>frankie liked this stuff too, he was a frickin' tough guy
Cah-tune violence is a fascinatin' ting
The voice acting in 1 is pure soul, those gravelly hoarse mobsters, the junkies screaming. An easy area to halfass but they really got good actors and performances. 2's good too but it feels a little more slick.
oh god. what was that asset flip indie game that had live action kids shooting videos in backyard and invading korea. that was pure soul. the cutscenes made the whole game. it shoulda been youtube show similar to those in 2000s
>let's replace the iconic facial expressions of Sam Lake with some no-name soap opera actor with no personality, that will prove our video game is le serious
indie finndev soul
soulless rockstar aaa budget
gtfo this board NOW
>All the zoom zooms trying to fit in
Top fricking kek
Each subsequent Max Payne game was better than the ones that came before it.
There are only two of them, so I'm not sure how you gauge it. Besides, it's still heavily contested if 2 really improved over the original in all areas, or just some.
>let's replace the iconic facial expressions of Sam Lake with some no-name soap opera actor with no personality, that will prove our video game is le serious
they tried so hard to make max payne 2 gritty and noir that it turned out to be really cheesy and even cringe at some places. Gameplay was a definite improvement though
>Gameplay was a definite improvement though
I disagree, those reloading animations in bullet time were a blight and the escort missions felt out of place.
I thought it was fine, mona and max both looked alright, Sam Lake and the office regulars doing the photos again with a rockstar budget wasn't in the cards.
The story is a bit more tongue in cheek, which I dont dislike.
But I feel that if you somehow mixed story elements from 2 into 1 woudl be amazing.
Mona disappears far too quick in 1, Vlad betraying in 2 seems bit forced but its a good twist that could go in 1 when you start finding out the secrets.
>bunch of fanpatches?
I downloaded the first link that appeared on the steam forums and everything worked fine first try, what problems are you having?
Max Payne 2 is definitely one of my most favorite games ever. I like it more than 1 due to how smooth the combat and movement is and how the games pacing is so quick. I can beat this game in an afternoon and it'll always be a blast, had it been slightly harder in difficulty I don't think this would even be a question of which is better
If you want a harder MP2, download the Punisher mod. All weapons are made more powerful, so enemies can tear you apart quicker. Much more in line with the difficulty from the first game.
I just want to meet Sam Lake in person and thank him and his Remedy crew for making Max Payne and giving me an incredible experience. He always seems like a fun and pleasant guy who genuinely loves his career and video games.
I thought it was fine, mona and max both looked alright, Sam Lake and the office regulars doing the photos again with a rockstar budget wasn't in the cards.
His name isn’t Sam Lake though, it’s something like Sammalikki Vittulalailinen, the fricking subhuman Finnish monkey he is
I know its made very well. Also yeah they should use Sam again for the remake he still looks the same after 20 years so I don't know why they wouldn't use him.
I want a mod or remake/remaster of Max Payne 2 using the Sam Lake and the original actress for Mona. Hell, make one for Max Payne 3 and I'll buy that as well.
I actually bought the PC version a week or so after it was released in 2001. Played it on a Pentium celeron clocked at 555MHz, with a GeForce 256 with 32MB RAM and 128MB DDR2 with Windows 98SE. I could run the game at solid settings at 1024x768 for most of the game. The PC version did come packaged with a full set of modding tools on the disc. There was a pretty active community for Max Payne 1 on the 3DRealms web forums. I was mostly familiar with the MaxED level editor. The MaxED editor runs in DX7 as far as I can tell, and is problematic to get working correctly. The PC version of Max Payne 2 was built on an updated version of the MaxFX game engine used in max Payne 1. The home console ports of Max Payne 2 use renderware. The PC version has DX9 rendering, havok physics (before HL2) , cinematic modelling and other enhancements. The PC version also has a full set of modding tools. But they were not released on the disc, and instead were released online (via Fileplanet) and contains a better level editor that isn't buggy on newer OS's. There is a more active modding community for MP2 than there was for 1.
I remember I still played it fairly well on my voodoo2 and pentium 2 300, with 96 ram, started with only 32 megs.
There is shit from my childhood i had no idea how I made the right decision, from upgrading ram to getting drivers to work, as a kid i brute forced shit and never ruined the computer. Cds with free drivers and software helped.
I actually bought the PC version a week or so after it was released in 2001. Played it on a Pentium celeron clocked at 555MHz, with a GeForce 256 with 32MB RAM and 128MB DDR2 with Windows 98SE. I could run the game at solid settings at 1024x768 for most of the game. The PC version did come packaged with a full set of modding tools on the disc. There was a pretty active community for Max Payne 1 on the 3DRealms web forums. I was mostly familiar with the MaxED level editor. The MaxED editor runs in DX7 as far as I can tell, and is problematic to get working correctly. The PC version of Max Payne 2 was built on an updated version of the MaxFX game engine used in max Payne 1. The home console ports of Max Payne 2 use renderware. The PC version has DX9 rendering, havok physics (before HL2) , cinematic modelling and other enhancements. The PC version also has a full set of modding tools. But they were not released on the disc, and instead were released online (via Fileplanet) and contains a better level editor that isn't buggy on newer OS's. There is a more active modding community for MP2 than there was for 1. (You) >The game was heavy but not that heavy. >I remember I still played it fairly well on my voodoo2 and pentium 2 300, with 96 ram, started with only 32 megs.
Max Payne 1 was made using an in-house engine that was developed by Remedy called MaxFX. MaxFX made its debut in Futuremark 99, 2000, and 2001 benchmarks. The one used with Max Payne 1 has a DX 8.1 renderer, and really pushed the texture memory aspect . Though Max Payne 1 and 2 for the PC use a lot of .JPG compressed textures for storage and memory reasons. I love the look of the original game. It does support whatever resolutions your monitor supports. So it can go up to 4k and higher. But the aspect ratio is locked to 4:3. Image related is using a 16:9 mod for the PC game. But is the original game.
>MaxFX made its debut in Futuremark 99, 2000, and 2001 benchmarks.
3DMark 99. This is the first time Remedy's MaxFX game engine gets used in anything. This version uses DX6, I think:
3DMark 2000 uses a DX7 version of Remedy's engine:
3DMark 2001 uses DX8.1 and Havok Physics:
Max Payne uses DX7 and DX8.1 hybrid for the PC. Max Payne 2 uses DX9 and Havok. Alan Wake also uses Remedy's MaxFX engine and runs in DX10, and American Nightmare uses DX11?
>The PC version did come packaged with a full set of modding tools on the disc.
These were the tools packaged with Max Payne 1 for the PC:
https://www.moddb.com/games/max-payne/downloads/max-fx-tools
The original Max Payne modding tutorials that were hosted on Rockstar's website:
https://web.archive.org/web/20040419055628fw_/http://www.rockstargames.com/maxpayne/tutorials/MaxED/index.html
Max Payne 2 tools (the ones that Remedy released online):
https://www.fileplanet.com/archive/p-37408/Max-Payne-2-Mod-Tools
Max Payne 2 Modding tutorials that were originally hosted on Rockstar's site:
https://web.archive.org/web/20050405081027/http://www.rockstargames.com/maxpayne2/mods/tutorials/index.html
I'm playing this game on Steam and the mouse feels repulsive. It's so damn input laggy. I don't have V Sync or anti aliasing enabled. Any chance there's a fix? It's completely ruining the game for me.
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA/folder/zgsXQIKA
Try the one from this link, it runs outside of steam and has lot of fixes already applied
Max Payne uses vsync by default. Maybe it's fricked up because you're using Windows 10. PCGamingWiki has win10 fixes.
Buy a 775 computer, put an HD3xxx or 4 series card, install XP SP3, enjoy.
Thanks, I force disabled v-sync in the nvidia control panel and it's okay now.
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA/folder/zgsXQIKA
Try the one from this link, it runs outside of steam and has lot of fixes already applied
If it's your first time then remember to use the the sound fix. Besides functionality fixes it's the most important one, even more so than correcting the aspect ratio.
I agree. I like MP3 a lot. The lengthy unskippable cutscenes were unforgivable but thankfully that's fixed with a mod. I can get why fans that really dug the originals' noir setting wouldn't like it though. Personally I enjoyed the new direction and liked the story, too.
>The story is weak as shit
Story of 2 was also shit, none of the returning characters including Max acted like they did in the original and Max himself was completely moronic.
Not to say that it was that much better in 3, but at least it felt like shit was out of his hands there.
Anon 3 has a totally different feeling, the comfy and the great narration and comic panels add something.
They are very different games, 3 is tonally much more a console game. It even has turret sections.
I remember just hanging around the police station level with those two cops and the coffee machine watching lords and ladies.
2 years ago
Anonymous
I'm not talking about 3 as a whole, I just said that the story is better.
However, I do believe that 3 is better. Yeah, I know nowhere near tonally as 1 and clearly made by different devs, but so what? Game is fine on it's own.
Then again, I've disliked 2 even before 3 came out.
2 years ago
Anonymous
I much more prefer MP 1 and ends perfectly.
But MP2 did not bother me one bit, the tension is still there and I loved the secret good ending. Max deserved some alt universe where he is happy.
Not speaking of 3 being a bad game its not. but its a much more restricted console game of its gen. Rockstar changed it but didn't rape it at least. That good enough for me.
3 just does not have enough mindfrickery for me like 1 and 2.
2 years ago
Anonymous
I'm not sure what you mean by a "restricted console game" aside from the game having turret sections, to be honest, but I agree with it missing weird stuff.
As much as I dislike 2, that second dream was pretty cool with the chase and sudden ceiling disappearing.
2 years ago
Anonymous
Its more bulky heavy game anon, you know what I mean. The sticky walls. The way aim goes flat when you sprint. Press x to vault shit , instead of just jumping.
That's what I mean.
2 years ago
Anonymous
I think you're writing it off a bit, mp3's gameplay is a lot closer to the free aim style games like max payne than the average console shooter.
2 years ago
Anonymous
I mean, sure, like I've said, different devs.
There's also a weapon limit which I would think you'd mention, but I get what you mean.
And lot of >cutscene >shoot for a bit >cutscene
But unlike 2 it's has a frick you difficulty built in, it's the hardest out of 3 on maximum, by far.
And there are cool additions like >melee executions >at least twice as many weapons >sticky walls, say what you will but it's cool as frick to jump from them >combine dual wield >can stay on the ground after dive
Great fun. Euphoria is also a fantastic addition which fits like a glove instead of Havok that just looks goofy and weightless.
2 years ago
Anonymous
NTA but I think the weapon limit in 3 is good, if only because it allows for all those sweet animations for switching the guns between hands and rolling on the ground to pickup new ones. They add a lot of character to the action.
the brazil setting was fine, same story in a different place makes sense when you're doing a soft reboot. RS's writing of max was kind of weird though, turned him into a scream when I'm mad type.
I liked how they turned him into an alcoholic and implied he had a pill drug problem with the painkiller thing. That was neat. MP3 Max is a super impressive physical specimen btw. Constantly cut on pills + alcohol but still has incredible aim, fitness, endurance and a full head of hair.
Btw Max Payne 3 is basically an homage to the Man On Fire movie. If you liked MP3 you should check that movie out, very similar aesthetic and style.
>I agree. I like MP3 a lot. The lengthy unskippable cutscenes were unforgivable but thankfully that's fixed with a mod. I can get why fans that really dug the originals' noir setting wouldn't like it though. Personally I enjoyed the new direction and liked the story, too.
Max Payne 3 still follows a Noir story narrative, and it actually does have some good callbacks to Max Payne 1 and 2 with the Hoboken stage flashbacks being reminiscent to the original game. Complete with max wearing his old leather coat, and getting drunk at the local bar every night (in Houser/Rockstar fashion) . The Brazilian setting was inspired by the movie Man on Fire, and Brazilian movies Elite Squad. Dan Houser does take the plot of Max Payne in a different direction. Plot doesn't quite have the 'wacky' dream-like charm of Sam Lake's scripts. I think Max Payne 3 is a really good third person shooter with some cover mechanics. It was a very high quality production, too.
Yeah its good but not whacky. And I personally really dislike cover mechanics, unless its vanquish or something.
>1's ridiculous bullet spread and spongy enemies,
I can't speak for the home console ports. never played them. Only had the PC version back in the day. The enemy AI in the PC game does scale up to the player's skill level, resulting in some really bullet-sponge enemies. This is something that can also be broken in some cases, when playing the PC version on modern PC's. The PC version of Max Payne 2 uses an enhanced version of the MaxFX engine, that was created for the first Max Payne game. But has Havok physics, DirectX9 rendering, and some other updates. For Max Payne 2 on the PS2 and Xbox, Rockstar Vancouver used the assets from MP2 and remade the game on Criterions Renderware engine. I think max Payne 1 for PS2 and Xbox uses a ported version of the MaxFX engine. The Xbox port is better than the PS2 port. But the PC port still looks the best overall. It also looks like it controls differently, and does have pinpoint mouse aiming. I do prefer the simplistic bullet time of the first game more.
?t=129
I fricking love mp1 but the bullets a bit too slow, even back then i loved shooting the desert eagle at buildings and seeing how long it took.
mp 2 plays better. My dream woudl be MP1 made in 2, with some expanded storylines. Like Mona.
legally, this has never been done, because it would be like piracy, including entire maps and models and audio from Max Payne 1. But it wouldn't be hard to do. Max Payne 1 and 2 are modder friendly games for the PC. Max Payne 1 came with modding tools on the CD. Max Payne 2 had them as an online download. Max Payne 1 and 2 stores all the game/ stage data in a file format called .RAS. Which is basically Remedy's version of .WAD. The dev tools come with a program called rasmaker that can unpack them. MaxED2 editor that was made for Max Payne 2 does have the option in import Max Payne 1 maps. The game could be remade, cutscenes as all, as a TC. But it would have the Max Payne 2 bullettime. I think maps would have to be edited in MaxED2, to have Havoc physics enabled to them. You could use all the assets from Max Payne 1 in Max Payne 2's engine.
After recently playing the first 2 games I've come to appreciate the first game a lot more than I used to. The story, characters and atmosphere are just much better.
2 just didn't age as well to me tbh Main reason why I liked it so much as a kid was the ragdoll physics,
Me too. The best thing about 2 is how alive it feels, they really went all out with the interactivity and little details in the levels. Just a shame that most of its best levels just feel like retreads of 1's, and then like the entire middle act is that boring construction site.
here is a screenshot of Max Payne 2 running on a PC. the only mod it is using is a 16:9 screen hack. This screenshot shows off a feature that was added to MaxFX (2) for Max Payne 2, which is cinematic models for in-game cutscenes. That Max Payne 2 model is posed for this one scene. the game switches to cinematic cutscene models. Max Payne 2 PC uses DX9.
>[...] (You) >The game was heavy but not that heavy. >I remember I still played it fairly well on my voodoo2 and pentium 2 300, with 96 ram, started with only 32 megs.
Max Payne 1 was made using an in-house engine that was developed by Remedy called MaxFX. MaxFX made its debut in Futuremark 99, 2000, and 2001 benchmarks. The one used with Max Payne 1 has a DX 8.1 renderer, and really pushed the texture memory aspect . Though Max Payne 1 and 2 for the PC use a lot of .JPG compressed textures for storage and memory reasons. I love the look of the original game. It does support whatever resolutions your monitor supports. So it can go up to 4k and higher. But the aspect ratio is locked to 4:3. Image related is using a 16:9 mod for the PC game. But is the original game.
I love the way both these games look still. They're so unique looking. Love how they use real photos for the textures. They have such a slick clean look to them that suits the games' noir style wonderfully. MP1&2 are loaded with soul, MP1 especially. Really enjoying replaying them after over two decades.
I love the way they look and sound, games still had high reverb which I love, in Thief and HL its great makes sounds muhc more impactful. Its shitty sounds lack this these days.
But MP1 and 2 had weird proportions, for doors and rooms, sure it was early 3d person, but in first person its kinda funny.
There is a version in a mega in the doom thread which works perfectly.
I love the way they look and sound, games still had high reverb which I love, in Thief and HL its great makes sounds muhc more impactful. Its shitty sounds lack this these days.
But MP1 and 2 had weird proportions, for doors and rooms, sure it was early 3d person, but in first person its kinda funny.
There is a version in a mega in the doom thread which works perfectly.
The PC versions are being sold for like $%.00 or less on Steam. I would recommend picking them up, as they may end up being delisted after the releases of the remakes. I have no information on them being delisted. I just think that will be the case. Yeah, you can pirate these games so easily. The Steam versions are DRM free. You can run them outside of Steam. And can still download them after they get delisted.
Yeah that myth is clearly the foundation of the plot but there's no reason to believe that Max is literally a Norseman sent into the future to stop Ragnarok... well... 'cept for that part where Jack Lupino tries to summon the forces of darkness...
Not that anon but they are not going for literal sure, they are going for that " the story allegorical world is a mirror of the real world thing".
So no there are no reincarnated norse gods but the metaphor works. Max did indeed not only got his revenge but saved the world. If the Witch got his way with Valkyr, she woudl prolbaby attain even greater heights become president and engulf the world in more darkness.
You guys know Max Payne 1&2 are going to be remade by Remedy for Rockstar right? I sure do hope we get some trans representation this outing. We need a lot more diversity in general, the first two games were far too white. I wouldn't mind if they make Max black, that would be great, but if they can't they should at least make another important character black. His wife maybe or his partner Alex. What are your hopes and fears for the remakes? Are you looking forward to them?
I don't think they'll incorporate anything Rockstar did. Remedy's third person shooters (MP, Alan Wake, Control) all have a certain Remedy signature feel to them. I'm sure their remakes are going to be more of the same.
I wonder if MP1R and MP2R will have the same use of bullet time and other mechanics. Like will both games play and look the same or will they change up MP2R's bullet time etc like they did with the original MP sequel?
>Alan Wake, Control
those were kind of a departure from the free aim focus in mp 1 and 2, less about constant strafe fire and more common stop and pop over the shoulder aim in modern shooters. If the remakes do end up being a quantum break reskin I'll be disappointed.
Cringe for sure but are they actually exaggerating? Each day that passes shit gets worse. I dont trust western devs anymore, only some occasional small ones.
Cringe for sure but are they actually exaggerating? Each day that passes shit gets worse. I dont trust western devs anymore, only some occasional small ones.
I guess vanity eventually implodes as usual.
You are already so far past the point of no return that you can't even remember when you passed the point of no return.
Seriously speaking, though >I guess vanity eventually implodes as usual.
That it does, anon. That it does.
No i am not past the point of no return. I just dont trust the current groupthink.
I refuse the scapegoating.
2 years ago
Anonymous
Sounds like you're seething because you're the kind of "people" they're making fun of.
I guess my youtube memery didn't quite catch and I'm posting for the wrong audience. Sorry about that.
Well then, carry on, and don't mind me. No hard feelings, eh?
What bums me out is that the remake will probably be "fine". Like it'll be pretty good and not a complete affront to the originals -- but inevitably lacking that special something. But time will pass and they'll be good enough that people will just start saying "just play the remake bro, it's really good and the originals are basically obsolete". And if those GTA remasters are anything to go by Rockstar won't give a frick about preserving the originals.
I was pretty bummed when they announced it ngl. The first remake of anything that's really special to me. Nothing's sacred...
I get what you're saying but tbh mp 1 and 2 have always frustrated me. The gameplay concept is fantastic but there's just enough friction there that they never quite make good on that potential, 1's ridiculous bullet spread and spongy enemies, 2's broken bullet time and shitty ragdoll physics. even imagining the potential hackjob on the story I can't get mad at another crack at that formula a decade after 3.
Don't really disagree, I'd play another Max Payne game, no questions asked. It's just a problem of soul. I'd feel better about a spiritual successor, or even straight up Max Payne 4. A remake always carries with it the suggestion that the original is now busted... something is always lost in the translation, even just tightening up the gameplay, even the little quality-of-life things that nobody could really object to... and in the case of Max Payne, that something is important to me. My enjoyment of the game is at least partly influenced by factors specific to its time period and circumstances, maybe you could replace them with something equally or even more enjoyable, but it will be a DIFFERENT enjoyment that will nonetheless take the original's name... youngsters will prefer it... death will scuttle up on me... nothing is a cliche when it's happening to you...
>1's ridiculous bullet spread and spongy enemies >2's broken bullet time and shitty ragdoll physics
Nah, aside from bullet time these are not the frictions in gameplay.
My frictions are as follows: >1 >can't shoot while jumping >can't shoot while getting up >leap is just too low (more realistic but just doesn't feel right) >some platforming jumps are way too specific >can't shoot explosives >grenade radius is huge, but molotov is tiny and the fire radius is practically a dot
Spread only fricks you up in 2 places that I can recall, right after you crash the train at the beginning there are gas tanks that you can shoot to take out the group on the left but it's way too fricking far to do reliably in time, and the second one is in the ending.
Both spongy enemies and spread become non issue when you aim to the neck/chest, same way the shotgun becomes a great weapon. >2
Core gameplay is fine, your dive is higher, but the bullet time is busted, that STUPID ASS reloading animation is completely moronic and it's way, WAY too easy. The actual big problem is with level design, enemies will constantly appear behind you and above you, you almost never ever need to leap because they are coming to you AND they are above/below.
In the first game you are busting into the room where the enemies are waiting for you hence why dive all the time, in the second game the enemies rush you.
Couple that with shit like >now you are playing as Mona >now you are sniping >now you are escorting an NPC >now you are in the fun house
I can't speak for the home console ports. never played them. Only had the PC version back in the day. The enemy AI in the PC game does scale up to the player's skill level, resulting in some really bullet-sponge enemies. This is something that can also be broken in some cases, when playing the PC version on modern PC's. The PC version of Max Payne 2 uses an enhanced version of the MaxFX engine, that was created for the first Max Payne game. But has Havok physics, DirectX9 rendering, and some other updates. For Max Payne 2 on the PS2 and Xbox, Rockstar Vancouver used the assets from MP2 and remade the game on Criterions Renderware engine. I think max Payne 1 for PS2 and Xbox uses a ported version of the MaxFX engine. The Xbox port is better than the PS2 port. But the PC port still looks the best overall. It also looks like it controls differently, and does have pinpoint mouse aiming. I do prefer the simplistic bullet time of the first game more.
I know everybody hates the Vinnie escort mission in 2 but I actually enjoyed it, mostly because I would shoot him myself and laugh at the cutscene.
me too, it was funny
what?? i'm a collectuh...
>frankie liked this stuff too, he was a frickin' tough guy
The voice acting in 1 is pure soul, those gravelly hoarse mobsters, the junkies screaming. An easy area to halfass but they really got good actors and performances. 2's good too but it feels a little more slick.
THE FLESH OF FALLEN ANGELS
chasing vinnie in 1 was so much better than that literal clownfest of a mission.
i don't know about angels, but it's fear that gives men wings.
Cah-tune violence is a fascinatin' ting
Alls I can say is that I'm glad they got proper models for the sequel.
Soul
Soulless
I miss the DIY era of vidya.
>I miss the DIY era of vidya.
indie games still exist, anon.
yeah except these days 99% of them are trash. And I'm not about to sift through a pile of absolute dog shit to find something half good
Max Payne was trash so nothing has changed.
Then what the frick are you doing here
oh god. what was that asset flip indie game that had live action kids shooting videos in backyard and invading korea. that was pure soul. the cutscenes made the whole game. it shoulda been youtube show similar to those in 2000s
>All the zoom zooms trying to fit in
Top fricking kek
There are only two of them, so I'm not sure how you gauge it. Besides, it's still heavily contested if 2 really improved over the original in all areas, or just some.
You need to frick off back to Ganker
>If you don't consider 3 to even be a Max Payne game, you belong to Ganker
more like
>if you mass reply using nothing but buzzwords, you belong to Ganker
and he's correct
...said no one ever.
>let's replace the iconic facial expressions of Sam Lake with some no-name soap opera actor with no personality, that will prove our video game is le serious
This screams 2000s so much, but not in a good way.
indie finndev soul
soulless rockstar aaa budget
they tried so hard to make max payne 2 gritty and noir that it turned out to be really cheesy and even cringe at some places. Gameplay was a definite improvement though
>Gameplay was a definite improvement though
I disagree, those reloading animations in bullet time were a blight and the escort missions felt out of place.
I thought it was fine, mona and max both looked alright, Sam Lake and the office regulars doing the photos again with a rockstar budget wasn't in the cards.
Nice ribs on her
gtfo this board NOW
Max Payne 2 was a good game, but I disagree with you.
Quite a contrast to Control, I mean the real life model is a cutie, but she looks like shit ingame.
And nobody bothered to mod something better. not asking for coomer shit .
Then again i have installed control 3 times and gave up 3 times.
When I see shit like this, I realize that some people have no fricking taste at all and there's just nothing one can do about it.
How do you even begin to explain to this mf just how wrong he is and why?
I get your point and I love sam.
But its okay and the new mona looks better.
I like both MP1&2's comic look. I might give the edge to MP2 though just because I love sexy women and Mona is sexy af.
The story is a bit more tongue in cheek, which I dont dislike.
But I feel that if you somehow mixed story elements from 2 into 1 woudl be amazing.
Mona disappears far too quick in 1, Vlad betraying in 2 seems bit forced but its a good twist that could go in 1 when you start finding out the secrets.
Frick remakes, is it so much to ask for an updated release that will work on modern hardware without a bunch of fanpatches?
Yes! Old games are racist, sexist, have problematic ableist difficulty and as such need to be updated to fit in with current year standards.
>racist
How.
>ableist difficulty
There's a difficulty selection and you could even edit the ini files to modify the difficulty levels.
>terminal inability to detect sarcasm
>ableist difficulty
filtered by yoshi's island agian. a literal children's game
>bunch of fanpatches?
I downloaded the first link that appeared on the steam forums and everything worked fine first try, what problems are you having?
Max Payne 2 is definitely one of my most favorite games ever. I like it more than 1 due to how smooth the combat and movement is and how the games pacing is so quick. I can beat this game in an afternoon and it'll always be a blast, had it been slightly harder in difficulty I don't think this would even be a question of which is better
If you want a harder MP2, download the Punisher mod. All weapons are made more powerful, so enemies can tear you apart quicker. Much more in line with the difficulty from the first game.
IT'S PAYNE!
WHACK HIM!
an episode 1 remake cutting through sopranos characters would be godly.
Did they tell her to just stare at the camera and make no effort to...act? Or change her face?
At least it was better than MP3.
anything's better than mp3. ogg, opus, aac, literally anything
I just want to meet Sam Lake in person and thank him and his Remedy crew for making Max Payne and giving me an incredible experience. He always seems like a fun and pleasant guy who genuinely loves his career and video games.
His name isn’t Sam Lake though, it’s something like Sammalikki Vittulalailinen, the fricking subhuman Finnish monkey he is
t. Seething Russian
> t. Seething Russian
You know that russians love finns right?
>Sami Antero Järvi[1] (born in 1970), better known by his artist name Sam Lake ('Järvi' is Finnish for lake), is a Finnish writer and actor.
REMEDY
https://www.artstation.com/artwork/2qzO9e
Here's your max payne remake also I hope someone released the max payne betas
Whoa that's actually frickin rad. Remake would actually earn some points if they did use Sam again.
I know its made very well. Also yeah they should use Sam again for the remake he still looks the same after 20 years so I don't know why they wouldn't use him.
Frick, I would love to buy a Max Payne 1+2 with these graphics, which means it will never happen
ITS PAYNE
I want a mod or remake/remaster of Max Payne 2 using the Sam Lake and the original actress for Mona. Hell, make one for Max Payne 3 and I'll buy that as well.
I used to shit my pants at this
Still do
So is noah calwell-gervais right and max payne 2 is a meta game about the inevitability of noir stories or did he smoke too many bongs
>noah calwell-gervais
who cares
I do.
Name of the actress of Mona sax in mp2?
I like some of his takes but his politics are moronic. Who was surprised when he started making reference to dude weed lmao?
Each subsequent Max Payne game was better than the ones that came before it.
Non
Max Payne 3 is barely a game
I wish Max Payne had more mods, like Half-Life.
What mod is this?
https://www.moddb.com/mods/back-to-school-my-worst-day
Just a demo.
>I wish Max Payne had more mods, like Half-Life.
I actually bought the PC version a week or so after it was released in 2001. Played it on a Pentium celeron clocked at 555MHz, with a GeForce 256 with 32MB RAM and 128MB DDR2 with Windows 98SE. I could run the game at solid settings at 1024x768 for most of the game. The PC version did come packaged with a full set of modding tools on the disc. There was a pretty active community for Max Payne 1 on the 3DRealms web forums. I was mostly familiar with the MaxED level editor. The MaxED editor runs in DX7 as far as I can tell, and is problematic to get working correctly. The PC version of Max Payne 2 was built on an updated version of the MaxFX game engine used in max Payne 1. The home console ports of Max Payne 2 use renderware. The PC version has DX9 rendering, havok physics (before HL2) , cinematic modelling and other enhancements. The PC version also has a full set of modding tools. But they were not released on the disc, and instead were released online (via Fileplanet) and contains a better level editor that isn't buggy on newer OS's. There is a more active modding community for MP2 than there was for 1.
The game was heavy but not that heavy.
I remember I still played it fairly well on my voodoo2 and pentium 2 300, with 96 ram, started with only 32 megs.
There is shit from my childhood i had no idea how I made the right decision, from upgrading ram to getting drivers to work, as a kid i brute forced shit and never ruined the computer. Cds with free drivers and software helped.
>
>I wish Max Payne had more mods, like Half-Life.
I actually bought the PC version a week or so after it was released in 2001. Played it on a Pentium celeron clocked at 555MHz, with a GeForce 256 with 32MB RAM and 128MB DDR2 with Windows 98SE. I could run the game at solid settings at 1024x768 for most of the game. The PC version did come packaged with a full set of modding tools on the disc. There was a pretty active community for Max Payne 1 on the 3DRealms web forums. I was mostly familiar with the MaxED level editor. The MaxED editor runs in DX7 as far as I can tell, and is problematic to get working correctly. The PC version of Max Payne 2 was built on an updated version of the MaxFX game engine used in max Payne 1. The home console ports of Max Payne 2 use renderware. The PC version has DX9 rendering, havok physics (before HL2) , cinematic modelling and other enhancements. The PC version also has a full set of modding tools. But they were not released on the disc, and instead were released online (via Fileplanet) and contains a better level editor that isn't buggy on newer OS's. There is a more active modding community for MP2 than there was for 1. (You)
>The game was heavy but not that heavy.
>I remember I still played it fairly well on my voodoo2 and pentium 2 300, with 96 ram, started with only 32 megs.
Max Payne 1 was made using an in-house engine that was developed by Remedy called MaxFX. MaxFX made its debut in Futuremark 99, 2000, and 2001 benchmarks. The one used with Max Payne 1 has a DX 8.1 renderer, and really pushed the texture memory aspect . Though Max Payne 1 and 2 for the PC use a lot of .JPG compressed textures for storage and memory reasons. I love the look of the original game. It does support whatever resolutions your monitor supports. So it can go up to 4k and higher. But the aspect ratio is locked to 4:3. Image related is using a 16:9 mod for the PC game. But is the original game.
>MaxFX made its debut in Futuremark 99, 2000, and 2001 benchmarks.
3DMark 99. This is the first time Remedy's MaxFX game engine gets used in anything. This version uses DX6, I think:
3DMark 2000 uses a DX7 version of Remedy's engine:
3DMark 2001 uses DX8.1 and Havok Physics:
Max Payne uses DX7 and DX8.1 hybrid for the PC. Max Payne 2 uses DX9 and Havok. Alan Wake also uses Remedy's MaxFX engine and runs in DX10, and American Nightmare uses DX11?
>The PC version did come packaged with a full set of modding tools on the disc.
These were the tools packaged with Max Payne 1 for the PC:
https://www.moddb.com/games/max-payne/downloads/max-fx-tools
The original Max Payne modding tutorials that were hosted on Rockstar's website:
https://web.archive.org/web/20040419055628fw_/http://www.rockstargames.com/maxpayne/tutorials/MaxED/index.html
Max Payne 2 tools (the ones that Remedy released online):
https://www.fileplanet.com/archive/p-37408/Max-Payne-2-Mod-Tools
Max Payne 2 Modding tutorials that were originally hosted on Rockstar's site:
https://web.archive.org/web/20050405081027/http://www.rockstargames.com/maxpayne2/mods/tutorials/index.html
>this seat is reserved for someone in a really good mood
.mirrorS arE morE fuN thaN televisioN
I'm playing this game on Steam and the mouse feels repulsive. It's so damn input laggy. I don't have V Sync or anti aliasing enabled. Any chance there's a fix? It's completely ruining the game for me.
Did you install the fix pack? I recall having trouble with that too but eventually got it decent, but I can't remember what I did.
Thanks, I force disabled v-sync in the nvidia control panel and it's okay now.
Let us know how you find it anon.
It's fun. Not my first time playing bro.
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA/folder/zgsXQIKA
Try the one from this link, it runs outside of steam and has lot of fixes already applied
Max Payne uses vsync by default. Maybe it's fricked up because you're using Windows 10. PCGamingWiki has win10 fixes.
Buy a 775 computer, put an HD3xxx or 4 series card, install XP SP3, enjoy.
If it's your first time then remember to use the the sound fix. Besides functionality fixes it's the most important one, even more so than correcting the aspect ratio.
never played max payne, always thought it looked like generic action shit but i cant lie, this looks fricking sick.
The memes should have told you otherwise.
Max Payne 1 is fricking awesome and very comfy game.
I was ON Ganker
I see this grammatical error a lot on here.
I will not go back to grammar/pol/
"I was in..." is a recurring template from that scene and it's being reused here
Yeah that particular line is not max speaking to himself its his wife.
In Max Payne 2 you're basically a superhero.
I just have a hate boner for the 3rd game. Dan Houser is a hack and he completely missed out the point of the first two games.
the point of the games were to shoot bad guys in slow motion, which 3 accomplished very well
I agree. I like MP3 a lot. The lengthy unskippable cutscenes were unforgivable but thankfully that's fixed with a mod. I can get why fans that really dug the originals' noir setting wouldn't like it though. Personally I enjoyed the new direction and liked the story, too.
The story is weak as shit, but its not a bad game.
>The story is weak as shit
Story of 2 was also shit, none of the returning characters including Max acted like they did in the original and Max himself was completely moronic.
Not to say that it was that much better in 3, but at least it felt like shit was out of his hands there.
Anon 3 has a totally different feeling, the comfy and the great narration and comic panels add something.
They are very different games, 3 is tonally much more a console game. It even has turret sections.
I remember just hanging around the police station level with those two cops and the coffee machine watching lords and ladies.
I'm not talking about 3 as a whole, I just said that the story is better.
However, I do believe that 3 is better. Yeah, I know nowhere near tonally as 1 and clearly made by different devs, but so what? Game is fine on it's own.
Then again, I've disliked 2 even before 3 came out.
I much more prefer MP 1 and ends perfectly.
But MP2 did not bother me one bit, the tension is still there and I loved the secret good ending. Max deserved some alt universe where he is happy.
Not speaking of 3 being a bad game its not. but its a much more restricted console game of its gen. Rockstar changed it but didn't rape it at least. That good enough for me.
3 just does not have enough mindfrickery for me like 1 and 2.
I'm not sure what you mean by a "restricted console game" aside from the game having turret sections, to be honest, but I agree with it missing weird stuff.
As much as I dislike 2, that second dream was pretty cool with the chase and sudden ceiling disappearing.
Its more bulky heavy game anon, you know what I mean. The sticky walls. The way aim goes flat when you sprint. Press x to vault shit , instead of just jumping.
That's what I mean.
I think you're writing it off a bit, mp3's gameplay is a lot closer to the free aim style games like max payne than the average console shooter.
I mean, sure, like I've said, different devs.
There's also a weapon limit which I would think you'd mention, but I get what you mean.
And lot of
>cutscene
>shoot for a bit
>cutscene
But unlike 2 it's has a frick you difficulty built in, it's the hardest out of 3 on maximum, by far.
And there are cool additions like
>melee executions
>at least twice as many weapons
>sticky walls, say what you will but it's cool as frick to jump from them
>combine dual wield
>can stay on the ground after dive
Great fun. Euphoria is also a fantastic addition which fits like a glove instead of Havok that just looks goofy and weightless.
NTA but I think the weapon limit in 3 is good, if only because it allows for all those sweet animations for switching the guns between hands and rolling on the ground to pickup new ones. They add a lot of character to the action.
>zoomer crosshair kill X
I liked the Brazil setting, personally.
the brazil setting was fine, same story in a different place makes sense when you're doing a soft reboot. RS's writing of max was kind of weird though, turned him into a scream when I'm mad type.
I liked how they turned him into an alcoholic and implied he had a pill drug problem with the painkiller thing. That was neat. MP3 Max is a super impressive physical specimen btw. Constantly cut on pills + alcohol but still has incredible aim, fitness, endurance and a full head of hair.
Btw Max Payne 3 is basically an homage to the Man On Fire movie. If you liked MP3 you should check that movie out, very similar aesthetic and style.
dang, heisenberg broke bad all the way
>I agree. I like MP3 a lot. The lengthy unskippable cutscenes were unforgivable but thankfully that's fixed with a mod. I can get why fans that really dug the originals' noir setting wouldn't like it though. Personally I enjoyed the new direction and liked the story, too.
Max Payne 3 still follows a Noir story narrative, and it actually does have some good callbacks to Max Payne 1 and 2 with the Hoboken stage flashbacks being reminiscent to the original game. Complete with max wearing his old leather coat, and getting drunk at the local bar every night (in Houser/Rockstar fashion) . The Brazilian setting was inspired by the movie Man on Fire, and Brazilian movies Elite Squad. Dan Houser does take the plot of Max Payne in a different direction. Plot doesn't quite have the 'wacky' dream-like charm of Sam Lake's scripts. I think Max Payne 3 is a really good third person shooter with some cover mechanics. It was a very high quality production, too.
Yeah its good but not whacky. And I personally really dislike cover mechanics, unless its vanquish or something.
I fricking love mp1 but the bullets a bit too slow, even back then i loved shooting the desert eagle at buildings and seeing how long it took.
mp 2 plays better. My dream woudl be MP1 made in 2, with some expanded storylines. Like Mona.
>My dream woudl be MP1 made in 2,
legally, this has never been done, because it would be like piracy, including entire maps and models and audio from Max Payne 1. But it wouldn't be hard to do. Max Payne 1 and 2 are modder friendly games for the PC. Max Payne 1 came with modding tools on the CD. Max Payne 2 had them as an online download. Max Payne 1 and 2 stores all the game/ stage data in a file format called .RAS. Which is basically Remedy's version of .WAD. The dev tools come with a program called rasmaker that can unpack them. MaxED2 editor that was made for Max Payne 2 does have the option in import Max Payne 1 maps. The game could be remade, cutscenes as all, as a TC. But it would have the Max Payne 2 bullettime. I think maps would have to be edited in MaxED2, to have Havoc physics enabled to them. You could use all the assets from Max Payne 1 in Max Payne 2's engine.
It was more than that, no one wanted yet another +30 year old bald shooter.
Its not a complete failure but its not really a max payne game.
It just seems like he saw some Elite Squad and did something similar.
The beginning is intriguing, but it soon shows its just a shitty cosnole game of its generation.
Nice death physics however.
thats viperwave rocky you cant fool me
I forgot all about that guy.
Kung Fu mod might be my favorite mod for any video game ever.
After recently playing the first 2 games I've come to appreciate the first game a lot more than I used to. The story, characters and atmosphere are just much better.
2 just didn't age as well to me tbh Main reason why I liked it so much as a kid was the ragdoll physics,
Me too. The best thing about 2 is how alive it feels, they really went all out with the interactivity and little details in the levels. Just a shame that most of its best levels just feel like retreads of 1's, and then like the entire middle act is that boring construction site.
The most iconic real human face in gaming? Name other contenders
One that popped into my mind is Dan "Toasty" Forden Mortal Kombat II.
Lel good one, forgot about him.
I can hear that gif.
here is a screenshot of Max Payne 2 running on a PC. the only mod it is using is a 16:9 screen hack. This screenshot shows off a feature that was added to MaxFX (2) for Max Payne 2, which is cinematic models for in-game cutscenes. That Max Payne 2 model is posed for this one scene. the game switches to cinematic cutscene models. Max Payne 2 PC uses DX9.
I love the way both these games look still. They're so unique looking. Love how they use real photos for the textures. They have such a slick clean look to them that suits the games' noir style wonderfully. MP1&2 are loaded with soul, MP1 especially. Really enjoying replaying them after over two decades.
I love the way they look and sound, games still had high reverb which I love, in Thief and HL its great makes sounds muhc more impactful. Its shitty sounds lack this these days.
But MP1 and 2 had weird proportions, for doors and rooms, sure it was early 3d person, but in first person its kinda funny.
There is a version in a mega in the doom thread which works perfectly.
I like this guy's videos about the MP1 levels:
The PC versions are being sold for like $%.00 or less on Steam. I would recommend picking them up, as they may end up being delisted after the releases of the remakes. I have no information on them being delisted. I just think that will be the case. Yeah, you can pirate these games so easily. The Steam versions are DRM free. You can run them outside of Steam. And can still download them after they get delisted.
>r like $5.00 or less on Steam
Thoughts on this?
Its super obvious anon, the game is metaphors within metaphors.
Yeah that myth is clearly the foundation of the plot but there's no reason to believe that Max is literally a Norseman sent into the future to stop Ragnarok... well... 'cept for that part where Jack Lupino tries to summon the forces of darkness...
Not that anon but they are not going for literal sure, they are going for that " the story allegorical world is a mirror of the real world thing".
So no there are no reincarnated norse gods but the metaphor works. Max did indeed not only got his revenge but saved the world. If the Witch got his way with Valkyr, she woudl prolbaby attain even greater heights become president and engulf the world in more darkness.
So yeah ragnarok was averted.
You guys know Max Payne 1&2 are going to be remade by Remedy for Rockstar right? I sure do hope we get some trans representation this outing. We need a lot more diversity in general, the first two games were far too white. I wouldn't mind if they make Max black, that would be great, but if they can't they should at least make another important character black. His wife maybe or his partner Alex. What are your hopes and fears for the remakes? Are you looking forward to them?
I'm excited to see whether or not remedy can one up max payne's 3 take on the gameplay formula.
I don't think they'll incorporate anything Rockstar did. Remedy's third person shooters (MP, Alan Wake, Control) all have a certain Remedy signature feel to them. I'm sure their remakes are going to be more of the same.
I wonder if MP1R and MP2R will have the same use of bullet time and other mechanics. Like will both games play and look the same or will they change up MP2R's bullet time etc like they did with the original MP sequel?
>Alan Wake, Control
those were kind of a departure from the free aim focus in mp 1 and 2, less about constant strafe fire and more common stop and pop over the shoulder aim in modern shooters. If the remakes do end up being a quantum break reskin I'll be disappointed.
I have quit control like 3 times now, the game seems to be grabbing me but I fricking hate the enemies and that stupid ass gun.
>remakes
into the trash they go
if Max isn't a crippled fat black ftm I'm not buying
>if Max isn't a crippled fat black ftm I'm not buying
Remedy will be replacing the bottles of pain killers with Estrogen pills.
>the pills would hold the dysphoria back for a while
>the pills would ease the pain of dilation
>This is what passes for humor among /misc/troons.
Cringe for sure but are they actually exaggerating? Each day that passes shit gets worse. I dont trust western devs anymore, only some occasional small ones.
I guess vanity eventually implodes as usual.
You are already so far past the point of no return that you can't even remember when you passed the point of no return.
Seriously speaking, though
>I guess vanity eventually implodes as usual.
That it does, anon. That it does.
No i am not past the point of no return. I just dont trust the current groupthink.
I refuse the scapegoating.
I guess my youtube memery didn't quite catch and I'm posting for the wrong audience. Sorry about that.
Well then, carry on, and don't mind me. No hard feelings, eh?
Sounds like you're seething because you're the kind of "people" they're making fun of.
GBA game is good
It actually looks pretty neat and reminds me of Assault Trooper.
But those bongos, man...
They were all dead. The final bump was an exclamation point on everything that had led to this point
What bums me out is that the remake will probably be "fine". Like it'll be pretty good and not a complete affront to the originals -- but inevitably lacking that special something. But time will pass and they'll be good enough that people will just start saying "just play the remake bro, it's really good and the originals are basically obsolete". And if those GTA remasters are anything to go by Rockstar won't give a frick about preserving the originals.
I was pretty bummed when they announced it ngl. The first remake of anything that's really special to me. Nothing's sacred...
I get what you're saying but tbh mp 1 and 2 have always frustrated me. The gameplay concept is fantastic but there's just enough friction there that they never quite make good on that potential, 1's ridiculous bullet spread and spongy enemies, 2's broken bullet time and shitty ragdoll physics. even imagining the potential hackjob on the story I can't get mad at another crack at that formula a decade after 3.
What friction? They are easy to play today unless you are complete gamepad baby.
The story will be fricked that is guaranteed.
Don't really disagree, I'd play another Max Payne game, no questions asked. It's just a problem of soul. I'd feel better about a spiritual successor, or even straight up Max Payne 4. A remake always carries with it the suggestion that the original is now busted... something is always lost in the translation, even just tightening up the gameplay, even the little quality-of-life things that nobody could really object to... and in the case of Max Payne, that something is important to me. My enjoyment of the game is at least partly influenced by factors specific to its time period and circumstances, maybe you could replace them with something equally or even more enjoyable, but it will be a DIFFERENT enjoyment that will nonetheless take the original's name... youngsters will prefer it... death will scuttle up on me... nothing is a cliche when it's happening to you...
>1's ridiculous bullet spread and spongy enemies
>2's broken bullet time and shitty ragdoll physics
Nah, aside from bullet time these are not the frictions in gameplay.
My frictions are as follows:
>1
>can't shoot while jumping
>can't shoot while getting up
>leap is just too low (more realistic but just doesn't feel right)
>some platforming jumps are way too specific
>can't shoot explosives
>grenade radius is huge, but molotov is tiny and the fire radius is practically a dot
Spread only fricks you up in 2 places that I can recall, right after you crash the train at the beginning there are gas tanks that you can shoot to take out the group on the left but it's way too fricking far to do reliably in time, and the second one is in the ending.
Both spongy enemies and spread become non issue when you aim to the neck/chest, same way the shotgun becomes a great weapon.
>2
Core gameplay is fine, your dive is higher, but the bullet time is busted, that STUPID ASS reloading animation is completely moronic and it's way, WAY too easy. The actual big problem is with level design, enemies will constantly appear behind you and above you, you almost never ever need to leap because they are coming to you AND they are above/below.
In the first game you are busting into the room where the enemies are waiting for you hence why dive all the time, in the second game the enemies rush you.
Couple that with shit like
>now you are playing as Mona
>now you are sniping
>now you are escorting an NPC
>now you are in the fun house
>can't shoot explosives
Are you saying you can't shoot explosive tanks? Because you absolutely can.
I'm saying you can't shoot grenades
>1's ridiculous bullet spread and spongy enemies,
I can't speak for the home console ports. never played them. Only had the PC version back in the day. The enemy AI in the PC game does scale up to the player's skill level, resulting in some really bullet-sponge enemies. This is something that can also be broken in some cases, when playing the PC version on modern PC's. The PC version of Max Payne 2 uses an enhanced version of the MaxFX engine, that was created for the first Max Payne game. But has Havok physics, DirectX9 rendering, and some other updates. For Max Payne 2 on the PS2 and Xbox, Rockstar Vancouver used the assets from MP2 and remade the game on Criterions Renderware engine. I think max Payne 1 for PS2 and Xbox uses a ported version of the MaxFX engine. The Xbox port is better than the PS2 port. But the PC port still looks the best overall. It also looks like it controls differently, and does have pinpoint mouse aiming. I do prefer the simplistic bullet time of the first game more.
?t=129
>he's here
>PAYNE
>WACKIM!