makes a traditional game

We start with this hexagon grid.

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  1. 3 months ago
    Anonymous

    The theme is alchemy as an ancient branch of natural philosophy.

  2. 3 months ago
    Anonymous

    I prefer square grids though...

    • 3 months ago
      Anonymous
  3. 3 months ago
    Anonymous

    it begins

    • 3 months ago
      Anonymous

      You have to align the tiles on a shared grid in such a way that they can be combo'd into more powerful tiles, which can take turns or require certain circumstances/phases of the moon (aka: The activation only happens on certain turns)

      You can do this both to gain your own tiles and to cuck your enemy out of tiles/resources they were setting up.

      The theme is alchemy as an ancient branch of natural philosophy.

      witches brew potions, so there should be a special witch tile that acts like a wildcard in uno, that counts as all colors and categories

      • 3 months ago
        Anonymous

        >witches brew potions, so there should be a special witch tile that acts like a wildcard in uno, that counts as all colors and categories
        A tactical hex-grid card game
        seems interesting

  4. 3 months ago
    Anonymous

    There will be 3 types of tiles:
    Sulfer, which will be colored gold,
    Mercury, which will be colored silver, and
    Salt, which will be colored white.

    • 3 months ago
      Anonymous

      At the end of each round. Any tile that is adjacent to at least 3 other Mercury tiles becomes a Mercury tile

      • 3 months ago
        Anonymous

        Astrological events happen on a "clock" of sorts (turn tracker), and have different effects on how the game is played (i.e. Mercury in retrograde, new moon in Pisces)

        When retrograde Mercury happens, the last player in turn order chooses one mercury tile on the grid. That tile + all other mercury tiles that are adjacent to that mercury tile turns into another one element of the player's choice.

        Each other player in reverse turn order then repeats this process to transform mercury tiles into an element of their choice.

        A player can choose not to transform any mercury tile, in which case the next player can turn 2 clusters of mercury tiles into elements of their choice. If that player relinquishes their right to transform too, the next player can choose 3 clusters of mercure tiles... and so on, until every player was given a chance to transform tiles.

        If at any point of the process there is not a single mercury tile left on the grid, immediately advance the calendar to the next astral event. Its effects are applied immediately.

    • 3 months ago
      Anonymous

      Those are only the base tiles however.
      There are also Lead, Copper, Tin, Iron, Silver and Gold

  5. 3 months ago
    Anonymous

    how much will i get for royalties

    • 3 months ago
      Anonymous

      Double you'd get at /eadsttcoteg/!

    • 3 months ago
      Anonymous

      Double you'd get at /eadsttcoteg/!

      >Double nothing
      I think we should give them both a 50% raise!

  6. 3 months ago
    Anonymous

    as is traditional in alchemy, all players are required to have three bottles of piss on hand before starting the game

  7. 3 months ago
    Anonymous

    The final objective of this game is to create the philosopher stone before your teammates can do it.

  8. 3 months ago
    Anonymous

    A player may win by collecting Alchemy Points. Alchemy points are received by selling 5 Alchemy Cards to the Golden Bank. Alchemy cards are collected by correctly executing Alchemy strategems with Alchemy tiles.

  9. 3 months ago
    Anonymous

    Players are required to wear pic related on their head for the duration of the game. Anyone who takes off their hat, even if just to scratch their head, loses. A player who contributes to another player's headgear falling off will be disqualified.

  10. 3 months ago
    Anonymous

    we'll add a mandatory specialist unit that doesn't stick to the hex grid and you have to measure out it's movement via a whippy stick that has been slightly bent by being jammed into a box set that's shorter than it.
    everyone will hate it and it'll get removed and somewhat retconned in second edition and grognards and hipsters will go on about how the game was so much better when they were in it and froth at the mouth in excitement whenever they are indirectly referenced in new lore.

  11. 3 months ago
    Anonymous

    Obligatory

  12. 3 months ago
    Anonymous

    You have to align the tiles on a shared grid in such a way that they can be combo'd into more powerful tiles, which can take turns or require certain circumstances/phases of the moon (aka: The activation only happens on certain turns)

    You can do this both to gain your own tiles and to cuck your enemy out of tiles/resources they were setting up.

    • 3 months ago
      Anonymous

      Astrological events happen on a "clock" of sorts (turn tracker), and have different effects on how the game is played (i.e. Mercury in retrograde, new moon in Pisces)

  13. 3 months ago
    Anonymous

    >Players have to write down their plans on bits of paper/in a code which is created using a card set. Decoding another players notes lets you understand their strategy
    >And yes, you can intentionally bait other players into misunderstanding your code to frick with them. The ol' 'Oh, you just combined Mercury with Mercury and Sulphur, have fun carrying around that batshit insane card in your hand for the rest of the game'

    • 3 months ago
      Anonymous

      >You're expected to only speak of your tokens using these terms and get a separate set of tokens to represent them
      >Any mistake where you frick up and call an element what it actually is, is entirely your fault and players can act on it.
      For example, say that your card set includes Mercury as 'Formament of Zotz' and you accidentally call it Mercury while laying a piece down? That's your fault.
      >And yes, you can intentionally call things by the wrong name to try and bluff people, you always have to use the right code name when laying a piece down but if you want to go 'And a piece of Sulphur, whoops, tee-hee :)' that's 100% legit
      >You can also create fake lexicon/molecules, in which case you can use whatever bullshit name you like

      • 3 months ago
        Anonymous

        >Assuming new players come in to play, they are given a rulebook that is a copy of the Voynich Manuscript. This is the only explanation offered if joining an existing group.

      • 3 months ago
        Anonymous

        >Elemental tiles have specific interactions, rock-paper-scissors style, with other elemental tiles. Adjacent elemental tiles grant a bonus of some ilk.
        >There's a betting/gambling mechanic.

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