the carboard box used to be how you crouch walked before MGS4/peace walker. By adding crouch walk they made the cardboard box obsolete. I've never found any uses for the cardboard box in any of the newer games. What's the point? In MGSV I can just dive and tranq, dive and tranq, dive and tranq
The classic top-down camera in MGS3 is functionally hard to manage, but underrated. It is aesthetically much better than the regular third-person camera added in Subsistence. Kojima knew what was he doing.
I'm so sick and tired of you goddamn boomers always acting like shit was better just because that's how it used to be done. MGS3 has far more open map design than MGS 1&2's corridors and lacked their constantly present Soliton radar, meaning it absolutely required camera changes unless you want to spent half the game in FPV mode. Third person was a massive improvement and you're a complete disingenuous moron if you think otherwise.
>no radar >wide open areas >enemy camo >shit camera
what recipe for disaster, OG 3 is literally a crawling simulator. you have absolutely no way of knowing where the frick anyone is without stopping to go into first person mode every 10 steps.
I played the original release on release. I didnt feel like the game substantially lacked anything for having static camera angles. The constricted sightlines intentional denial of information in some positions meant you had to properly utilize all of your tools to stay hidden and required way higher skill level play at minimum. Then subsistence came out, and unlocked the camera, which enabled the player to see way more without exposing themselves and completely broke the flow of the intended game experience, but also opened the game and radically increased the potential of those systems. I always go back and replay subsistence, because the game is so improvisational and liberating, but it is no longer quite the same kind of game it was before those changes and they are two radically different versions. So yeah Id argue you havent experienced the game the way it was intended to be played, but its much like how the simple perspective change in RE4 made that game feel so different despite it actually still being a very traditional RE if you mod those cameras back to being stationary again. What we got with that change is an alternative experience Id argue is way more compelling.
But the original camera is dogshit, you have to use the first person button all the fricking time, I'm not saying it is impossible since u can find movement radars and stuff like that but it can get really annoying when areas filled with enemies have the camera pointing backwards
What? MGS1 was the most dumbed down game ever. The level design was simplified so you didn't even need to look at anything besides the radar. It is far more accessible than its sequels. MGS3 doesn't work with the top down camera, there are too many things you need to be aware of to play the game and it has nothing to do with zoomers.
Never played Subsistence but the original MGS3 was already easy enough once you became aware of how small the guard's hearing radius is
>3DS version let's you walk while crouching
the carboard box used to be how you crouch walked before MGS4/peace walker. By adding crouch walk they made the cardboard box obsolete. I've never found any uses for the cardboard box in any of the newer games. What's the point? In MGSV I can just dive and tranq, dive and tranq, dive and tranq
It's more immersive
I have the old version
And the camera was so shit they released the full game again to fix the issue.
Bravo kojombo truly flawless designer.
The classic top-down camera in MGS3 is functionally hard to manage, but underrated. It is aesthetically much better than the regular third-person camera added in Subsistence. Kojima knew what was he doing.
Fixed camera angles deserve a come back.
the series started going downhill with MGS2.
prove me wrong.
MGS1 is dogshit
zoomer homosexual
3 is best
>prove me wrong.
I won't because you're right.
I'm so sick and tired of you goddamn boomers always acting like shit was better just because that's how it used to be done. MGS3 has far more open map design than MGS 1&2's corridors and lacked their constantly present Soliton radar, meaning it absolutely required camera changes unless you want to spent half the game in FPV mode. Third person was a massive improvement and you're a complete disingenuous moron if you think otherwise.
>makes your game accessible to zoomers
If you played the PSX remake instead of original MG2, you didn't beat the game.
They are completely different games.
>no radar
>wide open areas
>enemy camo
>shit camera
what recipe for disaster, OG 3 is literally a crawling simulator. you have absolutely no way of knowing where the frick anyone is without stopping to go into first person mode every 10 steps.
yea, almost like you're behind enemy lines in the jungle
I played the original release on release. I didnt feel like the game substantially lacked anything for having static camera angles. The constricted sightlines intentional denial of information in some positions meant you had to properly utilize all of your tools to stay hidden and required way higher skill level play at minimum. Then subsistence came out, and unlocked the camera, which enabled the player to see way more without exposing themselves and completely broke the flow of the intended game experience, but also opened the game and radically increased the potential of those systems. I always go back and replay subsistence, because the game is so improvisational and liberating, but it is no longer quite the same kind of game it was before those changes and they are two radically different versions. So yeah Id argue you havent experienced the game the way it was intended to be played, but its much like how the simple perspective change in RE4 made that game feel so different despite it actually still being a very traditional RE if you mod those cameras back to being stationary again. What we got with that change is an alternative experience Id argue is way more compelling.
But the original camera is dogshit, you have to use the first person button all the fricking time, I'm not saying it is impossible since u can find movement radars and stuff like that but it can get really annoying when areas filled with enemies have the camera pointing backwards
What? MGS1 was the most dumbed down game ever. The level design was simplified so you didn't even need to look at anything besides the radar. It is far more accessible than its sequels. MGS3 doesn't work with the top down camera, there are too many things you need to be aware of to play the game and it has nothing to do with zoomers.