please tell me you just mean 1 terrortop and 1 taketomborg in a different deck and you're not actually saying that running cherubini and the advendturer engine in speedroid is a good idea
If you complain about Floo but also play some degenerate shit that ends with 4 negates/disruptions then you have no right to complain
Floo loses to all the same going second cards as everyone else
the deck is alright but it has some consistency issues and is susceptible to backrow wipes turn 1. it plays a bit like sky striker with trap cards, it takes a couple of turns to get really going but when it gets going it is almost unbeatable. i love the deck but i have to admit theres better options but it is really cheap, you only need one ur to play it so its worth trying it
>You only need one UR
Wait really? What one? All of the decks I looked at online want 7-11 URs, not including the staples. Although I'm guessing people will tell me "those are staples you should already have those" anyway? Stuff like Knightmare Unicorn, Accesscode Talker, Linkuriboh, the fricking Salamangreat rabbit with the fire horn and the impossible name, and so on.
NTA but he meant the core cards i.e. you only need the one multifaker to function.
For the rest of the cards yes you'll probably need staples and going first shit
you can technically play the deck with just the one multifaker but you'd need to play artemis over linkuriboh. you only really make hexstia and a link 1 from the extra deck and while the link 4 altergeist ur is nice to have you dont need it to win. obviously if you own ur extra deck monsters and handtraps/traps you should play them
2 years ago
Anonymous
I do have Artemis already, I guess... I'll see what I can do but don't I need UR spells and traps too?
NTA but he meant the core cards i.e. you only need the one multifaker to function.
For the rest of the cards yes you'll probably need staples and going first shit
Yeah, I don't have enough UR to craft stuff like One for One and I'm treating it as low priority for now.
So there must be some card that's recycling banished monsters right? I'm reading small world and wondering how banishing 2 cards is supposed to be helpful
I burned 12k gems trying to get Sunny and the Adventurer shit and ended up getting everything necessary for a Floo deck and a bunch of the UR Machina cards, desire sensor's a b***h.
Very niche, might be useful against stall decks due to the team-wide piercing damage and Book of Moon'ing your opponent's monsters if they special summon like no tomorrow. Due to Advent not being in the game yet you have extra slots in your deck to play around with, so having just 1 may be fine, but you may not end up in a situation worth playing it.
Uuuuuuuurrrrgggggh, there's so many "you should totally get this card bro" stuff I need to get. I have no idea what to prioritise. I'm still trying to get the 180 UR CP together to get 3 solemn strikes and warnings, or whatever they're called. Should I be focusing on monsters instead? I keep hearing a bunch are splashable but then its like, only if you play the top 10 meta decks that all share the same monster. Am I doing this wrong?
I bought that one already naturally, but you still need 2 more copies plus 3 solemn strikes right? And solemn warnings?
What deck are you trying to make? Prioritize that first, but also make sure it's a good deck that will help you get wins to get gems to make more decks.
I was told it doesn't matter, just priortise getting splashable cards first since they can go into any deck. Good cards are good cards even in bad decks, or something like that? I guess it makes sense, if a card is that versatile I can use it where I want right? Isn't that why everyone is also drawing Adventure right now, because it goes into so many decks?
>I bought that one already naturally, but you still need 2 more copies plus 3 solemn strikes right? And solemn warnings?
Solemn warning is almost never used and almost nothing runs Solemn Strike together with Solemn Judgement in the same deck. Heck, at the start it's fine to stick with 2 Judgements since you won't run more than that in most decks either.
>Good cards are good cards even in bad decks, or something like that?
You need a deck to utilize those splashable cards to begin with. Sure, getting Solemns+ Ash+Maxx C is recommended as soon as possible, but only in accordance with how many you need with the deck you're currently trying to build.
Completing the full set of meta generics is something you do after you've gotten a functional deck or two to earn gems with already.
Yeah I don't have a functional deck and I've given up on it. I've already accepted I'm not going to get my deck noticeably better than it already is. i could probably craft a bunch of UR cards and make it a liiiiiiittle bit better but I've kind of given up on this deck getting me out of gold. I've gotten up to Gold II with this, which is the best I've gotten. Everyone says traptrix sucks and that I should get better cards. I'm not sure what to transition to yet, so I'm just sticking to it while I work on making cards that can work in whatever deck I choose next.
At least you make decent battle pass progression even if you lose. I just play this game with youtube up on the second monitor and barely pay attention anymore, yanno? It kinda sucks having to sit through a 30 minute turn 2 where the guy could just punch me over and win but he wants his big combo, but I need all the CP I can get. Sitting through 3 losses for +8 UR CP is genuinely worth it.
I'm sure you have lots of questions like >Why is your deck so far past 40 cards? >Where's X staple?
Its past 40 to avoid me drawing double or nothing, plus its to help with consistency. You don't wanna remove too many traps but you also have issues getting enough bodies on the board so I threw in a bunch of recommended extenders. I could remove a bunch of stuff, make it 40 but... I've had consistency issues when I tried that. Maybe I'm doing it wrong. But this is the deck anons here and I have come up with together, and its why I was in Gold II last week. Altough I've dropped down to Gold IV, but I wasn't expecting much anyway so I don't mind at all.
You can switch to Eldlich since you can still use a lot of these traps and Heavenly. Alternatively just make whatever looks interesting. Just ask the thread first if what you want to build is viable or not. Always remember, if people here call your deck honest/soulful it's probably garbage.
2 years ago
Anonymous
Eldich is what I was crafting all of those solemns for, funnily enough. See pic related. Haven't won any games with this yet, maybe I don't have enough monsters? I did think this was extremely weird but people kept telling me its fine.
2 years ago
Anonymous
Ah shit forgot to actually include the pic.
Anyway how can I improve this? I pretty much just net decked and followed advice in these threads, but this still doesn't win any games. Plus Vanity is so easy to remove that I don't understand what the point of it even is
2 years ago
Anonymous
take out every going first card on there except for absolute sakes like vanity and imperial order.
summon limit is absolute dogshit, people who shill this never toped ever.
but at this point you probably left this thread.
since the eldlich trap was limited you should play the 2500 defence 0 attack one,
play at least 2 of them to over come the difference of the bannlist, also take out pot of prosperity, thats only good for zombie eldlich to search grass,
trap eldlich does not want to give your opponent knowledge on what you are adding to hand, also usually it doesn't matter in the slightest its far better to go +1 and just +0.
also if imma be frank you can almost drop almost all half of your traps, such as solemn judgement which is designed to protect against spell and trap removal, however lord of the heavenly prison already protects traps. and also dogmatika punishment could also get moved if you don't want to craft 3 nytss for extravagance,
2 years ago
Anonymous
oh and i forgot the most important deck building tip of all, especially in master duel.
if you are serious about getting to diamond or winning consistently, no matter what deck you make,
you should ask your self this question when adding a card to your deck.
1# will it be ok if I draw multiple copies of this card? is it a brick if i do, if so do i need to reduce the ratio
2# is this card a WIN MORE CARD, aka cards that are ONLY good if you are already at any kind of advantage,
3# cards that are ONLY good going first, if a card is absolute garbage going second, then try to consider alternatives. especially if you are not running board breakers. things like witches strike and summon limit are noob traps. that trick you into thinking they are good but they are not in anyway.
2 years ago
Anonymous
>Every going first card
Sorry, but what does that mean? Are any of these going first cards? I guess they're all traps so you need to go first but surely you aren't saying to remove all of the traps are you? That's like 3/4 of my deck. Or is my deck so awful literally 3/4 of it is shitty?
>Except for absolute sakes
I have no idea what this means sorry.
>play the 2500 def one
The lion? I was told never to add that one because its bad, and none of the decks I saw online used it either so I believed it.
>remove half of your traps
But what else do I use then? Eldlich cards are like 70% traps right? >Solemn judgement which is designed to protect against spell and trap removal
I actually use it as anti summoning, for when I see something annoying or can't deal with come in. So many monsters have strong stats while also being immune to card effects or targeting, so this is my counter.
>Dogmatika punishment
I guess I don't mind getting rid of it too much, but I'm not sure what I'd replace it with because my deck would go below 40. Plus it would mean most of my ED becomes vacant, I guess? Not that it matters I suppose.
oh and i forgot the most important deck building tip of all, especially in master duel.
if you are serious about getting to diamond or winning consistently, no matter what deck you make,
you should ask your self this question when adding a card to your deck.
1# will it be ok if I draw multiple copies of this card? is it a brick if i do, if so do i need to reduce the ratio
2# is this card a WIN MORE CARD, aka cards that are ONLY good if you are already at any kind of advantage,
3# cards that are ONLY good going first, if a card is absolute garbage going second, then try to consider alternatives. especially if you are not running board breakers. things like witches strike and summon limit are noob traps. that trick you into thinking they are good but they are not in anyway.
I have no idea how to parse any of this, sorry. >Will I be okay if I draw multiple?
But you want to draw them at all, that's why so many are at 3 >Is this card a win more card?
Are any of them? I don't think so? Is being a win more card a good or bad thing? >Cards that are only good going first
I know people talk about going second cards but I can't think of anything that's only good for going first and useless afterwards? >Summon limit
I never ended up drawing it so I guess I don't care, but I don't see how its bad either. I feel like it would stop lots of decks, right? Who only summons twice, Sky Striker?
2 years ago
Anonymous
>summon limit is absolute dogshit
He's tricking you.
2 years ago
Anonymous
Like the other anon said, cut the Judgements, you have Lord for protecting backrow. Lava Golem is great in the deck. I'd add 1 copy of the quick play Eldlixir because it helps dodging Called/Crow/whatever. If you have Verte, add the DPE package. I'm running some backrow removal too and no Torrential. I do not agree with the other anon on Prosperity. It can get you your floodgates pretty reliably instead of a random +1 but at the end it comes down to preference. Same with the floodgates. Oh yeah, don't forget Called.
2 years ago
Anonymous
How's this then? I've taken on the other anon's advice of taking off summon limit and replacing them with golden guardian
2 years ago
Anonymous
>he fell for it
2 years ago
Anonymous
>summon limit is absolute dogshit
He's tricking you.
Alright. Lion off, summon limit back in
2 years ago
Anonymous
Guardian is pretty garbage. At most run one of them and I prefer Limit over Gozen. Also still missing those golems.
2 years ago
Anonymous
I only have the one lava golem sorry, its in the deck though. I did decide to make one last change now and remove one of the pots of prosperity, since the second one probably won't be used?
2 years ago
Anonymous
Do not cut the Pots, they are important. Also you can probably get rid of either IDP or Called. You don't need both. Add one Destiny Fusion.
2 years ago
Anonymous
How's this?
2 years ago
Anonymous
Looks better but you are still missing that second Fusion Destiny. Cut all the Solemn Judgements and the Dogmatika stuff to get to 41 and then start playing and report results. You will naturally figure out which floodgates you prefer by getting the choices from prosperity.
2 years ago
Anonymous
I've been resisting crafting two Destiny Fusions because I just assumed they'd be UR. They're only R, holy shit!
>only Gold 2 with that Traptrix
It should've been entirely possible to get to Plat 1 with that sort of deck. DIamond is a stretch
>past 40
Only morons seethe about going a bit over 40, though 48 is indeed over the top.
>X staple
You got all the staples Traptrix could ask for and more. There's nothing to b***h about at you here. I'd suggest swapping something for 2 Heavy Storm Dusters or at least have Harpie. Traptrix may not give that much of a shit about enemy Traps, but backrow removal is still useful.
2 years ago
Anonymous
I keep running into stuff like Swordsoul and I can't figure out how to deal with Baronne. I can't figure out how to stop them and Swordsoul is so common that I can't get wins fast enough or consistently enough to rank up >Tried activating Lord of Heavenly Prison in my hand >Baronne destroyed it, in my fricking hand
2 years ago
Anonymous
Traptrix just get hard filterd by Baronne there's nothing they can really do against her going second aside from hoping you can bait her with like pot of prosperity or something and then frick with her using storming mirror force or quaking mirror force. You have Lost Wind and Ice dragons prison which are other good options
I like Traptrix but going second there's just sometimes where they straight up lose. The only other thing I could suggest is maybe dropping the tenyi's for more hand traps like imperm (or just more maxx c + ash) so you can frick with your opponent more
I also think 48 cards is bad in traptrix, they already have a bit of a bricking problem
2 years ago
Anonymous
I ended up dropping the tenyis for 2 heavy storm duster and harpy's feather duster, but that's still 48 cards. I'm not sure what to remove that trims the fat without removing options. I'm loathe to cut Dimensional Barrier down for example, because that's the only thing defending me from SwordSoul or Despia or whatever, yanno?
2 years ago
Anonymous
imo drop 1 Lord, drop 1 D barrier (I get it's good but 2 is consistent enough), drop chain trap hole
PERSONALLY I'd drop the heavy storm dusters. I have never had issues with spell/trap removal just with using Myrmeleo. And if you're still bricking maybe drop 1 mantis but that's up to you.
2 years ago
Anonymous
...At this rate, should I go for Foolish Burial and become a 50 card deck? Its not as if it there's much difference between 49 and 50 right?
2 years ago
Anonymous
>Forgot to add Fateful Adventure >It really is a 50 card deck
Shit I might as well add Foolish Burial since I'm over 50 now anyway.
What deck are you trying to make? Prioritize that first, but also make sure it's a good deck that will help you get wins to get gems to make more decks.
I'm stuck in Gold anon. I've been told its my fault for having a shitty deck and no staples, so I'm crafting staples while I shop for a non-shitty deck
The only priority UR staples that you absolutely should craft at the first opportunity are Ash Blossom, Maxx "C" and Called By. The rest can wait until you have the resources to spend on them. Until then you need to find lower rarity options, which most of the others have readily available.
The priority for UR dust is crafting those 3 cards, then the URs you need for your deck to run properly, then any other UR staples you might want for your deck/future decks.
Aside from Griffon Rider using a main monster zone, there's very little conflict. You need to normal summon Raye. You don't (usually) need her effect when she's normal summoned. And her graveyard effect doesn't conflict with Adventure at all. On the surface, it's natural to try them together.
......So like, what do you do afterwards? The griffon is in your monster zone and you can't use any spells. Presumably the token is there too. Now what?
>Aside from Griffon Rider using a main monster zone
and what about token smartass
I never said it was good, only that it's natural to try (and Striker Brave DPE was a deck that saw tournament play in 2021, but don't ask me how it works)
some people are doing something weird with drytron, magikey rituals and another ritual monster thats skips main phase one in the tcg but other than that idk
On mobile at the moment so bear with me. Anything I should change from here? I was thinking leaving Maxx "C" at 2 but I'm not sure what else to add. Should I reduce Stri to 1?
So something like this? I reduced Maxx "C" to 2 because if I'm crafting another handtrap, might as well be the third Ash I'm missing instead especially when I'm already carrying six pots. I added two Book of the Moon instead.
Floo is cheap as frick, the only UR in the archetype is not even used in the deck, what's expensive is the usual non-archetype handtraps, mainly Dimension Shifter which saw no usage until now so surely no one had it unless they crafted it for Exosisters.
This card combined with floo is so good holy shit, you all should put at least 2 copies of this. They think they can save their sorry ass by special summoning in defense position, not even card in banished zone can hide from harpie's feather storm, let alone graveyard, hand or even field.
I say again, blow your gems or dust your useless UR card to craft feather storm. It's definitely worth it!!!
Someone asked last thread how small world works in Earth-Machines. Basically these cards (box is still a fricking garnet) can search eachother by banishing maxx c as the 2nd card.
Evil twins is good against floo though?
They play so many handtraps that they can easily stop floo on their tracks, not to mention they can just make zeus against penguin.
The only way they really lose is because of d.shifter
I dunno anon that sounds reasonable to me actually? That's almost 1 UR per 10 pull, you can't really expect more than that. And you're guaranteed a UR on your next pull!
Because Ogre doesn't negate which is almost always more valuable than a destruction effect. She shines now though because fateful adventure is a continuous spell.
Anons were talking about kaiju luna two threads ago. I'm looking it up and its all stuff like pic related. I guess i can see why its a highly rated deck, but... I dunno, I guess I wasn't expecting time lords or eldlich floodgate plus 2 kaiju and luna and so on. It feels like you might as well just run those sorts of decks pure without diluting them with 2 kaiju and Luna?
Seriously is kaiju luna just stun homosexualry? I thought it was a way to make kaiju more consistent. Most decks on the public deck search function are just this crap over and over
You run duality and prosperity to find Robina or a way to Robina. You summon Robina you search Eglen. Then You search Empen and search their trap. If you're hand is decent and you open Eglen and Robina you search for Barrier statue and summon it off empens effect. Also each bird is banished and can be used to chainblock your summoned monster and returns them to hand. Then on your opponents turn you do the entire combo again and end on the mega monarch who returns shit to the hand and deck.
Thanks anon. I've looked up some builds, and the only issue I'll have crafting is Dimensional Shifter.
Pic related however is not in master duel, and all the builds I found run 3 of it. What should be a suitable substitute?
You can replace it with book of moon, it doesn't give you the search effect but you can use it to dodge veiler/imperm which is one of the main uses of advent plus it serves as potential disruption.
I pulled for Adventure because I have intense FOMO and it feels foolish not to have it. But like, I don't think I actually want to use them? I don't have a deck that wants to lose normal summoning. Am I misunderstanding how the normal summon restriction works? is it not as intense as I think it is?
Dude.
Phantom Knights and Prank Kids literally become top meta when running Adventurer Engine.
Look up some OCG decklists for a guide.
Hell Phantom Knights is about to become the dominant force in the meta if things go the way they did in the OCG because of Adventurer.
In order of usage/importance, I'd say >Traptrix (they have both normal and special summon effects. I'd have to sacrifice all of my normal summon effects to run Adventure and I'm not comfortable with that since some of them are pretty much required to get it running. Like normal summon myrmeleo to add a trap to your hand so you can set it immediately, or normal summon Dionaea to special summon a traptrix monster from your GY to XYZ/link summon with) >Sky Strikers (this one really doesn't care about normal summon restrictions, but wouldn't having the omni negate ruin them? Its just siting on the main monster zone, and I assume the token is too?) >Ra (I'm relying on normal summoning Ra's Disciple to special summon 2 more copies, as well as usually normal summoning Reactor Slime when you draw it)
I have a bunch of other decks that I don't really care about, maybe they'd be useful with Adventure but I feel like probably not. Or at least, not with additional investment? >Eldlich >Virtual World >Numeron >Toon World >Poker Knights + Ra >Dark Magician >Relinquished >Earth Machines.
I have no idea how to pilot the above decks so I've only kind of touched them briefly. I still can't figure out how to consistently get VFD out for Virtual World for example and I don't understand why special summoning anger knuckle is so important for Earth Machines. All of the combo lines are so long but they end on a relatively decent monster only? Like what's the point of this, just to draw 2 cards and have some cards stuck in the GY? What am i even supposed to do afterwards? Anger Knuckle isn't even that good! I'm sure the issue is with me though and there's just something I'm not getting. I just can't figure out what the next step is, especially after you kind of exhaust a lot of resources just to... draw 2 cards. I guess?
I can't figure out how to FTK. I can usually get the opponent to maybe 2000-3000 LP but they usually negate me by then if they let me get that far. And I kind of have no plan B after that. I got up to turn 7 with Numerons once too because they kept destroying/negating Numeron Network and Calling so I couldn't get my Numerons out. It really isn't as easy as "just attack".
You could probably get by with it in traptrix. Yeah you lose the normal summon effects but you get a free negate in Gryphon + two 2k bodies on the field (more than every traptrix except for Allo lol). It's not ideal but I don't think it'd be outright bad
>9+
Anon please for the love of good dismantle all extra copies with the button in deck builder, there is 0 reason to have more than 3
2 years ago
Anonymous
It took me like almost 10 minutes to find out how to do that. I never knew that button existed! I have 320+ hours in this game according to Steam and I just learned about that, ya always learn something new huh? This whole time I've been just dusting things manually whenever I need more
Your main decks aren't great for it as you've guessed.
For your other decks.
VW Adventurer is pretty good. In the OCG the Adventurer package slotted into the deck and gave it a brief resurgence in meta relevance (mainly due to giving them access to a wider range of levels for ED monsters, plus generating some extra value the deck really needed).
VW never uses it's Normal Summon (seriously, it's extremely common to finish entire games without SSing at all) so Adventurer engine really slots right in.
SSing? Special Summoning? Don't you special summon all the time? Also my virtual world deck is horrible and I barely win any games with it. It usually takes me 6-8 turns to slowly bleed out the opponent or get slowly bled out, which to my knowledge isn't what is supposed to happen? Its supposed to be like "Here's VFD" on turn 1 and beat you up with strong ED monsters but its a bit beyond me currently. I'm guessing I don't have enough monsters, maybe? See pic related. Maybe I should take out all of my Cross Outs and add another NyanNyan or Lili?
Your monster line-up is fine.
The line you want is to get Chuche via the search spell on the field, then use the effects of the monsters to special summon themselves from hand, ditch the other gates to the GY, then banish them to pull more monsters to your hand, then use those monster's effects to summon to field more (while also fueling Chuche) then synchro into 2 level 9 monsters (or synchro Shenshen and get a level 6 on the field, then banish your second Chuche from GY to increase it's level to 9). Then overlay into VFD.
Then on your opponent's turn you detatch Shenshen from VFD to gimp your opponent and use your Chuche fuel (your banished gates and possibly a couple of monsters too) to destroy anything they manage to bring out and use Shenshen's own effect next turn to bring it back from the GY.
That's the basics at least. There's some more about ordering but that's all about getting the most from each monster's individual effect (like always making sure to get a reborn from LaoLao and trying to get Nyannyan in GY so it special's itself to your field as a Tuner).
2 years ago
Anonymous
Sorry, let me see if I've got this right >Use Kauwloon to search and activate Chuechu >Summon a monster using their effects on Chuche, choose to send Qinglong to the GY >Summon a second monster using their effects on the first monster, send Chuche to the GY >Banish Qinglong from GY, get another monster in my hand >Special summon them too >Synchro
Hm, I will have to figure out what's wrong with my deck then. I often only have one monster so the combo falls apart at step 3, which is why I was wondering if the number of monsters I had is wrong.
2 years ago
Anonymous
You want to potentially drop the Imperms or the Psy-Frames (your choice) and add 1 more Kirin and 1 more Desires.
You have too many hand-traps there honestly.
Pic Related is my build for pure VW. I pretty consistently get to VFD turn 1, but ending on Shenshen when you can't can be surprisingly crippling due to the Dimension Fissure effect it has. A good back up for when you totally brick.
2 years ago
Anonymous
...Why are you running 3 Laolao when it's limited to 2? Are you really a VW player?
2 years ago
Anonymous
Good point.
It's been a while since I played the deck, back before it was limited in fact. That said, it should play basically the same even with one less.
Still, you should get how to play this deck, it's really not that tough once you get the hang of it.
2 years ago
Anonymous
I've tried out your advice, both for decks and for how to play. I'm very happy to have gotten turn one VFD for once! Thanks a lot!
the only thing rite locks you out of is activating the effects on the field of monsters your normal summon. you can still normal summon, and you can still use the gy effects of monsters that you normal summoned then sent tk the gy.
Rescue-Ace Hydrant
Lv1 FIRE Machine
0/0
You can only use the (2) and (3) effects of this card's name once per turn.
(1) While you control a "Rescue-Ace" Monster, except "Rescue-Ace Hydrant", your opponent cannot select this card as an attack target, and cannot target this card with their card effects.
(2) While this card remains in a Monster Zone, You can activate 1 Quick-play Spell or 1 Trap set by the effect of your "Rescue-Ace" card effects the turn it was set.
(3) During your Main Phase: You can add 1 "Rescue-Ace" Monster from your Deck to your hand, except "Rescue-Ace Hydrant".
Rescue-Ace Fire Attacker
Lv6 FIRE Machine
2200/2200
You can only use the (1) and (2) effects of this card's name once per turn.
(1) If a "Rescue-Ace" Monster(s) is Normal or Special Summoned to your field, except "Rescue-Ace Fire Attacker": You can Special Summon this card from your hand.
(2) If a card(s) is added to your opponent's hand, except by drawing: You can draw 2 cards from your Deck, then discard 1 card.
Rescue-Ace Fire Engine
Lv7 FIRE Machine
2500/2500
You can only use the (1) and (2) effects of this card's name once per turn.
(1) If a "Rescue-Ace" Monster(s) is Normal or Special Summoned to your field, except "Rescue-Ace Fire Engine": You can Special Summon this card from your hand.
(2) If a monster(s) is Special Summoned to your opponent's field: You can Special Summon 1 Level 4 or lower "Rescue-Ace" Monster from your hand, Deck or GY.
Rescue-Ace Turbulence
Lv9 FIRE Machine
3000/3000
You can only use the (1), (2) and (3) effects of this card's name once per turn.
(1) You can banish 2 "Rescue-Ace" cards from your GY: Special Summon this card from your hand.
(2) During your Main Phase: You can set up to 4 different "Rescue-Ace" Quick-play Spells and/or Normal Traps from your Deck onto your field.
(3) If another card(s) you control leave the field by your opponent's card effect: You can target 1 card on the field; Destroy it.
Rescue-Ace Headquarters
Field Spell
(1) While your opponent controls a monster, "Rescue-Ace" Monsters you control gain 500 ATK/DEF.
(2) You can Normal Summon 1 "Rescue-Ace" Monster during your Main Phase, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(3) Once per turn: You can target 4 of your "Rescue-Ace" cards that are in your GY or are banished: Shuffle them into the Deck, then draw 1 card.
Rescue!
Quick-play Spell
This card is always treated as a "Rescue-Ace" card. You can only activate 1 card of this card's name once per turn.
(1) Target 1 "Rescue-Ace" Monster in your GY, or if you control "Rescue-Ace Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field.
Alert!
Quick-play Spell
This card is always treated as a "Rescue-Ace" card. You can only activate 1 card of this card's name once per turn.
(1) Add 1 "Rescue-Ace" Monster from your GY to your hand, or if you control "Rescue-Ace Hydrant", you can add 1 "Rescue-Ace" Monster from your Deck to your hand, instead.
Contain!
Normal Trap
This card is always treated as a "Rescue-Ace" card.
(1) If you control a "Rescue-Ace" Monster(s): Target 1 effect monster your opponent controls; For the rest of this turn, that effect monster cannot attack, also its effects are negated. Then, if you control "Rescue-Ace Hydrant", for the rest of this turn, that monster also cannot be used as material for a Fusion, Synchro, Xyz or Link Summon.
Extinguish!
Normal Trap
This card is always treated as a "Rescue-Ace" card.
(1) If you control a "Rescue-Ace" Monster(s): Target 1 effect monster your opponent controls; Destroy it. Then, if you control "Rescue-Ace Hydrant", for the rest of this turn, your opponent cannot activate the effects of the monster destroyed by this effect, as well as the monster effects of monsters with the same original card name as that monster.
1. Normal any PK
2. Special Silent Boots
3. Link into Cherubini, send Water Enchantress to grave, banish Water Enchantress to add Rite of Aramesir
4. Aramesir summon token add Fateful Adventure to field
5. Fateful Adventure add Gryphon Rider by discard 1 card, special Gryphon Rider (this is normally the 5th summon and Gryphon Rider is an omninegate)
6. Fateful Adventure add Dracoback and equip to token
Very easy to use PK graveyard effects to extend linking Cherubini and another Dark Monster into Rusty Bardiche which can set Fog Blade to stall.
Token, Gryphon Rider, Dracoback, Bardiche, Fog Blade
Who the frick is designing these god awful Solo duels?? Full power Cyber Dragons and I have to play this homosexual elemental hero fusion shit? Frick off, stupid bugman Black person.
Yeah. Floos mindbroke me. Had 1 duel against them, wuit game and uninstalled.
It's not them per se, I was already nearly done with the game, but thia was the final straw. Didn't even check the adventurer cancer, not like I want to.
Enjoy your dying game bros.
I've just been doing testing with this in solo and it feels borderline cruel to open robina and eglen because of this, even better if I already have the continuous
an anon gave me some dragonmaid advice a few threads ago last night, if hes still here or if anyone else can tell me if this looks alright? anything else I can put in my extra deck?
Remember when you were a kid and you ran Elemental Heros and Neos and the Neo Spacians? You have to play that deck against Cyber Dragons feat. Cyber Dragon Infinity, and it gets worse from there.
I pulled it at 3am and literally all my packs were fricking dogshit.
Thankfully I pulled 90 of them so I still got the entire Adventurer and Floo engines without issue with enough spare UR dust to craft the staples I needed for the latter.
Still. I was pissed for a bit
You're base deck is good but 50 is too much >Remove
Solar
Dragonlord
Instant Fusion/Kaminari
DPE package >Add
Called by
Dreadnaught Cannon
Underworld Goddess
I got everything.
Seriously, I didn't even want this deck when I went in but I got all it's pieces now so I feel like it would be a waste to just dust all of them.
I fricking hate V-Tubers though.
>no more future archetypes I want to save for until we get the albaz structure deck cards
awww yeah time to build some shitty pet decks in the meantime. I'm thinking a kino Slifer deck is first.
The deck loses if I go second and swordsoul has barrone and Chixiao out. If I go first I'll throw a statue at them but if I go second I need to force them into the grind game where they have no chance.
Warrior
Magikeys unless you want to make a Magikey deck
Machina unless you have an earth machine/train deck
1 each for the rest except maybe for dicky that you can go 2/3 for.
Any last adjustments? I went for two Dimension Shifter and added Vanity's Emptiness instead. I'd be spending 150 dust on the two Shifter, Terraforming, Emptiness and the third Ash so I think I'm fine with the investment.
I bought the Dragonmaid structure deck, the Dragonmaid sleeves, the House Dragonmaid icon, the Laundry mate and the new field. After that I was able to get the entire Adventure engine(including a Royal Gryphon Rider), 3 Small Worlds, Trouble Sunny and most of the Floo engine.
I still have 2k gems leftover. I guess some guys(me) just have all the luck...
Considering I spent 9k gems I was really hoping for a royal Floo myself. Sadly the only Royal I got was pic related and I have no idea what the frick it is or what it's used in
why did they make a mate of the worst dragonmaid though?
Same reason that Danger!Cute!Snake isn't a mate. They're moronic
No, but the amounts of people [/spoiler] if you can call swordsoul players that who have felt the cute and funny fury of this mesugaki have been remarkable!
Moon lets you dodge Imperm/Veiler on your turn and is disruption on theirs. It can also auto win you the game if you flip their normal summon while you're got barrier statue out.
You need to add two Parallel eXceed; it's a free Bagooska (which you should also add to your deck) if you have it in hand when you link anything. Also try adding Live Twin Channel. It helps recycle cards. It has synergy with Sunny in grave, and if you end up in a situation where you don't have any monsters on the field you get one monster back which can lead into draws/pop/Sunny. Twin Home also helps with consistency. Artifact Scythe and Dagda are also solid choices if you have them. Scythe inparticular is very easy to pop on your opponent's turn when you use Sunny's quick effect to grab Ki-sikil and Lil-la.
My only other suggestions would be maybe removing some Drolls for more Veilers if you have them. 3x Droplet/Imperm are also easy to run and really help when you go second.
Looks like it's adventure time for me, excited to try it with a bunch of stuff, that was my second ten pull, I've got one left and am hoping for transfurlmine, if not I'm crafting him to try magikey out.
>Everyone talking about Adventure Engine >I'm over here getting raw dogged by Chazz in the SP Deck Challenge too because Jaden's deck is pure trash
He'll brick eventually, I just know it.
Well, the SP Deck Challenge 02 that came with the update lets you play against updated decks from the GX era. So you have things like Armed Dragons which would be Chazz's archetype. Not really playing against the character but their decks.
So if I want even more consistency in Earf Machines i could take the third copies of Heavy forward and Redeployment for two of Small world and make my lines with Maxx C and Gadarla or Kumongous? If it gets ashed you don't lose shit since the adding to hand effect comes before the banish, right?
You're right, but I was just thinking about lines for the deck. Does Overdrive even work with it? I remember having a card removed face down once and rescuing it with it but I could be wrong
You're right, but I was just thinking about lines for the deck. Does Overdrive even work with it? I remember having a card removed face down once and rescuing it with it but I could be wrong
How the frick you even put small world to Earth Machines? The deck is tight and has no space for anything
>Play pic related >Don't run nibiru >Draw pic related in the opening hand >Turn card reaction to off >Wait for the opponent to play 5 cards >Turn it on and let the timer sit for like 5 seconds >Ushally instant win via rage quit
You either go full pure or nothing. The deck locks themselves out of most other generic monsters and engines. But if you’re playing a Kazuki alt art Winged Dragon of Ra turbo [spoiler]
The main core goes like 3 Eagles, 3 Robina, 1 or 2 Empen, 3 Maps, 2 Unexplored Winds, 2 Dreaming Town, 1 or 2 Stiri, and 1 or 2 Toucan. Once Advent is added thats a much have 3 of.[/spoiler]
Brainlet here. I'm having trouble piloting Evil Twins. My turn 1 board is usually Trouble dicky and Treat/Frost. What do you do with those two? They feel wasted.
>all those posts about P.U.N.K support in the future >it's actually like auroradon combo - soulless archetype without any unique playstyle, boss monster or anything
Snowl isn't useless so much as he is just a win-more option. His Book of Eclipse effect is good against a lot of decks, but typically Floow will turbo out barrier statue of the stormwind to prevent them from special summoning, so it kind of defeats the purpose of the card. 3 normal summons also doesn't really matter in a Floow deck.
I'm glad you guys are all enjoying your new archetypes and support. With all that new dust I got today that leaves me only.... 12 UR away from finishing my Gren Maju
You need to run more of the level 1 floo cards, even the ones that are not robina. They are your bread and butter for getting going. Take out the solemns.
You need to run more of the level 1 floo cards, even the ones that are not robina. They are your bread and butter for getting going. Take out the solemns.
don't listen to this guy. take out your second stri. you need less level 1s that don't search; not more. still take the solemns out though.
It plays fine for me.
You dont need Solemns. One Raiza is enough.
Here's my list. I'm gonna add Maxx "C" and take out FHD from my Extra. Book of Moon is a fine addition too though I personally dont know what its use is for.
No. It's even a brick after turn 1 but it protects you from a lot of hand traps that stop your opening play while actively fricking the other guy over so it's nice.
Necessary? No, it does not help you do your combos or anything.
Very useful? Yes, because if it isn't negated it can straight up stop some decks from playing the game and you don't care about your cards being banished. It is Called By bait at the very least.
book of moon is great. it's most important role is protecting your birds from imperm and veiler by turning them face-down. but it's also a decent interuption if you draw it going first, and psudo removal if you draw it going second.
Searchable omni-negate and bounce in the form of Wandering Gryphon (omni-negate, spins itself instead of sending itself to the GY or summoning itself to dodge a lot of effects) and Dracoback (Equip Spell, lets you bounce your opponent's cards). The caveat is that for those things to work, you need to have the Adventurer's token on the field, but it's a generically splashable interruption engine that also puts a level 4 token on the field for synchro plays.
Final question before I invest my dust: How important is Vanity's Emptiness in Floo? I feel like is a card that I'll rarely use outside of Floo and if is not helpful, then it will feel like a waste of resources.
book of moon is great. it's most important role is protecting your birds from imperm and veiler by turning them face-down. but it's also a decent interuption if you draw it going first, and psudo removal if you draw it going second.
At least Floo is pure compared to other meta shit that was allowed to run a bunch of generic stuff with no drawbacks. When dealing with floo you pretty much know what their options are
>When dealing with floo you pretty much know what their options are
I also know what options other meta decks have, so that's not much different.
The difference is that floo ends on 2 floodgates while being able to run d shifter.
Floow's really easy to stop. Give it a few weeks and people will have it figured out faster than herald. In the meantime, change out your turtle for Gadarla since Floow likes spamming stormwind
Most decks are already solved long before they get to Master Duel and this place is full of people who play IRL. You come here asking for general builds and tec advice.
>Most decks are already solved long before they get to Master Duel and this place is full of people who play IRL >is full of people who play IRL
Means nothing. IRL you can't even afford decks, can break rules (because game is complex and unplayable without judge) and play against local shitters.
>IRL you can't even afford decks
Confirmed non-player or underage. Meta staples cost hundreds but they aren't necessary to play the game. Most decks go for $40-50 highballing.
Most of the core Virtual World package is under 20 bucks. Imperms are 10 bucks a pop but you can settle for something like Chalice as a budget option. The only thing that'll really make a deck like that get crazy is shit like skill drain or ash blossom, the latter being slated for a reprint in a structure deck (or the 2022 tins if the TCG curators are feeling particularly yiddish)
>Confirmed non-player or underage
Nice projection, manchild. Half of your cards our of print. What you play in your shitty locals is garbage kitchen YGO with trash cards and decks against other shitters. Instead of real competitive play we have in Master Duel.
6 archetype specific URs (well, 7 but the main deck boss monster isn't necessary or particularly useful), the rest is just staples you'd need in 80% of other decks
>Meta staples cost hundreds but they aren't necessary to play the game >hurr durre we play real YGO with real decks!
Go back to /tg/, moron. Any your advices are trash as you can't even afford real deck or buy cardbaord unironically like a moron.
Did you use a trap or spell that summoned a monster? Eldlich for example can cuck your own Niberu if you summon Eldlich that turn as non-zombie special summons can no longer be used.
God damn, it feels good to actually make shit decks viable using this engine
shit decks usually need their normal summon. adventure just make good decks better
>shit decks
>implying all those aren't normal summon-reliant
Whatever you're trying to make work ain't a shit deck most likely.
What shit decks are those that don't need their normal summon effect?
Speedroids can easily get Cherubini to pitch enchantress to the grave
please tell me you just mean 1 terrortop and 1 taketomborg in a different deck and you're not actually saying that running cherubini and the advendturer engine in speedroid is a good idea
what kind of speedroid deck are you running cherubini and the brave engine in?
swordsoul bros we are finally playing an honest tier 2 deck!
>Rose Dragon/Swordsoul/Tenyi/Adventurer
No
If you complain about Floo but also play some degenerate shit that ends with 4 negates/disruptions then you have no right to complain
Floo loses to all the same going second cards as everyone else
Gets trashed if the first normal summoned-birb's negated, shame Advent isn't in the game yet.
>Floo loses to all the same going second cards as everyone else
So can I use evenly matched against them?
If the level 7 omni-negate bird isn't out the typical deck won't be able to do anything about it.
Good, thanks anons
yeah they have no negates other than apex avian
For Phantom Knights, when do I squeeze in the Adventure combo?
Cherubini
>tfw I pulled from burning abyss pack to get it
frick
luckily I got it from one pull
You were running Phantom Knights deck without Cherubini? How was that working out for you?
I'm new to PK.
Drop Rhongo
Drop Dangers
Drop Tour Guide
Drop Graff/Malebranche
DPE can stay
legitimately the worst designed deck konami has printed in a very long time
reveal insect kaiju
reveal max c from deck
add any earth
god small world seems amazing in dinos
I'm buying packs to make altergeist right now. Do they also use adventure? If so, what should I be cutting to make it fit?
you cannot summon non altergeist monsters the turn you activate multifaker so no
Ah, haven't pulled multifaker yet so i didn't realise. Good to know! Does this mean altergeist is shit if it can't use Adventure?
the deck is alright but it has some consistency issues and is susceptible to backrow wipes turn 1. it plays a bit like sky striker with trap cards, it takes a couple of turns to get really going but when it gets going it is almost unbeatable. i love the deck but i have to admit theres better options but it is really cheap, you only need one ur to play it so its worth trying it
>You only need one UR
Wait really? What one? All of the decks I looked at online want 7-11 URs, not including the staples. Although I'm guessing people will tell me "those are staples you should already have those" anyway? Stuff like Knightmare Unicorn, Accesscode Talker, Linkuriboh, the fricking Salamangreat rabbit with the fire horn and the impossible name, and so on.
NTA but he meant the core cards i.e. you only need the one multifaker to function.
For the rest of the cards yes you'll probably need staples and going first shit
you can technically play the deck with just the one multifaker but you'd need to play artemis over linkuriboh. you only really make hexstia and a link 1 from the extra deck and while the link 4 altergeist ur is nice to have you dont need it to win. obviously if you own ur extra deck monsters and handtraps/traps you should play them
I do have Artemis already, I guess... I'll see what I can do but don't I need UR spells and traps too?
Yeah, I don't have enough UR to craft stuff like One for One and I'm treating it as low priority for now.
>No Advent
It's shit.
1 of Ecclesia and Albaz. 99% of the time Albaz is negated so use it as bait rather than a legitimate option
>trying to get 3 copies of small world
>get the full adventure engine instead
Not like this bros.....
>Got playset of Small World in first ten packs
Skill issue
So there must be some card that's recycling banished monsters right? I'm reading small world and wondering how banishing 2 cards is supposed to be helpful
i got like 10 small worlds
Give me Floo decklists, I'm working on mine but I have 30 cards in the deck so far.
it's a work in progress. i dont even think most of the extra deck shit is necessary.
>over 40 cards
oh shit Black person what are you doing
does this look better?
yeahs thats good
Drop 1 lightning storm
floos don't use any extra deck cards.
-1 Empen
+1 Maxx 'C'
I pulled 40 cards and only got one Enchantress, 3 Mist Valleys and one Floo. Nobody even plays Snowl, why is it a UR anyway??
To stop you from pulling a useful UR.
sorry meant to say 40 packs.
it's gotten harder to pull URs, hasnt it?
I burned 12k gems trying to get Sunny and the Adventurer shit and ended up getting everything necessary for a Floo deck and a bunch of the UR Machina cards, desire sensor's a b***h.
Is Snowl even played in Floow?
Very niche, might be useful against stall decks due to the team-wide piercing damage and Book of Moon'ing your opponent's monsters if they special summon like no tomorrow. Due to Advent not being in the game yet you have extra slots in your deck to play around with, so having just 1 may be fine, but you may not end up in a situation worth playing it.
Considering the amount of mirror matches I'm getting, no.
Uuuuuuuurrrrgggggh, there's so many "you should totally get this card bro" stuff I need to get. I have no idea what to prioritise. I'm still trying to get the 180 UR CP together to get 3 solemn strikes and warnings, or whatever they're called. Should I be focusing on monsters instead? I keep hearing a bunch are splashable but then its like, only if you play the top 10 meta decks that all share the same monster. Am I doing this wrong?
Solemn have a secret pack. Use your gems there if you want them so much
I bought that one already naturally, but you still need 2 more copies plus 3 solemn strikes right? And solemn warnings?
I was told it doesn't matter, just priortise getting splashable cards first since they can go into any deck. Good cards are good cards even in bad decks, or something like that? I guess it makes sense, if a card is that versatile I can use it where I want right? Isn't that why everyone is also drawing Adventure right now, because it goes into so many decks?
>I bought that one already naturally, but you still need 2 more copies plus 3 solemn strikes right? And solemn warnings?
Solemn warning is almost never used and almost nothing runs Solemn Strike together with Solemn Judgement in the same deck. Heck, at the start it's fine to stick with 2 Judgements since you won't run more than that in most decks either.
>Good cards are good cards even in bad decks, or something like that?
You need a deck to utilize those splashable cards to begin with. Sure, getting Solemns+ Ash+Maxx C is recommended as soon as possible, but only in accordance with how many you need with the deck you're currently trying to build.
Completing the full set of meta generics is something you do after you've gotten a functional deck or two to earn gems with already.
Yeah I don't have a functional deck and I've given up on it. I've already accepted I'm not going to get my deck noticeably better than it already is. i could probably craft a bunch of UR cards and make it a liiiiiiittle bit better but I've kind of given up on this deck getting me out of gold. I've gotten up to Gold II with this, which is the best I've gotten. Everyone says traptrix sucks and that I should get better cards. I'm not sure what to transition to yet, so I'm just sticking to it while I work on making cards that can work in whatever deck I choose next.
At least you make decent battle pass progression even if you lose. I just play this game with youtube up on the second monitor and barely pay attention anymore, yanno? It kinda sucks having to sit through a 30 minute turn 2 where the guy could just punch me over and win but he wants his big combo, but I need all the CP I can get. Sitting through 3 losses for +8 UR CP is genuinely worth it.
I'm sure you have lots of questions like
>Why is your deck so far past 40 cards?
>Where's X staple?
Its past 40 to avoid me drawing double or nothing, plus its to help with consistency. You don't wanna remove too many traps but you also have issues getting enough bodies on the board so I threw in a bunch of recommended extenders. I could remove a bunch of stuff, make it 40 but... I've had consistency issues when I tried that. Maybe I'm doing it wrong. But this is the deck anons here and I have come up with together, and its why I was in Gold II last week. Altough I've dropped down to Gold IV, but I wasn't expecting much anyway so I don't mind at all.
You can switch to Eldlich since you can still use a lot of these traps and Heavenly. Alternatively just make whatever looks interesting. Just ask the thread first if what you want to build is viable or not. Always remember, if people here call your deck honest/soulful it's probably garbage.
Eldich is what I was crafting all of those solemns for, funnily enough. See pic related. Haven't won any games with this yet, maybe I don't have enough monsters? I did think this was extremely weird but people kept telling me its fine.
Ah shit forgot to actually include the pic.
Anyway how can I improve this? I pretty much just net decked and followed advice in these threads, but this still doesn't win any games. Plus Vanity is so easy to remove that I don't understand what the point of it even is
take out every going first card on there except for absolute sakes like vanity and imperial order.
summon limit is absolute dogshit, people who shill this never toped ever.
but at this point you probably left this thread.
since the eldlich trap was limited you should play the 2500 defence 0 attack one,
play at least 2 of them to over come the difference of the bannlist, also take out pot of prosperity, thats only good for zombie eldlich to search grass,
trap eldlich does not want to give your opponent knowledge on what you are adding to hand, also usually it doesn't matter in the slightest its far better to go +1 and just +0.
also if imma be frank you can almost drop almost all half of your traps, such as solemn judgement which is designed to protect against spell and trap removal, however lord of the heavenly prison already protects traps. and also dogmatika punishment could also get moved if you don't want to craft 3 nytss for extravagance,
oh and i forgot the most important deck building tip of all, especially in master duel.
if you are serious about getting to diamond or winning consistently, no matter what deck you make,
you should ask your self this question when adding a card to your deck.
1# will it be ok if I draw multiple copies of this card? is it a brick if i do, if so do i need to reduce the ratio
2# is this card a WIN MORE CARD, aka cards that are ONLY good if you are already at any kind of advantage,
3# cards that are ONLY good going first, if a card is absolute garbage going second, then try to consider alternatives. especially if you are not running board breakers. things like witches strike and summon limit are noob traps. that trick you into thinking they are good but they are not in anyway.
>Every going first card
Sorry, but what does that mean? Are any of these going first cards? I guess they're all traps so you need to go first but surely you aren't saying to remove all of the traps are you? That's like 3/4 of my deck. Or is my deck so awful literally 3/4 of it is shitty?
>Except for absolute sakes
I have no idea what this means sorry.
>play the 2500 def one
The lion? I was told never to add that one because its bad, and none of the decks I saw online used it either so I believed it.
>remove half of your traps
But what else do I use then? Eldlich cards are like 70% traps right?
>Solemn judgement which is designed to protect against spell and trap removal
I actually use it as anti summoning, for when I see something annoying or can't deal with come in. So many monsters have strong stats while also being immune to card effects or targeting, so this is my counter.
>Dogmatika punishment
I guess I don't mind getting rid of it too much, but I'm not sure what I'd replace it with because my deck would go below 40. Plus it would mean most of my ED becomes vacant, I guess? Not that it matters I suppose.
I have no idea how to parse any of this, sorry.
>Will I be okay if I draw multiple?
But you want to draw them at all, that's why so many are at 3
>Is this card a win more card?
Are any of them? I don't think so? Is being a win more card a good or bad thing?
>Cards that are only good going first
I know people talk about going second cards but I can't think of anything that's only good for going first and useless afterwards?
>Summon limit
I never ended up drawing it so I guess I don't care, but I don't see how its bad either. I feel like it would stop lots of decks, right? Who only summons twice, Sky Striker?
>summon limit is absolute dogshit
He's tricking you.
Like the other anon said, cut the Judgements, you have Lord for protecting backrow. Lava Golem is great in the deck. I'd add 1 copy of the quick play Eldlixir because it helps dodging Called/Crow/whatever. If you have Verte, add the DPE package. I'm running some backrow removal too and no Torrential. I do not agree with the other anon on Prosperity. It can get you your floodgates pretty reliably instead of a random +1 but at the end it comes down to preference. Same with the floodgates. Oh yeah, don't forget Called.
How's this then? I've taken on the other anon's advice of taking off summon limit and replacing them with golden guardian
>he fell for it
Alright. Lion off, summon limit back in
Guardian is pretty garbage. At most run one of them and I prefer Limit over Gozen. Also still missing those golems.
I only have the one lava golem sorry, its in the deck though. I did decide to make one last change now and remove one of the pots of prosperity, since the second one probably won't be used?
Do not cut the Pots, they are important. Also you can probably get rid of either IDP or Called. You don't need both. Add one Destiny Fusion.
How's this?
Looks better but you are still missing that second Fusion Destiny. Cut all the Solemn Judgements and the Dogmatika stuff to get to 41 and then start playing and report results. You will naturally figure out which floodgates you prefer by getting the choices from prosperity.
I've been resisting crafting two Destiny Fusions because I just assumed they'd be UR. They're only R, holy shit!
>only Gold 2 with that Traptrix
It should've been entirely possible to get to Plat 1 with that sort of deck. DIamond is a stretch
>past 40
Only morons seethe about going a bit over 40, though 48 is indeed over the top.
>X staple
You got all the staples Traptrix could ask for and more. There's nothing to b***h about at you here. I'd suggest swapping something for 2 Heavy Storm Dusters or at least have Harpie. Traptrix may not give that much of a shit about enemy Traps, but backrow removal is still useful.
I keep running into stuff like Swordsoul and I can't figure out how to deal with Baronne. I can't figure out how to stop them and Swordsoul is so common that I can't get wins fast enough or consistently enough to rank up
>Tried activating Lord of Heavenly Prison in my hand
>Baronne destroyed it, in my fricking hand
Traptrix just get hard filterd by Baronne there's nothing they can really do against her going second aside from hoping you can bait her with like pot of prosperity or something and then frick with her using storming mirror force or quaking mirror force. You have Lost Wind and Ice dragons prison which are other good options
I like Traptrix but going second there's just sometimes where they straight up lose. The only other thing I could suggest is maybe dropping the tenyi's for more hand traps like imperm (or just more maxx c + ash) so you can frick with your opponent more
I also think 48 cards is bad in traptrix, they already have a bit of a bricking problem
I ended up dropping the tenyis for 2 heavy storm duster and harpy's feather duster, but that's still 48 cards. I'm not sure what to remove that trims the fat without removing options. I'm loathe to cut Dimensional Barrier down for example, because that's the only thing defending me from SwordSoul or Despia or whatever, yanno?
imo drop 1 Lord, drop 1 D barrier (I get it's good but 2 is consistent enough), drop chain trap hole
PERSONALLY I'd drop the heavy storm dusters. I have never had issues with spell/trap removal just with using Myrmeleo. And if you're still bricking maybe drop 1 mantis but that's up to you.
...At this rate, should I go for Foolish Burial and become a 50 card deck? Its not as if it there's much difference between 49 and 50 right?
>Forgot to add Fateful Adventure
>It really is a 50 card deck
Shit I might as well add Foolish Burial since I'm over 50 now anyway.
What deck are you trying to make? Prioritize that first, but also make sure it's a good deck that will help you get wins to get gems to make more decks.
Crafting generic UR staples is bad idea unless you're minmaxing deck for hardcore sweating in diamond 1. Except for 3 Ash.
and maxc
I play with 2 brickc.
Lol
>half arse adventure on banlist
>Don't hit prank kids or all other bullshit that abuse it.
I'm stuck in Gold anon. I've been told its my fault for having a shitty deck and no staples, so I'm crafting staples while I shop for a non-shitty deck
you can buy the maids and just twek it a little
The only priority UR staples that you absolutely should craft at the first opportunity are Ash Blossom, Maxx "C" and Called By. The rest can wait until you have the resources to spend on them. Until then you need to find lower rarity options, which most of the others have readily available.
The priority for UR dust is crafting those 3 cards, then the URs you need for your deck to run properly, then any other UR staples you might want for your deck/future decks.
>80 packs
>still have 10k gems because my gift box was that full
cool
>4 Snowls
>4 Apex birds
>3 Machina
not fricking cool
>3 Machina
Time to build an FTK deck anon
what deck uses it? the trains/earth machines deck?
https://ygoprodeck.com/machina-ruinforce-ftk/
>GY is full of Machine monsters
>can't summon it
Wtf? How does this card even work?
>from your GY
Nevermind. I'm moron
Hold on a minute. Is this card out now?
yes
So are 3 copies of token collector an actual staple now?
no
Ghost Ogre is better
How soulful and how playable are gunkans?
Fellow anons which of my decks can Adventures go with?
Obviously not SHS.
your pretty cool anon, i bet you smell really nice
Literally anything that doesn't use it's normal summon effect as a starter. It's that generic.
I just discovered a new effect for Floowandereze. S Tier deck.
Prosperity is better
>implying you arent running all 3 pots
No I'm a Jack in the Hand scholar.
Sisters dont worry SS Adventurer is not that strong
How the frick does this even work? You cant normal summon raye, and it fricks with anchor and engage.
This is a cope deck.
Probably have to rely on the token to get Raye's links out on the same turn.
hello?
Is like what i said: is not good.
Better just run DPE engine alone, maybe fit Ghost ogre/Token collector
Aside from Griffon Rider using a main monster zone, there's very little conflict. You need to normal summon Raye. You don't (usually) need her effect when she's normal summoned. And her graveyard effect doesn't conflict with Adventure at all. On the surface, it's natural to try them together.
......So like, what do you do afterwards? The griffon is in your monster zone and you can't use any spells. Presumably the token is there too. Now what?
I never said it was good, only that it's natural to try (and Striker Brave DPE was a deck that saw tournament play in 2021, but don't ask me how it works)
>Aside from Griffon Rider using a main monster zone
and what about token smartass
Got 2 of the adventurer gryphon, but people only use 1 right? Unfortunately only one copy each of the water girl and her spell
yes, only one gryphon is needed.
>I SUMMON...WIND BARRIER STATUE AND END MY TURN
How many of each do I need to keep?
Also is the magikey card useful for anything besides its own archettype?
some people are doing something weird with drytron, magikey rituals and another ritual monster thats skips main phase one in the tcg but other than that idk
1 of each
Feel free to dust all of rookie and magikey though
you really only need one Rider and Apex since you search for both
you can probably dust all of the warrior lady
You can't even make it outside it's archetype
Madolche bros, how many small worlds should we use and what do we take out to switch them for?
Whelp, its time to craft a full set of lanceas
That time I got reincarnated as a sushi chef. Shit bricks so hard you're better off running them with rescue rabbit.
Am I doing this right?
No. Frick off we're full
I was trying to pull the adventurer engine, frick you I like penguins
Seems good. I'd remove an Empen for either Book of Moon or another consistency card.
I see that besides the Zeus engine and N'Tiss your ED is mostly random shit, but the optimal ED is pic related, some of them come quite often.
Do any of the new fields play vid related? I know it's for the opponent and not you, but I shall bless them if able.
Guys guys
Floowandereeze Dogmatika
Wow, that sounds totally moronic
if by dogmatika you mean just punishment then ok, but there's better options.
nah
you need a turn one ed for dogmatika
just run punishment if you want for a double pop with n'tss
so whats this new wandering travellers like? whats the archetype and how does it play?
Anyone tried running Exosisters with the adventurer engine?
it wouldn't not work but exosisters need all the level 4s they can get
Despia bricks so fricking much holy shit.
post deck
You’ll get used to it. You can put in Allure of Darkness or Pot of Prosperity for consistency
Would double summon work in Floo?
On mobile at the moment so bear with me. Anything I should change from here? I was thinking leaving Maxx "C" at 2 but I'm not sure what else to add. Should I reduce Stri to 1?
stri should be at one yes
So something like this? I reduced Maxx "C" to 2 because if I'm crafting another handtrap, might as well be the third Ash I'm missing instead especially when I'm already carrying six pots. I added two Book of the Moon instead.
don't cut max c cut a pot instead
>Spent 5000 free gems
>Bought 7000 paid gems
>I remain a Small Worldlet
>he bought gems
>t. poorgay
>t. moron
>p-p-poorgay
Love to see the vtubers deck get absolutely demolished by the wave of birds flooding ranked.
So far Adventure in VW feels pretty bad
Post your deck.
Brave in VW feels fricking amazing
>2 Qinglongs
Your ratios are fricked man
I draw that card too fricking much
Anyway stop talking and post deck
>I draw that card too fricking much
That's the point
Anon I'm running Gamma and Crossout for a reason
so how do I build adventure plunder patroll?
netdeck
it doesnt do anything, no negates and no returns, it sucks.
Can I do Adventure Eldlich or Shaddoll? It goes in any deck that doesn't need a normal summon, right?
Goddam they made Floo expensive.
Just like real life!
>Floo
>expensive
Floo is cheap as frick, the only UR in the archetype is not even used in the deck, what's expensive is the usual non-archetype handtraps, mainly Dimension Shifter which saw no usage until now so surely no one had it unless they crafted it for Exosisters.
Nobody plays Snowl, you can ignore it.
>mostly SRs
>expensive
rumao
How to deal with birds?
Negates their field spell?
I still have no idea what they are doing other than normal summon non-stop.
negate the small birds and they'll fold
What's the point of this deck if anyone can negate those birds 3 times in a row.
No point. Don't worry about it.
Negate their normal and they scoop or they brick going first and they scoop
Imperm their starter.
choke point is eglen.
They are most of the time immune to ash, so you need veiler or imperm.
This card combined with floo is so good holy shit, you all should put at least 2 copies of this. They think they can save their sorry ass by special summoning in defense position, not even card in banished zone can hide from harpie's feather storm, let alone graveyard, hand or even field.
I say again, blow your gems or dust your useless UR card to craft feather storm. It's definitely worth it!!!
not wasting UR in a bad floodgate even for floos. I'd rather just use solemn or vanity
Did I win?
I kneel, isekaiCHAD
Yes, you win a ticket to Isekai world, go to truck-kun at your nearest highway to claim your prize...
goddamnit I'm jealous
does floowandereeze need extra deck? i don't wanna craft some of these cards
you can put anything pretty much
Nah, extra deck doesn't matter as long you have one. I put Sanwich in mine.
Just nightingale, downerd and zeus is enough
All of them are Prosperities fodder except of the XYZ monsters
>SP challenge 2 has no gem rewards
What's the point then?
uhh you play those for the experience of beating a challenge
I drew 11 URs from the selection pack and not one of them was adventure stuff
Someone asked last thread how small world works in Earth-Machines. Basically these cards (box is still a fricking garnet) can search eachother by banishing maxx c as the 2nd card.
>fold to one single called by the grave
Trouble dicky is so weak...dickybros...
Anything I can do to fix the deck?
>pedo deck is trash
That's what happens when you fall for the coomer meme.
Ghost belle?
>links deck
>when floo decks are swarming ranked
you only have yourself to blame
Evil twins is good against floo though?
They play so many handtraps that they can easily stop floo on their tracks, not to mention they can just make zeus against penguin.
The only way they really lose is because of d.shifter
>folds to Called by the grave
So does DPE and so does Eldlich. The frick did you expect?
Replace one Frost and one Treat with Ghost Belle.
Fricking rigged pulls, 3 UR out of 4K spent
I dunno anon that sounds reasonable to me actually? That's almost 1 UR per 10 pull, you can't really expect more than that. And you're guaranteed a UR on your next pull!
is floo unironically T1 or is it just strong but annoying like eldlich?
cheap braindead shit that performs reasonably well and avoids most of the meta.
its the new Eldlich, and D.Shifter is the new lord
it's good, but not great right now. once they get their quickplay they become a lot more consistent and resiliant.
>eldlich
>not T1
>no weather painter support
I’m getting filtered by meta decks at gold II and I need the field spell desperately
I havnt even meet one adventurer deck so far
Nothing but floo
Was the adventurer shills lying?
Ghost Ogre's alt art is so much better than the default art. When are we getting alt art cards?
why can't they ever print non fricked up gold cards? they're all off center and have damaged borders
Why was Ash so popular but not this card?
Doesn't negate.
Because Ogre doesn't negate which is almost always more valuable than a destruction effect. She shines now though because fateful adventure is a continuous spell.
if only they removed the "already face up"
How cheap is Floowandereeze to build? I know their only UR is Snowl, and most decks don't run it, but how many of the core is SR?
All cards pretty much SR except map. All pots SR and main staples UR. Its not THAT cheap
Only empen, robina, eglen, continuous spell are SR the rest are N/R
I dusted all my fricking other decks in order to make a PK deck with these new cards and I STILL don't have enough UR.
I need crossout + droplet.
use forbidden chalice as ghetto droplet
Add more imperm, fog blade or chalice instead. Crossout is great but you can stil play without them.
What about droplet/
Anons were talking about kaiju luna two threads ago. I'm looking it up and its all stuff like pic related. I guess i can see why its a highly rated deck, but... I dunno, I guess I wasn't expecting time lords or eldlich floodgate plus 2 kaiju and luna and so on. It feels like you might as well just run those sorts of decks pure without diluting them with 2 kaiju and Luna?
Seriously is kaiju luna just stun homosexualry? I thought it was a way to make kaiju more consistent. Most decks on the public deck search function are just this crap over and over
I now understand why the adventure engine is busted.
Any advice to improve this?
2+ ash, -1 get out and ring
Red pill me on birbs. I know they are a normal summon centric deck, but what exactly are the play lines, as well as usual builds?
You run duality and prosperity to find Robina or a way to Robina. You summon Robina you search Eglen. Then You search Empen and search their trap. If you're hand is decent and you open Eglen and Robina you search for Barrier statue and summon it off empens effect. Also each bird is banished and can be used to chainblock your summoned monster and returns them to hand. Then on your opponents turn you do the entire combo again and end on the mega monarch who returns shit to the hand and deck.
Thanks anon. I've looked up some builds, and the only issue I'll have crafting is Dimensional Shifter.
Pic related however is not in master duel, and all the builds I found run 3 of it. What should be a suitable substitute?
Usually you run book of moon so you can get through things like imperm until advent
You can replace it with book of moon, it doesn't give you the search effect but you can use it to dodge veiler/imperm which is one of the main uses of advent plus it serves as potential disruption.
"""""""""""""normal summon"""""""""""""""
I pulled for Adventure because I have intense FOMO and it feels foolish not to have it. But like, I don't think I actually want to use them? I don't have a deck that wants to lose normal summoning. Am I misunderstanding how the normal summon restriction works? is it not as intense as I think it is?
What decks do you have?
I'll tell you if any of them benefit from running it.
Phantom Knights
Earth Machines
Prank Kids
Time Lords
prank kids is arguably the single deck that benifits the most from adventurer.
>phantom knight
>prank kids
These are meta decks with brave engine.
>Prank Kids
>Phantom Knights
prime targets for adventurer
Dude.
Phantom Knights and Prank Kids literally become top meta when running Adventurer Engine.
Look up some OCG decklists for a guide.
Hell Phantom Knights is about to become the dominant force in the meta if things go the way they did in the OCG because of Adventurer.
Time Lords and Earth Machines less so
In order of usage/importance, I'd say
>Traptrix (they have both normal and special summon effects. I'd have to sacrifice all of my normal summon effects to run Adventure and I'm not comfortable with that since some of them are pretty much required to get it running. Like normal summon myrmeleo to add a trap to your hand so you can set it immediately, or normal summon Dionaea to special summon a traptrix monster from your GY to XYZ/link summon with)
>Sky Strikers (this one really doesn't care about normal summon restrictions, but wouldn't having the omni negate ruin them? Its just siting on the main monster zone, and I assume the token is too?)
>Ra (I'm relying on normal summoning Ra's Disciple to special summon 2 more copies, as well as usually normal summoning Reactor Slime when you draw it)
I have a bunch of other decks that I don't really care about, maybe they'd be useful with Adventure but I feel like probably not. Or at least, not with additional investment?
>Eldlich
>Virtual World
>Numeron
>Toon World
>Poker Knights + Ra
>Dark Magician
>Relinquished
>Earth Machines.
I have no idea how to pilot the above decks so I've only kind of touched them briefly. I still can't figure out how to consistently get VFD out for Virtual World for example and I don't understand why special summoning anger knuckle is so important for Earth Machines. All of the combo lines are so long but they end on a relatively decent monster only? Like what's the point of this, just to draw 2 cards and have some cards stuck in the GY? What am i even supposed to do afterwards? Anger Knuckle isn't even that good! I'm sure the issue is with me though and there's just something I'm not getting. I just can't figure out what the next step is, especially after you kind of exhaust a lot of resources just to... draw 2 cards. I guess?
>no idea how to pilot the above decks
>Numeron
That's probably among the most autopilot decks in the game.
How are you not getting it?
I can't figure out how to FTK. I can usually get the opponent to maybe 2000-3000 LP but they usually negate me by then if they let me get that far. And I kind of have no plan B after that. I got up to turn 7 with Numerons once too because they kept destroying/negating Numeron Network and Calling so I couldn't get my Numerons out. It really isn't as easy as "just attack".
You could probably get by with it in traptrix. Yeah you lose the normal summon effects but you get a free negate in Gryphon + two 2k bodies on the field (more than every traptrix except for Allo lol). It's not ideal but I don't think it'd be outright bad
Hm, what should I be removing then? I feel like adding it onto my existing deck would bloat my deck too much, right? See pic related.
>9+
Anon please for the love of good dismantle all extra copies with the button in deck builder, there is 0 reason to have more than 3
It took me like almost 10 minutes to find out how to do that. I never knew that button existed! I have 320+ hours in this game according to Steam and I just learned about that, ya always learn something new huh? This whole time I've been just dusting things manually whenever I need more
proud of you anon
Your main decks aren't great for it as you've guessed.
For your other decks.
VW Adventurer is pretty good. In the OCG the Adventurer package slotted into the deck and gave it a brief resurgence in meta relevance (mainly due to giving them access to a wider range of levels for ED monsters, plus generating some extra value the deck really needed).
VW never uses it's Normal Summon (seriously, it's extremely common to finish entire games without SSing at all) so Adventurer engine really slots right in.
SSing? Special Summoning? Don't you special summon all the time? Also my virtual world deck is horrible and I barely win any games with it. It usually takes me 6-8 turns to slowly bleed out the opponent or get slowly bled out, which to my knowledge isn't what is supposed to happen? Its supposed to be like "Here's VFD" on turn 1 and beat you up with strong ED monsters but its a bit beyond me currently. I'm guessing I don't have enough monsters, maybe? See pic related. Maybe I should take out all of my Cross Outs and add another NyanNyan or Lili?
Your monster line-up is fine.
The line you want is to get Chuche via the search spell on the field, then use the effects of the monsters to special summon themselves from hand, ditch the other gates to the GY, then banish them to pull more monsters to your hand, then use those monster's effects to summon to field more (while also fueling Chuche) then synchro into 2 level 9 monsters (or synchro Shenshen and get a level 6 on the field, then banish your second Chuche from GY to increase it's level to 9). Then overlay into VFD.
Then on your opponent's turn you detatch Shenshen from VFD to gimp your opponent and use your Chuche fuel (your banished gates and possibly a couple of monsters too) to destroy anything they manage to bring out and use Shenshen's own effect next turn to bring it back from the GY.
That's the basics at least. There's some more about ordering but that's all about getting the most from each monster's individual effect (like always making sure to get a reborn from LaoLao and trying to get Nyannyan in GY so it special's itself to your field as a Tuner).
Sorry, let me see if I've got this right
>Use Kauwloon to search and activate Chuechu
>Summon a monster using their effects on Chuche, choose to send Qinglong to the GY
>Summon a second monster using their effects on the first monster, send Chuche to the GY
>Banish Qinglong from GY, get another monster in my hand
>Special summon them too
>Synchro
Hm, I will have to figure out what's wrong with my deck then. I often only have one monster so the combo falls apart at step 3, which is why I was wondering if the number of monsters I had is wrong.
You want to potentially drop the Imperms or the Psy-Frames (your choice) and add 1 more Kirin and 1 more Desires.
You have too many hand-traps there honestly.
Pic Related is my build for pure VW. I pretty consistently get to VFD turn 1, but ending on Shenshen when you can't can be surprisingly crippling due to the Dimension Fissure effect it has. A good back up for when you totally brick.
...Why are you running 3 Laolao when it's limited to 2? Are you really a VW player?
Good point.
It's been a while since I played the deck, back before it was limited in fact. That said, it should play basically the same even with one less.
Still, you should get how to play this deck, it's really not that tough once you get the hang of it.
I've tried out your advice, both for decks and for how to play. I'm very happy to have gotten turn one VFD for once! Thanks a lot!
the only thing rite locks you out of is activating the effects on the field of monsters your normal summon. you can still normal summon, and you can still use the gy effects of monsters that you normal summoned then sent tk the gy.
You can still normal summon, but you just cannot use the effect unless it activates the grave.
you dont lose the normal summon you lose the effect of the monster normal summoned
I HATE BIRDS
What are the counters????
lancea
zombie world
skill drain
mask of restrict if you're really mindbroken
I bought three gem packs and rolled until I had 3 of the le floodgate bird
Thank me for my service
Nobody runs 3
A lot of OCG decklists only run 1
It's adventure time!
Well it's definitely bizarre, I'll give it that.
New archetype announced in the OCG!
Rescue-Ace Hydrant
Lv1 FIRE Machine
0/0
You can only use the (2) and (3) effects of this card's name once per turn.
(1) While you control a "Rescue-Ace" Monster, except "Rescue-Ace Hydrant", your opponent cannot select this card as an attack target, and cannot target this card with their card effects.
(2) While this card remains in a Monster Zone, You can activate 1 Quick-play Spell or 1 Trap set by the effect of your "Rescue-Ace" card effects the turn it was set.
(3) During your Main Phase: You can add 1 "Rescue-Ace" Monster from your Deck to your hand, except "Rescue-Ace Hydrant".
Rescue-Ace Fire Attacker
Lv6 FIRE Machine
2200/2200
You can only use the (1) and (2) effects of this card's name once per turn.
(1) If a "Rescue-Ace" Monster(s) is Normal or Special Summoned to your field, except "Rescue-Ace Fire Attacker": You can Special Summon this card from your hand.
(2) If a card(s) is added to your opponent's hand, except by drawing: You can draw 2 cards from your Deck, then discard 1 card.
Rescue-Ace Fire Engine
Lv7 FIRE Machine
2500/2500
You can only use the (1) and (2) effects of this card's name once per turn.
(1) If a "Rescue-Ace" Monster(s) is Normal or Special Summoned to your field, except "Rescue-Ace Fire Engine": You can Special Summon this card from your hand.
(2) If a monster(s) is Special Summoned to your opponent's field: You can Special Summon 1 Level 4 or lower "Rescue-Ace" Monster from your hand, Deck or GY.
Rescue-Ace Turbulence
Lv9 FIRE Machine
3000/3000
You can only use the (1), (2) and (3) effects of this card's name once per turn.
(1) You can banish 2 "Rescue-Ace" cards from your GY: Special Summon this card from your hand.
(2) During your Main Phase: You can set up to 4 different "Rescue-Ace" Quick-play Spells and/or Normal Traps from your Deck onto your field.
(3) If another card(s) you control leave the field by your opponent's card effect: You can target 1 card on the field; Destroy it.
Rescue-Ace Headquarters
Field Spell
(1) While your opponent controls a monster, "Rescue-Ace" Monsters you control gain 500 ATK/DEF.
(2) You can Normal Summon 1 "Rescue-Ace" Monster during your Main Phase, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(3) Once per turn: You can target 4 of your "Rescue-Ace" cards that are in your GY or are banished: Shuffle them into the Deck, then draw 1 card.
Rescue!
Quick-play Spell
This card is always treated as a "Rescue-Ace" card. You can only activate 1 card of this card's name once per turn.
(1) Target 1 "Rescue-Ace" Monster in your GY, or if you control "Rescue-Ace Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field.
Alert!
Quick-play Spell
This card is always treated as a "Rescue-Ace" card. You can only activate 1 card of this card's name once per turn.
(1) Add 1 "Rescue-Ace" Monster from your GY to your hand, or if you control "Rescue-Ace Hydrant", you can add 1 "Rescue-Ace" Monster from your Deck to your hand, instead.
Contain!
Normal Trap
This card is always treated as a "Rescue-Ace" card.
(1) If you control a "Rescue-Ace" Monster(s): Target 1 effect monster your opponent controls; For the rest of this turn, that effect monster cannot attack, also its effects are negated. Then, if you control "Rescue-Ace Hydrant", for the rest of this turn, that monster also cannot be used as material for a Fusion, Synchro, Xyz or Link Summon.
Extinguish!
Normal Trap
This card is always treated as a "Rescue-Ace" card.
(1) If you control a "Rescue-Ace" Monster(s): Target 1 effect monster your opponent controls; Destroy it. Then, if you control "Rescue-Ace Hydrant", for the rest of this turn, your opponent cannot activate the effects of the monster destroyed by this effect, as well as the monster effects of monsters with the same original card name as that monster.
Someone really liked Promare didn't they
>Keep them archetype specific to keep them from helping other machine decks, as if fire-machines was a thing
Oy vey it's another wyrm
Don't care. Not Master Duel.
>Toucans are my favorite bird
>can finally play a deck that features a toucan
Okay so I MADE the deck.
How do I play it? I've never touched PK before or Adventure
The fact that you have cards to summon DPE in your deck makes me not want to help you. So I won't, get fricked.
Okay, added to my filter.
Yeah you might actually want to put him in your deck if you're going to 5 cards solo-y to summoning it. Could help
>DPE package
>without DPE
You also need a win con. Like Utopic Draco or Zeus.
>Nobleman of Crossout
based confused yugiboomer
1. Normal any PK
2. Special Silent Boots
3. Link into Cherubini, send Water Enchantress to grave, banish Water Enchantress to add Rite of Aramesir
4. Aramesir summon token add Fateful Adventure to field
5. Fateful Adventure add Gryphon Rider by discard 1 card, special Gryphon Rider (this is normally the 5th summon and Gryphon Rider is an omninegate)
6. Fateful Adventure add Dracoback and equip to token
Very easy to use PK graveyard effects to extend linking Cherubini and another Dark Monster into Rusty Bardiche which can set Fog Blade to stall.
Token, Gryphon Rider, Dracoback, Bardiche, Fog Blade
Now tell me how to run it in a Prank Kids deck please
I did it? I think
Just downloaded this. How long/how much will it take me to build my first deck?
you'll be able to build a deck just by going through the initial solo story stuff.
Who the frick is designing these god awful Solo duels?? Full power Cyber Dragons and I have to play this homosexual elemental hero fusion shit? Frick off, stupid bugman Black person.
Yeah. Floos mindbroke me. Had 1 duel against them, wuit game and uninstalled.
It's not them per se, I was already nearly done with the game, but thia was the final straw. Didn't even check the adventurer cancer, not like I want to.
Enjoy your dying game bros.
See you in a week
>tfw chung chong + torrential tribute soloing your deck
4k gems spent bros, how did I do?
Better than most of us that's for damn sure. You got pretty much everything you need from the set as far as URs go besides Rite. I'm jealous.
Rest of it
.....
>all this adventure engine hype by cardboardKEKs
>it's nothing
>meanwhile birds are real deal
I love ching chong priority
>still win
They should Errata this to include Link Monsters
they've had 5 years to do it. if they wanted to they would have done it by now.
>If you don't build your deck to never normal summon you get bird on.
Konami really wants everyone to play adventurer.
I summon zoroa on your turn. Response?
How many Gryphon rider should I get? 2?
why did he do it?
I've just been doing testing with this in solo and it feels borderline cruel to open robina and eglen because of this, even better if I already have the continuous
an anon gave me some dragonmaid advice a few threads ago last night, if hes still here or if anyone else can tell me if this looks alright? anything else I can put in my extra deck?
How is the new Solo mode stuff?
It's just as unfair as the DM gate
awful.
Remember when you were a kid and you ran Elemental Heros and Neos and the Neo Spacians? You have to play that deck against Cyber Dragons feat. Cyber Dragon Infinity, and it gets worse from there.
I played six or so games against Cyber Dragon and gave up for today. As always, the decks are ass.
>havent played MD for months
>first match
>chink name
>plays some cards, does nothing for 10 minutes
They STILL havent fricking fixed this shit?
I want to strangle the homosexual who thought of making loaner decks and rig them to be under powered.
Okay, sisters, this is cancer and I would prefer to see pk playing their architype cards tbh. But frick DPE.
>only 500 gems for the deluxe mate
seems odd
BEHOLD!
>Did the daily 10 ticket pull of luck
>Nothing but garbage
Bros i'm scared of pulling the real deal..
I pulled it at 3am and literally all my packs were fricking dogshit.
Thankfully I pulled 90 of them so I still got the entire Adventurer and Floo engines without issue with enough spare UR dust to craft the staples I needed for the latter.
Still. I was pissed for a bit
what should i remove?
remove colosus
Add grass + 7 other cards
remove the banned card snake and hero because you are too much of a loser to play the game fairly.
You're base deck is good but 50 is too much
>Remove
Solar
Dragonlord
Instant Fusion/Kaminari
DPE package
>Add
Called by
Dreadnaught Cannon
Underworld Goddess
I was hoping I'd get enough Evil twin shit from the floo pack to play it in link festival bit I kinda got jack shit 🙁
I got everything.
Seriously, I didn't even want this deck when I went in but I got all it's pieces now so I feel like it would be a waste to just dust all of them.
I fricking hate V-Tubers though.
How do I play Floowandereeze? What's the line? I think I know but I'm not too positive.
>ns robina
>search eglin
>ns eglin
>search empen
>ns empen
>search dreaming town
It's THAT easy??
Frick, this deck is gonna be everywhere.
Anyone know a good book/documentary about birds? I feel like learning more about them now.
>Craft Rusty Bardiche
>Royal Finish
>Craft another UR
>Royal Finish
WHAT THE FRICK IS HAPPENING?
>no more future archetypes I want to save for until we get the albaz structure deck cards
awww yeah time to build some shitty pet decks in the meantime. I'm thinking a kino Slifer deck is first.
My take on floo fighters.
i have seen some decks with extra, they even use it?
Lyrilusc into Downerd into Zeus
>3 dark ruler no more
For what purpose
No, people put stuff for edge cases like your opponent summoning Maximums but 99% of the time it doesn't matter
The deck loses if I go second and swordsoul has barrone and Chixiao out. If I go first I'll throw a statue at them but if I go second I need to force them into the grind game where they have no chance.
on,ly zeus package and very rarely
Whos the instant dust of the pack?
magikey and rookie
The council has spoken
Magikeys and Rookie
warrior lady and the magikey cards
Warrior
Magikeys unless you want to make a Magikey deck
Machina unless you have an earth machine/train deck
1 each for the rest except maybe for dicky that you can go 2/3 for.
>4 stupid dragons
>4 avians
>CINCO Sunnys
>3 Gryphons when you only need 1
Damn i'm mad. You cannot tell me this shit isn't rigged.
That's a lot better than what we got, anon. Just dust the ones you dont need and use that dust for the cards you do need. Simple as.
You literally got what you need and can dust the useless/extra cards to get 2 enchantresses
that's a lot of urs out of 90 packs
>tfw i got 5 Rites
easy dust material
Magikey
Floo (Empen is the boss monster)
Rookie
How would you react to this?
New ruling:
>Tokens are not normal monsters!
So what are they then?
degenerate monsters
What about not being able to use Tokens to special summon anything from the Extra Deck
there's already Ed monsters that have the "excluding tokens" clause so there's really no point
Not good enough it should apply to every extra deck monster.
>being this mad over Swordsouls
Get wyrmed
I'm just mainly assmad over Auroradon.
It'll get banned
>
Rookie is cute so I don't want to dust the three I got. I'll make her work somewhere.
Any last adjustments? I went for two Dimension Shifter and added Vanity's Emptiness instead. I'd be spending 150 dust on the two Shifter, Terraforming, Emptiness and the third Ash so I think I'm fine with the investment.
pls respond
I saved up 10k gems for this pack.
I bought the Dragonmaid structure deck, the Dragonmaid sleeves, the House Dragonmaid icon, the Laundry mate and the new field. After that I was able to get the entire Adventure engine(including a Royal Gryphon Rider), 3 Small Worlds, Trouble Sunny and most of the Floo engine.
I still have 2k gems leftover. I guess some guys(me) just have all the luck...
Same but I didn't get the Dragon Maid stuff. Don't care for the deck
What I really wanted was a Royal Water Enchantress.
But I guess we're all suffering out here.
Considering I spent 9k gems I was really hoping for a royal Floo myself. Sadly the only Royal I got was pic related and I have no idea what the frick it is or what it's used in
Same reason that Danger!Cute!Snake isn't a mate. They're moronic
Sonic Bird engine. lt lets you turbo out any Ritual monster basically.
No, but the amounts of people [/spoiler] if you can call swordsoul players that who have felt the cute and funny fury of this mesugaki have been remarkable!
So should I go phantom adventur, tenyi adventur or floo.
>dragontroony pet changes on battle phase
u ironically kinda soulful
Would be cooler if I could keep it as her dragon form. Dragons are cooler.
Well bros, it's time for me to make a Maids account. Is Dragon Links worth it or is there a better way to play Maids these days?
why did they make a mate of the worst dragonmaid though?
They refuse to make any actual waifu mates.
Why do you think they didn't make a DMG mate at launch? That think would've consumed everyone's gems.
Cuz only people who don’t know about the plethora of better Yugioh waifus have the DMG as a waifu?
meme magic
She is the best one in the bed.
>worst
I love how smug she is, she knows she got it good.
She's the only likeable one as evidenced by mogging fanart for the archetype.
>0 new cards for Sky Strikers
how is my weak going 2nd deck supposed to be playable now?
I've been winning with this meme list. 2k+2k adventurer damage and dpe actually end the game pretty fast.
What's the spell between destiny fusion and rites of aramis?
Small world
Ah god, I still don't have that after 5000 gems.
>itou life rolling
>abysmal luck and gets no URs
>added lance, lockbird, every floo counter cards I can think of
>they still managed to flood the board will normal summon
I already hate this meta
Okay anons what do I add to this, knowing I basically have frick all UR dust
Is there any point in having more than 1 gryphon or is just instant dust after getting one?
It recurs itself so not really unless you're REALLY paranoid about it get negated or whatever and stuck in the grave
You can use 2 if you use gryphon as a generic extender.
there is exactly one deck that does this. and even then, 1 is optimal.
i think floowandereeze is the worst deck i've built so far. bricks 9/10 games it feels like
Post your deck, maybe your ratios are not optimal.
You're missing gold sarc.
You are missing advent still. Which is a critical card for consistency
>tfw clapping adventure sissies with spirals+picrel
Calm down, Tier 0 guy.
Take those adventurers down, Spy.
Sorry, I'm fricking blind.
Sp-i-rals, not Sp-y-rals. Holy fricking I need my glasses.
I tought Laundry would be expensive. Got 70UR from the three dragonmaids decks. Now to roll for floo
I only wanted the Magikey and Suship cards and managed to get 2 of the UR synchro in the last pull. 7k gems spent.
>Successful bounce DPE back.
Shame he had outs but still won the grind.
how many gryphon riders do you need
1 (2 if it getting banished scare you)
Is Book of Moon that Important on birbs or should I use Crossout Designator instead?
Moon lets you dodge Imperm/Veiler on your turn and is disruption on theirs. It can also auto win you the game if you flip their normal summon while you're got barrier statue out.
Interesting, so is better than Crossout in this case, I'll add two then, thanks.
You use it to flip your normal so Veiler/Imperm fizzles and you resolve it
Fine
I gave up on twin deck
post deck
>14 card ed
Totally forgot
Guess I will add a downered magician for more zeus
You need to add two Parallel eXceed; it's a free Bagooska (which you should also add to your deck) if you have it in hand when you link anything. Also try adding Live Twin Channel. It helps recycle cards. It has synergy with Sunny in grave, and if you end up in a situation where you don't have any monsters on the field you get one monster back which can lead into draws/pop/Sunny. Twin Home also helps with consistency. Artifact Scythe and Dagda are also solid choices if you have them. Scythe inparticular is very easy to pop on your opponent's turn when you use Sunny's quick effect to grab Ki-sikil and Lil-la.
My only other suggestions would be maybe removing some Drolls for more Veilers if you have them. 3x Droplet/Imperm are also easy to run and really help when you go second.
Also forgot to mention you should grab a Transcode Talker too. You can OTK with it very easily.
Thank you based dickychad
Very helpful
Refrain from posting erogakis, thanks.
Please, tell me I can use this guy without compromising my bird deck. Also, do I really need Maxx Cs for them?
They don't run it.
Dust it and craft a ur you need
Damn, what a shame.
there are worse cards you could run but your deck is probably better off without it.
What card do you want them to add as a mate
Nopenguin, Toon DMG, or this Black person since he's completely worthless as a playable card now.
>now
He was really good in Duelists of the Roses at least
Looks like it's adventure time for me, excited to try it with a bunch of stuff, that was my second ten pull, I've got one left and am hoping for transfurlmine, if not I'm crafting him to try magikey out.
>Multifaker still at 1.
Shit really hurt now that every c**t is pulling token out of thin air.
>No Chamber dragonform
What's the lore behind this?
Whoever designed the archetype didnt watch koboyashi dragonmaid anymore
Chamber and Sheou were both released as support for the initial wave of Dragonmaids. House originally didn't have a dragon form either.
So Chamber dragon form is possible future support if they ever decide to make it.
>Everyone talking about Adventure Engine
>I'm over here getting raw dogged by Chazz in the SP Deck Challenge too because Jaden's deck is pure trash
He'll brick eventually, I just know it.
>chazzz
Wait until you have to fight the sacred beast with the crystal beast + neos deck.
Who? You must be confused since there are no characters or voiceovers or stories to play
Well, the SP Deck Challenge 02 that came with the update lets you play against updated decks from the GX era. So you have things like Armed Dragons which would be Chazz's archetype. Not really playing against the character but their decks.
So if I want even more consistency in Earf Machines i could take the third copies of Heavy forward and Redeployment for two of Small world and make my lines with Maxx C and Gadarla or Kumongous? If it gets ashed you don't lose shit since the adding to hand effect comes before the banish, right?
I don't see the point of adding Small World to Earth Machines. The deck is already pretty conistent.
You're right, but I was just thinking about lines for the deck. Does Overdrive even work with it? I remember having a card removed face down once and rescuing it with it but I could be wrong
How the frick you even put small world to Earth Machines? The deck is tight and has no space for anything
After a lot of testing I run 45 cards and that has helped me avoid bricking, with that as my limit i see it doable but as anon said it's not needed
>Play pic related
>Don't run nibiru
>Draw pic related in the opening hand
>Turn card reaction to off
>Wait for the opponent to play 5 cards
>Turn it on and let the timer sit for like 5 seconds
>Ushally instant win via rage quit
Any list for VW adventure?
Ok cool dudes. How many Evil Live Twins Sunny's do i need to jam in the deck? 3? 1?
3
So I can just scrap Eglene and Snowl right? Empen is the only one that matters?
eglin is a 3 of
Lets say I have no interest in playing pure floowandereze. What are the essentials to hold on to?
the essentials out of what? floowandereeze? you can't mix the deck with any other archetype, so it's pure or bust.
You either go full pure or nothing. The deck locks themselves out of most other generic monsters and engines. But if you’re playing a Kazuki alt art Winged Dragon of Ra turbo [spoiler]
The main core goes like 3 Eagles, 3 Robina, 1 or 2 Empen, 3 Maps, 2 Unexplored Winds, 2 Dreaming Town, 1 or 2 Stiri, and 1 or 2 Toucan. Once Advent is added thats a much have 3 of.[/spoiler]
Wait NTA but I play Winged Dragon of Ra. Will i get value out of floowandereze?
>old cards just go to the master pack and you cant roll for them at all
classy and a fantastic time to quit
Rate my 7k gemmie pulls
I pulled a Royal Small World too. Probably going to dust it
>first 3 matches
>3-0 floowandreze mirror
Brainlet here. I'm having trouble piloting Evil Twins. My turn 1 board is usually Trouble dicky and Treat/Frost. What do you do with those two? They feel wasted.
Rolled like 4 packs and got a bunch of UR magikeys. Im pretty glad floo is cheap, and got a sunny i guess
is this ever gonna be good or should i dust it for adventure degeneracy?
Dust it, the support came out this year.
Good luck making that viable next year when it drops, but by that time, we'll have another Tier 0 deck.
P.U.N.K. does end up becomming pretty good as an engine somewhere down the line. I don't think they run the dragon though.
Hold it for when you get POTE support.
>all those posts about P.U.N.K support in the future
>it's actually like auroradon combo - soulless archetype without any unique playstyle, boss monster or anything
God I love cancer
>Arcana Force Duel
>Against Modern Hero Deck
Holy frick, who thought kicking a cripple out of their wheelchair of a duel was a good idea?
So, how do you go about VW-Adventure?. Just shove the engine in it?
Why does everyone run book of moon in Floo?
Because your deck needs your normal to resolve and imperm can’t negate facedowns
>Tfw craft this cause its the only card im missing from the Floow type
>just found out that its useless and i wasted 30 UR
Oh my fricking god im moronic
Snowl isn't useless so much as he is just a win-more option. His Book of Eclipse effect is good against a lot of decks, but typically Floow will turbo out barrier statue of the stormwind to prevent them from special summoning, so it kind of defeats the purpose of the card. 3 normal summons also doesn't really matter in a Floow deck.
well i dismantled all my copies so i got back my UR dust
understanding why it isn't needed is important. snowl is to floow what edel is to witchcrafter
I'm glad you guys are all enjoying your new archetypes and support. With all that new dust I got today that leaves me only.... 12 UR away from finishing my Gren Maju
Why the frick is floo so godamn bricky
post deck
here is what I have thrown together
You need to run more of the level 1 floo cards, even the ones that are not robina. They are your bread and butter for getting going. Take out the solemns.
don't listen to this guy. take out your second stri. you need less level 1s that don't search; not more. still take the solemns out though.
because advent isn't out yet.
It plays fine for me.
You dont need Solemns. One Raiza is enough.
Here's my list. I'm gonna add Maxx "C" and take out FHD from my Extra. Book of Moon is a fine addition too though I personally dont know what its use is for.
is the dimensional hand trap absolutely necessary?
No. It's even a brick after turn 1 but it protects you from a lot of hand traps that stop your opening play while actively fricking the other guy over so it's nice.
Best handtrap in the deck. You can play without it but it will be an inferior build
Necessary? No, it does not help you do your combos or anything.
Very useful? Yes, because if it isn't negated it can straight up stop some decks from playing the game and you don't care about your cards being banished. It is Called By bait at the very least.
No. It's a garnet in the mirror and everyone is playing Floo.
book of moon is great. it's most important role is protecting your birds from imperm and veiler by turning them face-down. but it's also a decent interuption if you draw it going first, and psudo removal if you draw it going second.
>Bagooska
>Normal summon..Nothing
>Follow up and field it
>Nothing
>Link away for gy shit and drop dpe.
>Try pop it with dpe.
How those people even breath?
I haven't played since the Fusion event started. Have I missed anything big?
What are Adventure Tokens about?
Searchable omni-negate and bounce in the form of Wandering Gryphon (omni-negate, spins itself instead of sending itself to the GY or summoning itself to dodge a lot of effects) and Dracoback (Equip Spell, lets you bounce your opponent's cards). The caveat is that for those things to work, you need to have the Adventurer's token on the field, but it's a generically splashable interruption engine that also puts a level 4 token on the field for synchro plays.
I found the Adventurer counter
AAAAAAAIE
WATER ENCHANTRESS SAMA SAVE ME
>(you) HAVE to open this treasure chest
It's over, Anons. We're done for.
Can I run Nibiru in floo?????
Why wouldn't you be able to?
Because they lock themselves out of special summons and you’ll be normal summoning during the opponents turn.
no.
so Sangan small world is busted
Post deck. I have a playset of Small World and one of them is royal and I have no idea what to do with them
Give list, please
Yeah, it rapes other decks. Especially troony Brigade.
see thus post
thanks.
Final question before I invest my dust: How important is Vanity's Emptiness in Floo? I feel like is a card that I'll rarely use outside of Floo and if is not helpful, then it will feel like a waste of resources.
Why do people run book of moon in Floowandereeze?
if robina gets ash'd you can book of moon it and the effect still resolves
see
>every other game is against Floo now
I'd rather go back to playing against only swordsoul, holy shit that deck is aids.
>I'd rather go back to playing against only swordsoul
KYS SWORDSHITTER
I play Trains, you stupid Black person.
No wonder why you hate them.
>I play Trains
UNGA BUNGA
At least Floo is pure compared to other meta shit that was allowed to run a bunch of generic stuff with no drawbacks. When dealing with floo you pretty much know what their options are
>When dealing with floo you pretty much know what their options are
I also know what options other meta decks have, so that's not much different.
The difference is that floo ends on 2 floodgates while being able to run d shifter.
Floow's really easy to stop. Give it a few weeks and people will have it figured out faster than herald. In the meantime, change out your turtle for Gadarla since Floow likes spamming stormwind
>open 10 packs, no UR
>next 10 packs, only get the guaranteed UR
>fricking rookie warrior
Why's she an UR? I don't get it
Technically a handtrap.
That's it.
As a joke. Needs to be at least 1 auto dust card in the bigger packs
>listening deck building advices from Ganker
Anon please, we share decks here but get our advice from the finest minds at pojo.
Most decks are already solved long before they get to Master Duel and this place is full of people who play IRL. You come here asking for general builds and tec advice.
>and this place is full of people who play IRL.
You don't actually believe this, do you?
I do.
>Most decks are already solved long before they get to Master Duel and this place is full of people who play IRL
>is full of people who play IRL
Means nothing. IRL you can't even afford decks, can break rules (because game is complex and unplayable without judge) and play against local shitters.
You're missing the point, dumbass.
They don't even run that card
No. This place is horrible for any sort of deck building advices. Especially if you play IRL. Only morons and children play cardboard YGO in 2022.
>IRL you can't even afford decks
Confirmed non-player or underage. Meta staples cost hundreds but they aren't necessary to play the game. Most decks go for $40-50 highballing.
i don't know if i'd go as low as 40 or 50. but you can easily get a fully functional deck for less than a hundred
Most of the core Virtual World package is under 20 bucks. Imperms are 10 bucks a pop but you can settle for something like Chalice as a budget option. The only thing that'll really make a deck like that get crazy is shit like skill drain or ash blossom, the latter being slated for a reprint in a structure deck (or the 2022 tins if the TCG curators are feeling particularly yiddish)
>Confirmed non-player or underage
Nice projection, manchild. Half of your cards our of print. What you play in your shitty locals is garbage kitchen YGO with trash cards and decks against other shitters. Instead of real competitive play we have in Master Duel.
>$40-50
just yoink! a nerd and runaway lol
Do you want the cartel at your locals? That's how you get your store shoot up
Post Live Twin decks with Sunny you gays. Everyone goes on about her for 4 months and I don't see a single deck list.
The same decks everyone ran but some of the ED filler are replaced with Sunny *3
>Its a gagillion URs
U rike?
6 archetype specific URs (well, 7 but the main deck boss monster isn't necessary or particularly useful), the rest is just staples you'd need in 80% of other decks
>3 sunny
>3x3 handtraps
>no maxx c
are you moronic?
3 sunny is correct
nah
if you don't play 3 sunny you're moronic.
Give it a try, my friends.
NTY!
I enjoy winning
You'll give it a try, won't you? You'll do it for me, right? I'll post cute twins if you do it.
>triple brick tactics
>no crossout
>no maxx c
>triple brick tactics
>fricking channel
ngmi
>channel
>Everybody scared of token
>people play floo instead
Its DPE scythe lock all over again. And speaking of, can we make the BASED pile yet?
pretty sure you can except you don't have the ritual that searches magician's souls
>3 channel
Bruh, please explain why?
Everyone's seething about Tokens or Floo and I'm just grilling with Trouble Sunny
>Sunny is 3300
She's so big! This is unfair.
Sunny is like 300. Luna is 3k.
Third pack out of 6k gems.
Am I forced to take the burdpill now?
No. Snowl is barely used.
I HAVE OPENED FOUR FRICKING SNOWLS NOW
That's how it works. I got 5 sunny.
>Already have established Evil Twin deck
>Spent 2k gems to get Trouble dickys
Still more than enough to buy the new field and duel mate. Konami Bless
>not only getting 3 urs from 20 packs
>but getting 3 urs that you actually want
lucky. i spent 5k gems just to get 1.
What a weird fricking haul.
KNEEL
Is terraforming craft worth it for flunder?
A lot of decks use it so you should make it anyway.
yes. their field spell is really good, plus you can use the terraforming in loads of decks.
yes
terraforming is worth it since its for every single field spell
Is there any use to supernatural danger zone? I don't get why this shit is SR
Same question but with Rookie Warrior Lady
why
@605514574
>real competitive play
>No sidedecking = coinflip archetypes can just win
Sure thing, homosexual. No (You) for you though
>Meta staples cost hundreds but they aren't necessary to play the game
>hurr durre we play real YGO with real decks!
Go back to /tg/, moron. Any your advices are trash as you can't even afford real deck or buy cardbaord unironically like a moron.
So what does the Adventurer engine consist of and what decks does it go into
Rites, Water Enchantress, Dracoback, Wandering Gryphon
>what decks does it go into
Why, yes.
>opponent summons 7 monsters
>can't Nibiru
wat
post his board and log
Did you use a trap or spell that summoned a monster? Eldlich for example can cuck your own Niberu if you summon Eldlich that turn as non-zombie special summons can no longer be used.
How many apex avians do the cancer decks usually use? Just 1 since he can be searched, right?
what do you mean by cancer deck? flunder or the infinite negate gimmick decks with mist valley thunderbird?
Feed me a magikey list please it looks fun