Nobody forced you to use the gimmick crutch for the fight. I beat it on my first playthrough by using my dex swordspear jump attacks on the first phase and using Gransax on the second phase.
It was a fun fight.
>loyal soldier saves the life of the lady that she serves >yuritrannies claim that she HAS to be in love with her and that it has nothing to do with her taking her duty seriously
No it absolutely was not, if anything Dark Souls's boss arenas fricked with the player way more than Elden Ring. Taurus Demon was on a cramped bridge, Capra Demon had two dogs and some stairs, Moonlight Butterfly was on a cramped bridge, Centipede Demon had a bunch of lava, Bed of Chaos had a bunch of collapsing floors, etc.
Stop talking about games you've never played.
Don't forget >bell gargoyles' cramped,awkward slopes >iron golem's cramped "fall if you block" arena >ceaseless discharge's cramped cliff if you don't look at a guide for the quick kill >nito's reviving skeletons
Other than Chaos Demon, did DS1 have any gimmick fights? Bloodborne has Witches, Sekiro has Divine Dragon, ER has Rykard. DS1 has plenty of bullshit boss arenas (you mentioned most of them), but gitting gud enough to win never took me more than 5 or 6 tries at the most.
3 weeks ago
Anonymous
Pinwheel
3 weeks ago
Anonymous
Depends on how you define gimmick. Gwyndolin is one dimensional, Seath is invincible until you break his crystal, and iron golem has an insta-kill but the weird implementation makes it feel less gimmicky than it should. Are Four Kings a gimmick boss? If you try and fight them with a normal sword and board strategy, you lose. Gotta rush them and give no fricks about damage taken, which is mechanically a complete departure from the rest of the game.
3 weeks ago
Anonymous
good points. I managed to discover most of those strats by accident (swordfu was the Zweihander and it flattens everything), thank frick Four Kings didn't ruin my day. Terrifying boss encounter, that one. >iron golem insta kill
what? how? Granted I first-tried him (Zwei = OP), but maybe on next playthrough I'll cheese.
3 weeks ago
Anonymous
If you do enough poise damage to him, he goes through a series of knockdown animations, and if you keep pushing, you can knock him off the arena and 1-shot him. It's awesome but generally the amount of poise damage you do is less than damage so it's easy to just kill him before you knock him off.
If you summon Black Iron Tarkus, he can do the job fairly consistently and solo the boss.
3 weeks ago
Anonymous
?t=56
timestamped so you can see a summon solo a boss from 100 to 0 hp without the player even needing to fight
and this is how it should be. use the environment to make things interesting rather than spending ages redesigning a super flashy moveset with 20 combos you need to remember.
>Go into battle at level 105 with a +10 Treespar >Take an hour and 10 estus flasks to beat him >2nd phase starts >Oh frick >Google the strat >Oh, you need to use the weapon you quickly picked up and forgot about when you first entered the boss arena
It's been a long time but I remember having no issue associating the spear with the fight. Maybe it gave hints beforehand, maybe it was >huh, never got given a weapon during a boss fight before >probably not important though, lemme unga bunga
There's literally a ghost NPC that spawns in the hall towards the room you accept the missions from and tells you about it specifically. Missing it is 100% an IQ issue.
>special animation >inside a boss arena >hinted at by NPCs >is a physical object in the world and not just a floating white flame indicating an item
Idk anon maybe you are just moronic
There was also a useless robe in the boss area too.
3 weeks ago
Anonymous
Not located 1 meter from the entrance, there wasn't, and it's lacking all the other points which make the spear stand out so much.
Not to mention, picking up a weapon and seeing how much health he has, idk how you don't pick up on that.
3 weeks ago
Anonymous
Dark Souls games were never about requiring you to play one way.
>Is literally called 'Serpent-Hunter' >Item description tells you to use it against a great serpent because it has a special ability >Is found right next to a great serpent you have to kill
>Oh you didn't listen closely to some random homosexual NPC in a game full of pointless throwaway characters with three bullshit cryptic lore lines about nothing?
Come on bro you understood because you understand Souls logic and tropes. Someone coming in for their first time could be understandably confused.
3 weeks ago
Anonymous
You're admitting to being filtered, yeah
3 weeks ago
Anonymous
>a game full of pointless throwaway characters
hm? which game was that?
You literally do a big animation when you pick it up and the ghost in Volcano Manor literally tells you 'HEY I LEFT A SPEAR WITH RYKARD, YOU SHOULD USE THAT'
>the ghost in Volcano Manor
He was bugged the first two months and randomly didn't show up at all, instead of only at night, which also serve no purpose and makes no sense.
Except this one literally talks to you from afar (unique to him), has distinct armour and is human looking (ie doesn't look line a husk)
You are either a giga moron or that shitposter all the schizos keep talking about.
Similar thing happened to me as well. I picked up that weapon right before I die, and didnt manage to read its name in time. I forgot its existence, and continue trying to kill that boss with my standard weapons. I gave up after losing to him for two 2hours straight, so I checked a guide online. Imagine my seethe when I read that this boss can be killed easily with that spear.
I dont mind a gimmick boss, as long as the gimmick is well made. Take for example the storm ruler battle in demon souls. The sword is presented properly, and it makes the player think about using it.
That serpent spear in Elden ring was tossed in a pile of bones in that arena, in a similar fashion to other insignificant items you may find in other boss arenas, in other souls games. It can easily be overlooked
moron. The spear is right next to the entrance and you need to walk a solid 10 seconds to even aggro the boss.
If you walked past that item, only to run back then subsequently die as you pick up the item, you have only yourself to blame.
I don't believe you, btw
you literally have to walk forward like 100m after picking it up before the fight even triggers
I didn't exactly walk close to it to trigger the promt to take it, and it kinda looked like a background candleholder stuck to a pile of bones. By the time I went back to get it, the fight had already started, and I was too busy dying to the boss to notice it. I still insist that its placement made it look like its an unimportant item
>NPC tells you about the spear >There is a unique animation for picking the spear up, in a game that doesn't normally have animations for picking up items
You know what, if you never played a Souls game I can sort of understand being confused by this gimmick boss weapon. Like maybe you think it's just slightly buffed against the monster type if you go through the effort of upgrading it or something. I can't really remember how clear 3 was about it and in DeS you can't even hit the boss without the weapon.
Nah, ER was my first Fromsoft game and it makes perfect sense, I didn't even think there are morons THAT dense not to make a connection. > The very visible white ghost NPC in a dark hallway that you HAVE to go through to get to the boss >Ghost attracts you with audio monologue with subtitles from the start of this hallway >Clearly explains to you to use his weapon, SERPENT HUNTER that he left at the start of the boss room to kill the SERPENT boss >The weapon is indeed highlighted at the start of the boss room, it's impossible to get to the boss without interacting with it >Get's the special picking up animation not used anywhere else in the game (and the player already played at least 40 hours at this point, so the contrast is even more visible) >Big title "SERPENT HUNTER" flashes on the screen as you pick it up >The boss is called "God-evouring SERPENT" >Even if you try to kill the boss with your usual weapon first, after seeing how hard it is any sane person will try to use the so hyped up specialized SERPENT KILLER to kill a SERPENT. It's literally "put a ball in the ball-shaped hole" type of puzzle, something toddlers figure out on their own
Lmao I'm a true moron then, my caveman brain just mashed the controller to get to the boss as fast as possible, and then spent ages beating him. Not even my first souls game, and its clear they made this the most obvious gimmick fight ever, yet I still missed it.
No you don't understand, there's no time to read when the boss is rushing you- I mean, every boss rushes you in the first 2 seconds when you enter the arena so you never have the time to do stuff like look at your inventory or pick up items around- I mean, it's not like the game tells you to use the weapon beforehand- I mean, it's so easy to forget the weapon you picked up immediately before fighting the gimmick boss!
90 percent of the time "git gud" just means creating a character in underwear with a great sword that don't some highly specific damage type while spamming roll.
This happened to me, but instead of looking anything up I summoned two people to help me. They both used the Serpent Hunter and it STILL didn't click in my brain that I needed to use it. They carried me, so I didn't figure it out until newgame+
You mean the Serpent-God's Curved Sword doesn't have a similar name?
3 weeks ago
Anonymous
I mean it's not in rykard arena and its lore text isnt as relevant to hunting the god devouring serpent with the serpent hunt weapon art.
I get you dont want to "lose" this exchange but you have.
Dont do this we had a thread this morning about schizos forcing bad arguments they know they've lost in elden ring threads.
I WILL accept you concession if you proffer it.
3 weeks ago
Anonymous
For the 20th time. The first time you get into the boss area, you rush in and pick up the weapon as fast as you can because you assume that the boss is already agro. Then after a dying from him a number of times, you totally forget what that weapon you picked up was.
And at this stage in the game, you have like 100 other fricking weapons to sift through to try and remember what the frick you picked up.
3 weeks ago
Anonymous
This is a you issue
3 weeks ago
Anonymous
Why would anyone assume a level 0 gimmick weapon is better than a level 8 or 12 weapon at this stage in the game?
3 weeks ago
Anonymous
Because its item description tells you it is better.
Why are you inept?
3 weeks ago
Anonymous
>Because its item description
And 90% of the time, bosses will one-shot you before you can read descriptions.
3 weeks ago
Anonymous
See
But not rykard. >how would you know!?
Because he doesnt aggro you.
Why are you so inept? Why do you not have a consciousness when playing games?
Are you in a humiliation ritual? Tell us and we might be able to help somehow buddy.
Reply in any way to affirm you are in a humiliation ritual and need help. We can and will do our best to save you.
3 weeks ago
Anonymous
If you don't read the name of the weapon that you picked up with the unique animation or inspected it in any way, rushed the boss long before it aggro'd and then immediately forgot about that weapon you picked up, then after an hour and 10 flasks of fighting a boss with reidiculously high resistances only to get to a second phase you don't realize that maybe that thing that you did at the beginning of the fight had some significance, maybe, just maybe says something about you and not the game.
Go back and fight the Godskin Apostle.
He'll one shot you before you do one summon.
That Black person takes a solid 2 minutes to cross the room, I could go make myself a sandwich can come back to fight him lmao.
3 weeks ago
Anonymous
>That Black person takes a solid 2 minutes to cross the room,
Well, his death skull casting or what ever it is, crosses the room much faster.
3 weeks ago
Anonymous
You utter buffoon.
3 weeks ago
Anonymous
>And at this stage in the game, you have like 100 other fricking weapons to sift through to try and remember what the frick you picked up.
Or you read the name of the item you picked up as a new item and look at that weapon.
Why does ineptitude need to be your underlying precept? It makes (you) look dumb, it doesn't actually reflect on us.
3 weeks ago
Anonymous
>Or you read the name of the item you picked up as a new item and look at that weapon.
And if you do in 90 percent of the bosses, they will insta-kill you while you're fumbling in the menu.
3 weeks ago
Anonymous
But not rykard. >how would you know!?
Because he doesnt aggro you.
Why are you so inept? Why do you not have a consciousness when playing games?
Are you in a humiliation ritual? Tell us and we might be able to help somehow buddy.
3 weeks ago
Anonymous
>But not rykard.
Because his agro area is abnormally low, which you don't know until you already pickup the gimmick weapon and rush in.
3 weeks ago
Anonymous
>and rush in
Why would you do this when you just picked up an unique weapon in the arena and haven't been attacked by anything yet?
3 weeks ago
Anonymous
Because you'd be dumb to not assume that he is already agro.
3 weeks ago
Anonymous
Why? None of the signs of aggro are there so why think that?
Take that pic of the stars so we can save you lil sister.
3 weeks ago
Anonymous
Because most bosses are already agro 2 seconds into getting into the boss arena. Elden Ring's illogical inconsistency is it's greatest weakness.
3 weeks ago
Anonymous
See
But not rykard. >how would you know!?
Because he doesnt aggro you.
Why are you so inept? Why do you not have a consciousness when playing games?
Are you in a humiliation ritual? Tell us and we might be able to help somehow buddy.
3 weeks ago
Anonymous
Take a picture of the stars we'll come save you from your groomers in less than an hour.
If you are in the Grand Rapids area we can be there in minutes.
3 weeks ago
Anonymous
Caught you from the front page. I'm pretty sure the ONLY weapons you ever pick up in boss rooms are gimmick boss weapons to beat that boss.
You woulda been giga fricked in demons souls cause the gimmick weapon is a mile past the fog gate and you're fighting the boss the whole time lol.
3 weeks ago
Anonymous
It's not that. Most bosses can insta-kill you a few seconds after getting into the arena. So why on earth would anyone spend time trying to read weapon descriptions on the first encounter?
3 weeks ago
Anonymous
Because you cant die to standing there looking through your inventory
Remember, you aren't aggro'd yet and you as the player know that because you can see the boss sleeping and dont see an hp bar or have any combat track playing. The player knows they are safe.
3 weeks ago
Anonymous
>Because you cant die to standing there looking through your inventory
3 weeks ago
Anonymous
Hes right on that one. You cant die while you stand there looking at stuff.
3 weeks ago
Anonymous
3 weeks ago
Anonymous
Hes still right pepe
3 weeks ago
Anonymous
That's a load of crap, idiot.
3 weeks ago
Anonymous
Why get mad dragonirian?
3 weeks ago
Anonymous
Why oh why did all the posting stop lololololololololol
3 weeks ago
Anonymous
Literally six posts between your last one and you asking why the posting stopped, what drugs are you on today Eric?
3 weeks ago
Anonymous
>eric
Confirmation its dragonirian.
3 weeks ago
Anonymous
Wild how it can get him to shut up every fugging time huh? Its almost like hes always here shitposting vigorously or something.
3 weeks ago
Anonymous
>eric
Confirmation its dragonirian.
You guys always make me laugh.
3 weeks ago
Anonymous
Why get mad dragonirian?
Care to revise your bullshit statement?
3 weeks ago
Anonymous
Nope
3 weeks ago
Anonymous
Now do the same thing but entering the Godskin Apostle fight
3 weeks ago
Anonymous
Peak humiliation ritual post by a lolcow. Guy must not be a native english speaker if he misunderstands this hard.
3 weeks ago
Anonymous
Do this walking into rykards arena and picking up the spear then going into your inventory and reading the spear to really prove them wrong.
I'll wait dragonir.
3 weeks ago
Anonymous
Who on would assume bosses behave differently especially when most bosses are instant agro?
3 weeks ago
Anonymous
Why is ineptitude the basis for your argument?
3 weeks ago
Anonymous
Hes being subjected to a humiliation ritual. He wants us to make fun of him because hes been conditioned into a submissive position and has grown to like it.
3 weeks ago
Anonymous
That sound terrible.
3 weeks ago
Anonymous
>That sound terrible.
It's pretty baroque. Dont have sympathy for him though he is willingly doing this there is no extortion or anything they've just broken his spirit and made him experience ego death so hes rudderless in life.
We deal with his mental illness multiple times a day, after a while you stop seeing him as a person.
3 weeks ago
Anonymous
When you say they you mean the people that groomed him?
3 weeks ago
Anonymous
Mostly. Ganker mindfricked him worse than his discord did. He is probably going to kill himself soon.
3 weeks ago
Anonymous
The discord will still want to molest his corpse.
3 weeks ago
Anonymous
His consent for that will be in the suicide note before mentioning his parents. I'm no betting man but that would be easy money.
3 weeks ago
Anonymous
The discord will still want to molest his corpse.
Mostly. Ganker mindfricked him worse than his discord did. He is probably going to kill himself soon.
Same person.
3 weeks ago
Anonymous
But will his groomers read Russian? Which one of his many personalities will be writing the suicide note?
3 weeks ago
Anonymous
For the 40th time, based on the agro of all the previous bosses encountered in the game, you need to pickup all weapons/ items as fast as possible before the boss 1-shots you. Therefore you forget what weapon you picked up. And if you did investigate the item, you can still die when in menu.
3 weeks ago
Anonymous
[...]
You still haven't refuted the fact that you die in menu. So why would you even try to read an item description when picking up a new item moments before a boss agros?
The other boss arenas don't have weapons/items in them as far as I can recall (not counting the open world). The fact that Rykard's has a weapon right at the entrance and it has an in-world model with a special animation is immediately suspicious.
The serpent is not aggro'd when you enter the arena. It's not even looking at you when you enter, it's sleeping. You have to get pretty close for it to wake up.
3 weeks ago
Anonymous
I know. The main issue is that most bosses agro almost immediately when you get into their arena. And the fact that you CAN die in menu, just teaches you to ignore anything you pickup when approaching a fight.
Hence, you forget that you even picked up a key item. It's a common Elden Ring issue.
3 weeks ago
Anonymous
You keep saying "you" as if it's some kind of universal experience, but it was a mistake that YOU made. You didn't pay attention and suffered the consequences for it. And it's not a "common issue" - again, no other boss has a weapon with a special pick-up animation (literally called "Serpent Hunter") right at the entrance, with the serpent sleeping a fair distance away.
You're basically arguing that Fromsoft should have added a tutorial for a pretty in-your-face mechanic, which would have been condescending and cheapened the fight. Maybe just accept this as a lesson and pay more attention next time. But judging by your behavior you're probably not capable of introspection.
3 weeks ago
Anonymous
No, YOU're a midwit. The differentiation of that agro area in that particular boss with the difference of a +10 weapon with a new weapon with the fact that you die in menu...All points to it being a gimmick boss. Hence, Miyazaki hangs.
3 weeks ago
Anonymous
>No, YOU're a midwit.
You keep mispelling aggro in every post you moron.
3 weeks ago
Anonymous
Yes, I could be; but I don't care enough to correct myself.
3 weeks ago
Anonymous
>The differentiation of that agro area in that particular boss with the difference of a +10 weapon with a new weapon with the fact that you die in menu...
Holy shit trying to comprehend what you just said is giving me a headache.
Never fricking insult the intelligence of anyone ever again you dumbass homosexual ESL.
3 weeks ago
Anonymous
Le lol
[...]
Confirmation this is dragonirian doing another humiliation ritual.
3 weeks ago
Anonymous
>posting stops again
lol
3 weeks ago
Anonymous
>posting stops again
lol
This is honestly embarrassing. Do you ever get tired of humiliating yourself like this?
3 weeks ago
Anonymous
Why would he when hes right?
3 weeks ago
Anonymous
>thinking white knighting for a schizoid russian on Ganker will look natural
jej
3 weeks ago
Anonymous
Study English grammar over an eight grade education level, zoomer.
3 weeks ago
Anonymous
There is even a much a closer armor set to pick up and notice the boas isnt aggroing you as you get closer.
But will his groomers read Russian? Which one of his many personalities will be writing the suicide note?
He seems most comfortable as Eric so maybe that one. It might be Eric writing to Dennis to relay it to Farquaad. Anything could happen honestly. Shit, he might make up a whole new personality and frame himself as his own murderer.
3 weeks ago
Anonymous
>Shit, he might make up a whole new personality and frame himself as his own murderer.
That's when he finally comes out as trans to his parents. Ivana Dyie would be a kino russian trans name.
3 weeks ago
Anonymous
>Ivana Dyie
8/10
3 weeks ago
Anonymous
Mostly. Ganker mindfricked him worse than his discord did. He is probably going to kill himself soon.
You still haven't refuted the fact that you die in menu. So why would you even try to read an item description when picking up a new item moments before a boss agros?
3 weeks ago
Anonymous
Midwit
3 weeks ago
Anonymous
Now do the same thing but entering the Godskin Apostle fight
I already beat them both.
3 weeks ago
Anonymous
>same fricked resolution a known shitposter uses
lol
3 weeks ago
Anonymous
You know there is a 4 MB cap on uploads.
3 weeks ago
Anonymous
>walk into arena >pick up item >GIMMICK WEAPON: THE RECKONING
there are three types of players at this point >Ah. I have played souls before. I know this weapon is a gimmick weapon. >Hmm. I picked up something unique and the boss is not aggroed to me. I'll look at it. >IM GOING TO ZERG THIS BOSS AND NOT EVEN ATTEMPT TO SEE HIS MOVESET (not realizing the boss isn't even aggroed)
Not only is the third player moronic, you're extra moronic for not immediately going "damn I must be severely under leveled for this fight or there has to be a trick." when you swung at him for 1 dmg.
let me rephrase this. You're probably the only person in the world who had this issue. There is no support group.
3 weeks ago
Anonymous
The time difference between identifying the agro and picking up the weapon is so short, no sane player would stop the zerg rush in the first encounter based on all the other bosses he fought previously.
3 weeks ago
Anonymous
Its infinite though. You can go on a weeks vacation and rykard wont aggro you.
3 weeks ago
Anonymous
For the 30th time, you don't know that until you already picked up the weapon and Zurg rushed in.
3 weeks ago
Anonymous
You do though. Why is ineptitude what you base your argument on?
3 weeks ago
Anonymous
Anon is english not your first language? You're replying to me but it's as if you either can't read my responses or can't articulate what you're thinking. >The time difference between identifying the agro and picking up the weapon is so short
What does this mean? There is infinite time between picking the weapon up and him aggroing you because he doesn't aggro you. >no sane player would stop the zerg rush
I don't think there is a single boss in all of souls that I swung at before seeing them swing at me. my first move vs every boss is always a roll.
barring "bosses" who don't ever attack ofc.
3 weeks ago
Anonymous
I just woke up, what even the frick this thread is about...
You forgot about 4th type of players: >I played previously in souls games, I know perfectly why this weapon is here, I'll still refuse to use it. Frick gimmicks.
Little to no one knows that if you use shield you can block significant amount of lava damage and it will stunlock you for less time
My no gimmick fight vs God-Devouring Serpent was: >grab halberd >grab shield >do two hits >block before lava hits you
I think you could even dodge to not being hit by lava, but dodging took more time and blocking with shield just allowed to attack non-stop
Then I got to second phase...
3 weeks ago
Anonymous
>he first time you get into the boss area, you rush in and pick up the weapon as fast as you can because you assume that the boss is already agro.
You literally dont because bosses only agro when their name shows up on the screen, which it doesnt
Fricking liar Black person.
3 weeks ago
Anonymous
Go back and fight the Godskin Apostle.
He'll one shot you before you do one summon.
3 weeks ago
Anonymous
Oh you mean the boss that doesnt aggro until his name shows up on the bottom of the screen?
You little liar.
3 weeks ago
Anonymous
Go back and play Godskin Apostle. He'll one-shot you 2 seconds into getting into the boss arena unless you roll roll roll.
3 weeks ago
Anonymous
The fact he usually starts with a fireball cast that takes more than 2 seconds and that it doesnt 1 shot you when it hits you is already reason enough to say you are wrong.
3 weeks ago
Anonymous
It damn near 1 shots you. And if you're summoning, you're totally open to that attack.
3 weeks ago
Anonymous
>It damn near 1 shots you
Try having more than 20 vigor next time.
3 weeks ago
Anonymous
>Is also a viglet
Jesus Christ
3 weeks ago
Anonymous
for the 21st time, the first time get into the boss arena, you run in and pick up the weapon. Then you see the big fat fricking snake up ahead, but it's not doing shit, so you quick open your menu to check out your new item, which is easy because you've been sorting your chest properly. Then you read the item description and realize the game is saying USE THIS GODDAMN WEAPON IT MAKES THE FIGHT EASY MODE, so you do and kill Rykard in a few tries. (I had to level up the Serpent Hunter to +7 before I curbstomped him, had skill issue)
You're just being moronic on purpose, now
3 weeks ago
Anonymous
>sorting your chest
The frick is that?
3 weeks ago
Anonymous
Go to the site of grace, rest, select Sort Chest, and then remove from your inventory to storage every weapon you won't be using and all armor duplicates. Keeps your inventory clean and tidy.
3 weeks ago
Anonymous
I was (half) joking, I know how to sort my chest, it's just that I never do it. Most I do is sell dupes since I don't like how it looks in my inventory. Reason I never move shit away is I like opening my inventory and seeing all the shit I collected, and sometimes I just start reading through the item descriptions.
I know really damn inefficient or whatever but I don't hotswap items, so wasn't fully compelled to do it, but it is a pain to search for specific things.
3 weeks ago
Anonymous
it really starts to be a pain on higher cycles. I'm NG+11 and all the extra armor, spells, weapons, and shields that'd be in my inventory would make me crazy.
>Pick up a weapon just before a boss >The weapon has a unique, relatively long animation of your character picking it up >It's called the SERPENT-hunter >Check the description of the weapon >"Thought to have been used to hunt an immortal great SERPENT in the distant past, it manifests a long blade of light when facing such a creature." >The skill is called great-SERPENT hunt >Begin fight against boss >Health bar at the bottom says you're fighting the God-Devouring SERPENT
OH GEE, OH WOW
The name pops up in the middle of the screen, they even give you time to read the pop up, AND realize the boss is still not triggered by giving you an animation of you picking up the weapon. It's unbelievably obvious.
and here i was wondering all this time why they made it so obvious and put it right next to the only boss to use it on instead of hiding it in the overworld like the blood tearstone
because there really are people moronic enough to not understand
There's an NPC that tells you tu use the weapon
Now I was a fricking dumbass and I assumed that it used the same rules as the Yhorm fight in DS3, so I only attacked via the weapon art and constantly ran out of mana. Eventually killed him with the Mimic Tear also spamming the weapon art with me, perma stunlocking the boss.
I also missed that its a gimmick fight, but I just grit my teeth and beat him, same thing I did in DS3 against the giant, was much harder here though. Thing is it isn't just his health which is really high, I'm accustomed to those since I often try bosses when really underleveled, beating them after many attempts, but phase 2 is a real b***h with all the projectiles. But, after a couple hours of trying, I was getting through phase 1 nearly hitless, using around a flask only. The way I handled phase 2 was rushing in and tanking the lava damage, dealing as much damage as I could to stagger him, which sometimes delayed the meteor shit. Didn't use spirit ashes either, I just dual handed a heavy weapon, I think was around level 90 at that time. Also learned how to kind dodge the worst of that by running and jumping at a specific time.
But goddamn this took a solid afternoon, whem I finally beat him my room mate who got me to play ER again was laughing his ass off that I picked the weapon and never checked it in my inventory, and that I genuinely lack reading comprehension, which gotta say looking back I agree.
I am a moron, but a proud one, I will get through any wall, even if that means breaking it by bashing my head against it, completely ignoring the pickaxe to the side. Shame on you on googling the strat, if you're too stupid to figure it out use that dense head as a blunt tool instead.
>literally >LITERALLY
pick up a weapon in a boss area >literally >LITERALLY NAMED "SERPENT HUNTER" >0.5 milliseconds go by >anon forgets it ever existed >anon's only saving grace is looking up exactly what to do on the internet after meeting one (1) single roadblock a single time >we share a board with the likes of this homie
Yeah this didn't happen. You just want people to think you reached the 2nd phase without the serpent hunter. Is it doable? Idk I'm sure it is but I never tried. The point is, that is what you want people to think, not that there was some confusion. have a nice day Black person. By trying to make yourself look skilled, you've made yourself look moronic.
It’s not as hard to do as you might think, most of his attacks in phase 1 whiff at close range so you can kinda just slowly mash into him while tanking the lava and occasional spin attack.
You don't even need to lava tank in phase 1, just attack after he lunges at you and is dragging the head back, you can land some hits there. There rest of the attacks can be dodged, rinse and repeat and you can reach phase 2 without taking hits. Phase 2 if you're melee you gotta lava wade, and its a race against time. Damn it took a lot of tries.
Okay so maybe not the absolutely biggest brainlets but just about. Still impressive that they're this stupid and still beat the first phase.
>they're this stupid and still beat the first phase.
...what about those who beat him without realizing it was a gimmick fight?
>just attack after he lunges at you and is dragging the head back
You can yeah, but man does that make a long fight even longer, might still be necessary though with how much damage the lava ends up doing to you over time. The only non-serpent hunter strategy I’ve beaten him with was a greatbow with rain of arrows on a greatbow only playthrough, that was surprisingly effective.
Not him but it's where the serpent buries it's head into the ground then ruptures it in a huge cone. It's so wide and has so much tracking it's impossible to roll through and as far as I can tell jumping doesn't avoid it either. Even at the apex of the jump it will hit you.
Run backwards and sideways when you realize he'll do it. It got me around 30% of the time, not undodgeable but certainly annoying.
>just attack after he lunges at you and is dragging the head back
You can yeah, but man does that make a long fight even longer, might still be necessary though with how much damage the lava ends up doing to you over time. The only non-serpent hunter strategy I’ve beaten him with was a greatbow with rain of arrows on a greatbow only playthrough, that was surprisingly effective.
>lava damage
I mean to hit him on regular ground as he's retracting the head, just at the edge of the lava. Gotta save as many flasks for phase 2. It is indeed quite the slow and patient strategy, which then all depends on phase 2 working out. >greatbow
I mean any projectile based attack trivializes the fight, its beating him without any of that that's tough.
I was doing a quasi challenge run (800 HP cap, only level STR), so this attack kept killing me. Lost to it about 15 times, was really pissing me off. Eventually I learned the tell you get right before he does (but it's subtle, frick you Miyazaki for making this hard), and as soon as you see it, run 90 degrees left or right, making a right triangle with the line from his head to you as one side, and your vector as the other. You'll just barely make it in time.
What upsets me is how the gimmick is played out
Before you reach that point the game gives you a couple of lore hints about this super legendary weapon that's been searched for in vain hoping to defeat Rykard with it
Oh never fricking mind this super ultra weapon is sitting right in front of him lol!
And you know what the worst part is? It's that this is probably the best way they could have implemented this, because their quest system sucks ass, so I bet they planned to hide it somewhere remote at first but then noticed that every single game tester kept getting stuck because they simply couldn't find the damn thing, so they gave up and put it in front of the boss
The point of a gimmick fight is to make the fight look cinematic and cool at the cost of standard gameplay, this is just silly
Divine Dragon is superior in presentation/atmosphere. Rykard has great presentation, too, but it's totally different and definitely more of a challenge fight.
Elden Beast takes the place of the more atmospheric fight, but we all know how much people seethe about having to avoid attacks with methods besides rollspam.
the issue with elden beast is that is just a big boss that moves across the screen. While the atmosphere is nice...it doesnt make me feel anything from it. is different from lets say Gwyn who had also a clash of soundstracks to anything in the game but the game build that one up from the start until you face him.
Here is some secret boss/master mind whatever we dont care about
Divine Dragon is superior in presentation/atmosphere. Rykard has great presentation, too, but it's totally different and definitely more of a challenge fight.
Elden Beast takes the place of the more atmospheric fight, but we all know how much people seethe about having to avoid attacks with methods besides rollspam.
Divine dragon is not a good fight, the 1st phase is bad and the 2nd is literally a playable cutscene outside of the endfight combo.
>2nd is literally a playable cutscene outside of the endfight combo
That's why I said it was superior in atmosphere, not the actual gameplay, which Rykard and Elden Beast win out on.
That's the best boss fight in the entire game, so refreshing to fight after the 20 different rollcatching gael clones they copy pasted into every arena.
It's been a long time but I remember having no issue associating the spear with the fight. Maybe it gave hints beforehand, maybe it was >huh, never got given a weapon during a boss fight before >probably not important though, lemme unga bunga
No, the first time I got to the area, I rushed the boss in case he was agro, picked up the weapon quickly and immediately forgot about it.
Elden Rings music sucks penis.
The only memorable tracks is the title theme and the Godskin theme, both of which are only memorable because you hear them about 200000 times
What's crazy to me then is that you played DS3, where you fight Yhorm which is essentially the exact same fight as Rykard. Not to mention all the other gimmick bosses DS3 had, lol
3 weeks ago
Anonymous
First of all, I last played DS3 in like April 2020, and for whatever reason, no I didn't have an issue with Yhorm.
>I only think it's burned into my memory from bashing my head into her 70 times
True. It was also used for this trailer to great effect. I wish this played in the game at some point. It does a great job of setting up the world
DaS is 90% crap too. 4 Kings is so bland its painful.
I think the saddest is Seath. Seath has a nice chorus going with the "oh oh oh ohohoho" but it drops the motiff really fast and spends 70% of the song doing shizo xylophone shit.
If they kept up the motiff throughout it would be a banger.
It's very unique and the song shifting into overdrive for the Godskin duo when it's revealed they respawn is a cool touch, but I still don't think it's memorable because it's good.
Well that's just you. Souls games in general are very hit or miss thematically.
If I say "Hey member moonlight butterflys theme" people can only recall that it's kind of "mystical" but can't remember the tune.
Same for shit like Seath, or Nito. Frick I can't remember any except for obviously Gwyn, Ash Lake, Asylum Demon, Pale Lady and Biggie Smalls. Somewhat Pinwheel but only because I was trying to figure out what the whispers were saying.
Ever listened to Quelagg's theme? I did a few days ago as a reminder and it's probably the shittiest theme in the game.
Unironically DaS 2 has probably the best themes in the franchise, with Sir Allone, Sinh and the theme they use for Sentinals and a few other fights. DaS 3 only really has Midir and Gael.
Only DS1 theme I can vividly recall is plin plin plon. DS2 you have Majula (not a boss and probably only memorable because you spend so much time there), but I can't really recall more.
DS3 you have Abyss Watchers, Twin Princes, the title theme and Soul of Cinder phase 2. Idk if I can recall more, probably if I'd think on it a bit.
3 weeks ago
Anonymous
>Abyss Watchers
Wasn't that memorable for me. Twince Princes however, you're right. It is good I just forgot about it.
It's definitely not Midir level, Midir is amazing.
>or Nito
Nah frick you
BANG
BANG
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
It's just BANG BANG BANG ominous wind chanting. Really not that great.
Going back and listening to all the themes I can't remember and now I know why.
3 weeks ago
Anonymous
Watchers
It's the bells for me, very iconic start to the theme.
I also like the violin in the 'climax' of the Twin Princes theme.
3 weeks ago
Anonymous
O and S's theme sounds like a 1:1 port of a Golden Sun theme. I know its the same composer, but it's REALLY obvious with that one.
>Same for shit like Seath >he doesn't remember the clown ass xylophone theme
actually can't take the fight seriously with that silly billy music blasting the whole time
About as many memorable tracks as every other Souls game, sadly. They play it safe with these titles.
the issue with elden beast is that is just a big boss that moves across the screen. While the atmosphere is nice...it doesnt make me feel anything from it. is different from lets say Gwyn who had also a clash of soundstracks to anything in the game but the game build that one up from the start until you face him.
Here is some secret boss/master mind whatever we dont care about
Yeah, he's not impactful at all, especially after fighting Radagon (and Godfrey), who do get hyped up if you read descriptions and such. The fight *does* feel like properly battling a transcendent god, sprinting across the water, jumping and weaving against visually insane attacks. Awesome arena, great theme (one of the few I actually remember from all the Souls games).
That kick-in after a minute, actually kino: https://www.youtube.com/watch?v=xkxTPBEwgQY
It's no wonder you've never noticed before, a combination of screaming, constant lightning, and him being oddly weak thus the fight being way too short leads to you having very little chance to hear it in game properly.
There are only THREE souls games with good soundtrack.
DeS, DS1 and DS2. Maybe Bloodoborne too. But the rest is shit. Especially DS3 sounds like Hollywood slop.
>Ganker >"Souls is dogshit because after Demon's they stopped giving us interesting challenges and everything became ROLL ROL ROLL REMEMBER THIS ATTACK PATTERN" >Also Ganker >"HOW FRICKING DARE THIS BOSS RIP ME AWAY FROM BUILD!"
Nta you can get to him just by doing the quests inside the manor, I never realized there was an invisible wall to get to the rest of the manner so that's how I fought him first time
I beat him without knowing he had a gimmick weakness until this very thread. I used the +25 heavy claymore and was around level 120 I think. Was using soldjars of fortune as summon but they die instantly to lava so after a few tries with black knife tiche I DEFEATED
"kino" is often used to describe a game that is visually stunning or has impressive graphics. It's similar to its usage in film circles, where it denotes something of high quality or artistic value. Gamers might refer to a game as "kino" if it offers exceptional visual experiences, immersive environments, or innovative graphical techniques. Essentially, in gaming discussions, "kino" is used to praise games that excel in their visual presentation and aesthetic appeal.
The fact that they stealth-buffed him due to him being stunlocked by his gimmick weapon on release is so funny because it means everyone looking up a guide for him after the buff will just see shit like "just hit him with the gimmick weapon lmao"
It's honestly not even a bad weapon, the lack of stat requirements on it means you don't have to split any early levels to start wielding it, it has decent base damage and A strength scaling so it benefits a lot from strength pure strength damage, and its moveset is great for poking and sweeping. Probably the only unfortunate thing is that it costs sombers and can't be infused.
Are these people that started at Elden Ring who got filtered by the weapon gimmick? This is the third time they used the same gimmick weapon in a boss fight. Even worse once you have it you can litterally stand on his lava and none of his attacks can hit you except the skulls.
>get summoned to do this boss because frick it, nothing else to do, might aswell help out some shitters >host walks through fog gate and stands there because he doesn't know he has to aggro the boss for me to be able to enter. >get invaded, leaving me in a stupid 1v1 using the fricking serpent spear while the host plays with his dick on the other side of the fog gate >he finally gets it after I spam the point emote like 30 times
People who summon are subhuman. I refuse to believe people are genuinely this dense.
Anyways yeah, skill issue OP you are even more moronic than this homosexual.
People harp on Rykards VA (rightfully so) but anyone else think Mohgs VA sucks too?
I mean the NIHIL in battle stuff is great but outside of that, idk.
I thought Rykard's was so funny that it wrapped around too being cool. I've always hated how Mohg sounds. His design is really cool but he sounds like a little twink
It's not that it's bad, it's that he looks like a gross monster who sounds like a total homosexual at first. It's clear the voice direction was "Sound like you're talking to your beloved" before sounding like a monster, it's just a jarring intro.
not sure if an unpopular opinion
i know that reusing assets and ideas makes for faster develpment cycles but i feel like with every game they do this...it just takes me out of the game.
Ah there is patches of this game
Ah there is the gimmick bossfight that needs one specific item
Ah there is the basilisk
Ah there is the posion swamp
Ah tall of these spells are like the previous games but different visuals
All these knights similar to rpevious games.
At some point i think this is starting to work against them making their games and set pieces less memorable to rpevious entries.
I get what you mean and I do find it tiring at times, but patches in this game is great and so is Rykard, plus the game does a lot of new things so it doesn't feel reused
I'm Elden Ring's greatest defender, and this is very obvious. Even more egregious when the dedicated portal place (the belfries) take you mostly to stupid little isolated areas rather than let you sequence break.
I thought the Belfry warps on my first playthrough were really cool, as it gives you a taste of what's to come. Was pretty amazing opening the map and seeing it was way bigger than I imagined. On subsequent playthroughs the belfry warps are kind of pointless though, unless you are using the wrongwarp glitch.
I feel this way about ER and waygates. Really baller on 1st playthru, avoid them except gurranq warp on replays. 4 belfrys is literally useless if you aren't doing nepheli quest.
The knights in all games have behaved differently and evolved upon their moves to frick with you steadily over time.
Also frick you I like Patches in this game.
In a game with 165 bosses are you really complaining that there is one single gimmick boss? And the gimmick being "use a unique weapon to beat him" rather than "run through an arena without getting knocked into a hole and dying lmao gitgud'?
The spells are top notch in elden ring. Best in the series for cool factor.
Just shut the frick up
Just hold out for 2 more months and blow your load when the DLC's out. You can cheat and start a week earlier to get a decent character in preparation, too.
weapon
Blasphemous Blade or Claymore. Really, whatever greatsword I happen to be using at the time.
dungeon or area
Eternal City.
boss
Morgott, with honorable mentions to Mohg, Hulk Hogan, and Maliketh. Would be Malenia, if not for that one fricking move. >>waifu
Millicent. Sellen is a close second.
>favorite weapon
pic related, even though I know it's op >favorite dungeon or area
favorite dungeon is leyndell catacombs, favorite area is liurnia >favorite boss
malenia >waifu malenia
>weapon
Possibly Vyke's
Honorable mention to Serpentbone for its R2 >dungeon
Shunning-grounds >boss
Rykard for presentation
Godfrey for gameplay >waifu
Nepheli is MINE
weapon
Pic related >favorite dungeon or area
Stormveil is the best designed, but Lost Farum Azula is my favourite >favorite boss
Malekith. It would be Radagon if he wasn't paired with Elden Beast. For minor bosses its pre-nerf Double Crucible Khomies >waifu
Pic related
>Stone Club
Perfect smash smash smash. Fast, can stance break like a MOTHERFRICKER on NG, and still has mad STR scaling on Cold infusion. >Stormveil
A practically perfect castle. You have the speedrun strat available, and the castle is a delight of secrets, hidden rooms, and mazelike navigation. I nearly shit a brick when I had to fight the Banished Knight in the dark, and had chills up and down my spine when I found out what was in the basement under Stormveil >Malenia or Tree Sentinal
learning to beat her solo melee non-bleed was the biggest rush I have ever had in vidya, period. I played like dogshit with terrible talisman setup, but still squeaked out a victory after over 400 failed attempts.
Tree Sentinel is just really really fun to play with, especially starting out as Wretch on NG. >Ranni, but leaning towards Millicent on later playthroughs. There's something about her courageous, virtuous demeanor I find very compelling, and having a loyal, treasured companion fight beside you on the feel is enough to make the most cynical anon feel affection.
>Tree Sentinel
I would've liked him a lot more if he didn't have those shieldslam attacks that you need to be a continent away to dodge reliably. He is satisfying as frick to kill though.
Bro jump over the ones which create a shockwave, run in for the other ones. Like the rest of the good bosses he punishes you hardest for trying to run away, if you glue your face to that horses ass and learn what movesets he does when you're there you wouldn't have to be a mile away to dodge any it.
for the shield slam (the up-down ones, I mean), jump in the air when they're about to land. For the lunging one, run and then roll just before it hits you. Then you counter with a charged R2 and frick him up
>favorite weapon
spiked caestus >favorite dungeon or area
shunning grounds were the most fun to explor, but I like invading on Mt Gelmir >favorite boss
Mohg >waifu
Ranni
Haven't quite finished the game yet but her goes: >Longsword
I'm a basic b***h who's favored straight swords since picking up the Astora's straight sword in DS. I really need to try out different weapons. >None, tie between Stormveil and the Capital
Honestly none of the dungeons have a particularly fun or interesting time, all of them have some issues that drag them down in my head. >Crucible Knights/Bell-Bearing Hunter
Only enemies that felt like proper fights to me, I was either way over leveled for most of them due to overly exploring or just felt weird to fight. Doesn't help I figured out that Rotten Breath is an excellent damaging spell and abused the shit out of it. >Millicent
Runner up would be Melina, though to be honest the pickings are kind of slim for interesting characters that don't turn me off in some way. While she did stab me repeatedly Millicent is one of the more interesting characters and her story while having a typical unsatisfying fromsoft end is fun.
>favorite weapon
So hard to pick but it is between the Envoy's Longhorn and Reduvia >favorite dungeon or area
Miquella's Haligtree hands down. Gorgeous and inspired area. Tough as frick. Hardest and most memorable boss. Just pure kino around every corner. >favorite boss
Probably most hated but the one that was most satisfying: Malenia >waifu
Marika without a fricking doubt
Here's how you fix the Rykard fight >Make the serpent hunter a weapon you pick up over your existing weapons while the fight is happening >On use it flies somewhere in the Arena but opens Rykard for attack (doesn't do a million damage, just staggers and cleans up the lava on the way >Additionally Rykar's resistances aren't moronic anymore
Now the spear is more of a tool to ensure you get a couple of hits in instead of the only viable way to win the fight if you don't have a meme build. The gimmick is still there too but it's not as moronic
>Some dudes need a fairy saying "Hey, Listen!" every time the game wants to throw you something unexpected
Maybe try Okami. That game doesn't like to leave anything for the player to figure out on their own.
I never played Elden Ring and from what I'm reading in every thread I don't think I'll like it.
Every other game gives you an option in which direction you want to go next, but you could feel that you're going the wrong way if the enemies are too hard to beat.
But since ER is an open world, you're not choosing 2-3 directions you want to go next, you can probably choose 30 directions at any time.
And not only that, if you choose "the wrong" direction, you will probably hit the end of some cave or something and the doors will be locked because you didn't finish some questline? so you'll have to come back later to do the dungeon again just to check if the doors are open?
Sounds like a drag and a big pain in the ass tbh.
Do you at least somehow know where you should go next? do NPCs tell you or give you a hint about what should be your next destination?
Or it's just imma go this way and kill everything that moves until I'll hit enemies that are too strong
>And not only that, if you choose "the wrong" direction, you will probably hit the end of some cave or something and the doors will be locked because you didn't finish some questline? so you'll have to come back later to do the dungeon again just to check if the doors are open?
applies to like one cave
And the game does point you in the direction you need to go, each bonfire literally points you toward a milestone
>you will probably hit the end of some cave or something and the doors will be locked because you didn't finish some questline? so you'll have to come back later to do the dungeon again just to check if the doors are open?
Anon all the other post-Demon's Souls games do this. Your memory serves you ill. >Do you at least somehow know where you should go next?
Yes. Every Site of Grace (bonfire) has a wispy trail of gold pointing you in the direction of the next Site of Grace that leads to main game progression. If the trail is too wispy, it's also on the map in the shape of a golden root.
>you will probably hit the end of some cave or something and the doors will be locked because you didn't finish some questline? so you'll have to come back later to do the dungeon again just to check if the doors are open?
Anon all the other post-Demon's Souls games do this. Your memory serves you ill. >Do you at least somehow know where you should go next?
Yes. Every Site of Grace (bonfire) has a wispy trail of gold pointing you in the direction of the next Site of Grace that leads to main game progression. If the trail is too wispy, it's also on the map in the shape of a golden root.
Considering how FS games keep getting more accessible, yet keep increasing in popularity so bigger morons start playing it, leading to more accessibility, etc, how moron proof will the DLC be? What about their next game?
yeah because summoning didn't exist
poise abuse didn't exist
magic didn't exist
but nooo
the game with the hardest bosses in the series is the most accessible
I was mainly referring to accessibility in terms of moron proofing things like not missing certain weapons for gimmick fights, ie what the thread was centred about, not really difficulty.
For difficulty I'd say considering its stupendous popularity the fact all bosses have above a 30% clear rate is insane, with such a new userbase and supposedly the "hardest bosses" they really seemed to have given enough options and accesible features.
the DLC will have a sekiro system so you won't be able to overlevel
it seems really big since the dlc is said to have around 10 main bosses, which is what sekiro had in a whole playthrough
He deserves to hang for the dragons, magma spewing dragonkin, giants, tree spirits and Malenia. The first four are just cancer to fight while Malenia has that bullshit attack.
I can't recall a single ER OST, it all blends into an uninpressive openworld background music
Like if you tell me you liked Caelid's music I can't even remember if it has music or not
Pretty much except Leyndell because it harmonizes with the Envoy horns.
This has been a problem with video game music forever though, like how Morrowind and Oblivion have plenty of memorable songs but Skyrim has none.
Still better than Yhorm or storm king, at least its a fight where you could theoretically die in even with the gimmick. Say this for Malenia, Fire Giant, Maliketh, or Godskin Duo and I might agree, they’re fights are significantly worse
>cool lore >incredible boss design >two visually unique and varied phases >best cutscene in the entire game >gimmick is easy to pick up on no wiki required even for the biggest brainlet >gimmick weapon has a lot of moves and allows for different approaches >can also be killed normally by masochists without glitching or trickery
Love this dude.
>gimmick is easy to pick up on no wiki required even for the biggest brainlet
See
>Go into battle at level 105 with a +10 Treespar >Take an hour and 10 estus flasks to beat him >2nd phase starts >Oh frick >Google the strat >Oh, you need to use the weapon you quickly picked up and forgot about when you first entered the boss arena
You don't even need to lava tank in phase 1, just attack after he lunges at you and is dragging the head back, you can land some hits there. There rest of the attacks can be dodged, rinse and repeat and you can reach phase 2 without taking hits. Phase 2 if you're melee you gotta lava wade, and its a race against time. Damn it took a lot of tries.
[...] >they're this stupid and still beat the first phase.
...what about those who beat him without realizing it was a gimmick fight?
>Still impressive that they're this stupid and still beat the first phase. >what about those who beat him without realizing it was a gimmick fight?
hang another game of the year award on his wall
wryyyyyyyyyyyyyyy
of shame for disgraceful gimmick fights
Nobody forced you to use the gimmick crutch for the fight. I beat it on my first playthrough by using my dex swordspear jump attacks on the first phase and using Gransax on the second phase.
It was a fun fight.
fpbp
Frick you, fyck Larian, Frick this thread, and especially frick the pile of shit that is D&D 5e. We're done here.
Im glad that no matter how much morons seethe about how the game sucks both audiences and critics recognize the game for what it is.
It's great, just has flaws.
There is no such thing as a perfect game.
>loyal soldier saves the life of the lady that she serves
>yuritrannies claim that she HAS to be in love with her and that it has nothing to do with her taking her duty seriously
What do trannies have to do with this
They get blamed for SJW/weird fandom shit these days.
Is she an OC or something?
Cleanrot knight Finlay, after the fight with Radahn she carried Malenia all the way from Caelid to the Haligtree
Ah, forgot about that. Seems a shame not to have been able to meet her as an npc or boss fight.
Yeah. I'll take her spirit summon, sure, but talking to her would have been cool.
I wish
Fpbp, togethaaaaaaa we filter the pajeets as family
>pajeets
Ya know I was thinking, if they are really behind a lot of the doomposting here, that means they are being paid to do it.
Theu arent strangely.
Our russian lolcow is geographically near there so you see him ranting about pajeets.
fpbp, anyone who doesn't like the Rykard fight has shit taste and should be disregarded
op btfo
OP status?
This, the game is perfect with the easy mode mod.
Of overrated gimmick cultist trash with terrible combat
m-my knees! theyre dropping on their own!
FPBP
My God, this is actually so beautiful
Do you have any more webms like this?
ich knie nieder.
epbp
Op btfo as usual, here's a (you)
Tell Hiromoot to close Ganker, we peaked with this post
I kneel
Fāsuto posto, Besuto posto!
the post that saved Ganker
damn
Put me in the screencap
My liege.
It's one of their best gimmick fight. I don't see what's wrong with it.
>gimmick fight
That's what's wrong with it. I can't even tell who's baiting whomst.
>every fight MUST be me vs. 1 dude in a square room with a flat floor, or else it's CATEGORICALLY SHIT
>every fight MUST be me vs. 1 dude in a square room with a flat floor
based
That was the spirit of DS 1.
No it absolutely was not, if anything Dark Souls's boss arenas fricked with the player way more than Elden Ring. Taurus Demon was on a cramped bridge, Capra Demon had two dogs and some stairs, Moonlight Butterfly was on a cramped bridge, Centipede Demon had a bunch of lava, Bed of Chaos had a bunch of collapsing floors, etc.
Stop talking about games you've never played.
Go play the gank squads in DS 2 again.
Idiots
Don't forget
>bell gargoyles' cramped,awkward slopes
>iron golem's cramped "fall if you block" arena
>ceaseless discharge's cramped cliff if you don't look at a guide for the quick kill
>nito's reviving skeletons
Other than Chaos Demon, did DS1 have any gimmick fights? Bloodborne has Witches, Sekiro has Divine Dragon, ER has Rykard. DS1 has plenty of bullshit boss arenas (you mentioned most of them), but gitting gud enough to win never took me more than 5 or 6 tries at the most.
Pinwheel
Depends on how you define gimmick. Gwyndolin is one dimensional, Seath is invincible until you break his crystal, and iron golem has an insta-kill but the weird implementation makes it feel less gimmicky than it should. Are Four Kings a gimmick boss? If you try and fight them with a normal sword and board strategy, you lose. Gotta rush them and give no fricks about damage taken, which is mechanically a complete departure from the rest of the game.
good points. I managed to discover most of those strats by accident (swordfu was the Zweihander and it flattens everything), thank frick Four Kings didn't ruin my day. Terrifying boss encounter, that one.
>iron golem insta kill
what? how? Granted I first-tried him (Zwei = OP), but maybe on next playthrough I'll cheese.
If you do enough poise damage to him, he goes through a series of knockdown animations, and if you keep pushing, you can knock him off the arena and 1-shot him. It's awesome but generally the amount of poise damage you do is less than damage so it's easy to just kill him before you knock him off.
If you summon Black Iron Tarkus, he can do the job fairly consistently and solo the boss.
?t=56
timestamped so you can see a summon solo a boss from 100 to 0 hp without the player even needing to fight
and this is how it should be. use the environment to make things interesting rather than spending ages redesigning a super flashy moveset with 20 combos you need to remember.
DS1 is chock full of gimmick fights.
>That was the spirit of DS 1.
baiting homosexual take this (you), im leaving
"gimmick" isn't inherently a bad thing
>Go into battle at level 105 with a +10 Treespar
>Take an hour and 10 estus flasks to beat him
>2nd phase starts
>Oh frick
>Google the strat
>Oh, you need to use the weapon you quickly picked up and forgot about when you first entered the boss arena
ffs
>Oh, you need to use the weapon you quickly picked up and forgot about when you first entered the boss arena
What level of ADHD are you on?
Frick big swords. I play these game melee with one weapon that I upgrade.
It's been a long time but I remember having no issue associating the spear with the fight. Maybe it gave hints beforehand, maybe it was
>huh, never got given a weapon during a boss fight before
>probably not important though, lemme unga bunga
There's literally a ghost NPC that spawns in the hall towards the room you accept the missions from and tells you about it specifically. Missing it is 100% an IQ issue.
This game drops so much useless crap, how do you know that particular weapon is needed?
>special animation
>inside a boss arena
>hinted at by NPCs
>is a physical object in the world and not just a floating white flame indicating an item
Idk anon maybe you are just moronic
There was also a useless robe in the boss area too.
Not located 1 meter from the entrance, there wasn't, and it's lacking all the other points which make the spear stand out so much.
Not to mention, picking up a weapon and seeing how much health he has, idk how you don't pick up on that.
Dark Souls games were never about requiring you to play one way.
>Is literally called 'Serpent-Hunter'
>Item description tells you to use it against a great serpent because it has a special ability
>Is found right next to a great serpent you have to kill
>who is the ghost in the halls that implores you to kill rykard
>Oh you didn't listen closely to some random homosexual NPC in a game full of pointless throwaway characters with three bullshit cryptic lore lines about nothing?
Come on bro you understood because you understand Souls logic and tropes. Someone coming in for their first time could be understandably confused.
You're admitting to being filtered, yeah
>a game full of pointless throwaway characters
hm? which game was that?
>you need to use the weapon you quickly picked up and forgot about
>and forgot about
This is a (you) problem. Not everyone has alzheimers.
Or even needs to use the spear
He's kinda a push over for heavy armour characters
You literally do a big animation when you pick it up and the ghost in Volcano Manor literally tells you 'HEY I LEFT A SPEAR WITH RYKARD, YOU SHOULD USE THAT'
>the ghost in Volcano Manor
He was bugged the first two months and randomly didn't show up at all, instead of only at night, which also serve no purpose and makes no sense.
fricking FILTERED. better luck next time troony
>Google the strat
An NPC tells you to use it. Do you have room temperature level IQ?
All of those ghost and shit tell you jibberish.
Except this one literally talks to you from afar (unique to him), has distinct armour and is human looking (ie doesn't look line a husk)
You are either a giga moron or that shitposter all the schizos keep talking about.
Is this your first Souls game?
No. I marathoned DS 1, 2, and 3 in 2020 during the COVID lockdowns.
You played the other Souls games but failed to recognize a recurring Souls boss gimmick? No, I don't believe you.
Well, that's a you issue. The more of play Elden Ring, the more DS 2 gank I'm seeking.
Similar thing happened to me as well. I picked up that weapon right before I die, and didnt manage to read its name in time. I forgot its existence, and continue trying to kill that boss with my standard weapons. I gave up after losing to him for two 2hours straight, so I checked a guide online. Imagine my seethe when I read that this boss can be killed easily with that spear.
I dont mind a gimmick boss, as long as the gimmick is well made. Take for example the storm ruler battle in demon souls. The sword is presented properly, and it makes the player think about using it.
That serpent spear in Elden ring was tossed in a pile of bones in that arena, in a similar fashion to other insignificant items you may find in other boss arenas, in other souls games. It can easily be overlooked
Exactly what I'm talking about. Especially when you're deep into the game and quickly forget what shit you picked up.
moron. The spear is right next to the entrance and you need to walk a solid 10 seconds to even aggro the boss.
If you walked past that item, only to run back then subsequently die as you pick up the item, you have only yourself to blame.
I don't believe you, btw
Because he has a low agro area, so most would quickly pick up the sword and forget about it.
You're making it too obvious now
I didn't exactly walk close to it to trigger the promt to take it, and it kinda looked like a background candleholder stuck to a pile of bones. By the time I went back to get it, the fight had already started, and I was too busy dying to the boss to notice it. I still insist that its placement made it look like its an unimportant item
you literally have to walk forward like 100m after picking it up before the fight even triggers
>you literally have to walk forward like 100m after picking it up before the fight even triggers
But you don't know that until you already pick it up.
>who was the ghost who implored you to use the spear on rykard
your lack of mental ability only reflects poorly on you, not the game
>serpent hunter
>you quickly picked up and forgot
skill issue
>google the strat
lmao even why didn't you immediately switch to serpent hunter when you saw the big ass hp disparity?
Because I had a +10 treespar. Why would any level 1 weapon be better?
>NPC tells you about the spear
>There is a unique animation for picking the spear up, in a game that doesn't normally have animations for picking up items
>play mario
>run right
>touch goomba
>die
>realize I forgot how to breathe
>die irl
Life is too hard.
>Big frick-off spear literally called "Serpent Hunter"
>wtf what do mean use the serpent hunter to hunt serpents
Ganker in a nutshell
You wouldn’t beat Demon’s Souls
You can kill Storm King with a bow or magic, the storm ruler is there for melee builds
The same can be done with Rykard, he's weak as frick to lightning.
He'd win now that he knows this is a thing in these games. But if DeS was his first? He'd be struggling, would he have used the storm king?
Good. I'm not buying a Playstation just to play Demon Souls or Bloodborne.
morons like this is why we don't have interesting boss fights anymore
demon's souls >>>>>>> reddit ring
>I am a total clown
You know what, if you never played a Souls game I can sort of understand being confused by this gimmick boss weapon. Like maybe you think it's just slightly buffed against the monster type if you go through the effort of upgrading it or something. I can't really remember how clear 3 was about it and in DeS you can't even hit the boss without the weapon.
Nah, ER was my first Fromsoft game and it makes perfect sense, I didn't even think there are morons THAT dense not to make a connection.
> The very visible white ghost NPC in a dark hallway that you HAVE to go through to get to the boss
>Ghost attracts you with audio monologue with subtitles from the start of this hallway
>Clearly explains to you to use his weapon, SERPENT HUNTER that he left at the start of the boss room to kill the SERPENT boss
>The weapon is indeed highlighted at the start of the boss room, it's impossible to get to the boss without interacting with it
>Get's the special picking up animation not used anywhere else in the game (and the player already played at least 40 hours at this point, so the contrast is even more visible)
>Big title "SERPENT HUNTER" flashes on the screen as you pick it up
>The boss is called "God-evouring SERPENT"
>Even if you try to kill the boss with your usual weapon first, after seeing how hard it is any sane person will try to use the so hyped up specialized SERPENT KILLER to kill a SERPENT. It's literally "put a ball in the ball-shaped hole" type of puzzle, something toddlers figure out on their own
Lmao I'm a true moron then, my caveman brain just mashed the controller to get to the boss as fast as possible, and then spent ages beating him. Not even my first souls game, and its clear they made this the most obvious gimmick fight ever, yet I still missed it.
No you don't understand, there's no time to read when the boss is rushing you- I mean, every boss rushes you in the first 2 seconds when you enter the arena so you never have the time to do stuff like look at your inventory or pick up items around- I mean, it's not like the game tells you to use the weapon beforehand- I mean, it's so easy to forget the weapon you picked up immediately before fighting the gimmick boss!
frick no the spear is literally right there at the entrance
the modern gamer
So weapon upgrades don't matter when a random gimmick is introduced?
Why would a gimmick weapon be better than a decently upgraded weapon?
It's the midwit zoomer gamers that think gimmick bosses and weapons are "clever."
git gud
>git gud
90 percent of the time "git gud" just means creating a character in underwear with a great sword that don't some highly specific damage type while spamming roll.
What did he mean by this?
*that does some
This happened to me, but instead of looking anything up I summoned two people to help me. They both used the Serpent Hunter and it STILL didn't click in my brain that I needed to use it. They carried me, so I didn't figure it out until newgame+
cute moron anon
>I summoned two people to help me
Now summoning real people is cheating more than using casting.
Nope.
If summoning is cheating then I love cheat codes!!!
You didn't beat the game
I still got all of the achievements, though! Muahahhaha!
Who cares and that, you ruined the experience for yourself
>If summoning is cheating then I love cheat codes!!!
Zero summons (real people) and only melee is the only non-cheating strat for Souls games.
how? how can someone be this moronic? what is happening in this world?
Why didn't they put yellow paint on the Serpent Hunter? Or maybe a more obvious name like "Big Scary Boss Killer"?
There's another sword with a very similar name.
In the god devouring serpents boss room?
No there is not.
I only know of him from Ganker.
>checks steam
Wow that's cringe.
>No there is not.
You mean the Serpent-God's Curved Sword doesn't have a similar name?
I mean it's not in rykard arena and its lore text isnt as relevant to hunting the god devouring serpent with the serpent hunt weapon art.
I get you dont want to "lose" this exchange but you have.
Dont do this we had a thread this morning about schizos forcing bad arguments they know they've lost in elden ring threads.
I WILL accept you concession if you proffer it.
For the 20th time. The first time you get into the boss area, you rush in and pick up the weapon as fast as you can because you assume that the boss is already agro. Then after a dying from him a number of times, you totally forget what that weapon you picked up was.
And at this stage in the game, you have like 100 other fricking weapons to sift through to try and remember what the frick you picked up.
This is a you issue
Why would anyone assume a level 0 gimmick weapon is better than a level 8 or 12 weapon at this stage in the game?
Because its item description tells you it is better.
Why are you inept?
>Because its item description
And 90% of the time, bosses will one-shot you before you can read descriptions.
See
Reply in any way to affirm you are in a humiliation ritual and need help. We can and will do our best to save you.
If you don't read the name of the weapon that you picked up with the unique animation or inspected it in any way, rushed the boss long before it aggro'd and then immediately forgot about that weapon you picked up, then after an hour and 10 flasks of fighting a boss with reidiculously high resistances only to get to a second phase you don't realize that maybe that thing that you did at the beginning of the fight had some significance, maybe, just maybe says something about you and not the game.
That Black person takes a solid 2 minutes to cross the room, I could go make myself a sandwich can come back to fight him lmao.
>That Black person takes a solid 2 minutes to cross the room,
Well, his death skull casting or what ever it is, crosses the room much faster.
You utter buffoon.
>And at this stage in the game, you have like 100 other fricking weapons to sift through to try and remember what the frick you picked up.
Or you read the name of the item you picked up as a new item and look at that weapon.
Why does ineptitude need to be your underlying precept? It makes (you) look dumb, it doesn't actually reflect on us.
>Or you read the name of the item you picked up as a new item and look at that weapon.
And if you do in 90 percent of the bosses, they will insta-kill you while you're fumbling in the menu.
But not rykard.
>how would you know!?
Because he doesnt aggro you.
Why are you so inept? Why do you not have a consciousness when playing games?
Are you in a humiliation ritual? Tell us and we might be able to help somehow buddy.
>But not rykard.
Because his agro area is abnormally low, which you don't know until you already pickup the gimmick weapon and rush in.
>and rush in
Why would you do this when you just picked up an unique weapon in the arena and haven't been attacked by anything yet?
Because you'd be dumb to not assume that he is already agro.
Why? None of the signs of aggro are there so why think that?
Take that pic of the stars so we can save you lil sister.
Because most bosses are already agro 2 seconds into getting into the boss arena. Elden Ring's illogical inconsistency is it's greatest weakness.
See
Take a picture of the stars we'll come save you from your groomers in less than an hour.
If you are in the Grand Rapids area we can be there in minutes.
Caught you from the front page. I'm pretty sure the ONLY weapons you ever pick up in boss rooms are gimmick boss weapons to beat that boss.
You woulda been giga fricked in demons souls cause the gimmick weapon is a mile past the fog gate and you're fighting the boss the whole time lol.
It's not that. Most bosses can insta-kill you a few seconds after getting into the arena. So why on earth would anyone spend time trying to read weapon descriptions on the first encounter?
Because you cant die to standing there looking through your inventory
Remember, you aren't aggro'd yet and you as the player know that because you can see the boss sleeping and dont see an hp bar or have any combat track playing. The player knows they are safe.
>Because you cant die to standing there looking through your inventory
Hes right on that one. You cant die while you stand there looking at stuff.
Hes still right pepe
That's a load of crap, idiot.
Why get mad dragonirian?
Why oh why did all the posting stop lololololololololol
Literally six posts between your last one and you asking why the posting stopped, what drugs are you on today Eric?
>eric
Confirmation its dragonirian.
Wild how it can get him to shut up every fugging time huh? Its almost like hes always here shitposting vigorously or something.
You guys always make me laugh.
Care to revise your bullshit statement?
Nope
Now do the same thing but entering the Godskin Apostle fight
Peak humiliation ritual post by a lolcow. Guy must not be a native english speaker if he misunderstands this hard.
Do this walking into rykards arena and picking up the spear then going into your inventory and reading the spear to really prove them wrong.
I'll wait dragonir.
Who on would assume bosses behave differently especially when most bosses are instant agro?
Why is ineptitude the basis for your argument?
Hes being subjected to a humiliation ritual. He wants us to make fun of him because hes been conditioned into a submissive position and has grown to like it.
That sound terrible.
>That sound terrible.
It's pretty baroque. Dont have sympathy for him though he is willingly doing this there is no extortion or anything they've just broken his spirit and made him experience ego death so hes rudderless in life.
We deal with his mental illness multiple times a day, after a while you stop seeing him as a person.
When you say they you mean the people that groomed him?
Mostly. Ganker mindfricked him worse than his discord did. He is probably going to kill himself soon.
The discord will still want to molest his corpse.
His consent for that will be in the suicide note before mentioning his parents. I'm no betting man but that would be easy money.
Same person.
But will his groomers read Russian? Which one of his many personalities will be writing the suicide note?
For the 40th time, based on the agro of all the previous bosses encountered in the game, you need to pickup all weapons/ items as fast as possible before the boss 1-shots you. Therefore you forget what weapon you picked up. And if you did investigate the item, you can still die when in menu.
The other boss arenas don't have weapons/items in them as far as I can recall (not counting the open world). The fact that Rykard's has a weapon right at the entrance and it has an in-world model with a special animation is immediately suspicious.
The serpent is not aggro'd when you enter the arena. It's not even looking at you when you enter, it's sleeping. You have to get pretty close for it to wake up.
I know. The main issue is that most bosses agro almost immediately when you get into their arena. And the fact that you CAN die in menu, just teaches you to ignore anything you pickup when approaching a fight.
Hence, you forget that you even picked up a key item. It's a common Elden Ring issue.
You keep saying "you" as if it's some kind of universal experience, but it was a mistake that YOU made. You didn't pay attention and suffered the consequences for it. And it's not a "common issue" - again, no other boss has a weapon with a special pick-up animation (literally called "Serpent Hunter") right at the entrance, with the serpent sleeping a fair distance away.
You're basically arguing that Fromsoft should have added a tutorial for a pretty in-your-face mechanic, which would have been condescending and cheapened the fight. Maybe just accept this as a lesson and pay more attention next time. But judging by your behavior you're probably not capable of introspection.
No, YOU're a midwit. The differentiation of that agro area in that particular boss with the difference of a +10 weapon with a new weapon with the fact that you die in menu...All points to it being a gimmick boss. Hence, Miyazaki hangs.
>No, YOU're a midwit.
You keep mispelling aggro in every post you moron.
Yes, I could be; but I don't care enough to correct myself.
>The differentiation of that agro area in that particular boss with the difference of a +10 weapon with a new weapon with the fact that you die in menu...
Holy shit trying to comprehend what you just said is giving me a headache.
Never fricking insult the intelligence of anyone ever again you dumbass homosexual ESL.
Le lol
Confirmation this is dragonirian doing another humiliation ritual.
>posting stops again
lol
This is honestly embarrassing. Do you ever get tired of humiliating yourself like this?
Why would he when hes right?
>thinking white knighting for a schizoid russian on Ganker will look natural
jej
Study English grammar over an eight grade education level, zoomer.
There is even a much a closer armor set to pick up and notice the boas isnt aggroing you as you get closer.
He seems most comfortable as Eric so maybe that one. It might be Eric writing to Dennis to relay it to Farquaad. Anything could happen honestly. Shit, he might make up a whole new personality and frame himself as his own murderer.
>Shit, he might make up a whole new personality and frame himself as his own murderer.
That's when he finally comes out as trans to his parents. Ivana Dyie would be a kino russian trans name.
>Ivana Dyie
8/10
You still haven't refuted the fact that you die in menu. So why would you even try to read an item description when picking up a new item moments before a boss agros?
Midwit
I already beat them both.
>same fricked resolution a known shitposter uses
lol
You know there is a 4 MB cap on uploads.
>walk into arena
>pick up item
>GIMMICK WEAPON: THE RECKONING
there are three types of players at this point
>Ah. I have played souls before. I know this weapon is a gimmick weapon.
>Hmm. I picked up something unique and the boss is not aggroed to me. I'll look at it.
>IM GOING TO ZERG THIS BOSS AND NOT EVEN ATTEMPT TO SEE HIS MOVESET (not realizing the boss isn't even aggroed)
Not only is the third player moronic, you're extra moronic for not immediately going "damn I must be severely under leveled for this fight or there has to be a trick." when you swung at him for 1 dmg.
let me rephrase this. You're probably the only person in the world who had this issue. There is no support group.
The time difference between identifying the agro and picking up the weapon is so short, no sane player would stop the zerg rush in the first encounter based on all the other bosses he fought previously.
Its infinite though. You can go on a weeks vacation and rykard wont aggro you.
For the 30th time, you don't know that until you already picked up the weapon and Zurg rushed in.
You do though. Why is ineptitude what you base your argument on?
Anon is english not your first language? You're replying to me but it's as if you either can't read my responses or can't articulate what you're thinking.
>The time difference between identifying the agro and picking up the weapon is so short
What does this mean? There is infinite time between picking the weapon up and him aggroing you because he doesn't aggro you.
>no sane player would stop the zerg rush
I don't think there is a single boss in all of souls that I swung at before seeing them swing at me. my first move vs every boss is always a roll.
barring "bosses" who don't ever attack ofc.
I just woke up, what even the frick this thread is about...
You forgot about 4th type of players:
>I played previously in souls games, I know perfectly why this weapon is here, I'll still refuse to use it. Frick gimmicks.
Little to no one knows that if you use shield you can block significant amount of lava damage and it will stunlock you for less time
My no gimmick fight vs God-Devouring Serpent was:
>grab halberd
>grab shield
>do two hits
>block before lava hits you
I think you could even dodge to not being hit by lava, but dodging took more time and blocking with shield just allowed to attack non-stop
Then I got to second phase...
>he first time you get into the boss area, you rush in and pick up the weapon as fast as you can because you assume that the boss is already agro.
You literally dont because bosses only agro when their name shows up on the screen, which it doesnt
Fricking liar Black person.
Go back and fight the Godskin Apostle.
He'll one shot you before you do one summon.
Oh you mean the boss that doesnt aggro until his name shows up on the bottom of the screen?
You little liar.
Go back and play Godskin Apostle. He'll one-shot you 2 seconds into getting into the boss arena unless you roll roll roll.
The fact he usually starts with a fireball cast that takes more than 2 seconds and that it doesnt 1 shot you when it hits you is already reason enough to say you are wrong.
It damn near 1 shots you. And if you're summoning, you're totally open to that attack.
>It damn near 1 shots you
Try having more than 20 vigor next time.
>Is also a viglet
Jesus Christ
for the 21st time, the first time get into the boss arena, you run in and pick up the weapon. Then you see the big fat fricking snake up ahead, but it's not doing shit, so you quick open your menu to check out your new item, which is easy because you've been sorting your chest properly. Then you read the item description and realize the game is saying USE THIS GODDAMN WEAPON IT MAKES THE FIGHT EASY MODE, so you do and kill Rykard in a few tries. (I had to level up the Serpent Hunter to +7 before I curbstomped him, had skill issue)
You're just being moronic on purpose, now
>sorting your chest
The frick is that?
Go to the site of grace, rest, select Sort Chest, and then remove from your inventory to storage every weapon you won't be using and all armor duplicates. Keeps your inventory clean and tidy.
I was (half) joking, I know how to sort my chest, it's just that I never do it. Most I do is sell dupes since I don't like how it looks in my inventory. Reason I never move shit away is I like opening my inventory and seeing all the shit I collected, and sometimes I just start reading through the item descriptions.
I know really damn inefficient or whatever but I don't hotswap items, so wasn't fully compelled to do it, but it is a pain to search for specific things.
it really starts to be a pain on higher cycles. I'm NG+11 and all the extra armor, spells, weapons, and shields that'd be in my inventory would make me crazy.
>Pick up a weapon just before a boss
>The weapon has a unique, relatively long animation of your character picking it up
>It's called the SERPENT-hunter
>Check the description of the weapon
>"Thought to have been used to hunt an immortal great SERPENT in the distant past, it manifests a long blade of light when facing such a creature."
>The skill is called great-SERPENT hunt
>Begin fight against boss
>Health bar at the bottom says you're fighting the God-Devouring SERPENT
OH GEE, OH WOW
>boss wont aggro until you do so you have time to look at it
They have no excuse.
Why would I stop to read the name or even read the description when I don't know how low the agro area was for this particular boss?
You know how many times bosses insta-kill you 2 seconds after getting into the boss arena?
Because you entered a boss room and walked forward to pick up an item and the boss hasn't moved or aggro'd you.
Simple logic.
The name pops up in the middle of the screen, they even give you time to read the pop up, AND realize the boss is still not triggered by giving you an animation of you picking up the weapon. It's unbelievably obvious.
devs really need to stop catering to morons
Gate keeping is good and it's a shame you weren't gate kept even harder
and here i was wondering all this time why they made it so obvious and put it right next to the only boss to use it on instead of hiding it in the overworld like the blood tearstone
because there really are people moronic enough to not understand
There's an NPC that tells you tu use the weapon
Now I was a fricking dumbass and I assumed that it used the same rules as the Yhorm fight in DS3, so I only attacked via the weapon art and constantly ran out of mana. Eventually killed him with the Mimic Tear also spamming the weapon art with me, perma stunlocking the boss.
>using the spear
You didn't beat the boss
I beat half of him without the meme weapon.
I also missed that its a gimmick fight, but I just grit my teeth and beat him, same thing I did in DS3 against the giant, was much harder here though. Thing is it isn't just his health which is really high, I'm accustomed to those since I often try bosses when really underleveled, beating them after many attempts, but phase 2 is a real b***h with all the projectiles. But, after a couple hours of trying, I was getting through phase 1 nearly hitless, using around a flask only. The way I handled phase 2 was rushing in and tanking the lava damage, dealing as much damage as I could to stagger him, which sometimes delayed the meteor shit. Didn't use spirit ashes either, I just dual handed a heavy weapon, I think was around level 90 at that time. Also learned how to kind dodge the worst of that by running and jumping at a specific time.
But goddamn this took a solid afternoon, whem I finally beat him my room mate who got me to play ER again was laughing his ass off that I picked the weapon and never checked it in my inventory, and that I genuinely lack reading comprehension, which gotta say looking back I agree.
I am a moron, but a proud one, I will get through any wall, even if that means breaking it by bashing my head against it, completely ignoring the pickaxe to the side. Shame on you on googling the strat, if you're too stupid to figure it out use that dense head as a blunt tool instead.
based moron, I take my hat off to you, Sir; you've done something in Elden Ring I am quite certain I never will.
>Level up the spear to max
>Snake dies in 2 hits
That's what happens when you don't play Demon's Souls and Dark Souls 3.
literally kys you actual moron
i really need to stop coming here
>you quickly picked up and forgot
homie do you have dementia or some shit?
>literally
>LITERALLY
pick up a weapon in a boss area
>literally
>LITERALLY NAMED "SERPENT HUNTER"
>0.5 milliseconds go by
>anon forgets it ever existed
>anon's only saving grace is looking up exactly what to do on the internet after meeting one (1) single roadblock a single time
>we share a board with the likes of this homie
Yeah this didn't happen. You just want people to think you reached the 2nd phase without the serpent hunter. Is it doable? Idk I'm sure it is but I never tried. The point is, that is what you want people to think, not that there was some confusion. have a nice day Black person. By trying to make yourself look skilled, you've made yourself look moronic.
It's pretty damn easy with scarlet rot or bleed or black flame, cause they all do % HP damage
Makes that moron look even worse now then. I don't understand some anonymous b***h trying to look cool in front of other anonymous people. Why????
Dragonirian has unchecked mental illness. He does this specifically to be laughed at because hes a cuckold mindset.
It’s not as hard to do as you might think, most of his attacks in phase 1 whiff at close range so you can kinda just slowly mash into him while tanking the lava and occasional spin attack.
You don't even need to lava tank in phase 1, just attack after he lunges at you and is dragging the head back, you can land some hits there. There rest of the attacks can be dodged, rinse and repeat and you can reach phase 2 without taking hits. Phase 2 if you're melee you gotta lava wade, and its a race against time. Damn it took a lot of tries.
>they're this stupid and still beat the first phase.
...what about those who beat him without realizing it was a gimmick fight?
>just attack after he lunges at you and is dragging the head back
You can yeah, but man does that make a long fight even longer, might still be necessary though with how much damage the lava ends up doing to you over time. The only non-serpent hunter strategy I’ve beaten him with was a greatbow with rain of arrows on a greatbow only playthrough, that was surprisingly effective.
He has an attack that's straight up undodgable
Which one?
Not him but it's where the serpent buries it's head into the ground then ruptures it in a huge cone. It's so wide and has so much tracking it's impossible to roll through and as far as I can tell jumping doesn't avoid it either. Even at the apex of the jump it will hit you.
Can't remember this being a problem but the general solution to cone attacks is to not play so far away from the boss.
Run backwards and sideways when you realize he'll do it. It got me around 30% of the time, not undodgeable but certainly annoying.
>lava damage
I mean to hit him on regular ground as he's retracting the head, just at the edge of the lava. Gotta save as many flasks for phase 2. It is indeed quite the slow and patient strategy, which then all depends on phase 2 working out.
>greatbow
I mean any projectile based attack trivializes the fight, its beating him without any of that that's tough.
You roll thru it same as fire giant shield shovel tho
jump
I was doing a quasi challenge run (800 HP cap, only level STR), so this attack kept killing me. Lost to it about 15 times, was really pissing me off. Eventually I learned the tell you get right before he does (but it's subtle, frick you Miyazaki for making this hard), and as soon as you see it, run 90 degrees left or right, making a right triangle with the line from his head to you as one side, and your vector as the other. You'll just barely make it in time.
What upsets me is how the gimmick is played out
Before you reach that point the game gives you a couple of lore hints about this super legendary weapon that's been searched for in vain hoping to defeat Rykard with it
Oh never fricking mind this super ultra weapon is sitting right in front of him lol!
And you know what the worst part is? It's that this is probably the best way they could have implemented this, because their quest system sucks ass, so I bet they planned to hide it somewhere remote at first but then noticed that every single game tester kept getting stuck because they simply couldn't find the damn thing, so they gave up and put it in front of the boss
The point of a gimmick fight is to make the fight look cinematic and cool at the cost of standard gameplay, this is just silly
an NPC literally tells you to use it
imagine caring about lore in a souls like
Imagine not carin gf about things lol. What a self own.
i care about things i just dont care about the poor excuse of a story these souls clones have
>I care about things i just dont care about the...
Yikes!
its the same one they've been doing since demon's souls
Best gimmick fight From has ever done
>Gimmick Fight
>Good
A contradiction in terms
If you don't like well made gimmick fights you simply have shit taste.
Divine dragon was a goated gimmick fight. This one was ok.
Divine Dragon is superior in presentation/atmosphere. Rykard has great presentation, too, but it's totally different and definitely more of a challenge fight.
Elden Beast takes the place of the more atmospheric fight, but we all know how much people seethe about having to avoid attacks with methods besides rollspam.
the issue with elden beast is that is just a big boss that moves across the screen. While the atmosphere is nice...it doesnt make me feel anything from it. is different from lets say Gwyn who had also a clash of soundstracks to anything in the game but the game build that one up from the start until you face him.
Here is some secret boss/master mind whatever we dont care about
It's not a Gwyn, but it does make you think when it changes the boss arena with an Astel looking magic and also uses some Astel attacks like Nebula.
That's probably why everyone just said "Game is about evil ayys!" at the start.
Divine dragon is not a good fight, the 1st phase is bad and the 2nd is literally a playable cutscene outside of the endfight combo.
>2nd is literally a playable cutscene outside of the endfight combo
That's why I said it was superior in atmosphere, not the actual gameplay, which Rykard and Elden Beast win out on.
>Divine dragon was a goated gimmick fight. This one was ok.
But it's cool
oh but the gimmick of rolling through attacks never gets old
>mister zaki should hang for actually making a good gimmick fight after DeS
That's the best boss fight in the entire game, so refreshing to fight after the 20 different rollcatching gael clones they copy pasted into every arena.
You guys hyped up his voice so much when I got to it I was so disappointed, it sounds terrible
Nah, he voice was cool.
Get a load of this gay who doesn't want to be famileeeeee.
He sounds like someone who fricked up his body and vocal cords by fusing himself with a gigantic snake's throat, his voice is perfectly fine.
>TOGETHAAA
Why?
It was a fun fight, hammers and shield vs giant snake
It only took about 10 minutes
>It only took about 10 minutes
What weapon did you use?
No, the first time I got to the area, I rushed the boss in case he was agro, picked up the weapon quickly and immediately forgot about it.
Double giants hammer
Casting, giant swords, and giant hammers are cheating.
>Show up to boss fight
>Get to second phase
>Chills from the music
>Die to skulls
>"NOW WE CAN DEVOUR THE GODS TOGETHAA!"
Holy fricking kino
Humiliation ritual thread so anons will bully dragonirian into suicide
>dragonirian
never blocked someone on the steam forums so fast in my life, what a homosexual
Hes on steam?
thats the only place i know him from
One of the few truly great tracks from Elden Ring's OST
Elden Rings music sucks penis.
The only memorable tracks is the title theme and the Godskin theme, both of which are only memorable because you hear them about 200000 times
I don't disagree, but I really like Rykard and Melania's 2nd phase themes. Every game after Bloodborne has had lackluster music
DS3 had the best sound track
Malenia phase 2 I could see, but again I only think it's burned into my memory from bashing my head into her 70 times
>dark souls never had gimmick bosses
You didn't beat the games
>You didn't beat the games
The only parts of DS 1, 2, and 3 I didn't beat was the blizzard area in the DS 2 DLC.
What's crazy to me then is that you played DS3, where you fight Yhorm which is essentially the exact same fight as Rykard. Not to mention all the other gimmick bosses DS3 had, lol
First of all, I last played DS3 in like April 2020, and for whatever reason, no I didn't have an issue with Yhorm.
>I only think it's burned into my memory from bashing my head into her 70 times
True. It was also used for this trailer to great effect. I wish this played in the game at some point. It does a great job of setting up the world
?si=qbF4BnB9mU569Xw9&t=120
why wasn't this cinematic in the fricking game? why do we get a shitty slideshow made in microsoft paint
The intro is great
>every other game got a real CGI intro
>reddit ring gets a powerpoint slide as if it was an indie game made by 10 people
t.gideon the all cucked
tasteless
That's what I'm saying. Its so much better than the actual intro to the game.
DaS is 90% crap too. 4 Kings is so bland its painful.
I think the saddest is Seath. Seath has a nice chorus going with the "oh oh oh ohohoho" but it drops the motiff really fast and spends 70% of the song doing shizo xylophone shit.
If they kept up the motiff throughout it would be a banger.
Yeah, my favorite tracks for Ds1 are mostly non-boss tracks. Plin plin plon is iconic though.
I would say Bloodborne has the best mix of boss & non boss themes
It's memorable because it's very fricking cool and almost makes you believe the Godskins are going to become the main villians.
Seriously no other theme really comes close, I can't remember Radahn's theme at all, or Melanias.
I do remember Godrics for some reason.
It's very unique and the song shifting into overdrive for the Godskin duo when it's revealed they respawn is a cool touch, but I still don't think it's memorable because it's good.
Well that's just you. Souls games in general are very hit or miss thematically.
If I say "Hey member moonlight butterflys theme" people can only recall that it's kind of "mystical" but can't remember the tune.
Same for shit like Seath, or Nito. Frick I can't remember any except for obviously Gwyn, Ash Lake, Asylum Demon, Pale Lady and Biggie Smalls. Somewhat Pinwheel but only because I was trying to figure out what the whispers were saying.
Ever listened to Quelagg's theme? I did a few days ago as a reminder and it's probably the shittiest theme in the game.
Unironically DaS 2 has probably the best themes in the franchise, with Sir Allone, Sinh and the theme they use for Sentinals and a few other fights. DaS 3 only really has Midir and Gael.
>or Nito
Nah frick you
BANG
BANG
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Literally only you.
Only DS1 theme I can vividly recall is plin plin plon. DS2 you have Majula (not a boss and probably only memorable because you spend so much time there), but I can't really recall more.
DS3 you have Abyss Watchers, Twin Princes, the title theme and Soul of Cinder phase 2. Idk if I can recall more, probably if I'd think on it a bit.
>Abyss Watchers
Wasn't that memorable for me. Twince Princes however, you're right. It is good I just forgot about it.
It's definitely not Midir level, Midir is amazing.
It's just BANG BANG BANG ominous wind chanting. Really not that great.
Going back and listening to all the themes I can't remember and now I know why.
Watchers
It's the bells for me, very iconic start to the theme.
I also like the violin in the 'climax' of the Twin Princes theme.
O and S's theme sounds like a 1:1 port of a Golden Sun theme. I know its the same composer, but it's REALLY obvious with that one.
I remember the soul of cinder fight theme
>Same for shit like Seath
>he doesn't remember the clown ass xylophone theme
actually can't take the fight seriously with that silly billy music blasting the whole time
About as many memorable tracks as every other Souls game, sadly. They play it safe with these titles.
Yeah, he's not impactful at all, especially after fighting Radagon (and Godfrey), who do get hyped up if you read descriptions and such. The fight *does* feel like properly battling a transcendent god, sprinting across the water, jumping and weaving against visually insane attacks. Awesome arena, great theme (one of the few I actually remember from all the Souls games).
That kick-in after a minute, actually kino: https://www.youtube.com/watch?v=xkxTPBEwgQY
I'll show you some godskin
*whips out my uncut dong*
Radagons theme is great. Him raising his hammer and the music kicking in is one of the best moments in the game.
Lichdragon Fortisaax theme was really good
Holy shit you're right, I never noticed.
It's no wonder you've never noticed before, a combination of screaming, constant lightning, and him being oddly weak thus the fight being way too short leads to you having very little chance to hear it in game properly.
He wasn't easy for me, I think I was just too distracted by the constant electric discharge.
There are only THREE souls games with good soundtrack.
DeS, DS1 and DS2. Maybe Bloodoborne too. But the rest is shit. Especially DS3 sounds like Hollywood slop.
for creating his best spectacle fight so far?
yeah, a real travesty that
why it's fine
>Ganker
>"Souls is dogshit because after Demon's they stopped giving us interesting challenges and everything became ROLL ROL ROLL REMEMBER THIS ATTACK PATTERN"
>Also Ganker
>"HOW FRICKING DARE THIS BOSS RIP ME AWAY FROM BUILD!"
But I love ROLL ROLL ROLL ROLL ROLL.
Single most hilarious voice acted lines in history.
Best fight and boss design of the game. In fact, everything to do with Volcano Manor was fun. The rest of the game is over rated dog shit.
uungh bery ell...
join da serband guing as famalee togethaaa we will devawa da bery goshhh
Nnnngh a serpenthhhh neverrrr dieeessssss
I never fought nor encountered him
should have been a mandatory fight or at least not require you have the final area beaten
You dont have to have to beat volcano manor to fight him, theres is a tp to him by the lizard guy with the egg on his head.
what is "beating" Volcano Manor if not running through the whole thing, and beating the fatty along the way, to find the waygate?
Nta you can get to him just by doing the quests inside the manor, I never realized there was an invisible wall to get to the rest of the manner so that's how I fought him first time
Intredasting, I forgot that was an option. I got the taker's cameo once ever because I'm not patient enough to wait until mountaintops to kill snek
AS FAMILY
I beat him without knowing he had a gimmick weakness until this very thread. I used the +25 heavy claymore and was around level 120 I think. Was using soldjars of fortune as summon but they die instantly to lava so after a few tries with black knife tiche I DEFEATED
Black person it's a lv70 area lmfao
The area is that level, but without the gimmick weapon, the boss is like level 150.
That's why you use the spear dumb dumb.
touche
This is the most KINO boss ever. have a nice day, homosexual.
Define kino.
"kino" is often used to describe a game that is visually stunning or has impressive graphics. It's similar to its usage in film circles, where it denotes something of high quality or artistic value. Gamers might refer to a game as "kino" if it offers exceptional visual experiences, immersive environments, or innovative graphical techniques. Essentially, in gaming discussions, "kino" is used to praise games that excel in their visual presentation and aesthetic appeal.
He was kino in terms of graphics and sound. The gameplay wasn't kino. Passable gameplay with the gimmick weapon.
Not for homosexuals, like (You).
>souls bosses since ds1 dlc
cringe streamer cbt content
The fact that they stealth-buffed him due to him being stunlocked by his gimmick weapon on release is so funny because it means everyone looking up a guide for him after the buff will just see shit like "just hit him with the gimmick weapon lmao"
Bro, I upgraded the gimmick weapon to like +8.
It's honestly not even a bad weapon, the lack of stat requirements on it means you don't have to split any early levels to start wielding it, it has decent base damage and A strength scaling so it benefits a lot from strength pure strength damage, and its moveset is great for poking and sweeping. Probably the only unfortunate thing is that it costs sombers and can't be infused.
Yes, that's why I didn't mind upgrading it to just beat this boss.
Okay, then just stand in his lava and nothing he throws out can hit you even if you can't stunlock him.
Because of the Lava, you need to burn all of your Estus Flasks before the 2nd phase even starts.
How much estus did you have when you got to him? I had 10 and 45 vigor, that easily got me through the entire fight.
I spent like 10 flasks when I beat phase 1. When I got killed in phase 2, I just fricking googled the strat.
With a Treespar, you need to stand in the lava to get in hits unless you want to spend a literal hour on the fight.
>Treespar
I was using the gimmick spear since I wasn't trying to waste my time.
Are these people that started at Elden Ring who got filtered by the weapon gimmick? This is the third time they used the same gimmick weapon in a boss fight. Even worse once you have it you can litterally stand on his lava and none of his attacks can hit you except the skulls.
>get summoned to do this boss because frick it, nothing else to do, might aswell help out some shitters
>host walks through fog gate and stands there because he doesn't know he has to aggro the boss for me to be able to enter.
>get invaded, leaving me in a stupid 1v1 using the fricking serpent spear while the host plays with his dick on the other side of the fog gate
>he finally gets it after I spam the point emote like 30 times
People who summon are subhuman. I refuse to believe people are genuinely this dense.
Anyways yeah, skill issue OP you are even more moronic than this homosexual.
I keep having level 125s who die to the Liurnia deathbird
People harp on Rykards VA (rightfully so) but anyone else think Mohgs VA sucks too?
I mean the NIHIL in battle stuff is great but outside of that, idk.
I thought Rykard's was so funny that it wrapped around too being cool. I've always hated how Mohg sounds. His design is really cool but he sounds like a little twink
It's not that it's bad, it's that he looks like a gross monster who sounds like a total homosexual at first. It's clear the voice direction was "Sound like you're talking to your beloved" before sounding like a monster, it's just a jarring intro.
Mohg's actor has a great voice but it feels like he didn't know what angle to pick
But Rykard's va is great?
One of the best.
easily the best iteration of the storm ruler fight
So we'll be able to fug Miquella in the DLC right?
>no volcano manor ending
not sure if an unpopular opinion
i know that reusing assets and ideas makes for faster develpment cycles but i feel like with every game they do this...it just takes me out of the game.
Ah there is patches of this game
Ah there is the gimmick bossfight that needs one specific item
Ah there is the basilisk
Ah there is the posion swamp
Ah tall of these spells are like the previous games but different visuals
All these knights similar to rpevious games.
At some point i think this is starting to work against them making their games and set pieces less memorable to rpevious entries.
I get what you mean and I do find it tiring at times, but patches in this game is great and so is Rykard, plus the game does a lot of new things so it doesn't feel reused
All the portals in Elden Ring are copes from bad game planning.
Fight me.
The ones in Liurna are
agreed
I'm Elden Ring's greatest defender, and this is very obvious. Even more egregious when the dedicated portal place (the belfries) take you mostly to stupid little isolated areas rather than let you sequence break.
it would be so much better if they only gave you one or two keys to the belfry warp gates, and that you weren't cut off
I thought the Belfry warps on my first playthrough were really cool, as it gives you a taste of what's to come. Was pretty amazing opening the map and seeing it was way bigger than I imagined. On subsequent playthroughs the belfry warps are kind of pointless though, unless you are using the wrongwarp glitch.
I feel this way about ER and waygates. Really baller on 1st playthru, avoid them except gurranq warp on replays. 4 belfrys is literally useless if you aren't doing nepheli quest.
The one that takes you to the floating platform is good for farming the beastman CGS before reaching farum azula
oh shit thanks I didn't think about that I'm gonna do that
All the posts this anon makes are copes from getting fricked in the ass by his uncle when he was little.
See? I can make up bullshit too.
I think some of them were intentional. Because NPCs mention them in dialogue
The knights in all games have behaved differently and evolved upon their moves to frick with you steadily over time.
Also frick you I like Patches in this game.
In a game with 165 bosses are you really complaining that there is one single gimmick boss? And the gimmick being "use a unique weapon to beat him" rather than "run through an arena without getting knocked into a hole and dying lmao gitgud'?
The spells are top notch in elden ring. Best in the series for cool factor.
Just shut the frick up
Hang out with me, Gigachad.
your feeble ability to retain information only reflects poorly on you and not the game
it's been since August and 600hrs but I still get the urge to reinstall sometimes, like seeing this
just wait until the dlc
Just hold out for 2 more months and blow your load when the DLC's out. You can cheat and start a week earlier to get a decent character in preparation, too.
I aggro rykard as a gold and hover around the host if they try to meme the fight without the spear.
Always kills them, then I emote something random.
>favorite weapon
>favorite dungeon or area
>favorite boss
>waifu
post em
>Troll's Hammer
>Serwers
>Maliketh
>[SPOILER]The Erdtree[/SPOILER]
weapon
Blasphemous Blade or Claymore. Really, whatever greatsword I happen to be using at the time.
dungeon or area
Eternal City.
boss
Morgott, with honorable mentions to Mohg, Hulk Hogan, and Maliketh. Would be Malenia, if not for that one fricking move.
>>waifu
Millicent. Sellen is a close second.
>favorite weapon
pic related, even though I know it's op
>favorite dungeon or area
favorite dungeon is leyndell catacombs, favorite area is liurnia
>favorite boss
malenia
>waifu
malenia
>Godskin Stitcher
>Leyndell Royal Capìtal
>Malenia
>Ranni
>Great Mace
>Shaded Castle
>Godfrey
>Millicent
>weapon
Possibly Vyke's
Honorable mention to Serpentbone for its R2
>dungeon
Shunning-grounds
>boss
Rykard for presentation
Godfrey for gameplay
>waifu
Nepheli is MINE
>caestus
>farum azula
>radahn
>picrel
weapon
Pic related
>favorite dungeon or area
Stormveil is the best designed, but Lost Farum Azula is my favourite
>favorite boss
Malekith. It would be Radagon if he wasn't paired with Elden Beast. For minor bosses its pre-nerf Double Crucible Khomies
>waifu
Pic related
>Stone Club
Perfect smash smash smash. Fast, can stance break like a MOTHERFRICKER on NG, and still has mad STR scaling on Cold infusion.
>Stormveil
A practically perfect castle. You have the speedrun strat available, and the castle is a delight of secrets, hidden rooms, and mazelike navigation. I nearly shit a brick when I had to fight the Banished Knight in the dark, and had chills up and down my spine when I found out what was in the basement under Stormveil
>Malenia or Tree Sentinal
learning to beat her solo melee non-bleed was the biggest rush I have ever had in vidya, period. I played like dogshit with terrible talisman setup, but still squeaked out a victory after over 400 failed attempts.
Tree Sentinel is just really really fun to play with, especially starting out as Wretch on NG.
>Ranni, but leaning towards Millicent on later playthroughs. There's something about her courageous, virtuous demeanor I find very compelling, and having a loyal, treasured companion fight beside you on the feel is enough to make the most cynical anon feel affection.
>Tree Sentinel
I would've liked him a lot more if he didn't have those shieldslam attacks that you need to be a continent away to dodge reliably. He is satisfying as frick to kill though.
Bro jump over the ones which create a shockwave, run in for the other ones. Like the rest of the good bosses he punishes you hardest for trying to run away, if you glue your face to that horses ass and learn what movesets he does when you're there you wouldn't have to be a mile away to dodge any it.
for the shield slam (the up-down ones, I mean), jump in the air when they're about to land. For the lunging one, run and then roll just before it hits you. Then you counter with a charged R2 and frick him up
>favorite weapon
Banished Knight GS
Golden Order GS
Giza Wheel
>favorite dungeon or area
Liurnia
>favorite boss
Radagon
Godfrey
>waifu
Rya!
>Favourite weapon
God-skin peeler
>Favourite area
Haligtree
>Favourite boss
Tough choice, I think I gotta go with Hoarah Loux
>Spoiler
D
>favorite weapon
spiked caestus
>favorite dungeon or area
shunning grounds were the most fun to explor, but I like invading on Mt Gelmir
>favorite boss
Mohg
>waifu
Ranni
>favorite weapon
Dragon Cragblade
>favorite dungeon or area
Leyndell (forma de régal)
>favorite boss
Hoarah Loux
>waifu
Rya
Haven't quite finished the game yet but her goes:
>Longsword
I'm a basic b***h who's favored straight swords since picking up the Astora's straight sword in DS. I really need to try out different weapons.
>None, tie between Stormveil and the Capital
Honestly none of the dungeons have a particularly fun or interesting time, all of them have some issues that drag them down in my head.
>Crucible Knights/Bell-Bearing Hunter
Only enemies that felt like proper fights to me, I was either way over leveled for most of them due to overly exploring or just felt weird to fight. Doesn't help I figured out that Rotten Breath is an excellent damaging spell and abused the shit out of it.
>Millicent
Runner up would be Melina, though to be honest the pickings are kind of slim for interesting characters that don't turn me off in some way. While she did stab me repeatedly Millicent is one of the more interesting characters and her story while having a typical unsatisfying fromsoft end is fun.
Dismounter
Sewers
M'lenia
Crazy b***h Hyetta
>favorite weapon
Siluria's Tree
>favorite dungeon or area
Stormveil
>favorite boss
Radahn
>waifu
pic
>favorite weapon
So hard to pick but it is between the Envoy's Longhorn and Reduvia
>favorite dungeon or area
Miquella's Haligtree hands down. Gorgeous and inspired area. Tough as frick. Hardest and most memorable boss. Just pure kino around every corner.
>favorite boss
Probably most hated but the one that was most satisfying: Malenia
>waifu
Marika without a fricking doubt
Here's how you fix the Rykard fight
>Make the serpent hunter a weapon you pick up over your existing weapons while the fight is happening
>On use it flies somewhere in the Arena but opens Rykard for attack (doesn't do a million damage, just staggers and cleans up the lava on the way
>Additionally Rykar's resistances aren't moronic anymore
Now the spear is more of a tool to ensure you get a couple of hits in instead of the only viable way to win the fight if you don't have a meme build. The gimmick is still there too but it's not as moronic
>Here's how you fix the Rykard fight
It doesnt need fixes it's fine as is.
>see weapon on the ground
>serpent hunter
>oh some guy failed to kill the serpent with this thing guess it must be shit
Serpent Hunter in left hand, Lance in the right. Spam crouch pokes. He dies.
Frick gimmick bosses.
Skill issue. Just use the Serpent Slayer spear.
>Just use the Serpent Slayer spear.
My point exactly
Two weapons are cheating like casting and summoning real humans.
I don't necessarily disagree, but gimmick bosses are also cheating so it's fair.
went there as a sorcerer and figured i wouldn't do shit with some hueg spear so i just threw rocks at him till he died
>all the morons in this thread defending this dog shit boss design
Ganker is truly dead
It's more about bullying dragonirian than anything else.
Sekiro was better.
>Some dudes need a fairy saying "Hey, Listen!" every time the game wants to throw you something unexpected
Maybe try Okami. That game doesn't like to leave anything for the player to figure out on their own.
>HEY LISTEN
goddamnit Navi
yhorm was better because you didn't have to use the gimmick weapon.
Yhorm was fricking awful
he was ROBBED
Sekiro > BB > DS1 > DeS > DS3 = DS2
I never played Elden Ring and from what I'm reading in every thread I don't think I'll like it.
Every other game gives you an option in which direction you want to go next, but you could feel that you're going the wrong way if the enemies are too hard to beat.
But since ER is an open world, you're not choosing 2-3 directions you want to go next, you can probably choose 30 directions at any time.
And not only that, if you choose "the wrong" direction, you will probably hit the end of some cave or something and the doors will be locked because you didn't finish some questline? so you'll have to come back later to do the dungeon again just to check if the doors are open?
Sounds like a drag and a big pain in the ass tbh.
Do you at least somehow know where you should go next? do NPCs tell you or give you a hint about what should be your next destination?
Or it's just imma go this way and kill everything that moves until I'll hit enemies that are too strong
>And not only that, if you choose "the wrong" direction, you will probably hit the end of some cave or something and the doors will be locked because you didn't finish some questline? so you'll have to come back later to do the dungeon again just to check if the doors are open?
applies to like one cave
And the game does point you in the direction you need to go, each bonfire literally points you toward a milestone
Alright, great. thanks
Even in a thread filled with morons who can't figure out the most braindead gimmick boss, you clearly take the cake on the most moronic one of all.
YWNBAW
>you will probably hit the end of some cave or something and the doors will be locked because you didn't finish some questline? so you'll have to come back later to do the dungeon again just to check if the doors are open?
Anon all the other post-Demon's Souls games do this. Your memory serves you ill.
>Do you at least somehow know where you should go next?
Yes. Every Site of Grace (bonfire) has a wispy trail of gold pointing you in the direction of the next Site of Grace that leads to main game progression. If the trail is too wispy, it's also on the map in the shape of a golden root.
DeS remake drops three tiers just because of visual change?
it's not even A tier to begin with
no one cares about your shitty tier list zoomie
gimmicky bossfights > sweaty "is this too easy for you" bossfights
Souls games should be focused more on the adventure and roleplaying than on skill
>filtered by Rykard
Man, these gays get worse by the day...
Considering how FS games keep getting more accessible, yet keep increasing in popularity so bigger morons start playing it, leading to more accessibility, etc, how moron proof will the DLC be? What about their next game?
yeah because summoning didn't exist
poise abuse didn't exist
magic didn't exist
but nooo
the game with the hardest bosses in the series is the most accessible
I was mainly referring to accessibility in terms of moron proofing things like not missing certain weapons for gimmick fights, ie what the thread was centred about, not really difficulty.
For difficulty I'd say considering its stupendous popularity the fact all bosses have above a 30% clear rate is insane, with such a new userbase and supposedly the "hardest bosses" they really seemed to have given enough options and accesible features.
the DLC will have a sekiro system so you won't be able to overlevel
it seems really big since the dlc is said to have around 10 main bosses, which is what sekiro had in a whole playthrough
>the DLC will have a sekiro system so you won't be able to overlevel
Source: My ass.
the fricking interview with miyasaki you Black person
moron
It has nothing to do with leveling, it's just a replacement for weapon upgrade system so that there's no divide between players in the base game
A SERPENNNT NEVERDIEEEESSSSS
Did Mogh really scream sex at some point?
Game should have more gimmick fights and less zoomer reaction spam
get fricked, challenge runners. you WILL use the serpent hunter spear.
they deserve it
he is optional so it means nothing to challenge runners
He deserves to hang for the dragons, magma spewing dragonkin, giants, tree spirits and Malenia. The first four are just cancer to fight while Malenia has that bullshit attack.
I can't recall a single ER OST, it all blends into an uninpressive openworld background music
Like if you tell me you liked Caelid's music I can't even remember if it has music or not
Pretty much except Leyndell because it harmonizes with the Envoy horns.
This has been a problem with video game music forever though, like how Morrowind and Oblivion have plenty of memorable songs but Skyrim has none.
must suck being moronic
Wasn't all that bad in the end. I still hate Elden Ring, though.
>captcha: P0GG2
Never stop shitting on dragonirian.
I thought this was the first time they did a gimmick fight well
Still better than Yhorm or storm king, at least its a fight where you could theoretically die in even with the gimmick. Say this for Malenia, Fire Giant, Maliketh, or Godskin Duo and I might agree, they’re fights are significantly worse
>cool lore
>incredible boss design
>two visually unique and varied phases
>best cutscene in the entire game
>gimmick is easy to pick up on no wiki required even for the biggest brainlet
>gimmick weapon has a lot of moves and allows for different approaches
>can also be killed normally by masochists without glitching or trickery
Love this dude.
>gimmick is easy to pick up on no wiki required even for the biggest brainlet
See
Okay so maybe not the absolutely biggest brainlets but just about. Still impressive that they're this stupid and still beat the first phase.
>Still impressive that they're this stupid and still beat the first phase.
>what about those who beat him without realizing it was a gimmick fight?
God you people are fricking embarassing
>reached 2nd phase without serpent hunter
You can beat both phases without it
HOW DARE HE... Make a storm ruler boss that is more fun than the previous storm ruler bosses?