Marble zone is a good level because Genesis sonic isn't about speed, it's about momentum.

Marble zone is a good level because Genesis sonic isn't about speed, it's about momentum. The whole point of the game is learning how to build momentum over short distances to jump higher than you otherwise would, and to throttle momentum in the air to stop faster. It's not about going fast at all, really.
3d sonic bought into its own marketing, that's why it doesn't work. Fast is boring in 3d, but they've never even tried making a game about momentum and height. It would be like a platformer Tony Hawk game.

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  1. 6 months ago
    Anonymous

    I've been wondering, would Sonic just be better if he didn't run fast, and you had to use the roll to build up speed?

  2. 6 months ago
    Anonymous

    Wow I love building momentum in a cramped dungeon with completely flat ground where you have to stop every 2 seconds. Thanks, OP, you really changed my mind

    • 6 months ago
      Anonymous

      Lol. Worst Sonic zone ever.

      • 6 months ago
        Anonymous

        Labyrinth zone exists

        • 6 months ago
          Anonymous

          They're kind of tied for me, they really slog down the game as a whole.

          Also, the special stages are still filtering me

          • 6 months ago
            Anonymous

            >Also, the special stages are still filtering me
            Kek, yeah I see why your opinion is so shit, because you're shit at the game.

        • 6 months ago
          Anonymous

          They're not comparable as one is a water stage.

        • 6 months ago
          Anonymous

          You fools hate on Labyrinth Zone too?! That's even worse to me. It's a super comfy zone with a "survival while exploring aquatic ruins" vibe. It's like you hate the very concept of being challenged or having to overcome an obstacle in a way that isn't bouncing around everywhere.

          How can you even into other cool platformers like Aladdin and Earthworm if you are stopped by Labyrinth Zone? I even try to get finding Marble simple stuff boring but... there's so much right in Labyrinth Zone like spikes, enemies (you even have time to react and bump 'em slo-mo cuz water), levers, water! I'm shaking my head that this does in fact comprise the not atypical zone hatedom.

          • 6 months ago
            Anonymous

            To hate labyrinth zone makes me believe they've never really played Genesis Sonic games.

          • 6 months ago
            Anonymous

            This, thank you anon. We need to start being as vocal as the brain rotted anons spewing buzzword filled hate rants. They can't even explain why the zones are bad. You get shit like "it's too fast you hit too much stuff, I'm dumb I don't know what I'm doing" to "it's to slow, I thought sanic gotta go fast, this is for gayBlack folk" it's fricking sith logic, either black or white. No, nuanced or understanding that you can indeed go fast if you take time to practice and memorize the levels. Theennnnn you get bullshit like "I'm not practicing or memorizing thos slop, why should I have to, it should be easy enough to master the first time i play it!" They're moronic, simple as.

      • 6 months ago
        Anonymous

        Labyrinth zone exists

        People who say shit like this have never played any of the spinoffs, or even just the games after S3K in general. Marble and Labyrinth aren't what most Sonic fans want, but they're incredible compared to the shit you'd find in games like Chaos, Triple Trouble and Advance 2.

  3. 6 months ago
    Anonymous

    The frustration that Sonic gays feel for Marble Zone just proves that they aren't good enough to play a real platfomer.

    • 6 months ago
      Anonymous

      What frustration? It's just a boring zone.

  4. 6 months ago
    Anonymous

    you're right OP, don't listen to these losers

    • 6 months ago
      Anonymous

      Agreed.

  5. 6 months ago
    Anonymous

    I just started Sonic 2 for the first time since I was a kid. I can't seem to do a vault jump (jumping with the rev-up for maximal distance) in this one. Did they step back from the physics they had added to 1 or have I just become rusty since I played that?

    • 6 months ago
      Anonymous

      It is easier to do in Sonic CD with the peel-out, in fact you can skip the entire Collision Chaos boss by jumping at just the right moment

  6. 6 months ago
    Anonymous

    That's not why Marble Zone is in the game

    Imagine you had Green Hill Zone, Star Light Zone, and then the rest of the game is slow blocky levels like Marble Zone. It would be boring, as evidenced by the modern Sonic games that follow this pattern. Marble Zone exists to put distance between the opening stages and the more climactic fast-paced end stages. Sonic CD also does this by putting levels like Tidal Tempest long before levels like Stardust Speedway, so they can save the good stuff for later in the game. The last game to really do this (not /vr/ but whatever) was Unleashed. After that you just get two fast stages and six slow stages and that's it.

    Sonic 2 and 3 is when they started putting levels like Chemical Plant and Hydrocity right at the beginning followed by a bunch of slower levels. It starts out great but after that it just gets kind of boring. If they followed 1 and CD's pattern though they would be more fun to play to the end.

  7. 6 months ago
    Anonymous

    It is true what you're saying it's just... you never need to build momentum or know the levels because the game is very easy and level design will sometimes have some spots where you'll suffer cheap damage but otherwise it's very forgiving

  8. 6 months ago
    Anonymous

    >Sonic the Hedgehog comes out
    >Being the only game in the series it is only thing that Sonic games are about.

    >Decades later will say that the game is infact not what Sonic is about but that Sonic is about this thing featured in games way later
    >Be upset that Sonic the Hedgehog did not conform to the standards of games that never came out.

    This is unbelievably moronic. Like it's struggling to realize that time is a straight line.

    • 6 months ago
      Anonymous

      Reading comprehension, homie. Sonic 2, 3, and CD also do the momentum thing. It's when they moved to 3d that they lost it.

      • 6 months ago
        Anonymous

        The thing OP is talking about is more prevalent in the Game Gear games if anything. As any Sonic CD speedrunner will tell you, Super Peel-Out basically removes the concept of building momentum by holding right (which is still... holding right lol), just as the spin dash does in the other Genesis games.

        Not really sure why Tony Hawk is being brought up either since that game is literally on wheels. Actually if anything Sonic R is closer since it focuses on building momentum by holding the accel button, though you can walk up some slopes in that game too iirc

  9. 6 months ago
    Anonymous

    I feel like the game is about threatening you with your own momentum rather than encouraging you to build it.

    • 6 months ago
      Anonymous

      Dont be afraid of the unknown, embrace it and learn from your mistakes. That's the only way to make sonic your b***h. Don't pussy foot around the vegana bush just do it [/thread] , anon

  10. 6 months ago
    Anonymous

    That level filtered 4 year old me

  11. 6 months ago
    Anonymous

    Ironically Mario is a better momentum game than Sonic is.

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