The demo for Millennia just went up in the next fest, anyone else playing it? I originally pretty unsure about the idea of the tech tree being split into chunks without any real set path other than having to research the next age to access its techs, since that seems a little too simple for what I'd want out of a video game 4x, but I ended up liking it. The technologies do a variety of interesting things even outright spawning units, so I think there'll be a lot of room for interesting paths you can take your civ.
Only played through it once so far and took the raiders, which allowed me to pump out endless units with super high movement since you only need more warfare XP to get more, and you really just need to find things to fight. Was fun running around pillaging everything and deleting any straggling units, but with war fatigue and the chaos system in the game this might be another case where going for war isn't really worth it. If those chaos events just spawn weak units for you to farm though that would end up being a positive, so who can say.
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Aside from it being ugly as frick, like someone took civ 4 and mangled its art style into this abomination, I found it fun. I think the mechanics in place are enjoyable, and I would love to try a longer game with it. Unfortunately 60 turns just isn't enough time to delve deep enough into it, maybe if it was 100 I would have a stronger opinion on whether I'd buy it or not.
This game surprised the shit out of me. It's like they took the good things from civ 5 and 4 and mashed them together with some original ideas. I love resource system and how you earn points by doing things and in turn are rewarded by being able to use those points on abilities and domains to further specialise. I love that techs give you mulitiple things. It makes each of them feel really impactful. The era system is awesome, I tried both the variant ages available and they really mix up the game by adding mechanics and changing the techs available.
I was ready to write this shit off with how ugly it is. Genuinely glad they offeres a demo.
Also to add to that, my only disappointment outside of the graphics, which I honestly got used to pretty quickly, was no variety in the visuals. I thought my towns looked Roman because I was playing Rome. Then I played Zulus and they looked the same. Also all of my units were white dudes. I kinda want to roleplay big obongo destroyers when I play zulus in these sorts of games.
upgrading the graphics later is relatively easy as long as the core mechanics and game works
one of the least important aspects in a game like this, but yes they were a bit simple and boring
Yeah true. Adding different models for the civs shouldn't be too hard of they get the time and money to do it.
how much do the techs change and how big are the new mechanics in the variant ages?
Each tech gives you like 3-4 buildings/unit types, and a new mechanic or ability to use. It's pretty wild. At least in the early ages we have. Then in the variant ages I noticed 3-4 of those techs were different. I didn't play the standard iron age so I don't know what it had, but age of blood had techs focusing on warfare and units and age of heroes had like monuments and shit like that. The government types available might change as well, but I didn't get to see that. Age of heroes had dynastic empire and kingdom, but I didn't have enough innovation and government points in age of blood to reform my government, so I didn't see.
As for the mechanics, age of heroes gives you a hero unit that goes around and to level restricted points that have appeared on the map. You can also promote scouts to heroes and they are real strong. I got lucky and had like 5 scouts so it was wild. Once you've visited 4 of them you can build the pharos. Age of blood just sets everyone at war with each other and lowers the chaos penalty for doing warlike stuff. Also both change the map colour. Blood makes the map redish with red oceans and heroes has a golden hue.
I'm excited for the game but it's need to be updated visually, especially the fricking combat screen. I feel like though they're just going to release this in a few months and fix it with DLCs which honestly would be fine.
I liked it, but it seems some stuff is too strong. I picked raiders and you get more combat exp through combat and then spawn more raiders and repeat. I had a billion strong military units for free and bulldozed two entire civs plus any barbs I ran into.
Secondly. On age up, all barbs get a massive combat boost. I can only imagine what nightmare that will be for civs which do not pick combat unit spawning abilities. It's like running into man-at-arms barbs when you still have archers and warriors in civ 6 because Babylon or Gaul are somewhere on the map.
Demo was too short to really explore the goods economy they have, hopefully that works well? Might be really good, might fall far short, can't say from here.
It's definitely gonna need some tweaking. I did raiders as well and it was nonsense how quick you can get them with the snowball of warfare points. That being said, it's a demo, so it might be wonky for people to experience things quickly. I also kind of like the idea of an unbalanced 4x in current year when every game is overbalanced for multiplayer that 2% of the playerbase uses.
>Paradox game
>Vikings are overpowered
Same as it ever was
You triggered ancient lizard brain in me and now I can't get this out of my head again.
https://tricky.bandcamp.com/track/same-as-it-ever-was
I played like 30 turns, might be cool
Seems fairly intuitive so far, came of a little all over the place at first but once it clicked I liked it a lot
I'm curious as to what the blocked out nation builder option entails
Wait yeah, what even is there to customise? As far as I can tell, civs are all the same and the only thing that changes is their starting bonus which you can change anyway. Was there more specific things about the civs that I missed?
Could be an indication that they intend to expand on the civs more. I think the game is still pretty early from what I've seen. No idea when it's releasing but I suspect it'll be end of the year or next year.
I have a feeling it's going to be a very symmetrical style game, with a pretty open option for customizing a nation and tacking on your singular starting bonus
It looks like they're going for an open ended "earth history" rather than the more board gamey "NAPOLEON OF FRANCE" Civ always had going for it
>I have a feeling it's going to be a very symmetrical style game, with a pretty open option for customizing a nation and tacking on your singular starting bonus
Yeah looks like it starts off very symmetric but it quickly becomes less so as everyone starts picking their specializations as the ages progress. I'm curious to see how the balance of that works out in the long run, both in terms of specific picks and synergy between them, and in terms of the whole getting first pick vs getting a potentially bigger bonus thing it's got going on. With stuff like this balance is a big deal especially in multiplayer. Not going to be fun for long if everyone just picks the obvious best stuff all the time.
>quickly becomes less so as everyone starts picking their specializations as the ages progress
You also get incentives from picking domains that haven't already been picked. I think it's just some points though, so nothing too much, but it might drive people to play something different to what's already on the map.
>especially in multiplayer
I don't think they are really designing this game with MP in mind. Normal MP isn't even going to be available at release. Only local and hotseat. So maybe less emphasis on balance.
>hotseat
Fricking YES.
I like single player and MP but nothing beats playing against yourself.
my guess a custom flag editor, or the ability to import pngs as flags. cutom city names. select building style. american, european, asian, african, etc. and maybe a cutom unique unit? that would be cool.
>diving further into Millenia demo
>barbarians fricking everywhere
>units keep getting attacked
>game immediately jumps away from the combat and doesn't show/tell shit
>suddenly all my armies are gone
This shit is trash
Did your units get routed and then overrun?
If a unit's morale breaks and retreats, if ANY enemy unit attacks it in the same turn it will instantly die.
There's a little sword/shield icon to let you play what combat occurred on your turn.
I don't know if I'll play it or not. Does anyone have a Civ/leader list?
Doesn't matter, they are all the same. It's not that kind of 4x. Everyone is the same at the start. At least for now anyway.
For flavour reasons, please, just a list.
The demo has these nations:
>Aztecs
>Brazil
>China
>Egypt
>France
>Germany
>Greece
>India
>Japan
>Ottomans
>Persia
>Rome
>Russia
>Spain
>Sweden
>United Kingdom
>United Stated
>Zulu
Dunno if the full release will have more options, but considering there's no real difference between them it would be trivial to add them. It's basically just a flag and a list of default names.
It also has a nation builder, so presumably you could just add your own nation in the full game.
but the nation is basically one bonus
get an extra scout at the beginning or more production in the capital or whatever
its going to be insignificant compared to the choices picked throughout the game
Yeah but even just being able to import a flag for nations that aren't in the game by default would be nice.
This game will flop financially but be discussed on vst in positive terms once every few weeks.
I hope it will at least develop a modest fanbase. Civ needs actual competition and I'm tired of seeing Civ-likes doomed to obscurity or just outright fail.
Then tell the devs to make a game worthy of MP obsession.
Not that hard, just make it not desync every 20 turns and it will do the trick.
Why does this genre suffer so hard with mediocre MP experiences? I can play an RTS fine, but most 4x games just fricking desync and become unplayable.
Because multiplayer games are cancer in general. The number of factually, no bullshit, good multiplayer games is one digit long.
>The number of factually, no bullshit, good multiplayer games is one digit long
PVP or co op
Gladius surprisingly is the only 4x that somehow doesn't desync even if you have carpet of units going, which is why i am looking forward to Zephon if only to compstomp with friends.
Isn't Zephon just Gladius but without Warhammer?
Yes.
>we can have real time FPS matches with thousands of players
>but something equivalent to chess by email is impossible
Is this game dominated by a single stat type like 4xs tend to fall into? e.g. research domination > insurmountable technical advantage or food/industry > insurmountable military advantage? How snowbally is it? Is it better to have more or less cities?(that is, is there something that soft caps you on cities) Is this a game where you have to build roads fricking everywhere until it destroys the map's looks?
The demo is free, go try it yourself instead of relying on an north korean yodeling board to tell you what your opinions are.
I didn't ask for opinions, I asked for observations.
Research seems to be a pretty fundamental part of the game, but if the Raider tree is any indication there will be plenty of alternatives. The naturalists in particular look very good for playing from behind in tech while expanding rapidly, as they give your simple resources vastly greater output. For tall vs wide I see that in the first two governments you unlock (imperial vs kingdom) imperial gives massive bonuses to your capital, while kingdom gives bonuses to having a lot of vassals that you don't have direct control over. So at least in the early game it seems your options are different versions of tall. It's too early to tell what's best, but there are certainly a lot of options.
Getting to decide the era that everyone goes into seems pretty huge, so it may be very heavily reliant on tech. That said, like the other anon mentioned, choosing to go to the age of heroes isn't going to stop the guy with 20 raiders from obliterating you. However I don't really think it's designed for MP so not sure they care too much about balance.
This game looks like shite, no wonder it works on my 12 year old toaster.
They missed some good potential starting the stone age so late. It should start prior to neanderthals being wiped out. The first set of multi ages could be a progress to a normal "archaic" or prehistoric age, an age of neanderthals where neanderthals become the dominant humans or at least interbreed more so that further unit stats are altered from normal throughout the game, or a crisis age of deluge where humans progress enough early enough to cause a greater than normal warming and greater flooding as the earth warms up.
That's dumb. That means you need to go even further back to have an age before it. So you'd have at least 2 ages before civilisations even really exist. It'd need to be so slow for you to not already control most of your area of the map by the time you even get to bronze age. Genuinely bad idea.
making that interesting from a gameplay perspective sounds difficult
I don't think nomadic shit works in a game like this, its about building cities and controlling territory
if you have no permanent settlement, its a whole another type of game
>First DLC is an earlier start.
get rekt
All I can find is that it lets you start as a nomad instead of with a city. Doesn't say anything about more ages.
Looking among the national spirits it doesn't seem to have anything that works well for flat plains? You've got hills, you've got fishing, forestry, and then the warfare/diplomacy but nothing that works well properly with just flat plain areas.
Seemed (surprisingly) promising so far. It's an incremental improvement on the Civ formula rather than a whole new thing, but most of the new mechanics hit well with me. We basically got a tiny fraction of a whole game so it's hard to know if it'll have staying power for longer matches.
I had a couple things that I didn't like too much. The first was locking exporting behind a building in age 3 - it seems way too expensive for just shifting resources around e.g. if I wanted to centralize my wine production from two different cities with grapes I need to wait for age 3 and build a really expensive building just for that?
The second is that these production chains use up your tiles really quickly. Getting the advanced food going (2 farm -> mill -> bakery) takes up four slots, which might be the majority of your flat tiles if you settled near forests/hills. I don't know how they're expecting to make this sustainable going into lategame when you could plausibly have like half or more of your city tiles already improved by the end of the demo if you were trying.
Flat plains in general seem like a pretty terrible start since they leave you screwed production-wise. You've got clay pits (lol +1 production for a worker, also competing for farm slots) into later brickmakers (another amazing +1 production for a worker). Forests get logging and hills get mining, both of which have better production and better improvement chains.
I'm imagining they might have their time later in the game when you need heavy farming to keep your population all fed but it feels like it'd be hell starting off there.
It is why I was hoping to find a national spirit that would boost it but so far there doesn't seem to be one that works well enough. You'd think there'd be an agricultural focus somewhere but that may be down the line as DLC or something lol.
I actually enjoyed this one the more I played it. It has potential.
Wild Hunters, maybe, if those flat plains are scrubland. They boost the food production of hunting camps and add a new wild animal for scrublands hunting camps. The houses generate food doesn't seem as useful but being able to use the archers as remote hunting grounds frees up some tiles too.
mound builders?
>whole thread since next fest
>nobody realized that this game is literally Call to Power 2020
>exactly what I wanted for TWO FRICKING DECADES
Civbabs once again show they never played anything but Civ4
I played Call to Pow. I don't remember it being like this.
>limited stack exchanging turns in battle screen
>FRICKING Public Works
It IS nu-CtP
Too bad devs cucked out of Slaver unit to steal PW from other players
Did they put back the space layer?
There are orbital lasers on promo art, so maybe
The demo is too short
It really should've been 80 to 100 turns. I'm curious about some of the later ones like the Age of Alchemy or Age of Heresy. It's probably one of their better ideas from the demo (and something they can monetize via DLC to add more).
I do wish the starting bonuses weren't so.. meh though. So generic.
There's gotta be something to remove the demo turn limit, I just want to satisfy my autism and create resource chains
the latter parts of the game are still in a very unfinished state so they didn't want to show them yet
this is from PotatoMcWhiskey's first impression video, they have some version which doesn't have the 60 turn limit but were not allowed to show past the second age (Iron etc)
There might be one, but I suspect that's just the art for the era of angels that's about orbital lasers. I can't imagine we'll be controlling stuff in space, but who knows.
They said at least there's gonna be a space race and ability to land on the moon. There's also an age of ayylmaos. It's probable there will be some sort of space mechanic.
>Ayylmaos
Events and locations on the map where they crash/land or possibly enemy armies spawning
>Landing on the moon
Building project that says "you landed on the moon" after you complete it.
I've played 4x games long enough to know how to translate their language and promises to actual game mechanics.
>Building project that says "you landed on the moon" after you complete it.
I think a better way to do this and have it be more interactive would be to make the player have to produce each rocket and its payload as a separate unit. There would be multiple types of rockets and payloads allowing for a variety of missions. There will also be a random chance of a mission failing that will decrease as your space program matures and gains experience(aka you launch more rockets).
So with this system, you could try and rush to get to the moon early but you risk a high chance of failure, or you can take your time doing precursor missions like a manned flyby to gain experience to increase the chances of a successful moonshot.
Oh, and rockets need to be fueled up prior to launch which translates to having to wait an extra turn to launch just like the catapult in Civ V.
>Get pioneer from scout finding a tribal town last turn
>See opponent scout appear and get exploration points as turn starts
>Investigate with nearby new pioneer
>See it's an untaken landmark
>Nearby scout too far away to make it to the landmark with move points left
>Undo pioneer move
>Turn pioneer into outpost
>New border pushes enemy scout away
>Spawn new scout on outpost with exploration points
>Take the landmark
>Turn outpost back to pioneer with full move points
>Go in a different direction while Enemy scout gets fricked
Nice game, Paradorks.
This goes without saying the but steam forums for this game are complete trash fires of civ wienersuckers and probably shills.
Wild hunter bowmen produce tons of food and production points anywhere on the map and without using population slots while also being really strong, but this is okay. This game seems like it will let you have fun doing crazy unbalanced things. I hope mp community doesn't get it nerfed to hell. I also hope modern/'futuristic stuff is interesting.
Yeah both that one and raiders were OP as shit. I didn't try the others. If they are all OP, I am happy.
Warriors can instantly heal units in their territory without losing XP, gain XP passively without even needing to enter combat and have Spartan units that wipe the floor with almost anything.
I'd say the Olympians one is probably the weakest due to how difficult it can be since its difficult to gain points outside of buildings and their buildings that help produce such don't give them strong gains like Engineering. It doesn't help that it required Culture too since you need to pump out Olympian games with it.
if they are all OP, none are OP
they are just powerful in their specific niche and that is exactly what you would want
difficult to balance though but maybe that doesn't matter too much
I was pretty disappointed when I picked the bowmen and found that they can only hunt on deer and elephant tiles, but if you have a lot of those they've gotta be extremely strong.
One thing I kinda dislike about the game so far is that which new age you get is purely determined by who has the best research. Effectively, this means you're almost always going to see the default ages in ever game, because they have no prerequisites so anyone rushing down the tech tree is going to automatically get the default. And since whoever get to the next age first determines the theme of the age for everyone in the game, everyone's going to get stuck with the default stuff all the time.
You don't have to fulfill the conditions only in the era prior. The last time I tried the demo it was to get age of blood going and I started off with a nearby neighbor scoutgayging and having 4 found sites before the second era began. You only have to kill 6 non barbarians, which can be done by killing two neutral cities' worth of militia, but I mostly got there from killing their scouts, also spamming the culture reforms effect that speeds up everything you produce. Going in, I had barely anything as a result but I captured a whole bunch of vassals which I assume would have helped me later in the game.
In any case the solution is go hostile to them and suicide your units until they are locked into the age of blood. Being more aggressive with scouting or gaining inspiration or killing villages and barb camps can get you free research too.
Wait neutral cities counts for blood? I've thought it was only other players. Changes things quite a bit.
>Wait neutral cities counts for blood
Yep. It even says kill 6 non-barbarians, not 6 other player/major factiion units. I had to read it more closely when I realized that for the first time. The militia do have to actually die and not whatever that condition is where they surrender even though you didn't kill them all(morale break?)
Each militia is considered a unit so typically you'll get three per city kill if you kill them all. Same for players, if they have a stack of normal army on one city and you manage kill all 6 of them, army and militia, then you'll be locked. Naturally, this limits taking neutral cities over convincing them to join.
I want to add, I was going to delete and remake my post when I noticed I wrote "factiion", but looking at that image again, I'm going to just leave it.
>!.
>you wil be
I'll admit I thought neutral cities were just barbarians of a different color. Makes more sense now.
To anyone who has played around with heroic age, are there any other special myth units besides Icarus?
Besides being used for vassals, razing for pops, and triggering blood age, they're also road providers. I particularly hate that towns are also road providers but you grow in area so slowly that that your first ones will be 1 or 2 tiles away instead of the full 5 tiles. It's probably intended to not take the place of pioneers and their outposts but it's like why even make a road.
>One thing I kinda dislike about the game so far is that which new age you get is purely determined by who has the best research
I played 2 matches and didn't see the default age. For the Age of Heroes I just went hard into research. For the Age of Blood, I did some war shit and that got me tech points. I can't remember why, but I looted or sacked something and it gave me enough tech to research it before the next person. And I went full unga bunga in that one. Didn't build any research buildings.
I don't know what plans they have for mana powers but I really hope they decide on reducing some of the ones that grow in cost over time because if they're gonna keep scaling, you're going to be gaining like 3000 points a turn mid game and spending 700 of it per power. I understand if some of the one time spawn ones lower cost like settlers but some other stuff you use a lot, especially the engineering section, need to be reconsidered.
If you really want to hit ages fast you want scouting. Goodie huts give like +10 to +20 research and that's better then any research building.
Which I love. The one thing I've always been good at in civ games is getting lucky with goody huts. My minmaxing friend that could obliterate me in Civ always got mad at the start of the game when I told him how many I'd found.
I think of this whenever I see a battle https://youtu.be/hgHRmTt2ub8
It doesn't help that it looks like a flash game too. I'm glad terrain and rivers have effects even if it's not immediately obvious at least.
I hope they improve the graphics some. It's not fun to look at the cities imo.
new trailer and you can pre-purchase it now
>Coming 26 Mar, 2024
https://store.steampowered.com/app/1268590/Millennia/
Pricing is a bit steep for what it is honestly and DLC is quite questionable too, even aside from unit pack. Like does Atomic Ambitions suggest that there wouldn't be atomics in initial release? Probably will get it still though, i liked the demo a lot.
Yeah most likely Paradox as the publisher controls their DLC schedule and we all know how paradox likes their DLC.
I think all the chuds in the thread should keep in mind that this game was worked on by an out and proud trans QUEEN!
>imagine working on this game and having to smell a neovegana moisten itself with liquid feces all day
I would rather an autistic man like this one make my games than a woman. Stay mad that men are better at things than women.
>replaced the AI-generated box art
Some of the ages they discuss in the ages listing newspost are pretty zzz
If
is responsible for
, then based.
How pozzed is the actual game, at least the cover is a skull instead of a black person so it might have a chance to be ok.
>History but what if...
I guess it could be interesting but modern Paradox is shit so who knows.
>Age of Intolerance
The Age of Intolerance is all about using your religion to push aggressive expansion on people not your religion. It's not like be mean to pocs or something.
It's too bad this age will probably come too early to have suicide bombing trucks.
Yeah I think it's like Victorian era or early 1900s or therabouts. One of the next set of eras is their version of WW2. So probably just missed it. I wonder how easy it will be for modders to add ages. Could be some fun ones.
>I wonder how easy it will be for modders to add ages
This is Paradox, so expect DLC bloat in some fashion and as a result the game is difficult to mod. You can probably add "custom civs", but I doubt it will be anywhere near as moddable as HOI4.
>This is Paradox
It's not, but I know what you mean. I can't imagine it's using Clausewitz, so yeah I don't think it'll be as easy to mod as Pdx grand strat games.
>PUBLISHER: Paradox Interactive
Yes but they aren't developing the game, it's not on their engine and it hasn't followed their dev cycle, so saying "modding will be hard cos PDX" is dumb.
Do we need to have this publisher =/= developer conversation again? It's like saying paradox made Age of Wonders 4.
In his defence, AoW 4 is actually following a pretty traditional PDX DLC structure, so I imagine it is harder for modders to keep up with that game.
tbh some modern ideologies can also become intolerant and some actually act like religion based on how zealous the adherents can be.
That has nothing to do with the game or the Age of Intolerance.
Okay. What's that got to do with that post?
That's coming a lot sooner then I was expecting it to.
Yeah a month away seems too soon. I figured the demo was so limited because they just had more to do, but a month is like polishing time. I might hold off buying this one at release now to see if it's fricked in some way from a forced release.
Ayylmao
why is the water red lol
Ages sometimes effect the colours on the map.
It's clearly the "bad end" era. Age of Blood had similarly colored water.
YURI'S COLLECTION AGENCY
Omg finland civ
Spooky
Are there variant unit skins for each civilisation? Like, different uniforms and equipment?
There is a dlc for unit skins but units look the same so far because all we've seen are the early ages. Also civs don't mean anything so the answer is likely no all the way though.
the release for this game is way too soon, there's absolutely no way they can polish it up in a month
I can only question if this was just an earlier build they tossed out as a demo.
I really doubt it or if it is, there still won't be much improvement visually
Besides shit graphics, what's wrong with the game that it can't come out soon? It's playable and it doesn't feel like they're missing mechanics. They gave a news update with a list and description of the alternate ages which suggests everything is done there.
What we had was well polished as far as I could see. I just thought it was so limited because it was the only polished finished part. Maybe it's all finished and the limitation was just poor judgment. Then again, maybe not poor judgment since I really want to play it to see what else it has to offer now. Maybe a couple more ages in shows that it's a shallow game or something. Might be safer to wait a bit for this one to see what some people say about it.
Anyone play Empire's Ascendant for Civ5? The main thing I liked about that was the dark age system, but felt it could be harsher to make the game feel more dynamic. From what anons have played so far, does the age system here help at all with slowing/stopping snowballing?
>From what anons have played so far, does the age system here help at all with slowing/stopping snowballing?
It can. We only got 2 ages, but if you can force age of blood, you frick up everyone that was playing the economy game because they are now forced to push all their money and production into building units. The opposite can be true as well. Anyone that was rushing loads of units can get cucked by the age of heroes because now you've got a hero unit and presumably a bunch of scouts you can promote into a hero and you have the economy to produce the age's monuments. How effective that is though we still don't know for sure. There may still just be some strats that power through no matter what. We definitely haven't had enough time in it to see what proper snowballing looks like though.
Age system is when you try to snowball the hardest. The system of tech becoming easier to research based on how far behind you are helps and the points help a lot to quickly spend them and get into shape.
>Maybe it's all finished and the limitation was just poor judgment. Then again, maybe not poor judgment
Maybe not poor judgement, I think they just played it too much. At first I thought it wasn't nearly enough turns for the ages but by the end I was able to reach the third age a bit past 30 turns in and had the other half of the time to play around in it. I feel like the game might go a bit too quickly once familiarity sets in. You'll be in age 6 or something by the time you're made your initial region and gotten a second built up. I do think there wasn't enough showing off of the product line system.
You can compensate slow growth by taking over independent towns and either putting their pop in your region or taking them as vassals. You can compensate slow improvements by taking some turns off building stuff to generate more improvement points. You can compensate slow production by having enough money to hurry building stuff, which you can destroy indie towns for early on as well. Even if you get a chaos event, you can cancel it by having destroyed enough stuff and taken enough money. Later on, I'm not sure but I see money and production ruling. Even military wise there were already some options to not have to care much about it by having strong units.
Does anyone have opinions on the ages as described?
>Millennia | Basics Tutorial with @JumboPixel
religious victory
social victory or something achieved through maxing all social fabric domains (6 of them and you get points through national spirits)
idk if this is basically cultural victory
science victory I guess
This isn't a victory, it's just part of an age
How do you know it's not the skull of a black person? Maybe even a woman?
>Do you get to design a religion?
https://www.paradoxinteractive.com/games/millennia/news/community-qa-responses
They spoke about that in this news post. It's much longer than this but
>When you found a religion, you choose the name of the religion, the name of its religious buildings (temples, churches, etc.), and an icon for the religion from a list of options. Monotheism and Polytheism are some of the default options. There is no starting difference between religions.
You can tell.
t. forensics and archaeologists
How much do we know about the religion mechanics? Do you get to design a religion? These screenshots make me suspect that it's just some generic "religion" resource instead of anything specific. It doesn't even mention a name, it just says "your religion" and "the faith of Japan"...
Will there be an age in which boat combat doesn't suck?
Yeah it's in the Age of Bad Taste which is a crisis era.
3h sponsored playthrough
Shit, this homosexual likes it? Maybe I'll have to start hating it.
He likes everything when he's getting paid for it. It's a sponsored stream after all. He'll play it for a while and pretend it's the best thing ever and he literally can't stop playing it, only to then never play it again once he's no longer getting paid by Paradox.
Yeah 4x youtubers all sound so annoying. Jumbo, Pravus, Potato and Aspec for sci-fi stuff come to mind. I still like their videos because they showcase stuff pretty well, but goddamn are their voices not built for entertainment.
Quill18 is the only one worth watching
I like Nivarias's voice but he doesn't do 4x that much
gay
official release trailer, game is coming out tomorrow
No longer a demo thread but a release thread
8h to release
https://store.steampowered.com/app/1268590/Millennia/
So is it out yet?
Can I pirate it yet?
Alien invasions are in the game
game is out now
not like this...
>1 hour in
>not even an hour playtime if you take into account download and game setups
No wonder gaming is dying when this is the consumer.
an hour is more than enough to judge if a game is shit or not, simple as
if you take into account the download times and settings/game setups it's leaving them roughly 30 minutes to play and leave a review. Especially when most of the complaints are the graphics and lack of multiplayer (which were well advertised before launch).
in conclusion. frick zoomers.
what kind of fricking shit third world internet are you on? It took me less than 5 minutes to download the game
you'd be surprised how poor/tech requirements illiterate the majority of people are even inside the 25-40 age bracket where the most amount of people who know what they're doing are
If anything the other anon is borderline generous
Most of the reviews are just whining about no multiplayer
bad graphics and no start customization also comes up
Is it available for Piratechads yet?
Yes anon I think so.
I'm pretty sure someone in the other millenia thread posted something, already bought the game so I'm not gonna risk it, but if it's true, hope you like the game
It is, fitty has it up
i did raiders and got wrecked by someone using spears
so, is it good or shit?
i've liked it so far
definitly alot of quality of life to be done though
It's okay
It's a good base, but it's lacking a lot of QOL and other features that you might take for granted from modern Civ-like games.
I just finished my first game (I chose a random nation and got Persia) which I lost despite being in the lead all game long. I was the first to reach every age, I won the space race, There was one AI player (Zulu) who managed to keep pace pretty well and one who put up a decent struggle (USA), but the rest fell behind pretty quickly, especially those that started near me because I had no intention of playing nice. Anyway I was aiming for a science victory (build a colonyship and frick off into space) but like 10-15 turns before I would've won I just got a message "YOU LOSE" and that was that. Didn't tell me why I lost or who has won, a message that I did well but was outlasted by my enemies. Not even a postgame screen with score graphs or anything like that. I don't mind losing my very first match in a game I've never played before but it's insanely frustrating that there's no way to figure out why I lost so I can try to do better next time.
But it's not just the end of the game that feels undercooked. The start of the game is even worse. There are basically no map generation options at all besides map type (basic stuff like pangaea, continents, islands, etc), map size and number of players. No options to affect terrain types, no options for things like research speed or game length, no options to increase barbarian strength or numbers, no options to set the number of independent cities, no options for how many special resources there are on the map, etc.
MAn I should stop writing posts when I'm tired, those are some awkward sentences. Ah well my intent should be clear.
Oh boy I can't wait to spend $20 on the not-just-infoaddicts dlc!!!
lol that is scuffed
been following this game but it does seem very unpolished
ctrl+f brings up some kind of fps counter. Any other undocumented commands?