>everything I don't like is a raid
The irony is that if Dragon's Dogma 2 had fixed the issue by making the d-pad switch and use various potions to use in combat to be slotted in a belt you would call it game of the century and Itsuno a genius and suck his dick regardless. You aren't capable of critical thought and are just a consoomer drone.
I like DD but that's legitimate criticism. It's a fun game but not a perfect one and it doesn't look like they're doing anything to improve the clunky aspects. It feels like they're basically just making Dragon's Dogma: Director's Cut - Complete Edition (Remastered) than a true sequel focusing on improving the lamer gameplay elements.
All souls games are moronic braindead shallow boring two button combat garbage that still use the same dogshit combat system from 2009. Seethe cope and have a nice day babby. SAGE ALL FIELDS
>OP thread is about muh menu healing
What the hell is going on? Is Ganker trying to make this game another TORtanic? Don't you guys ever get tired of losing?
What concerns me is the way they split up daggers and bows. I know Dragon's Dogma Online did that but I didn't expect them to do it here as well. Makes me wonder how many other vocations aren't making it.
I was really hoping Itsuno would take his time to actually improve upon DD1's mechanics, but by the look of all the footage, it seems to be literally the same shit, from TERRIBLE fricking stat system to casters still charging awesome buttons instead of participating in encounters.
t. like 130 hours in DD1
At least there are other ARPGs i enjoy now.
The stat system from DD was based. gays who want their character to be Ichigo and have 10/10 in every stat to avoid commitment deserve nothing but suffering.
DD's stat system is based because it rewards chad roleplayers that stick to a class/theme for their character, while simultaneously irritating autists that can't handle one single unoptimal stat point and uncreative lamebrains that want to do everything on a single character.
Except the stats would be the worst stats for that class you fricking morons. Only Assassin and Sorcs had proper stats.
DD's stat system is based because it rewards chad roleplayers that stick to a class/theme for their character, while simultaneously irritating autists that can't handle one single unoptimal stat point and uncreative lamebrains that want to do everything on a single character.
Based roleplayer.
It's not even that hard to do a different vocation. Just get the gear and level it up and you're still doing fine damage.
I really enjoyed my sorceror + sorceror pawn combo in DD1 but I might go fighter. Have we found out what the green/blue class will be?
So this is basically Warrior's Skyward Lash, neat and much needed.
And if you charge it you get extra reach with a jump? Looking really nice, it seems like you can rotate while charging, that's also neat and should be really useful.
there's another skill that reaches up too, we'll see which is more useful
all these charging skills are gonna be awesome with the core skill that makes them stronger if you time them correctly
8 months ago
Anonymous
>Everything they've shown from warrior so far is pure kino
what am I supposed to dislike about this again?
8 months ago
Anonymous
Unconscious seens like a new state.
8 months ago
Anonymous
maybe it's a renamed knockdown? this skill can cure you of it
8 months ago
Anonymous
I feel like this straight up a reference to another Capcom game, I mean we got two shoryukens already.
8 months ago
Anonymous
It's similar to a DDO skill
8 months ago
Anonymous
unrelated but you can see his fat rolls form realistically, that's some cool rigging.
8 months ago
Anonymous
oh shit, that really is good.
8 months ago
Anonymous
That's going to make gryphon fights much easier
8 months ago
Anonymous
I actually hate when games do these little tutorial vid things. They're kind of spoiling. It just reminds you that you're playing with a selection of toys crafted by someone else for that specific purpose. It's better going in blind and feeling like it's MY character coming up with the awesome idea to ram his sword up a cyclops' gut.
>recording a landscape screen with camera in widescreen portrait mode
why
even worse because most phones have 4:3 cameras, so they cropped it further to get this aspect ratio
Looks like warrior has core skills that give their charged attacks a precise release timing and their normal slashes a timed input to keep slashing. This type of thing is good to see.
>During a charged attack, press the activation button the instant the attack is fully charged.
So, I hold down the button assigned to the skill to charge, and then I have to press the same button again with the right timing? It's not like before when it was just releasing the button with the right timing?
Am I moronic or is this a weird change?
They're probably dumbing down the controls so morons can mash mindlessly instead of having to worry about complex concepts like holding buttons because normalgays have a panic attack when they see a hadouken input
That makes no sense, Warrior literally has a skill that is about pressing shit at the right time, there are hold inputs for certain core skills integrated into your moveset so you can do more with the basic buttons instead of just the same basic combo.
This seems to be just as "complex"
DD1 >Press and hold X to charge skill, skill bar fills, you should release the button right now.
DD2 >Press and hold X to charge skill, skill bar fills, you should press X again.
Seems odd.
For a single skill it's not that weird. The light attack you can both hold and press for the next attack at the right timing, which you have to hold again to repeat the cycle
until we get confirmation, I'm going to assume it means "let go of the button as it reaches full charge to inflict greater damage"
that makes more sense. DD was full of mistranslated or misleading ability tooltips, im not going to lose my shit over it now
it's about simplifying inputs so people can faceroll without learning the game. even a timed release is going to be too much to learn for someone that just skips all the dialogue so they can larp as guts or some lotr dude. pressing x again is simpler to explain than releasing x even if it feels more unnatural.
I disliked how they didn't really have anything to deal with flying enemies, like everytime I have to farm Sweet Pope it gets frustrating because he can just float into the ceiling
my ranger pawn mogged those guys, the most annoying enemies to deal with were the fast anti melee ones like the hellhounds, who just kidnap you, those are the guys that cant really be hit by anything but jump slash
4 abilities for all classes now, but core skills of all classes have been expanded, like thousand kisses being built into thief (new dagger class), antler toss into warrior, anodyne into mage
>mystik knight gone >warrior is still garbage
I never thought I'd say this, but my hype is gone in terms of the gameplay. I will buy it now mostly for the coom potential.
There's a discord full of autists that try to doompost about certain games and ruin conversations. For Dragon's Dogma it's pretty obvious when they post, since they don't actually care about the series or know why people like it to begin with
Not let down ,but not hyped either as I would have liked. The game quite literally looks like a remastered version of DD. You would think that after 13 years there would be more to show for it, but... nope.
Like the original, pointless if I can just open the inventory
A good designer would have made any inventory use impossible while in combat, except for hotkeys/d-pad que of the various potions, that would be expensive and you would have to craft instead of picking apples from a tree.
> when you shitpost a game so bad people setup raids on discord to derail threads of Ganker approved games as revenge
I wonder what game homosexuals like this failed to defend
It's like 90% of any discrouse on Ganker is discord raid nowadays. How does this even happen? What makes schizos congregate on that platform and spend time and effort into shitposing on another unrelated platform? In several years all Ganker is going to be schizos outschizoing other schizos. Or is this all elaborate continuous trolling and these discord screenshots are fake? What layer of autism are we on at this point?
You were fooled by Ganker the game is shit and I will explain why:
>No indication of where roads lead >No hint to what enemies are weak to >No hint of when enemies are alone or in groups >No warning to avoid status effects >No clue to which items are masterworks
It's a single player rpg. Heal items have 30 different tiers, heal above the threshold of healing spells and cost money.
Why not menu heal? If you know how to play, this should not be an issue.
Looks like warrior has core skills that give their charged attacks a precise release timing and their normal slashes a timed input to keep slashing. This type of thing is good to see.
Plus the augment that reduces damage while charging is a core skill now.
Warrior will be fun to play for sure. No idea if they are gonna be effective but who cares.
From what I've seen it looks like they're sort of taking bits of MH greatsword and working it into the weapon. That hyper armor vocation skill is definitely inspired by GS's tackle. This is all a good thing though because its already looking really solid.
[...]
It's sick, more games should have this mechanic.
Things like timed inputs/releases and pause combos are always fun and can give that extra bit of nuance to weapons. Nioh 2 had timed input on hatchets throws which I liked a lot. MH has timed inputs on SnS's perfect rush combo as well. I'm assuming DD2 will also have core abilities that unlock alternative combo routes with paused timing since 1 had this.
The issues of the first one, to me, were always: >it's unfinished
All I wanted was a fully fleshed out game with more quests that aren't MMO quests (they removed those, quests seem to be more in time with the few good ones we had), a bigger map (they made that), more enemies (they're adding them), better romance (Itsuno said they improved upon it), less copy paste vocations and more weapons instead (seems to be the case so far), yet we got so much more with all the physics and interactions.
yes thank God that shit was cancer on a keyboard. improved pawn ai should lead to them actually freeing you instead of running in circles when an ogre steals you away
Can you elaborate on other things you disliked about DD1 that you would like to see changed for DD2?
8 months ago
Anonymous
No, but i'm interested in your thoughts since we agreed on the grabbing thing.
8 months ago
Anonymous
I'll treat myself to a line of cocaine if he says "menu healing"
8 months ago
Anonymous
I'd like to point out that I'm not the same anon who said >what is there to learn?
He might feel that the game is perfect, but I do not feel the same, nor am I the same anon that said that he disliked the grabbing thing being removed, even though I ALSO disliked it, it seems that we'll now have to rely purely on pawns to help you out of the grab (You now remember getting grabbed by eliminators and pawns being moronic and not helping you), but we'll see about that later when the game is actually out and how it plays out.
Now, for what I personally dislike about the original game, it has to be how static the world feels and how fast it gets boring to traverse the same spots with the same enemy spawns and hardly anything going on, no random encounters aside from some large monsters appearing on certain days in certain fixed spots or those spots where an NPC spawns in a cage that you can save.
Now, it seems that DD2 will fix this, with more dynamic stuff going on and some actual quests and people you can help along the way, I also hope enemies move more and that they're much more varied in their spawns , I'm confident that Itsuno will deliver on this given on what he has said about this so far.
I'll treat myself to a line of cocaine if he says "menu healing"
No cocaine for you!
8 months ago
Anonymous
Oh if you aren't the original anon i got nothing. It's just that the whole "what's there to be fixed" responses were getting tiring.
You misunderstood my position on the grabbing thing. I like the wiggling being gone. I dislike that you can't free yourself. Maybe they should have found a way that doesn't ruin your controller.
I agreed with the rest of your post.
8 months ago
Anonymous
>Oh if you aren't the original anon i got nothing. It's just that the whole "what's there to be fixed" responses were getting tiring.
I agree, if anything it wasn't right to reply that way If I wasn't the original anon, it only creates confusion. >You misunderstood my position on the grabbing thing. I like the wiggling being gone. I dislike that you can't free yourself. Maybe they should have found a way that doesn't ruin your controller.
Yeah, I think it might be a problem if you can't break out of the hold yourself, maybe have a QTE instead of raping the stick? You could have several attempts to break out of it, the first QTE prompt is very tight, and subsequent QTE prompts are more lenient, of course, you'll take damage during the QTE attempts, but if you let yourself be grabbed at low health then you will probably die as one should.
The worst is a glitch that happened to me a billion times, even when pressing help, fighter pawns would stand there looking at me being eaten by a mimic.
FRICK.
Sorcerer's "Thundermine" sounds kind of similar to MK's Perilous Sigil. I think they're going to take some of MK's skills and rework them into other classes.
that spell looks dope, i guess this is as close as we'll get to the good old ARPG shock spell, you know the one that runs along the ground?
And man that robe looks sick,
contributing with new webms too.
I could barely even see what was going in with the blurry quality but I see it now, it's more like a turret while perilous sigil was more like a circular AOE. Still sort of similar but yeah, more range.
this time the jump attack seems to suck eggs. instead, you get a quick pomel bash with super armor that doesn't take a skill slot, plus 1 more skill slot, plus a bunch more core skills
you don't need to obsess over being viable. constantly spamming jump attack as a warrior in this game is the autistic equivalent of doing nothing but spamming R1 with the starting cleaver in Bloodborne
>minmaxxing autists will play 999 levels of a class they hate before finally playing the game
based Itsuno doubling down on the soul of Dragons dogma in DD2
We still don't know know all of the vocations that will/won't be in the game. Before TGS we somehow had people thinking that there would only be 4-5 vocations.
we haven't seen ranger, mystic knight most likely isn't in (replaced by webm related)
they split strider into thief and archer to give the vocations a better identity
they're giving every vocation a ton more core skills
you can play a furry
there are elves
you can stand on top of enemies
you can grab a griffin and fly across the entire map on top of it
you can't heal past the white health bar at all, unless you rest at a camp or inn
game map is 4x bigger and more dense with content
no more shallow notice board quests, instead you get a bunch more sidequests given by npcs with a little bit of plot attached to them
levels go up to 999
there're a lot more physics interactions with the environment
new enemies we've seen so far are a minotaur and a slime
from the top of my head, that's the new stuff we've seen so far
I just want a cool trident, don't need the dual tips though. Magic spears are classic weapons in basically every myth and.lefens the world over.
But because a spear is in the game you know that the gae bolg will be a weapon.
my only complaint so far.
Replace Kino western Knight named after Irish powerrangers with Chinky dexgay polearm build.
I hate that twirling your spear around garbage, it just doesnt feel good.
Id rather have a polearm and shield class.
But eh, Fighter it is then.
There are now 4 basic vocations, Fighter and Mage, as expected, Strider was split into two, Archer and Thief, as you can expect they use only one weapon grill Strider, it's not gonna be a new hybrid vocation, Itsuno said so in an interview.
There is now only one button for weapon skills with 4 shortcuts, however they integrated 1 or more skills for each class into the basic moveset as core skills, Mage has anodyne by default for a heavy attack for example, Sorc can recover stamina, Thief gets Scarlet Kisses by mashing the light attack button, etc.
You now get a "Vocation Skill" (R1) for each, Fighter: Block/Parry, Thief: Dodge, Mage and Sorc: Quickspell (casts spells quicker by holding it), Warrior: Barge (poise through attacks, even a big ass charged hit from a cyclops) Archer: TPS aim.
Another stuff: Elves are in, as in an actual race in the game lore, you can get a mask to pretend to be a beastren, Trolls are still horny for women and Pawns say women and not type B, ferry stones and port crystals are in. There are small quests to unlock advanced classes.
Mystic Knight is most likely gone, Magick Archer also has no daggers, and there's likely a censer class, unarmed combat exists and there's a fully fleshed out moveset, no word on skills as there is no info on a Vocation for it.
that's all I remember.
>DD devs: so here's all these brand new features and changes such as reactive environments and new classes, new monsters, new playable race etc. >Ganker: uhhhh wow, it's exactly the same as the first game, they learned nothing...
Literally what is happening these days
you just reminded me that Square poached the combat designer from DD to work on FF16. did he do a good job? I didn't pay attention to it since I'm not into the franchise
He did a great job. It's DMC with DD ability selection, charging, and cooldowns. My only issue is that the game isn't hard enough. Your moveset is so strong and enemies don't come after you hard enough.
He did a great job. It's DMC with DD ability selection, charging, and cooldowns. My only issue is that the game isn't hard enough. Your moveset is so strong and enemies don't come after you hard enough.
Its DMC5 nero's combat director
8 months ago
Anonymous
>ryota suzuki
Dragons dogma: gameplay lead
DD Dark Arisens: Game Design Lead
I had to just start ignoring posts like that. It's hard to talk about legitimate corner cutting and design decisions when people can't even process the game in front of them. Same with people who can't tell action games apart and thought it was the same 15.
They're discord raiders pretending to be fans of the game with "real" concerns, but the more you argue with them the more they reveal that they hate the original game, and pretend to be souls fans to stir shit up, last thread was full of bot posts.
It was a debatable subject, but many players don't care about it as much since DD fans are mostly "don't like it? Don't do it" type.
Almost every menu healing talk on Ganker are from new comer back when the first trailer and demo showcase. This thread and the last one are 100% from shitposters. I follow quite a lot DD threads and their narrative change everytime. At first they try to blend in the new players crowd, now they pretend to be old players
Kinda crazy if you ask me. Having this much passion for the thing they hate
Personally I had a problem with pause healing because you could just stack up 500 herbs on you and your pawns and be seemingly immortal.
Now that healing with item is nerfed heavily I don't think that pause healing would be such big problem.
>Kinda crazy if you ask me. Having this much passion for the thing they hate
I honestly can't grasp my head around why go out of your way for a game you don't care about. Not only are you wasting your own time, it's wasted on something you don't care about. I just can't fathom it.
Stop spouting lies and bullshit already. >core mechanics
Like not even a real thing, what the frick are you even talking about. Explain without bringing up muh menu healing (which they literally fixed by making it so curatives become less and less effective the more you take damage)
>explain without one of the complains about core mechanics
Literally mindbroken
Godawful stat system is still the same which coupled with flat enemy defenses will lead to the same moronation as before where your damage suddenly jumps from 0 to 100 in a matter of a single level up or weapon upgrade
Itemization and character customization got raped despite already being primitive
Mages are still boring dogshit, now with even less spells to use
>which coupled with flat enemy defenses
shitposter is now having hallucination >Itemization and character customization got raped despite already being primitive
we have no idea about that either, wtf are you on?
I honestly just don't want to get my hopes up too much, so I shitpost and put the game down so when it releases I will be proven wrong and blown away, instead of being let down
Itsuno should've done away with DD stat levels and instead allowed players to pick between Physical, Magic, or mixed for new arisens/pawns.
These would automatically allocate stats and satisfy minmaxxers who want every single character to be 1 of the 3 perfect stat allocations and cure their autism
Seeing as stats were pointless by the time you started getting end game equipment stats should just be gotten rid of entirely. Tie it all to armor and weapons that you can modify/improve the stats of which also means you can go around dressed largely however you want if you want or use whatever weapons you think look coolest if you're willing to reasonably (without ruining fun) autism that system. Get rid of levels completely and just have vocation level ups that increase (beyond vocation specific stuff) with a difference in what gets upgraded. Like fighter is health increases with each level up, magic classes are stamina, warrior is carry weight, etc.
I don't know, just focus on letting the player frick around and switch as much as they like while completely giving the middle finger to minmax shit.
>I don't know, just focus on letting the player frick around and switch as much as they like while completely giving the middle finger to minmax shit.
So, like Dragon's Dogma 1?
Let's see, none of their strats are working when trying to shit on the game, so they came up with new ones: >warrior is bad because everyone hated it for being slow! >simplified controls
No wheat physics, no too much water, no grey rocks "criticisms" will ever hold any weight either, you should give up.
The issues of the first one, to me, were always: >it's unfinished
All I wanted was a fully fleshed out game with more quests that aren't MMO quests (they removed those, quests seem to be more in time with the few good ones we had), a bigger map (they made that), more enemies (they're adding them), better romance (Itsuno said they improved upon it), less copy paste vocations and more weapons instead (seems to be the case so far), yet we got so much more with all the physics and interactions.
There is the other side where anons argue that literally nothing was wrong with dd1 and nothing needs fixing. And you're basically wrong for wanting things from the sequel. Insanity goes both ways.
8 months ago
Anonymous
Definitely, but at least this thread there are level headed people after I called out OP several times, people are posting actual criticisms that the DD fanbase have always agreed on.
It's really pointless. >Hey, that sequel to the game you like. >It's the like previous one, but with more stuff in it. >Aren't you upset that it doesn't look like a different game?
The game doesn't need co-op (and I don't' want it either) but I don't think giving each vocation unique built in movement options would be a bad thing. Assassin had swift castle for example which was a guarded shield advance that worked very similarly to a dodge and allowed you to have that option when using a sword so that was definitely fun. It would be better if they built stuff like that in via core skills. Mage and sorcerer could get like a teleport but maybe it would cost a huge chunk of stamina and couldn't be quickly chained together quickly. We've seen fighter get a dodge too in that first deep dive trailer.
I think fighter can handle fine without a dodge, the one in the deep dive trailer was clearly hindsight slash but a new version of it, rolling looks stupid though.
As for mage and sorc, they do need movement options which dd2 seems to have fixed, you can actually levitate properly and cast spells to avoid enemies, plus with a new augment that makes enemies target you less, that should help.
I just think an universal dodge would take too much from the games identity.
Yeah. The game completely changes if you can just dodge cancel everything instead of having to position yourself to avoid the damage in the first place.
8 months ago
Anonymous
Positioning is all fine and good especially for ranged classes. Melee classes have situations in crowds where the are getting an attack thrown at their face. Warrior is the one that's worrying again. Fighter can defend and thief spams dodge.
8 months ago
Anonymous
I'm definitely glad about their being more mobility options. Just happy that they're not going overbroad with it and just giving classes what they needed/wanted.
8 months ago
Anonymous
warrior seems to have a defensive stance from the Gamescom video, he took a big hit for little damage and poised through it.
8 months ago
Anonymous
We are gonna have to see how similar Barge is to Brace from DDO. The latter one reduced damage by a ton and could be used as a ghetto instant reset.
8 months ago
Anonymous
Sounds similar enough, but we'll have to wait for more info.
Wish Capcom would explain shit better, they didn't explain Mage's vocation skill in the trailer at all, you'd think telling people that they can skip long casting times would make them more interested in the class, at least that's my thought process.
8 months ago
Anonymous
Warrior should be the hyperarmor class. Just give it like 40% damage reduction on top.
8 months ago
Anonymous
Hyperarmor is a really nice thing to have but avoiding damage is always better than tanking it. Warrior should have some shitty way to avoid getting hit that's reliable but not spammable.
It can be played without it but I still think more built in evasive and mobility options would be a good thing and allow for more aggressive enemy design. DD wouldn't lose it's identity because the first game already had certain mobility actions. Mystic knight can use their unique jump-dash attack skill to gain space, assassin can use swift castle, and swords in general can all blink strike. Then yellow classes obviously had their dodge roll as well. In terms of iframe counter moves, there was plenty of those too. As for that fighter roll we saw, I'm still not sure. It's too early to say that it was "clearly" hindsight slash. That follow up attack might simply be the attack you do after performing a dodge roll and maybe it simply has decent forward movement. Then again, maybe that is one entire skill, it's still unclear. We did see archer perform quick MH-esque slides as well so I'm led to believe that more core ability movement options for all or a larger amount of vocations might be happening.
8 months ago
Anonymous
I would rather not have more aggressive enemy design, I get the appeal, I like souls for being what it is where enemies are really aggressive and you gotta react to stuff and it can be pretty fun but to me that has never been the draw for me, I just found the BBI boss annoying personally. I do think integrating movement and i-frames in skills was great because of how it made you play with the strengths of each class properly, like how dodging more attacks increase damage with some skills, it's an aggressive tool more than it encourages passive playstyles where the enemy's "turn"takes a lot more than yours.
As for the roll it hasn't been seen anywhere in the demo from the video we got, you'd think it's a basic core skill that pawns would use, but no pawns had it, no pawns used it, the guy couldn't find it in any skill lists.
8 months ago
Anonymous
If you're worried about making it like souls then I wouldn't be and that's not really what I'm suggesting. Dodging and movement actions are general action game mechanics. Souls plays like it does because things have a high amount of tracking and the player has lower movement speed so evading at the last moment becomes more frequent. I like both DD and From's games but giving each class their own built in movement tools would still be a good idea in my opinion and not homogenize the vocations or make it play like From's action RPGs. If anthing it would be closer to Monster Hunter but still not exactly like that either.
We haven't seen the fighter roll in footage which is true but that doesn't' really say anything. It could be a core ability or customizable skill that's simply unlocked at a higher vocation level.
8 months ago
Anonymous
Yeah they're formula is basically: insane amounts of tracking that you either poise, block or dodge and now with ER if you try to outspace that will trigger another move related to your distance that forces you to pick one of those 3 again.
I don't think adding mobility options is bad mind you, I just think they have to be unique for each class, Dodging may be a staple but even with DMC3, if you picked royal guard, that was your main gimmick, you could jump and roll if aiming and that would be like any i-frames skill or running away in DD, but parrying is still your best friend.
It seems all vocations do have more mobility then that of first game. Spellcasters can move while charging spells and can fire while levitating. Bowman can kickjump off enemies. Warriors can poise through attacks. Thieves get roll. mystic spear hand can teleport
Oh yeah I forgot about this. Sorcerers now being able to cast their spells that annihilate 99% of enemies in the game in 100% safety while levitating in the air is also super broken.
8 months ago
Anonymous
When you put it like that everything sounds broken. Be better.
>warrior: clunky, one giant ass slow sword, the only way to play it is by spamming jump attack because it's the attack with the fastest animation, only really useful for that one griffith quest >assassin: cool, for the player that wants to play solo and doesn't want to rely on pawn healing them every 2 seconds, access to bow and therefore blast arrow, let you traverse the night more safely due to nighttime buff. etc
I might be wrong but I think you can grab and throw the ice chunks Frigor leaves behind now. In the unarmed video that's sort of what it looks like. I think having a pawn with Frigor while using mystic spearhand could be interesting. I bet you'll be able to use their ability to pick up the ice chunks and throw them like how you can throw small enemies.
you can throw the ice cubes, yeah. I'm curious to know how much stuff you can throw with spearhand, there's one clip where he grabs multiple corpses at once, imagine throwing a boulder at a flying griffin
After watching it again, I see it now. It's one big platform like how it was in 1 but smaller ice blocks also break off that can be lifted/thrown. I'm fairly certain they'll be throw-able by mystic spearhand's stasis field we've seen. Messing around with that ability to see what can be thrown should be fun.
I was thinking it would be cool to throw their weapon back at them. Like against a cyclops you attack their club arm enough for them to drop it and then you could pick it up and throw it at them. Maybe certain enemy types explode when thrown or have spikes on them and deal more damage as projectiles too.
you can throw the ice cubes, yeah. I'm curious to know how much stuff you can throw with spearhand, there's one clip where he grabs multiple corpses at once, imagine throwing a boulder at a flying griffin
The people who run it made an absolute killing, most recently with BG3. I guess this is their next gig. You'll be seeing a lot of it. And you'll be seeing a lot of bloggers mirroring the exact same company line.
That's how you can tell a marketing team is behind it. Most of the fools in their discords don't know that, obviously. But it's actually a multi-million dollar business.
Yeah bro, people get paid to shitpost videogames on an anonymous tranime website. Just look at all those billion dollar shareholders just buying all the doomposting to win the market of shazams. Assembling a group of elite marketers to do the opposite of marketing.
And you know who's behind it all? It's the JOOOOOS!
Honestly everything I've seen from this looks like shit.
-shit ass engine that has ghosting and blurring every time your character moves with grass in the background
-FPS drops to 10 FPS on entering the rift (like the FPS drops in village. Probably thanks to Capcom denuvo)
-running animation with weapons drawn looks like the character is crucified and stiff as frick
-killed all class identity >made warrior somehow even worse
-greatsword warrior animations look like swinging around a 30000 ton hammer instead of a blade >recycled animations from MH >pawns are so OP they wipe out an enemy encounter in 10 seconds even when you don't do anything yourself
-shit mobile tier UI
Seriously considering not preordering. A shame, I was sure this was gonna be the ONE game I preordered since I had faith in japanese devs and Itsuno.
If you're disappointed just wait until it's out and watch some higher level footage. Preordering is always a horrible tactic. If you still don't care for it then too bad. Seems like they didn't make dd2 as you'd like.
This is a such a bad attempt at bait...
Why do you sometime use meme arrows and sometime dashes?
Why did you include 1 and a half actually good criticisms and then frick up by straight up lying about the rest?
And why are you seemingly avatargayging?
Honestly, you should have kept the bait short if you weren't good enough at it, 3/10, that's the highest I can go.
>tank class has less offensive stat growth than dedicated damage class
Wow wtf?
Oh yeah I forgot about this. Sorcerers now being able to cast their spells that annihilate 99% of enemies in the game in 100% safety while levitating in the air is also super broken.
Did you know that using an avatar is against the rules?
I can agree somewhat for DD1, but honestly, it becomes a non-issue once you get a lot of mushrooms and have plenty of levels, but I think they'll be changing some stuff for DD2, like you can be ambushed or be caught off guard by enemies, so you might want to conserve Stamina at all times, I hope these ambushes they mentioned actually work...
>No high sceptre
Itsuno!
Also fighter looks good again but why is there no Omni weapon class? I wanna use every weapon I can because I enjoy smashing my face into a wall.
I know tusk/antler toss was confirmed as a core ability previously but I saw the description/movie in the new footage and it seems it's performed by holding square. That's good because that skill was really good in 1, it could hit dragon hearts perfectly and had tons of stagger power.
>Not overcoming the all challenges that you might face through your hands and achieving a godly status through pure physical might alone.
I bet you haven't even begun to walk the path of enlightenment.
the punches seem really weak but we'll see what kind of unnarmed equipment we might get. the game seems to be expanding on what kind of rings it has (one sidequest gives you a ring that increases bow damage at short range). besides, everyone is trying to manifest a monk vocation as if it's guaranteed to happen
With 0 animation or commitment. It just goes against everything the game is trying to accomplish. It's not a deal breaker for me but it's an odd choice.
honestly, there is an easy way to balance inventory healing with the current system set two weight limits according to equip and "pouch" limit, in which all healing items usable in combat is limited by the pouch
Am i supposed to deal no damage to the bandits in the grimoire side quest in DG1? You know the one with the boulders.
That was such a bullshit difficulty spike
sometimes you'll find enemies that filter your damage output. if you can't get a better weapon or upgrade the one you have, you can use periapts to get through anything. or go do something else and come back when you have better gear
the writting is in the same whimsical ye olde style, but we haven't gotten to hear much of it because the demos are on headphones. only thing we get are the official trailers, which have some accents
Next official gameplay showcase will show a full party of e-girls only wearing Silk Lingerie and Leather Chestguards, you can trust me, my dad works at Capcom.
There were a bit of an attempt with the last thread, this one is just pathetic
Why are you even trying? The game gatekeep itself so there won't has many new players to fell for your pathetic bait anyway. But thank for the thread, cuties
Dragon's Dogma Gransys dungeons are shit and short and I don't expect better from the sequel, at least not when nothing else improves from the original
yes, having to buy items, be limited by weight and having the possible of running out is not casual.
Back to discord, you subhuman.
8 months ago
Anonymous
>having to buy items, be limited by weight and having the possible of running out
lol you are either the biggest shitter to ever play vidya or didn't play the first game
8 months ago
Anonymous
>I just don't get hit
then why is menu healing a problem again?
8 months ago
Anonymous
you don't play video game, if you think having to stock up on item is casual nowadays.
But I get it a discordtroon can't play videogames.
8 months ago
Anonymous
>having to stock up
They stock up by themselves and any player that isn't a complete moron with severe learning disability won't need 5% of them
8 months ago
Anonymous
that just a bold face lie
8 months ago
Anonymous
I'm sorry to hear about your disability, anon
8 months ago
Anonymous
Everything he said is literally true, in fact the healing potions when stock piled can weigh your character down by quite a bit
8 months ago
Anonymous
you are an utter moron, not only you won't need more than a dozen (provided you don't bring a mage) but the open world is full of crafting and collectables to upgrade or craft more of them, not to mention your pawn being your personal mule
8 months ago
Anonymous
>not to mention your pawn being your personal mule
Genuinely curious about your experience. Most the time you give items to pawns they use them even when they don't really have to. >but the open world is full of crafting and collectables to upgrade or craft more of them
You are greatly over exaggerating this for whatever reason to prove a point for some reason
8 months ago
Anonymous
>Genuinely curious about your experience. Most the time you give items to pawns they use them even when they don't really have to.
That's ok, You just give them any material and loot instead of consumables and throwables, avoiding the rissue of heavy burden on your character. Another issue is the laughable way in which you can revive pawns to half health, another badly designed mechanic >You are greatly over exaggerating this for whatever reason to prove a point for some reason
Goblins will give you material to upgrade herbs, trees and fields are are full of fruits and vegetables, wolves and harpies will give meat. That's ignoring bags and random potions on the ground or inside boxes. That's shit IN YOUR PATH, not stuff you have to get out of your way to reach, because Dragon's Dogma "open world" is essentially a series of corridors with slightly open patches of fields inbetween
>Those ridicolous counter windows woth a dumbed down version of Sekiro parry except you instantly destriy the enemy if you get it right and just lose some resistance if you don't >The ability to spam skills and mop the floor with Ogres, Cyclops and so on >How statuses inflicted additional stagger >Pawn conveniently drawning aggro that is always with you >Multi-sorcerer party breaking casting times >Menu health healing and resistance healing
I don't even need to talk about x4 periapts now, do I? Dragon's Dogma doesn't respect the player at all, not any more than Ubisoft or Bethesda games do.
I don't like menu healing but i am significantly less bothered by it now that healing consumables can only restore Grey health and not 'lost' health.
It was the combination of there being absolutely no penalty to eating hits with how easy and safe it was to heal that truly bothered me, now with the former being changed I don't mind the latter nearly as much.
I would prefer real time healing. Because you can just pause the game and heal your full HP you don't even need a healer mage.
Yep, even with the nerf to curatives, it's still faster than waiting for a pawn to cast Anodyne, I think they need to go a further with curatives. >making all curatives, except perhaps some really rare and valuable ones, heal over time >making curatives heavier overall
There's also what
honestly, there is an easy way to balance inventory healing with the current system set two weight limits according to equip and "pouch" limit, in which all healing items usable in combat is limited by the pouch
if you going that route i think the best option would just be to make it so you having generic 'healing potions'.
So in battle you have 5 healing potions available to use, and whenever you exit battle then healing materials (such as greenwarish, nuts, etc) are automatically converted into healing potions to refill your stock. Better materials have a better conversion rate.
>So in battle you have 5 healing potions available to use, and whenever you exit battle then healing materials (such as greenwarish, nuts, etc) are automatically converted into healing potions to refill your stock. Better materials have a better conversion rate.
That's nice, but how would Incenses work? The ones that heal you entire party?
There are so many possible things to change the healing system, and I've thought of something like you mentioned, only a bit more convoluted, but I think they wanted to keep things simple with that simple "curatives only heal white damage" change, honestly, it's good enough.
No we did not lol. Zweihänder were almost never used and for a reason. Too big , too slow. It was also more or less the age of Tercios so muskets and spears were king.
I don't think I'll buy it. Dragon's Dogma was a fun dumb game but it is way too fricking easy. Even if you couldn't have any pawn and any counter/parry window wasn't stupidly huge and enemy magic wasn't heavily telegraphed by floating circles it would still be too fricking easy for me to take it seriously beyond a first playthrough. Inventory pause healing is just the cherry on the top
>Those ridicolous counter windows woth a dumbed down version of Sekiro parry except you instantly destriy the enemy if you get it right and just lose some resistance if you don't >The ability to spam skills and mop the floor with Ogres, Cyclops and so on >How statuses inflicted additional stagger >Pawn conveniently drawning aggro that is always with you >Multi-sorcerer party breaking casting times >Menu health healing and resistance healing
I don't even need to talk about x4 periapts now, do I? Dragon's Dogma doesn't respect the player at all, not any more than Ubisoft or Bethesda games do.
Yeah, I've never liked it either. Seems like it's to balance the massive amounts of damage you can take without warning some times so I can see why they did it. Seems like they had real time healing at some point in one of the Dragon's Dogma 2 trailers or gameplay previews. Is that just a quick menu or is menu healing still a thing in the second one?
we got a bit of info
R1 ability is the same as mage (hold it to incant spells much faster at the cost of stamina)
heavy attack isn't an attack, instead it charges stamina (less if moving)
assignable skill that steals life from target
also gets levitate, like mage
seism is back
and a webm of a new spell
oh yeah, I see the similarity. much bigger range though
[...]
bolide and seism are confirmed to be in, so we should see more returning spells
>Those ridicolous counter windows woth a dumbed down version of Sekiro parry except you instantly destriy the enemy if you get it right and just lose some resistance if you don't >The ability to spam skills and mop the floor with Ogres, Cyclops and so on >How statuses inflicted additional stagger >Pawn conveniently drawning aggro that is always with you >Multi-sorcerer party breaking casting times >Menu health healing and resistance healing
I don't even need to talk about x4 periapts now, do I? Dragon's Dogma doesn't respect the player at all, not any more than Ubisoft or Bethesda games do.
I just want big attacks do actually do proper damage this time, in DD every class just spammed their fastest hitting attack because the scaling system was moronic and rewarded attack speed above all else
>s-shitpost
Dragon's Dogma is easy as shit and hardly requires for you to rngage with its simplistic and casual mechanic, thus, it is not enjoyable. Sadly they didn't fix that in the sequel
There's no enjoyment in playing a game that is too easy. Dragon's Dogma was ALREADY way too easy, and then you got NPCs and inventory healing and items you could eat to regen stamina and keep your skill spam.
this shit is brainrote, stop this moronic argument, dragon dogma is ok when it's come to difficulty, trying to pass the game as infinitely easy is just moronic.
I have no problem playing "hard" games, DD is not trying to be one and is super fun nonetheless.
>dragon dogma is ok when it's come to difficulty, trying to pass the game as infinitely easy is just moronic.
Dragon's Dogma is infinitely easy. I don't get how you could possibly deny that. Even not using the classes at their fullest by ignoring cannon, splitter,.. the game is easy
Even without bringing your pawn certain classes, mostly the red and yellow one, are stupidly easy. Even without using blue classes buffs or item/potions buffs, the game is still easy. And if you ever feel in danger just hotkey that curative item. it gets old fast, when you are never ever in danger, thus I didn't really enjoy Dragon's Dogma in spite of its good features. It's THAT simple
you said that the game was too easy even before using item or using pawn, meaning that you think the game is too easy as a full solo run with no items, now you try to backpedal...
Stop larping you fricking moron.
8 months ago
Anonymous
>you said that the game was too easy even before using item or using pawn
yes, parry and counter windows are too generous, the game rewards skill spam by making enemies stagger easily from it more than stronger targeted tactical hits in spite of its specific hurtbox damage values and in general the game is too lenient with its level up instant healing
8 months ago
Anonymous
you don't play the game like that... why do you lie about shit like this.
also spamming skills isn't possible without item until the Mid to late game anyways.
why do you lie on an internet forum?
8 months ago
Anonymous
>you can only spam skills for 80% of the game, not 100%, so it's fine
8 months ago
Anonymous
do you know what "mid to late" mean you brainless ape?
8 months ago
Anonymous
BBI is the game's only good piece of content and it's also the part where these issues are the most pronounced so yes
8 months ago
Anonymous
doesn't mean it's 80% of the game.... god you are moronic.
8 months ago
Anonymous
You're right, BBI was way more than 80% of my playtime. Thanks for correcting me!
8 months ago
Anonymous
A level 25 Fighter can spam a dozen skills before being out of stamina. Just like the other anon said the game scaling (and stamina system I would add) rewards spamming skills mindlessly
>he played 87 hours of a game he didn't like >and then he spends multiple hours in a thread about said game
lol lmao etc
cope
8 months ago
Anonymous
>rewards spamming skills mindlessly
You can always just... not do that?
Every game is only as fun as you make it anon, you're going out of your way to make the game not fun and then complaining about it
The game is easy specifically so you don't have to worry about anti-fun minmaxing nonsense and just do whatever you think is cool
8 months ago
Anonymous
>A level 25 Fighter can spam a dozen skills before being out of stamina
whoa a dozen, that not nearly enough for big encounters.
The fact that you try to claim that you don't constantly run out of stamina while fighting in DD make me suspicious that you don't even playe the game.
8 months ago
Anonymous
>whoa a dozen, that not nearly enough for big encounters
yes it is, enough to make large enemies stumble and kill several mobs instantly, and then there's your attack - slight delay - attack x4 combo also having insane stagger power and replenishing your stamina on top of that. Dragon's Dogma is broken as shit. Why would you deny that?
8 months ago
Anonymous
>yes it is,
no it isn't
8 months ago
Anonymous
yes it is. upgraded swod of eden staggers Ogre in 10 blink strikes. I actually destroyed the two ogres need the Abbey so hard that they would receive hitstun before falling in their stagger animation, thus instanly teleporting back up again midfall
8 months ago
Anonymous
you were probably overlevel, or you are larping like I'm almost sure you are.
8 months ago
Anonymous
>you were probably overlevel
you can't be overleveled in Dragon's Dogma
90% of your experience comes from quests
I was 12 hours in
8 months ago
Anonymous
>you can't be overleveled in Dragon's Dogma
ohhh KYS moron
8 months ago
Anonymous
>No argument
cope
8 months ago
Anonymous
>also spamming skills isn't possible without item until the Mid to late game anyways.
NTA but I walked into Full Moon Slash + Great Cannon build on my own like 12 hours or less into the game, shit absolutely destroyed the game and you could pause to eat shrooms, which you can buy in infinite supply, so yeah you can totally spam shit
DDON was better anyway
8 months ago
Anonymous
>DDON was better anyway
This game is literally spam the same move over and over meta, the game even more than the original
8 months ago
Anonymous
Nah, Alch playstyle was quite varied and your basic attack required you to master the metronome gimmick
I enjoy Dragon's Dogma but yeah there's a lot of dumb design decisions that I assume existed for "immersion" but in essence just make things a chore. You should be able to hotkey weapons or ferrystones for instance so you don't have to keep going into the menu to swap, say, your normal weapon for a rusted one. You should be able to heal pawns too. There should be some form of light at night beyond a dinky lantern because running around at night when you can't actually see whatever's not in approximately half a foot from you is dumb.
DD2 looks like it's not really going to fix and/or will double down on the dumb shit too.
>at least not when nothing else improves from the original
And this is how I can tell you're a disingenuous homosexual
I'm not. DD1 was piss easy, badly designed and easy to break to the point it was comical. It had a joke of a crafting system/economy and it was mind numbingly formulaic how each class would play out
Dear Hemagay: nobody fricking cares.
You got a hobby, i dont give a shit. THis is not a game about realistic swordfighting, all the games that are about realistic swordfighting look and feel like ass.
This comes from someone who has done martial arts, altough not hema but also weapon based stuff:
Realism doesnt feel good. In reality, you feel the impact of a weapon, you feel pain you feel muscles tense. That stuff doesnt happen in a video game so something that looks realistic realy only captures one aspect of what realistic combat feels like.
I prefer overly stylized combat thats consistent with itself and feels good over a slavish clinging to realism which ultimateley neither feels cool nor realistic.
rich coming from a HEMA gay, you dont even know how much stuff from your Books is just bullshit some renaissance German put in there to frick with his mates.
I assume because that animation is also used for other actually BIG swords in the game and that longsword just falls into the same two-hander category because it doesn't fit anywhere else.
I want an improved Beloved system with at least character dialogue changing as their affection level goes up. Also keep the ability to romance any NPC including e-girls and shotas.
Anon.. scroll and skim the thread randomly, it's always been shitposting.
Every single DD fan is stoked as frick. The discord shitposters don't have a clue what they're doing wrong.
yes it's confirmed, but they "balanced it" by making every item heal like mages and forcing players to camp to fully restore health
I don't know if it will balanced but they sure made it annoying
8 months ago
Anonymous
>they "balanced it" by making every item heal like mages
what do you mean by this? if you mean it heals over time with a %HP cap I'm fine with that, actually sounds better than the nonsense of DD1 where you stop time and gorge yourself on leaves
8 months ago
Anonymous
>WHAT DO YOU MEAN??? WHAT DO YOU MEAN BY THIS??? EXPLAIN IT TO ME RIGHT NOW1!!!!!!
anon
nobody literally fricking knows
it's all speculation and hearsay
take a fricking chill pill
8 months ago
Anonymous
>completely calm and normal conversation about videogames between two anons >third party immediately spazzes the frick out and start screeching at the people having the conversation
dude
8 months ago
Anonymous
>nobody literally fricking knows
they explained how it works
you can only heal the white bar like mages could in DD1
8 months ago
Anonymous
>what do you mean by this?
remember that white healthbar that mages can heal. Now every item works like that and only resting like in the Inn fixes your health fully
Otherwise it has the same open inventory and use system
8 months ago
Anonymous
if the healing is instant it really does just sound like the worst of both worlds
>waah waah JUST TELL ME REEEE ANSWER ME RIGHT *stamps foot* NOW *stamps foot*
hm
No
yes it's confirmed, but they "balanced it" by making every item heal like mages and forcing players to camp to fully restore health
I don't know if it will balanced but they sure made it annoying
>annoying
You Didn't Play Dragon's Dogma
8 months ago
Anonymous
>You Didn't Play Dragon's Dogma
I did, I posted my playtime here
It had dogshit easy mode mechanics, but a bunch of cutscenes to fully heal is just as bullshit.
8 months ago
Anonymous
>dude check out my jpeg
Yeaaah, no, I can google too my dude. Get some new tricks.
Off the top my head... you can pause and drink potions or eat 50 apples in the menu... or your health regenerates over time in spite of the menu being paused, but I've never heard of that, pepe.
>that one ban evading mentally ill ESL dragons dogma dickrider is still cryposting in every thread
I can't be the only one who notices this right
just the same rabid shitposting in every thread
I find hilarious how he will cry about muh Souls fans in DD threads for criticizing menu healing, after making gems like these
https://arch.b4k.co/v/thread/637604821/#q637604821
https://arch.b4k.co/v/thread/654481767/#q654481767
he is also responsible for pretty much 90% of Souls games/ER shitposting and will usually have a mental breakdown mid thread about Elden Ring not being like Dragon's Dogma
it's the same troony discorders making up a rivalry between both games. they probably just hate Japanese games because they don't validate their mental illness
>troony discorders
it would be preferable if this were the case but I genuinely think it's just a few dudes, one of which is straight up mentally ill
the posting style is too idiosyncratic / unhinged to be a coordinated group
They gutted yellow vocations and simplified DD1's combat even more because Itsuno has to push his pawn autism. AI companions will never be as cool as game devs think they are, when will they realize?
I haven't played in years, but, what I did was something like "jump and grapple head, press thousand kisses button, 0.01 seconds later the boss is dead"
Just do this two times instead of one time to deal with two bosses
Did he explicitly? Or is this one of those things where he said something in Japanese that a translator rendered as “there’s even more to see please look forward to it” and the mental gymnastics ensued?
The original did not have the 1-weapon vocation paradigm, half the hybrids were just kit mixing.
Now you have >sword and board >daggers >greatsword >lance >bow >magick bow >staff >archistaff >flail/censer
9 weapons, 9 vocations. As we have seen, there’s a fisticuffs moveset but it’s not tied to a vocation. I keep telling you guys that this time around you’re gonna be able to equip multiple vocations because it’s just equipping weapons, this game is gonna be loadout based and you won’t be vocation locked
most moronic theory I've heard in these threads and that's saying something. would kill any semblance of game balance/difficulty and we've already seen vocation switching is in
Well I hope I’m right and you’re wrong because a dual-vocation system would bring back most of the stuff that’s missing from DD1. And it’s very clear we aren’t getting more weapons than these base 9, at least not in some specialized context. The Nine Weapons are featured on the throne of Gran Soren for frick’s sake, the UI is only set up to support 9 vocation icons, it’s just what’s happening.
And before people go >he has secrets trust Itsuno
Also remember that Vergil plot reveal aside, every Devil Arm and Devil Breaker in 5 was revealed before release. Every single one. If you obsessively follow all of the showcases, demos and teasers the idea that you’d see all the core game mechanics is not terribly shocking. Vocation Doubling would be a cool late-game mechanical mixup and would bring back, at a stroke, Strider, Assassin and most of Mystic Knight, and would also explain why everything right down to the base control scheme has been modified to support the one-weapon-vocation paradigm.
8 months ago
Anonymous
and Itsuno has already said there are more vocations that have not been shown yet which puts your stupid theory to rest
What would it even mean to hybridize sword and bow? A bow that shoots swords? A bow that you can also swing like a melee weapon? I can kinda see it for yellow-green, doing a “ranged knives” thing where you have throwing daggers sorta makes sense I suppose. But still you have to remembee what it means to “hybridize” a class is to have a single weapon that has aspects of both classes.
For the magic classes this is easy. You have the original weapons but with magical attributes and enchantments. It doesn’t make nearly as much sense to hybridize the other classes.
assassin in 1 didn't have a single hybrid weapon, and the other two had a hybrid weapon (or shield) but also had access to basic vocation weapons
8 months ago
Anonymous
>assassin in 1 didn't have a single hybrid weapon
That was 1 and this is 2. In DD1, you had two weapons with two skill sets. In DD2, you have one weapon with one skill set and a dedicated “vocation action”. All classes have single weapons. It’s why Mystic Knight is gone, replaced with a new single-weapon magic melee class. It’s why strider got split into two separate dagger and bow vocations. Whatever happens, Assassin is not coming back. There will not be a “sword and also bow” vocation.
>magic sword (lance) >magic thief (flail thing)
DURR HOW DOES SWORD BOW WORK LOL A SWORDBOW COME ON GUYS
moron. you pointed out yourself that red/blue and blue/green classes can have weapons independent from their base class.
maybe red/yellow uses crossbows or a thrown/melee weapon like Yuffies boomerang or something
8 months ago
Anonymous
Maybe. Like I said “thrown weapon” made sense to me for green-yellow. It would be pretty lame if green-red was the same. The point is it won’t be Assassin. The DD1 pattern doesn’t reveal anything because the logic of vocations has changed.
>What would it even mean to hybridize sword and bow?
Its not like we have a weapon that we used since forever that can be used in melee and can be thrown if needed, on top of being very shield compatible.
Like a SPEAR?
8 months ago
Anonymous
Frick you anon, that’s really obvious and would be really awesome, and now I’m even more annoyed because I’m not any more convinced it’s actually happening but I AM more convinced it would have worked.
Red yellow javelin/spear
Green yellow throwing knives/seeker hooks
What could have been
8 months ago
Anonymous
We did see a NPC is a normal looking spear though.
The issue with the original was how hyperspecialized vocations were. I would have preferred each vocation to represent multiple weapons and playstyles with a common denominator, like paladin, shield lancer and sword&shield for Fighter, rather tham having 2 dozen vocations to grind by switching them at the Inn
notice how they both instantly replied to me to defend themselves? These sure are very organic threads/posts made by a DD fan concerned about the sequel TM.
absolutely buttblasted discord troon zoomers trying to derail threads but epically failing LMAO
it was a massive mistake of you to try and take on Dragon's Godma
nothing you can come up with will ever stick, we're just too BASED for you
>press button get awesome
>this time Ganker approved
kek
No one liked you in your botspam thread and you resorted to whining and samegayging when no one agreed with your moronic opinion. kys.
beware this shitposter, these are raids.
>everything I don't like is a raid
The irony is that if Dragon's Dogma 2 had fixed the issue by making the d-pad switch and use various potions to use in combat to be slotted in a belt you would call it game of the century and Itsuno a genius and suck his dick regardless. You aren't capable of critical thought and are just a consoomer drone.
I like DD but that's legitimate criticism. It's a fun game but not a perfect one and it doesn't look like they're doing anything to improve the clunky aspects. It feels like they're basically just making Dragon's Dogma: Director's Cut - Complete Edition (Remastered) than a true sequel focusing on improving the lamer gameplay elements.
>press a button something awesome has to happen
damn, it's been a while since i've heard that
It was first said about Dragon Age 2, wasn't it? By its own developers too.
Correct, there was doubt before but this was the moment bioprostitute officially died
Yes, and Dragon's Dogma is the Sister Game to Dragon Age 2.
I'm looking forward to more action-adventure awesome button KINO myself.
This was literally the first thing i thought of after playing casters in this game.
All souls games are moronic braindead shallow boring two button combat garbage that still use the same dogshit combat system from 2009. Seethe cope and have a nice day babby. SAGE ALL FIELDS
They are chasing the normalgay audience
>game from over ten years ago
>barely improved on anything and what they have shown looks more like a expansion pack than a sequel
Im kinda worried, to be honest.
>same post same picture from last thread
>OP thread is about muh menu healing
What the hell is going on? Is Ganker trying to make this game another TORtanic? Don't you guys ever get tired of losing?
Just gays trying their hardest to get their (you) fix, it's a bit sad.
What concerns me is the way they split up daggers and bows. I know Dragon's Dogma Online did that but I didn't expect them to do it here as well. Makes me wonder how many other vocations aren't making it.
I was really hoping Itsuno would take his time to actually improve upon DD1's mechanics, but by the look of all the footage, it seems to be literally the same shit, from TERRIBLE fricking stat system to casters still charging awesome buttons instead of participating in encounters.
t. like 130 hours in DD1
At least there are other ARPGs i enjoy now.
>At least there are other ARPGs i enjoy now.
Any recommendations? I'm going through Ni No Kuni 2 right now. No FromSoft games please
That's a bot
The stat system from DD was based. gays who want their character to be Ichigo and have 10/10 in every stat to avoid commitment deserve nothing but suffering.
its a troon
Except the stats would be the worst stats for that class you fricking morons. Only Assassin and Sorcs had proper stats.
Stop spamming healing items like a scrub and maybe youll appreciate a bit of defense sweetie.
>dies in 1 hit
Yes, and I still farm BBI in a bathrobe. Sounds like a skill issue.
Nothing was based about it. It was restricting for no fricking reason.
DD's stat system is based because it rewards chad roleplayers that stick to a class/theme for their character, while simultaneously irritating autists that can't handle one single unoptimal stat point and uncreative lamebrains that want to do everything on a single character.
Based roleplayer.
It's not even that hard to do a different vocation. Just get the gear and level it up and you're still doing fine damage.
I really enjoyed my sorceror + sorceror pawn combo in DD1 but I might go fighter. Have we found out what the green/blue class will be?
This
I hate autist homosexuals who minmax in a single player game, i'm glad Itsuno don't listen to these morons
655037168
Don't care, won't read, you'll have to talk to your discord daddy if you want attention.
>Heard you disliked Warrior being slow as shit and useless
>So we made it even slower
>Sorry, we have to use those animations for Monster Hunter too
Yup, it's kino.
>Warrior can kill goblins in two hi -ACK
Confirmed shit vocation again
so true sister
So this is basically Warrior's Skyward Lash, neat and much needed.
And if you charge it you get extra reach with a jump? Looking really nice, it seems like you can rotate while charging, that's also neat and should be really useful.
there's another skill that reaches up too, we'll see which is more useful
all these charging skills are gonna be awesome with the core skill that makes them stronger if you time them correctly
>Everything they've shown from warrior so far is pure kino
what am I supposed to dislike about this again?
Unconscious seens like a new state.
maybe it's a renamed knockdown? this skill can cure you of it
I feel like this straight up a reference to another Capcom game, I mean we got two shoryukens already.
It's similar to a DDO skill
unrelated but you can see his fat rolls form realistically, that's some cool rigging.
oh shit, that really is good.
That's going to make gryphon fights much easier
I actually hate when games do these little tutorial vid things. They're kind of spoiling. It just reminds you that you're playing with a selection of toys crafted by someone else for that specific purpose. It's better going in blind and feeling like it's MY character coming up with the awesome idea to ram his sword up a cyclops' gut.
>recording a landscape screen with camera in widescreen portrait mode
why
even worse because most phones have 4:3 cameras, so they cropped it further to get this aspect ratio
Capcom is getting sloppy
Damn, they really going for the BOTW audience, huh?
no dismemberment again. yikes
Pure fricking gasoline
>swinging a longsword like some huge guts megasword because they are too lazy to make light and heavy sword animations
CRAPCOM
"Light" swords are on fighter, chudlet
I'm rolling for warrior this time
>Sword doesn't even align with the creature model when throwing the thing
AAA game development in 2023
it's so fricking good
It's sick, more games should have this mechanic.
>During a charged attack, press the activation button the instant the attack is fully charged.
So, I hold down the button assigned to the skill to charge, and then I have to press the same button again with the right timing? It's not like before when it was just releasing the button with the right timing?
Am I moronic or is this a weird change?
They're probably dumbing down the controls so morons can mash mindlessly instead of having to worry about complex concepts like holding buttons because normalgays have a panic attack when they see a hadouken input
you still need to hold the button to charge. if you mash, you'll cancel the charge early
That makes no sense, Warrior literally has a skill that is about pressing shit at the right time, there are hold inputs for certain core skills integrated into your moveset so you can do more with the basic buttons instead of just the same basic combo.
This seems to be just as "complex"
DD1
>Press and hold X to charge skill, skill bar fills, you should release the button right now.
DD2
>Press and hold X to charge skill, skill bar fills, you should press X again.
Seems odd.
For a single skill it's not that weird. The light attack you can both hold and press for the next attack at the right timing, which you have to hold again to repeat the cycle
until we get confirmation, I'm going to assume it means "let go of the button as it reaches full charge to inflict greater damage"
that makes more sense. DD was full of mistranslated or misleading ability tooltips, im not going to lose my shit over it now
The game always had modern controls press the button to awesome. Why are you comparing it to a hadouken?
hi how are you sissy, long time no see!
another post added to the list!
Anons, beware this "awesome button" troonoid.
it's about simplifying inputs so people can faceroll without learning the game. even a timed release is going to be too much to learn for someone that just skips all the dialogue so they can larp as guts or some lotr dude. pressing x again is simpler to explain than releasing x even if it feels more unnatural.
Is that not slowed down footage? What the frick?
the guy who made the recording said he was encumbered a bit
>Encumbered
>Tank the FPS to sub twenties
The RE engine was a fricking mistake. Piece of shit can't even handle open world design.
>judging fps from a webm conversion of a screen recording of a discord stream being filmed on a phone
Since when being encumbered affected the speed of attacks and skills?
Warrior is just shit
nobody dislikes warrior being slow
they disliked not having 6 specials to use
I disliked how they didn't really have anything to deal with flying enemies, like everytime I have to farm Sweet Pope it gets frustrating because he can just float into the ceiling
my ranger pawn mogged those guys, the most annoying enemies to deal with were the fast anti melee ones like the hellhounds, who just kidnap you, those are the guys that cant really be hit by anything but jump slash
>they disliked not having 6 specials to use
I really hope this has been changed.
4 abilities for all classes now, but core skills of all classes have been expanded, like thousand kisses being built into thief (new dagger class), antler toss into warrior, anodyne into mage
>core skills of all classes have been expanded
That sounds like a good change actually.
reminds me of picrel
>mystik knight gone
>warrior is still garbage
I never thought I'd say this, but my hype is gone in terms of the gameplay. I will buy it now mostly for the coom potential.
it's impressive that you can watch 19 seconds of footage of a level 1 vocation and conclude that it's garbage. your wisdom must be limitless
kyno alert
>greatsword shoryuken
Fug bros I might buy this gaem
Holy kino.
What's the issue here? Not even a dragon's dogma fan but this actually looks sick instead of being a classic weightless MMO warrior
There's a discord full of autists that try to doompost about certain games and ruin conversations. For Dragon's Dogma it's pretty obvious when they post, since they don't actually care about the series or know why people like it to begin with
Brother, there is no issue. It is motherfricking gaming time, and I can't wait.
Holy shit that looks sick. God I can't fricking wait
>Blue eyed
>Dirty Blonde
>Warrior
>Slow clunky movement
Oh yeah it's gaming time
The enchant effects look so fricking good now
KINO
Have we seen Warriors with hammers though?
No, but hammers are in, you can see in the UI in the videos i took this from, that's all we got for now.
this guy has them
Am I the only one watching this who had the instinct to perform a deathblow on that mage pawn?
>10 posts
>4 ips
gay
they are using RE moronic engine.... what did you expect ?
Not let down ,but not hyped either as I would have liked. The game quite literally looks like a remastered version of DD. You would think that after 13 years there would be more to show for it, but... nope.
>not the same post from this ip.
Uhh... Trying a little too hard, aren't you?
You can set a "hotkey", anon.
Like the original, pointless if I can just open the inventory
A good designer would have made any inventory use impossible while in combat, except for hotkeys/d-pad que of the various potions, that would be expensive and you would have to craft instead of picking apples from a tree.
Had no idea you were a game designer, tell us about your perfect game, does it have hunger bars and other hardcore survival mechanics?
reminder
Why are people like this?
> when you shitpost a game so bad people setup raids on discord to derail threads of Ganker approved games as revenge
I wonder what game homosexuals like this failed to defend
How do I join? I'm interested.
if someone can share the invite to the server send it to [email protected]
man this shit was exactly what some gay was doing another thread.
I fricking hope the Americans get drafted.
Just imagine... a clean internet.
No morons.
No Americans.
No Ameritards.
I assume this fantasy world of yours actually involves literally no one from anywhere on the internet, including yourself.
american website+no america means your country gets turned into a caliphate even faster. cope and seethe
Go eat your steak and lobster.
hnnngthhh
Why do they do it? How do they enjoy that. Man when I was younger we were trolling dominos and shit for a giggle these guys are looosers
It's like 90% of any discrouse on Ganker is discord raid nowadays. How does this even happen? What makes schizos congregate on that platform and spend time and effort into shitposing on another unrelated platform? In several years all Ganker is going to be schizos outschizoing other schizos. Or is this all elaborate continuous trolling and these discord screenshots are fake? What layer of autism are we on at this point?
le ebin sektrit club
This is shopped, its the same phrasing from that other screencap that was originated from elden ring
I am going to pay full price for this game. I am going to buy it, and I am going to spend time playing the game.
You were fooled by Ganker the game is shit and I will explain why:
>No indication of where roads lead
>No hint to what enemies are weak to
>No hint of when enemies are alone or in groups
>No warning to avoid status effects
>No clue to which items are masterworks
I don't know how people defend this game.
>tfw memed this copypasta so hard people are still posting it a year later
newfriends have fallen for it several times in the past few months
It's a single player rpg. Heal items have 30 different tiers, heal above the threshold of healing spells and cost money.
Why not menu heal? If you know how to play, this should not be an issue.
>Tranibait
>he used items
You didn't beat the game.
Looks like warrior has core skills that give their charged attacks a precise release timing and their normal slashes a timed input to keep slashing. This type of thing is good to see.
Trump lost.
Plus the augment that reduces damage while charging is a core skill now.
Warrior will be fun to play for sure. No idea if they are gonna be effective but who cares.
From what I've seen it looks like they're sort of taking bits of MH greatsword and working it into the weapon. That hyper armor vocation skill is definitely inspired by GS's tackle. This is all a good thing though because its already looking really solid.
Things like timed inputs/releases and pause combos are always fun and can give that extra bit of nuance to weapons. Nioh 2 had timed input on hatchets throws which I liked a lot. MH has timed inputs on SnS's perfect rush combo as well. I'm assuming DD2 will also have core abilities that unlock alternative combo routes with paused timing since 1 had this.
Every time I hear about or watch DD2 I get less and less excited about it honestly. Looks like they learned nothing from the original
the original was near perfect, dunno what you expected them to "improve". they've made the good parts better, and that's all they had to do
The issues of the first one, to me, were always:
>it's unfinished
All I wanted was a fully fleshed out game with more quests that aren't MMO quests (they removed those, quests seem to be more in time with the few good ones we had), a bigger map (they made that), more enemies (they're adding them), better romance (Itsuno said they improved upon it), less copy paste vocations and more weapons instead (seems to be the case so far), yet we got so much more with all the physics and interactions.
what is there to learn?
Quick question:
Did you think removing the stick wiggle to escape grabs was a good change?
yes thank God that shit was cancer on a keyboard. improved pawn ai should lead to them actually freeing you instead of running in circles when an ogre steals you away
So you can say the original game had things it could improve on?
genius Kojimbo I kneel
Where are you going with this?
>what is there to learn?
Can you elaborate on other things you disliked about DD1 that you would like to see changed for DD2?
No, but i'm interested in your thoughts since we agreed on the grabbing thing.
I'll treat myself to a line of cocaine if he says "menu healing"
I'd like to point out that I'm not the same anon who said
>what is there to learn?
He might feel that the game is perfect, but I do not feel the same, nor am I the same anon that said that he disliked the grabbing thing being removed, even though I ALSO disliked it, it seems that we'll now have to rely purely on pawns to help you out of the grab (You now remember getting grabbed by eliminators and pawns being moronic and not helping you), but we'll see about that later when the game is actually out and how it plays out.
Now, for what I personally dislike about the original game, it has to be how static the world feels and how fast it gets boring to traverse the same spots with the same enemy spawns and hardly anything going on, no random encounters aside from some large monsters appearing on certain days in certain fixed spots or those spots where an NPC spawns in a cage that you can save.
Now, it seems that DD2 will fix this, with more dynamic stuff going on and some actual quests and people you can help along the way, I also hope enemies move more and that they're much more varied in their spawns , I'm confident that Itsuno will deliver on this given on what he has said about this so far.
No cocaine for you!
Oh if you aren't the original anon i got nothing. It's just that the whole "what's there to be fixed" responses were getting tiring.
You misunderstood my position on the grabbing thing. I like the wiggling being gone. I dislike that you can't free yourself. Maybe they should have found a way that doesn't ruin your controller.
I agreed with the rest of your post.
>Oh if you aren't the original anon i got nothing. It's just that the whole "what's there to be fixed" responses were getting tiring.
I agree, if anything it wasn't right to reply that way If I wasn't the original anon, it only creates confusion.
>You misunderstood my position on the grabbing thing. I like the wiggling being gone. I dislike that you can't free yourself. Maybe they should have found a way that doesn't ruin your controller.
Yeah, I think it might be a problem if you can't break out of the hold yourself, maybe have a QTE instead of raping the stick? You could have several attempts to break out of it, the first QTE prompt is very tight, and subsequent QTE prompts are more lenient, of course, you'll take damage during the QTE attempts, but if you let yourself be grabbed at low health then you will probably die as one should.
The worst is a glitch that happened to me a billion times, even when pressing help, fighter pawns would stand there looking at me being eaten by a mimic.
FRICK.
Why do incels have such shit taste in games?
I guess Ranni makes them feel wanted
I was thinking of Dragon's Dogma, but there are lot of incels that like Fromslop as well. The question is, which incel game is sloppier?
Sorcerer's "Thundermine" sounds kind of similar to MK's Perilous Sigil. I think they're going to take some of MK's skills and rework them into other classes.
I just hope Maelstrom is in.
oh yeah, I see the similarity. much bigger range though
bolide and seism are confirmed to be in, so we should see more returning spells
that spell looks dope, i guess this is as close as we'll get to the good old ARPG shock spell, you know the one that runs along the ground?
And man that robe looks sick,
contributing with new webms too.
I could barely even see what was going in with the blurry quality but I see it now, it's more like a turret while perilous sigil was more like a circular AOE. Still sort of similar but yeah, more range.
so mystic knight is no more? it's over...
Hopefully that mystic knight literal chainsaw buff is still there.
655039692
oh ho ho another sissy troonoid from discord strikes again, you jack off to (You)s, you won't be getting any.
>incels
>troons
>sissies
can you losers stay on topic for once instead of making shit up? if you can’t confront ops point dont post
black skin btw
Ayo if youz a homie finna talk shit then u be ready to eat a muffugin bullet nigguh, yknowatamsayin?
you discord troon are so fricking obvious , it's embarrassing.
please... I can't take another game of warriors only spamming jump attack to be viable
this time the jump attack seems to suck eggs. instead, you get a quick pomel bash with super armor that doesn't take a skill slot, plus 1 more skill slot, plus a bunch more core skills
you don't need to obsess over being viable. constantly spamming jump attack as a warrior in this game is the autistic equivalent of doing nothing but spamming R1 with the starting cleaver in Bloodborne
>minmaxxing autists will play 999 levels of a class they hate before finally playing the game
based Itsuno doubling down on the soul of Dragons dogma in DD2
min maxing takes 2 to 3 hours to get from 1 to 200
DD2 will probably be the same thing
I am new to these threads
Can someone give me a TLDR of all the new shit and changed un DD2
From what I hear both Ranger and Mística Knight were gutted
We still don't know know all of the vocations that will/won't be in the game. Before TGS we somehow had people thinking that there would only be 4-5 vocations.
somebody pointed out that the stat growth is the same
so you need to level sorcerer until level 100 again if you want to do decent damage as a MK ?
we haven't seen ranger, mystic knight most likely isn't in (replaced by webm related)
they split strider into thief and archer to give the vocations a better identity
they're giving every vocation a ton more core skills
you can play a furry
there are elves
you can stand on top of enemies
you can grab a griffin and fly across the entire map on top of it
you can't heal past the white health bar at all, unless you rest at a camp or inn
game map is 4x bigger and more dense with content
no more shallow notice board quests, instead you get a bunch more sidequests given by npcs with a little bit of plot attached to them
levels go up to 999
there're a lot more physics interactions with the environment
new enemies we've seen so far are a minotaur and a slime
from the top of my head, that's the new stuff we've seen so far
I kind of like that spearhead. Might go for that class.
I just want a cool trident, don't need the dual tips though. Magic spears are classic weapons in basically every myth and.lefens the world over.
But because a spear is in the game you know that the gae bolg will be a weapon.
my only complaint so far.
Replace Kino western Knight named after Irish powerrangers with Chinky dexgay polearm build.
I hate that twirling your spear around garbage, it just doesnt feel good.
Id rather have a polearm and shield class.
But eh, Fighter it is then.
There are now 4 basic vocations, Fighter and Mage, as expected, Strider was split into two, Archer and Thief, as you can expect they use only one weapon grill Strider, it's not gonna be a new hybrid vocation, Itsuno said so in an interview.
There is now only one button for weapon skills with 4 shortcuts, however they integrated 1 or more skills for each class into the basic moveset as core skills, Mage has anodyne by default for a heavy attack for example, Sorc can recover stamina, Thief gets Scarlet Kisses by mashing the light attack button, etc.
You now get a "Vocation Skill" (R1) for each, Fighter: Block/Parry, Thief: Dodge, Mage and Sorc: Quickspell (casts spells quicker by holding it), Warrior: Barge (poise through attacks, even a big ass charged hit from a cyclops) Archer: TPS aim.
Another stuff: Elves are in, as in an actual race in the game lore, you can get a mask to pretend to be a beastren, Trolls are still horny for women and Pawns say women and not type B, ferry stones and port crystals are in. There are small quests to unlock advanced classes.
Mystic Knight is most likely gone, Magick Archer also has no daggers, and there's likely a censer class, unarmed combat exists and there's a fully fleshed out moveset, no word on skills as there is no info on a Vocation for it.
that's all I remember.
Wait, ogres, not trolls.
I'm afraid trolls in dd2 threads are more like Elder Ogres if anything.
Mystic knight will be in the game
source: it came to me in a dream
>DD devs: so here's all these brand new features and changes such as reactive environments and new classes, new monsters, new playable race etc.
>Ganker: uhhhh wow, it's exactly the same as the first game, they learned nothing...
Literally what is happening these days
Its not a new thing. People act like super early trailers are the entire game.
Pretty much.
>1st trailer for a game reveals 5 characters
>Wow I can't believe the game only has 5 characters
This is literally how FF16 discussion went all the way until release
>WOOOOW there's only 1 biome!
you just reminded me that Square poached the combat designer from DD to work on FF16. did he do a good job? I didn't pay attention to it since I'm not into the franchise
He did a great job. It's DMC with DD ability selection, charging, and cooldowns. My only issue is that the game isn't hard enough. Your moveset is so strong and enemies don't come after you hard enough.
Its DMC5 nero's combat director
>ryota suzuki
Dragons dogma: gameplay lead
DD Dark Arisens: Game Design Lead
wel sheeeeit
I had to just start ignoring posts like that. It's hard to talk about legitimate corner cutting and design decisions when people can't even process the game in front of them. Same with people who can't tell action games apart and thought it was the same 15.
They're discord raiders pretending to be fans of the game with "real" concerns, but the more you argue with them the more they reveal that they hate the original game, and pretend to be souls fans to stir shit up, last thread was full of bot posts.
idk broski i feel like menu healing is a legitimate complaint
It was a debatable subject, but many players don't care about it as much since DD fans are mostly "don't like it? Don't do it" type.
Almost every menu healing talk on Ganker are from new comer back when the first trailer and demo showcase. This thread and the last one are 100% from shitposters. I follow quite a lot DD threads and their narrative change everytime. At first they try to blend in the new players crowd, now they pretend to be old players
Kinda crazy if you ask me. Having this much passion for the thing they hate
quads of truth
Personally I had a problem with pause healing because you could just stack up 500 herbs on you and your pawns and be seemingly immortal.
Now that healing with item is nerfed heavily I don't think that pause healing would be such big problem.
>Kinda crazy if you ask me. Having this much passion for the thing they hate
I honestly can't grasp my head around why go out of your way for a game you don't care about. Not only are you wasting your own time, it's wasted on something you don't care about. I just can't fathom it.
They didn't learn a single fricking thing when it comes to core mechanics. I bet the game is still unfinished as all hell too.
Stop spouting lies and bullshit already.
>core mechanics
Like not even a real thing, what the frick are you even talking about. Explain without bringing up muh menu healing (which they literally fixed by making it so curatives become less and less effective the more you take damage)
>explain without one of the complains about core mechanics
Literally mindbroken
Godawful stat system is still the same which coupled with flat enemy defenses will lead to the same moronation as before where your damage suddenly jumps from 0 to 100 in a matter of a single level up or weapon upgrade
Itemization and character customization got raped despite already being primitive
Mages are still boring dogshit, now with even less spells to use
>which coupled with flat enemy defenses
shitposter is now having hallucination
>Itemization and character customization got raped despite already being primitive
we have no idea about that either, wtf are you on?
I honestly just don't want to get my hopes up too much, so I shitpost and put the game down so when it releases I will be proven wrong and blown away, instead of being let down
Itsuno should've done away with DD stat levels and instead allowed players to pick between Physical, Magic, or mixed for new arisens/pawns.
These would automatically allocate stats and satisfy minmaxxers who want every single character to be 1 of the 3 perfect stat allocations and cure their autism
I think appealing to weirdos is a path you should never take.
Seeing as stats were pointless by the time you started getting end game equipment stats should just be gotten rid of entirely. Tie it all to armor and weapons that you can modify/improve the stats of which also means you can go around dressed largely however you want if you want or use whatever weapons you think look coolest if you're willing to reasonably (without ruining fun) autism that system. Get rid of levels completely and just have vocation level ups that increase (beyond vocation specific stuff) with a difference in what gets upgraded. Like fighter is health increases with each level up, magic classes are stamina, warrior is carry weight, etc.
I don't know, just focus on letting the player frick around and switch as much as they like while completely giving the middle finger to minmax shit.
>I don't know, just focus on letting the player frick around and switch as much as they like while completely giving the middle finger to minmax shit.
So, like Dragon's Dogma 1?
>expecting anything good from nucrapcom troony company
first mistake
Let's see, none of their strats are working when trying to shit on the game, so they came up with new ones:
>warrior is bad because everyone hated it for being slow!
>simplified controls
No wheat physics, no too much water, no grey rocks "criticisms" will ever hold any weight either, you should give up.
What would be a valid critisism that you'd accept as someones opinion? Or even your on critisism.
posted them here
I agree with your critisism. Nobody was talking about wheats etc in this thread so it was weird to bring it up.
that was mostly a joke because there was an anon acting like wheat physics being barely visible was the end of the world, he meant it though.
There is the other side where anons argue that literally nothing was wrong with dd1 and nothing needs fixing. And you're basically wrong for wanting things from the sequel. Insanity goes both ways.
Definitely, but at least this thread there are level headed people after I called out OP several times, people are posting actual criticisms that the DD fanbase have always agreed on.
It's really pointless.
>Hey, that sequel to the game you like.
>It's the like previous one, but with more stuff in it.
>Aren't you upset that it doesn't look like a different game?
yeah I would be upset if they added some bullshit like dodge for every class or made the game co op or some shit.
>I would be upset if they added some bullshit like dodge for every class
>he doesn't know fighter has a dodge roll now
KEK
he doesn't, that's just hindsight slash, nice try though sissy
The game doesn't need co-op (and I don't' want it either) but I don't think giving each vocation unique built in movement options would be a bad thing. Assassin had swift castle for example which was a guarded shield advance that worked very similarly to a dodge and allowed you to have that option when using a sword so that was definitely fun. It would be better if they built stuff like that in via core skills. Mage and sorcerer could get like a teleport but maybe it would cost a huge chunk of stamina and couldn't be quickly chained together quickly. We've seen fighter get a dodge too in that first deep dive trailer.
I think fighter can handle fine without a dodge, the one in the deep dive trailer was clearly hindsight slash but a new version of it, rolling looks stupid though.
As for mage and sorc, they do need movement options which dd2 seems to have fixed, you can actually levitate properly and cast spells to avoid enemies, plus with a new augment that makes enemies target you less, that should help.
I just think an universal dodge would take too much from the games identity.
Yeah. The game completely changes if you can just dodge cancel everything instead of having to position yourself to avoid the damage in the first place.
Positioning is all fine and good especially for ranged classes. Melee classes have situations in crowds where the are getting an attack thrown at their face. Warrior is the one that's worrying again. Fighter can defend and thief spams dodge.
I'm definitely glad about their being more mobility options. Just happy that they're not going overbroad with it and just giving classes what they needed/wanted.
warrior seems to have a defensive stance from the Gamescom video, he took a big hit for little damage and poised through it.
We are gonna have to see how similar Barge is to Brace from DDO. The latter one reduced damage by a ton and could be used as a ghetto instant reset.
Sounds similar enough, but we'll have to wait for more info.
Wish Capcom would explain shit better, they didn't explain Mage's vocation skill in the trailer at all, you'd think telling people that they can skip long casting times would make them more interested in the class, at least that's my thought process.
Warrior should be the hyperarmor class. Just give it like 40% damage reduction on top.
Hyperarmor is a really nice thing to have but avoiding damage is always better than tanking it. Warrior should have some shitty way to avoid getting hit that's reliable but not spammable.
It can be played without it but I still think more built in evasive and mobility options would be a good thing and allow for more aggressive enemy design. DD wouldn't lose it's identity because the first game already had certain mobility actions. Mystic knight can use their unique jump-dash attack skill to gain space, assassin can use swift castle, and swords in general can all blink strike. Then yellow classes obviously had their dodge roll as well. In terms of iframe counter moves, there was plenty of those too. As for that fighter roll we saw, I'm still not sure. It's too early to say that it was "clearly" hindsight slash. That follow up attack might simply be the attack you do after performing a dodge roll and maybe it simply has decent forward movement. Then again, maybe that is one entire skill, it's still unclear. We did see archer perform quick MH-esque slides as well so I'm led to believe that more core ability movement options for all or a larger amount of vocations might be happening.
I would rather not have more aggressive enemy design, I get the appeal, I like souls for being what it is where enemies are really aggressive and you gotta react to stuff and it can be pretty fun but to me that has never been the draw for me, I just found the BBI boss annoying personally. I do think integrating movement and i-frames in skills was great because of how it made you play with the strengths of each class properly, like how dodging more attacks increase damage with some skills, it's an aggressive tool more than it encourages passive playstyles where the enemy's "turn"takes a lot more than yours.
As for the roll it hasn't been seen anywhere in the demo from the video we got, you'd think it's a basic core skill that pawns would use, but no pawns had it, no pawns used it, the guy couldn't find it in any skill lists.
If you're worried about making it like souls then I wouldn't be and that's not really what I'm suggesting. Dodging and movement actions are general action game mechanics. Souls plays like it does because things have a high amount of tracking and the player has lower movement speed so evading at the last moment becomes more frequent. I like both DD and From's games but giving each class their own built in movement tools would still be a good idea in my opinion and not homogenize the vocations or make it play like From's action RPGs. If anthing it would be closer to Monster Hunter but still not exactly like that either.
We haven't seen the fighter roll in footage which is true but that doesn't' really say anything. It could be a core ability or customizable skill that's simply unlocked at a higher vocation level.
Yeah they're formula is basically: insane amounts of tracking that you either poise, block or dodge and now with ER if you try to outspace that will trigger another move related to your distance that forces you to pick one of those 3 again.
I don't think adding mobility options is bad mind you, I just think they have to be unique for each class, Dodging may be a staple but even with DMC3, if you picked royal guard, that was your main gimmick, you could jump and roll if aiming and that would be like any i-frames skill or running away in DD, but parrying is still your best friend.
It seems all vocations do have more mobility then that of first game. Spellcasters can move while charging spells and can fire while levitating. Bowman can kickjump off enemies. Warriors can poise through attacks. Thieves get roll. mystic spear hand can teleport
Oh yeah I forgot about this. Sorcerers now being able to cast their spells that annihilate 99% of enemies in the game in 100% safety while levitating in the air is also super broken.
When you put it like that everything sounds broken. Be better.
I hate warrior because they have less attack growth than a fricking assassin.
What's the problem? An assassins job is to kill their target as quickly as possible and are always glass cannon types
>tank class has less offensive stat growth than dedicated damage class
Wow wtf?
>warrior: clunky, one giant ass slow sword, the only way to play it is by spamming jump attack because it's the attack with the fastest animation, only really useful for that one griffith quest
>assassin: cool, for the player that wants to play solo and doesn't want to rely on pawn healing them every 2 seconds, access to bow and therefore blast arrow, let you traverse the night more safely due to nighttime buff. etc
I might be wrong but I think you can grab and throw the ice chunks Frigor leaves behind now. In the unarmed video that's sort of what it looks like. I think having a pawn with Frigor while using mystic spearhand could be interesting. I bet you'll be able to use their ability to pick up the ice chunks and throw them like how you can throw small enemies.
you can throw the ice cubes, yeah. I'm curious to know how much stuff you can throw with spearhand, there's one clip where he grabs multiple corpses at once, imagine throwing a boulder at a flying griffin
After watching it again, I see it now. It's one big platform like how it was in 1 but smaller ice blocks also break off that can be lifted/thrown. I'm fairly certain they'll be throw-able by mystic spearhand's stasis field we've seen. Messing around with that ability to see what can be thrown should be fun.
>Catch enemies projectile and throw it back at him.
>He catches it
>Turns into a tennis match like when you fight Zeus in God of War
I was thinking it would be cool to throw their weapon back at them. Like against a cyclops you attack their club arm enough for them to drop it and then you could pick it up and throw it at them. Maybe certain enemy types explode when thrown or have spikes on them and deal more damage as projectiles too.
LOOK OUT Black person
so is there really a concerted effort of gays gathered on discord to alter perception of games coming out? what is the point of that lmaao
they hate Ganker
once upon a time Cyberpunk released in a sorry state and they think the fact they were spamming a Shazam picture on Ganker was what caused it
le epic tortanic maymays
The people who run it made an absolute killing, most recently with BG3. I guess this is their next gig. You'll be seeing a lot of it. And you'll be seeing a lot of bloggers mirroring the exact same company line.
That's how you can tell a marketing team is behind it. Most of the fools in their discords don't know that, obviously. But it's actually a multi-million dollar business.
Yeah bro, people get paid to shitpost videogames on an anonymous tranime website. Just look at all those billion dollar shareholders just buying all the doomposting to win the market of shazams. Assembling a group of elite marketers to do the opposite of marketing.
And you know who's behind it all? It's the JOOOOOS!
This place is pure and not at all a target for online marketing teams. Trust me, bro.
Marketers are real though
>getting hit
Honestly everything I've seen from this looks like shit.
-shit ass engine that has ghosting and blurring every time your character moves with grass in the background
-FPS drops to 10 FPS on entering the rift (like the FPS drops in village. Probably thanks to Capcom denuvo)
-running animation with weapons drawn looks like the character is crucified and stiff as frick
-killed all class identity
>made warrior somehow even worse
-greatsword warrior animations look like swinging around a 30000 ton hammer instead of a blade
>recycled animations from MH
>pawns are so OP they wipe out an enemy encounter in 10 seconds even when you don't do anything yourself
-shit mobile tier UI
Seriously considering not preordering. A shame, I was sure this was gonna be the ONE game I preordered since I had faith in japanese devs and Itsuno.
nah
If you're disappointed just wait until it's out and watch some higher level footage. Preordering is always a horrible tactic. If you still don't care for it then too bad. Seems like they didn't make dd2 as you'd like.
This is a such a bad attempt at bait...
Why do you sometime use meme arrows and sometime dashes?
Why did you include 1 and a half actually good criticisms and then frick up by straight up lying about the rest?
And why are you seemingly avatargayging?
Honestly, you should have kept the bait short if you weren't good enough at it, 3/10, that's the highest I can go.
Did you know that using an avatar is against the rules?
open fire anon
I did my part.
Wanting to make the game fun.
>stamina consumption when running even while out of combat
>inventory weight limit
Anti-fun features. Hopefully mods can get rid of this shit.
Mods did get rid of exactly those things, so you could have easy mode on DD1, and you will likely be able to do so for DD2 as well.
consumption when running even while out of combat
weight limit
I'm so glad Itsuno doesn't cater to gays like you
I welcome the inventory limit, but spending stamina while dashing is really bothersome. I always modded it out on the first game
I can agree somewhat for DD1, but honestly, it becomes a non-issue once you get a lot of mushrooms and have plenty of levels, but I think they'll be changing some stuff for DD2, like you can be ambushed or be caught off guard by enemies, so you might want to conserve Stamina at all times, I hope these ambushes they mentioned actually work...
>No high sceptre
Itsuno!
Also fighter looks good again but why is there no Omni weapon class? I wanna use every weapon I can because I enjoy smashing my face into a wall.
>Omni weapon class?
Gonna have to wait for mods for stuff like that.
I will, in the meantime I'll max every vocation as the pawns intend.
I know tusk/antler toss was confirmed as a core ability previously but I saw the description/movie in the new footage and it seems it's performed by holding square. That's good because that skill was really good in 1, it could hit dragon hearts perfectly and had tons of stagger power.
That change was super unexpected but welcome. It was always on my fighter loadout so now i'll feel like i have 5 skill slots in dd2
>>Menu healing
>What the frick were they thinking?
That's nothing, we have bigger problems...
>Denuvo
What the frick were they thinking?
>DD shills shrieking at any neutral or negative reaction
>floating the standard shill image that they use for every marketed game
lmao
>troonoid so mad that people are happy about a game they gave to organize raids on discord with bots
kek, pathetic
>waited 17 years for a sequel
>sequel comes out
>game is ass
How do I cope??????
Wrong thread?
europeans also didn't fight against goblins and griffins if you can believe that
next you're gonna tell me Lion people aren't real
Yuros killed lots of israelites tho
Someone needs to tell Capcom, they've got it all wrong.
>players need healing items you say?
>just make a menu entry for that
Something like this.
Because it looks cool and sells the fantasy that the character is reaching herculean levels of strength.
Besides, meaty attacks feel so good to land.
>HEMAgay here
Opinion discarded, it's a game not meant to resemble your fake historical autism
>It's fake because I say it is
>Get individual combos for unarmed fighting
My hype levels cant be suppressed now
>shoryuken
>big stomp
holy shit, theres no way the game doesnt have a monk class
I hope that's true. A monk class would be a cool addition.
Monk 100% getting announced
frick yeah, like others are saying i need a monk class complete with guard breaks, stuns, and throws
>fist fighting the dragon is now viable
This might just be my game of the decade.
>fighting a creature with scales hard enough it might as well be called stone
>I know! let's punch it!
>Not overcoming the all challenges that you might face through your hands and achieving a godly status through pure physical might alone.
I bet you haven't even begun to walk the path of enlightenment.
the punches seem really weak but we'll see what kind of unnarmed equipment we might get. the game seems to be expanding on what kind of rings it has (one sidequest gives you a ring that increases bow damage at short range). besides, everyone is trying to manifest a monk vocation as if it's guaranteed to happen
Hot damn, I can't wait to fist a cyclop's eye
oh frick
Monk class with core skill combos and grappling?!
>giga homies and baki pawns incoming
There's a quick heal button but you already knew that. Can't wait for the absolute meltdown win game of the year drops next spring.
With 0 animation or commitment. It just goes against everything the game is trying to accomplish. It's not a deal breaker for me but it's an odd choice.
what the game is trying to accomplish is not what you think it is, it's not trying to be dark souls
Then what is it trying to accomplish? What is DD to you?
>souls boogeyman
I only liked DeS.
Rule of the cool >>>>>>>>>>>>>>>>>>>> historical accuracy.
Now frick off.
>Swinging around a metal paddle like a fool is somehow cool
yes, overwhelmingly so
That's fricking badass.
>swinging a greatsword heavier than a human could wield, with greater force than an asteroid impact, is not cool!
I'm sorry anon, your opinion isn't nearly as cool as you think it is.
honestly, there is an easy way to balance inventory healing with the current system
set two weight limits according to equip and "pouch" limit, in which all healing items usable in combat is limited by the pouch
i didn't use healing items in 1 and wont in this game either
Am i supposed to deal no damage to the bandits in the grimoire side quest in DG1? You know the one with the boulders.
That was such a bullshit difficulty spike
sometimes you'll find enemies that filter your damage output. if you can't get a better weapon or upgrade the one you have, you can use periapts to get through anything. or go do something else and come back when you have better gear
I was a mage with 3 mage companions, i was thinking bandits have magic resistance?
>4 mages
Have you tried a non-moronic party composition?
Yes, i just wanted to do something funny
sic 'em boys!
will they keep the british accent
the writting is in the same whimsical ye olde style, but we haven't gotten to hear much of it because the demos are on headphones. only thing we get are the official trailers, which have some accents
Capcom is gonna say Dragon's Dogma 2 sold 6 million copies and people will debate whether that's actually true.
it won't be true because i alone will buy 8 million on each platform
You can't possibly have that much money...
american taxpayers will be kind enough to aid me
Dagorhirgay here, its cool so its fine. Frick you.
>literal larper
>muh technique
>muh educations
Hitting mfs with foam as hard as you can is more fun than your larping with extra steps bullshit
Where are the e-girls
>but muh random vendor npc
>but muh random pawn in the rift that is 1 inch lower
Where
Are
The
Playable
e-girls
Next official gameplay showcase will show a full party of e-girls only wearing Silk Lingerie and Leather Chestguards, you can trust me, my dad works at Capcom.
Because they are lazy and lack the skills to design a proper economy and focused healing system
There were a bit of an attempt with the last thread, this one is just pathetic
Why are you even trying? The game gatekeep itself so there won't has many new players to fell for your pathetic bait anyway. But thank for the thread, cuties
you are have a point
Curative spam has been nerfed, do people not know this?
It only heals white damage now.
But I'm white so it'll heal me
Itsuno cultists are like Yoshida cultists, it's kinda funny. You really don't see these behavior from non-Nintendo fans on Ganker.
They did put unrecoverable max health now (unless you rest at camp). Can't just tank everything.
>Deep Down died for this shit
I'm glad it did. the whole "it's actually future scifi playing a simulation of fantasy" bullshit was cringe as hell
>f2p live service game with randomly generated dungeons died for a proper single player rpg
good
>It's not open world garbage with casualized healing, but a kino dungeon crawler
Vhggggggggg
What could have been...
>Implying Dragon's Dogma 2 won't have dungeons and they'll actually be hand made instead of randomly generated garbage
Dragon's Dogma Gransys dungeons are shit and short and I don't expect better from the sequel, at least not when nothing else improves from the original
>when nothing else improves from the original
hehehe you're a cutie
>at least not when nothing else improves from the original
And this is how I can tell you're a disingenuous homosexual
But DD1 is a Kino Dungeon crawler.
>casualized healing
That not what "casualized healing" is discord troon
>Get injured
>Pause game
>Heal with 4 out of 300 herbs
>Resume game
yes, having to buy items, be limited by weight and having the possible of running out is not casual.
Back to discord, you subhuman.
>having to buy items, be limited by weight and having the possible of running out
lol you are either the biggest shitter to ever play vidya or didn't play the first game
>I just don't get hit
then why is menu healing a problem again?
you don't play video game, if you think having to stock up on item is casual nowadays.
But I get it a discordtroon can't play videogames.
>having to stock up
They stock up by themselves and any player that isn't a complete moron with severe learning disability won't need 5% of them
that just a bold face lie
I'm sorry to hear about your disability, anon
Everything he said is literally true, in fact the healing potions when stock piled can weigh your character down by quite a bit
you are an utter moron, not only you won't need more than a dozen (provided you don't bring a mage) but the open world is full of crafting and collectables to upgrade or craft more of them, not to mention your pawn being your personal mule
>not to mention your pawn being your personal mule
Genuinely curious about your experience. Most the time you give items to pawns they use them even when they don't really have to.
>but the open world is full of crafting and collectables to upgrade or craft more of them
You are greatly over exaggerating this for whatever reason to prove a point for some reason
>Genuinely curious about your experience. Most the time you give items to pawns they use them even when they don't really have to.
That's ok, You just give them any material and loot instead of consumables and throwables, avoiding the rissue of heavy burden on your character. Another issue is the laughable way in which you can revive pawns to half health, another badly designed mechanic
>You are greatly over exaggerating this for whatever reason to prove a point for some reason
Goblins will give you material to upgrade herbs, trees and fields are are full of fruits and vegetables, wolves and harpies will give meat. That's ignoring bags and random potions on the ground or inside boxes. That's shit IN YOUR PATH, not stuff you have to get out of your way to reach, because Dragon's Dogma "open world" is essentially a series of corridors with slightly open patches of fields inbetween
see
everything listed there is fun as hell
what is this list suppose to prove?
Multi cast is an obscure mechanic 90% of player don't even know about.
Using this as an example is moronic
Itsuno can actually finish a game, sorry.
>implying DD(1) was finished
>Itsuno can actually finish a game
Yet that never happened
It got released, didn't it? Come back when Deep Down gets to that point.
Sad, it looked far better than Dragon's Dogma 2
I don't like menu healing but i am significantly less bothered by it now that healing consumables can only restore Grey health and not 'lost' health.
It was the combination of there being absolutely no penalty to eating hits with how easy and safe it was to heal that truly bothered me, now with the former being changed I don't mind the latter nearly as much.
Yep, even with the nerf to curatives, it's still faster than waiting for a pawn to cast Anodyne, I think they need to go a further with curatives.
>making all curatives, except perhaps some really rare and valuable ones, heal over time
>making curatives heavier overall
There's also what
suggested.
if you going that route i think the best option would just be to make it so you having generic 'healing potions'.
So in battle you have 5 healing potions available to use, and whenever you exit battle then healing materials (such as greenwarish, nuts, etc) are automatically converted into healing potions to refill your stock. Better materials have a better conversion rate.
>So in battle you have 5 healing potions available to use, and whenever you exit battle then healing materials (such as greenwarish, nuts, etc) are automatically converted into healing potions to refill your stock. Better materials have a better conversion rate.
That's nice, but how would Incenses work? The ones that heal you entire party?
There are so many possible things to change the healing system, and I've thought of something like you mentioned, only a bit more convoluted, but I think they wanted to keep things simple with that simple "curatives only heal white damage" change, honestly, it's good enough.
I don't think there should be any instant party wide healing consumables
An incense could just be a deployable healing aoe, identical to Anodyne so non-mage parties have access to it.
Just lock the player into a drinking/eating animation. It's extremely simple.
what the frick is Menu healing
healing with the menu
go back to discord and cry about it there gay
>Why does Japan think that Europeans swung 100 pound metal paddles around?
European here. Our ancestors did just that.
No we did not lol. Zweihänder were almost never used and for a reason. Too big , too slow. It was also more or less the age of Tercios so muskets and spears were king.
>Want for DD
>Getting more DD
I dont have a problem with this
I would prefer real time healing. Because you can just pause the game and heal your full HP you don't even need a healer mage.
Why are souls trannies already seething about Dragon's Kino 2?
They've hated Dragon Age 2 for a long time anon.
Aught
I don't think I'll buy it. Dragon's Dogma was a fun dumb game but it is way too fricking easy. Even if you couldn't have any pawn and any counter/parry window wasn't stupidly huge and enemy magic wasn't heavily telegraphed by floating circles it would still be too fricking easy for me to take it seriously beyond a first playthrough. Inventory pause healing is just the cherry on the top
(You)
he is right you moron
nah
>Those ridicolous counter windows woth a dumbed down version of Sekiro parry except you instantly destriy the enemy if you get it right and just lose some resistance if you don't
>The ability to spam skills and mop the floor with Ogres, Cyclops and so on
>How statuses inflicted additional stagger
>Pawn conveniently drawning aggro that is always with you
>Multi-sorcerer party breaking casting times
>Menu health healing and resistance healing
I don't even need to talk about x4 periapts now, do I? Dragon's Dogma doesn't respect the player at all, not any more than Ubisoft or Bethesda games do.
they dumbed down the mechanics of a game that released 7 years later to make the parries in this? fricking moron
Yeah, I've never liked it either. Seems like it's to balance the massive amounts of damage you can take without warning some times so I can see why they did it. Seems like they had real time healing at some point in one of the Dragon's Dogma 2 trailers or gameplay previews. Is that just a quick menu or is menu healing still a thing in the second one?
I need new sorcerer information.
we got a bit of info
R1 ability is the same as mage (hold it to incant spells much faster at the cost of stamina)
heavy attack isn't an attack, instead it charges stamina (less if moving)
assignable skill that steals life from target
also gets levitate, like mage
seism is back
and a webm of a new spell
footage here:
Intriguing. That text is hard for me to read, is that line of fire Comestion?
>muh menu healing
you morons do realize you can hotkey items
see
I just want big attacks do actually do proper damage this time, in DD every class just spammed their fastest hitting attack because the scaling system was moronic and rewarded attack speed above all else
that's not how I played
sorry, you'll spam blink strike 20 times while every large enemies stumbles and staggers
>p-pls respond to my shitpost
pathetic
>s-shitpost
Dragon's Dogma is easy as shit and hardly requires for you to rngage with its simplistic and casual mechanic, thus, it is not enjoyable. Sadly they didn't fix that in the sequel
triggered trannies terrorizing threads again?
>he's still going
just ignore it morons
>NOOOOOO YOU CAN'T JUST SAY THAT DD IS EASY AS SHIT
Why thought? It's the truth
I don't think people play DD for the difficultly
There's no enjoyment in playing a game that is too easy. Dragon's Dogma was ALREADY way too easy, and then you got NPCs and inventory healing and items you could eat to regen stamina and keep your skill spam.
this shit is brainrote, stop this moronic argument, dragon dogma is ok when it's come to difficulty, trying to pass the game as infinitely easy is just moronic.
I have no problem playing "hard" games, DD is not trying to be one and is super fun nonetheless.
>dragon dogma is ok when it's come to difficulty, trying to pass the game as infinitely easy is just moronic.
Dragon's Dogma is infinitely easy. I don't get how you could possibly deny that. Even not using the classes at their fullest by ignoring cannon, splitter,.. the game is easy
Even without bringing your pawn certain classes, mostly the red and yellow one, are stupidly easy. Even without using blue classes buffs or item/potions buffs, the game is still easy. And if you ever feel in danger just hotkey that curative item. it gets old fast, when you are never ever in danger, thus I didn't really enjoy Dragon's Dogma in spite of its good features. It's THAT simple
post playtime
>he played 87 hours of a game he didn't like
>and then he spends multiple hours in a thread about said game
lol lmao etc
He optimized the fun out of the game and complains about not having the restraint to stop. This guy has actual, verifiable autism.
you said that the game was too easy even before using item or using pawn, meaning that you think the game is too easy as a full solo run with no items, now you try to backpedal...
Stop larping you fricking moron.
>you said that the game was too easy even before using item or using pawn
yes, parry and counter windows are too generous, the game rewards skill spam by making enemies stagger easily from it more than stronger targeted tactical hits in spite of its specific hurtbox damage values and in general the game is too lenient with its level up instant healing
you don't play the game like that... why do you lie about shit like this.
also spamming skills isn't possible without item until the Mid to late game anyways.
why do you lie on an internet forum?
>you can only spam skills for 80% of the game, not 100%, so it's fine
do you know what "mid to late" mean you brainless ape?
BBI is the game's only good piece of content and it's also the part where these issues are the most pronounced so yes
doesn't mean it's 80% of the game.... god you are moronic.
You're right, BBI was way more than 80% of my playtime. Thanks for correcting me!
A level 25 Fighter can spam a dozen skills before being out of stamina. Just like the other anon said the game scaling (and stamina system I would add) rewards spamming skills mindlessly
cope
>rewards spamming skills mindlessly
You can always just... not do that?
Every game is only as fun as you make it anon, you're going out of your way to make the game not fun and then complaining about it
The game is easy specifically so you don't have to worry about anti-fun minmaxing nonsense and just do whatever you think is cool
>A level 25 Fighter can spam a dozen skills before being out of stamina
whoa a dozen, that not nearly enough for big encounters.
The fact that you try to claim that you don't constantly run out of stamina while fighting in DD make me suspicious that you don't even playe the game.
>whoa a dozen, that not nearly enough for big encounters
yes it is, enough to make large enemies stumble and kill several mobs instantly, and then there's your attack - slight delay - attack x4 combo also having insane stagger power and replenishing your stamina on top of that. Dragon's Dogma is broken as shit. Why would you deny that?
>yes it is,
no it isn't
yes it is. upgraded swod of eden staggers Ogre in 10 blink strikes. I actually destroyed the two ogres need the Abbey so hard that they would receive hitstun before falling in their stagger animation, thus instanly teleporting back up again midfall
you were probably overlevel, or you are larping like I'm almost sure you are.
>you were probably overlevel
you can't be overleveled in Dragon's Dogma
90% of your experience comes from quests
I was 12 hours in
>you can't be overleveled in Dragon's Dogma
ohhh KYS moron
>No argument
cope
>also spamming skills isn't possible without item until the Mid to late game anyways.
NTA but I walked into Full Moon Slash + Great Cannon build on my own like 12 hours or less into the game, shit absolutely destroyed the game and you could pause to eat shrooms, which you can buy in infinite supply, so yeah you can totally spam shit
DDON was better anyway
>DDON was better anyway
This game is literally spam the same move over and over meta, the game even more than the original
Nah, Alch playstyle was quite varied and your basic attack required you to master the metronome gimmick
And only the Alch playstyle
You easily defeated three enemies you encounter at the start of the game with a high level character using a hybrid class? Woooow....
I enjoy Dragon's Dogma but yeah there's a lot of dumb design decisions that I assume existed for "immersion" but in essence just make things a chore. You should be able to hotkey weapons or ferrystones for instance so you don't have to keep going into the menu to swap, say, your normal weapon for a rusted one. You should be able to heal pawns too. There should be some form of light at night beyond a dinky lantern because running around at night when you can't actually see whatever's not in approximately half a foot from you is dumb.
DD2 looks like it's not really going to fix and/or will double down on the dumb shit too.
>i-it's too easy
Dongma isn't soulsslop that needs to ride on its difficulty to make combat "interesting"
Dragon's Dogma combat isn't interesting sadly, it's too easy and basic
nah
Tortanic something else, it's a lower budget game so it doesn't need to sell much to be succesful. I'll definitely be enjoying it.
>muh too easy
Fricking souls trannies
Every time...
I can't fricking wait for it bros
I hope Cassardis is still there
It's across the sea, another continent. That's not to say it couldn't happen.
I bet the game will still throw physical immune/magic immune enemies at you as a frick you to pure classes, forcing you to rely on moronic pawns.
rellying on pawns is one of the best parts
Dealing with golems as a caster was one of the most moronic and miserable parts of the game
>Throws fire/explosive bombs
wow that was hard
I'm not. DD1 was piss easy, badly designed and easy to break to the point it was comical. It had a joke of a crafting system/economy and it was mind numbingly formulaic how each class would play out
Dear Hemagay: nobody fricking cares.
You got a hobby, i dont give a shit. THis is not a game about realistic swordfighting, all the games that are about realistic swordfighting look and feel like ass.
This comes from someone who has done martial arts, altough not hema but also weapon based stuff:
Realism doesnt feel good. In reality, you feel the impact of a weapon, you feel pain you feel muscles tense. That stuff doesnt happen in a video game so something that looks realistic realy only captures one aspect of what realistic combat feels like.
I prefer overly stylized combat thats consistent with itself and feels good over a slavish clinging to realism which ultimateley neither feels cool nor realistic.
>Realism doesnt feel good. In reality, you feel the impact of a weapon, you feel pain you feel muscles tense
Cringe larp
rich coming from a HEMA gay, you dont even know how much stuff from your Books is just bullshit some renaissance German put in there to frick with his mates.
>Dear Hemagay: nobody fricking cares.
Should have stopped here, no need to explain further.
how long does this dumb drake takes to respawn
I need like 10 horns from him
7 days for large monsters. I think it's between 7-10 for chests.
I assume because that animation is also used for other actually BIG swords in the game and that longsword just falls into the same two-hander category because it doesn't fit anywhere else.
we are reaching levels of pathetic I didn't think they would be possible
I want an improved Beloved system with at least character dialogue changing as their affection level goes up. Also keep the ability to romance any NPC including e-girls and shotas.
>menu healing
is this actually confirmed or is this just shitposting?
Anon.. scroll and skim the thread randomly, it's always been shitposting.
Every single DD fan is stoked as frick. The discord shitposters don't have a clue what they're doing wrong.
I'm asking very specifically if menu healing is confirmed or not
So you've written out a letter and you're mailing it to Itsuno?
am I talking to a bot or something? I'm asking in the DD thread if a DD mechanic has been confirmed or not
Maybe go ask reddit instead?
You don't seem to be having a good time here.
yes it's confirmed, but they "balanced it" by making every item heal like mages and forcing players to camp to fully restore health
I don't know if it will balanced but they sure made it annoying
>they "balanced it" by making every item heal like mages
what do you mean by this? if you mean it heals over time with a %HP cap I'm fine with that, actually sounds better than the nonsense of DD1 where you stop time and gorge yourself on leaves
>WHAT DO YOU MEAN??? WHAT DO YOU MEAN BY THIS??? EXPLAIN IT TO ME RIGHT NOW1!!!!!!
anon
nobody literally fricking knows
it's all speculation and hearsay
take a fricking chill pill
>completely calm and normal conversation about videogames between two anons
>third party immediately spazzes the frick out and start screeching at the people having the conversation
dude
>nobody literally fricking knows
they explained how it works
you can only heal the white bar like mages could in DD1
>what do you mean by this?
remember that white healthbar that mages can heal. Now every item works like that and only resting like in the Inn fixes your health fully
Otherwise it has the same open inventory and use system
if the healing is instant it really does just sound like the worst of both worlds
it is instant
bummer deal
>waah waah JUST TELL ME REEEE ANSWER ME RIGHT *stamps foot* NOW *stamps foot*
hm
No
>annoying
You Didn't Play Dragon's Dogma
>You Didn't Play Dragon's Dogma
I did, I posted my playtime here
It had dogshit easy mode mechanics, but a bunch of cutscenes to fully heal is just as bullshit.
>dude check out my jpeg
Yeaaah, no, I can google too my dude. Get some new tricks.
What is menu healing???
Off the top my head... you can pause and drink potions or eat 50 apples in the menu... or your health regenerates over time in spite of the menu being paused, but I've never heard of that, pepe.
>that one ban evading mentally ill ESL dragons dogma dickrider is still cryposting in every thread
I can't be the only one who notices this right
just the same rabid shitposting in every thread
I find hilarious how he will cry about muh Souls fans in DD threads for criticizing menu healing, after making gems like these
https://arch.b4k.co/v/thread/637604821/#q637604821
https://arch.b4k.co/v/thread/654481767/#q654481767
he is also responsible for pretty much 90% of Souls games/ER shitposting and will usually have a mental breakdown mid thread about Elden Ring not being like Dragon's Dogma
it's the same troony discorders making up a rivalry between both games. they probably just hate Japanese games because they don't validate their mental illness
>troony discorders
it would be preferable if this were the case but I genuinely think it's just a few dudes, one of which is straight up mentally ill
the posting style is too idiosyncratic / unhinged to be a coordinated group
it might be Barry in that case, he tried to force a similar rivalry between DMC and Kingdom hearts and he fits the mentally ill criterion to a T
They gutted yellow vocations and simplified DD1's combat even more because Itsuno has to push his pawn autism. AI companions will never be as cool as game devs think they are, when will they realize?
Based. Instead of adding shallow gimmicks to appease normies, devs should strive to upgrade things such as AI and physics.
>be in everfall
>enter chamber
>2 Black personCATRICE
HOW DO I DEAL WITH THESE Black folk WHERE THE FRICK DO I EVEN FIND A FRICKING SOFTENER
Bro ur sorc with halidom/high halidom?
I haven't played in years, but, what I did was something like "jump and grapple head, press thousand kisses button, 0.01 seconds later the boss is dead"
Just do this two times instead of one time to deal with two bosses
i'm thinking they're based
eat shit soulsgay it's no different from elder scrolls/fallout
>It's no different from garbage
lol
i was implying that it is different from elden ring actually
moron because its inspired by Berserk and Guts does exactly that
>they’ve now shown warrior and sorc
Where are we at on the “more than 9 vocations” cope these days?
12 vocations. No more, no less. More vocations would be bloat imo.
9 is what you’re getting
Itsuno already deconfirmed 9
Did he explicitly? Or is this one of those things where he said something in Japanese that a translator rendered as “there’s even more to see please look forward to it” and the mental gymnastics ensued?
There was 9 in the original idiot and he's split Strider into Thief and Archer already.
The original did not have the 1-weapon vocation paradigm, half the hybrids were just kit mixing.
Now you have
>sword and board
>daggers
>greatsword
>lance
>bow
>magick bow
>staff
>archistaff
>flail/censer
9 weapons, 9 vocations. As we have seen, there’s a fisticuffs moveset but it’s not tied to a vocation. I keep telling you guys that this time around you’re gonna be able to equip multiple vocations because it’s just equipping weapons, this game is gonna be loadout based and you won’t be vocation locked
most moronic theory I've heard in these threads and that's saying something. would kill any semblance of game balance/difficulty and we've already seen vocation switching is in
Well I hope I’m right and you’re wrong because a dual-vocation system would bring back most of the stuff that’s missing from DD1. And it’s very clear we aren’t getting more weapons than these base 9, at least not in some specialized context. The Nine Weapons are featured on the throne of Gran Soren for frick’s sake, the UI is only set up to support 9 vocation icons, it’s just what’s happening.
And before people go
>he has secrets trust Itsuno
Also remember that Vergil plot reveal aside, every Devil Arm and Devil Breaker in 5 was revealed before release. Every single one. If you obsessively follow all of the showcases, demos and teasers the idea that you’d see all the core game mechanics is not terribly shocking. Vocation Doubling would be a cool late-game mechanical mixup and would bring back, at a stroke, Strider, Assassin and most of Mystic Knight, and would also explain why everything right down to the base control scheme has been modified to support the one-weapon-vocation paradigm.
and Itsuno has already said there are more vocations that have not been shown yet which puts your stupid theory to rest
Nah. 4 basics, 4 advanced and 4 hybrids make twelve.
there's 6 hybrids though moron-kun
THAT'S TRUE.
3 hybrids. Magic bow, magic sword (lance), magic thief (flail thing)
What would it even mean to hybridize sword and bow? A bow that shoots swords? A bow that you can also swing like a melee weapon? I can kinda see it for yellow-green, doing a “ranged knives” thing where you have throwing daggers sorta makes sense I suppose. But still you have to remembee what it means to “hybridize” a class is to have a single weapon that has aspects of both classes.
For the magic classes this is easy. You have the original weapons but with magical attributes and enchantments. It doesn’t make nearly as much sense to hybridize the other classes.
assassin in 1 didn't have a single hybrid weapon, and the other two had a hybrid weapon (or shield) but also had access to basic vocation weapons
>assassin in 1 didn't have a single hybrid weapon
That was 1 and this is 2. In DD1, you had two weapons with two skill sets. In DD2, you have one weapon with one skill set and a dedicated “vocation action”. All classes have single weapons. It’s why Mystic Knight is gone, replaced with a new single-weapon magic melee class. It’s why strider got split into two separate dagger and bow vocations. Whatever happens, Assassin is not coming back. There will not be a “sword and also bow” vocation.
>magic sword (lance)
>magic thief (flail thing)
DURR HOW DOES SWORD BOW WORK LOL A SWORDBOW COME ON GUYS
moron. you pointed out yourself that red/blue and blue/green classes can have weapons independent from their base class.
maybe red/yellow uses crossbows or a thrown/melee weapon like Yuffies boomerang or something
Maybe. Like I said “thrown weapon” made sense to me for green-yellow. It would be pretty lame if green-red was the same. The point is it won’t be Assassin. The DD1 pattern doesn’t reveal anything because the logic of vocations has changed.
>What would it even mean to hybridize sword and bow?
Its not like we have a weapon that we used since forever that can be used in melee and can be thrown if needed, on top of being very shield compatible.
Like a SPEAR?
Frick you anon, that’s really obvious and would be really awesome, and now I’m even more annoyed because I’m not any more convinced it’s actually happening but I AM more convinced it would have worked.
Red yellow javelin/spear
Green yellow throwing knives/seeker hooks
What could have been
We did see a NPC is a normal looking spear though.
The issue with the original was how hyperspecialized vocations were. I would have preferred each vocation to represent multiple weapons and playstyles with a common denominator, like paladin, shield lancer and sword&shield for Fighter, rather tham having 2 dozen vocations to grind by switching them at the Inn
>HEMAgay here
Exactly right. You are a gay.
Malding.
nobody respects you
the game looks like shit tbh.
Even Fallout 4 has real time healing
Capcom induced dementia.
Howso? I moused over the posts and it's legit, it's some moron spamming the same bot shill junk every time. You sound a little sus to me.
notice how they both instantly replied to me to defend themselves? These sure are very organic threads/posts made by a DD fan concerned about the sequel TM.
You sound very defensive. I dunno if I can trust your posts man. I think I'm gonna get HYPE for fisticuffs instead.
seething
discord raider bot, get a better script/code
absolutely buttblasted discord troon zoomers trying to derail threads but epically failing LMAO
it was a massive mistake of you to try and take on Dragon's Godma
nothing you can come up with will ever stick, we're just too BASED for you
Don't know why they don't just publicly release the demo, we've seen it all unless they're scared about datamining.