>two games solve an entire genre
>nothing made before or after can fill their niche
Now I actually understand how lonely it is at the top. Metroidvanias can't offer anything better than Hollow Knight or Rabi-Ribi as they are now. I need recommendations of games that could compare to these two. The genre should be renamed HollowRabi
Ape Out Shirt $21.68 |
La-Mulana
game so hard it's alienating to audiences
>hard
stretching it
>haha la-mulana is so easy I solved every puzzle and beat every boss with my eyes closed
nice flex bro but anyone who played the game understands that it's difficult the first time
Its not hard its just obnoxious
okay dude
it's actually very good. lots of upgrades that change how you play, the only issue with it was some bugs that affected quest progression but those may be patched by now
it's just got great movement and combat, not much to complain about
You having fun yet?
Who tells the truth?
i just gave you an explanation of why it is good that directly addressed your question while adding a caveat and the other dude just said "it's boring" and refused to elaborate, the answer should be pretty clear
It's main story is harder than hollow Knight genuinely. hollow Knight only get hard when you go out of your way to fight a boss like nightmare king grim, path of pain, pantheon challenges, or radiant bosses. Most of the game is pretty middle of the road.
>hollow Knight only get hard when you go out of your way to fight a boss like nightmare king grim, path of pain, pantheon challenges, or radiant bosses. Most of the game is pretty middle of the road.
Hollow Knight is very hard relative to Metroid and Castlevania. Agree that it isn't too bad outside of optional content like AbsRad but the average gaymer would [rightly] call Hollow Knight hard
The average "gamer" can't do a fricking DP input.
You are so fake
>stretching it
flip phone game
What’s your point?
Came here to post this.
La-Mulana is the ultimate and most perfect of Metroidvanias. All others pale in comparison.
As a side note, I certainly wouldn't say Hollow Knight solved anything other than how to convince midwits that your game is good despite the physics being completely unsuited for both platforming and combat and the level design completely lacking anything that isn't at 90º angles.
La-Mulana was released in 2006 and it had fricking 45º slopes.
The new Prince of Persia game has better platform challenges than Hollow Knight.
And while I wouldn't necessarily say it has better combat, it does do a better job at incorporating advanced movement or outright platforming challenge stuff during boss fights. Hopefully Silksong will do that too what with Hornet's comparably advanced movement to Hollow Knight's ghost.
So is the game on par with Hollow Knight or Rabi-Ribi? Don't really know. I probably wouldn't say so. It's more of an imbalanced experience. With its world design etc, etc. But it's still paced really well and excels in both combat and platforming. It's honestly great and deserves a mention.
It's a shame everyone on Ganker wrote it off completely because of the Prince's hair.
I think the game looks great actually, I wrote it off because it's made by Ubisoft and they require me to make an ubishit account to play the game.
Signing up for the account's optional, you can just close the pop up when it comes up. It's also by Ubisoft Montpellier specifically who have a great track record.
>and they require me to make an ubishit account to play the game
You only need the Ubishit account if you want the Ubishit™ cheevos and some other trash. It's not actually needed for the game itself.
I'm actually looking forward to that game, but it's ubisoft so i'm waiting six months for it to be on sale for $10.
I wrote it off because the only good costume requires you to buy it digitally
It's not the prince
first impressions matter
I wrote it off because I don't buy ubislop unless it's under 10 bucks
>And while I wouldn't necessarily say it has better combat
I would.
Any recommendations for choosing difficulty in that game? I played the demo and I thought enemies tanked like half a combo too much (on.. immortal? Or whatever the hardest was). Does it get better later, or should I just play on easier difficulty
Imo bosses are fine on immortal but normal enemies never stop being tanky. Not really hard to deal with after you get the hang of the combat but sometimes it does get tedious to juggle them over and over again until they die.
>Any recommendations for choosing difficulty in that game?
I am absolutely convinced that the game was balanced around Immortal Difficulty.
The parry window on easier difficulties are absolutely too lenient for how rewarding parries are in this game.
And while the enemy HP boost might sound tedious. It basically just mean that by the mid-game the "typical" enemy will die from a full ground->Air->Finisher combo. And in the late game they'll die much sooner than that.
On easier difficulties enemies will die before you can even begin combo:ing them.
And well. I find that pretty lame. In the early game some regular enemies can feel a bit tanky. But if anything that just motivates you to get good at combo:ing, which will benefit you for the full playthrough that follows.
That's my take on it at least. Makes the boss fights a lot more fun too.
Aight, thanks. I'll play on immortal then when I get the game (when its on sale or comes to steam)
>garbage and mid solved the exploration action genre
LOLOLOLOLOLOLOL
There are way too many of these games. Every time there's demo week on steam it's metroidvanias out the ass
these games are utter crap
real Metroidvanias (as in actual Castlevania games that have 2d metroid like exploration) shit on these boring kusoge
>I talk shit about games I have never played
Rabi Ribi is literally the peak of the genre for sequence breaking, boss fights and replayability
Does Rabi Ribi have a huge amount of weapons, items, acessories, summons, spells, abilites to collect like Castlevania does?
Of course it doesn't, and thus it's exploration is shit.
you did not play the game
play the game before posting
Link to mega?
nah go buy it
i don't pirate indie games and if you do you're a b***h
Kek
Buy an ad
>is that... people who recognized an image in the OP posting in a thread about a thing they recognize?
>and they're not shitting on it?
>NOOOOO IT'S ARTIFICIAL BUY AN AD STOP SHILLING NOOOOO
buy a rope
>shill game
>someone asks for a link
>"no no you uh have to buy it because uh reasons"
Buy an ad
nah i will keep posting about things i like and you will continue to have to see it
maybe you should buy an ad telling people to buy ads if you care that much
rabi-ribi 2 is in development btw
Why does he need to ask for a link? Just Google Rabi-Ribi PLAZA
To expose the shills, works like a charm every time
You need to take meds, everyone torrents nowadays. DDL is moronic
Just download the game from cs rin ru or your tracker of choice. moron
Thanks, I'm sure someone will use this but I don't play troony games
I tried pirating this shit once and after the beach section the game just opened steam 30 times and asked me to buy so I immediately stopped acknowledging it even exists and moved on
holy fricking filtered
I do not interact with israelite media
I really appreciate it, I need people like you to get gatekept more often
>good, you're not invited to the pedo party anyway!!!
Every troony thread is a catalogue of cope
You are such a good little consumer im proud of you
More proof that most pirategays are actually just poor thirdies who just want shit for free. They don't even seed.
This didn't happen
It did though
It was probably just some demo version no idea
>everyone torrents nowadays
Dunno, normal download sites work for me most of the time.
I cannot be arsed to dig out the last decent utorrent version from my pile of files
>utorrent
This is your problem, just use qBitorrent or deluge
>qBitorrent
Is the www.qbittorrent.org the right one?
I don't want to end up with some bitcoin miner or whatever. I kinda didn't expect a torrent manager to be so openly available.
Yes this is the one. Have fun being a pirate
Thanks
I will give you a link to a generally good source for PC only to spite the other moron
https://www.ovagames.com/956293-rabi-ribi-before-next-adventure-plaza.html
You don't get it.
Castlevania has fricking Claymores, Katanas, fricking Flails, Spears, A FRICKING GUN, whips Cursed swords which fly around, a fricking Stand ability straight from JJBA, enemy abilities, boss abilities, one even has on the fly character switching with different abilities and all kinds of different shit. While in Rabi Ribi you only have shmup type battles and at that point i'd rather play a real shmup which cuts all the filler out of the game.
So the quality of the metroidvania depends solely on how many tools the game gives you for its combat?
Yes thats why hollow knight is also shit
rabi-ribi is a "real" shmup because it leverages the mechanics of those games in a way that works on a 2d sidescroller plane with gravity
castlevania weapons have like one fricking move each
you have no idea how video games work and you are the kind of moron who looks at a text-heavy game and goes "oh i would just read a book instead", you are completely incapable of comprehending what you are talking about
OK great but is the combat good? Hollow knight has nothing but the nail and the boss fights are fondly remembered because the bosses ask you to perfect your mastery of said tool. In Rabi-Ribi you NEED to use certain weapons during fights to keep the combo meter going and play optimally. Meanwhile in castlevania your abilities are cosmetic at best
Play the game fricking moron
speaking of metroidvanias.
ultros just came out a couple of days ago and im playing it but ive been stuck for over two hours now trying to figure out how to extend the living network past these areas.
anyone got any ideas?
Rabi Rabi has gotta be one of the most shoehorned Metroidvania garbage here, courtesy of its animuhomosexualry despite the mediocre gameplay.
Which boss filtered you?
I'm consistently amazed of how popular the game is given how incredibly fricking mediocre it is. Only explanation I can think of is that it's the first metroidvania many weebs play.
phoenotopia awakening is top of its class for rewarding exploration
I still remember stumbling into the steam release and having a blast with it years after playing the original flash version
>HK and rabrib
>best metroidvanias
Gentlemen.
Fellas.
Brothers.
Rabi Ribi... GOOD
Hollow Knight... GOOD
Castlevania... GOOD
Your game of choice... GOOD unless it's Souldiers in which case go frick yourself
He loves videogames. Someone ban him!! MODS do something!!!
Man, FRICK Markoth.
Not even overcharmed, jeeze
The game I'm developing has a set character, with set abilities that are unlocked as you progress, but I also want to add procedural generation between zones, and zones would have certain grade of variance. What do you think?
Eh, im not sure I like it, does the variety it adds make a difference if you just crafted each screen with a set enemy layout?
Personally I think procedurally generation only matters if it's a roguelite or the type of game where you expect the player to play the same levels over and over.
Im playing Fear and Hunger right now and while the enemies are set, the items you receive are complete rng, which could make or break the game and there's nothing I could do about it, which is a point against since at a point I got like 5 equipment pieces that were completely useless to me.
>adventure games can't offer more than Zelda OOT and Kingdoms of amalur reckoning
Ribi is pure garbage weebslop, tedious screechy anime shovelware for morons. It controls like shit and the story is inaccessible if you're not a pedophile
>It controls like shit
you did not play the game or you are missing fingers
>the story is inaccessible
the story is extremely simple and barely needs any attention paid to it, which is a good thing because it's not very good
>It controls like shit and the story is inaccessible if you're not a pedophile
Girl is on a quest to return home
Girl is on a quest to save her master's sister
Girl wants that other girl to stop running away from her.
Damn, how inaccessible.
You'd have to read more than one line of anime novel dialog from half naked 10 year olds. Inaccessible if you're not a pedophile
why do you normalgays still come to this site?
>doesn't want to frick little kids
Ha what a normie
normalgay cope post
if you cannot handle seeing certain artstyles, there are plenty of other sites out there that will cater to you
maybe you should stick to threads about spec ops or something
Why are you so fragile? I thought reddit was the echochamber? I think you'll feel safer from the meanie weanie disagreements of people there
To laugh at the mentally ill (you)
>Kingdoms of amalur reckoning
lol get out of here with that garbage.
>game genre is solved
>game is better/worst
Play the game and enjoy it, stop trying to rank/label every little thing, especially since it does nothing to push discussions on these games. Why not say what these games do differently than other metroidvanias, how they could be improved, etc etc.
>It controls like shit and the story is inaccessible if you're not a pedophile
I played through Rabi Ribi and I can come up with better criticisms than unspecified controls issue and of course, story. (it's a stripped down shonen, you're just admitting to being too moronic for it)
I've played hollow knight before. I don't know why you're equating some obscure shovelware waifubait with it.
It's pretty undeniable that if you play a game that likes like this, you want to frick kids
No one gives a frick what you're offended by
He's right troony
Buy an ad
Strangely enough, none of the characters or designs in Rabi-Ribi made me horny. I don't particularly love the aesthetic but don't hate it either, it's just girls doing cute things.
It's pretty undebiable if you are too obsessed with who is a pedo you probably have a PC full of kiddie porn.
Happens every time. Its some sort of weird projection.
typical pedo projection, many such cases
>bullet hell vomit and backtrack hell are the final form of metroidvania
>troony ribi
>reddit knight
have a nice day
I played Rabi-Ribi and I don't get why people think it's good. I got bored of it 3 hours in.
They think it's good because they made the game
yes, taiwanese sleeper agents are on this board 24/7 waiting for anyone they can respond to and now that you've found out you will be assassinated
>taiwanese
Weird flex chang
it's a taiwanese game
if only you knew the first thing about anything you talked about maybe you could have amounted to something
Maybe if you looked more like me you wouldn't be single at 35+
I love Rabi Ribi
I love Hollow Knight
I love Metroid Zero Mission
I love Bloodstained
I love La Mulana
I love Castlevania Aria of Sorrow
I love Axiom Verge
What GAMES for me??
What the frick is going on here
This man wont make it past 30 will he
Bro just take out the buttplug
I've been playing Grime, and it's pretty fun. There's a few sections where I'm honestly not sure if I advanced via the actual intended path, or if I inadvertently did a sequence break.
Ori
>Ori
The best 2 metroidvania games to come out in 20 years but will never be as popular as HK because they didn't lean as hard into an edgelord Hot Topic aesthetic.
ori is literally my favorite game but i dont see any grounds to call it particulary better than something like hk, completely different qualities. what one game sucks at, the other excels at
I would be down to give it to 2 if it came out as what it could have been, but that game is such an extreme ammount of wasted potential. You have a brilliant player moveset and then you make every boss underuse the ever living shit out of its potential, for example.
That aside, have you guys seen the gameplay video for the dev's next game? Holy frick that was genuinely depressing to watch.
>same visual style except now used in a 10x less inspired manner with areas that dont make fancy sceneries
>going from ori's pretty ui, hud, font selection, etc to some extremely uninspired bland garbage
>might be good combat but they made its defense heavily centered around boring roll spam
>press x every once in a while to heal 2/3 your health at once
>did you have qualms with the second game's backgrounds being blurrier and a bit more feature-less? well this time we made almost every total-background-zone completely featureless when it comes to details, or we just make it entirely a blank fog with nothing in it instead
>have you guys seen the gameplay video for the dev's next game?
Got a link? I’m morbidly curious.
I wasn’t even aware they had announced another game.
Guacamelee
Guacamelee 2
An Untitled Story
TEVI
Super Metroid
Metroid Dread
Metroid Prime
The stupidest haircut in existence
how can they be solved when you get a new map every game? This isn't fps where you only have to learn one skill and it transfers over to other fps games
I think I'll just play SOTN Rando again instead.
>Release jump button
>momentum stops as if you hit your head on a ceiling
naw, frick Hollow Knight
feels like ass
>having precise control over you movement is LE BAD
Eat my entire ass, you're part of the problem ruining platformers.
You can have precision and momentum and most other Metroidvanias solved that years ago.
How's that new Prince of Persia game? From the demo it seemed like a nice Metroidvania but it really depends on the movement upgrades you get in it. Does it have good movement upgrades or are the things from the demo the most you'll get?
It's even more boring than knytt. Don't fall for it.
I genuinely think it's the best in the genre outside of actual Metroid games
Better than hollow Knight but not as good as dread so it's okay.
Luna Nights was good
it had good bosses but it was a poor metroidvania because a lot of its items were literal keys to colored doors
The time plateforming and combat was really neat. But it's not impressive exploration wise. It's more of a classic action plateformer I guess.
Combat was the only good thing about it. The exploration part is total ass. Still enjoyed it enough to buy the CE.
Why morons keep giving (You)s to obvious trolls?
Ffs just be better
If they were solved why did Rabi-Ribi 2 suck and why is Hollow Knight 2 in dev hell? Their creators cracked the code, no?
tevi isn't rabi-ribi 2, it's a game that some shit writer payed the dev to help make
>why did Rabi-Ribi 2 suck
tevi is not rabi-ribi 2, rabi-ribi 2 will be made after tevi
if you are wondering why tevi sucked, it's because the project was helmed by one of the RWBY artists who made her own world full of lore and all of it was fricking bad and made the game more linear by design. the guy who made rabi-ribi outright said rabi-ribi 2 is just going to be cute girls doing cute things in his announcement on the game
hk2 is in dev hell because it is like 3 guys making a game that has everything they want in it + they can take as long as they want because they are not beholden to anyone
Silksong is being held up by feature creep. They want to make it so big and so stuffed to the gills with stuff that they can’t release it within anything vaguely resembling a reasonable timeframe. And they won’t communicate what actually is going on with the community for reasons(?).
I mean, they don’t need to. Hollow Knight still showed up on the Switch top sellers list every time I checked as recently as like a 6 months or a year ago (probably still is, I just don’t use my Switch as much any more). Hollow Knight still sells and they made a shit load of money off of it, so TC can kind of just do what they want. It’d be nice to give fans realistic expectations about release though.
>Silksong is being held up by feature creep. They want to make it so big and so stuffed to the gills with stuf
So like Hollow Knight then. I don't think I need to play Silksong, these games are held back by the devs not being able to edit them down
>Durr dur duurrr durr dur, no?
homosexuals stop talking like this. Passive aggressive b***h talk.
>solved
You don't know what this word means.
>game is a Metroidvania
>game punishes you for finding items and equipping badges
Rabi-Ribi would be so much better if didn't have this bullshit.
Seriously. WHAT WHERE THEY THINKING?
not only are you an idiot because your own stat growth outpaces the enemy balancing, there is a mode specifically made to not do this if you do not like it
Alternative mode exists for a reason anon, use it.
Yep. Level scaling sucks in every game.
every time i hear something about rabi ribi, it just starts sounding worse
>yeah it absolutely has some amazing super engaging combat with plenty moves
>>...well yeah, the bosses just stand around the arena with no interaction spamming lazy bullets around. ..what do you mean thats bad?? dont you like (mediocre and uninspired) shmups??? i swear standing around firing bullets at an idle boss is a totally different feeling across 5 different attacks
>yeah it has some of the best interconnection and exploration in the genre for sure
>>well yeah.. if you get the most out of this interconnection and exploration, the game will apply significant level scaling.. oh its fine bro your growth is faster than the enemy's, focused and consistent areas with well crafted challenges that give more meaning to the different possibilities of gear you can have is overrated anyway
>>want to gain any sort of power that isnt affected by scaling? well how about these 999 consumables that make the game a joke
Sounds like you just hear bullshit and believe it because it's what you want to hear
>well yeah.. if you get the most out of this interconnection and exploration, the game will apply significant level scaling.
Reminds me a bit of Monster Sanctuary. In that game it scaled shit according to how many areas you've seen, so if you just explored without killing everything in your path you'd swiftly be underleveled.
>people complain about this
>dev adds a mode that automatically scales bosses to a fixed level as if you did a whole bunch of extra item collection
>even though it's harder than before without sequence breaking people no longer complain
I don't get it
Dread is better than either of those games. Not to say they're bad, just that Dread is a masterpiece
Playing dread made me realize how much i missed Metroid games where you use a gun and not a melee weapon. Like really, the genre is built on Metroid and yet the only game to actually try and play like it is, Axiom verge.
>ugly visuals
>agressively mediocre score
>game arbitrarily barring you from exploring, and 9 time out of 10 rewards aren't good anyway
>absolutely moronic pace breaking robot segments
It's mid at best
Dread is designed in a poor way to avoid confusing those who have no attention span and to make development easier.
>EMMIs are in designated areas and heavily overuse cutscenes to set themselves up as threats instead of doing stuff in gameplay
>Game is designed around allowing you to load back in at specific points
>Omnidirectional aiming is a drag and not actually better than armpumping
>Excessive railroading, when there isn't an obstacle spawning behind you, you're sliding through a 1-way gate to restrict your total room count to 3-5 rooms
>Game is designed in a very segmented way, so you just end up using teleporters a lot to get to the next set of 3 rooms where you can immediately progress
>Game reduces its available resource variety significantly as well with several upgrades just drawing from standard resource pools like missiles
At this point, Metroid is only carried hard by its brand name alone. Playing Rain World makes me swear off all these shallow cashgrab turds like Meh-troid Dreg, Réddit Ribi, Shitstained, and Gay Guardians.
Ori 2
No it's not, it's mediocre
Dread is better than both of those, but it's level design leaves a lot to be desired.
Here's hoping they take notes and improve on level design and don't lean on a crutch like the EMI or whatever they were called next game.
Hollow Knight, while a good game, tries too hard to be multiple different things and becomes a lesser experience for it. It also has a weak beginning and endgame, although the middle is excellent.
Even if you disagree with this assessment, it certainly hasn't 'solved' the genre to the point where it can no longer be improved.
I haven't played your pedo anime game and cannot comment on it.
>Hollow Knight, while a good game, tries too hard to be multiple different things and becomes a lesser experience for it
seriously this. what was up with that insanely mediocre super meat boy section near the end? really felt like the devs had too many ideas and no idea what they should cut vs keep, which explains the dev hell Silksong fell into.
>Hollow Knight, while a good game, tries too hard to be multiple different things and becomes a lesser experience for it.
what do you even mean by that? the general approach of most of its content is all pretty similar
this is the only anon ive ever seen that dislikes the white palace
>this is the only anon ive ever seen that dislikes the white palace
I find that really fricking hard to believe. Bloat is one of the most common complaints HK has, as well as it's mediocre traversal, and the white palace is basically both of those things turned up to 11.
bloat is also one of the most moronic complaints over the game
how can you call white palace bloated when it is an unique area with unique platforming challenges? Bloat is something like rancid eggs or maybe (maybe) ((maybe)) silksong's little board quests, in which case the stuff in HK1 account for 1/50 the playtime
white palace really doesnt count as mediocre traversal either because you are bouncing around and jumping with generally much more flow and freedom and uninterrupted-ness than what is common for the genre. If you want to find out what actual garbage in an equivalent of the white palace then look at blasphemous' little crossover character platforming challenges
in general i never understood the bloat complaint because it really is so fundamentally moronic
>dude 60 bosses
>well uhh... yeah 2/3 are more dynamic with cooler movesets than almost all of the genre but thats still too much because it just is okay
>dude there are 9932 rancid eggs and grubs and little relic pickups
>yes that is a problem even though it should account for 1hr of the playtime in a 50 hour game
>dude its so unnecessarily vast and expansive, there should be a more focused experience
>>okay which areas do you think could have been cut other than the beehive which is genuinely half assed but also takes 20 minutes
>(no response)
ultimately there isnt anything to call bloat, its literally on the same level of quality or higher when it comes to almost all competing games in the genre. its just people specifically in this board seeking the most moronic reasons to justify the shitting on a game they despise on random principle
>If you want to find out what actual garbage in an equivalent of the white palace then look at blasphemous' little crossover character platforming challenges
unironically more fun than white palace. HK's movement is just so bland making a section to show it off is like building a museum just to show off a collection of unpainted canvases.
Also what "freedom and flow" HK's movement has no flow because it has no momentum, and there's no freedom because white palace is just a long linear section of super easy platforming.
>i prefer spending 1/2 my time waiting for an extremely slow platform to move being unable to press buttons & having extremely stiff non dynamic everything, and the only tiny sliver of challenge or engagement coming from it being an instakill that may happen after 3 minutes of waiting
>yeah i think hollow knight's traversal is shit, but this game's whose moveset has literally nothing that HK does not is fine however
mental moronation
The freedom and flow in comparison is being actually able to constantly press buttons and get everywhere fast, the pogos and dashes are fluid and good.
and lastly
>white palace is exclusively linear
there are actually several large-scale shortcuts or multiple different routes across several different challenge rooms, even fancy but intuitive tricks to get past a lot of stuff in your first playthrough. At this point, mind if i ask if you have even played the game?
just to be clear, i think Blasphemous is hugely overrated and has bad movement to, it's just that it's STILL better than Hollow Knight's.
Also sorry if i didn't autistically memorieze the layout of a bland "challenge" rooms (that have no actual challenge) enough to remember them having worthwhile skips. I played HK enough to get the true ending and also to beat all of the Nightmare King Grimm fights.
And i can confidently say the game is a bloated mess that would probably improve from cutting about a third of all the rooms in the game out of it, as well as the entirety of the white palace.
thats the thing, you claim a game is better than another in a department even though said department is literally fundamentally the exact same but worse. there is nothing in blasphemous' core movement that hk does not have
>autistically memorize the layout
if you failed to notice there is ever any side route available, thats not memorization, thats being a moron
>no challenge
lots of posts everywhere about some of its segments and path of pain in particular, yet the one anon that says things that are absolutely unfitting to reality (ex being fully linear) says it has no challenge, curious!
>all of the nightmare king grimm fights
>all
>nightmare
you are really not doing a remotely good job of making yourself sound like you played the game
>there is nothing in blasphemous' core movement that hk does not have
it's not great but blasphemous at least has a slight feeling of weight to it's movement, which is an improvement over float knight. You're like a kid who flunked a test pointing at a kid who got a D and saying you're the same because neither is really a passing grade.
>what do you even mean by that?
It wants to be Metroidvania and Dark Souls and sometimes those elements work against each other. It wants to be contemplative and isolating like Dark Souls, which impacts the speed and fun of travel, which becomes particularly tedious by the end of the game. Its attempts to recapture the meme difficulty of Dark Souls makes some of the combat tedious too; enemies are major damage sponges, and even with the fully upgraded sword and the damage charm some enemies are obnoxiously tanky.
It took souls from Dark Souls and turned it into Geo but because it's a skill-based Metroidvania it doesn't let you level up or even buy much in the way of equipment, so the Geo ends up feeling pointless. Which makes the combat and sometimes exploration feel unrewarding. There's a reason they make you buy map functionality and benches and stagways; they were desperately looking for more stuff to let the player buy.
There's also the "Let's turn it into a spike hell game" sections mentioned by
and honestly I found the White Palace annoying as well.
Exploring to find new and intimidating areas is extremely satisfying just as it is in Dark Souls, but once the exploration runs out and the endgame turns into slow backtracking and spongy combat, it loses a lot of fun factor.
I feel like I could go on but it'd be getting into an increasingly lengthy post, and I forget some of the problems I had with it anyway.
>r. It wants to be contemplative and isolating like Dark Souls, which impacts the speed and fun of travel, which becomes particularly tedious by the end of the game.
you say its a problem by the end of the game, even though its by the part where you have the literal crystal dash, and dreamgates & trams & stags up the ass. it fundamentally makes no sense
>and even with the fully upgraded sword and the damage charm some enemies are obnoxiously tanky.
name literally 1
everything dies super fast in this game if you are even remotely skilled and using your moveset right
In fact, its even more moronic that you refer to the end of the game, because its precisely where youre comedically overpowered and every enemy dies so fast that you can barely feel any one-on-one combat anymore.
Crystal dash doesn't make traversal appreciably faster in most places. Dreamgates help (not in the base game btw) and stagways/trams are still too far away. If you die in the colosseum and have to get a charm repaired you still have to dick around for way too long just to get another chance.
>name literally 1
Most colosseum enemies take forever if you're not at max sword and using the damage charm, the royal guards in the city still take a bunch of hits even at the end of the game. You need max upgrades+charm just to be at a point where the combat feels reasonable for the kind of game it is.
For most of the game I had way more Geo than I ever needed. It's a pointless addition; the stuff that you do buy you might as well just find. It would make map exploration in large, barren areas a bit more compelling too.
>her shop is a massive powerspike
Come on, massive power spike? You can increase your spell damage I guess; other than that the only charm of hers I found particularly useful was quick focus. The notches are important but that's only because charms which should be permanent additions take so much damn space to begin with.
forgot to mention
>geo doesnt let you buy much and its pointless!!
you need up to 5410 geo to buy a frickton of new charms and charm slots from salubra, her shop is a massive powerspike at several points of the game
you spend up to 9260 to unlock all the stuff from sly, including progression critical keys and the lantern, a metric ton of mask and vessel shards, charms
you spend 2500 in total for all traversal fast travel unlocks
you need 7050 geo to fully upgrade the nail
if you count meme shit like the 3000 geo fountain for a vessel, millibele, trial costs, etc you spend 10000+ in total
The White Palace is the only part of Hollow Knight that I didn’t like. Indeed, I hated it so much that it made me drop the game on my first playthrough. The game never makes you develop platforming skills for getting through it and it’s full of leap-of-faith platforming where you can’t actually see the place that you need to get to before you jump.
>But it’s optional
Unless you want the good ending and story mode true final boss (i.e. not counting pantheonhomosexualry), then it isn’t optional actually. You just have to do it.
It’s literally just TC saying “Oooh, we should have a really challenging platforming for people who want that!” without realizing that they as devs had not built up much experience making platforming challenges over the course of making HK to actually design a *good*, hard, platforming segment.
Add me to the list of people that felt the white palace was bad in every conceivable way. Not fun, not interesting, didn't fit the rest of the game at all, and visually boring on top of all of that. It felt like someone grafted a mediocre super meatboy flash clone onto an otherwise excellent metroidvania.
What are some Metroidvanias I can play if I prefer Metroid to Castlevania? I tried Bloodstained but I simply can't get into it without falling asleep
the Axiom Verge games are probably your best option.
the first one is a very solid Metroidlike game, and while the sequel has a lot of issues i think it's still pretty fun, albeit hard fricking carried by the drone sections.
Thanks anon, will give it a try, had it in my Steam library for years now. Didn't even know they made a second one
the second one is a lot more hated than the first, and the hate isn't unwarranted either, the "human" sections of the second game are really weak, but the "morph ball" sections of the game are a ton of fun and make up a significant portion of the gameplay. it's definitely a "pirate it, or buy it on sale" game whereas the first one is fully worth buying and playing.
Sonic Adventure 2 and Ys Origin are my favorite Metroidvanias. Though in my mind I combine the three Ys games when speaking of just Origin.
I'm not having fun with hollow knight, there isn't enough punishment for dying
the problem isn't a lack of punishment, the problem is that running back to where you died isn't fun because the traversal is shit.
You can punch yourself in the balls every time you die
Metroidvanias have been solved with SOTN and Aria of Sorrow,
I dunno why this became a meme genre later on when it was perfected right off the bat. Guess it's just parasites trying to feed off of the void left by Konami imploding itself.
the first couple of hours of HK feel like dogshit because parts of what should be your basic kit are charms and unlocks for some reason, and too many things that you should just unlock are charms meaning the gameplay always feels lacking. also, not having ng+ is a mortal sin.
aside from that, Blasphemous is better than both of those games.
>basic kit are charms
>You want a map?
>waste a slot on it bro
Fricking why?
>and too many things that you should just unlock are charms meaning the gameplay always feels lacking
Having to find a bench to swap them out is annoying and time consuming too.
Especially when for some godforsaken reason the charm that makes your dash do damage (which should be part of your kit, like you said) also makes it longer, which not only breaks a lot of the carefully designed platform sections but ALSO will only be triggered once the ability has recharged so you end up with inconsistent dash lengths and no direct control over it.
The dash in general is very disappointing, I hate how you can't cancel it. It's makes traversal and combat feel worse than it should.
>too many things that you should just unlock are charms meaning the gameplay always feels lacking
Fricking this. Save charms for actually interesting stuff, not for no knockback or faster swinging, make those part of the nail upgrades or something.
>knockback
the knockback is a charm because it feels trash in a ton of situations. dumb charm
>quick slash
that one is 100% adequate as a charm because its ridiculously overpowered, needs a high cost
the base nail speed with combat arts+spells has strong enough flow if youre playing well
Hollow knight has too much backtracking and boring combat to me, it caters to a cringe souls shit audience and has bad combat.
Rabi Ribi is a godtier game sent to redeem metroidvanias. TEVI improved upon the gameplay elements but was pozzed shit otherwise. I really can't wait for the Rabi Ribi sequel with all the lessons learned from TEVI.
now if only Rabi-Ribi wasn't disgusting weeb trash it might have actually been playable. that art style is just unacceptable.
Don't care didn't ask
and i don't care that you don't care and didn't ask if you asked
>Genre is built upon revisiting areas you’ve been to before to unlock new paths and pick up items that were previously inaccessible
>AAAHHH MUH BACKTRACKING SAVE ME YELLOWPAINTMAN AAAHHHHH
What did he mean by this?
Did you take your meds today, anon?
backtracking isn't the problem if movement and map traversal is fun. hollow knight fails in that regard. exploration is great, but it has so many shitty moments that you dont want to to over and over again because they are just annoying and slow you down without adding anything fun or challening. like all the shitty spike parts, unneccessarily long paths like in greenpath, not enough trainstations, etc. at least it gets better in mid to endgame with double jump, quick dash, and so on. but still fricking annoying
The backtracking has to be good
It's not good in Hollow Knight
The exploration in Hollow Knight, i.e. the first time you're going through an area, is amazing, but the backtracking is garbage
exactly
The thing about Hollow Knight though is that if you just go for the normal ending, you barely need to backtrack at all. The way the game is structured, you can go pretty much any path once you have the wall jump and will eventually make progress towards the dream nail in ANY direction you go without having to search the "proper" path. Once you have it, the places you have to go are literally marked on your map
Complaining about backtracking for the true ending is reasonable enough but at least there is more dream essence than required for reaching White Palace.
If you're going for full completion, you're pretty much signing up for backtracking so that's on you
i feel like a lot of the complaints over HK backtracking is just being quite stupid
if you want, you can spend most of your time going straight to pure uncharted territory
the world is so interconnected once you hit the part where it opens up, that the backtracking feels very fast and brief because you can so quickly get anywhere. the only problem is if the player sucks at exploring and figuring out/remembering routes
Most players aren't going to know the exact most efficient route through the game on their first attempt, or make the most strictly efficient visits to vendors. And that assumes they're not going to have broken charms that need fixing on a semi-regular basis.
While the backtracking they encounter might not technically be forced backtracking, it's still something that's inevitably going to pop up and the experience is miserable when it does.
The problem isn't that backtracking exists, it's that the backtracking is bad.
>And that assumes they're not going to have broken charms that need fixing on a semi-regular basis
if you willingly choose to use fragile charms and keep going back and forth for them over and over, thats pretty much entirely your own problem
>poor ass enemy variety
>1 weapon
>pedo ass art stye
"godtier"
get fricked redditBlack person
Not to mention that world cohesion/visual design is also bland. Probably the most uninspired looking world i have ever seen in this genre
>pedo ass art stye
now that is the one criticism in this entire thread that's just fricking moronic
NTA but what else would you call this?
Godtier and get fricked redditBlack person
>character is somewhere between 6-11 years old in appearance and dressed in skimpy sexualized clothing
it's a pedo art style
the game might be good, I don't know, but it's a pedo art style
oddly based that you're willing to defend your nonsense position like this
I unironically never felt sexual things towards the characters in Rabi Ribi compared to other coombait/dicky games. I don't see it, it's so in-your-face and unthreatening at the same time. Unironically, safe horny would apply here
fairies are typically naked so she's more dressed than say the fairies in Breath of Fire 3 who get hit on by a dolphin
>child bearing hips
>clearly defined breasts
What's "pedo" about that? I'm a pedo and that's not the kind of character I'd fap to.
my mistake, i mixed up replies and thought he was talking about HK. that there is undeniably pedo garbage.
>1 weapon
there's like 8 different types of magic attack at your disposal, way more than just 1.
>He hasnt beaten the game with 0 weapons
>Neither have I, got softlocked
ngmi
Is Rabi Ribi censored on steam? I know steam is weird with anime sometimes.
No. The Steam Workshop page for the game even has mods that removes characters' panties.
Man, why do these two games cause massive butthurt? I blame the Castlevania-gays. I was raised on Metroid and love both Hollow Knight and Rabi Ribi.
>why does rabi ribi cause massive butthurt
the people who like it here just like to be provocative towards other titles + anime bunny girl aesthetic is huge ammunition
>HK
oh thats basically everything Ganker
>>the typical Ganker cycle where all threads love a game, until it gets popular and now its plagued by the game being shat on by people who didnt play the game and didnt know about it until it reached mainstream, yet whine about normalgays
fans of other, less praised titles
>>some people figure out its prime baiting material and start making threads shitting on other games praising hk
ammunition
>>(thing) clone ammunition
>the people who like it here just like to be provocative towards other titles
That's not true at all. The Rabi Ribi community is mostly self contained. I've only ever seen them shitpost when someone goes into their threads and shits on Rabi Ribi. Any damage suffered is just self inflicted by shitposters getting reverse-shitposted.
The trans community fears bunny girls
>Now I actually understand how lonely it is at the top.
Oh, you were the lead developer on hollow knight?
There is a reason they call the genre hollow-like now. Metroid and Castlevania have not done anything relevant in over a decade. Unforunately it seems like HK isn't going to release there next game in over a decade so the genre will stay stagnant until then
>There is a reason they call the genre hollow-like now
this doesn't happen
the steam tag hasnt changed
rogue has been VERY silent lately, i hear they call them isaac-likes/lites now
On that topic, I refuse to use the term Rogue-lite so I just call everything from Dead Cells to Isaac to Gungeon Roguelikes.
baiting autists is a noble pursuit
no one but morons use the term rogue-lite so I am glad you proved his point
>There is a reason they call the genre hollow-like now.
I have never heard this and it sounds like you're shilling.
What's the verdict on this one? I just beat the executioner boss last night and I'm enjoying the combat and music. It gets pretty tough but the save system is very forgiving, good for a shitter like me.
Tranime slop. Next.
it's a solid "good, but not great" game.
Pretty bad level design
Fighting gimmick never does anything cool
Meh I felt like I have played this same game 3 times before already
I liked it. Dodge roll with generous i frames is bad but overall good.
mediocre hollowlike game. not a bad if you get it on sale and just looking for something to play through
>hollowlike
metroidvania
One of my favorites with a reasonable difficulty curve, fun exploration, and fast movement. Though it had a weak final boss and while I got the 100%, I think it only took me about 12 hours.
If you want something much harder, play Afterimage, which I stopped playing because I found the bosses to just get obnoxious after a while.
Neither of those look like Robot Wants Fishy, you stale queef.
I love Metroidvanias. I wish there were another An Untitled Story, but the dev trooned out after making Celeste.
I've never used Reddit in my life
Are they ever going to make a new castlevania, the last proper one came out 16 years ago
Maybe Konami will outsource one to Bloober Team after they’re done with Silent Hill 2: Reddit Edition.
Because Konami sure as shit won’t develop an actual video game.
Or you could play Bloodstained.
How is Tevi? I lost interest once I learned she wasn't a real rabbit girl.
You have a fun moveset but it has much worse bosses than Rabi Ribi, but the worst part is that the game is completely linear as you're railroaded onto a specific route in order to forcefeed you a legitimately bad story with unlikable characters. Huge regression from Rabi Ribi's extremely comprehensive devotion to nonlinearity, which really soured TEVI for me.
Just skip the story, gameplay is ok if you can stomach linearity
It's great, not far from Rabi Ribi IMO. The bullet hell aspect of bosses is lightly suppressed for a bit more "physical" aspect, doing combos and chasing the boss etc.
The linearity is severly memed up, it's no way near a Metroid Fusion.
>The linearity is severely memed up, it's no way near a Metroid Fusion.
While it is no Fusion, and there is a LEVEL of flexibility, going places where you didn't think you could, remember this is coming off the heels of Rabi-Ribi. Even that game has some railroading at points, but if you aren't in that point, and you stumble across hidden techs? The whole world is yours, mate. Comparatively, TEVI is like being cuffed the whole time. My sadness in finding none of the hidden techs worked cannot be understated.
That's coming from a very particular experience of, not even TEVI itself, but the game that came before it.
I never played Rabi-Ribi by sequence breaking, and I have never seen a single message blocking my way in TEVI, and I 100% the game.
Fair enough. Discussing it on the first couple months of release was mostly all with people who were familiar with RR coming into it, so that's the perspective I'm used to working with. From a more generic viewpoint, I suppose it's nothing different from the usual affair, for better or for worse.
hollow shite fricking sucks, Black person. slow traversal on a giant map, ham fisted dark souls mechanics from a time when every game was ripping them off, and boring poke jump poke combat which is made the emphasis of like 80% of the game. frick off, buggay.
>inb4 “b-but what about-“
you’ll never get silksuck either. tongue my anus.
ADHD zoomer. Hollow Knight gives you plenty of fast travel points. It's more generous than older classics like Super Metroid.
NTA but while Super Metroid doesn't have fast travel, it has better traversal. Moving through the map feels much better. The long distances in Hollow Knight just feel like a slog, especially when you have to backtrack to vendors a lot instead of always pressing forward like in Super Metroid.
I just don't fight every enemy I see and it makes traversal a lot faster.
>I just don't fight every enemy I see and it makes traversal a lot faster.
It makes it a little bit faster but it doesn't fix the fundamental flaws with the travel
The travel isn't as slow as you're making it out to be. The map also isn't /that/ large. The only time I felt travel to be egregious was in Deep Nest, but there's very little in Deep Nest aside from the area where there is a fast travel point to and Nosk.
It's slow and uninteresting enough that it feels like a chore. But honestly Deep Nest wasn't actually as bad as Greenpath and the Fungal Wastes, it's actually pretty quick to get where you want to go in there once you open a couple of shortcuts. The city isn't terrible but you have to go back there so much it does become annoying
>slow traversal on a giant map
You get the dash within the first couple of hours. Within the first hour depending on how you play.
And that's before you even get the super dash ability or all the other fancy movement options.
And there are fast travel points all over the game.
The movement in Hollow Knight isn't even slow compared to other games of the genre.
>super dash ability
There's not even a point to using this in most rooms, it'll just get interrupted and you'll have to reposition and start charging it again. Very little of the game's travel is strictly horizontal.
The regular dash helps a little but the movement is in fact much slower and much less fun than classic examples of the genre. I don't know about every game, but the Castlevanias and the Metroids after 3, defintiely.
HK should've had a megeman style dashjump, would've made traversal feel a lot better if you could carry your dash speed into your jumps.
>would've made traversal feel a lot better if you could carry your dash speed into your jumps
Just another reason the dash is disappointing
>There's not even a point to using this in most rooms
And in other rooms you can skip several screens all at once. That's hardly insignificant.
It's nice in the few places you can use it, but it's really not significant enough to raise the quality of Hollow Knight's traversal overall.
Which YouTuber made a video essay that made people start hating Hollow Knight?
>he doesn't know
The game had a good reception on Ganker up until 2018 where it caught on with normies. It literally was Undertale episode 2
it is legitimately just tendies who hate it. mercury steam couldn't make anything close to as good a game as HK they try to attack HK for it. It basically took over Metroid's spot and it drives them insane
But Metroid fans love Hollow Knight
But the game sold extremely well on Switch.
>it is legitimately just tendies who hate it
On this forum definitely. Seen like 20 Hollow Knight threads. Super metroid fans are the most rabbid haters, even though their 30 year old no combat clunky health pick up slop hasn't aged that well.
Since nobody gives a shit about Super Metroid these days they tried to pivot to Metroid Dread being the best metroidvania of all time even though for most people it was just ok, you can even see one of them in this thread.
If anyone ever wonders wtf is happening and why is something getting rabbid hate, you always need to check if its tendies, if its game that competes with their precious titles.
>he wasnt there for hollowgays going into every dread thread trying to derail it with LE 40 HOURS OF CONTENT VS 10
lol
The vast majority of those threads were made by the very same lunatic who spammed those bouncing mushrooms = shit game design threads.
I genuinely hate you "people" for ruining discussion of the entire genre with your overrated 6/10 game that you have to hail as the second coming of Christ wherever you go. I tried it, it was mediocre, get over yourselves.
I don't need a Youtuber to tell me what to think, I played the game myself and formed an opinion.
It's a solid 7/10, with some 9/10 parts and some 5/10 parts
>It's a solid 7/10, with some 9/10 parts and some 5/10 parts
Fence sitting is not having an opinion. Whole academia agrees with that as well, so you went full moron and proved his point.
How the frick is it fence sitting to think a game is good but not great, with good and bad points? Should I lie and say it's irredeemably terrible? Should I lie and say it's an amazing 10/10 game, a flawless gem?.
It's very strange that you think this way.
Yes its fence sitting to be a little homosexual that tries to please everyone.
If write an essay for university and act like you do now, you would literally shit yourself out of getting 50% of the mark.
Why i mention academia is because even in a place like that you would be a homosexual fence sitter, then you come on one of the most toxic boards of all time, add nothing to discussion just to fence sit?
Who are you trying to convince that you actually have an opinion? You are the exact e-celeb watcher he called out, that is why you responded to him and laughably proved him right.
Come back with a real opinion next time.
So I guess mediocre games just don't exist? They're all amazing or terrible.
You had a decent time with a game, had some high highs and some low lows? No you fricking didn't, fence sitter, you NEED to worship it or despise it!
Academia, by the way, is a fricking joke and not even slightly relevant to this discussion despite your paltry, barely coherent attempt to suggest otherwise.
>So I guess mediocre games just don't exist?
Now you said mediocre, see you are changing right before our eyes
>not even slightly relevant to this discussion
I added relevance to compare that you interestingly even a bigger homosexual than they are because they of all places would think you are a homosexual.
It wasn't that complex of a point.
Yes you got called out on watching youtube essays and proved that you watch too many of them. I didn't say worship or hate the games, but you fence sitted like a youtuber that wants to validate all sides of the discussion before trying to form an opinion and most of the time failing to do so.
>Now you said mediocre, see you are changing right before our eyes
Nothing I have said has changed.
>homosexuals would think badly of you, this is a bad thing somehow
By the way:
>tries to please everyone.
It's telling that you think of personal opinions as something designed to please or displease others. Imagine thinking about the reactions of others when forming YOUR opinion. Imagine caring what academia thinks. Imagine, if you will, being this stupid.
Imagine being a homosexual fence sitter that actually brainrots himself with youtube essays.
I can't imagine, never been that weak.
I brought academia out to call you a homosexual. If even biggest homosexuals think you are a gay, you are one.
I'm sorry you don't understand how opinions can be formed without reference to essays or the judgement of others. Yours must be a tragic existence indeed.
Tell me, what would YOU say about a middle of the road game that neither excelled nor miserably failed?
Reading your post made me lose IQ points. You are unironically a moron, not even npcs are as limited intellectually as you are. Stop posting and if possible, stop breathing. You are a waste of space
You will never be a woman redditor
I think his insults towards you were better, you can do a little better if you apply yourself.
>Comes out
>Leaves 0 arguments
>Spergs out and insults
He is as insecure as a troony, do you bother with every troony around? These days there are too many trannies we are going to be arguing all day here.
I just opted in to make him more suicidal, i don't care which kid shit flings better.
Can't be bothered to argue with a trannoid who believes he has to formulate an opinion based on what others could think instead of just saying what he thinks. You are a literal cuck, I was 100% serious when I wrote that you were worth less than a NPC. Even normalgays have more self-respect
You will never be a woman, redditor.*
How moronic do you have to be to write something like this
You dont need a youtuber, everything that becomes popular will get hated eventually.
it's an inverse popularity effect. basically if an 8/10 game gets treated as a 10/10 people who play it after hearing it's a 10/10 will feel like it's a 6/10 because their raised expectations are betrayed by the reality.
HK is a really good game, but it's not a genre defining masterpiece and all the masturbation over how good it is makes people roll their eyes and start to get more critical of it than they otherwise would be.
I would say that is wrong. When it came out it was literal 10/10 game.
Then followed years upon years of talking about this game 24/7 and everyone just got tired of it.
We are at the state where the game is thousand times more talked about than ever played.
Hollow Knight is quite genre defining, because i have to say that if you played Hollow Knight, you can just not even bother with the rest of the genre that much. Indie metroidvania number 366 is not going to do it for you anymore.
We have nothing to talk about Hollow Knight anymore past few years. Haters and lovers not being able to retire the game just made it become more hated.
Same thing would have happened with Dark Souls for example if that was the only game in that genre that ever existed and didn't had gadzillion sequels and spinoffs.
Super Metroid both invented and killed Metroid-likes, you can just play Super Metroid and ignore every other game in the genre because none are going to come even close
hollow knight fricking sucked, tried way to hard to be dark souls but 2d but it was just boring as shit
I find it sad that a lot of people especially outside of this website looked past Rabi Ribi because of the artstyle. I ain't no weeb and I absolutely adored that game, I played it after finishing hollow knight fully expecting the game to be soulless weeb jank but it was really crafted with love and respected the player. Erina is cute and likeable, the setting is very peaceful. The story/lore didn't make a lot of sense but it was somewhat endearing. My 14 y.o niece played it on casual and she loved the costumes. Her favorite characters were the plant and succubus. She dropped hollow knight at the beginning because it was too hard
TEVI was fricking trash and I made the community around that game super mad for talking about it, which I'm happy about, frick using the Rabi-Ribi IP to sell that garbage
5 autisms on Gankerner are not "community"
I didn't say anything about Ganker? I said the community around that game, and I don't care how positive the reviews are for this game, it's mediocre at the VERY best
it absolutely mogs rbrb except for the story
And it's not like the story of rbrb is any good
>it absolutely mogs rbrb
l m a o
The boss fights were pretty disappointing outside of a few like Memeloch or the two last bosses. That being said he still clearly has it in him, the three library boss fights he added in the last patch are really cool.
Hopefully Rabi Ribi 2 will strike a good balance between the two games. As it stands i did prefer RR simply because the boss patterns were more interesting. I'm really not sure why almost every boss in Tevi needed a simple thrust attack.
Never Grave fixed this genre.
>good gameplay
>no gay moronic backtracking for hours across the same map
>base building to incentivize replays
>roguelite
>boring soulless unchanging map
Or
>exciting variations testing the player’s ability to navigate familiar cells in an unfamiliar layout
White people choose the latter every time btw
procgen is inherently soulless
>roguelike
>solved
then why has metroid dread by far better gameplay than both of these games?
hollow knights movement is alright but sucks hard in comparison to dread.
but hollowknight has probably the best map and exploration I've ever seen in a metroidvania.
but yeah it's far from solved you cringy fangirl homosexual
OH NO NO NO NO
fair. really like the game but the price is absolutely inexcusable for a fun, but very short game. 15$ would've been fine. frick nintendo
Game length =/= game price
I accepted that nintendo games are inherently more expensive, but i think more of their catalogue should at least be priced 40 bucks analogous to 3DS games in their scope.
crazy that both those games sold roughly the same number of copies.
>holy shit! two cakes!
The length of a game does not make it inherently better.
The cost compared to the length does not make it inherently better.
If I pirate both of them, having the cost set to 0 and being a non-factor, I would still judge the game by what it is.
A game can be too short, and a game can be too long.
I’d rather have two or three hours of buttery-smooth high speed platforming over like 15 hours of crawling from one park bench to the next.
>dread
>better gameplay
movement was the only thing dread has. the only good boss fights dread has is the final boss and experiment z, which still has the dumb cutscene attack, and Z is skipped in the faster routes. you do repeat boring miniboss, and the emmi rooms sucks and make up a lot of the game.
Dread disappointed me. I had much more fun with Ender Lilies, Aeterna Noctis, Grime or even Pronty and they costed like half the price. It was actually pretty disheartening to see such a run of the mill metroidvania get nominated when much better and cheaper alternative were available in the same year.
The only thing Dread did really well was the movement, which is stellar.
>Aeterna Noctis
Mixing a metroidvania with a precision platformer is a bad idea.
It's a shame, because I think that it's not a terrible game, even if it runs like shit despite looking like it is, but backtracking is 100x worse when you've got to also do these high intensity challenges the entire time.
>Grime
When they gave it away on EGS a while back I replayed it with all of the DLC and had a blast, especially when I did NG+ and saw that every boss has new moves that justify running through it a second time.
I'd rather play both again than finish Dread or play HK again, which I did try to do recently.
don't wanna sound contrarian but those 2 are literally the only metroidvanias I dropped after a few hours
The truth is that Hollow Knight is not Metroid-like at all. It masquerades as such having some movement upgrades. But it has much more in common with a Zelda or Souls game than Metroid.
Zelda games have always been metroidlike, or more acurately, Metroid was a 2D Zeldalike
Since your taste is this shit I'll recommend you go to your nearest toilet and insert your face for more.
OP here, I forgot to add picrel.
Talking about Momodora.
What does Ganker think about Moonlit Farewell?
I personally enjoyed it a lot. It had a bit of everything, easter eggs for loregays (like me), nice music, good fights, a really nice plot to close the series as a whole.
Still, I thought the final battle was a bit underwhelming in terms of difficulty. But the hype/setting was incredible.
I understand why people would prefer RUTM though.
bit of a letdown
rdein took out rewards for no-hitting bosses, so there is no reason to no-hit bosses, resulting in the game being pathetically easy since you can facetank with impunity
it was solid but as a sendoff of the momodora series it is not what i wanted
>rdein took out rewards for no-hitting bosses, so there is no reason to no-hit bosses, resulting in the game being pathetically easy since you can facetank with impunity
thats not the actual issue here
If the only thing that holds up the engagement of your bosses is a nohit reward, then your bosses have a much bigger problem of being bland fricks
>bit of a letdown
>rdein took out rewards for no-hitting bosses
I agree. This is one of the things that I really liked of Reverie better. Overall the game is easier since you can make a build to recover magic and spam bell.
Still would say I like MF a bit more. Both are really solid
I personally liked RutM's art syle better, though MF is very clean. RutM has such soulful pixel art. I also am not a fan of the camera being zoomed out in MF.
that's because it is a different artist, the artstyle peaked with momodora 4 and the music peaked with momodora 3 and elektrobear going off on it
Oh ok, I didn't know that. Shame.
Hollow Knight was boring and its poetic justice that silk song is going to be the zoomers version of metroid dread
You'd be right if you included La-Mulana
Let's not forget that Rabi Ribi solved the e-girl genre as well
Metroid Dread was a piece of shit game.
The genre is shit to begin with
Wonderboy III The Dragons Trap did it best
I am forgotten
Hollow Knight is good, but there are tons of games better than RibiRabi such as Ender Lillies, ASTLibra and Ghost Song
Why do people like Ghost Song? I usually enjoy almost every metroidvania I play at least to some degree, but I thought Ghost Song was just bad. The melee/ranged hybrid-combat didn't work well, the voice-acting/story was college student level, the exploration (and bringing back the parts) was not interesting.
Having played it, I can't help but agree.
I basically checked out once I got the heal on hit and the power fist or whatever that let you spin in the air. Every fight was just me face tanking since I gained back everything that I lost.
Astlibra is GOATed beyond anything else, but it's not a Metroidvania.
im playing astlibra now and yes, its absolutely awesome
i afked a bunch, but 80 hours in and im still not totally finished with it, trying to go for 100%
I haven't played a new Metroidvania that really wowed me since the 00's.
Hollow Knight is insanely overrated. Haven't played Rabi-Ribi.
I need some metroidvanias with anime girls.
Any recommends?
But is it actually good?
The various Touhou ones such as Luna Nights
I just remembered that I've got this game since it was free to keep on GOG one weekend. But I haven't played it yet because I was deep into other games I was playing at the time.
The game is stiff as hell to the point where I felt it was unintentionally unfair. I beat a slime girl by using a combo of charms that made the water poison, but also poison healed me, which was really fun to me since it rewarded exploration by making a boss very significantly easier.
I think that it interested me enough that I will try to get back to it, but it feels pretty bad to fight things.
And yes, I got it for free from GOG.
The only legitimate complaint I have on the game is that EVERY attack has an added effect like bleed, ice or poison attached to it. On top of doing lots of damage.
Save that shit for special enemies, add some variety.