Make up a new move

bored at work and these threads are always entertaining
Make up a new move and describe what it does
I'll start

>Reality Check
Normal
75 BP
100 Acc
10 PP
The Pokemon uses its life experience to bring more fantastical foes back down to earth. This move is Supereffective on Ghost, Dragon, and Fairy type Pokemon

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  1. 4 months ago
    Anonymous

    >Devour
    Dark
    Physical
    100 Power
    100 Accuracy
    10 PP
    The user mauls away at the foe, inflicting heavy damage. If the foe faints from this move, the user is healed by 80% of the damage dealt.

    • 4 months ago
      Anonymous

      On the other hand:
      >Stomach Shield
      Poison
      Status
      -- Power
      -- Accuracy
      ...10? PP
      This move can only be used in Double Battles.
      The user swallows their partner whole, and any attacks directed at the partner are instead directed towards the user. If this move is used more than once in a row, it becomes a Special move on the second and all consecutive uses. For each consecutive use after the first, this move's base power increases by 40.

  2. 4 months ago
    Anonymous

    >Freeze
    Ice
    Status
    - Power
    5 PP
    The user freezes the foe for a random number of turns unless thawed.

  3. 4 months ago
    Anonymous

    Frost Bite

    Basically ice fang but causes burn AND sharply reduces speed

  4. 4 months ago
    Anonymous

    >Death Roll (Changed to Dark Roll in burgerland)
    Dark
    Physical
    One-Hit K.O.
    30%Acc
    5PP

  5. 4 months ago
    Anonymous

    Pave Over
    Ground type Flame Charge

    • 4 months ago
      Brett

      The only balanced move in the entire thread.

  6. 4 months ago
    Anonymous

    not a move but i was thinking about an ability like this the other day
    >Hollier Than Thou
    Whenever the foe's stats increases, your stat increases by one extra stage compared to the initial status boost
    i.e
    >Opponent uses move to increase speed by two stages
    >your speed increases by 3 stages

  7. 4 months ago
    Anonymous

    Pyroclast
    40 Power
    Priority fire type move

  8. 4 months ago
    Anonymous

    Mercy Seat
    Electric-type

    The user drops the foe into an electric chair. The target instantly faints if it hits.

  9. 4 months ago
    Anonymous

    Stardust Barrage
    Fairy-Type, Physical
    25 BP, 90% Acc, 20(32) PP
    Hits 2 to 5 times. Lowers the target's Def by 1 stage.

  10. 4 months ago
    Anonymous

    >Hazard Disposal
    Type Normal
    Physical
    - BP
    - Acc
    8 PP
    The user collects all the hazards on their side of the field and launches each one at the opponent. Each hazard launched deals the same damage the target would take switching into it. Fails if there are no hazards on the user’s side or if the target wouldn’t take damage (Magic Guard, HDBs, or Spikes not hitting Flying types).

    Trash Talk
    Type Poison
    Special
    80 BP
    100 Acc
    16 PP
    Sound Based
    10% chance to badly poison. Doubles in power if the target is under the effects of Taunt, Torment, Infatuation, Disable, or Encore.

    Slingshot
    Type Bug
    Physical
    160 BP
    - Acc
    8 PP
    Move only works if pivot move was used prior to turn being used.

    Zone Style
    Type Fighting
    Physical
    90 BP
    100 Acc
    24 PP
    If the user KOs an opponent with this move, Atk is raised by 1 stage. If the user fails to KO the target, Atk is lowed by 1 stage.

  11. 4 months ago
    Anonymous

    Wash Away
    Water-Type, Special
    50 BP, 100% Acc, 15(24) PP
    Removes the target's stat changes

  12. 4 months ago
    Anonymous

    Aurora Flash:
    Oce
    Special
    40 BP
    30 PP

    The user lets out a burst of light that resembles an aurora. This move always goes first. The power of this move is increased when Aurora Veil is active.

    Would be given to Pokemon like Suicune, Aurorus, and Alolan Ninetales.

  13. 4 months ago
    Anonymous

    Reinforce Shell
    Bug-Type, Status
    5(8) PP
    Boosts Def and SpD by 1 stage each, and the user takes 25% less damage for the rest of the turn after using this move

  14. 4 months ago
    Anonymous

    Stalagbite a 80bp 100 acc rock type biting move
    The user chomps the opponent with rock hard teeth 20% chance to raise the user's defense

  15. 4 months ago
    Anonymous

    Garbage Gather
    Poison Status Move
    This Pokémon gains the effects of every Held Item removed in battle and all Held Items held by fainted Pokémon.
    Exclusive to Trubbish, Garbodor, and Pokémon who can have Pickup.

    There we go!

    • 4 months ago
      Anonymous

      Fainted Pokemon is a bit much, would just lead to annoying end games. But "picks up the last item that was removed or consumed", like a better recycle, sounce like a fun idea.

  16. 4 months ago
    Anonymous

    Possession
    Ghost-Type, Status
    100% Acc, 20(32) PP
    The target is inflicted with Possession for 3 or 4 turns depending on who moved first. When Possessed, the target cannot use any damaging moves that are supereffective against the user of Possession. Goes away if the user or target switch out

    • 4 months ago
      Anonymous

      Fits the theme of Ghost being increasingly OP.

  17. 4 months ago
    Anonymous

    >greedy gulp
    User consumes entry hazards gaining 30% hp per layer/hazard learnable by pokemon like Guzzlord, Swalot and Muk maybe Snorlax and some rock pokemon

    • 4 months ago
      Anonymous

      Give it to Sableye, he must eat the rocks

  18. 4 months ago
    Anonymous

    Not a new move, but I would add the side effect of Roost making the user activate the effects of grounded hazards. Every time you roost, you get Spikes damage since you landed on spikes. (Roost heal triggers before the damage, so you can't knock yourself out with Roost.)

  19. 4 months ago
    Anonymous

    Analyze:
    raises spatk and speed by 1 stage

  20. 4 months ago
    Anonymous

    >Freezing Frenzy
    Ice type
    Special
    BP 60
    100% Accuracy
    10 PP
    The Pokemon unleashes a horrific wave of cold energy, if the user is under a status condition this move's power is doubled.

    Geomantic Upheaval
    Rock type
    Special
    BP 110
    75% Accuracy
    15 PP
    The Pokemon tears the ground with geomantic powers and launches energy imbued rocks at it's enemies, this move does damage based on the Pokemon's highest offensive stat, this move cannot miss under Sandstorm.

    Dust Up
    Rock type
    Status
    30 PP
    The user whips up a violent sandstorm to make it's escape, returning to it's trainer, all hazards on the field are wiped away when used and at the end of each turn.

    • 4 months ago
      Anonymous

      >this move does damage based on the Pokemon's highest offensive stat
      Why?

      • 4 months ago
        Anonymous

        If Photon Geyser and Shell Side Arm do it, why can't this move?

        • 4 months ago
          Anonymous

          Photon Geyer is the signature move of a mon whose Atk and SpA switch around based on what form they are.
          Shell Side Arm is more complicated than you may think and I personally have no idea why it works the way it does.

        • 4 months ago
          Anonymous

          Photon Geyer is the signature move of a mon whose Atk and SpA switch around based on what form they are.
          Shell Side Arm is more complicated than you may think and I personally have no idea why it works the way it does.

          shell side arm does that because its name can be read as the shell being an "arm" like a weapon or arm as in a literal arm

      • 4 months ago
        Anonymous

        Rock types in general lack good special moves, but the majority are physical attackers, I just went with a simple compromise, that and Galarian Slowbro and Necrozma are two of my favorite Pokemon and I really like their signature moves.

    • 4 months ago
      Anonymous

      >geomantic upheaval
      imagine

      dust up sounds cool as a sandy chilly reception but the hazard removal on top of a momentum and weather setting move is probably too much, if that was added people would defiantly point to it as a example of power creep

      • 4 months ago
        Anonymous

        Rock types deserve to get something good for once and a Rock type Blizzard is at least neat in concept, I want to see Tyranitar shine once more.
        Fair enough on the power creep thing, though I'd mainly make slower bulky Ground, Rock and Steel types learning it, I won't deny it's pretty stupid in concept, that was intended, I just fricking hate hazard stacking and because of Goldengo it's so fricking difficult to get rid of them as of late.

  21. 4 months ago
    Anonymous

    >Chain Lightning
    Electric Type
    Special
    BP 120
    100% accuracy
    5 PP
    The Pokémon hurls a lightning bolt at the enemy, dealing damage and bouncing to nearby enemies for 33% damage.

  22. 4 months ago
    Anonymous

    >Clear Thoughts
    >Psychic Type, Status Move
    >-4 Priority, but has a prompt at the start of the round, similar to Focus Punch
    The user clears their mind and sharpens their focus, clearing their stat debuffs and then sharply raising their physical and special attack. This move fails if the user is hit before it is used.

  23. 4 months ago
    Anonymous

    >Cursed Aura
    Ghost
    0BP
    100 Accuracy
    10PP
    Protect only the penalty is having the move used disabled for 2 turns

  24. 4 months ago
    Anonymous

    Intangibility
    Raises Evasion by 3 stages

    Ion Channel
    Makes Electric moves always hit any target or targets for 5 turns

    Superheat
    80BP
    Deals SE damage on Water types and burns at 20 percent

    Ally Shield-DARK
    The ally of the user is the only possible target for moves this turn

    Parasitic Growth-Grass
    It deals damage at the end of turn and stays on the target even if they switch out

  25. 4 months ago
    Anonymous

    Poof
    Fairy Type U Turn

    Warp
    Psychic Type U Turn
    This move is Physical or Special based on the highest stat of the user

  26. 4 months ago
    Anonymous

    Name: Mindmeld
    Type: Psychic
    Category: Special
    Power: 90
    Accuracy: 95
    PP: 15
    Effect: Connects with the target's mind, dealing Psychic-type damage. 20% chance to confuse the target. If the target is under the effects of Light Screen or Reflect, the power of Mindmeld is doubled.

    Name: Quantum Flux
    Type: Psychic
    Category: Special
    Power: 70
    Accuracy: 85
    PP: 15
    Effect: The user taps into the quantum realm, distorting reality to create a psychic wave that washes over the target, dealing Psychic-type special damage. Quantum Flux has a unique effect - its power increases by 10% for each consecutive turn it is used, up to a maximum of three turns. However, with each turn, there's a 20% chance that the user will become confused due to the unpredictable nature of quantum manipulation.

    Name: Phantom Siphon
    Type: Ghost
    Category: Special
    Power: 75
    Accuracy: 95
    PP: 16
    Effect: The user conjures ghostly energy to drain the life force of the target, dealing Ghost-type damage. If the target is afflicted by a status condition, Phantom Siphon's power is increased by 50%, and the user recovers 50% of the damage dealt as HP.

    Name: Mirage Shield
    Type: Psychic
    Category: Status
    PP: 20
    Effect: The user creates illusionary barriers that shroud it from the opponent's view. For the next three turns, the user gains a significant boost in evasion, making it harder for opponents to land attacks. Additionally, Mirage Shield has a 30% chance to confuse the opponent if they successfully hit the user during the duration.

    Name: Quicksand Grasp
    Type: Ground
    Category: Status
    PP: 15
    Effect: The user manipulates the ground beneath the target, creating quicksand around them. The target's Speed is reduced by two stages, and they become grounded, making them susceptible to Ground-type moves regardless of their usual immunities for the next three turns.

  27. 4 months ago
    Anonymous

    >Look bigger
    Status
    Normal
    - BP
    15 PP
    The Pokemon makes itself look bigger boosting it's defense and special defense by one stage, while lowering the opponents attack and special attack.

  28. 4 months ago
    Anonymous

    Name: Irritate
    Type: Normal
    Category: Status
    Accuracy: 100%
    PP:10
    Effect: Confuses and Flinches target Pokemon. Sound Based Move
    (Unique move to Chatot evolution: Swearakeet)

    Name: Plunder
    Type: Dark
    Category: Physical
    Power: ???
    Accuracy: 100
    PP: 10
    Effect: User deals damage to the opponent based on the items value (Most held items are 80, Berries are about 20, Big Nugget is 200)

    • 4 months ago
      Anonymous

      >Swearakeet
      Too based for this world
      What are its stats

    • 4 months ago
      Anonymous

      >parrot gets a move called irritate
      too right it does

  29. 4 months ago
    Anonymous

    >Snow Day
    Ice - Status - 10PP
    The user takes the turn off to relax due to weather conditions and restores its HP. This heals more in the snow.

  30. 4 months ago
    Anonymous

    Ultimate Aura
    Normal
    1PP
    The user calls forth an incomprehensible power that raises their ATK,DEF,SPA,SPD, and SP by 4 stages then changes their max HP value to ,all statuses on the user are removed , the user cannot switch and if the user faints the opponent automatically wins the game. Any ability that negates damage to the user is nullified e.g Magic Guard,Sturdy but Levitate still works.

  31. 4 months ago
    Anonymous

    Trench Crusher-WATER/PHYSICAL
    90BP
    The user crushes the opponent using highly pressurized water as if they were at the bottom of the ocean reducing that targets DEF by 2 stages. This move cannot be used in a row.

  32. 4 months ago
    Anonymous

    Oh the edge-DARK
    The user taps into their inner edgelord and slowly unshealths their blade making their next slicing move a critical hit.

  33. 4 months ago
    Anonymous

    Purification-WATER
    Priority-+1
    The user removes all impurities from their body making electrical currents impossible and immunity to electric moves this turn. If user is struck by an electric move their SpA is raised by 2 stages.

  34. 4 months ago
    Anonymous

    Arctic Terrain-ICE
    The user covers the ground in subzero ice increasing the chances of moves that freeze to freeze. Ice Types moved are powered up.

  35. 4 months ago
    Anonymous

    Pressure Room-PSYCHIC
    The user casts down an immense pressure that restricts switching of both parties to 5 in total for the next 8 turns/4 turns in doubles

  36. 4 months ago
    Anonymous

    Quantum Undo-PSYCHIC
    5PP
    Priority:+6
    Undo the effects(damage,status,stat changes etc) of the last turn to user or all allies of user

  37. 4 months ago
    Anonymous

    Reforge, Steel type move
    Heals the pokemon fully but for the next 1 or 2 turns their defense is reduced

  38. 4 months ago
    Anonymous

    >Startle
    Psychic
    Special
    40 BP
    100 Acc
    10 PP
    Surprises the target, hitting first and making the target flinch. It works only on the first turn each time the user enters battle.

  39. 4 months ago
    Anonymous

    >Think Fast
    Psychic type Fake-Out
    >Jumpscare
    Ghost type Fake-Out
    >Sudden Jolt
    Electric type Fake-Out

    Now ghost types can also get Faked-Out, but each one still has a type that's immune so counterplay is still possible.

  40. 4 months ago
    Anonymous

    Unrelated but I hope Granbull gets an evo next generation like Ursaring did

  41. 4 months ago
    Anonymous

    >Chaotic Charge
    >+SpDef 2 stages for 5 turns
    >For the duration of this moves effect, all attacks you make have their type randomized
    Probably dumb and useless but could be fun

  42. 4 months ago
    Anonymous

    >Defensive Charge
    steel
    physical
    100 power
    100 accuracy
    10/12/14/16 PP
    The user uses its resilient defense as the ultimate offense. The move inflicts damage based on the users Defense or Special Defense stat-whichever is higher for the user. This move can't be used twice in a row.

  43. 4 months ago
    Anonymous

    Nostalgia Beam
    Normal Type
    20PP
    Hits opposing targets
    Power is determined by the Generation in which the user's evolutionary line was first introduced.
    Gen 1 = 135
    Gen 2 = 120
    Gen 3 = 105
    ...
    Gen 9 = 15
    If the target is from a later generation than the user, 30% chance to confuse.

  44. 4 months ago
    Anonymous

    >Snowpack
    Ice type Status move
    -- BP
    -- Acc
    20 PP
    The user packs its body with snow, raising its defense and sp. defense. The effect is doubled under hail/snowstorm.

    >Special Punch
    Fighting type Physical move
    80 BP
    100 Acc
    10 PP
    The user attacks the target with a signature punch. Damage is based on the target's Sp. Defense.
    A signature move for Hitmonchan.

    >Flavor Savor
    Normal type Special Move
    30 BP
    100 Acc
    15 PP
    The user slurps up the target and savors its flavor for four to five turns. The target becomes trapped by the move, takes damage each turn, and the user is healed by the damage done by trapping.
    A signature move for the Lickitung line and allows Lickilikcy to evolve in to a new Pokemon.

    >Vampire Bite
    Ghost type Physical move
    65 BP
    95 Acc
    10 PP
    The user bites the target and drinks its fluids, recovering 1/2 the damage done. This move has a 10% chance of afflicting the target with a curse.

    >Shark Fangs
    Water type Psychical move
    70 BP
    100 Acc
    15 PP
    The users bites the target with ultra sharp teeth that have a high critical-hit rate. The move can also cause the target to flinch.

    >Deadline
    Dark type Status move
    -- BP
    100 Acc
    15 PP
    The user pressures the target into making a rash decision. It raises the target's speed one stage and confuses the target.

    >Galaxy Force
    Psychic type Special move
    120 BP
    70 Acc
    5 PP
    The user attacks all adjacent Pokemon with violent gravitational forces. The move has a 10% chance of lowering the target's Sp. Defense.

  45. 4 months ago
    Anonymous

    Here’s your thread
    >Physical electric move as strong or stronger than volt tackle
    >rock move with 100% accuracy
    > physical flying move with at least 100bp
    >a +2 priority move stronger than extreme speed
    >a move that switches your active out
    >a move that can inflict multiple statuses
    I didn’t read the thread but this should sum it up

  46. 4 months ago
    Anonymous

    Funny, I was thinking of making one of these myself. Here are a bunch of Fairy moves bc wtf not

    >Love Bite
    60bp physical biting move that becomes 1.5x power if the target is the opposite gender and 2x power if they are infatuated

    >Pinch
    40bp physical move with 90acc that has a high chance of flinching

    >Heartbreak
    110bp special move that only works if the target is infatuated, then ends the infatuation

    >Jawbreaker
    75bp physical punching move that has a 20% chance to silence the target, preventing them from using sound moves similar to Throat Chop

    >Gummy Whip
    60bp physical move that hits both targets and drops Defense -1

    >Sugar Rush
    status move where the user loses 25% max HP to dramatically increase Speed +3, but in 3 turns the user will fall asleep. This move can be used again before falling asleep, but does not reset the countdown

    >Magic Bubble
    status move that puts a protective bubble around the target, causing them to have an effect similar to holding an Air Balloon that will last until switching out

    >Cupid's Arrows
    25bp physical multi hit move. has lower accuracy than the rest, but each hit stacks a 10% chance to infatuate the target regardless of their gender

    >Fairy Ring
    status move that creates a healing ring around the user's team, restoring 12.5% HP at the end of every turn to all grounded Pokémon on the user's side of the field. this effect stacks with terrains and entry hazards and is treated like both. it could be removed by all moves or abilities that remove either and can also be switched around with court change or, if you somehow it set it up this way, bounced back with magic bounce

    >Bewitch
    attempts to confuse the target and lower special defense at the same time

    >Fairy Fire
    essentially a will-o-wisp that drops special attack instead of attack, making it work like frostbite

    >Hissy Fit
    a fairy type clone of outrage/thrash/petal dance

  47. 4 months ago
    Anonymous

    Neurotoxin-POISON
    75BP
    The user releases a toxic fluid that attacks the nerves of the target reducing their accuracy by 2 stages

  48. 4 months ago
    Anonymous

    Hemotoxin-POISON
    75BP
    The user releases a toxic fluid that attacks the blood cells of the target halving the damage they output for 2 turns. This effect does not stack

  49. 4 months ago
    Anonymous

    Hone Focus
    Psychic Type, Status
    10 pp
    The user dedicates itself to hitting the foe, boosting its accuracy by one stage and crit rate by two stages.

    Dreamland Express
    Fighting type, Physical
    25 BP, 100 accuracy
    The user goes for a TKO, landing between 3 and 5 punches, each having a 15% chance to put the target to sleep.

  50. 4 months ago
    Anonymous

    We need 1-hit KO moves of every type

  51. 4 months ago
    Anonymous

    >Pain Train
    Steel type
    75 BP
    100% Accuracy
    20 PP
    The user bashes it's body with full force against the target at high speed, this move uses the user's defense stat, every time an opponent is knocked out with this move, the user's speed is raised.

    >Wave Breaker
    Ground type
    60 BP
    100% Accuracy
    10 PP
    The user strikes the ground with tremendous force and creates a mighty wave of energy that disperses in all directions, this move protects the user's party from multi-targeting moves.

    >Cosmic Terror
    Psychic type
    110 BP
    60% Accuracy
    10 PP
    The user manifests horrific visions from the beyond to attack everything in it's vicinity, gravity is twisted for 3 turns afterwards.

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