Making sense of Glorantha lore as a newbie

So, I've only played the pc games and read those wikis, but let me recap and see if I understand correctly.
The world begins a couple of generations before Six Ages 1 takes place, Yelm is chilling in his golden city with the Dara Happa, during this time Eurmal finds the sword Death and slays Grandfather Mortal causing all mortals to be mortal, Humakt takes the sword from him and ceases to be related to his brothers because he mastered Death or something. Orlanth takes Death from Humakt and uses it to kill Yelm, forcing the air in between the sky and the land and crushing the golden city under a glacier(that is his son?), by killing Yelm he also unknowingly starts the end of the world because without the sun chaos can enter the world or something? One of Yelms sons Elmal takes his place as a little sun and leads the Dara Happa to settle another area, while this is happening Hyalor saves Hippogrif and guides it to the Dara Happa who later split into two groups because of this, the Riders who worship Hyalor as a god and the Wheels who see him as a hero but instead worship some guy who invented chariots and tried to steal the secret of horse riding from Hyalor called Samnal.

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  1. 4 weeks ago
    Anonymous

    After this thr events of the two Six Ages games take place, then the end of the world approaches as the devil escapes the underworld and rapes the earth at the spike and starts killing gods. Eventually they manage to kill the devil and he is reborn as Time and the world is remade, the gods are forced to stay in another realm(Gods War) to stay immortal. Because Orlanth played the main role in ending chaos he gets to be the big boss god in the new world and Elmal becomes his thane. What happens after this? Yelm is a thing in KoDP, but later there is no Yelm only Yelmalio and apperantly Elmal doesn't exist and is only another name for Yelmalio but Yelmalio might actually be Little Yelm?

    • 4 weeks ago
      Anonymous

      Do you actually need to know any of this?

      My group just finished a year long campaign dungeon-crawling in Big Rubble and the Underworld and fighting a guerilla campaign against the filthy Lunar fricks. None of us had played the games or read the wikis. Still had a great time.

    • 4 weeks ago
      Anonymous

      You are trying to make sense of a mythos which is meant to resemble the rambling myths of pre-christian europe where one tribe who hated another tribe would have their own super special lore as to how things went down since there was no church regulating things on a continental scale- even if proddies and catholics disagree on church leadership they agree (generally) on the lore of the bibble without too many quibbles. Ancient oral traditions did not have a singular canon and supreme druid who would send his guys to beat you up if you made your own thing.

  2. 4 weeks ago
    Anonymous

    But for real who the frick is Yelmalio?
    Also, for tabletop if I want to play in the Dragon Pass or Six Ages eras, which is better HeroQuest or RuneQuest?
    Oh yeah also, what is the deal with dragons and the long necked black people? How do they relate to things? Seems like they are kinda just there, the fricking ducks have more lore then they do.

    • 4 weeks ago
      Anonymous

      The black agimori people are just there in Prax since at least storm age, they don’t have numbers to matter very much in the grand scheme of things. Their distant cousins in the southern continent do matter as they are involved in the Fonritan side of hero wars.

      • 4 weeks ago
        Anonymous

        Who are the Fonritans? A new separate group that popped into existance from nothing or do they hail from the Dara Happa or the Rams?

        • 4 weeks ago
          Anonymous

          Fonrit is a remaining piece of Spikelands far to the south. It was populated by various groups over the history, notably by blueskins from the blown up blue moon who were later defeated and enslaved by blackskins who were made by Pamalt the other earth father who unlike Genert still exists and is also verys much not the sharpest tool in the shed (If you know Neverhood he’s kinda like Hoborg of Glorantha i suppose).

          • 4 weeks ago
            Anonymous

            You've lost me completely. The moon exploded? What? I know Wakboth literally fricked the Spike into pieces, so Fonrit is the nation comprised of the people(Rams, Wheels and Riders?) that were stuck there? Who are the blueskins and blackskins? I know Orlanth is blue skinned and Humakt is black skinned, is there a relation there?

            • 4 weeks ago
              Anonymous

              I belive blue moon blowing up is an even in the first Six Ages game. People of Fonrit are completely unrelated to Rams, Wheels and Riders and due to distances involved there is very little interaction.

              • 4 weeks ago
                Anonymous

                I don't remember that happening at all, how did the people of Fonrit survive the end of the world?

              • 4 weeks ago
                Anonymous

                >how did the people of Fonrit survive the end of the world?
                Like how did they survive the great darkness? Look up 'I Faught We Won' on the glorantha tumblr:
                "But even though all hope was lost, even though the few survivors were isolated from each other by insurmountable obstacles, everyone kept fighting. They would not allow Chaos to consume them, nor would they give in to its temptations. Every race and every culture had heroes step forward to lead them against their omnipresent enemy, and in this they were unified. Though no one realized it, all of Glorantha fought as one. This is the battle of I Fought, We Won."

    • 4 weeks ago
      Anonymous

      >But for real who the frick is Yelmalio?
      The Dara Happan name for Elmal.
      Check out the Elmal episode of the podcast

      • 4 weeks ago
        Anonymous

        There's a podcast specifically for Glorantha lore?
        Also I hear that Yelmalio and Elmal might be different entities and that Yelmalio might be Little Yelm who usurped Elmal's place after the darkness or something?

        • 4 weeks ago
          Anonymous

          Yeah maybe. There are a lot of maybes.
          (y)elmal(io) might be the son of yelm or a piece of him, but if he is the piece of yelm that was immortal I would say that makes him his son. For is not the son the immortal part of the father?

          • 4 weeks ago
            Anonymous

            He looks very gay. I prefer Elmal tbh. Maybe he's a piece of Elmal after he lost his mind and split into many tiny glowing men.

            • 4 weeks ago
              Anonymous

              To be fair I think that's from a fanbook

              The Japanese RQ stuff has some really out of there art, and I, a militant Avalon Hill blue box enthusiast, love it.

              And this one. At least, I think "TOME" is a fanbook. Official Japanese Runequest looked like this. Japanese RQ art is really high quality but honestly has the problem of not being "bronze age" enough for me

          • 4 weeks ago
            Anonymous

            Also, Yelm was killed at the start in SIx Ages, but somehow he's present in KoDP, thousands of years after the world ended. How does that work?

            • 4 weeks ago
              Anonymous

              Yelm is brought back from hell by orlanth. This is the dawn and the start of TIME

              • 4 weeks ago
                Anonymous

                Oh yeah the whole light bringer thing I forgot. If Yelm is around then why does Yelmalio worship become more common though? Why would more people worship the weaker little sun then the OG sky god?

                The best part of Glorantha lore is people who aren't familiar with it can't tell if you are being honest or you're spouting bullshit. For example, in Glorantha, horses are technically birds.

                Are they? They're descended from the horse goddess Hippogriff. There are also people who literally ride ostrich like birds too.

              • 4 weeks ago
                Anonymous

                >horse goddess
                *hippogriff goddess named Hippogriff, I apologize.

              • 4 weeks ago
                Anonymous

                >Are they?
                Hippogriff lost her claws, fangs, and wings to become Hippoi (or horse). She is a sky creature with the sky and beast runes. Sky beasts are by definition birds like water beasts are fish and darkness beasts are generally worms/insects/beetles.

              • 4 weeks ago
                Anonymous

                She birthed horses after she became Gamari though and Gamari has a unique rune and isn't represented by the air rune.

              • 4 weeks ago
                Anonymous

                >air rune.
                but we are talking about sky(or fire/sky), not air.
                >Gamari
                Gamara aka Arandayla aka Redaylda
                Arandayla is sky and beast runes

              • 4 weeks ago
                Anonymous

                Arandayla is fire and beast though and Gamari only has her unique rune, no sky or even a beast rune.
                Redaylda is another Orlanthi goddess who marries Elmal so he can join the Orlanthi pantheon. She is not actually a horse but a red haired lady that rides horses.

              • 4 weeks ago
                Anonymous

                >If Yelm is around then why does Yelmalio worship become more common though? Why would more people worship the weaker little sun then the OG sky god?

                The Dara Happa are very lawfully aligned people. They have everybody in their place. Yelm is the Emperor, he is king and so are his main worshippers. There are many many lesser gods in the Solar Empire and people worship the gods they are closest to. Yelmalio fulfills a sort of 'outside protector' role, and his worshippers have these big temples out separate from the rest of the community, which has always been my understanding of Yelmalio's role: to watch over but not to be.
                There are those will tell you that Elmal and Yelmalio are the same person. Those people are the devil sent to test you. Yelmalio refused Orlanth's hospitality and lost his fire at the Mointain of Gold. He is light without warmth and his followers are bright but cruel.
                Elmal accepted Orlanth's hospitality and was cured of his foreignness by Chalan Arroy. He married Nyalda and rivaled Heler and was a part of the community. He was Orlanth's most trusted thane and stood with his blazing heart over Orlanth's stead in the great darkness. Elmal is how good Orlanthi know the light and warmth of the sun without paying heed to Orlanth's great enemy, the Bright Emperor.

    • 4 weeks ago
      Anonymous

      After this thr events of the two Six Ages games take place, then the end of the world approaches as the devil escapes the underworld and rapes the earth at the spike and starts killing gods. Eventually they manage to kill the devil and he is reborn as Time and the world is remade, the gods are forced to stay in another realm(Gods War) to stay immortal. Because Orlanth played the main role in ending chaos he gets to be the big boss god in the new world and Elmal becomes his thane. What happens after this? Yelm is a thing in KoDP, but later there is no Yelm only Yelmalio and apperantly Elmal doesn't exist and is only another name for Yelmalio but Yelmalio might actually be Little Yelm?

      https://i.imgur.com/qVj7OyL.png

      So, I've only played the pc games and read those wikis, but let me recap and see if I understand correctly.
      The world begins a couple of generations before Six Ages 1 takes place, Yelm is chilling in his golden city with the Dara Happa, during this time Eurmal finds the sword Death and slays Grandfather Mortal causing all mortals to be mortal, Humakt takes the sword from him and ceases to be related to his brothers because he mastered Death or something. Orlanth takes Death from Humakt and uses it to kill Yelm, forcing the air in between the sky and the land and crushing the golden city under a glacier(that is his son?), by killing Yelm he also unknowingly starts the end of the world because without the sun chaos can enter the world or something? One of Yelms sons Elmal takes his place as a little sun and leads the Dara Happa to settle another area, while this is happening Hyalor saves Hippogrif and guides it to the Dara Happa who later split into two groups because of this, the Riders who worship Hyalor as a god and the Wheels who see him as a hero but instead worship some guy who invented chariots and tried to steal the secret of horse riding from Hyalor called Samnal.

      god learners, gross
      meat not even fit for herdsmen

      • 4 weeks ago
        Anonymous

        Are beastmen strictly shamans?

        • 4 weeks ago
          Anonymous

          No, Morokanth have religious features in common with the other Praxian tribes and their own Spirit-Goddess.

          • 4 weeks ago
            Anonymous

            Were the Praxians one of the first things the guy came up with? Cause they are just super lame and whack.

  3. 4 weeks ago
    Anonymous

    >Making sense
    >of Glorantha lore
    Don't.
    Even if you are autistic - don't.

    • 4 weeks ago
      Anonymous

      It very much speaks to my inner autist though. I know it's somewhat nonsensical by design since the gods are really just manifestations/governors of the runes(concepts) that take form through human beliefs, but there clearly is enough coherency there to piece together the rough outline of a story.

      • 4 weeks ago
        Anonymous

        Doesn't the manual pretty much state that there is no "correct" canonical version of the lore, because myths be like that. So you can make sense of it any way you want and it's just as legitimate as anyone else's headcanon.

        • 4 weeks ago
          Anonymous

          There kind of is a "correct" version.

    • 4 weeks ago
      Anonymous

      More like especially if you're autistic. Glorantha lore is fuzzy and contradictory by design, it tends to rub autists the wrong way because they want objective truths and there are none in mythology.

  4. 4 weeks ago
    Anonymous

    Also, I'd like to say that I really hate how Humakt looks in Six Ages, I liked his King of Dragon Pass design better. The wood armor and the grey skin is lame but Death being a sword made of wood is the dumbest part of it. I just don't like it.

    • 4 weeks ago
      Anonymous

      Given iron is kinda humakt's thing wooden sword is a weird choice.

      • 4 weeks ago
        Anonymous

        It's kinda all over the place, in some depictions like the OP it's clearly an iron sword, but in Humakt the Champion it's a bronze sword, also in Six Ages we are still in the bronze age so it would make sense for it to be a bronze sword and not iron, but why the hell would it be made of wood?

        • 4 weeks ago
          Anonymous

          No wait, it changes between being bronze and iron even in the story Humakt the Champion on like every slide, so I give up, who fricking knows.

        • 4 weeks ago
          Anonymous

          the heroquest art is sometimes godwordl art, some times hereworld ritual art and sometimes inbetween.
          Could also be a reference to the temple of the wooden sword but idk

          • 4 weeks ago
            Anonymous

            Was there a live action movie set in Glorantha?

            • 4 weeks ago
              Anonymous

              no. We even managed to doge a 80's glorantha anime, as it was popular(ish) in japan for a time.
              Sigh....

              • 4 weeks ago
                Anonymous

                The Japanese RQ stuff has some really out of there art, and I, a militant Avalon Hill blue box enthusiast, love it.

          • 4 weeks ago
            Anonymous

            Why would there be mortal realm art when during these rituals your heroes are supposed to actually physically enter the Gods War aren't they?

      • 4 weeks ago
        Anonymous

        Is iron related to Humakt somehow? I didn't see any mention of that in the games.

        • 4 weeks ago
          Anonymous

          Humakt's cult notably knows how to work iron, afaik unique among orlanthi*. And iron is the death metal.

          *atleast used to be, I dunno about the new RQ stuff

          • 4 weeks ago
            Anonymous

            Knows how to enchant it, not work it, he’s not a smith. Any smith can work iron, the issue is geting it. At least that’s what I remember.

            • 4 weeks ago
              Anonymous

              Blacksmithing is one of the Humakti cult skills, implying the cultists forge their own blades. It's a rare skill outside of that.

            • 4 weeks ago
              Anonymous

              >Any smith can work iron
              No. Redsmithing as in bronzeworking is common skill, ironworking is not. I can't be arsed to go through my books to double check, but iirc if you're an orlanthi being a humakti is the only way to get it. Or get one to teach you, but I'd assume not many would be willing to freely deal out cult secrets.

              • 4 weeks ago
                Anonymous

                This raises a question what is the relation of Humakt and Mostali regarding iron, iron being invented by Mostali. Also being specifically invented to kill Uz and Aldryami, I think it's safe assume it was invented only after Death became a concept in the first place.

              • 4 weeks ago
                Anonymous

                >I think it's safe assume it was invented only after Death became a concept in the first place
                I think so, while Death is depicted as an iron sword in KoDP, it's a wooden sword in Six Ages(before Time), so it's possible that iron only became associated with Humakt later.

              • 3 weeks ago
                Anonymous

                >craft (iron)
                I did some cursory research and the only sources for knowing how to work iron is to be humakt initiate, dwarf or yanafa tarnil initiate.

              • 3 weeks ago
                Anonymous

                Yanafal Tarnils obviously, am moronic. He basically Humakt for Lunars if you're vidya secondary.

  5. 4 weeks ago
    Anonymous

    Wakboth did nothing wrong. He sought to liberate the cosmos form the evil of existence instead of lashing out and ploting to torture everyone else forever, given his nature these were the only choices he ever had.

    • 4 weeks ago
      Anonymous

      He got succ'd dry by a freshly 18 spider lady. Cool way to go.

  6. 4 weeks ago
    Anonymous

    Also, what is the difference between the power of Death and Chaos? They both end things indefinitely no? Would Death work on Wakboth? Like could Humakt have just killed Wakboth whenever he wanted to?
    Also, who is the most powerful god or being in the setting?

    • 4 weeks ago
      Anonymous

      For the first part I have no clue.
      For the second, it has to be Time no?

  7. 4 weeks ago
    Anonymous

    The best part of Glorantha lore is people who aren't familiar with it can't tell if you are being honest or you're spouting bullshit. For example, in Glorantha, horses are technically birds.

  8. 4 weeks ago
    Anonymous

    >So, I've only played the pc games and read those wikis
    Those games are explicitly non-canon. Most of the info is fine, but there are edge-cases where they are just plain wrong or outdated.

    • 4 weeks ago
      Anonymous

      What parts are outdated? Any major stuff?

    • 4 weeks ago
      Anonymous

      Isn't that only true of stuff that's randomised and the art of Orlanthi in KoDP being depicted as Germanic? It's technically outdated in that it's depicting cultures at a certain time and place that isn't true as of the 1600s because things aren't static. I've not seen anything in Six Ages being called wrong, partly because it's set during God Time.

      • 4 weeks ago
        Anonymous

        Are Orlanthi not Germanic/Celtic? Obviously their cultures are nordic/celtic inspired while Riders are more Hun/Magyar inspired but they are all white.
        Also what is God Time? Is that just the time before the spider goddess Time was born?

        • 4 weeks ago
          Anonymous

          Orlanthi have rather different appearances depending on where they are, some are rather highly urbanised like in Esrolia while in Brolia and Ralios they're mostly limited to tribal hillforts. IRL influences as a result can vary wildly, some include Celts, Iberians, Thracians, Illyrians and Mycenaen/Minoan influences in the Holy Country. Most RQ cultures have pretty crazy mixes, Dara Happa combines elements of Rome, the Inca and Mesopotamia.

        • 4 weeks ago
          Anonymous

          It depends. The orlanthi aren't monolithic, nothing is in the setting by design.
          They are often described with macedonian physical and cultural traits.

          If you want to run a game in the setting, just take the lore you and your players like and are able to fit together.

          • 4 weeks ago
            Anonymous

            Jonatela definitely comes across as Macedonia adjacent

            • 4 weeks ago
              Anonymous

              Aren't they also quite fond of slings?

          • 4 weeks ago
            Anonymous

            Which guides/books/compendiums should I get if I want to run a RuneQuest game in the Six Ages Ride Like the Wind setting? Seems like the world would be more fun with the gods stomping around in the mortal side.

            • 4 weeks ago
              Anonymous

              Why Ride Like the Wind and not Lights Going Out?

              • 4 weeks ago
                Anonymous

                In lights going out there's a very specific, immidiate goal of fighting chaos cause the world is ending, ride like the wind would be better for just a first time game exploring the world, having adventures. Lights would let the PC's actions effect the world more, since say, if they fail to protect Humakt from a chaos incursion or something, Humakt would die and people would just become undead instead of dying for real.

            • 4 weeks ago
              Anonymous

              It's a very interesting time to be running things, but the Six Ages games take place before Time began, before Arachne Solara wove the great compromise. Divine / Rune Magic - and the world in general - would probably work quite differently from how it's explored mechanically in the game books.
              But then, its your game, so you can absolutely wing it if you want to have fun with it.

        • 4 weeks ago
          Anonymous

          >Are Orlanthi not Germanic/Celtic?

          Broadly Indo-European. Germanic and celtic style orlanthi exist, but there are other variants too.

          • 4 weeks ago
            Anonymous

            >Broadly Indo-European.
            they are just gay, middle-eastern minoans now

        • 4 weeks ago
          Anonymous

          The great compromise is the agreement the gods made after Orlanth and the light bringers rescued Yelm. They agreed not to interfere with the world anymore. It basically locked them in place. They can't become something they weren't already, and what they are has to include all of what they were (thus yelm spends half his time in the underworld and the world goes through seasons recreating the great ages.
          The God Time is still present though, because it existed /before/ time and therefore is outside it. Great heroes and rituals and magic can draw along side it and raw power from it, or put power into it.

        • 4 weeks ago
          Anonymous

          >Are Orlanthi not Germanic/Celtic?

          Broadly Indo-European. Germanic and celtic style orlanthi exist, but there are other variants too.

          so
          fricking
          BORING
          same shitty posts every thread

    • 4 weeks ago
      Anonymous

      >canon
      >Glorantha
      stfu

      • 4 weeks ago
        Anonymous

        I thought the ducks worshipped the exact same gods as the Orlanthi did.

        >its all the little things that make it impossible to continue having a society outside of the hobbsian "state of nature"
        So Chaos in Glorantha is unfathomably based?

        In a way Chaos is the natural state of the world, because before something there was nothing and everything at the same time, which is what Chaos is.

        [...]
        so
        fricking
        BORING
        same shitty posts every thread

        It's literally the first question anyone ever will have after playing the games so get used to it.

      • 4 weeks ago
        Anonymous

        here be horses
        I didn't call them ducks moron

      • 4 weeks ago
        Anonymous

        >Hueymakt

        Heh

  9. 4 weeks ago
    Anonymous

    Consider this: proof positive Elmal is Trickster in disguise.

  10. 4 weeks ago
    Anonymous

    You've got much of it.
    - In the beginning Yelm ruled and things were perfect (law) but stagnant for 100,000 glorious years.
    - Orlanth comes in and brings change (movement) but imperfection.
    - Orlanth slays Yelm with Death and becomes king of middle-air.
    - The god war happens, and lack of stability in the world lets Chaos in.
    - Things get worse and worse.
    - Orlanth realizes he made a mistake and takes responsibility for his actions.
    - The Lightbringer Quest frees Yelm
    - Time is created to stop the gods from breaking the world and to help keep chaos out.
    (Everything before this (including the Six Ages games) are pre-history)
    - Several thousand years of history pass.
    - ~1300 years into the third age, Kings of Dragon Pass takes place.
    - 1625 years into the third age, the Hero Wars start. This is when the most recent Runequest tabletop edition is set and where most of the 'current events' are happening.
    Does that make sense?

    • 4 weeks ago
      Anonymous

      Yeah that's a pretty clean sequence of events thanks.
      What's the Hero Wars about?

      • 4 weeks ago
        Anonymous

        autism and postmodernism

        • 4 weeks ago
          Anonymous

          >postmodernism

          Who were the modernists of Glorantha? EWF?

          • 4 weeks ago
            Anonymous

            they skipped straight to the postmod with the lunar way

  11. 4 weeks ago
    Anonymous

    [...]

    >Isn't the world literally destroyed completely then remade at the end of Six Ages? Or is that just an alternate end?
    it was both a real and a metaphorical destruction

    Chaos isn't just Evil and Entropy, its all the little things that make it impossible to continue having a society outside of the hobbsian "state of nature". Yes there were chaos gods running amuck and erasing the world, but there was also human desperation that made it seem like you were alone in the world, surrounded by monsters that might kill and eat you. Nations broke, then voluntary political groupings, then the involuntary bonds of kinship, until all that was left were small family bands, rooting desperately in the ruins of the world for every scrap of food they could to survive. The other survivors of the world were monsters too, every day they lived put a strain on your ability to live another day, and so the world was your enemy.

    The secret of I Fought We Won is that the monsters were scared and desperate people like you, and that if you worked together instead of fighting you could restore the social contract, restore the ability to live as a community, and restore the world.

    • 4 weeks ago
      Anonymous

      >its all the little things that make it impossible to continue having a society outside of the hobbsian "state of nature"
      So Chaos in Glorantha is unfathomably based?

    • 3 weeks ago
      Anonymous

      yeah this shit is sick as frick, I LOVE I Fought We Won and its portrayal in LGO is so sick. I mean by definition your chosen person being the Last Man/Woman repairing the world makes it seem like you're the one driving it. But the reason it works so well is that's basically how it worked. Everyone was divided, but everyone was united in a way they didn't realize when they struggled together against Chaos. It's so cool.

      Anyone else loves how kino the endgame in Six Ages 2 is? The entire game turns out to be no less than Elmal Guards the Stead, with the final step of that Heroquest being when the world is completely destroyed by Chaos.

      Despite Jeff trying to move away from Elmal David just keeps hyping him more and more in his games, and Six Ages 2 is the epitome of that: I Fought We Won from Elmal's perspective.

      YEAH ITS SO FRICKING AWESOME, I LOVED IT.

      Wasn't that accurate for most pagan religions historically

      oh hey haven't seen this one before

  12. 4 weeks ago
    Anonymous

    I wonder how the fact that your neighbour who is good at fighting can literally just enter the Gods War and beat the frick out of the gods you worship affect people's beliefs in the gods. Just in the ritual Elmal Path Guardian the person you send into the Gods War beats the snot out of 3 gods one after another.

    • 4 weeks ago
      Anonymous

      It seems like most people only care about the gods as long as they can get something out of them or if they are threatened by them.

      • 4 weeks ago
        Anonymous

        Wasn't that accurate for most pagan religions historically

        • 4 weeks ago
          Anonymous

          To be fair I think that's from a fanbook
          [...]
          And this one. At least, I think "TOME" is a fanbook. Official Japanese Runequest looked like this. Japanese RQ art is really high quality but honestly has the problem of not being "bronze age" enough for me

          This is like the only time ever I've seen where the Japanese art was worse.

          Do you actually need to know any of this?

          My group just finished a year long campaign dungeon-crawling in Big Rubble and the Underworld and fighting a guerilla campaign against the filthy Lunar fricks. None of us had played the games or read the wikis. Still had a great time.

          Do you need to know anything? Knowing more about the world makes things more fun.

          • 4 weeks ago
            Anonymous

            It's a mixed bag

            • 4 weeks ago
              Anonymous

              Is that Japanese art or just the regular art unchanged?

    • 4 weeks ago
      Anonymous

      It seems like most people only care about the gods as long as they can get something out of them or if they are threatened by them.

      Godlearner nonsense. The gods play a very real and very sacred role in day to day life. They lay down the foundation of the proper way to live and inspire mortals. To be Orlanthi isn't just praying to Orlanth for strength in battle, it's feeling the storm in your heart, it's wooing an Ernalan and going on adventures and being hospitable and heroic and clever.
      Sure, there are some gods the community as a whole goes to only when they have to (like say, Maran Gor or Stormbull) but even they play roles in the greater community and need to be paid their proper respects.
      People also have deep personal connections to their gods, their runes resonating with the divine runes in the godrealm.
      There are people who look to the gods just for power, yes, but they're illuminated cheats who have no role in clan or tribe.

      • 4 weeks ago
        Anonymous

        This kind of flies over a lot of people's heads when they read about Glorantha I think. Both because most modern audiences are post-modern non-theists who find it hard to believe anyone has faith in anything at a certain level and because so much of Glorantha is presented from an explicitly Godlearner influenced perspective. Most Gloranthan people would be appalled if you implied that your sacred time rituals were something you did just so you could get magic to shoot lightning at people, not as part of the fundamental maintenance of existence that everyone needs to be a part of and should be grateful to get to be. Like yes you expect at a certain level that in return for sacrificing, offering deference to the Gods, and offering your loyalty you will get benefits but you also do it because it is right at a fundamental cultural level. People like Argrath are the exception and are seen as dangerous, reckless, and even heretical by some.

        Is that Japanese art or just the regular art unchanged?

        The Japanese art.

        • 4 weeks ago
          Anonymous

          I get that they believe in these gods and what they represent but these people can and do on a fairly regular basis physically interact with the gods and sometimes even outwit or outright beat them up, so how does that affect their view of the gods?

          • 4 weeks ago
            Anonymous

            the vast majority of heroquesters are going to be heroquesting as a god they worship, rather than going in as themselves. Korl the chief played some part in beating up Daga, at getting the stations of the heroquest right, at acting the right way, but everyone *really* knows it was mostly Orlanth and Orlanth's power that made it rain.

            There are probably only a handful of people or two alive in dragon pass at any given time who have have gone in au naturel

            • 4 weeks ago
              Anonymous

              In both Six Ages games you can enter thr Gods War for real, physically and meet the gods. Specifically in Elmal Path Guardian whoever you send in can beat up Little Yelm, Shargash and Yonesh. It's not Elmal beating those guys, it's your guy specifically, the text says so and at the end Elmal specifically thanks you for patrolling the sunpath in his stead. Not to mention that is people are cool enough they can literally become gods like in the cases of Hyalor and Samnal.

              • 3 weeks ago
                Anonymous

                the people of six ages are all essentially minor living demigods, much closer to the divine than people who will be born during Time. They're living in the placetime that heroquests happen and there's even a multi-part event sequence where godlearner heroquesters show up to mess with you and borrow Sereden/his son

              • 3 weeks ago
                Anonymous

                >there's even a multi-part event sequence where godlearner heroquesters show up to mess with you and borrow Sereden/his son
                So that's what that was? They just dropped him off to get knocked half dead by a piece of the spike.
                Also, even in KoDP, it says that when you enact a ritual to do the heroquest, your guy still enters the gods war for real and in many of them your hero can overpower/beat many of the gods.
                So even after mortals stop being demigods a particularly skilled mortal could become strong enough to essentially be on the level of a god.

              • 3 weeks ago
                Anonymous

                not quite, as when you are heroquesting you are the god.Sort of.
                Which is why you can frick up by remembering "oh shit, I am not orlanth" and then get booted out or frick up the myth

              • 3 weeks ago
                Anonymous

                When you heroquest, you (usually with the support of your entire clan/tribe) ritualistically re-enact the myth in question. The heroquester/s enter the godrealm in the shoes of the god/s in question and there's an inertia in play. When your clan enacts Orlanth Slays the Dragon, your heroquester (in normal life) is certainly not so strong a warrior as to be able to slay Aroka who is larger than a mountain range, but now they are in the mythological shoes of Orlanth, who can and did.
                When you succeed on a heroquest you strengthen that Myth or bring a part of it back to the mortal world - Orlanth slew Drought, so now there is rain.
                The trouble is that the godrealm is malleable and heroquesting can be very dangerous if done incorrectly. If your heroquester fails to slay Aroka or fails to be a good Orlanth, the dragon can kill them, and the mythological backlash of Drought beating out Storm means all your crops are now withering.
                Perhaps the most important heroquesting is done at sacred time, when people around the world do their own versions of The Lightbringers quest to bring the sun back after winter and make the world new again. If people didn't, winter would just get colder and darker forever. Luckily pretty much everybody does this one, so all the mutual support makes it relatively safe.

              • 3 weeks ago
                Anonymous

                >there's even a multi-part event sequence where godlearner heroquesters show up to mess with you and borrow Sereden/his son
                So that's what that was? They just dropped him off to get knocked half dead by a piece of the spike.
                Also, even in KoDP, it says that when you enact a ritual to do the heroquest, your guy still enters the gods war for real and in many of them your hero can overpower/beat many of the gods.
                So even after mortals stop being demigods a particularly skilled mortal could become strong enough to essentially be on the level of a god.

                That said, it is possible to forge your own path through the godrealm. At the most basic level some clans know 'shortcuts' to speed-run heroquests. The godlearners were big on this sort of stuff, looking for common clues and syncretism, but they took it way too far. There's also times when someone falls off the path and are lost in the god time, forced to find a way back, but there are many dangers and almost all of these people never return.
                Sometimes - a few dozen times in an age - you find people who intentionally take their own path through the hero realm, jumping from myth to myth or forging their own and coming back with great and strange power. Kallyr Starbrow, for example, conquered the pole star and returned with a brilliant gem in her brow, shining with it's power. These people are referred to as Heroes, and they tend to be powerful, but they have no conventional place or role in clan or tribal life (with some political exceptions, such as Kalyr being Queen of Sartar) and as such they tend to be controversial figures or outsiders. Worse: Most of them are insane foreigners.
                The prophesized hero war declares a great clash of Heroes in the decades to come called the Hero Wars. None can say what lies in store or beyond.

              • 3 weeks ago
                Anonymous

                When you heroquest, you (usually with the support of your entire clan/tribe) ritualistically re-enact the myth in question. The heroquester/s enter the godrealm in the shoes of the god/s in question and there's an inertia in play. When your clan enacts Orlanth Slays the Dragon, your heroquester (in normal life) is certainly not so strong a warrior as to be able to slay Aroka who is larger than a mountain range, but now they are in the mythological shoes of Orlanth, who can and did.
                When you succeed on a heroquest you strengthen that Myth or bring a part of it back to the mortal world - Orlanth slew Drought, so now there is rain.
                The trouble is that the godrealm is malleable and heroquesting can be very dangerous if done incorrectly. If your heroquester fails to slay Aroka or fails to be a good Orlanth, the dragon can kill them, and the mythological backlash of Drought beating out Storm means all your crops are now withering.
                Perhaps the most important heroquesting is done at sacred time, when people around the world do their own versions of The Lightbringers quest to bring the sun back after winter and make the world new again. If people didn't, winter would just get colder and darker forever. Luckily pretty much everybody does this one, so all the mutual support makes it relatively safe.

                not quite, as when you are heroquesting you are the god.Sort of.
                Which is why you can frick up by remembering "oh shit, I am not orlanth" and then get booted out or frick up the myth

                So is a hero basically just a demigod? How strong are they relatively, is the goal of the tabletop to become a hero?
                Also, is every single person ever born before Time a hero? Since they can naturally get strong enough to ward off chaos gods by themselves, even outside of the Gods War there is an event where Teghern just pulls up to Berenstead and says "Give me half your cows or people." and if you have a heroic combat character you can wound him and send him packing in a single blow. Are heroes on that level?

              • 3 weeks ago
                Anonymous

                the only real definitional distinction between demigods and other types of heroes is that a demigod has some of their potential innately, typically via godly ancestry

                definitionally, what makes someone a capital H Hero is that they have a permanent presence in the godstime, from awakening a part of their soul that then resides there during a heroquest. In RQ terms this is essentially analogous to the fetch of a shaman, just with more potential. The next step is getting other people to worship that otherside entity to feed it POW, and form a cult around yourself and make your Hero Spirit/Soul the wyter (guardian spirit) of the cult, with you as its priest to allow you access to its magical strength. The longer you've been worshipped, the more fervent, and numerous your followers are, the more potential you have, and that's how you become a god. Living gods don't grant magic to their followers but after they pass on or their apotheosis they may start, or they may only do it by close association with the cult that the entity they themselves worshipped (hero sub cults)

                these rules haven't been officially officially published yet, they're still working it out and things may change, but this is essentially how you would try to break into higher end, world shaping characters in the tabletop

              • 3 weeks ago
                Anonymous

                So it's like Beren(Hero) and Redalda(Goddess)? Or Samnal and Hyalor, but since the realms are more seperated now being a cool famous guy isn't enough so you have to enter the Gods War to be able to ascend maybe?
                I assume Velef the Stallion is going to be either a Hero or a God in the next game as well.

              • 3 weeks ago
                Anonymous

                >Velef
                *Venef

              • 3 weeks ago
                Anonymous

                Yeah, it’s pretty obvious that being important when you were mortal makes it easier to build a cult once you have some Heroquests. Which of course require dedicated training and scholarly time the local farmer doesn’t have between farming, defending and raiding his neighbours to make up for the lost productivity.

        • 3 weeks ago
          Anonymous

          I suppose it also depends on how far they are on their spiritual journey. Illumination should be exceeding rare among mere initiates and very common among rune level wiht plenty of runepriests running on petersonian doublethink because muh arkat.

  13. 4 weeks ago
    Anonymous

    Someone post the Chad Yelm Virgin Yelmalio maymay for OP.

    • 4 weeks ago
      Anonymous

      Chad Elmal virgin Yelmalio.

      • 4 weeks ago
        Anonymous

        right what did I say

  14. 4 weeks ago
    Anonymous

    This lore reads like an AI made it up.

    • 4 weeks ago
      Anonymous

      I've seen stuff AI comes up with, and it would be too coherent for glorantha

    • 4 weeks ago
      Anonymous

      Seinfeld effect

    • 4 weeks ago
      Anonymous

      On a related note, I wish someone made an AI text RPG set in Glorantha.

    • 4 weeks ago
      Anonymous

      It's a drug fueled setting that's heavily inspired by ancient mythology which was probably also drug fueled

  15. 4 weeks ago
    Anonymous

    Anyone else loves how kino the endgame in Six Ages 2 is? The entire game turns out to be no less than Elmal Guards the Stead, with the final step of that Heroquest being when the world is completely destroyed by Chaos.

    Despite Jeff trying to move away from Elmal David just keeps hyping him more and more in his games, and Six Ages 2 is the epitome of that: I Fought We Won from Elmal's perspective.

    • 4 weeks ago
      Anonymous

      Yeah I'm getting there in a long play and it does feel cool, gods keep dying and clans around you just straight up dissapear, even the actual chaos gods show up knocking at your door and you can send them packing if you have someone who's combat is heroic, you have to collect spirits and use them all the time just to scrape by, I use that fricking berry spirit like 5 times a year.

      • 4 weeks ago
        Anonymous

        Shamanism OP cause Greg was a self-proclaimed shaman.

        • 4 weeks ago
          Anonymous

          It does seem way too strong, like it's just straight up better then shrines? Well it might be just be cause I have a ton of spirit magic artifacts and a heroic magic shaman on the ring.
          What does the spirit of spirits do btw?

          • 3 weeks ago
            Anonymous

            >It does seem way too strong, like it's just straight up better then shrines?
            Shrines are not that usefull if all the most powerfull gods are dead.

      • 4 weeks ago
        Anonymous

        The spirits suck though. If you need food then do exploratory foraging.

        • 4 weeks ago
          Anonymous

          Maybe it's just bad luck but all my foragers seem to die, last time I sent Hanvan out with heroic food and renowned combat, I had a dostal shrine going + ancestor shrine for exploration + stallion spirit + 2 sacred time ticks is wilds and he still fricking kicked the bucket.
          Whenever they do succeed they usually just find some nuts that are good for like 2 weeks at most.

          • 4 weeks ago
            Anonymous

            Mine almost always come back with several seasons worth of food and I only play on the hardest difficulty.

  16. 4 weeks ago
    Anonymous

    This thread is a peak example of why Glorantha is a fricking dog shit setting for an RPG.

    • 4 weeks ago
      Anonymous

      why

      • 4 weeks ago
        Anonymous

        İts all a bunch of wank and actively fights GMs trying to be creative. There is this bullshit spouted about "Your table = your glorantha" but every time I've attempted to run Runequest, I am greeted with autists flaunting their gay knowledge about Glorantha, constantly asking me questions not relevant to the game about Glorantha and what I've changed, and so on. I've never felt such a stranglehold while improving bits of a session before. I'll still to RQ3 with my own setting thanks.

        • 3 weeks ago
          Anonymous

          Wow a game about mythology and religion attracts mythology and religion autists
          Who could have foreseen this

          • 3 weeks ago
            Anonymous

            Where is the game part of this thread, homosexual? This is all no games wank.

            • 3 weeks ago
              Anonymous

              I asked an actual game question in

              This is the closest to RuneQuest thread right now, so I'll ask here:
              1) divine intervention can be used to raise a characteristc by 1 point
              2) rune lords' DI always gets through, only costing them 1D10 unspent rune points (or POW if there's not enough unspent rune points)
              So, what stops a rune lord from simply getting pool of 10 runepoints and just spamming DI to raise his stats to maximum? Sure it takes a while to get your rune points recharged, but still.

              . But yeah it's largely KoDP secondaries sperging over their visual novel fanfic.

      • 4 weeks ago
        Anonymous

        To elaborate my point, is there a single frickin posting in this thread regarding someone's ACTUAL Runequest game? No. Everyone is jerking off about bullshit that doesn't matter, or a video game.

        • 4 weeks ago
          Anonymous

          İts all a bunch of wank and actively fights GMs trying to be creative. There is this bullshit spouted about "Your table = your glorantha" but every time I've attempted to run Runequest, I am greeted with autists flaunting their gay knowledge about Glorantha, constantly asking me questions not relevant to the game about Glorantha and what I've changed, and so on. I've never felt such a stranglehold while improving bits of a session before. I'll still to RQ3 with my own setting thanks.

          >t.seething lorelet

          • 4 weeks ago
            Anonymous

            t. no games

        • 3 weeks ago
          Anonymous

          I think Mythras and Openquest has absorbed most of the active RQ community because they cater to games.
          Chaosium could do that if it wasn’t old men detailing every step with art.
          Once they made a 128 page black and white book every 3-6 months which kept the setting and game stuff flowing.

          • 3 weeks ago
            Anonymous

            What is "active RQ community" to you? I've been playing RuneQuest with my homies for the last 30 years and still going strong. I have zero need for any online community if that's your idea of being 'active'.

            • 3 weeks ago
              Anonymous

              >I have zero need for any online community if that's your idea of being 'active'.
              That's what I don't get. We receive updated books semi regularly, we have our choices of systems, it's not abandoned at all by Chaosium or Mythras so what's needed? If you're willing to run a game it's not that hard to find players.
              It seems like unless people are making huge projects or have an endless flow of memes or approved media off of official accounts then a game is 'dead'

        • 3 weeks ago
          Anonymous

          İts all a bunch of wank and actively fights GMs trying to be creative. There is this bullshit spouted about "Your table = your glorantha" but every time I've attempted to run Runequest, I am greeted with autists flaunting their gay knowledge about Glorantha, constantly asking me questions not relevant to the game about Glorantha and what I've changed, and so on. I've never felt such a stranglehold while improving bits of a session before. I'll still to RQ3 with my own setting thanks.

          It’s because none of these people are playing RQ. The lore-perverts are terminally online and the KoDP kiddies only play vidya

  17. 4 weeks ago
    Anonymous

    Going back to the Elmal debate I try to bridge the real-life ness as being one of “cosmic bandwidth”
    In Time, there is only enough mythical space for one Lightfore god.
    The Sun role is being occupied by Yelm since conceptually the start of Time and in practicality since the restoration of the Darra Harapan Empire and Imperial Cult.

    That means Elmal was being squeezed on two ends. Orlanth bringing back Yelm meant he wasn’t the Orlanthi Sun but since there is 1 Lightfore representing Yelm’s divided essence. It was a contest between him and Antrius, who was already trying to occupy the position of Yelmalio they both had claim to.
    The mythic choice is between a pure Fire/Sky/Sun elemental power or Elmal’s Air affinities and evolving rites over the course of the 6 Ages. Both eventually lost their fire magic because that’s Yelmalio’s mythic fate.
    Antrius has sat there and never changed so he has more of the mythic Lightfore position. Since he gave purer rites and powers, he ended up accumulating more of that mythical bandwidth for Yelmalio. And it still took 1400 years for him to do that and a major civil war in Sartar.

  18. 3 weeks ago
    Anonymous

    This is the closest to RuneQuest thread right now, so I'll ask here:
    1) divine intervention can be used to raise a characteristc by 1 point
    2) rune lords' DI always gets through, only costing them 1D10 unspent rune points (or POW if there's not enough unspent rune points)
    So, what stops a rune lord from simply getting pool of 10 runepoints and just spamming DI to raise his stats to maximum? Sure it takes a while to get your rune points recharged, but still.

    • 3 weeks ago
      Anonymous

      As a GM, I would probably say some kind of celestial backlash in a more narrative sense or just cap it at DI to raise stats/otherwise create a permanent effect is a once per season thing. I genuinely think it's just one of those things they didn't take in to account RAW. RQG is held together with chewing gum and there are parts that immediately start to come apart if you ever run it at all. Strike rank requires some homeruling every time as far as I can tell, having just finished SSiS.

      It's still been great fun though and my players have really enjoyed the system, even if actually playing SSiS has shown some of the flaws with it too. While I think it's solid for introducing players to the setting I really wouldn't recommend it to a beginner GM or one unfamiliar with Glorantha. It's just too railroaded as written and relies too much on the GM stopping to explain things from time to time for new players, even if it manages to fit most of the exposition in to the narrative. The gradual loss of player adjacency over the course of the seasons really chafes me, though the emotional beats work pretty well if your players get in to it. I really don't know what you're supposed to do with the rainbow wyrm after he gets discovered though. My players kept asking for magical assistance from him, which seemed perfectly reasonable, and I had to wing it. Draconic powers being capricious and nonsensical works until it just gets irritating.

      Where the frick is the Lunar cult book at, anyway?

      • 3 weeks ago
        Anonymous

        >I genuinely think it's just one of those things they didn't take in to account RAW
        Another did-they-even-think-this-through one is the shaman ability "power within", of which one of the options is to trade one hitpoint (not even general, it explicitly says you can choose location) for 1D6 magic points. This effectively lets you recharge your magic points within minutes, as you can just heal 1 the damage.

      • 3 weeks ago
        Anonymous

        >Where the frick is the Lunar cult book at, anyway?
        They've had shipping delays apparently. I guess not selling pdf before warehouses have dead tree versions on stock is some boomer idiosyncrasy.

        • 3 weeks ago
          Anonymous

          >They've had shipping delays
          Too many Dart Competitions?

    • 3 weeks ago
      Anonymous

      Doesn't look like anything does, bar high rolls eating up all your POW. But that's why you pay large parts of your time and money to your temple, for great power.

      • 3 weeks ago
        Anonymous

        >bar high rolls eating up all your POW
        But that's why you sacrifice POW for 10 rune point pool. You get all RP back on most ceremonies anyway as rune lord. So if you never risk it (say you roll one and decide to go for another DI before refilling your RP, but roll ten on the second), you'll never lose permanent POW.

    • 3 weeks ago
      Anonymous

      Nothing except that RPs are a kludge when POW was working quite fine in previous editions.

  19. 3 weeks ago
    Anonymous

    So I just finished Six Ages 2, does the Spirit of Spirits just not do anything?
    I invoked it in the last year when Dresta said I should, it promised to protect us until the end of the world then the epilogue just happened normally.
    Also I got betrayed from within despite having never made a deal with Chaos, was is just because the mood was grim?

  20. 3 weeks ago
    Anonymous

    Glorantha Sourcebook just out, but what I can tell it's pretty much 99,9% reprint.

    • 3 weeks ago
      Anonymous

      Of course it is, that’s all Jeff knows how to do

  21. 3 weeks ago
    Anonymous

    >thread is autosaged
    b*mpf*g’s revenge

  22. 3 weeks ago
    Anonymous

    NEW

    [...]

    😛

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