Metal Gear

Why is Metal Gear on the NES considered a bad port? Sure, its got some bullshit sections and some pretty bad bugs, but its still a decent port of the MSX game that's still playable.
Now, the Commodore 64 port on the other hand...

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  1. 2 years ago
    Anonymous

    It wasn't bad for what it was, but Konami cheaped out and forced them to use an UNROM cart when the game needed MMC1 and 256k ROM to get a proper port of the MSX game. Also that C64 port was made by some leaf developer on a $20 budget and inexplicably an NTSC-only release in 1990 when the C64 was basically done in North America.

    • 2 years ago
      Anonymous

      I mean, I loved Metal Gear on the NES when I was a kid. But then I learned some Japanese and played it on an MSX emulator... and I never wanted to play the NES version again. I assume someone has translated the MSX version into English by now, so there's really no reason to bother with the NES one anymore.
      It's not a bad game if you can't play the MSX one for whatever reason.

      There's an interview with the director of the game. They had a deadline of 3 months to finish the game.
      Instead of doing a port of the original MSX game, they did a different game using some of the same ideas.
      Probably with 2 more months they could have done something much better, but yeah it's not as bad as people usually say, it's just that now that everyone knows about the MSX original, it's cool to shit on the NES game. It's a decent game.

      One thing I'll say is that the NES version had a better soundtrack.

      • 2 years ago
        Anonymous

        Snake's Revenge has the best theme in Metal Gear history IMO

        I wish they actually kept this one and made it the main theme of the series later on.

        • 2 years ago
          Anonymous

          didn't the Castlevania team make that one? would explain the awesome music. It sounds castlevania-y but more Military-like rather than goth-like.

          • 2 years ago
            Anonymous

            I believe so. I know the MG2 team were experienced coders some of whom went on to work on Castlevania III while the first game was made by newly hired interns.

    • 2 years ago
      Anonymous

      >when the game needed MMC1 and 256k ROM to get a proper port
      Source your quotes please, Metal Gear's flaws are mostly incompetence-based and I kind of doubt they didn't have enough ROM space to store the static Metal Gear graphic for the boss room or would need double the storage capacity with a fancy mapper for it.
      Consider the following: if you open the item menu while a floor trap is opening, the dumb-ass screen drawing routine will just re-draw the base room from the ROM and forget the pit, and there's no logic for the trap to continue its opening sequence even though its' existence is present in RAM and in the collision map (you will die if you walk over the half-open pit). Extra logic to at least redraw the pit in the level draw routine would have taken at most 20ish bytes in ROM and zero extra RAM space.
      How about having different starting points for the enemies depending on how you entered a room like the original game? Not all rooms need alternate guard positions, doubt that is a ROM issue.

      I think only the Binoculars forcing a room reset MIGHT be due to a lack of RAM out of the tiny 2k the NES gives you, but IDK anon this all seems like incompetence and rushed development to me. 128k is nothing to sneeze at.

      https://i.imgur.com/4wQl4P8.jpg

      Why is Metal Gear on the NES considered a bad port? Sure, its got some bullshit sections and some pretty bad bugs, but its still a decent port of the MSX game that's still playable.
      Now, the Commodore 64 port on the other hand...

      I thought it was inferior to the MSX for sure, but OK, especially with no access to the former. Metal Gear having an exclusive murica NES sequel is proof people liked it enough at least.

      • 2 years ago
        Anonymous

        The MSX game used a 512k cartridge but NES graphics are more compact than MSX2 ones due to the lower color depth so figure 256k would be enough.

  2. 2 years ago
    Anonymous

    >why is (x game) considered bad? Sure it has (bad feature) and (bad feature) and (x) looks worse than other versions, meaning I already answered my own question, but is that really worse than (x negative from other version)
    Stop making these kinds of shit console war homosexualry threads and discuss video games you fricking morons

    • 2 years ago
      Anonymous

      /board

    • 2 years ago
      Anonymous

      Consider Contra for the NES. It looked worse than the arcade version, it ran worse at some points and the last level had to be cut down to more manageable chunks. It's still the superior version due to playing to the strengths of the platform, tightened controls and a brilliant soundtrack.

      • 2 years ago
        Anonymous

        This isn't a good comparison because NES contra is basically a different game like MG NES offers nothing better and is just the shitty watered down version

        • 2 years ago
          Anonymous

          It's not a comparison at all, it's defusing the previous post's "arguments." Just because a port or conversion is missing some features, it doesn't automatically make it the inferior version.

          • 2 years ago
            Anonymous

            It's a fine argument because he's asking why do we hate a port with less features and bad mechanics, unlike contra there's nothing to balance it out

            • 2 years ago
              Anonymous

              No, it's not. That's a different statement completely.

            • 2 years ago
              Anonymous

              It's true that it's not the exact same game though. I agree NES Metal Gear is not as fleshed out as MSX original (because of the already mentioned schedule limit the developers had for the NES one), but instead of trying to make an inferior version of the original, they took the same concept and setting but made a different game.
              I don't think NES MG deserves "hate" and back in the day it wasn't badly received, in fact a lot of people loved it. It was only after Metal Gear Solid became mainstream and then people finally played Metal Gear 1 on MSX (either hardcore fans who emulated the MSX original, or people in general who got to play it through MGS3) that the NES game started to get hate.

  3. 2 years ago
    Anonymous

    I mean, I loved Metal Gear on the NES when I was a kid. But then I learned some Japanese and played it on an MSX emulator... and I never wanted to play the NES version again. I assume someone has translated the MSX version into English by now, so there's really no reason to bother with the NES one anymore.
    It's not a bad game if you can't play the MSX one for whatever reason.

    • 2 years ago
      Anonymous

      You can play MSX version in MGS3 Subsistence or play the PC port which got released recently

      • 2 years ago
        Anonymous

        Yeah only oldgays can really appreciate how great a shitty port can seem in the absence of any other options. At the time, we didn't know it was a shitty port, just that it was something new and unique

        [...]
        that was a really nice bonus since most US gamers never got to play the originals which despite everything I just said above, are vastly superior and the only versions worth playing now I kinda feel like Kojima insisted on their inclusion since he was pissed at having so much backstory either gimped or absent in all the american versions before that.

        The re-release of MG2 got censored.

        • 2 years ago
          Anonymous

          >The re-release of MG2 got censored.
          What exactly got ceonsored there?

          • 2 years ago
            Anonymous

            >no more Sean Connery Big Boss

            • 2 years ago
              Anonymous

              >no Mel Gibson as Solid Snake

              • 2 years ago
                Anonymous

                Snake's design has changed so many fricking times its rediculous.
                We went from this...

              • 2 years ago
                Anonymous

                To this...

              • 2 years ago
                Anonymous

                To this...

              • 2 years ago
                Anonymous

                To this...

              • 2 years ago
                Anonymous

                To

                >no more Sean Connery Big Boss

              • 2 years ago
                Anonymous

                And then finally to his finalized design.

              • 2 years ago
                Anonymous

                >comparing concept art with in-game sprites with balloon snake
                We've got a special one.

            • 2 years ago
              Anonymous

              Originals are so much better.

            • 2 years ago
              Anonymous

              >no Mel Gibson as Solid Snake

              I still find it interesting that the image of Mel Gibson traced for Solid Snake's portrait is from the school shooting scene included with the Director's Cut version of the first Lethal Weapon.

              • 2 years ago
                Anonymous

                Probably used as a publicity/promo shot. Japan would get a lot of those for use in movie posters and ads.

              • 2 years ago
                Anonymous

                >roy campbell is col troutman
                >holly white could pass for rosanne arquette
                >george kasler is dolph lundgren
                >dr madnar is einstein
                >grey fox was tom berringer
                Soul

                Horry White is based on the chick from the movie Metalhed.
                McDonnell Miller was based on a Japanese military author before they turned him into Johnny Bravo/Albert Wesker in MGS1. Ironically, George Kasler's backstory is much closer to what Miller became in PW.

              • 2 years ago
                Anonymous

                >Metalhed
                *Gunhed

              • 2 years ago
                Anonymous

                >Horry

            • 2 years ago
              Anonymous

              >roy campbell is col troutman
              >holly white could pass for rosanne arquette
              >george kasler is dolph lundgren
              >dr madnar is einstein
              >grey fox was tom berringer
              Soul

      • 2 years ago
        Anonymous

        It's on the legacy and hd collections as well. I'd get the legacy collection just for the art book.

    • 2 years ago
      Anonymous

      >I assume someone has translated the MSX version into English by now, so there's really no reason to bother with the NES one anymore.
      It's one of the few MSX games with an official English localization, albeit not a very good one.

    • 2 years ago
      Anonymous

      Yeah only oldgays can really appreciate how great a shitty port can seem in the absence of any other options. At the time, we didn't know it was a shitty port, just that it was something new and unique

      You can play MSX version in MGS3 Subsistence or play the PC port which got released recently

      that was a really nice bonus since most US gamers never got to play the originals which despite everything I just said above, are vastly superior and the only versions worth playing now I kinda feel like Kojima insisted on their inclusion since he was pissed at having so much backstory either gimped or absent in all the american versions before that.

  4. 2 years ago
    Anonymous

    >metal gear on box
    >actual metal gear fight gets cut

    • 2 years ago
      Anonymous

      didn't you have to blow up a computer?
      literally WHY

  5. 2 years ago
    Anonymous

    There's an interview with the director of the game. They had a deadline of 3 months to finish the game.
    Instead of doing a port of the original MSX game, they did a different game using some of the same ideas.
    Probably with 2 more months they could have done something much better, but yeah it's not as bad as people usually say, it's just that now that everyone knows about the MSX original, it's cool to shit on the NES game. It's a decent game.

    • 2 years ago
      Anonymous

      The rushed schedule might have been one thing, but also the limited mapper and small ROM space were also factors.

  6. 2 years ago
    Anonymous

    Why the frick does Snake's face change so much?
    He goes from a random frick in the MSX version, to Kyle Reese, to fricking Mel Gibson, into his actual face in MGS1.
    Why the frick did he change so much over the course of only 4 games?

    • 2 years ago
      Anonymous

      Because they had no real character designs for the MSX2 games. They just simply ripped off whatever movie Kojimbles was watching at the time.

      It's not a bad port, it's a different game unto itself. I don't think the first game is very good on any platform, anyway.

      The Jungle/outdoor area is very different, the indoor level designs are mostly the same as the MSX2 version for the most part. The only real difference is that made the basement floor connecting Buildings 1 and 2 into a different building.

  7. 2 years ago
    Anonymous

    It's not a bad port, it's a different game unto itself. I don't think the first game is very good on any platform, anyway.

  8. 2 years ago
    Anonymous

    MSX: That's where MGS got that from.
    NES: Punch it until it dies.

  9. 2 years ago
    Anonymous

    I've only played MG1 and Snake's Revenge on NES, and MGS on PSX and PC

    My favourite one is Snake's Revenge

  10. 2 years ago
    Anonymous

    To this

    • 2 years ago
      Anonymous

      >Metal Gear running on the Ecstatica engine

  11. 2 years ago
    Anonymous

    They fricked the Metal Gear fight entirely. No actual Metal Gears are fought, only some fricking computer.

  12. 2 years ago
    Anonymous

    Besides gay reasons like
    >lol no metal gear
    Alerts are broken so there is no point in being cautious and box is completely useless. Continuing keeps your inventory so you can death warp and it's pretty useful at times but respawning points only go up to 1st building exit, so you have to hop through a bunch of trucks to go to the 3rd building. It's ok but very exploitable and easy.

  13. 2 years ago
    Anonymous

    The people who made it didn't seem to know what made the MSX version so good. Plenty of those bugs are detrimental to the core design of the game, like the respawning guards. The graphics and sound were pretty subpar for Konami.

  14. 2 years ago
    Anonymous

    I think it became hip to hate on NES MG when Kojima did that interview trashing it (although I wonder how was the japanese original he used, western publications always exaggerate what japanese devs say, or plain up make up shit).
    However, despite Kojima actually saying he likes Snake's Revenge, not many people give it its deserved attention. Not the best 2D Metal Gear game either but has a lot of novel ideas that first appeared in the series there, like walking in the dark trying to dodge light projectors, as in the beginning of MGS.

    • 2 years ago
      Anonymous

      He repeatedly calls it a クソゲー in Japanese interviews for what its worth.

      • 2 years ago
        Anonymous

        lol really? any links?
        point about Snake's Revenge still stands though.
        MG1 on NES is janky, but only for Konami standards, and because it was actually rushed having only 3 months of development

        • 2 years ago
          Anonymous

          http://web.archive.org/web/20160303223448/http://www.konami.jp/gs/game/mgs_tts/japanese/limited_0206.html
          > 良くはなかった。いや、クソゲーでしたね(笑)。
          It wasn't good. In fact, it was a crappy game. (laughs)
          >しかもその評判は僕に返ってくるんです(笑)
          Furthermore, its reputation comes back to me. (laughs)

          • 2 years ago
            Anonymous

            What's up with japanese devs laughing all the time?
            >yeah the game is shit (laughs)
            >everyone had to stay in the office Working over time to meet the deadline(laughs)
            >one of the interns died of exhaustion(laughs)

            • 2 years ago
              Anonymous

              it's funny, stop being a gay

            • 2 years ago
              Anonymous

              If it's Euro devs they're usually like "So those fooking c**trags at US Gold, they told me 'm8 you're gonna port Street Fighter to the Amiga and like it. Oh btw you only get an arcade cab and you better finish it in six weeks, it's got to be on the store shelves by Christmas.' I worked my bloomin' arse off on that port. Game's absolute rubbish and is missing half the levels and sprites from the arcade, I know but what could you do?"

              • 2 years ago
                Anonymous

                https://tcrf.net/Final_Fight_(Amiga)/en
                I like when he starts to list music albums.

            • 2 years ago
              Anonymous

              this must be Atlus guys describing the making of all those LJN games

          • 2 years ago
            Anonymous

            Interestingly, this article says that the NES Metal Gear was a "great hit" overseas, and a Famicom-exclusive sequel started production (referring to Snake's Revenge). Which led to one of the programmers of the game talking to Kojima, asking him to do a sequel of Metal Gear himself. So, basically, if it wasn't for NES Metal Gear, maybe the whole series as we know it wouldn't exist and it might have just been Metal Gear (MSX), Metal Gear (NES) and Snake's Revenge. Wild.
            Also, it says something about Kojima originally wanting Metal Gear to be a Famicom title? Or maybe that he wanted to do Famicom software in general.
            >『 ボクは元々ファミコンのソフトが作りたくてこの業界に入ろうと思ったんです。
            だから自分の作ったメタルギアが、人の手でファミコン版になるというのはとても複雑な心境でしたね。原作者だけどカヤの外で口が出せないという。 』

            • 2 years ago
              Anonymous

              >Interestingly, this article says that the NES Metal Gear was a "great hit" overseas
              It was perfectly calibrated to normie American tastes in the 80s.

              • 2 years ago
                Anonymous

                yes. games like MG and Shatterhand don't have much cred with e-celebs but they made gobs of money while not many people played Crystalis or other more "hip" games.

              • 2 years ago
                Anonymous

                yes. games like MG and Shatterhand don't have much cred with e-celebs but they made gobs of money while not many people played Crystalis or other more "hip" games.

                Kojima and later Mikami were ahead of the curve, with their interest in American film made them perfect for creating material that would sell in America.

              • 2 years ago
                Anonymous

                I don't know about that. I think a lot of Japanese games, particularly the ones were aimed at the western market, tended to draw a lot of inspiration from Hollywood flicks. All the belt-scrollers for example (Double Dragon, Final Fight, Streets of Rage) seems to take some influence from The Warriors or Streets of Fire in some form or another.

  15. 2 years ago
    Anonymous

    I've never been the biggest lover of 80s action movie-style NES games like MG, Bionic Commando, and Shatterhand. They always seemed to be normie/boomer -core games that haven't aged that well.

  16. 2 years ago
    Anonymous

    I played Metal Gear in the 90s and thought it was pretty terrible. The idea that someone would have had to play Metal Gear Solid first to think that the NES game is bad is making excuses.

  17. 2 years ago
    Anonymous

    >asking stupid fricking loaded questions without establishing your assertions
    Every single thread that starts with the word "Why" needs to be instabanned.

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