It is amazing. One of my favorite games of its type. Just so you know depending on what Mars mystery you get the game ca nchange drastically. Also always go for a random mystery. It makes the game feel a lot better.
It was better when the early game was harder. Having to charge the rovers until you upgraded them was comfy. It's still comfy. The mysteries have been enjoyable to watch unfold.
I’ve been sitting on Aven colony for years. I should give it a go.
Just make sure you never connect buildings directly. A design quirk is colonists basically require they be atleast one square away and connected by tunnels. Otherwise you’ll have a permanent happiness debuff that makes it incredibly difficult to progress objectives.
And always toggle air quality visualizations too. They can be a b***h to fix once youre a few hours into a colony. So you want to stay on top of it from the start.
Aven Colony is very much one of those city builders where cascading failures can happen at any time and bring down your entire colony before you can fix the causes.
The dlc is rated badly because it's almost completely broken and bug ridden, as has stayed that way for years despite pushing out dumb community made building packs afterward. Even if it wasn't broken the stuff it adds doesn't sound very appealing either, and doesn't solve the problem the main game has of every game being the same regardless of what country you pick.
I wish it was more like Anno.
I want more sci-fi Anno games.
Pax Aspera too (or whatever that one is with the AI and forced story). What a disappointment.
I kind of like The Planet Crafter. You terraform a mars-ish planet by yourself in first person view. It's more like an idle game though, you place down a couple machines to advance a counter, when the counter hits a breakpoint you can explore a new area for new resources to build the next set of machines an advance a new counter. I played the beta about two years ago and it wasn't finished yet, not sure how it's doing now
That was my obsession over the past two weeks. That entire play time was over a week and a half. I wasn't super thrilled when you hit the breathable atmosphere level as the game completely changes from a survival game to a factory game but everything up to that point was great. I did push through and finish the final bit though, as evidenced by the 100% achievements.
Yeah I definitely found the early game more enjoyable. There was a strange comfiness in surviving off a few food tubes, scrounging up ice for water and finding those early caves and wrecks. Guess it'll be interesting to see how they add longevity since the game does already have an ending (I mean what else is there to do after full terraformation?)
I think my last game I played Japan/Inventor for better drones and free drone hubs. I don't know how meta that build might be.
I don't think I had problems with earthsickness, like I said it's just the tedium of assigning people to their place and then waiting and waiting until I can get more colonists and start properly generating research instead of relying on the sponsor's annual handouts.
Apparently I actually had 89 colonists in my last game, do not remember getting so many.
Might end up starting it again because of this thread.
That was my obsession over the past two weeks. That entire play time was over a week and a half. I wasn't super thrilled when you hit the breathable atmosphere level as the game completely changes from a survival game to a factory game but everything up to that point was great. I did push through and finish the final bit though, as evidenced by the 100% achievements.
no, its a generic unfinished cash-grab Colony Management/Builder game.
there's like 150 better ones on steam
It's fun for a minute or two after that it gets boring fast
I played the demo a long time ago, unless something changed you shouldn't play it. Logistics are fricked and bots don't know how to move resources from hub to hub even though Settlers 3 had it figured out 25 years ago. Colonist management is fricked, auto job assignment is really suboptimal and manual ressignment is menuing shit one colonist at a time. Demo was hell with 30 colonists, I can't imagine it with a hundred or more.
I'm not, I recognize the buildings in the screenshot. What I meant was that no matter how I tried, I couldn't get bots to automatically move resources from a storage site in one hub to where they are needed in another hub. The best I could do was some janky solution with a storage area in a space shared between hubs with target amounts for every ware I wanted to move around, but it's inefficient and I also shouldn't have to jump through hoops to do things a game like Settlers does for me.
So I still need to have the resource be requested and present in the storage area for a given hub to be used for whatever it's needed for in the area? That doesn't solve the problem.
Yes, you put down the little two tile ones, which are free, and tell it how many resources you want to be stockpiled there. Then bots and shuttles will fill it from stockpiles which have more than their demand, your main stockpiles should be set to 0 so they always take from there. I don't know what doesn't work for you beyond ground bots simply not being able to reach where they're going but it's a pretty simple system.
1 month ago
Anonymous
So how do you move something from a production area (which has a demand of 0) to your main central stockpile (which has a demand of 0) in order to move from your main stockpile to your satellite areas (which have non-0 demand)?
1 month ago
Anonymous
Bots will put shit where it has a demand. If the demand is met they just store it in the nearest depot with room. I really don't see the issue here, unless you mean that they can't move beyond the range of the hub they're assigned to, because that's intentional.
1 month ago
Anonymous
>they can't move beyond the range of the hub they're assigned to
They actually can if you have drone rovers.
1 month ago
Anonymous
obviously but they need to be assigned to the rover baka
1 month ago
Anonymous
You can jump long distance with tunnels before you've researches shuttles. They allow your drones to travel outside of assigned range.
1 month ago
Anonymous
Are tunnels in the base game? I don't remember them at all.
1 month ago
Anonymous
They are either in the base game or the free DLC since i don't own any of the paid DLC.
1 month ago
Anonymous
Not going to lie, I don't know what I'm talking about.
I always burnout after my first colonists land because it feels like so much micromanagement and waiting to get them comfortable. Probably I'm just being filtered for low IQ.
1 month ago
Anonymous
I just prebuild them a dome with basic necessities and leave them alone until the founder period is up. If you want an easier time set the starting modifier to give you a pool of 500 and filter out all the shitty traits
1 month ago
Anonymous
It's very important to select the jobs for your first colonists specifically so you can fill all the roles needed in your first dome as well as making sure they have some place to blow off steam.
Or you can just pick the easy mode sponsor and people can't get Earth-sick.
1 month ago
Anonymous
I personally like Europe since i can get funds for research and i can literally go a ton of time without sending collonists.
1 month ago
Anonymous
I think my last game I played Japan/Inventor for better drones and free drone hubs. I don't know how meta that build might be.
I don't think I had problems with earthsickness, like I said it's just the tedium of assigning people to their place and then waiting and waiting until I can get more colonists and start properly generating research instead of relying on the sponsor's annual handouts.
Apparently I actually had 89 colonists in my last game, do not remember getting so many.
Might end up starting it again because of this thread.
1 month ago
Anonymous
>free drone hubs >I don't know how meta that build might be
you're a comedian, no?
1 month ago
Anonymous
The drone hubs themselves aren't free, they just don't take power or maintenance.
1 month ago
Anonymous
that's the best kind of free, spending electronics for maintenance is a killer in the beginning when you can't make your own yet
1 month ago
Anonymous
>they just don't take power or maintenance >see they aren't free >they are just immortal and self sustaining
1 month ago
Anonymous
japan is the best because their miners don't require human workers so you can have them do better shit or do what I do and ignore them entirely praying for the robot colonists breakthrough
1 month ago
Anonymous
It really depends on how you play. I like Europe since it allows for zero colonists stable start and once you have everything set up you can do a full science focus by all colonists.
It's a great game, but do not use or install the underground and asteroid DLC. THAT is hot garbage. But the terraforming DLC is good. The soundtrack also kicks immeasurable amounts of ass.
There is no good terraforming game. The closest thing was Spore having you change the climate and seed life, but that was completely brainless. And I don't care for the shitty Minecraft clones.
no it's not very good
It is amazing. One of my favorite games of its type. Just so you know depending on what Mars mystery you get the game ca nchange drastically. Also always go for a random mystery. It makes the game feel a lot better.
have a nice day dickless troon.
It was better when the early game was harder. Having to charge the rovers until you upgraded them was comfy. It's still comfy. The mysteries have been enjoyable to watch unfold.
GOAT soundtrack
The starting phase is harder than the end game, once you've settled down the game literally plays by itself
You should check out Aven Colony too.
Same idea of building a city on an alien planet. Except you have different biomes with different conditions.
Yes YES this is why i made the thread
Just make sure you never connect buildings directly. A design quirk is colonists basically require they be atleast one square away and connected by tunnels. Otherwise you’ll have a permanent happiness debuff that makes it incredibly difficult to progress objectives.
And always toggle air quality visualizations too. They can be a b***h to fix once youre a few hours into a colony. So you want to stay on top of it from the start.
Aven Colony is very much one of those city builders where cascading failures can happen at any time and bring down your entire colony before you can fix the causes.
Excellent, thank you
I’ve been sitting on Aven colony for years. I should give it a go.
>publisher: Paradox
>$19.99 dlc
>mostly negative
Sasuga
why make shit up on the internet?
I meant the dlc that costs 2/3rds of the game
The dlc is rated badly because it's almost completely broken and bug ridden, as has stayed that way for years despite pushing out dumb community made building packs afterward. Even if it wasn't broken the stuff it adds doesn't sound very appealing either, and doesn't solve the problem the main game has of every game being the same regardless of what country you pick.
It's fun but the DLC makes the game worse so don't buy it
The asteroid one is bad but the rest are good.
Buy the vanilla game from GOG. It is unironically kino.
It's fun for a minute or two after that it gets boring fast
I wish it was more like Anno.
I want more sci-fi Anno games.
Pax Aspera too (or whatever that one is with the AI and forced story). What a disappointment.
I kind of like The Planet Crafter. You terraform a mars-ish planet by yourself in first person view. It's more like an idle game though, you place down a couple machines to advance a counter, when the counter hits a breakpoint you can explore a new area for new resources to build the next set of machines an advance a new counter. I played the beta about two years ago and it wasn't finished yet, not sure how it's doing now
>The Planet Crafter
It's out of early access and very enjoyable with further updates planned.
That was my obsession over the past two weeks. That entire play time was over a week and a half. I wasn't super thrilled when you hit the breathable atmosphere level as the game completely changes from a survival game to a factory game but everything up to that point was great. I did push through and finish the final bit though, as evidenced by the 100% achievements.
Yeah I definitely found the early game more enjoyable. There was a strange comfiness in surviving off a few food tubes, scrounging up ice for water and finding those early caves and wrecks. Guess it'll be interesting to see how they add longevity since the game does already have an ending (I mean what else is there to do after full terraformation?)
Any Venus cloud city?
I played the demo a long time ago, unless something changed you shouldn't play it. Logistics are fricked and bots don't know how to move resources from hub to hub even though Settlers 3 had it figured out 25 years ago. Colonist management is fricked, auto job assignment is really suboptimal and manual ressignment is menuing shit one colonist at a time. Demo was hell with 30 colonists, I can't imagine it with a hundred or more.
You are confusing this game for another. Surviving Mars lets your bots move resources around.
I'm not, I recognize the buildings in the screenshot. What I meant was that no matter how I tried, I couldn't get bots to automatically move resources from a storage site in one hub to where they are needed in another hub. The best I could do was some janky solution with a storage area in a space shared between hubs with target amounts for every ware I wanted to move around, but it's inefficient and I also shouldn't have to jump through hoops to do things a game like Settlers does for me.
for long distance you need shuttle drones, they aren't bound to a hub range and like all bots put resources in any stockpile you sent a demand for
So I still need to have the resource be requested and present in the storage area for a given hub to be used for whatever it's needed for in the area? That doesn't solve the problem.
Yes, you put down the little two tile ones, which are free, and tell it how many resources you want to be stockpiled there. Then bots and shuttles will fill it from stockpiles which have more than their demand, your main stockpiles should be set to 0 so they always take from there. I don't know what doesn't work for you beyond ground bots simply not being able to reach where they're going but it's a pretty simple system.
So how do you move something from a production area (which has a demand of 0) to your main central stockpile (which has a demand of 0) in order to move from your main stockpile to your satellite areas (which have non-0 demand)?
Bots will put shit where it has a demand. If the demand is met they just store it in the nearest depot with room. I really don't see the issue here, unless you mean that they can't move beyond the range of the hub they're assigned to, because that's intentional.
>they can't move beyond the range of the hub they're assigned to
They actually can if you have drone rovers.
obviously but they need to be assigned to the rover baka
You can jump long distance with tunnels before you've researches shuttles. They allow your drones to travel outside of assigned range.
Are tunnels in the base game? I don't remember them at all.
They are either in the base game or the free DLC since i don't own any of the paid DLC.
Not going to lie, I don't know what I'm talking about.
I always burnout after my first colonists land because it feels like so much micromanagement and waiting to get them comfortable. Probably I'm just being filtered for low IQ.
I just prebuild them a dome with basic necessities and leave them alone until the founder period is up. If you want an easier time set the starting modifier to give you a pool of 500 and filter out all the shitty traits
It's very important to select the jobs for your first colonists specifically so you can fill all the roles needed in your first dome as well as making sure they have some place to blow off steam.
Or you can just pick the easy mode sponsor and people can't get Earth-sick.
I personally like Europe since i can get funds for research and i can literally go a ton of time without sending collonists.
I think my last game I played Japan/Inventor for better drones and free drone hubs. I don't know how meta that build might be.
I don't think I had problems with earthsickness, like I said it's just the tedium of assigning people to their place and then waiting and waiting until I can get more colonists and start properly generating research instead of relying on the sponsor's annual handouts.
Apparently I actually had 89 colonists in my last game, do not remember getting so many.
Might end up starting it again because of this thread.
>free drone hubs
>I don't know how meta that build might be
you're a comedian, no?
The drone hubs themselves aren't free, they just don't take power or maintenance.
that's the best kind of free, spending electronics for maintenance is a killer in the beginning when you can't make your own yet
>they just don't take power or maintenance
>see they aren't free
>they are just immortal and self sustaining
japan is the best because their miners don't require human workers so you can have them do better shit or do what I do and ignore them entirely praying for the robot colonists breakthrough
It really depends on how you play. I like Europe since it allows for zero colonists stable start and once you have everything set up you can do a full science focus by all colonists.
>for long distance you need shuttle drones
No you don't. You can use underground transport tunnels. Git good and learn the game mechanics.
no, its a generic unfinished cash-grab Colony Management/Builder game.
there's like 150 better ones on steam
It's a great game, but do not use or install the underground and asteroid DLC. THAT is hot garbage. But the terraforming DLC is good. The soundtrack also kicks immeasurable amounts of ass.
Some of the DLC had a change of developer since the original developer went to work on another game and Paradox wanted Paradox DLC.
There is no good terraforming game. The closest thing was Spore having you change the climate and seed life, but that was completely brainless. And I don't care for the shitty Minecraft clones.
Red Frontier Radio station is the best one easy
What has scratched the Mars itch for you in the past?
I am tempted to reinstall. Also this game has a god tier soundtrack.
I just realized that Surviving Mars is made by the same people who did Jagged Alliance 3 and Tropico 3.
Oh this game. I remember playing it for a few hours and then getting bored.
what's better, this or Dyson Sphere Program?
Dyson Sphere Program is a straight up factory game. It's nothing like Surviving Mars.