Man I really like some of the mechanics they added to this game, it's such a shame they don't come together in a cohesive manner yet.
The whole thing is still underbaked but I feel like it could legitimately become a better game than Victoria 2 if they continue building up on it with more patches and the community learns how to mod it.
Like vanilla Vic2 was still pretty shit even at the end of its lifecycle if you take away all the work the modding community did to fix it. Vic 3 legitimately has some really cool ideas.
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I don't play it since relase, what changed?
I don't know, only first played it now on the latest patch.
I really really like the concept behind the war system, it removes one of the biggest issues with these games which was the AI easily getting out-micro'd or baited into moronic moves by players and it's more realistic in terms of how a country's government would interact with warfare.
I also really like the concept of the crisis system with the whole diplomatic maneouvering.
I haven't gotten deep into it but the resource system with price manipulation and shit seems straight up better and more involved than Vic2.
The budget with your money going into financing your state institutions and construction sector is interesting.
Really my biggest issues with it aside from general lack of polish in some places are 1. balance related like pops getting assimilated when they shouldn't, populations growing at the wrong rate; stuff like that that could be fixed with some number changes and 2. AI countries being really AFK and when they do expand or start wars they do it in a really random ahistorical manner that makes it impossible to larp, but Vic2 basically had the exact same issue before Vickymod and HPM and all those railroaded those countries into acting human.
Land warfare got overhauled but it's only halfway done. Markets were made less universal by prices also being dictated by a local market
The game is at the state it was supposed to be on release. Combat works, market prices works and most of diplomacy works, too.
nothing much, it's still not even release worthy and everything's just essentially a paid open beta
They added local prices and toy soldiers.
do not fall for this mans lies
toy soldiers are not yet properly in the game
The battle lines are a lot better. There's more resources and buildings. Politics are a lot better. I haven't bothered to really learn the Navy yet so I can't comment. I honestly have given up on every other Paradox game except this one. I think it's gonna get Imperator'd tho where they fix it after everyone already decided they hated it. The OCD part of me wishes they would let me organize my military units more tho but if I'm willing to be a little wasteful I can recreate my military to my liking.
>if you take away all the work the modding community did to fix it
The only modded-in mechanic I've ever seen that I actually liked was the new war goals that are from either PDM or HPM, everything else I've seen has just been event bloat. I wish there was a minimod that just added the new war goals to the base game, I'd make it myself but I never figured out how to mod war goals.
poo
I enjoy the economic and political/social aspects of the game. It really does a good job at showing how societies, interests, wealth, etc, all tend to change and evolve over the span of a single game. Warfare is the only thing that still upsets me, while I understand the intent behind the more hands off system, it's just not satisfying. With that, I think what turns me off is why it's un satisfying.
In Vic2 if you lost a war or even a serious battle, it was primarily because of your direct actions in a battle and managing an army stack. In Vic3 you have no direct choice over the types and amount of units that engage in a battle, you also have no control over when and where a battle takes place on a front. The entire system was built in such a way that you really only try to stack as many positive modifiers as you can along with your best rng rolled general in order to win wars (just like vic 2 tbh). But outside of this, you're only responsibility is to make sure your economy is able to meet the demands of your army and whatever extra supplies you granted to them. Not having that tight control over where, when, and how a battle starts is what ruins most of the engagement.
Navy is another terrible fricked up system, but that's always been apparent when you realize there's no direct way to blockade, armies will pass through sea nodes being raided with no effect, ships don't actually exist and the battles happen like an extension to land combat, and naval landings don't work like you'd expect either since they changed the war system again. Instead of dominating the sea node, landing your army and engaging in a battle to establish a beachhead, you have to engage in 4 battles and win them all as it will then conquer the entire state. All because provinces aren't directly controlled anymore (this was changed to stop fronts splitting after every battle) Game fricks me up man thinking about it, I like it but there are so many things pulling me away from it too.
>Navy is another terrible fricked up system, but that's always been apparent when you realize there's no direct way to blockade, armies will pass through sea nodes being raided with no effect, ships don't actually exist
The Devs have already said that navies are going to be revamped and ships will become actual pieces of hardware
Yes, but it's simply not defendable for them to release in such a dogshit state, only to leave it still relatively the same after a year.
>ike vanilla Vic2 was still pretty shit even at the end of its lifecycle if you take away all the work the modding community did to fix it.
why do people repeat this lie? even victoria 2 1.3 is better than victoria 3
>why do people repeat this lie?
Because the people who try talking about Vic 2, outside of military, go on about how deep the pop system, buildings, rgo's, and politics are. But they're barely interacted with by the average player directly.
>inb4 sez u
How often do you think people actually take the time to optimize buildings before just letting capitalists do it, use the trade screen manually at all, get the right ratios in pop jobs, steer the political thoughts of their country, etc. The types of interactions between these games are very different, but Vic2 is not any deeper than people hold it up to be. If anything, it has more fun wars and presents the games information with a cleaner and more apparent UI. It's not a "better" game, it's comparing, both flawed, apples and oranges.
your entire comment is just
>it's optional so its bad
interacting with these feature by choice is what makes it better than victoria 3
>your entire comment is just it's optional so its bad
I am telling you they are shallow in different areas of gameplay, not bad, both have strong and lacking qualities. My entire point is that everyone who goes on about Vic2 or Vic3 being the better game seems to have these rose colour glasses on when it comes to any sort of critique.
but what you described isn't shallow, you described systems that are both so easy to use you don't actually have to look at them and so deep that you can actually engage in the systems if you please and have learnt enough about the game to do so.
>How often do you think people actually take the time to optimize buildings before just letting capitalists do it, use the trade screen manually at all, get the right ratios in pop jobs, steer the political thoughts of their country
experienced players of victoria 2 do look at these things all the time, they do optimise their buildings, they do look at the trade screen manually to see how much raw materials they have available to them(rubber, oil, tropical wood, coal, steel) before they create buildings utilizing them, or go conquer a country to create a steady flow of the needed raw materials.
They do sway the direction of their country to their desired result using the political system
They do look at the pops screen so they can get the right ratios of pops in a state of 1 clerk to 4 workers
the systems in victoria 2 are great for both plebs and experienced players
>They do sway the direction of their country to their desired result using the political system
By that you mean pissing off their populace as much as possible so that the fire mana is high enough to force through reforms.
>How often do you think people actually take the time to optimize buildings before just letting capitalists do it, use the trade screen manually at all, get the right ratios in pop jobs, steer the political thoughts of their country, etc.
Dude I am straight up a moronic casual player of Vic2 and I do this. Everyone does this. It's basically the core of the game besides going to war. What do you mean? Everyone promotes pops and promotes ideologies and if possible chooses their buildings and checks the trade screen
>The types of interactions between these games are very different, but Vic2 is not any deeper than people hold it up to be. If anything, it has more fun wars and presents the games information with a cleaner and more apparent UI. It's not a "better" game, it's comparing, both flawed, apples and oranges.
This is ESL babble. I literally can't understand what you are trying to say. Are you saying Vic2 or 3 has the more fun wars and presents the game information more clearly?
people will straight up lie about stuff like this, the vast majority of people on this board were not playing paradox games when victoria 2 was released and DEFINITELY do not remember various specific victoria 2 patches or even specific expansions
I don't want to hear your cop outs to justify you playing this below average game. Doesn't matter if there is a cool mechanic here or there. The foundation is creaky and rotten.
Elaborate
YES YES
SPLIT IT WIDE OPEN
Maybe ill try it again in 2 years
Can OPMs still become global powers by entering British sphere and processing all the goods from the subcontinent? Also is the economy still a never ending chore of chasing the green line on all your industries?
>but I feel like it could legitimately become a better game than Victoria 2 if they continue building up on it with more patches and the community learns how to mod it.
The only way that's possible is if they give us direct control over soldiers on the map.
which goes against everything they've been saying for years, because they're moronic and don't know how to make a good game anymore.
Time will tell if they manage to pull their heads out of their asses long enough to actually listen.
You are moronic.
Soldiers not being directly controllable is the correct decision.
>Hey everybody, i'm moronic, look at me
>A major part of the game having less control than a mobile game is the correct decision
No.
If I wanted to play an auto battler I would play an auto battler. I get that they had to figure out how to make the AI not as dumb as a bag of bricks but taking hoi4 and removing everything but battle planning was not the way to do it.
Go play real time strategy if you want to manage individual battles.
This is how gsgs should be. You see things from the perspective of a country's government, you can control all of the factors surrounding a war but your generals, your military staff, is in charge of the tactics used in the waging of that war.
It makes no fricking sense when all your generals are morons but then they get possessed by some evil spirit that employs the forbidden technique of stack splitting to bait the enemy to attack you in the mountains and instantly the war is just won.
good idea. I'll play Victoria 2 of this gay Black person shit.
>Go play real time strategy if you want to manage individual battles.
go back to /r/victoria3 you fricking troony homosexual
You know I was actually thinking of ways to improve Vic2 years ago, before Vic3 was even announced.
My 3 ideas were:
>Automatized war system where you just task generals with managing individual operations
>Tech tree that automatically advances based on your geographical location, literacy and time period
>Sphere of influence that is largely automatized and forms based on the size of your economy and military and navy (blended into a power projection stat) with limited player input in the form of relations
2/3 ended up in this game, 3rd might very well be coming in with the updates.
>Bad automation
>Automation
>Automation
Why do you Black folk hate actually playing games?
>automatized
lmao
Yeah, I fricking love owing someone an obligation for 5 years, but they can cancel the alliance a month into it.
>/pol/
lmao
>You see things from the perspective of a country's government, you can control
Country's government does not control what type of sulphur processing method is used in privately owned factory.
PROOOOOOOOOOOT, hey I'm shitting here!
Never going to touch a non-pirated copy of this game when soon after release there were American Civil Wars where Massachusetts seceded and joined the CSA.
I don’t care if they fixed it using railroading or whatever but the idea that made it to release without anyone questioning it soured me on everything.
>Man I really like some of the mechanics they added to this game, it's such a shame they don't come together in a cohesive manner yet.
Me with CK3
just another paracuck real time risk game
Diplomacy is still fricked in this game. From alliances and custom unions breaking without notifications, ai joining nonsensical wars to the inability to add war goals after the war started makes it all feel very bad. Its worse than fricking EUIV.
The game runs like shit still.
Frequently crashes and past the 1920s slows down to a fricking crawl.
What mods are worth playing? Some months ago an anon on pol told me a few i found interesting but i haven't had time to play them
neurodivergences of darkness
Victorian Flavor Mod or the kraut fixes mod
how'd he know
>Nice la.
What the frick does "la" mean in this context?
ESLism
obsessed troon
>brings up "troon" out of nowhere
I don't think she's the one that's obsessed, bozo.
>she
ywnbaw discord freak
>Man I really like some of the mechanics they added to this game, it's such a shame they don't come together in a cohesive manner
Yeah, pretty much my thoughts on the game too. Especially construction system which sticks out like sore thumb and feels like something out of another game entirely.
>yet
Optimistic, are we?
victoria 3
Shut up!
imperator 2.0, the only thing it has over that one is that being an established IP of theirs it might have more time to fix the moronic mechanics people pointed out since the dev diaries.
Victoria 3
I also think the removal of micro over armies is a good idea, it is always such a fricking chore, ping-pong and abusing the AI.
I haven't played since launch but at launch it was more micro intensive than HOI3 as opening as many fronts as possible was optimal play
That's because paradox was moronic and said a front could be a single tile or the entire Russian-Chinese border and there could only be one battle and no matter if there were 10k or 800k soldiers you would occupy the same amount of land, so you were forced to try and create as many fronts as possible so you could win a war faster than ww1. Really baffling how fricking moronic they were, it was almost like they never even playtested past the first month of the game.
Its a great idea for games set in modern timelines, like Victoria or HOI, its not needed in EU or CK but maybe it can work in there, i bet they will put military automation in those ones too anyway.
>No path
What a great and well designed system
>bugs = bad design
based moron
>game released over a year ago still has issues handling moving troops
Yes you idiot. this isn't even some weird edge case.
I swear guys, just one more hotfix, I swear, we'll fix it this time, just one more hotfix bro, please bro, just one more.
I love Victoria 3 game
Me too
Me too love victoria 3 game