Nah. The average phillipino and indian man on coding and modeling gets paid less than the starting wage of a gas station attendant, there's no way in hell anyone wants to intentionally make a video game for a corp unless they get a piece of the money laundering.
Crunch only exists because game devs are lazy 99% of the time
They're not literally fired moron.
Companies will sabotage you and make your work harder until you inevitably give in and leave. Or they'll tell you that you aren't performing up to expectations and let you go.
And since Millennials are pathetic spineless losers they dont even question it or hire a lawyer to sue for a nice chunky settlement.
Human Resources and Unions were infiltrated years ago, they only exist to protect the company. You complain about something? Guess what they'll get rid of you and when you have no talent or are bottom of the barrel (like all the DEI hires) then you have absolutely no rights and keep your head down.
Sorry anon but you're an actual idiot if you think any of that stuff works.
You guys really do not understand how companies fundamentally work. Diversity hiring make it so your employees are less likely to unify and unionize against the people on top.
And that's statistically correct, if you actually look at the information regarding the factors of race and racial identity in workspaces.
These corporations have everything on locked down, but heeeey atleast I get to wave my LGBT flag at my desk!
It's not always israelites, they're piece of shits like Tim Cook or like Blizzard that hired piece of shit literal glowBlack folk (look this up its true) straight out of the NSA.
I don't know where my head was when I typed this out, Anyway the gaming industry is beyond fricked up.
Unionizing will never fix this, people would have to leave their desks and protest similar to occupy wall street by the tens of thousands to get things moving, but as I said before millennials are spineless losers too busy virtue signaling on Twitter and arguing over pointless politically charged opinions on the internet
They're not literally fired moron.
Companies will sabotage you and make your work harder until you inevitably give in and leave. Or they'll tell you that you aren't performing up to expectations and let you go.
And since Millennials are pathetic spineless losers they dont even question it or hire a lawyer to sue for a nice chunky settlement.
Human Resources and Unions were infiltrated years ago, they only exist to protect the company. You complain about something? Guess what they'll get rid of you and when you have no talent or are bottom of the barrel (like all the DEI hires) then you have absolutely no rights and keep your head down.
Sorry anon but you're an actual idiot if you think any of that stuff works.
Name one good union that's really just totally improving the conditions they are in. Writers Union is trash, Teachers Union is trash, Police Unions enable police to murder. Please name a good union.
>Can recognize that corporations only care about money and nothing else >Can't recognize that unions only care about money and nothing else
Unions were a great invention when people were willingly chucking kids into mineshafts. They are nothing but fronts for organized crime now.
This. The good a union can do has already been done. Unions now are just >pay someone out of every paycheck so that I don't have to work weekends unless it's my designated weekend, and I can't trade shift either without paying a fine.
I worked as a flight attendant and the union was a fricking scam.
Unions exist in Britain solely so Communist dinosaurs larping as if Thatcher is still in power can pretend they matter. The most recent leadership election in the biggest workers union had a turnout of 15%.
Because Americans got cucked so hard by the israelite they have an irrational fear of unions. They even make up lies about it to justify their irrational fears to the point they manifest.
Everywhere else in the civlised world it works as intended where companies cant do whatever the frick they want.
Ah yes then video games can take 15 years to come out and cost 200 bucks and play like shit still. Be sure to be on your best behavior even in single player or get banned, bigot.
And what would the union do exactly? Oh right, they'd steal your wages and then pretend they're doing you a favor when you get fired so everyone else can earn a raise of mere pennies.
many do
but you have total over-saturation, 30-40 new games on Steam every day
So its like playing a lottery if your game gets noticed, played by jutubers and gets enough sales to make you even a living wage let alone make a bank like ie Vampire survivors.
Or you have to spend more money on the marketing/shills than on the game itselef.
Because unions don't work unless you have this thing called leverage and it doesn't prevent you from getting fired later. People who call for a union like the idea of a union but don't really know what it takes to make it work. I know this because even though I'm not in a union, I do get the benefits from the union at my workplace. I keep up with them from inside and outside and do look at many articles of the dirty tricks that corpos do to undercut a union so I'm pretty sure I'm very well informed when I say when it does work it only is in specialized cases. Video game industry wouldn't be one of them because how institutionalized crunch and work outsourcing is at its core.
Too many scabs in the industry. You could try and unionize, but it would only lead to you getting fired and blacklisted. It’s feasible to do unions in many other industries, specifically manual labor industries, but tech jobs, especially after all the layoffs, are another thing entirely.
>You could try and unionize, but it would only lead to you getting fired and blacklisted
If you attempt unionization and then they discipline you in any way, it's a violation of the National Labor Relations Act.
That's just office gays in general
Spend 9h of a 10h shift having water cooler conversations, watching YT or playing Vidya alt tabbed or procrastinating answering 2 emails
It's because higher-ups often have no fricking idea what it is they want to make, and they're figuring it out on the fly while everyone else is busting their asses. >t. narrative designer for an AA game that has been in active development for 4 years but basically completely restarted last year while we're supposed to release in 2024.
You get fricking awful deadlines AND the changing project demands often force you to throw away tons of work. You also get shit pay compared to other programmers in IT.
No, the game devs in the OP are right. Dragon Age: Origins would have been seen as an AA game by today standard.
Since those supposedly lazy devs don't want to work crunch time, that's where the jeet outsourcing begins.
Dragon age took the amount of work the average AAA game from today would take if 60% of the team weren't trannies and other "diverse" hirings. Back then the technology wasn't as powerful but now devs have a lot more tools
True, but it's not crunch time if they enjoy it.
Nothing is worse than having to carry the burden of a bunch of useless dead weight that solely exist just to make your life a living hell.
Well there has to be some sort of shitty management and workflow somewhere, right? A game is in development for 5+ fricking years then suddenly it's like having to have an 800 word essay due tomorrow as the launch approaches, but why? Shouldn't the game mostly be finished a few months before launch? I know devs don't have control over when the game comes out as much as they'd like because of financial quarters and shit like that but the amount of crunch they need for a game after years of dev time is ridiculous, and the games come out broken half the time anyway.
Why aren't supervisors and team leads checking project lists every week?
Why aren't project managers getting updates on project completions every week?
Why aren't designers breaking up projects into manageable pieces for teams to properly collaborate on in a timely fashion?
Why aren't directors refactoring the design and updating deadlines to account for real progress vs. projected goals?
Programming is a labor position, they do the work that's given to them. If they're not working, it's because the chain of command isn't giving them enough to do or isn't holding them to deadlines.
I think Hideo Kojima turned into a complete hack over the years, but in the Policenaut/early MGS days I bet he ran an extremely tight ship. Same with other legacy big names like Hironobu Sakaguchi and Jason Rubin.
That is precisely the thing that will finally kill the game industry. Previously a lack of talent caused the game industry to crash until Japan proved that even a tiny amount of effort and quality could turn perception around. People skilled up and companies innovated and pushed the boundary of what was possible in a game. Things got out of hand, drooling, knuckle dragging graphicsgays demanded soulless photorealism and trannies demanded more superficial bullshit until the original talent departed in disgust and were replaced with nothing but worthless, soulless drones who require every aspect of game development to be automated, from laser face scanning, to motion captured animation and the same library of materials. No room for creativity, only pre-approved genres and gameplay. Now with the power to offset even more of their work to what morons like yourself erroneously refer to as "A.I", the industry is once again overcome with a lack of talent and effort. We have come full circle and it is fricking hilarious.
>have 5 years to make game >jerk off for 3 >start casually working for 1 >scrap everything and start over >crunch for 1 >release a piece of shit
could there be another way?
>Have 12 years to make game >jerk off for 10 and make skyrim remasters >start casually working on the last 1 >crunch the final year >blame it on the customer if the game runs like shit and rely on modders to fix the game
1 good planet with diverse biomes >>>> 1000 nothing burgers. Whose fricking idea was it to let marketers pitch an entire game THEN have the whipping boys actually make it. Shit's insane.
It honestly surprises me that literally 100s of people worked on this, tested it, by submitted it to dozens of managers and no-one thought it was as bad as it was
Nothing, Starfield is just Skyrim with less content and the content it has is very spread around all the planets. There's nothing inherently wrong with the game other than being hard to find quality content.
The main story is fine, the factions are fine, some of the secondary quests are amazing, the combat is fine, the graphics are pretty good, the game is fun, but having to fly to planets to get content kinda sucks for some people.
Guns are less fun to use than swords for one, and that is a fact. Spacesuits also look stupid and cover up any armor that might have some character to it. And the exploration sucks massive dick because you can only find a few points of interest per landing zone and none of them are interesting. In Skyrim you can find caves every couple dozen feet and they all have some interesting thing inside.
Oblivion was my first TES game but I still find Skyrim better in almost every regard. Skyrim's world is just such a massive improvement over the soupy bowl that is Cyrodil that I can't find much enjoyment in Oblivion anymore. And the spells are less interesting in Oblivion because there is zero variety, at least Skyrim has trap runes and bolts and beams.
Yeah alright. Personally I never got the trend of so many JRPGs and CRPGs to run for over 60 hours with content that's frankly quite repetitive and not that memorable. If that could be condensed into a playtime like half or even a 1/3rds of that while still hitting all the story beat and providing some good fights I'd be fine with games being shorter. Give me something the length of Tyranny. Get on with it.
Regardless the "industry" deserves to die.
If you have to take a loan to spread the risk to make your game it doesn't deserve to get made.
Make it on your own dime with your own time, like games used to be made by literally everyone before the big publishers got involved.
>spend five years and hundreds of millions of dollars making game >some tiny indie dev sells more copies of pixelshit#4636 because a streamer made a funny face while playing it.
>AAA still makes more selling fewer copies at $70 each + microtransactions
Black person these games spend 10 times their budget on marketing ALONE
They'll never make money, your ass is deluded because obviously it hasn't seen all the fricking layoffs going on
Basically what all other industries call deadline hours.
Humans are incapable of effective time management outside of very highly regulated settings (high end prep schools , boot camp etc)
So they procrastinate.
For some reason game devs since gamergate think they should be completely immune from social, cultural and commercial pressure.
You get crunch in all industries but I've yet to see a captive press frig themselves off to the plight of year end management consultants rushing to finish a year ahead plan.
Good. Go leaveygons and pixel art. I'm sick of games being about a hardware arms race and needing RTX 5060 to render Dragon's Lair style interactive cutscenes.
Hasn’t japan’s industry been downsizing for years now? For every Square Enix dogshit there’s 10+ more low budget “Compile Hearts” JRPG cash grab garbage.
Why are video game devs such pussies? Crunch is a part of every industry. I work for the US Postal Service sorting mail and packages, and our holiday season is crunch time. I often work 12 hour days for several weeks in December. Is it hard work? Hell yeah. But the employees love it because we make a SHITLOAD of money during this time. And this is actually physical work, not a cushy developer office job.
It's been ten years since Dragon Age inquisition. The only ones dying are gamers who give a shit about Bioware, and its going to be old age that does them in.
Yeah, I played through it at least 3 times. Just remember it being more attractive. I was allowed to just take a copy of DA2 the day before release because the Gamestop people trusted me to buy it the next day. Game was shit in a can, but I bought it and gave it to my friend who got more out of it than I did. Never touched 3.
>frick off 90% of the time >have to actually work now to meet deadline >it's not my fault
Frick off. I do agree the industry should die because it's full of incompetent people like you
8k layoffs this year ain't enough
Maybe if they fire all the RH department, marketing department and the social responsibility department and used that money to hire more code monkeys this would not be the case.
I've worked 60 hours a week for the past three months in a factory. Other than our breaks (30, 13, and 10mins), we work the whole day. I don't sit in an air conditioned office spending most of my day fricking around on Reddit. These nerds can come in on Saturday for an extra eight hours.
The point went completely over your head.
That's not the only way, but it's what we're reduced to because muh line goes up.
/vpol/ loves to screech about megacorps and globalism until someone on """the other side""" makes the same point, at which point they become the most loyal bootlickers you could ask for.
Crunch is acceptable when you do something you like, following your own principles, for the benefit of yourself and your fans.
Normal developers will never understand this because they are the equivalent of workers on a production conveyor belt.
When I started making my erotic games a long time ago, I worked 12 to 16 hours a day for 3 whole months, and I didn't regret a second of it, even though I was earning less than minimum wage.
Individual crunch isn't the same as getting forced to work 80-hour weeks for three months straight because the project managers couldn't settle on what the frick they wanted until they were facing down a deadline.
No overtime btw, thanks for your hard work, also if you complain we'll blacklist you :^)
AAA games should've died 10 years ago with Diablo 3, ME3, Bioshock Infinite.
We're just going through the motions at this point. morons falling for the same tricks over and over and over.
Maybe these moron devs shouldn't procrastinate and manage time better.
Part of the reason crunch happens is that you're putting a lot work into a short time period. If something big happens, that's out of your control but other times this happens because you squandered 80% of the time you had and now you need to make it all up.
I predict that the western gaming industry will either crash or suffer significantly in the coming years and games will be dominated primarily by Japan, China and MAYBE South Korea if they get their shit together. East Asia will be the kings of games for a while, until some brilliant innovation causes the west to revive and take control once more. It's basically a cat and mouse game where the west and Asia will keep taking turns being the king of the hill.
>I suck at my job and I'm blatantly admitting this
The industry won't die. Just homosexuals who suck at making games will disappear and the people who can actually operate and get shit done will continue to succeed. This "making games is muh hard" excuse is so pathetic. If you're not good enough to do it then leave. Only losers use this excuse. You never hear the studios putting out bangers whinging like this.
It's a company's job to incentivize hard work and compete with the alternatives.
Game dev isn't doing that, which is why there's catastrophic brain drain following an exodus of actual programmers into other industries.
There's tons of hard workers out there, but AAA studios haven't done anything to keep them around.
This. I spent my entire youth doing everything necessary to get hired in gamedev as a programmer. I am currently an engine programmer, rendering pipelines and stuff.
In 5 years I've worked on 1 game that I kind of thought was cool and all the other projects were just AAA shlock. The stress and knowledge requirements are way higher than my one non-gamedev job was for about 2/3rd the pay. Frankly, the only route forward at this point is to just work 4 days a week at a normal programming job and spend the other 3 days making indie games or something, being in the industry as a cog is hardly worth it in any sense.
In terms of market forces surely it just makes sense that a job that people want to do would have lower salaries, right? I don't like it either but let's be real.
But yeah maybe in general they're also less interested in money than in creative fulfilment. Currently I'm achieving neither with my job though.
Jobs that require talent and technical know-how should also pay more. This is probably why EA depends so hard on releasing trash they've used extreme marketing campaigns and dev bias to sell.
Every other programmer job out there is basically going up and larping as the smart guy to some dumb boomer corporation that has hired you to make some software to improve their business which means you can get away with ergonomically terrible and pointless filler trash and get paid big money for it.
Yet somehow with game devs they're all pussified and beholden to slave labor.
It really doesn't make any sense and I have a hunch that this viscous cycle came from someone in-the-know. People who want to make games will work for scraps because of autism or some mental illness that prevents self-advocacy.
>work on a game for years >boomer boss comes in and tells you to destroy everything and start over >DEI consultants come in and yell at you to change x >game releases >you get shit for other people's work
Those "massive games" are all pretty much terrible, so yes, maybe the industry does need to die.
The point of all of this was entertainment once. Who is being entertained anymore? Who picks up fricking Starfield, and has a rick-rollocking good rime? Compared to like a two hour indie game, which is going to be more fun,
Shit pay and poor working conditions extends far beyond the video games industry in the US. Unionize or strike, get replaced by Pajeets who are happy to work in even shittier conditions for even less pay. You can't win.
>People won't stop making threads to check their repeating digits >moot decides to artificially frick with post numbers outside of massive gets to quell get posting
meanwhile >elden ring >helldivers 2 >loz totk >palworld >lies of P >a whole bunch of other games where crunch wasn't a factor
Sounds like this ""creator"" is a bitter moron
How come you don't ever hear Japanese devs complain about crunch hours? Even FFXV's abysmal development cycle, you don't hear people going to news sites to complain how shit everything was.
Because working overtime and multiple jobs is the normal in japan, rest of the world is lagging behind as always. We are already seeing millenials working multiple jobs to be able to pay bills.
>Jokes on you Finland has higher.
Yeah but not because of our work culture, it's mostly becaue of drinking. Our suicide rate cut in half as our drinking average did.
Nah, alcohol usage in finland has gone down. Suicides were the highest post-war and during great depression. Right now mental health issues are sky rocketing and suicides on the rise again. Finland does not have the work culture problem, finland has the problem with the environment and the fact finns are culturally very spiritual people (no joke), and they get depressed when they feel like they are doing meaningless shit. I'd say the spiritual mindset is one of the reasons the country produces so much music.
How come you don't ever hear Japanese devs complain about crunch hours? Even FFXV's abysmal development cycle, you don't hear people going to news sites to complain how shit everything was.
Asians have this mindset of out competing the west through sheer brute force despite it humanly not being healthy to work so hard which of course, causes them to either commit suicide or drink themselves to death. That's why life past 25 doesn't seem to exist in anime, because you're a work horse after that.
Humanity just inclines to go back to slavery. Think about it for a moment. The luxory of civilizaition. Getting people to make your food, build your buildings, performed services. The simpliest route is to just put it on someone else for nothing.
When we created the concept of an economy, trading storages of value, we didn't really free people of the push to basically place everything on someone else.
Who in the gaming industry makes the most money and works the least? That's what you should be asking.
You are right, but sadly nothing will become better without huge reforms and it most likely also means heads need to roll, because democracy itself is designed so that its hard to break.
Because Japan's office culture in general revolves around living in the office as a loyalty test.
You literally sleep at your desk and play games on your phone to avoid going home, because doing so means you're not as devoted as your associates who are staying in the office from 8am to midnight. You do anything you can to stay on longer because seniority means far more than accomplishment.
There's also numerous JP studios that have complained about crunch culture, when it results from incompetent management as it does in the west.
>games back in the PS2/PS1 days >New releases every year where it VASTLY improved the gameplay of the previous title >PS4 and PS5 days >Takes 5 MINIMUM to release a new game >Game doesn't even compare to a fricking PS2 game >Graphics still haven't surpassed the best looking PS3 games
Yeah it deserves to die but not because it takes that long, it doesn't, they are just money hungry and using it as a money laundering scheme
Or does deserve to die and every dev with it.
We either rebuild back to glory days of five white guys coding in a basement or we leave it dead and play our backlogs.
Same way as it did before. Some company starts caring about quality and invents the "quality seal". Though i feel like the whole capitalist system will collapse, we'll have wars and reform some new system before this happens.
>tfw I'm actually making a game so Gankertards can play it
Everyday I am reminded it's a futile endeavour but whenever I think about it, it always makes me laugh.
Except it will never die. Because there will always be passionate people making good games. And there will always be people trying to cash in on that passion.
Luckily, it seems like the people who are being laid off are not the ones who are passionate about making GOOD games. They're the ones passionate about having a say in who makes games.
The nurse's union in Canada protected a nurse that was actively, un-ironically intentionally killing her patients. She killed 6-8 people before she finally got charged. Every time she did, they just shunted her off to some other facility. It was a few years before someone looked closely and went "wait a minute, this person has a really suspicious track record". No one is saying corporations don't abuse their employees and try to frick them in the ass. One group, however, is saying that unions don't do the same shit but in a different way.
maybe you uhhhhhhhhh focus on making a worth a shit game before crying. Lets see its been since wow 2012 since you put out anything that would be considered good at least against the backdrop of everything since and thats being mighty generous. rest in piss fricko
maybe we wouldn't need crunch if the average normagay that plays video games want a video game that can do everything and has ultra realistic graphics
same type of gay that gets hyped for every new MMO where you can do ANYTHING and can't comprehend playing games that are focused on certain aspects or gives up realism to make the gameplay more enjoyable
>want a video game that can do everything and has ultra realistic graphics
that’s not what the average normalgay wants though, that’s what the execs want so they can milk more investor money
AA games are better than AAA and it's because they don't focus on "graphics" which have hit a brick wall and look like shit still. I'll take a fun game that looks like it came out 20-30 years ago rather than any AAA game now.
A game shouldn't take longer than 2 years. it's an engineering and organization problem. if we take one example, Bethesda, who are by no means an outlier, you can see how they waste months on shit that never goes into the game. They cut months of shit at the last minute. >well u see games have to be fun so there's a lot of experimentation blah blah
if you got the kind of capital that BGS has, you can afford to have people create and test ideas around the clock. They should already have an extensive library of assets that they can dust off, cleanup, retexture and be done with it. No one is going to cry that a couple tables, chairs, and candle models were in the last game. Every major game company seems like a ridiculous shitshow. when it shouldn't be like this. How tf did spooderman 2 cost 400 million dollars to make? it's literally the same fricking game as the last two games they put out. There's almost no new mechanism, no appreciably different minigames or elements that would take years and millions to produce. It's always seemed like a giant money laundering scheme or just wasteful overmanagement.
The problem is that you need an actual direction to create new things.
Todd fired everyone who wasn't a yes-man or one of his personal friends, so there's no direction whatsoever beyond what Todd personally wants to see. And Todd's been in gamedev for 30+ years and doesn't actually give a shit about them anymore, so the direction for Starfield was just "eh, do whatever makes money."
Outsourcing isn't just the product of cutting costs, it's the product of necessity when you refuse to pay actual for actual creators outside of one dude who doesn't have a grip of what the frick he's making.
It's been said a million times, but we're very much in the era of "video games made by corporate bean counters for focus-tested demographics." Major AAA studios are no longer staffed by people who actually enjoy games or who engage with the medium at any creative level.
https://www.gamesradar.com/dragon-age-creator-says-that-if-crunch-is-the-only-way-to-make-massive-games-maybe-the-industry-deserves-to-die/
You're supposed to pay for ads.
>NOOOOOO I DONT WANNA WOOOORK!! THIS IS LITERALLY A HECKIN HOLOCAUSTERINO!!
Nah. The average phillipino and indian man on coding and modeling gets paid less than the starting wage of a gas station attendant, there's no way in hell anyone wants to intentionally make a video game for a corp unless they get a piece of the money laundering.
AI is free and can probably code 1000x better than pajeet.
ITS WHY WE MADE AI!? SO DEVS NEED 10 PPL, NOT 1000!
this. Crunch to the millenial/gen z is what actual normal work was to every previous generation.
Millenials and gen z work two jobs to pay their bills and live in a fricking 1 bedroom cages
You guys really do not understand how companies fundamentally work. Diversity hiring make it so your employees are less likely to unify and unionize against the people on top.
And that's statistically correct, if you actually look at the information regarding the factors of race and racial identity in workspaces.
These corporations have everything on locked down, but heeeey atleast I get to wave my LGBT flag at my desk!
>Corporations
Jews, The israelites in the upper positions of your company.
They want to be seen as faceless "corpos" but it's israelites.
It's not always israelites, they're piece of shits like Tim Cook or like Blizzard that hired piece of shit literal glowBlack folk (look this up its true) straight out of the NSA.
I don't know where my head was when I typed this out, Anyway the gaming industry is beyond fricked up.
Unionizing will never fix this, people would have to leave their desks and protest similar to occupy wall street by the tens of thousands to get things moving, but as I said before millennials are spineless losers too busy virtue signaling on Twitter and arguing over pointless politically charged opinions on the internet
why dont these idiots just unionize?
Because they get fired if they do
Then why don't they start their own indie studio where they can work as little as they want
Because they have no talent to run their own company.
Illegal
>"Erm, ackshually, I didn't fire them because they unionized. I fired them to cut costs."
Every. Single. Time.
They're not literally fired moron.
Companies will sabotage you and make your work harder until you inevitably give in and leave. Or they'll tell you that you aren't performing up to expectations and let you go.
And since Millennials are pathetic spineless losers they dont even question it or hire a lawyer to sue for a nice chunky settlement.
Human Resources and Unions were infiltrated years ago, they only exist to protect the company. You complain about something? Guess what they'll get rid of you and when you have no talent or are bottom of the barrel (like all the DEI hires) then you have absolutely no rights and keep your head down.
Sorry anon but you're an actual idiot if you think any of that stuff works.
Unions would unironically make their conditions even worse over in America
sure, if there's no legal protection for unionized workers and they all pushed out of the company
And everywhere else.
t. non-american
I really hope you're getting paid for this.
If you're bootlicking for free that's sad.
Name one good union that's really just totally improving the conditions they are in. Writers Union is trash, Teachers Union is trash, Police Unions enable police to murder. Please name a good union.
>Can recognize that corporations only care about money and nothing else
>Can't recognize that unions only care about money and nothing else
Unions were a great invention when people were willingly chucking kids into mineshafts. They are nothing but fronts for organized crime now.
Ever heard of peace through many enemies?
This. The good a union can do has already been done. Unions now are just
>pay someone out of every paycheck so that I don't have to work weekends unless it's my designated weekend, and I can't trade shift either without paying a fine.
I worked as a flight attendant and the union was a fricking scam.
t. Pinkerton homosexual
Unions exist in Britain solely so Communist dinosaurs larping as if Thatcher is still in power can pretend they matter. The most recent leadership election in the biggest workers union had a turnout of 15%.
Unions will just lead to even more bloat. The issue is a lack of leadership. This issue is rampant across multiple industries.
Because Americans got cucked so hard by the israelite they have an irrational fear of unions. They even make up lies about it to justify their irrational fears to the point they manifest.
Everywhere else in the civlised world it works as intended where companies cant do whatever the frick they want.
And thus your economies are completely irrelevant, nice regulations lmao
>i want to get exploited like a third world worker but pay out the ass for everything
k
>third world
Somehow less diverse than the US
Hey, cool it with the antisemitism.
Ah yes then video games can take 15 years to come out and cost 200 bucks and play like shit still. Be sure to be on your best behavior even in single player or get banned, bigot.
And what would the union do exactly? Oh right, they'd steal your wages and then pretend they're doing you a favor when you get fired so everyone else can earn a raise of mere pennies.
Never mind that shit. Why don't they leave their terrible job and form an indie studio?
many do
but you have total over-saturation, 30-40 new games on Steam every day
So its like playing a lottery if your game gets noticed, played by jutubers and gets enough sales to make you even a living wage let alone make a bank like ie Vampire survivors.
Or you have to spend more money on the marketing/shills than on the game itselef.
>American studios unionize
>Execs close the studios, move them to Asia
That is why.
Because unions don't work unless you have this thing called leverage and it doesn't prevent you from getting fired later. People who call for a union like the idea of a union but don't really know what it takes to make it work. I know this because even though I'm not in a union, I do get the benefits from the union at my workplace. I keep up with them from inside and outside and do look at many articles of the dirty tricks that corpos do to undercut a union so I'm pretty sure I'm very well informed when I say when it does work it only is in specialized cases. Video game industry wouldn't be one of them because how institutionalized crunch and work outsourcing is at its core.
Too many scabs in the industry. You could try and unionize, but it would only lead to you getting fired and blacklisted. It’s feasible to do unions in many other industries, specifically manual labor industries, but tech jobs, especially after all the layoffs, are another thing entirely.
>You could try and unionize, but it would only lead to you getting fired and blacklisted
If you attempt unionization and then they discipline you in any way, it's a violation of the National Labor Relations Act.
>le heckin union
kys commie
This is a symptom of only working at 66% production when given a deadline. Get off your phone/social media and do some work.
Unions don't stop crunch time or unfavourable hours
>le just vote it away xD
No one wants "massive games", they want good, polished games.
Tell that to graphicsgays, they're the reason vidya are so expensive to make now
GRAFFIX was a mistake. We could have stopped at PS2 level graphics and gaming could focus on everywhere else and it'd be better off for it.
Crunch only exists because game devs are lazy 99% of the time
This. It's the exact same as students who don't do assignments then suddenly need to do three in a week.
Unironically not the fault of the game devs
That's just office gays in general
Spend 9h of a 10h shift having water cooler conversations, watching YT or playing Vidya alt tabbed or procrastinating answering 2 emails
It's because higher-ups often have no fricking idea what it is they want to make, and they're figuring it out on the fly while everyone else is busting their asses.
>t. narrative designer for an AA game that has been in active development for 4 years but basically completely restarted last year while we're supposed to release in 2024.
this
You get fricking awful deadlines AND the changing project demands often force you to throw away tons of work. You also get shit pay compared to other programmers in IT.
Sounds like you're shit at your job and they need to hire a new manager. Stop destroying my hobby with your dumb fricking ideas.
But tech trannies told us WFH was better for the industry or something. Efficiency and walkable cities or something...
No, the game devs in the OP are right. Dragon Age: Origins would have been seen as an AA game by today standard.
Since those supposedly lazy devs don't want to work crunch time, that's where the jeet outsourcing begins.
Dragon age took the amount of work the average AAA game from today would take if 60% of the team weren't trannies and other "diverse" hirings. Back then the technology wasn't as powerful but now devs have a lot more tools
True, but it's not crunch time if they enjoy it.
Nothing is worse than having to carry the burden of a bunch of useless dead weight that solely exist just to make your life a living hell.
Well there has to be some sort of shitty management and workflow somewhere, right? A game is in development for 5+ fricking years then suddenly it's like having to have an 800 word essay due tomorrow as the launch approaches, but why? Shouldn't the game mostly be finished a few months before launch? I know devs don't have control over when the game comes out as much as they'd like because of financial quarters and shit like that but the amount of crunch they need for a game after years of dev time is ridiculous, and the games come out broken half the time anyway.
Why aren't supervisors and team leads checking project lists every week?
Why aren't project managers getting updates on project completions every week?
Why aren't designers breaking up projects into manageable pieces for teams to properly collaborate on in a timely fashion?
Why aren't directors refactoring the design and updating deadlines to account for real progress vs. projected goals?
Programming is a labor position, they do the work that's given to them. If they're not working, it's because the chain of command isn't giving them enough to do or isn't holding them to deadlines.
I think Hideo Kojima turned into a complete hack over the years, but in the Policenaut/early MGS days I bet he ran an extremely tight ship. Same with other legacy big names like Hironobu Sakaguchi and Jason Rubin.
>all the devs lose their jobs and triple A trash disappears
Yes please
dao creator or one of the other shit games?
Gaider is a writer he had it easier than the guys who were actually programming the game
Two letters: A.I.
I think A.I. generated videogames are going to revolutionize the industry soon.
I can't wait for games to be even sloppier than they are now.
yes, I also can't wait for the hundreds of AI generated slop that will flood the market shortly before it crashes completely. What a grand finale!
So then you have AI+crunch.
You really don't get how this works. Even if companies were capable of making products labor free and resource free, they would still charge for it.
That is precisely the thing that will finally kill the game industry. Previously a lack of talent caused the game industry to crash until Japan proved that even a tiny amount of effort and quality could turn perception around. People skilled up and companies innovated and pushed the boundary of what was possible in a game. Things got out of hand, drooling, knuckle dragging graphicsgays demanded soulless photorealism and trannies demanded more superficial bullshit until the original talent departed in disgust and were replaced with nothing but worthless, soulless drones who require every aspect of game development to be automated, from laser face scanning, to motion captured animation and the same library of materials. No room for creativity, only pre-approved genres and gameplay. Now with the power to offset even more of their work to what morons like yourself erroneously refer to as "A.I", the industry is once again overcome with a lack of talent and effort. We have come full circle and it is fricking hilarious.
>have 5 years to make game
>jerk off for 3
>start casually working for 1
>scrap everything and start over
>crunch for 1
>release a piece of shit
could there be another way?
>Have 12 years to make game
>jerk off for 10 and make skyrim remasters
>start casually working on the last 1
>crunch the final year
>blame it on the customer if the game runs like shit and rely on modders to fix the game
You forgot the best part at the end
>Don't release the modding tools
1 good planet with diverse biomes >>>> 1000 nothing burgers. Whose fricking idea was it to let marketers pitch an entire game THEN have the whipping boys actually make it. Shit's insane.
It honestly surprises me that literally 100s of people worked on this, tested it, by submitted it to dozens of managers and no-one thought it was as bad as it was
What is it that makes Starfield worse than Skyrim from a gameplay standpoint?
Nothing, Starfield is just Skyrim with less content and the content it has is very spread around all the planets. There's nothing inherently wrong with the game other than being hard to find quality content.
The main story is fine, the factions are fine, some of the secondary quests are amazing, the combat is fine, the graphics are pretty good, the game is fun, but having to fly to planets to get content kinda sucks for some people.
Guns are less fun to use than swords for one, and that is a fact. Spacesuits also look stupid and cover up any armor that might have some character to it. And the exploration sucks massive dick because you can only find a few points of interest per landing zone and none of them are interesting. In Skyrim you can find caves every couple dozen feet and they all have some interesting thing inside.
Man this shit company hasnt been good since Oblivion. Oblivion as a game predates most gamers now.
Oblivion was my first TES game but I still find Skyrim better in almost every regard. Skyrim's world is just such a massive improvement over the soupy bowl that is Cyrodil that I can't find much enjoyment in Oblivion anymore. And the spells are less interesting in Oblivion because there is zero variety, at least Skyrim has trap runes and bolts and beams.
If you're doing crunch it means you fricked around for the whole development cycle and suddenly realized the deadline was looming.
Yeah alright. Personally I never got the trend of so many JRPGs and CRPGs to run for over 60 hours with content that's frankly quite repetitive and not that memorable. If that could be condensed into a playtime like half or even a 1/3rds of that while still hitting all the story beat and providing some good fights I'd be fine with games being shorter. Give me something the length of Tyranny. Get on with it.
Regardless the "industry" deserves to die.
If you have to take a loan to spread the risk to make your game it doesn't deserve to get made.
Make it on your own dime with your own time, like games used to be made by literally everyone before the big publishers got involved.
why are the inquisition characters so fricking ugly though. they look like oiled up porn stars all the time and it has this nasty clay texture to it.
I had to restart my DAI at least 3 times because I'd come out ugly as shit or with lips shinier than Kim Kardashians oiled ass.
Maybe if you spent the 5 year development time actually working instead of jacking off for 4.5 years it wouldn't be an issue
I'd be perfectly happy if the industry died and the only thing that still got released were mods and hacks by hobbyists.
Okay, them first.
>spend five years and hundreds of millions of dollars making game
>some tiny indie dev sells more copies of pixelshit#4636 because a streamer made a funny face while playing it.
AAA is dead.
>indie sell more copies at $15 each
>AAA still makes more selling fewer copies at $70 each + microtransactions
>AAA still makes more selling fewer copies at $70 each + microtransactions
Black person these games spend 10 times their budget on marketing ALONE
They'll never make money, your ass is deluded because obviously it hasn't seen all the fricking layoffs going on
wtf is crunch
crunchma balls
Basically what all other industries call deadline hours.
Humans are incapable of effective time management outside of very highly regulated settings (high end prep schools , boot camp etc)
So they procrastinate.
For some reason game devs since gamergate think they should be completely immune from social, cultural and commercial pressure.
You get crunch in all industries but I've yet to see a captive press frig themselves off to the plight of year end management consultants rushing to finish a year ahead plan.
You
Have
To
Go
Back
.... I've been here since 2003.
I just edit my posts this way as a courtesy to help moronic c**ts like you understand the points that I'm making.
Black person.
>.... I've been here since 2003.
You could at the very least make up something believable, newbie-kun.
I've been here since 2005. What was my favorite game around that time?
just stop making the industry revolve around shitty movieslop and this wouldn’t be an issue
>W-WE JUST HAD TO CRUNCH
>THAT'S WHY GAME IS SHIT
>IT'S THE INDUSTRIES FAULT
>INDUSTRY NEEDS TO DIE!
Someone is bitter lol
Its true though, worker conditions mirror the product
Good. Go leaveygons and pixel art. I'm sick of games being about a hardware arms race and needing RTX 5060 to render Dragon's Lair style interactive cutscenes.
Frick Gay Thug Anal and Black person Death Stare in Space and all like it. I just want a new crop of goofy soulful PS2 games.
im guessing crunch means non woke in that case
industry wont die and japan will reign supreme.
> industry wont die and japan will reign supreme.
Hasn’t japan’s industry been downsizing for years now? For every Square Enix dogshit there’s 10+ more low budget “Compile Hearts” JRPG cash grab garbage.
Why are video game devs such pussies? Crunch is a part of every industry. I work for the US Postal Service sorting mail and packages, and our holiday season is crunch time. I often work 12 hour days for several weeks in December. Is it hard work? Hell yeah. But the employees love it because we make a SHITLOAD of money during this time. And this is actually physical work, not a cushy developer office job.
It's been ten years since Dragon Age inquisition. The only ones dying are gamers who give a shit about Bioware, and its going to be old age that does them in.
What if they just do their jobs each day instead of waiting until the last minute to complete their work.
or maybe JUST MAKE SMALLER GAMES DUMBASS
Did Dragon Age really look that bad?
all of the DA games look like shit but origins was still fun despite the graphics
Yeah, I played through it at least 3 times. Just remember it being more attractive. I was allowed to just take a copy of DA2 the day before release because the Gamestop people trusted me to buy it the next day. Game was shit in a can, but I bought it and gave it to my friend who got more out of it than I did. Never touched 3.
>frick off 90% of the time
>have to actually work now to meet deadline
>it's not my fault
Frick off. I do agree the industry should die because it's full of incompetent people like you
8k layoffs this year ain't enough
Indie and AA should be the ONLY games.
Maybe if they fire all the RH department, marketing department and the social responsibility department and used that money to hire more code monkeys this would not be the case.
Just fricking make a good game and don't waste 300mil on marketing, HR and do-nothing Board of Director c**ts
remember when games didn't take 20 years to make
Ehhh!? Can you speak up, sonny?
I've worked 60 hours a week for the past three months in a factory. Other than our breaks (30, 13, and 10mins), we work the whole day. I don't sit in an air conditioned office spending most of my day fricking around on Reddit. These nerds can come in on Saturday for an extra eight hours.
Unless you're getting cataracts and spinal fusion from 15 hour coding and bugfixing sessions 7 days a week, lower your tone when talking to me.
That's like a chef or a nurse saying
>If back to back 16 hour shifts are "the only way" then the industry deserves to die
Most restaurants are shit and the US health care industry is fricked up.
The point went completely over your head.
That's not the only way, but it's what we're reduced to because muh line goes up.
/vpol/ loves to screech about megacorps and globalism until someone on """the other side""" makes the same point, at which point they become the most loyal bootlickers you could ask for.
The GOP exists to be contrarian not to actually solve anything.
I agree with
Frick restaurants and "healthcare"
Why should a chef or a nurse be forced to work a 16-hour shift?
That's the point. They shouldn't.
The industries they are in are just toxic.
>Ganker will unironically defend modern AAA games just because someone they don’t like said it sucks
The absolute state of this board
Crunch is acceptable when you do something you like, following your own principles, for the benefit of yourself and your fans.
Normal developers will never understand this because they are the equivalent of workers on a production conveyor belt.
When I started making my erotic games a long time ago, I worked 12 to 16 hours a day for 3 whole months, and I didn't regret a second of it, even though I was earning less than minimum wage.
Dox yourself, please.
Individual crunch isn't the same as getting forced to work 80-hour weeks for three months straight because the project managers couldn't settle on what the frick they wanted until they were facing down a deadline.
No overtime btw, thanks for your hard work, also if you complain we'll blacklist you :^)
AAA games should've died 10 years ago with Diablo 3, ME3, Bioshock Infinite.
We're just going through the motions at this point. morons falling for the same tricks over and over and over.
Find me a project that was under budget, on time, and everyone was happy from start to finish.
I'll wait.
Crunch or not, modern Bioware is incapable of making a good game.
it should die, but gaymers will just buy whatever trash these people make because they must consoom product of the brand they like
Maybe these moron devs shouldn't procrastinate and manage time better.
Part of the reason crunch happens is that you're putting a lot work into a short time period. If something big happens, that's out of your control but other times this happens because you squandered 80% of the time you had and now you need to make it all up.
I predict that the western gaming industry will either crash or suffer significantly in the coming years and games will be dominated primarily by Japan, China and MAYBE South Korea if they get their shit together. East Asia will be the kings of games for a while, until some brilliant innovation causes the west to revive and take control once more. It's basically a cat and mouse game where the west and Asia will keep taking turns being the king of the hill.
>I suck at my job and I'm blatantly admitting this
The industry won't die. Just homosexuals who suck at making games will disappear and the people who can actually operate and get shit done will continue to succeed. This "making games is muh hard" excuse is so pathetic. If you're not good enough to do it then leave. Only losers use this excuse. You never hear the studios putting out bangers whinging like this.
that was like 10 years ago
and yeah western AAA industry deserves to die
>guy who doesn't want to work hard says he shouldn't have to work hard
wow amazing
It's a company's job to incentivize hard work and compete with the alternatives.
Game dev isn't doing that, which is why there's catastrophic brain drain following an exodus of actual programmers into other industries.
There's tons of hard workers out there, but AAA studios haven't done anything to keep them around.
This. I spent my entire youth doing everything necessary to get hired in gamedev as a programmer. I am currently an engine programmer, rendering pipelines and stuff.
In 5 years I've worked on 1 game that I kind of thought was cool and all the other projects were just AAA shlock. The stress and knowledge requirements are way higher than my one non-gamedev job was for about 2/3rd the pay. Frankly, the only route forward at this point is to just work 4 days a week at a normal programming job and spend the other 3 days making indie games or something, being in the industry as a cog is hardly worth it in any sense.
Really seems like part of the problem is all the nerdy "I wanna make a game" types are collectively spineless.
There should be no reason to sell yourself that short.
In terms of market forces surely it just makes sense that a job that people want to do would have lower salaries, right? I don't like it either but let's be real.
But yeah maybe in general they're also less interested in money than in creative fulfilment. Currently I'm achieving neither with my job though.
Jobs that require talent and technical know-how should also pay more. This is probably why EA depends so hard on releasing trash they've used extreme marketing campaigns and dev bias to sell.
Every other programmer job out there is basically going up and larping as the smart guy to some dumb boomer corporation that has hired you to make some software to improve their business which means you can get away with ergonomically terrible and pointless filler trash and get paid big money for it.
Yet somehow with game devs they're all pussified and beholden to slave labor.
It really doesn't make any sense and I have a hunch that this viscous cycle came from someone in-the-know. People who want to make games will work for scraps because of autism or some mental illness that prevents self-advocacy.
>work on a game for years
>boomer boss comes in and tells you to destroy everything and start over
>DEI consultants come in and yell at you to change x
>game releases
>you get shit for other people's work
Those "massive games" are all pretty much terrible, so yes, maybe the industry does need to die.
The point of all of this was entertainment once. Who is being entertained anymore? Who picks up fricking Starfield, and has a rick-rollocking good rime? Compared to like a two hour indie game, which is going to be more fun,
Shit pay and poor working conditions extends far beyond the video games industry in the US. Unionize or strike, get replaced by Pajeets who are happy to work in even shittier conditions for even less pay. You can't win.
frick you cuckcom denuvo's dick sucker
test, think i am shadowed
gigglesquee
Hey why do Ganker's post go from 671485314 to 671485316??
What happened to 671485315?
Ganker doesn't allow posts to end in dubs and doesn't allow post 671485315 to exist.
>People won't stop making threads to check their repeating digits
>moot decides to artificially frick with post numbers outside of massive gets to quell get posting
As a former manager the only problem with that statement is the "maybe".
Those morons need to be forced to read The Mythical Man Month.
meanwhile
>elden ring
>helldivers 2
>loz totk
>palworld
>lies of P
>a whole bunch of other games where crunch wasn't a factor
Sounds like this ""creator"" is a bitter moron
>list of unfinished games
How come you don't ever hear Japanese devs complain about crunch hours? Even FFXV's abysmal development cycle, you don't hear people going to news sites to complain how shit everything was.
being overworked is the norm in nippon
If it's the norm then it's just work.
Because working overtime and multiple jobs is the normal in japan, rest of the world is lagging behind as always. We are already seeing millenials working multiple jobs to be able to pay bills.
Japan also has a high suicide rate so...
Jokes on you Finland has higher. But like i said japan is ahead not technologically, but where we are headed socially and as a human.
>Jokes on you Finland has higher.
Yeah but not because of our work culture, it's mostly becaue of drinking. Our suicide rate cut in half as our drinking average did.
Nah, alcohol usage in finland has gone down. Suicides were the highest post-war and during great depression. Right now mental health issues are sky rocketing and suicides on the rise again. Finland does not have the work culture problem, finland has the problem with the environment and the fact finns are culturally very spiritual people (no joke), and they get depressed when they feel like they are doing meaningless shit. I'd say the spiritual mindset is one of the reasons the country produces so much music.
Asians have this mindset of out competing the west through sheer brute force despite it humanly not being healthy to work so hard which of course, causes them to either commit suicide or drink themselves to death. That's why life past 25 doesn't seem to exist in anime, because you're a work horse after that.
It's really not that great for them.
Lots of korean devs move to finland to escape the work conditions
Humanity just inclines to go back to slavery. Think about it for a moment. The luxory of civilizaition. Getting people to make your food, build your buildings, performed services. The simpliest route is to just put it on someone else for nothing.
When we created the concept of an economy, trading storages of value, we didn't really free people of the push to basically place everything on someone else.
Who in the gaming industry makes the most money and works the least? That's what you should be asking.
The money: effort divide is largest with middle managers, human resources and redundant positions.
What's the education requirements, level of skill needed to accomplish things compared to the people working on the actual product?
You are right, but sadly nothing will become better without huge reforms and it most likely also means heads need to roll, because democracy itself is designed so that its hard to break.
Because Japan's office culture in general revolves around living in the office as a loyalty test.
You literally sleep at your desk and play games on your phone to avoid going home, because doing so means you're not as devoted as your associates who are staying in the office from 8am to midnight. You do anything you can to stay on longer because seniority means far more than accomplishment.
There's also numerous JP studios that have complained about crunch culture, when it results from incompetent management as it does in the west.
>games back in the PS2/PS1 days
>New releases every year where it VASTLY improved the gameplay of the previous title
>PS4 and PS5 days
>Takes 5 MINIMUM to release a new game
>Game doesn't even compare to a fricking PS2 game
>Graphics still haven't surpassed the best looking PS3 games
Yeah it deserves to die but not because it takes that long, it doesn't, they are just money hungry and using it as a money laundering scheme
Or does deserve to die and every dev with it.
We either rebuild back to glory days of five white guys coding in a basement or we leave it dead and play our backlogs.
Let's say hypothetically for some magical reason, the industry crashes. How would rebuilding it fare?
Do not rebuild
Same way as it did before. Some company starts caring about quality and invents the "quality seal". Though i feel like the whole capitalist system will collapse, we'll have wars and reform some new system before this happens.
>If we have to toil the product of our misery isn't worth it!
No great person ever thought this. Now get back in the mines and make my entertainment.
>tfw I'm actually making a game so Gankertards can play it
Everyday I am reminded it's a futile endeavour but whenever I think about it, it always makes me laugh.
In the words of soma yukihira
Just make the game YOUD wanna play, megumi
just stop chasing AAA, it's that simple
Except it will never die. Because there will always be passionate people making good games. And there will always be people trying to cash in on that passion.
Luckily, it seems like the people who are being laid off are not the ones who are passionate about making GOOD games. They're the ones passionate about having a say in who makes games.
>The only way to make massive games is crunching thus DOOMERS
WHY THE FRICK WE NEED MASSIVE GAMES
JUST MAKE SMALL GAMES
NOBODY IS PLAYING THAT SHIT
>nu Ganker is anti-union and pro-corporation
You fricking moron, it's anti both.
The nurse's union in Canada protected a nurse that was actively, un-ironically intentionally killing her patients. She killed 6-8 people before she finally got charged. Every time she did, they just shunted her off to some other facility. It was a few years before someone looked closely and went "wait a minute, this person has a really suspicious track record". No one is saying corporations don't abuse their employees and try to frick them in the ass. One group, however, is saying that unions don't do the same shit but in a different way.
maybe you uhhhhhhhhh focus on making a worth a shit game before crying. Lets see its been since wow 2012 since you put out anything that would be considered good at least against the backdrop of everything since and thats being mighty generous. rest in piss fricko
maybe we wouldn't need crunch if the average normagay that plays video games want a video game that can do everything and has ultra realistic graphics
same type of gay that gets hyped for every new MMO where you can do ANYTHING and can't comprehend playing games that are focused on certain aspects or gives up realism to make the gameplay more enjoyable
>want a video game that can do everything and has ultra realistic graphics
that’s not what the average normalgay wants though, that’s what the execs want so they can milk more investor money
is it weird im enjoying DAO but incan only play it in short bursts? diagnosed with adhd btw
AA games are better than AAA and it's because they don't focus on "graphics" which have hit a brick wall and look like shit still. I'll take a fun game that looks like it came out 20-30 years ago rather than any AAA game now.
Western devs can't make good games with or without crunch so it doesn't really matter does it?
A game shouldn't take longer than 2 years. it's an engineering and organization problem. if we take one example, Bethesda, who are by no means an outlier, you can see how they waste months on shit that never goes into the game. They cut months of shit at the last minute.
>well u see games have to be fun so there's a lot of experimentation blah blah
if you got the kind of capital that BGS has, you can afford to have people create and test ideas around the clock. They should already have an extensive library of assets that they can dust off, cleanup, retexture and be done with it. No one is going to cry that a couple tables, chairs, and candle models were in the last game. Every major game company seems like a ridiculous shitshow. when it shouldn't be like this. How tf did spooderman 2 cost 400 million dollars to make? it's literally the same fricking game as the last two games they put out. There's almost no new mechanism, no appreciably different minigames or elements that would take years and millions to produce. It's always seemed like a giant money laundering scheme or just wasteful overmanagement.
The problem is that you need an actual direction to create new things.
Todd fired everyone who wasn't a yes-man or one of his personal friends, so there's no direction whatsoever beyond what Todd personally wants to see. And Todd's been in gamedev for 30+ years and doesn't actually give a shit about them anymore, so the direction for Starfield was just "eh, do whatever makes money."
Outsourcing isn't just the product of cutting costs, it's the product of necessity when you refuse to pay actual for actual creators outside of one dude who doesn't have a grip of what the frick he's making.
It's been said a million times, but we're very much in the era of "video games made by corporate bean counters for focus-tested demographics." Major AAA studios are no longer staffed by people who actually enjoy games or who engage with the medium at any creative level.