No, DnD and Magic have Hasbro MARKETING money, which is very different from product development. Funding for DnD games has never gone beyond "reasonable I guess" and is usually poor.
BG had the thing where it was popular with a niche, died, and then spent over a decade being hyped up as the best thing ever to a wider audience. Combine this with Bioware, who had the same sort of effect in miniature, and how they broke into the mainstream before crashing and burning like a decade ago. So now people want games like what they perceived Bioware to be. Then you have the decade long Elder Scrolls drought post-Skyrim. Then you have the breakout success of Game of Thrones, which then crashed and burned. Then you have Divinity OS2 being a big hit years ago and getting a lot of people acquainted with (and hyping up) Larian. And then you have the success of podcasts like Adventure Zone and Critical Role making TTRPG trappings more appealing, which dovetails into DnD 5e and Pathfinder being huge successes. And then you have people getting burnt on GaaS.
All of this on top of three years of early access hype combines into mass appeal.
Yarp. A primed vidya audience that has had maybe 5 decent big game releases since 2021, a bunch of normies and influencers ready to prove their gamer cred with what is perceived as a pretty crunchy genre with a relatively legendary series, and here we are
Yeah, the last several years have been great for small and mid sized games but a disaster for the huge budget blockbusters. The kind of people who play Skyrim and Witcher 3 just wanted a goddamn game.
It was never underground whatsoever. It sold millions and won awards. The best selling CRPG of its time. Diablo 2 had way too much action and online-focus to be in the same category. And MMOs were not real RPGs.
You're moronic. It took a full year to push a million units, and Interplay was terrified it wasn't going to be particularly profitable through most of that. Not to mention, the PC gaming market was still a fraction of the overall gaming market. Consoles still reigned supreme. So BG was always niche--which is the word anon used, not "underground."
>And then you have the success of podcasts like Adventure Zone and Critical Role making TTRPG trappings more appealing
This is a massive part of it. The game is clearly geared towards gamers who shit, cum, and piss their pants in laughter over NAT FRICKING 20 memes.
Which is also the bigger issue with all the fricking in the game. It's not even so much that it's woke, it's that it's juvenile horseshit that appeals to the morons who get a rise over every story were bard in the group rolls to seduce a dragon. It's absolute casual bait.
>mainstream
DnD has had a very, very good decade. If you were to believe wotc's numbers it's around 50 million globally, but much more conservative estimates put it closer to 20-24 million. We're also following streamers boosting it, and tons more people being pushed to playing it online (or I'm games) during the pandemic.
So it really shouldn't be surprising. This isn't the 90s (ironic as that's when BG1 came out).
>suddenly
DnD has been the go-to normalgay nerd-larping "game" for a goddamn decade, furryBlack folk have been growing in popularity for around the dame time lapse and this game panders to both
If it was about making better videogames then BG3 wouldn't make devs panic.
It's still a broken piece of shit that stops functioning in the second half of the game, and still launched with the same save bug from two years ago.
The gameplay is still fricking terrible.
The only thing anyone gives a shit about is the sex and pandering.
This is the most pathetic shit in the world, not only is nobody expecting AA games to be AAA tier, but it also proves how scared actual developers are from making a decent fricking game. So god damn pathetic.
>This is the most pathetic shit in the world, not only is nobody expecting AA games to be AAA tier
They are though. All the shit BG3 gets praised for is the exact type of superfluous bullshit that pads out the budget of AAA games.
Most of social media is metrics farming, not discussion. This dude made shit up as an engagement farm, and OP is reusing the bait for the same purpose.
I hate it. We have a worldwide network and it's impossible to talk.
Can someone explain this new narrative? I saw it with TOTK and just assumed it was Nintendowank, but here is it again. What's the point of this "developers have NO IDEA how they made such an epic game, and they're trembling at the thought of it!" spin?
If people were shitting their diapers in anger at owlcat games or the solasta devs not matching BG3 that'd be one thing, but it's fricking obsidian and blizzard devs saying it. blizzard was the one studio that could spend ten years and a billion dollars to make whatever they wanted even before they were bought out by MS
I want to know who did the market research for Larian. In interviews Sven said that research showed that turn based rpg's are in demand while everyone else says that they are dead.
This is the most annoying marketing campaign this year, by a margin
No, your devs are not ascended beings of game creation
No, it's not amazing that your single-player crpg doesn't have shitty monetization
No, you're not upending and revolutionizing the industry with your turn-based rpg with butchered D&D
No, your game isn't the next Elden Ring
ffs this ad agency talking point is EVERYWHERE and people lap it up. The game is fine, barring some patching, and that's it. It's fine.
>insane funding
Sony spent over $300M on both Last of Us and Horizon.
Rockstar puts more than $500M+ into their games now
Microsoft, a $3B+ yearly revenue company, backs more than 20 studios now
Ubishit has like 20k employees and is the biggest studio in EU
EA is worth over $50B and spent over $300M on TORtanic
Lorian is literally a drop in the bucket compared to these companies
And almost all of that goes into graphics and marketing. These entities aren't spending that money to make games, they're spending it to polish slop they can sell it to gamers.
>6 yrs and 400+ people with insane funding due to the IP have given BG3 a big boost
This dude's implying that anyone can make the same quality game if they had 6 years, 400 people and massive budget? I call horseshit.
Ass Creed Valhalla had a budget of 1 billion and 17 studios working on it and they produced a reskin of Odyssey. Maybe big publishers should scale down.
All the dev period talk is always worthless because there's no differentiation between preproduction where a handful of people work out the foundations of the project with writing and prototypes vs. full scale production where they've got hundreds of staff and thousands of freelancers hammering out all the content
I don't give a shit about YOUR problems. They're YOUR problems. I'm the consumer. I want good video games. If you can't make good video games, TOUGH SHIT, I'm not fricking buying them. >"bu-bu-bu muh budget"
First of all, I don't care, see above. Second of all it really wasn't most modern triple a games have way bigger budgets and more employees, so its not even a reasonable argument on your end. >"bu-bu-bu muh development time."
Don't care. Shorter development times means worse games, therefore spend longer making your games or I'm not buying them. >"bu-bu-bu passion"
Don't even know what to say to this, if you're not passionate about the work you're creating then you shouldn't be working on it
These people feel entitled to people's money in some cases. Like they feel they are owed simply for their game existing. It's part of their socialist mentality, in a perfect world they would just be fully subsidized by the government and their game would be forcefully paid for by your tax dollars.
>in a perfect world they would just be fully subsidized by the government and their game would be forcefully paid for by your tax dollars.
a lot of them already are
>If you can't make good video games, TOUGH SHIT, I'm not fricking buying them.
This is fine, but only if you're being sincere. What drives all this garbage to begin with is consumer action.
He was merely pretending to be a child
t. actually played that game
10 months ago
Anonymous
i just shot everyone and speedran the game, i didnt know that. lame
10 months ago
Anonymous
Yea they pussied out immediately after when you meet his mom and she says he's 30 years old.
BG3 though Yenna (little girl) gets kidnapped and shanked by a shape shifter and you see all of it
I want less voice acting and less animated conversations. I want a short greeting one-liner to put someones voice and attitude in my head and then I want to read a text box. Just saved you millions and probably a year of dev time.
You need all that in order to make a turn-based RPG sell. What other things do you have? Combat is never going to be as exciting as real-time or real-time with pause no matter how well the scenarios are designed. A small time developer who uses turn-based and has a small budget will indeed find it hard to climb to BG3 status. I think they should go for RTwP, and ignore morons with poor arguments against it. They should make it a priority to have better combat than BG3. And also show that trash mobs can be a good addition for variety.
You literally can't. You think that money goes into QA? No, it goes into tricking the gullible livestock that makes up the gaming market into being shitty games. Granted, a lot of devs are moronic too, but there's plenty of teams that, if they had the same deal Larian did, could probably put out games that were just as good if not better, but that's not gonna generate publishers billions of dollars in revenue.
Stupidly long development and high budgets have been the standard since last gen games, which is why output has dropped like a stone.
If Larian is the only RPG developer to adapt to this model, then other devs will simply have to scale back to maintain faster output/lower budget or go the way of the Dodo.
It's not as if this has been some secret project that's blindsided anyone. The only truly unique thing about Larian is that they've got that budget and production power purely through managing Early Access and post launch support well.
I figure it should be really easy and cheap for Larian to produce a few DnD games after this one. What about Icewind Dale 3 next? 6 party members, reduced party drama, and a much bigger focus on your own progression in the campaign. They are basically only content creation away from having it. They could scale down the budget and expect less sales but still make a profit. It could be marketed as a more hardcore DnD game.
>They could scale down the budget and expect less sales but still make a profit.
Swen has already said they will scale down and make a smaller game next. Which is what every dev should have done 10-15 years ago. Rockstar is the next to collapse.
This argument makes sense when it's strictly about the CRPG genre. It would be ludicrous to expect every new CRPG to have the presentation of BG3. It would be absolutely absurd to expect Owlcat's next Pathfinder game (as much as I love them), made with likely less than a quarter of BG3's total budget, to have the same caliber of graphical quality, voice acting, and cinematic presentation. The same would be true about whatever new game the devs of Solasta make or any new CRPGs coming out. This is traditionally a niche genre (though it has grown bigger than it ever was lately), where budgets are tight and many of these games are almost made-to-order with Kickstarter funding. BG3 is a fluke in its success, because more than half the people buying it are normies who got into D&D 5e within the last 8 years, not because they love CRPGs. Expecting this to be the new norm for this genre basically guarantees it will crash, burn and never be seen for decades again.
Now, this argument for massive budget big AAA games from major studios, well that's a different story...
>Now, this argument for massive budget big AAA games from major studios, well that's a different story...
I think they will pick up some elements out of this, which unfortunately are the worst elements. Namely, liberal and inclusive dating.
Why do these lazy homosexuals always go >"Muh 6 years!" >"Muh 400 staff! >"Muh BIG FUNDING!"
Like none of these other AAA studios have the same thing?
They are literally saying that you can't expect them to turn out good shit even if they have the money, manpower, and time. Imagine a mechanic telling you that even if you gave him a million bucks, 5 years, and 100 dudes to work on your car, I shouldn't expect the car to run well.
The videogame industry needs to collapse so that it can be rebuilt by talented individuals who are driven to create great games. Enough of these weak willed, money hungry losers.
>6 years and insane funding and over 400 people working on it
So like nearly every AAA game to release? Where in actual fact a shit ton of AAA games have way more than 400 people working on it and take a good 4-5 years.
But sure don’t hold devs accountable…
Frick this "BG3 is an unreachable milestone for video games" rhetoric. I want RPGs that are BETTER than this bug-ridden piece of shit, and now I have to hear AAA studios whining that they can never hope to make anything even half the quality? It's like they're all screaming "stop buying our shit, we give up" at the top of their lungs.
You're all fricking morons.
I'm not satisfied with the current state of the industry either, but if you cannot see what a sweetheart of a deal Larian got with this game, then you're blind. These development studios often have publishers breathing down their necks constantly. It's not realistic to demand other teams to just make their games more like BG3, especially if you're still buying these titles. So many gamers are essentially saying "make a better game" but then engaging in all the same consumer practices that put the industry in the shitter to begin with, and that's really not fair. I hate having to give credit to modern developers.
>sweetheart deal
The game is only getting this attention because of the name, without that it would just be Divinity Original Sin 3 and nobody would be crying over it. This is a bigger deal for WotC than Larian, because D&D is in a sorry fricking state right now and needs products like BG3 to succeed to keep the brand afloat while they continue to supremely squander the tabletop game.
Yes and no. It's mutual beneficial. D&D hit a resurgence and is generating tens of millions in revenue. They do need products like BG3 to keep the brand moving forward, but we're years into this movement, so that's all the game is doing. This put a spotlight more on Larian than anything.
>dude, here's millions of dollars to make us a game >oh, and feel free to take over half a decade to develop it >microtransactions? do whatever you want, we don't care, make the game however you want
How in the frick else would you describe that?
>and that's really not fair
are you saying companies like squeenix got less money or time to produce a not shit product? they haven't done so for 20 years
BG3 is the last thing anyone who actually likes videogames would wish to become the standard, twitter and reddit usage should be punishable by decapitation.
What other reaction did you expect from the makers of the dullest game of all time? Each attempt Obsidian makes to create their own universe rather than simply deconstruct a setting made by others, has been more disastrous than the last. Aside from the outdated gameplay and lifeless cities, Pillars of Eternity's only consistency has been its lack of excitement and ineffective use of combat mechanics, all to make magic unmagical, to make action seem inert.
Perhaps the die was cast when Sawyer vetoed the idea of making anything at all innovative or original; he made sure the game would never be mistaken for a work of art that meant anything to anybody, just ridiculously profitable nostalgia pandering to ageing Baldur's Gate fans. Pillars of Eternity might be anti-casual(or not), but it’s certainly the anti-Divinity series in its refusal of spontaneity, fun and excitement.
>a-at least the writing was good though
"No!"
The writing is dreadful; the narrative was terrible. As I played, I noticed that every time I engaged in dialogue with an NPC the game presented me with a Wiki-page style infodump instead of anything resembling actual human conversation.
I began marking on the back of an envelope every time this was repeated. I stopped only after I had marked the envelope several dozen times. I was incredulous. Sawyer's mind is so governed by obsession with pointless minutiae of the lore that he has no other style of writing.
Later I read a lavish, loving review of Pillars of Eternity by the same David Gaider. He wrote something to the effect of, "If these kiddies are playing Obsidian games at 17 or 18, then when they get older they will go on to enjoy Dragon Age II." And he was quite right. He was not being ironic. When you play "Pillars of Eternity" you are, in fact, trained to shill for Bioware.
Budget has almost nothing to do with how good a game is these days. The reason most games suck and AAA studios can't reach the quality reasonable people expect is because modern developers literally do not know how. They are taking game design courses in college which teach them arbitrary standards decided by people who have no authority to be deciding such things. They are using prebuilt engines and have no idea how to make anything without building upon prefabs. They are drawing inspiration from the mainstream casual dogshit they were raised on in the mid to late 2000s. And just like with games journalists, half of them fricking hate the industry they're in, only doing it because they failed to land the career they actually wanted.
Indie passion projects are all well and good right now, but eventually the landscape will be dominated by both players and developers nostalgic for shit like Fortnite. Take a good look at the state of the industry right now, because it's all downhill from here.
>Insane funding
Says who? DnD games are typically shat out cheap and the devs said they used Early Access to help fund development.
D&D and WotC have Hasbro money, which is a lot more substantial than you would expect.
No, DnD and Magic have Hasbro MARKETING money, which is very different from product development. Funding for DnD games has never gone beyond "reasonable I guess" and is usually poor.
really?
remember this gem from 2 years ago?
the only reason BG3 is big is Larian's craft, without Larian BG3 would've never gotten this big
This. Theres a reason Larian made it over the morons at Obsidian or Bioware.
>please pay $60 for our game that took a month to write by our 3 man team!
since when is baldur's gate such a big IP that it gets "insane funding"
I always saw bg as a super niche classic rpg, I have no idea how they because mainstream out of nowhere
Confluence of circumstances.
BG had the thing where it was popular with a niche, died, and then spent over a decade being hyped up as the best thing ever to a wider audience. Combine this with Bioware, who had the same sort of effect in miniature, and how they broke into the mainstream before crashing and burning like a decade ago. So now people want games like what they perceived Bioware to be. Then you have the decade long Elder Scrolls drought post-Skyrim. Then you have the breakout success of Game of Thrones, which then crashed and burned. Then you have Divinity OS2 being a big hit years ago and getting a lot of people acquainted with (and hyping up) Larian. And then you have the success of podcasts like Adventure Zone and Critical Role making TTRPG trappings more appealing, which dovetails into DnD 5e and Pathfinder being huge successes. And then you have people getting burnt on GaaS.
All of this on top of three years of early access hype combines into mass appeal.
Yarp. A primed vidya audience that has had maybe 5 decent big game releases since 2021, a bunch of normies and influencers ready to prove their gamer cred with what is perceived as a pretty crunchy genre with a relatively legendary series, and here we are
Yeah, the last several years have been great for small and mid sized games but a disaster for the huge budget blockbusters. The kind of people who play Skyrim and Witcher 3 just wanted a goddamn game.
It was never underground whatsoever. It sold millions and won awards. The best selling CRPG of its time. Diablo 2 had way too much action and online-focus to be in the same category. And MMOs were not real RPGs.
You're moronic. It took a full year to push a million units, and Interplay was terrified it wasn't going to be particularly profitable through most of that. Not to mention, the PC gaming market was still a fraction of the overall gaming market. Consoles still reigned supreme. So BG was always niche--which is the word anon used, not "underground."
>And then you have the success of podcasts like Adventure Zone and Critical Role making TTRPG trappings more appealing
This is a massive part of it. The game is clearly geared towards gamers who shit, cum, and piss their pants in laughter over NAT FRICKING 20 memes.
Which is also the bigger issue with all the fricking in the game. It's not even so much that it's woke, it's that it's juvenile horseshit that appeals to the morons who get a rise over every story were bard in the group rolls to seduce a dragon. It's absolute casual bait.
>mainstream
DnD has had a very, very good decade. If you were to believe wotc's numbers it's around 50 million globally, but much more conservative estimates put it closer to 20-24 million. We're also following streamers boosting it, and tons more people being pushed to playing it online (or I'm games) during the pandemic.
So it really shouldn't be surprising. This isn't the 90s (ironic as that's when BG1 came out).
You need a pair of glasses, son.
maybe people saw the DnD movie
>suddenly
DnD has been the go-to normalgay nerd-larping "game" for a goddamn decade, furryBlack folk have been growing in popularity for around the dame time lapse and this game panders to both
It's well-known to be the greatest RPG of all time even though it was never good.
dungeons and dragons is massive right now and probably the biggest it will ever be
dnd is from the same company as baldurs gate? where did the money from bg3 came from?
funding from hasbro on top of millions of sales before the game actually launched
If it was about making better videogames then BG3 wouldn't make devs panic.
It's still a broken piece of shit that stops functioning in the second half of the game, and still launched with the same save bug from two years ago.
The gameplay is still fricking terrible.
The only thing anyone gives a shit about is the sex and pandering.
Whats terrible about the gameplay? it being turn based? who are they pandering to?
No, I don't.
just post a picture of diablo 4 in response to that and their entire argument completely falls apart.
This is the most pathetic shit in the world, not only is nobody expecting AA games to be AAA tier, but it also proves how scared actual developers are from making a decent fricking game. So god damn pathetic.
>nobody expecting AA games to be AAA tier
yeah, that would be the worst thing that could happen to AA games
>This is the most pathetic shit in the world, not only is nobody expecting AA games to be AAA tier
They are though. All the shit BG3 gets praised for is the exact type of superfluous bullshit that pads out the budget of AAA games.
Most of social media is metrics farming, not discussion. This dude made shit up as an engagement farm, and OP is reusing the bait for the same purpose.
I hate it. We have a worldwide network and it's impossible to talk.
I used to think Ganker would be resistant to this sort of thing but I've come to learn over the last 10 or so years that it's the exact opposite.
"Real discussion is boring" - Zoomers.
Can someone explain this new narrative? I saw it with TOTK and just assumed it was Nintendowank, but here is it again. What's the point of this "developers have NO IDEA how they made such an epic game, and they're trembling at the thought of it!" spin?
Hello fellow Gankerners here’s a new BG3 thread it’s not marketing it’s just good old fashioned videogame discussion!
kys homosexual
Were the dozens of zelda totk threads about how it was a miracle and couldn't be done by sony and etc. also marketing?
If people were shitting their diapers in anger at owlcat games or the solasta devs not matching BG3 that'd be one thing, but it's fricking obsidian and blizzard devs saying it. blizzard was the one studio that could spend ten years and a billion dollars to make whatever they wanted even before they were bought out by MS
We have truly entered clown world when IGN is giving a good take on this.
>new goyslop comes out
>write a review
>not a baldur's gate 3, sadly
>dev seethes
ez
you forgot
>refund
But AAA studios regularly have 400+ crew and untold amount of sub contractors?
larian is a AA company that made their first AAA tier game and put everyone to shame
I want to know who did the market research for Larian. In interviews Sven said that research showed that turn based rpg's are in demand while everyone else says that they are dead.
Whoever does their research and finances are real fricking good at it. They invest well and stretch dollars like crazy.
>I want to know who did the market research for Larian.
ew all white people
I thought europe was full of Black folk?
Brexit came into effect some years ago
This is the most annoying marketing campaign this year, by a margin
No, your devs are not ascended beings of game creation
No, it's not amazing that your single-player crpg doesn't have shitty monetization
No, you're not upending and revolutionizing the industry with your turn-based rpg with butchered D&D
No, your game isn't the next Elden Ring
ffs this ad agency talking point is EVERYWHERE and people lap it up. The game is fine, barring some patching, and that's it. It's fine.
>insane funding
Sony spent over $300M on both Last of Us and Horizon.
Rockstar puts more than $500M+ into their games now
Microsoft, a $3B+ yearly revenue company, backs more than 20 studios now
Ubishit has like 20k employees and is the biggest studio in EU
EA is worth over $50B and spent over $300M on TORtanic
Lorian is literally a drop in the bucket compared to these companies
And almost all of that goes into graphics and marketing. These entities aren't spending that money to make games, they're spending it to polish slop they can sell it to gamers.
>6 yrs and 400+ people with insane funding due to the IP have given BG3 a big boost
This dude's implying that anyone can make the same quality game if they had 6 years, 400 people and massive budget? I call horseshit.
The Ass of Poo part Goo had more than double the budget with a larger team and SUPPOSEDLY a longer dev period
Also people are unhappy with modern games. Seems very clear that they want more time spent on games, so spend more time on the games
Ass Creed Valhalla had a budget of 1 billion and 17 studios working on it and they produced a reskin of Odyssey. Maybe big publishers should scale down.
A lot of the reported budget is fake so the execs can skim and move illegal money around.
All the dev period talk is always worthless because there's no differentiation between preproduction where a handful of people work out the foundations of the project with writing and prototypes vs. full scale production where they've got hundreds of staff and thousands of freelancers hammering out all the content
These devs are so cringy, why even post that shit. Just say nothing
*X
>caption maam
Why are they so mad? Or is this fake outrage another branch of marketting?
I don't give a shit about YOUR problems. They're YOUR problems. I'm the consumer. I want good video games. If you can't make good video games, TOUGH SHIT, I'm not fricking buying them.
>"bu-bu-bu muh budget"
First of all, I don't care, see above. Second of all it really wasn't most modern triple a games have way bigger budgets and more employees, so its not even a reasonable argument on your end.
>"bu-bu-bu muh development time."
Don't care. Shorter development times means worse games, therefore spend longer making your games or I'm not buying them.
>"bu-bu-bu passion"
Don't even know what to say to this, if you're not passionate about the work you're creating then you shouldn't be working on it
the correct opinion
These people feel entitled to people's money in some cases. Like they feel they are owed simply for their game existing. It's part of their socialist mentality, in a perfect world they would just be fully subsidized by the government and their game would be forcefully paid for by your tax dollars.
>in a perfect world they would just be fully subsidized by the government and their game would be forcefully paid for by your tax dollars.
a lot of them already are
>If you can't make good video games, TOUGH SHIT, I'm not fricking buying them.
This is fine, but only if you're being sincere. What drives all this garbage to begin with is consumer action.
>buckbreaks hack devs
I wonder how hard that cuck Josh Sawyer is seething right now.
He doesn't have to worry: I don't expect good games.
What does BG3 do that’s never been done before?
Violent child murder
Already been done.
If you mean shit like Postal, high quality AAA 3D child murder or whatever, you pedantic frick
High on Life
He was merely pretending to be a child
t. actually played that game
i just shot everyone and speedran the game, i didnt know that. lame
Yea they pussied out immediately after when you meet his mom and she says he's 30 years old.
BG3 though Yenna (little girl) gets kidnapped and shanked by a shape shifter and you see all of it
I want less voice acting and less animated conversations. I want a short greeting one-liner to put someones voice and attitude in my head and then I want to read a text box. Just saved you millions and probably a year of dev time.
You need all that in order to make a turn-based RPG sell. What other things do you have? Combat is never going to be as exciting as real-time or real-time with pause no matter how well the scenarios are designed. A small time developer who uses turn-based and has a small budget will indeed find it hard to climb to BG3 status. I think they should go for RTwP, and ignore morons with poor arguments against it. They should make it a priority to have better combat than BG3. And also show that trash mobs can be a good addition for variety.
So what's so special about this game, compared to other crpgs and da:o? I don't remember devs getting their nickers wet for dragon age so kuch
As a developer myself, this is a cope, and anyone who thinks they can't/shouldn't match larians raised standards is either passionless or stupid.
All you need is RTwP and isometric and you already got better foundations for a RPG.
>noooooo you can't just expect this quality from AAA, 300+ employees, million dollar projects!
lol
You literally can't. You think that money goes into QA? No, it goes into tricking the gullible livestock that makes up the gaming market into being shitty games. Granted, a lot of devs are moronic too, but there's plenty of teams that, if they had the same deal Larian did, could probably put out games that were just as good if not better, but that's not gonna generate publishers billions of dollars in revenue.
Stupidly long development and high budgets have been the standard since last gen games, which is why output has dropped like a stone.
If Larian is the only RPG developer to adapt to this model, then other devs will simply have to scale back to maintain faster output/lower budget or go the way of the Dodo.
It's not as if this has been some secret project that's blindsided anyone. The only truly unique thing about Larian is that they've got that budget and production power purely through managing Early Access and post launch support well.
I figure it should be really easy and cheap for Larian to produce a few DnD games after this one. What about Icewind Dale 3 next? 6 party members, reduced party drama, and a much bigger focus on your own progression in the campaign. They are basically only content creation away from having it. They could scale down the budget and expect less sales but still make a profit. It could be marketed as a more hardcore DnD game.
>They could scale down the budget and expect less sales but still make a profit.
Swen has already said they will scale down and make a smaller game next. Which is what every dev should have done 10-15 years ago. Rockstar is the next to collapse.
This argument makes sense when it's strictly about the CRPG genre. It would be ludicrous to expect every new CRPG to have the presentation of BG3. It would be absolutely absurd to expect Owlcat's next Pathfinder game (as much as I love them), made with likely less than a quarter of BG3's total budget, to have the same caliber of graphical quality, voice acting, and cinematic presentation. The same would be true about whatever new game the devs of Solasta make or any new CRPGs coming out. This is traditionally a niche genre (though it has grown bigger than it ever was lately), where budgets are tight and many of these games are almost made-to-order with Kickstarter funding. BG3 is a fluke in its success, because more than half the people buying it are normies who got into D&D 5e within the last 8 years, not because they love CRPGs. Expecting this to be the new norm for this genre basically guarantees it will crash, burn and never be seen for decades again.
Now, this argument for massive budget big AAA games from major studios, well that's a different story...
>Now, this argument for massive budget big AAA games from major studios, well that's a different story...
I think they will pick up some elements out of this, which unfortunately are the worst elements. Namely, liberal and inclusive dating.
Why do these lazy homosexuals always go
>"Muh 6 years!"
>"Muh 400 staff!
>"Muh BIG FUNDING!"
Like none of these other AAA studios have the same thing?
They are literally saying that you can't expect them to turn out good shit even if they have the money, manpower, and time. Imagine a mechanic telling you that even if you gave him a million bucks, 5 years, and 100 dudes to work on your car, I shouldn't expect the car to run well.
>insane funding
Actual cope.
>insane funding
>meanwhile Halo Infinite got 500 million in funding and didn't have Forge or COOP at launch
The videogame industry needs to collapse so that it can be rebuilt by talented individuals who are driven to create great games. Enough of these weak willed, money hungry losers.
How many BG3's could Halo Infinite have funded?
I'd say they'd need about tree fiddy
>about tree fiddy
ESL here, I never understood this meme, explain pls
I'll explain it to you for about tree fiddy.
>oh no i have to make an actually good story with good side missions that merge into the main story
fricking hacks, hope they crunch to death
>6 years
>400+ people
>insane funding
You mean quite literally every AAA game studio
AAA games are developed by 10 000s of people
Thousands yes, tens of thousands never.
GTA V had the biggest development team ever and it was about 3000 devs.
>6 years and insane funding and over 400 people working on it
So like nearly every AAA game to release? Where in actual fact a shit ton of AAA games have way more than 400 people working on it and take a good 4-5 years.
But sure don’t hold devs accountable…
Oh we know it's unrealistic to expect it, and that's why modern AAA is a shit industry and needs to die like Hollywood
>PLEASE PLEASE PLEASE DO NOT ENJOY THE WELL MADE GAME BECAUSE I MIGHT HAVE TO DO THE JOB I AM PAID TO DO
Frick this "BG3 is an unreachable milestone for video games" rhetoric. I want RPGs that are BETTER than this bug-ridden piece of shit, and now I have to hear AAA studios whining that they can never hope to make anything even half the quality? It's like they're all screaming "stop buying our shit, we give up" at the top of their lungs.
You're all fricking morons.
I'm not satisfied with the current state of the industry either, but if you cannot see what a sweetheart of a deal Larian got with this game, then you're blind. These development studios often have publishers breathing down their necks constantly. It's not realistic to demand other teams to just make their games more like BG3, especially if you're still buying these titles. So many gamers are essentially saying "make a better game" but then engaging in all the same consumer practices that put the industry in the shitter to begin with, and that's really not fair. I hate having to give credit to modern developers.
>sweetheart deal
The game is only getting this attention because of the name, without that it would just be Divinity Original Sin 3 and nobody would be crying over it. This is a bigger deal for WotC than Larian, because D&D is in a sorry fricking state right now and needs products like BG3 to succeed to keep the brand afloat while they continue to supremely squander the tabletop game.
Yes and no. It's mutual beneficial. D&D hit a resurgence and is generating tens of millions in revenue. They do need products like BG3 to keep the brand moving forward, but we're years into this movement, so that's all the game is doing. This put a spotlight more on Larian than anything.
Dont say sweethear deal, it invalidates your argument
>dude, here's millions of dollars to make us a game
>oh, and feel free to take over half a decade to develop it
>microtransactions? do whatever you want, we don't care, make the game however you want
How in the frick else would you describe that?
>and that's really not fair
are you saying companies like squeenix got less money or time to produce a not shit product? they haven't done so for 20 years
BG3 is the last thing anyone who actually likes videogames would wish to become the standard, twitter and reddit usage should be punishable by decapitation.
What other reaction did you expect from the makers of the dullest game of all time? Each attempt Obsidian makes to create their own universe rather than simply deconstruct a setting made by others, has been more disastrous than the last. Aside from the outdated gameplay and lifeless cities, Pillars of Eternity's only consistency has been its lack of excitement and ineffective use of combat mechanics, all to make magic unmagical, to make action seem inert.
Perhaps the die was cast when Sawyer vetoed the idea of making anything at all innovative or original; he made sure the game would never be mistaken for a work of art that meant anything to anybody, just ridiculously profitable nostalgia pandering to ageing Baldur's Gate fans. Pillars of Eternity might be anti-casual(or not), but it’s certainly the anti-Divinity series in its refusal of spontaneity, fun and excitement.
>a-at least the writing was good though
"No!"
The writing is dreadful; the narrative was terrible. As I played, I noticed that every time I engaged in dialogue with an NPC the game presented me with a Wiki-page style infodump instead of anything resembling actual human conversation.
I began marking on the back of an envelope every time this was repeated. I stopped only after I had marked the envelope several dozen times. I was incredulous. Sawyer's mind is so governed by obsession with pointless minutiae of the lore that he has no other style of writing.
Later I read a lavish, loving review of Pillars of Eternity by the same David Gaider. He wrote something to the effect of, "If these kiddies are playing Obsidian games at 17 or 18, then when they get older they will go on to enjoy Dragon Age II." And he was quite right. He was not being ironic. When you play "Pillars of Eternity" you are, in fact, trained to shill for Bioware.
Budget has almost nothing to do with how good a game is these days. The reason most games suck and AAA studios can't reach the quality reasonable people expect is because modern developers literally do not know how. They are taking game design courses in college which teach them arbitrary standards decided by people who have no authority to be deciding such things. They are using prebuilt engines and have no idea how to make anything without building upon prefabs. They are drawing inspiration from the mainstream casual dogshit they were raised on in the mid to late 2000s. And just like with games journalists, half of them fricking hate the industry they're in, only doing it because they failed to land the career they actually wanted.
Indie passion projects are all well and good right now, but eventually the landscape will be dominated by both players and developers nostalgic for shit like Fortnite. Take a good look at the state of the industry right now, because it's all downhill from here.
is there a mod to fix the Black person's appearance?
stop spamming this exact same fricking thread 24/7 you fricking shills, there's like 5 of this already, frick off