>Chronicles of Elyria, DEAD
>Crowfall, DEAD
>Pantheon rise of the fallen, Development Hell
>Lost Ark, Fell off/Declining
>New World, Fell off/Declining
>Throne and Libery, Fell off before even releasing
Holy frick this genre is cursed. I started playing Palia and its not looking good for the long run.
MMOs are a boomer genre
Aion 2 and Blade and Soul 2 are our last hope.
>Korean shit
HARD PASS
You forgot to include Tera 2
you son of a b***h bastard you better not be pulling my chain.
>only mention has been the nvidia leak
>nothing ever since
i want tera to come back purely for more god tier elin content
>Blade and Soul 2
Wait, this is actually a thing?
>Korean bullshit literally designed to milk you dry and then die in 1-3 years
No. have a nice day.
i wish elins would milk me dry
>mobile shit
end yourself
>playing MMO’s in 2023
Found the problem.
Imagine wasting your money on a live service game
what games do I play to hit on fat, lonely house wives who will send me tit pics if I give them loot?
Unironically Roblox
Second Life
VRChat
Roblox
Garry’s Mod
IMVU
there are no middle aged women on VRchat unless they're in some private instances or some shit. That shit is full of quest zoomers/literal children
Try going into obscure worlds.
I actually met a couple fat sounding lonely old women back when the game was booming however they are very rare nowadays
you forgot animal crossing, though I guess the newest one doesn't have an island you can randomly meet people online at anymore
*takes notes*
thanks anon
What the frick are you talking about. Middle aged women play Roblox? Are you high?
Anon those aren't actually women, you do know that right?
VRchat unironically
Any survival game that has custom Roleplay/PvE servers like Conan Exiles.
These desperate housewifes will 100% run around in the most coomer gear imaginable.
mmos died eons ago after wow came out and every mmo rushed to copy it and destroyed their souls in the process
MMOs are gay
You know what has to be done.
>Mabinogi engine update
IT'S IN!
Mabi is STILL going?!
IT'S GETTING A EPIC GAMES ENGINE UPDATE!
They worked on the mobile shovelware version of mabinogi for years and made great graphics for it. Why the frick aren't they using those for this engine update. Why even do an engine update. Why not make the mobile shovelware into a proper PC MMORPG. Frick I hate asians with their mobile obsession.
how do i play this mabinogi
You don't it's in development hell. Supposed to release this year on mobile but who the frick knows.
there is no point in double development with the unreal engine upgrade it gonna be cross platform.
Point is they had already invested 5+ years into the mobileshit remake. Graphics and all. Why not put all that into use for the engine update.
>mabi 2 never because nexon completely eunuched devcat
AAAAAAAAAAAAAAAAAAAAA
>camera trickery to make it look good
major red flag
no
>mfw first Archeage was completely fricked by western publishing
uh what archeage died because it was obscenely p2w
Ah yes, more P2W nonsense. Sadly monthly sub seems to be the only way for something like this to really work. Otherwise it's just a whaling expedition.
I don't see how you could realistically launch a sub-based mmo in 2023, there's far too much free with purchase or f2p competition to make that work unless you have some kind of pre-existing top shelf IP like Star Wars you're building around, and even then I doubt they would attempt it
Basically it's a self fulfilling prophecy that will doom the genre. Basically the only way to have a consistently updating MMO is to do this, or hope the whaling is good, which turns off normal players, which leads to decay of the game.
Subs are consistent but you need to make one heck of a game to draw folks in.
The only way to guarantee new content is for devs to actually fricking make new content. As someone who plays pso2ngs a f2p sub gacha game, funding is not a fricking issue. It's purely the devs being lazy Black folk devoting all their time to making skimpy clothing for grown men to dress up in. It's all on the devs, frick trying to blame pay models. Everyone hates br/china, but I hate lazy frick devs more.
>Sadly monthly sub seems to be the only way for something like this to really work.
I wish any dev had the balls to actually do this. The only one that still does is blizzard because they know they can get away with it. Every other dev is too enamored with launching with as large a f2p playerbase as possible, then once the fat gets trimmed away you're left with a healthy playerbase of whales to milk.
Well Blizzard isn't the only one. FFXIV and EVE to name a few others also keep up with it. But that's not much. And none are really in the action genre people crave.
I guess Co-Op games like BG3 or the like may scratch an itch though.
>trailer from 8 months ago
>never even heard of it until now
ArcheAge was great when it was new and mysterious. A sequel is bound to fail and the developers know it. They will milk it with microtransactions from day one.
The labor system is bound for abuse, always. It limits you so heavily that most people who want to "win" will always buy multiple accounts / subscriptions and beat everyone else.
You can't root out pay to win from MMO's. Someone will always find a way.
You can never 100% stop it but you can significantly suppress it to the point where it's very small scale, it just takes money and effort and most MMO runners cbf or refuse to chase away players even if they're shitting up the game because they're still paying sub
don't be so pessimistic. i'll play it. only other thing on my radar is ashes and that seems wholly uninspiring
waven comes out in a few days, it will probably die like everything ankama makes that isn't dofus
and necromancy just released in runescape, its pretty good, osrs is getting sailing, and speaking of dofus its getting ported to unity and gets a full graphical overhaul, which is pretty neato
idk mmos seem fine to me, stop playing garbage theme park fotm shit and play some games that actually do all the things you want from mmos and you will have a better time
or don't, idc if you want to keep playing garbage, its funny watching people whine that no game has X, Y, and Z features when I know multiple that do but you just get filtered by them
wikis killed mmos.
zoomer brains that need everything instantly killed mmos.
players seeing other players as npcs killed mmos.
there's so many problems with it in the modern gaming climate that it's impossible for there to ever be a good one again.
the only way is if the braindead content creators the zoomers mindlessly follow suddenly were paid thousands to suck mmo wiener and shill it to them nonstop but even then it'd have to be the right type of game that's snappy and fast to appeal to their short attention spans.
Basically this, although it's a bit poorly structured.
>tfw target auduence for new MMOs
I have no tolerance for 2nd job grinding, greifers, and community building shit.
never hurts to play the classics, anon
RO is dead, killed by the community that insists upon QOL and multiboxing
How can I play a MMO on my tablet/phone?
I don't know why you're asking me
I don't play mobileshit
and the average online players are like 50?
yep
>yep
like I said it's dead
emulated mobileshit? I don't get what you're after
you don't need half of this shit
>you don't need half of this shit
every MMO that lacked these features and died says otherwise
Most mmos die because they try to copy WoW's model, which is literally the worst out there (railroad quests into weekly lockout raiding with each new tier making the previous one pointless). WoW only exists due to sunk cost at this point (and because it's artists could design a world and not just endless fields of stock UE assets)
Copying WoW classic would still work, classic 2019 launch was so populated they had players forming physical queues for quest turnins. There's a whole market of boomers out there starved for a simple, well-made mmo which is never coming. New World and Lost Ark both had big launches from the same audience but fizzled
New World confuses me. It started off as a Rust clone, makes sense. But then they went into the Open-world PVP MMO concept instead, which... is odd, because those have a 90% chance of losing players and dying, while Rust does a lot better.
Yeah then they pivoted away from PVP to PVE and the PVE is so weak compared to any game that focused on that, they ended up alienating everyone. Death by severe mismanagement
Turns out just throwing money at a project won't make it good if the folks in charge of the project have no coherent vision or even the slightest idea of game design principles.
Wotlk was the worst thing to ever happen to MMOs and I believe that more and more viewing it like a loop that was destined to short circuit. Not during work but a kick the can down the road precedent for player entitlement. Not WoW as a whole but that shit pile Wotlk specifically.
Emulate then, any emulated treasures?
server in picture is single client only. no autoloot either
RO fricking sucks to play these days. Its gameplay is just beyond clunky and there's nothing to do except endlessly grind mobs.
>t. grew up playing RO and loved the shit out of it
it just hasn't aged well at all.
sounds great
kickstart scam
kickstarter scam
small dev team
koreashit
pajeetshit
koreashit
do better next time
I'd say that if in 2027 when league of legends mmo comes out and fails we can pretty much say the genre is dead and frankly speaking there's a good reason why. Other types of games took what was good about MMOs and just created game around these elements while ignoring the bad shit. As much as people said moba killed RTS it also killed MMO pvp. The novelty of encountering random people online wore off but if you really want it you can just join random discords. Then you can play games together, games that value your time more. Sandbox survival titles like Valheim or Age of Conan meanwhile are pretty much what became of sandbox MMOs.
It's over.
Remove mandatory dailies and weeklies. That's all you have to do to make MMOs fun and social-able again.
Is PSO2 worth it?
jews ruin everything they touch
Blue Protocol will save us
>give no option to edit your character for free after the initial free ticket
>free premium currency is barely enough for one roll in gacha
>let's make our combat interesting!
>this skill makes you spin
>this other skill makes you spin BUT you suck nearby enemies in and its attribute is fixed to earth (but does less damage than the last skill)
>this skill makes you do a jumping smash
>this other skill makes you do a jumping smash BUT you get superarmor and its attribute is fixed to earth (but does less damage than the lastskill)
>this skill makes you do an epic 6-hit combo (but your character doesn't move at all and just stand still swinging around like a tard)
>this other skill makes you do an epic 6-hit combo BUT its attribute is fixed to fire and it buffs your fire damage up (also has less range and damage)
>come SUMMER EVENT
>content is you stay in one goblin camp and keep murdering their asses for coins so you can buy trash in the event shop (next event is the same due to 'time constraint')
>swimsuit gacha with shit rate and no guarantee
>beach crashes constantly because the game has to render 50 little girls in bikini all the time
>f2p gets this 'swimsuit'
You forgot
>6 loading screens per open field
>censored to the point an entire body type was removed (but gay bear sex in other games is not just completely fine but also encouraged)
Frick Amazon and frick every soulless mmo dev
The only reason I agree is because that's when they introduced both 10/25man lockouts instead of "this is the raid", and while ulduar was perfection incarnate they introduced difficulty modes directly into lockouts instead of context sensitive optional environmental triggers, also dungeon finder in the final patch
In every other respect wotlk was a masterpiece and one of the greatest times to be alive in human history
>blacked protocol
hard pass
>Fell off
zoom zooooooom
I got it out of my system between archeage unchained round 1. No other mmos have enough people and freedom to be a degenerate butthole like those two, especially the former for a short time. i genuinely hope ashes of creation doesn't turn out to be some sort of scam or failure but after what the genre has seen in the last decade I'm not really going to give it more attention until/if there's more concrete showings.
Come play Minecraft MMOs if you're so desperate for an MMO. We've got like.. 4.
oh it's easy to make a successful MMO, all you need is
>a gigantic non-instanced open world with varied environments
>comprehensive story and lore
>a broad and high quality soundtrack
>netcode that is both responsive and can support hundreds of players interacting with the game
>skill trees
>balanced trinity of class design
>guilds
>factions
>pets
>jumping puzzles
>crafting system
>gathering system
>fishing
>monster cards
>mounts
>achievements
>titles
>player housing
>player farms/gardens
>seasonal activities
>addon support
>leaderboards
>a stable player driven economy
>dynamic open world events
>expansive costume and wardrobe system with dyeable items
>emotes
>instanced AND open world PvP that remains fun and balanced despite all the constant pve updating
>endgame skinner box progression that doesn't feel like a skinner box to normal people but does feel like a chore to the deranged 50% of endgame players that enjoy doing endless chores
>regular content updates every 3 months and expansions every 18-24 months that also contain catch-up pathways for newcomers but also don't make established players feel like their progress is being invalidated
good luck
bad
not playing
oh i forgot for this anon
>epic cinematic trailer and viral marketing to sucker morons in
>open world PvP
You lost me.
ok, it has to be an opt-in open world pvp system that can be unintentionally triggered in semi-obvious situations like wandering into an opposing faction hub as well as have dedicated open world pvp areas that the 'never-pvpers' can avoid. This allows genuine pvpers to have fun with each other and dickass psychopaths to be fed enough unsuspecting noobs without those noobs ragequitting the game.
>NOOOO NOT LE HECKIN PVPERINO I CANNOT HANDLE PEOPLE ATTACKING ME OUCHIE :~~*~~*~~*~~*(
you killed mmos, therefore you should kill yorself
>not liking a feature of MMOs means killing MMOs
I guess you're right if you're saying everyone who doesn't play MMOs killed MMOs. Maybe they never deserved to live though.
precisely, they didn't, if those people died the internet as a whole wouldn't be a hugbox like today where an insult gets you fired
I think you misunderstood, the GENRE didn't deserve to live if there weren't enough people interested in playing. There's nothing inherent to MMOs that means they they HAVE to be made.
>jumping puzzles
>monster cards
>achievements
>titles
>player housing
>player farms/gardens
>a stable player driven economy
>expansive costume and wardrobe system with dyeable items
none of these are necessary
it's an MMO not a virtual dollhouse
>it's an MMO not a virtual dollhouse
you need the dollhouse to maintain the playerbase
you need the playerbase to maintain the MMO
homie some MMOs make at least half of their money from their dollhouse.
I'd actually like more 3D platforming in my MMOs.
The only one with any decent amount of it is Park Bound, but that game is deader than dead.
Unironically, most of these fricking requirements are satisfied by Runescape
easiest and best formula was DAOC. pve rpg side with a massive open world PvP area with goals. either could be done solo or grouped. quest or grind. both pve and pvp maps were big for exploration and adventure and with goals (dungeons/keeps) to ensentivise planned engagements. no frustrating death penalties.
It's why Warhammer online was so good when it came out, it borrowed very heavily from DAOC
There is no way that a new MMO can ever take off in today's environment. People will b***h and screen over the slightest detail to not give the game a shot. MMO gays are just like arena FPS gays, a loud minority that likes the idea about playing those games more than actually giving the games shot.
I mean, why go through all that effort when you can distill the addictive aspects of an MMO into mobile game garbage and make tens of millions for a fraction of the development cost?
The mobile game market is so saturated nowadays and all the most degenerate whales are already hooked to Genshin or some other bullshit, so your work is cut out for you
>*gets datamined*
>trinity system
no this is ultimately trash design. Bring back EQs old system. There was no tank. Just a DPS who stacked AC. Dedicated tanks are a flawed game design that turns everything into a crank fest where the numbers get bigger and you die faster but you don't get rewarded nearly enough for your time.
>balanced trinity of class design
>skill trees
>pets
>jumping puzzles
>fishing
>mounts
>achievements
>titles
>player housing
>player farms/gardens
>addon support
>leaderboards
>expansive costume and wardrobe system with dyeable items
>instanced
>regular content updates every 3 months and expansions every 18-24 months
these are literally the things that killed MMOs though
all the best MMOs dont have this trash
Damn, you've just described Guild Wars 2.
story
have a nice day
As you can see, there's way too many conflicting views to "save" MMOs. The genre is doomed and forever put into the doomerboomercore folder, abandon hope.
Guild Wars 2 get the 4th expansion next week.
Just saying.
The genre isn't cursed, the devs are just all short sighted morons or outright conmen who don't want to develop a long term project, they want to launch their game and then sell it to a company who will keep it on life support and make it P2W
sorry, everything has to be themepark shit with mundane A to B questing, cookie cutter RPG elements and hotbar spam tab-targeting based combat otherwise its not profitable
thanks, warcraft
>make open world free for all MMO
>get a 2000 man playerbase fighting over what few casuals there are to "pvpve" on
A lot of MMORPG designs exist simply due to network infrastructure limitations of the time and there's no reason to adhere to them any longer. On the other hand, you see Korean MMOs switching it up with action combat and shit, but they always have their own separate issues. If the two could somehow meet you could developer a masterpiece.
>damn b***h, you fight like that?
>BDO lost 16% instead of making profits last quarter
>Eve Online meanwhile is up 24%
lol funny that Pearl Abyss bought Eve thinking they could trick people into moving over to BDO when ironically Eve is probably gunna be what keeps them from going bankrupt
I wouldn't really hold EVE in comparison to MMOs, though. It's the kind of game where anyone even remotely serious about playing it has at least half dozen accounts.
>It's the kind of game where anyone even remotely serious about playing it has at least half dozen accounts.
this is all MMOs now though
at least with Eve making more accounts/characters makes sense, for shit like market alts, FW alts, mining alts, scouts, spies etc, than say some homosexual using scripts to 6-box FFXIV to make slightly more gil per hour
None of those make sense you fricking homosexual. There is no reason to ever make an alt account outside of fricking with people, or reaching char limit if you are an alt-holic.
the few suggestions i listed make perfect sense in a game like Eve; an open sandbox with realistic economy where scamming/theft is fair game.
of course market alts, faction PVP alts, spies etc dont make sense in shittier casualgay games
Koreans develop action games for the Korean populace and their unique population density in a small country which allows for 20ms ping for everyone. Those games rarely work outside of Korea because they were never designed to work if people have pings ranging anywhere from 50 to 300ms. The limitation is speed of light.
What's wrong with Palia? I've got it installed but haven't wanted to play it yet.
They were selling cash shop shit in their closed alpha. Not giving away free currency to test things, outright making people use their real money and then saying no we wont refund you when the servers wipe before launch until people b***hed hard enough and they backtracked on that. They will refund you in their worthless currency now.
Project Epoch (WoW classic+) is basically the only hope I have at this point. If it disappoints I'll be ready to just retire the entire genre to my memory and let it rest
Which way, MMO dev?
None of the above, exploration and levelling focused, no addons so damage meters and parsing is impossible, enforced by support like XIV, players will optimize away the fun if you let them
exploration can't be endgame. you cannot produce content at the same pace players consume it.
Realistically the only way you can do endgame is horizontal progression and d3 style greater rifts between actual content drops
>parsing is impossible, enforced by support like XIV
I know it's possible, but if you post meters or bully people for it in game, you get banhammered which keeps parse autists at bay. WoW endgame is full of these wienerroaches, it ruins it for everyone else
the gameplay is still pandered to those parse autists, even if you get banned for talking shit in public about it
>the gameplay is still pandered to those parse autists
??? xiv is pandered to single mothers and autistic weebs. not fricking parsers.
>why yes i do like having to be in fear of my job getting changed
is what your everyday raider thinks while playing that game.
class design as a whole is the way it is BECAUSE of parseBlack folk whining since HW
>class design as a whole is the way it is BECAUSE of parseBlack folk whining since HW
no class design is the way it is because casuals on the OFFICIAL FORUMS, the one place square looks for feedback complain about jobs being too hard.
>2 minute burst meta with buffs lining up is something OF casuals give a shit about
jesus christ you are moronic
>muh 2 minute burst meta is something raiders asked for specifically
no you fricking moron, the problem with HW is that you had jobs that were just so astronomically (WAR) better you had no reason to pick the other, in the game that poises itself as being able to do any piece of content with any party composition people are rightfully gonna complain, same with what happened this expansion with p8s. people that don't raid are going to get things taken away like cleric stance on healers because they refuse to learn anything.
>why yes as a healer player i do like having the fun taken out of my kit
words spoken by the utterly deranged. no one that actually raids likes 2 minute shit. it's just easier for square to balance.
I dont think any fricking casual gave a frick about astro cards existing bro. Only parse homosexuals that get assblasted at a modicum of randomness ruining their parse. These homosexuals begged for raid buffs to line up and thats what we got. Cleric stance getting removed because morons would frick up every once in a while is like the only example of shit getting dumbed down for casuals. That and easy mode in the story I guess. Everything else is because parseBlack folk begged for it and then cry because WHOOPS ITS UNFUN WHO WOULDA THOUGHT
parse brained autist actually leads to a decent game to start with.
>parse brained autist actually leads to a decent game to start with
It sure worked out well for Wildstar, oh wait
i said it starts off with a decent game to begin with, which wildstar was to be fair. the problem was that game tried to do 137128937189man mythic raids for some ungodly reason.
casuals are the ones actually paying the bills in every successful mmo ever. They're the gym members that pay a monthly fee then never show up, but without which the gym couldn't stay open. You have to placate them otherwise you don't have recurring income to develop new content for the autists. When mmo devs forget that, the game inevitably fails
i don't disagree with which is why games like xiv succeed. I was just saying that the parse autist brain lays the foundation of a good game, you just stop at that point and add a bunch of casual shit to do to keep it alive, then you can add end game raids.
Parse brain autist is a modern concept, it used to be super niche for world first guilds like Nihilum and Vodka, but since M+ they're everywhere. They pretty much killed WotLK classic endgame, they aren't needed or wanted, they gatekeep normal people from having fun and those people end up quitting, if there were a way to filter them entirely the genre would be better for it
yeah that's why wildstar's launch was such a success
I choose regression
I think its fine to chase any kind of audience
ff14 chases the casual, storygay and anime market
wow chases the hardcore, eploration and roleplaying crowd (I mean this sincerely in that the world and characters are good for roleplaying, not just ERP)
Any way the game develops, the playerbase will come naturally, only the amount of players and its community are different. I think if you to try to cater to everyone you will just lose your current playerbase
Games as a service, the genre.
it's genuinely hard to tell if a new well-funded MMO can be successful or not because every single recent well-funded MMO has come out as half-baked buggy mess like New World. It's like the moon landing conspiracies, we've now got people unironically saying there was never such a thing as a good MMO, mainly because they weren't alive the last time it happened.
gacha replaced mmos
battle royales replaced fps
mobas replaced rts
Even a mess of a game like New World had almost 1 million concurrent playing on launch, just as popular as BG3 is now.
Exactly, New World proved the market is still there, patiently waiting. If an absolute dumpsterfire of a game like New World can get 1mil players, imagine what an actually good game could get
The issue is devs don't even understand what an MMORPG is. I know WoW gets blamed for everything, but it really caused irreperable harm. The most important part is in the first three letters - MMO, massive multiplayer online.
What this means is that every player should have the potential to interact with every other player at any time, with few if any limitations. This doesn't mean a level 1 player will have the same ability to impact the world as a level 100, but they CAN to some extent. Instanced dungeons should not be a thing. Soulbound gear is awful. The economy should be designed in such a way that low level players still provide necessary function to the introduction and flow of goods. This doesn't mean the game needs 500,000 online players to function. In fact, many MMOs with 200-400 active players still fit the niche that an MMO is, better than shitty mass produced WoW clones with 100k active players but everyone is stuck in instanced content.
To me the best three MMOs that fit this role from different subgenres are:
Ragnarok Online (for the "traditional" grindhouse MMO experience)
EVE Online (for the butterfly effect and every single person in a corp mattering in some way)
Puzzle Pirates (unmatched with the social aspect and the depth of the economy the game had)
>EVE Online (for the butterfly effect and every single person in a corp mattering in some way)
why did no other game ever match eve? whoever made it in a fantasy setting would've made a killing.
Because WoW came out shortly after EVE and ruined the market. You couldn't pitch any large scale MMO to a boardroom without explaining to shareholders how you were going to steal half your ideas from WoW, because executives don't like uncertainty.
>soulbound gear
AHs are fricking awful and any form of RMT, even if it's endorsed by the devs, is shit for games. Soulbound gear removes the aspect of helping your friends or guildies out which turns the entire game into a treadmill where everyone needs to go through the exact same sequence of events. It also essentially creates artificial resource sinks - once an item gets deprecated because it's too low level, it might as well be deleted. Why shouldn't someone else be able to use the hand me down gear?
There should be other, more natural, forms of resource sinks. Puzzle Pirates did it wonderfully - every ship needed cannonballs and rum to function, which required players took jobs to produce them. It created constant demand for the most basic goods. Get into a PVP blockade where two flags are fighting? Ships in blockades will PERMANENTLY sink, meaning you could lose weeks worth of shipyard building time - plus all the resources and money that went into those ships - within the span of a couple hours. All cosmetics would dust over time, typically 3-4 weeks, so if you didn't want to be stuck wearing rags, you'd need to update your wardrobe regularly. It also incentivized people to buy different outfits every few weeks instead of sticking with just one look.
Disagree about soulbound gear because it makes it too easy to purchase gear off the AH with tokens, but otherwise good opinion
Because MMO players are unironically like junkies and will try anything that remotely promises to let them relive the experience of their favorite childhood MMO. The mass playerbase exodus comes when the high wears off and the junkies realize that what they're playing is honestly kind of shit.
I definitely think that's something a company could cash in on. Release a "brand new" MMORPG every year reusing code/assets you built for the older ones, like X-Legend in the early 2010s.
MMOs were never good. WoW got successful because warcraft had a huge fan base already when it released. Nothing more.
mmos were successful before wow
Depends on definition of successful. Everquest which I think was the 2nd most popular mmorpg after lineage(can't find numbers for it in my 10 second research) peaked at 550k subs right before its sequel came out(normally it maintained 400k or so). This was crazy popular gigantic MMORPG. At its peak WoW had 12M subs and it could maintain 10-11 millions throughout wotlk if my memory doesn't fail me. Orders of magnitude more.
Now you may say that you can sustain an MMO with 400-500k subs and it's true, but the millions of subs WoW got allowed it to add content(that it was lacking) quickly enough so it didn't die out population wise, that's what allowed it to snowball.
This raised the bar for newcomers and you'd be aware of if you followed Age of Conan or WH online, both of which were pretty good basis for a game but too much of the potential MMORPG playerbase just came in from wow, realised wow(then in either tbc or wotlk) just has more stuff to do(aoc content pretty much ran out by level 20 out of 50 iirc, wh online was even worse) and went back to wow. If you look at the MMO development since it either got abandoned(big budget western titles), failed(smaller western titles) or monetized out of ass(Korean) - and it's not a surprise, there is no other way to make MMORPG sustain reasonable population without milking the shit out of the launch peak revenue. There are exceptions(the new world, ff14, teso, lotro etc) but there are exceptions from everything.
And no, sandbox mmos will save the genre crap is decade old, a couple of them were attempted they all failed because you're better off playing conan exiles, minecraft or whatever online for that experience.
What industry also doesn't realize because of decades of straight up growth is that MMORPG audience is not infinite. You reach a ceiling and at that point players are shuffling around, trying FotM titles or just moving away from the genre.
>order a new MMORPG
>it's a massively singleplayer lobby game
many such cases
They should turn them into multiplayer/coop games that you can play offline and online with friends. Nobody is going to blast MMOs like they did ten years ago.
No MMORPG will be good ever again because it's the root of the evil we call "live service". It's a whole genre that fell to greed and laziness of incompetent devs. Give it up, there won't be a WoW 2 ever again. Let. It. Go.
Live service games and modern monetization practices have killed the genre. It's over anon.
>'THIS ISN'T LIKE MY CHILDHOOD MMOS'
>playerbase leaves, game dies
When the truth is that the games are better than the ones you played when you were a kid, but you can't recapture the innocent joys of those halcyon days. MMO players will keep moving on to a new game in an attempt to find that spark, but it's impossible.
I play EQ1 private servers (other than p1999) every year. Max comfy.
I wish Blue Chronicle came out already this way we'd probably be done with it but yeah MMOs are dead and so is the communities, might try Mabi revamped.
I haven't talked to someone in "an mmo" since phantasy star online (on a dreamcast)
That's probably with almost anyone. People just don't talk that much anymore to strangers online.
And everyone just wants to relax and doze off quietly.
nah they want to dick around with their party or solo while feeling like part of a world.
thats why NO ONE talks in mmos, just exclusively trade shit, bot spam, and grinding for better shit to grind more effectively, and then you remember its an mmo but no one is talking so its all pointless and the genre failed.
its a bit like how battlefield is a multiplayer cooperative war game but one guy will always drive off, alone, in the 4 man jeep, unless you are on a tournament level team all partied with headphones. there is no inbetween.
there should be. phantasy star online was the shit. ive never played a game like it since. WoW did not impress me. ever.
I don't want to talk to you, be your friend or interact with you or anyone else
other players are background scenery, I treat you like NPCs and expect you to treat me the same
the less interaction with other players an MMO has the better, I play with the chat disabled if possible and if not will simply ignore anything anyone says
>I don't want to talk to you, be your friend or interact with you or anyone else
>other players are background scenery, I treat you like NPCs and expect you to treat me the same
yes and thats why mmos are a dead genre that I remember fondly on the dreamcast.
Holy shit. Reminds me of that one sperg who tried to kick me out of a dungeon group in guild wars two for not following the meta. He didn't succeed, and we made it through the dungeon fast and just fine.
don't play mmos then
The game design has to force players to group and communicate to progress, otherwise people take the path of least resistance which is no talking. Classic has a bunch of this with group quests, they stripped it entirely in retail though
The other problem is there's so many poorly socialized hair-trigger temper spastics that play online games in general that make talking unpleasant, so people avoid it not just because its inefficient but also a bad experience. I don't remember these types of people being common in actual Vanilla wow, but they're everywhere nowadays, society seems to have changed or something
one of the reasons I never played WoW was because it was filled with those exact spastics you're talking about who wouldn't shut up about it irl, but the same kind of person who would say something like "there is a warcraft rts?" cause they never played 3.
basically normalgays started ruining things slightly before the release of the iphone unknown to most.
Dofus is getting a Unity port.
MMOs are completely degenerative and completely worthless. Similarly for all players, developers, etc.
Catering towards PVE boomers killed the genre.
Private servers are the best mmo experience nowadays. Just don't engage with their discords they're full of trannies and drama shit. Keep to yourself and your own circle of friends within your guild and you'll be fine and probably only have to talk to like 1 troony
>Just don't engage with their discords they're full of trannies and drama shit
no one should use discord.
its CALLED "discord", how moronic are you, you need a dictionary?
Dofus Chads RISE
are there any MMOs where people will just strike up random conversations anymore?
i haven't played in a few years but i basically just got ignored when i tried to talk to people in basically any game after like 2012
FFXIV... but only because of erp or wanting to share the novel that is their characters fan fiction.
This is false, ERPhomosexuals approach you in whisper and talk mostly within private linkshells when they're not leaving a cum-encrusted server log inside someone's private housing.
The only time people actually spoke to eachother and would hang out was during ARR. A lot of the taverns during leveling had people just sitting around talking, and you could get a conversation going with people who were fishing too.
Shit is impossible now that all the peach-skinned homosexuals are in, and everyone is at endgame/just wants to get their daily shit done ASAP.
>are there any MMOs where people will just strike up random conversations anymore?
When? That's the problem. You used to chat all the time when you had cooldowns between battles or long travels. Nowadays everything is instantaneous and action combat is more involved.
>When? That's the problem. You used to chat all the time when you had cooldowns between battles or long travels. Nowadays everything is instantaneous and action combat is more involved.
This a hundred times. As much as people b***h about long SP regen times in RO, or waiting to get into PQs in maple story, there's no denying that those places forged friendships while people sat around just talking to each other.
God I miss final fantasy 11. I was too young to truly appreciate it but my memories and experiences in that game still stick with me more than any of the new stuff.
>God I miss final fantasy 11.
You can also take it too far. though. Like being unable to take a step out of starter zones without a party or you'll get destroyed.
>Like being unable to take a step out of starter zones without a party or you'll get destroyed.
That's a good thing. One of the reasons why FFXI *was* great. If soloing is too easy it will become the default way to play. A proper MMORPG needs to designed with heavy incentives for partying for the community to form and thrive.
It works when everyone is a no life king willing to enjoy a bumpy. Do that today and you'd lose the playerbase overnight. Also, everyone who played EQ1 or FF11 remembers there were slumps when you simply could not get a group going because of how many players were online, time zones, etc. If you were support you were essentially doomed to wasting time hoping you could form a team that night.
>Also, everyone who played EQ1 or FF11 remembers there were slumps when you simply could not get a group going because of how many players were online, time zones, etc.
While that is true I think it's sort of a lesser evil you have to suffer through. Also a big chunk of that problem originated with the populations of the games being split into so many servers because of the tech limitations of that era. I think the developers could mitigate the problem with larger servers and clever design. For example utilizing some sort of level syncing feature that allows you to party with people lower level than you and still benefit from it. The job system in FFXI also did a good job in the way that players would often have multiple choices of jobs to party with at different level ranges so even if they couldn't find a party where they wanted maybe they could find one for a different job.
There's no one big fix to it but I think with good design and enough features that give the player more options it becomes much less of an issue.
As for soloing I think it's neat when it's a class gimmick but that doesn't have to be the only thing. It's nice when the game's designed such that monster drops have value and farming can be done solo on easier monsters and providing players with side activities like crafting and gathering professions can help fill that downtime when they are not partying with people.
>While that is true I think it's sort of a lesser evil you have to suffer through.
You don't though, is the problem. People have so many different games to play, why would they decide to suffer through that kind of thing?
yes but its a very old and socure mmo,its called Nostale and the age media of the game is late 20s or 30s kek
anyone got that pic about how a sweaty Ultima Online guild whose members got hired at Blizzard are responsible for modern MMOs?
It wasn't UO, it was Everquest.
This applies to a lot of games today. The second they cater to elitists, neets and streamers, the game is on a downward spiral to its death.
Ah yes, what killed Overwatch.
overwatch was DoA because tigole was the lead dev
poopsockers are still a proble now, they're just put on a pedestal with stuff like Mythic Dungeon Invitational instead of rightly shamed, because poopsockers now run the games in addition to playing them
i like how this implies that 11 was in any way a super hardcore game made for hardcore people.
Did the relax the naming rules? I remember a lot of these in the past, and then they got super strict.
Eni-Way-The-Wind-Blows is the one that always stuck in my memory.
the naming rules (as in what got you banned) were never strict, but the name creation rules (1 max space, capital letter after a space or hypen, no repeating letters, etc etc etc) were always super strict but got relaxed a lot years ago, but are still far stricter than most games (where its like 16 characters do w/e in most)
its usually only the most offensive stuff that gets your named changed, its not even a ban, they just force u to change ur name, I think if u do it too many times u get a randomly generated "safe" name
I just want to play IMAGINE again, except with responsive controls and modern server achitecture
shin is dead go play mabinogi instead, or the private server.
SEGA killed the IMAGINE private server a while ago, despite it making no money at all and them having absolutely no designs on it themselves.
I never got into Mabinogi, it seemed like I was extremely late to the party and got overwhelmed as hell even 12 years ago.
There is a new IMAGINE server, New Moon, it's wiping and coming out of beta soon. Should give it a go.
>Another new private server
I can't wait for this one to get C&D'd too because SEGA are a bunch of israelites that way
The old server was shut down when a moron who was running their own much shittier server used copyrighted materials on their site, got sued by SEGA, then fingerpointed to ReIMAGINE when talking to the legal team because he got banned from their discord for being a homosexual and hated them or some shit. Before that the server operated for years unnoticed or they didn't care. I hope it doesn't get shut down but I'll have my fun with it while I can regardless.
Any information about the Dragon Nest sequel?
I just wish tree of savior didn't shit the bed so hard
>f2p destiny style mmo by battlechasers devs and the style just looks like Wildstar 2
Not sure how to feel about this one
That game is dead in the fricking water
I've never seen a game that's so obviously going to be shutting down it's servers in a few months
>mmo without character creation
dogshit
The hero shooter/so cool OC shit needs to stop. I do not give a shit about your dumb characters.
its fricking awful, they expect me to care about their OC donut shit in an mmo and care enough to want to buy cosmetics for said OC donut
I fricking HATE it, in a genre all about customization of your char. You'd think completely removing that aspect would be obviously moronic.
It's weird they went in the opposite way and added customization by letting every character use every weapon so all the character has is their special abilities that might not even synergize with the weapon they are using.
It was obviously done because it's how warframe does it and DE are publishing it. If the game survives long enough you will probably get to make your own little OC eventually just like warframe. It even does the same thing of you're not actually playing as the character but a recreation of them.
warframes were always suits from the start even if the pilot lore was added on later
wayfinder is just preset characters it's way different and way worse
you can thank genshitters for preset characters being a cancer we have to suffer through for god knows how many years
>genshin came up with selling skins for preset characters
are you fifteen?
korean mmos have been doing this for a while bro, genshin didnt invent moronic hero characters. Vindictus and to an extent maplestory was doing this well before genshit
which game do you think the devs referenced when they thought doing it this way would be a success? genshit of course
it's the recent example of a pseudo-mmo going big with garbage preset characters
Frick and look at the garbage woke characters they give you.
Most generic fantasy art style ever produced
I am desperate and liked the beta but I want to make my own character. I am probably going to waste 20 dollars and play this until Armored Core VI comes out then play Lords of the Fallen. Soulsshit does better RPG character progression than modern MMOs and that is not even remotely a compliment to either.
How did the French manage to make the best MMO?
what even was mmo about that?
You and seven friends murdering wabbits for their cawwot dofus in 2005.
>today i will remind them
my friend got me to play this once and i remember just going and AOEing random mobs and then levelling up til I switched class
I was totally confused what the point was
why is it even called fly for fun if you can't fly?
I'm still playing Guild Wars.
(The original, not that WoW sequel crap).
The genre is dead because it never evolved.
It's dead because people don't talk or communicate anymore and censorship keeps people from having honest discussion. Not to mention LGBT shocktroopers in any game ready to get you banned on sight for the slightest offense in every game. MMOs require discussion and comradery, something killed off in the 2010s by the LGBT homosexual crowd in every video game and the devs eager to please them and Larry Fink. Discussion is no longer a thing in modern games you are effectively playing with varied AI called humans. PvP is just PvE with complex AI these days. No discussion, no open forum. Just a hugbox of collectives all in their own corridors having their own discussion amongst small groups of 3-4.
All this, too.
"Say word, money stolen" isn't a meme, it actually happens because the automated moderation will ban you for "hate speech" meanwhile your in-game total chat messages count is zero, not only because some mad homosexual was abusing the in-game report feature, but because the developers are just that moronic to not make a basic logic check "if the player sends zero messages, they can not be reported for hate speech"
> no open forum
> hugbox
don't forget everyone's favorite anti-community; discord.
the place where useful game information goes to be hidden from public sight and then turned into digital dust because there's no fricking indexing of it.
come home, white man and beaner man. everything you want from an mmo is here
been meaning to look into this, can I just reinstall it from disc or does steam expect me to buy it again
i think you have to pay for enhanced edition which all the servers run these days
welp guess im not playing nwn again any time soon then.
We really needed some kind of a between MUDs and MMORPGs.
>haven and hearth is even deader than it was before
mmos are fallen
> Starbase is under 50 players
Did the same mistake like every other MMO:
- ABSOLUTELY FRICKED THE GAME PLAY TUTORIAL ON DAY 1
- Totally neglected the social aspect of the game despite being in the genre where social interaction is expected and required.
- Forty (40) hour travel time minimum between starting Origin space stations and the nearest moon, if you're a hard ass that's not using the Warp Gate.
- LOL EARLY ACCESS
> iron age survival game that makes obtaining iron fricking impossible due to infinite stat grinding, stat-loss on wounding, and PERMANENT CHARACTER DEATH
> (by the way the game is infested with robots from russia and that includes very competent PvP bots)
> is dead
wow who would've fricking guessed, it's almost like when you take good art direction and a simple premise it's very easy to frick up when you do dumb shit with it.
Just play wow like everyone else. It wont get any better
Noone is playing Blizzard shit anymore stop supporting that worthless company
WoW was dogshit when it came out homosexual
>everyone else
Those 2 chinese bot farmers?
Kek, delete your reddit bookmark already
What went wrong?
Nonstop infinite grind, copy pasted level design, same enemies, not intrinsically fun to run around and bash shit
>not intrinsically fun to run around and bash shit
It's literally 2D Zelda but multiplayer
I only played it at launch but I remember it not being fun at all
Wish it was a bit faster and played like hyper light drifter or something, schizo dash chaining was fun
The animation transitions are a bit jarring and it makes the gameplay feel clunky. Playing with a gun was a lot of fun though.
Awful p2w and the devs abandoning it. The game practically hard blocked your progress at a certain point if you didn't pay. Even before that the grind was insane.
Someone really needs to make a spiritual successor. The potential for an amazing game is there.
I miss puzzle pirates more.
Frick SEGA for buying OOO out and killing them off.
>Spiral Knights
Shockingly good game. Shame about the energy cost initially putting off so many people.
>make soulless safe-fantasy medieval city with zero flavour
>your starter zone is a ue5 auto-generated farmland or forest landscape with copypasted speedtrees everywhere
>first npc you talk to is a random human guard captain telling you to go kill 10 wolverinos then reveal you are actually the chosen one
>after clearing the green area you can look forward to classics such as desert area, ashland shithole area, piss stained yellow area
Just described every mmo ever, why the frick would I EVER want to spend time in something like that when classic wow already did it 1000x better
The only 2 mmo's after WoW that even attempted to try were guild wars 2 and wildstar, the genre is cursed with professional useless people
Name a flaw
>they're French
doesn't count
Haven't played or looked into, can't give an objective opini-
>french
Whatever WoW was always the only good one
of Elyria
Whoa, haven't heard THAT name in a while. What a shitshow.
I wish MMOFPSes still had something going on. Planetside 1 and 2 was fun to play but holy frick it was always mismanaged to death.
>closest thing to a good mmofps I've played is a stalker minecraft mod
what's the deal with that? With the success of shit like dayz, tarkov, cod4 with all the levelling mechanics, an MMOFPS seems like the obvious next step
Big player games seem to be on the uptake now, but it just doesn't feel the same.
I know, I complained about it ever since I played PS2's beta, and yet I eventually still found fun in the game. Even if the territory control wasn't as tangible, it was still kind of fun to find your own playstyle.
Then they fricked with redeploys, and the losing side would leave the moment the fight is lost, leading to much shorter fights that push to the spawn room quicker.
Then they released sea combat, and you couldn't even find *those* fights anymore.
Remember how we were supposed to get Tribes Universe?
Hahaha...what could have been...
you mean what they are putting out now? they just came out with a beta or some shit for some tribes extraction shooter
nani?
they have some roadmap for 3 games, deadzone which is the extraction shooter, raiders ? which is a BR or some shit I have no idea it looks the exact same, and then theres another mode that is going to apparently be like a normal shooter but deadzone looks like shit so I doubt the normal shooter is going to be any good
>3 person squad game
So it's...a battle royale...inside indoor environments...
It's not Tribes at all. It's not even an MMOFPS.
>Coming soon...eh, maybe, don't mark your calendars or anything
fantastic.
>So it's...a battle royale...inside indoor environments...
I think theres some outside shit too but I didn't look too far into it since its just a BR or Tarkov clone or some shit I don't care about that shit and yea "please give us money for a shitty tarkov clone or you'll never see tribes again :)" really good
its never been more over unironically
I wouldn't get your hopes up
it's total dog shit
>planetside 1
Actually interesting game where you specialized into different army roles, you could be a hacker specialist that tried to sneak behind enemy lines to frick with towers and undefended bases, or a dedicated carrier pilot, artillery, etc
>planetside 2
zoomer go bang bang shoot gun fast
This genre has been cursed since WoW dictated the general direction of not only MMOs but the broader 'live service' driven industry. But I haven't played FFXIV so I don't know. I'd play Guild Wars 2 for sure if I didn't live in Australia with shitty ping in what feels kind of like an ARPG at times with timed dodges etc...
Ff14 is just like a worse wow but with weeb writers to carry it instead of marvel goyslop fanboys
I dislike mmo because player groups are too large. I can communicate and have fun in a five players group MAX. It's also much more likely that you can find five bros in a game instead of having to interact with a large guild which feels more like a workplace environment with rules with shit you can't say, stuff you have to do etc. Socializing in mmo feels like working a fricking job.
I still feel like an MMORPG should be constructed solely by class economies. If you are a Knight, you are participating in battles during castle seiges determined by NPC royalty. If you are a Rogue, you perform espionage missions in other territories, sabotage, shake down Merchants who are market rivals of another. Priests have to investigate demonic insurgencies, manage places with lots of death, Basically have class quests that require large groups of your class vs other class types. I think Ashes of Creation has a class system that could cater best to this.
>get shut out of all other class exclusive content
WOAH GENIUS
It exist. It's called the KOTOR. And it's the best MMO and Star Wars game ever. You are right. More games should have quest and story that tailored based on your job. I fricking hate when fricking Necromancer get the same save the town quest as a Paladin.
moron.
The game is called TOR and you missed the fricking point so hard I don't even.
So you have to make a separate game for each class? Yeah that sounds reasonable
MMOs won't be relevant again until VR becomes a real thing
If you die in the VR game, do you die in real life?
MMOs are dead genera til they go back to a basic sub model without ingame cash shop.
Nothing takes you more out of a game than logging in and seeing your 1/30 log in bonus pop up, an ad for new stuff on the store, seeing all cool gear is actually just store bought.
>1/30 log in bonus pop up
Endstage MMO syndrome immediately puts me off any prospective game.
all MMOs are pay2win now, even WoW lets you buy gold for real dollars, after years of banning people for it
The genre wasn't meant to end this way
At this point I just play 3d gachas, at least I get sexy girls and things I want from the monetization
MMOs are just way more fun when you're young and haven't played that many games yet
When I was a kid I fricking loved Metin2, had a blast playing it with friends. Now looking back I can confidently say that it's a shit game
>age of wushu 2 is still vaporware
>it's been so long i even lost my screenshots at some point
>wushu
>bugong taoist
>wudang
>liang
lmao what kind of moron plays a chink game out of all things. the worst lore.
Dofus did everything right.
Only thing that could be better is the 1-199 experience and it wasn't even that bad for me. The devs have said Cania Plains needs more content which I agree.
dofus still does everything right, its one of the best mmos on the market
right along side runescape
>zoomers concentrating for long than 10 mins
>zoomers actually trying to learn a complex genre (which was already to hard for most boomers/chuds)
>zoomers investing the time to level a char (when even old school boomers/chuds do AoE farm and other garbage to skip leveling)
MMORPGs are about the journey. With everybody min-maxing and everything online its terrible.
MMORPGs are going to be good again when they are fully AI generated and CHANGE with the players/quests.
>make the same stale shit that no one wants anymore
>how could this genre be failing???
MMO's are literally dead until 'chat reports' frick off. Noone's going to want to talk to people if even the slightest banter can get you banned.
>make multiplayer game
>ensure that players never interact with other players in any meaningful way, even when partied
>no planning, no trading, no chatting, no pvp, nothing
The filth that pretend to be mmos these days are just single player games but worse than actual single player games.
>captcha: J0MM0
>bioware makes 'drop-in multiplayer pve looters shooter'
>Literally not allowed to talk to other players even in the hangar area because players might hurt each others feelings :~~*(
>w-why is our game dead guys??????
I kinda wish FromSoftware would make an MMO and BTFO everyone, an MMO structured like a proper Soulslike with tight gameplay would be sick.
No microtransactions, no cosmetic shit, no player housing nonsense, no number go up gear treadmill designed to turn you into a drooling grind addict. Just a great video game with lots of players in it teaming up and fricking with each other.
Dynamic factions would be a requirement.
> Wander into an area with a female NPC
> A bunch of characters are in the prayer pose around her
> Attack one of them
> Aggro the group
> Find out they were all real players
don't know if want
Sounds pretty fun, the game shouldn't even have ingame chat so you'd have the complete Souls experience where everyone communicates through gestures.
Watching all this blue protocol shit unfold. Apparently they're getting rid of gifting gacha items, which is the only reason why Japan was tolerant of the gacha system to begin with. I didn't expect Bandai to kill the game before Amazon ever had a crack at it. If this keeps up we're gonna see Japanese players leave to play global
Assuming there's still a game worth playing.
i doubt most nips would accept how pozzed global is going to be
The genre is not cursed, it's a bad genre. No one is making a game to be good and fun. It's all corporate mandate to create psychological traps for the player. It's as bad as burning money at the cassino or buying crack.
its a shame wildstar died when it did
mmos will never be as popular as they used to in the early 2000s.
the people that played them during school dont have the time to play them now and the younger generations grew up with different expectations for games so they would not enjoy mmos like they used to be.
even if you were to target your game to a specific audience it would not work out.
>the people that played them during school dont have the time to play them now and the younger generations grew up with different expectations for games so they would not enjoy mmos like they used to be.
I don't want this to be true but I feel it is. People who played during the early internet era are somewhat accustomed to down time. Be it downtime during instances, manually trading taking ages as well just exploring the world in general. Playing modern mmo and mmo-like games you can see how much the attention span of the modern gamer has shrunk. Doing instanced content is expected to be rapid, and being too slow can cause other players to leave your group. Exploring the world is almost all just teleporting instantly to waypoints littered throughout the map and then walking for a minute or two max to your destination.
It's even sadder when you can see this happen in older games that adopt these new expectations to meet the modern audience.
This is another reason BG3 is 'sooo popular', theres a lot of overlap in the MMORPG and RPG genre, I actually don't think is is that much though, if BG1 released today there would be similar player numbers if not higher, theres more gamers than there was in 1997. People here can't even look down the catalog page and process the information before they cry about a game only being popular due to shills and an artificial trend.
This is the sequel to one of the best classic games ever made so why wouldn't the player numbers be huge, 1 mill isn't even that big compared to the world population, its a tiny fraction, I wonder how many players Genshin Impact had at peak. For the record the only MMOs I truly enjoyed were Guild Wars 1 and Tera Online, and the latter was poorly designed compared to Guild Wars.
BG3 was the result of marketing much like WoW. There's a reason it sold like 10x more than Divinity Original Sin 2 and it's not the game's quality.
I enjoy my asiaticslop
Take the PvP-pill.
"yo guys, here arena play whatever" the genre
of Elyria
has always been a scam but reading Caspian's ramblings on the CoE Blog and seeing others react to it is pretty entertaining
I think MMO's are a lure for companies to boost their capital in the market by drawing in investors. They aren't really interested in making a mmo, just the idea behind it. Many of these new launching come from over 7 tp 8 years of talk and they still, because they never will, have yet to release.
Take te example of Pearl Abyss, known for Black Desert.
It promissed Doke V https://www.youtube.com/watch?v=FaRbQHlegaM
Never was heard about it again.
Plan 8
Another promissed mmo that never was heard again.
Know what the company focused? Mobile and nothing much.
And don't get me started on Crimson desert which also never was heard again