Why do people keep making those terrible uninspired civ clones over and over again. Like I wonder why they think I would rather play THEIR game instead of going back and just playing regular civ?
>Why do people keep making those terrible uninspired civ clones over and over again
Care to name a few beyond Humankind and Old World? I can't think of any. Although fair, those 2 are bad.
Warhammer 40k: Gladius
Age of Wonders 3-4
Age of Wonders: Planetfall
Endless Legend
Warlock: Masters of the Arcane
Galactic Civilizations III
And those are just the few that I remember. Not saying all of them are bad, they just feel very similar.
>Warhammer 40k: Gladius >Age of Wonders 3-4 >Age of Wonders: Planetfall >Endless Legend >Warlock: Masters of the Arcane >Galactic Civilizations III
None of these are civ clones. I think you've mistaken the 4x genre as a civ clone. A civ clone would be a historical 4x that progresses through the ages human history.
Warhammer 40k: Gladius
Age of Wonders 3-4
Age of Wonders: Planetfall
Endless Legend
Warlock: Masters of the Arcane
Galactic Civilizations III
And those are just the few that I remember. Not saying all of them are bad, they just feel very similar.
>Warhammer 40k: Gladius >Age of Wonders 3-4 >Age of Wonders: Planetfall >Galactic Civilizations III
Are you mentally impaired? They arent similar at all, especially AoW that have most of the "meat" of their gameplay in tactical battles layer, something absent in any Civ
I forgot about it when I got whiplash from Paradox's marketing clashing with the actual reveal. Why the frick would you get all of your major studios to hype this up?
This sounds dumb. They had the demand-orientation right, but they're still treating the value of goods as inherent, and they chose terrible abstractions here. Why divide the food production process across multiple buildings like that?
I certainly forgot what it was called
>Civ clone #53299583
Why are devs like this? Even financially speaking its a bad idea I'll be surprised if they manage to break even
You know what? I'm just happy to see innovation in the 4x space.
Why do people keep making those terrible uninspired civ clones over and over again. Like I wonder why they think I would rather play THEIR game instead of going back and just playing regular civ?
>Why do people keep making those terrible uninspired civ clones over and over again
Care to name a few beyond Humankind and Old World? I can't think of any. Although fair, those 2 are bad.
Warhammer 40k: Gladius
Age of Wonders 3-4
Age of Wonders: Planetfall
Endless Legend
Warlock: Masters of the Arcane
Galactic Civilizations III
And those are just the few that I remember. Not saying all of them are bad, they just feel very similar.
>Warhammer 40k: Gladius
>Age of Wonders 3-4
>Age of Wonders: Planetfall
>Endless Legend
>Warlock: Masters of the Arcane
>Galactic Civilizations III
None of these are civ clones. I think you've mistaken the 4x genre as a civ clone. A civ clone would be a historical 4x that progresses through the ages human history.
all of those are fantasy or sci-fi flavored so they have appeal beyond being a civ clone
You've never played any of these games have you?
holy shit this board is slow, how is this thread still alive lmaooo
It's turned into my home board by default because it covers my favorite genre
i have nowhere else to go...
and that's a good thing
All fast boards are cancer.
Revival: Recolonization
>Warhammer 40k: Gladius
>Age of Wonders 3-4
>Age of Wonders: Planetfall
>Galactic Civilizations III
Are you mentally impaired? They arent similar at all, especially AoW that have most of the "meat" of their gameplay in tactical battles layer, something absent in any Civ
>They arent similar at all
They are. Literally the same game, idiot
Come on now. You're on /vst/, not Ganker. You should know your sub-genres.
the hexshit subgenre?
Hexes were a mistake
total boomer death
Finally, a game for Millenials.
God damn, it's an ugly game.
I forgot about it when I got whiplash from Paradox's marketing clashing with the actual reveal. Why the frick would you get all of your major studios to hype this up?
The trade and resource system sounds interesting. I really like the idea of outposts.
This is why they outsourced the new stellaris dlc.
>population goods to upgrade population cap and resource chain mechanics
okay, so we got some kind of turnbased Anno going on?
outstanding
This sounds dumb. They had the demand-orientation right, but they're still treating the value of goods as inherent, and they chose terrible abstractions here. Why divide the food production process across multiple buildings like that?
its not just food, some goods will give you food + other stuff and you can transform one good into multiple other depending on what you need
Ah. I suppose that's better.
games like this require years of patches and player input to not be broken mess with not working economy.
>published by paradox
it's over