>miss 80% of the content during your first playthrough
Why would they do this? Why are they wasting their own work? Wtf is this level design?
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>miss 80% of the content during your first playthrough
Why would they do this? Why are they wasting their own work? Wtf is this level design?
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Linear games are good
The idea that open world is automatically better is a forced meme
Branching games are good. Open World is also good. Linear sucks. I think where most studios frick up by making the main story of an open world game so long. Elden Ring main story could cut out Mountain Top and the Sky temple and make it an optional route for an ending. Then it should have focused way more on sidequests. Every "ending" should have had a sidequest as involved as Rannis, make them exclusive to others, to shift more focus to NG+.
Rockstar was completely moronic with how long their main story was. It should have been a quarter of the size and all that writing time could be directed towards more sidequests and open world stuff. Like hookers.
That's good game design. Optional secrets should be hard to find.
I like that, it gives me a reason to replay
>miss 80% of the content during your first playthrough
Guess OP's IQ, go!
80iq + underage
>devs weren't afraid of you "missing content"
Sounds kinda baste
>noooo we can't heckin let players miss the content we made
>they should be forced to engage with all of it!!
This is why western AAA is so fricking bad
Being able to miss out on content makes it all the more special when you stumble on it randomly. I'm tired of checklist games that tell me where to go and what to do just clearing out the map scratching things off the list. Whats the point of having a open world games if you dont let players explore and find things on their own?
>miss 80% of the content during your first playthrough
I haven't played Elden Ring, but I love this shit about Hollow Knight. Let secrets be secrets, it rewards the players who find them and makes exploration truly worth it.
if you missed 80% of the content that means youre penis is 20% size.
Wiki Ring
>miss 80% of the content
So you used a guide and didn't explore anything on your own?
What exactly are they wasting? every piece of content in the game has the same quality, shit.
>WAHHH I played the game blind and I missed everything how could that happen to me?
You are supposed to play with a guide you absolute moron.
You're even more moronic than OP. The real reason it's stupid to miss 80% of the game is because Elden Ring's world is basically a really long branched highway, you'd have to just run straight past all the content to "miss" so much of it. And frankly it's kind of odd that a blind player could even beat the game while actually doing so little of it. Sure if you pick out a weapon in advance and know exactly where to go for upgrades and you decide to only kill 2 shardbearers, you can beat elden ring with only a handful of bosses cleared, but a new player? Nah.
>miss 80% of the content during your first playthrough
How? You have to travel through at least the entire length of Liurnia, most of Altus, and most of the Mountaintops. The only continent you can technically just completely ignore is Caelid. Very little of the game is actually hidden or even initially inaccessible. How did you "miss" most of the game?
The whole underground area, eternal city, volcano manor, haligtree, caelid...
Are you kidding me?
People who want to see what the world has to see/offer will do so.
Pleb morons who only follow the minimum required path deserve it
The underground area (which you listed twice to pretend it's bigger than it is) is like 10% of the game and accessible by big ass obvious elevators that are even marked on the map. Neither Mount Gelmir nor Caelid are even slightly hidden, with Caelid in particular having several different ways to get there on top of sharing a massive border with Limgrave that you can just ride across. The consecrated snowfield and haligtree are genuinely hidden and very few players would find them blindly, but it is again a relatively small chunk of the game, half of once continent and a legacy dungeon.
This is god tier level design. games that force you to see everything are tryhard.
>miss 80% of the content during your first playthrough
You sub-60 IQ speedBlack.
You’ll enjoy ignoring 90% of the content in subsequent playthroughs, too.
I dont know how you manage that. The important stuff is all the big ass areas you have to go to and the mines marked with giant splotches on your map. Unless youre some minmaxing gay I dont think you miss out on anything too important. The game does a much better job facilitating building a character around what you find than previous titles. Besides the game is completable with starting gear.
The only issue is that the way sidequests progress and characters move is pretty crap and they're rarely clear on how to progress.
I'm sure he's referring to roughly 80% of the game being optional
How is that bad?
none of these are coherent posts
I'm sure nothing is coherent when you are moronic.
Everything in video games is optional. You can stop playing before you reach the credits if you want.
>NOOOOOOO YOU CAN'T JUST LEAVE STUFF FOR EXPLORATION AND MULTIPLE PLAYTHROUGHS NOOOOOO
>>miss 80% of the content during your first playthrough
This is the sign that a game is good and not a mindless content dispenser. Cope moron.
there are better ways to come out as a single digit moron
Then don't miss the content, just play it again?
>play it again
why, it's shit
How would you know if you only saw 1/5th of it?
there's more than one person on this website schizo
That 80% is different for each player. They will go and talk with their friends and find out about cool stuff they didn't know about. Then they will play the game again.
...in theory, or how it worked 35 years ago. Now people just look at youtube and twitch playthroughs and wikis because they're afraid of not having a 100% clear first playthrough with no surprises.
Developer's who aren't afraid to hide major assets and areas are the only ones that understand what makes gamed fun.