mojang tier bloat

mojang tier bloat

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  1. 11 months ago
    Anonymous

    Mojang games are emaciated not bloated.

    • 11 months ago
      Anonymous

      mojang games are skinny fat

      • 11 months ago
        Anonymous

        You autistic little shit

    • 11 months ago
      Anonymous

      kino bloat
      bloat soul

  2. 11 months ago
    Anonymous

    >improves your game

    • 11 months ago
      Anonymous

      >isn't compatible with tml 1.4.4
      literally unplayable

      • 11 months ago
        Anonymous

        >isn't compatible with tml 1.4.4
        The 1.4.4 preview just came out yesterday, give it some time

        • 11 months ago
          Anonymous

          it's been almost a year since 1.4.4 released, how much more fricking time do I have to give?
          fricking lazy ass modders

          • 11 months ago
            sage

            just like jannies they do it for free tbh can't expect much

          • 11 months ago
            Anonymous

            1.4.4 tmodloader only became available since like, 7 months ago. Aside from that, a bunch of shit changed that mods need to update code or else shit breaks. Right now, I know that Magic Storage can't search things by # for tooltip messages in items. The game insta breaks.

      • 11 months ago
        Anonymous

        saw this in the mod browser some days ago, no idea if it's any good
        https://steamcommunity.com/sharedfiles/filedetails/?id=2989967984

        Is melee still shit after 1.4.4? I glanced at the patch notes and it looked like they buffed most melee things.

        good in the sense that it can kill things as good as any other class but still creatively bankrupt in the mechanics department, every relevant weapon past prehm is a projectile-spam sword and getting up close and personal in expert and up is suicide most of the time

        it's been almost a year since 1.4.4 released, how much more fricking time do I have to give?
        fricking lazy ass modders

        working with red's crimes against coding is no easy feat

        How would you fix melee without overhauling combat entirely

        general
        -being able to grapple onto larger/airborne enemies
        -immunity/resistance to contact damage granted upon striking an enemy up close
        -larger melee weapon hitboxes, like they did for some weapons in 1.4.4

        swords
        -aimable swings
        -change sword projectiles into on-hit effects (ie: bladetongue)

        spears
        -faster thrusts, but can only deal damage at the tip
        also had the idea of making them work like jousting lances if you move fast enough but i'm not entirely sure that'd be a good idea

        • 11 months ago
          Anonymous

          >red is... LE BAD

          • 11 months ago
            Anonymous

            Yes, it's good that you realize this.

            • 11 months ago
              Anonymous

              >went out of his way to add not one but two mechanics to deliberately frick with people that didn't play the way he wants
              i mean yeah

              He gave you a decade of free updates which made the game infinitely better you ungrateful little shits

              • 11 months ago
                Anonymous

                it peaked in 2011 thoughever

              • 11 months ago
                Anonymous

                Ok, but that doesn't mean the reaver shark nerf and OG torch luck wasn't silly.

              • 11 months ago
                Anonymous

                He's pandering to trannies and spitting in the face of normal people by removing gender options, and he's not even at the very least making it an optional toggle even though he knows damn well that that would appease everyone and not affect the game negatively. Red's a massive homosexual for picking favourites with his community.

              • 11 months ago
                Anonymous

                Eh, at least he didn't pull a minecraft and completely remove the hurtsound altogether and replace it with a fricking annoying clicking noise.

              • 11 months ago
                Anonymous

                Isn't it just removing the limitation of certain attributes being locked to one of the two genders?

              • 11 months ago
                Anonymous

                he doesn't get a get out of jail free for it, especially with how hard both he and cenx have been trying to play fun police since 1.4

                He's pandering to trannies and spitting in the face of normal people by removing gender options, and he's not even at the very least making it an optional toggle even though he knows damn well that that would appease everyone and not affect the game negatively. Red's a massive homosexual for picking favourites with his community.

                eh, that's fine by me
                i got tired of the same 4 clothing styles for male characters and i refuse to play as a female

              • 11 months ago
                Anonymous

                >i got tired of the same 4 clothing styles for male characters and i refuse to play as a female
                The body styles are still only either male or female. You're just going to essentially be playing as a troony by mixing the two styles together.

              • 11 months ago
                Anonymous

                and how many of those changes, excluding QoL, were good?
                at best they were mediocre and rarely good
                at worst they actively hurt the experience

          • 11 months ago
            Anonymous

            >went out of his way to add not one but two mechanics to deliberately frick with people that didn't play the way he wants
            i mean yeah

            • 11 months ago
              Anonymous

              It's shit like this that gets on my nerves. He hates nothing more than people playing the game in ways he doesn't like, and every update has at least a few changes or nerfs to streamline things to his "intended" way. So now I'm always wondering what he's going to frick with next time.

        • 11 months ago
          Anonymous

          >and getting up close and personal in expert and up is suicide most of the time
          homie what the frick are you talking about?
          melee can straight up face tank every boss in the game on master/legendary with the gear available before said boss with the exception of the destroyer
          the excalibur change makes it slaughter the destroyer too

          • 11 months ago
            Anonymous

            Face Tank is implying that you aren't attempting to avoid damage, yes? Can you post a video of this? I don't really think this is accurate.

            • 11 months ago
              Anonymous

              it's what I did for all the bosses post mechanical
              this is what I did for plantera just because I didn't feel like building an arena
              >ironskin potion - +8 def
              >endurance potion - -10% damage taken
              >armored/warding accessories including a shield- +23-30 def
              >regen potion
              >cross necklace/star veil
              >campfire
              >heart lantern
              >honey pool
              >lifeforce potion
              >turtle armor
              >legendary fetid baghnahks
              >ichor flask

              sat in a honey pool and held left click to murder plantera
              golem was even easier since you can get the terra blade and some other good accessories before him
              it's even easier to do now since you can use an aegis fruit, vital crystal, and a bast statue to make yourself even tankier

              • 11 months ago
                Anonymous

                >want to play not melee
                >end up playing melee anyway because all that extra armor is extremely noticeable, especially with the sets that directly reduce damage taken
                I never a tried a max armor setup though, gonna do that.

      • 11 months ago
        Anonymous

        >isn't compatible with a shit version that no one should play
        Okay?

    • 11 months ago
      Anonymous

      >adds an npc to take up more of your houses.
      bloat

      • 11 months ago
        Anonymous

        it can be disabled, thank fricking god

    • 11 months ago
      Anonymous

      As much as I enjoy inventory autism in games, it was the #1 keeping me from replaying terraria because it's just too severe in that game. This mod is a godsend

  3. 11 months ago
    Anonymous

    not quite but it's getting there

  4. 11 months ago
    Anonymous

    far, far worse. there are over 6000 unique items in terraria. if you had only one stack of ever item, it would take more than 150 chests to store everything. but good luck finding anything!

    • 11 months ago
      Anonymous

      the point is that each run gives you new stuff, you're not meant to grind

  5. 11 months ago
    Anonymous

    >bloat
    this was considered very light even for 10 years ago

    • 11 months ago
      Anonymous

      I think he means bloated with content.

  6. 11 months ago
    Anonymous

    >10 years after release
    >melee is still suicide/bargain bin mage
    >ranger and mage are still brainless
    summoner is probably the only class that actually got better with subsequent updates, albeit flawed thanks to red's moronic FF-loving ass giving a faux-melee weapon to the squishiest class

    • 11 months ago
      Anonymous

      Is melee still shit after 1.4.4? I glanced at the patch notes and it looked like they buffed most melee things.

    • 11 months ago
      Anonymous

      How would you fix melee without overhauling combat entirely

      • 11 months ago
        Anonymous

        Tbh Terraria's core movement and combat is just pure jank dogshit. Accelerating movement and bosses that stunlock you with hitstun? And you make a melee class in that enviroment?

      • 11 months ago
        Anonymous

        Make it so melee armor gives the ability to Grapple enemies to you.

      • 11 months ago
        Anonymous

        Remove contact damage entirely from bosses and have them telegraph their melee attack instead , it's that easy

      • 11 months ago
        Anonymous

        The only thing that it needs is for melee weapons to get a right click effect. Some of them should be alternate attacks, while others a parry that gives I-frames. Calamity has the right idea for melee. It's huge risk, huge reward. The best DPS in the game, but you need to know a boss inside and out and what is safe to approach and what you can get away with.

      • 11 months ago
        Anonymous

        Give melee armors a set bonus that reduces the hurtbox of the player so they can dodge the bullet hell projectiles and get in close to melee attack

      • 11 months ago
        Anonymous

        permaban people for using minecart exploits to yeet around stupidly fast to win boss fights

      • 11 months ago
        Anonymous

        >without overhauling combat entirely
        That's the mentality that got us yo-yos. Either admit that melee doesn't fit in the combat style Terraria is going for and take it out, or do what you need to in order to actually make the things you put in the game work.

      • 11 months ago
        Anonymous

        immensely increased damage after not swinging for a few seconds. Fast swinging is good against normal enemies because they take knockback and they get stunlocked out of attacking. Bosses don't take knockback and you can't cancel their attacks by hitting them so if you want to get a fraction of decent dps you have to facehug bosses and tank to land multiple hits in. If you gained a massive damage bonus to your next swing if you don't swing for a while, then you can focus on dodging like every other class and then you go in for a huge burst of damage on a swing. Better than the current moronic "make sword fire lazer" or "make sword bigger hurr" design principle.

    • 11 months ago
      Anonymous

      I hope you guys like my magic system.

      • 11 months ago
        Anonymous

        how crazy will the magic system be?

        • 11 months ago
          Anonymous

          Magic is in 2 parts
          I don't like ammo or mana resources, so """mana""" is infinite (not even a resource meter for it) but there is another resource meter that builds as you deal damage, and that resource meter lets you cast more interesting spells like the higher damage ones, or utility like healing, buffing yourself or friends, or other niche stuff
          The other half is a secret

          If you can use magic for things other than combat then it's already great

          Yes absolutely, lots of utility and spells that affect multiple players if you're playing with friends

          never said otherwise
          i love whips but i'm sad that they were added not out of a genuine desire to add a risk-reward dynamic to the then most boring class in the game, but rather to make a final fantasy reference
          [...]
          oh you're that guy
          best of luck with your project, the world needs a proper 2d sandbox platformer
          [...]
          not happening, and even if it was red's code is so fricking terrible it'd be unusable

          Sadly won't be as it is 3d

          • 11 months ago
            Anonymous

            Terraria definitely needs more support shit instead of having to shit out damage.

            Where the frick is my (non required in the long run) healing class so I can make things easier for the melee? Or sharing buffs or tanking shit with major DR tradeoffs for DPS loss etc.

            If you can capture that it'll be absolute kino.

            • 11 months ago
              Anonymous

              thorium proved it's boring

              • 11 months ago
                Anonymous

                >bawwww healing/survivability boring
                >just let me die in 2 seconds from non telegraphed attacks and wait 30 seconds to respawn again

            • 11 months ago
              Anonymous

              A healing class is interesting on paper, but not something I want to do as I want every class to be on the same level of strength (with melee dealing the most damage, while being the riskiest) damage wise
              Instead, every class has its own ways to support other members through combat and utility

              thorium proved it's boring

              I agree sadly, the idea for the class is too one-note

          • 11 months ago
            Anonymous

            >"""mana""" is infinite
            I might actually use this magic for once since I hate managing how many times I can attack before I need to sit out of the fight for an hour or drink my gatorade
            >resource meter that builds as you deal damage
            very nice, I love it already since that means that I can use my above average skill at killing things to keep my friends alive too
            it would be perfect for me if there was an accessory or something that made that resource meter your health, either replacing health with mana (healing doesn't work and you have lowered health but you essentially have life leech, might benefit from low health/full health accessories, good for long drawn out fights against marathon bosses for glass cannons) or mana with health (needs healing to cast but has a larger resource pool, good for short fights against glass cannons or when healing isn't needed that much)

            • 11 months ago
              Anonymous

              I'm glad you like the idea, it definitely feels good to use no I won't show you yet until I have more to show off
              As for HP-trade off stuff, I absolutely want risk-reward to each class too, which is why I want to do some form of skill tree that lets you specialize a class further. But not a traditional leveling system of just grinding and killing mobs for experience, but instead getting points through other means like achievements and challenges

              • 11 months ago
                Anonymous

                since achievements and challenges are important for skills how are they handled, is there some kind of in-game achievement tracker or challenge board?

              • 11 months ago
                Anonymous

                Well none of that is implemented yet but I'd like players to be able to see those achievements and challenges as the game progresses, yeah. Nothing that spoils the upcoming content until you reach it of course. But things like beating a boss without using X, or being hit. Or ones like collection-bonuses for collecting every item from a particular pool of enemies or biome

              • 11 months ago
                Anonymous

                >no hit autism
                pass

              • 11 months ago
                Anonymous

                >challenge is challenging
                well, yeah?

              • 11 months ago
                Anonymous

                it's not even autism anymore since making a diamond shaped minecart track in the sky makes bosses miss 90% of their attacks

              • 11 months ago
                Anonymous

                no promotion, no info to follow up on, nowhere to follow the game
                expect to drop it on steam and it to get ignored with 5 reviews at most

          • 11 months ago
            Anonymous

            isn't that just a rage meter?

      • 11 months ago
        Anonymous

        If you can use magic for things other than combat then it's already great

    • 11 months ago
      Anonymous

      Whips are fun as shit though.

      • 11 months ago
        Anonymous

        never said otherwise
        i love whips but i'm sad that they were added not out of a genuine desire to add a risk-reward dynamic to the then most boring class in the game, but rather to make a final fantasy reference

        >elaborate
        terraria inspires my game, i'm in these threads sometimes
        wanted to take classes a few steps further and make them way more distinct from each other

        oh you're that guy
        best of luck with your project, the world needs a proper 2d sandbox platformer

        When will red decide hes made enough money to opensource terraria?

        not happening, and even if it was red's code is so fricking terrible it'd be unusable

    • 11 months ago
      Anonymous

      >faux-melee weapon to the squishiest class
      And that's the best part. Summoner went from the braindead passive class that rewards running away to the overly aggressive class that rewards actually getting close enough to the boss to whip its face.

  7. 11 months ago
    Anonymous

    No, this has got far more bloat than even the worst mojang release by a factor of ten.
    However, it's also got a shitload more good content than Mojang's game has content.

  8. 11 months ago
    Anonymous

    terraria 1.0
    >234 items
    >inventory size 30

    terraria 1.4.4.9
    >5545 items
    >inventory size 40

    • 11 months ago
      Anonymous

      >terraria 1.0
      SOUL

    • 11 months ago
      Anonymous

      Honestly I wonder what Terraria would look like if you just had an (effectively) infinite inventory on you anyways
      Like what would be the downside? Rangers can hold as much ammo as they want? Mages can have as much potions as they want? Like they're ever going to run out of them in a fight with how big stack sizes are?
      It's not like Minecraft where you need to strategize as you might lose the items you have, with Terraria unless you're playing Tediumcore that's never the case

      • 11 months ago
        Anonymous

        I know it's late but Journey mode is literally what you're looking for

  9. 11 months ago
    Anonymous

    Why isn't there a 3D one of these games, Valheim and Minecraft are shit

  10. 11 months ago
    Anonymous

    fabsol won

    • 11 months ago
      Anonymous

      >chlamydia players can't go a single thread without drawing attention to their mod
      enjoy your self-insert drunken lesbian (troony) npc

  11. 11 months ago
    Anonymous

    THORIUM CHADS

    • 11 months ago
      Anonymous

      I can't play without Thorium now. Thorium is Terraria to me.

      I'll be missing out on the upcoming update until I can play it with Thorium. Calamity is way too busy for me, overflowing with extra shit that completely changes the flow and feel of the game. Thorium is just the right amount of extra shit for it to still be Terraria - just more Terraria.

      • 11 months ago
        Anonymous

        what is your favorite thing they added please say sentry support

        • 11 months ago
          Anonymous

          actually it was the ocean depths

    • 11 months ago
      Anonymous

      I can't play without Thorium now. Thorium is Terraria to me.

      I'll be missing out on the upcoming update until I can play it with Thorium. Calamity is way too busy for me, overflowing with extra shit that completely changes the flow and feel of the game. Thorium is just the right amount of extra shit for it to still be Terraria - just more Terraria.

      I wish i had more folks to play modded with.

      They beat the first 2 bosses and bail out and it pisses me off to no end the last guy i played with was a total baby and got pissy whenever he died during a boss fight and didnt get loot instead of just being happy we where progressing we made it all the way to skele too.

      also im fricking awful at buried champion and his tiny hitbox.

  12. 11 months ago
    Anonymous

    But enough about Calamity

  13. 11 months ago
    Anonymous

    >NOOOOOOOOOOOOOOOO, NOT MORE THINGS FOR ME TO DO, COLLECT AND EXPLORE!!??
    >NOT NEW PLAYSTYLES THAT UNLOCK NEW WAYS FOR ME TO EXPERIENCE THE GAME'S CONTENT!? NOOOOO!!!
    >NOT MORE OPTIONAL BOSSES AND INGAME EVENTS!? NOOOO I HATE IT SO MUCH!!

    • 11 months ago
      Anonymous
  14. 11 months ago
    Anonymous
  15. 11 months ago
    Anonymous

    Starlight River mod is unironically higher quality than the game itself.

  16. 11 months ago
    Anonymous

    modding terraria is the most trans thing you could do, i have over a hundered hours playing in a server with my gf and we still haven't beaten the game

    • 11 months ago
      Anonymous

      How is it trans. Is trans just slang for moronic in your world?

  17. 11 months ago
    Anonymous
  18. 11 months ago
    Anonymous

    Thoughts on the Spirit mod?

    • 11 months ago
      Anonymous

      Very nice, but the hardmode content hasn't been updated in a long time making hardmode awful. For instance Infernon is literally impossible to no hit currently with how he works (gets faster the more damage you do, which removes spaces to dodge attacks since he attacks so fast) unless you just outrun him with every speed related item in the game. The spirit biome is the worst offender with enemies that shoot homing projectiles the go through walls and they spawn non-stop for some reason.

      It's a shame hardmode Spirit Mod is so bad because pre-hardmode content is fricking amazing.

      • 11 months ago
        Anonymous

        >le no hit
        k

        • 11 months ago
          Anonymous

          >literally impossible to not get hit where one hit can potentially take half your health
          (you)

  19. 11 months ago
    Anonymous

    bloat that doesnt feel like bloat isnt bloat. sounds like your autism just cant handle multiple choices

    • 11 months ago
      Anonymous

      Choosing between "good option" and "bad option" can't be called a choice

      • 11 months ago
        Anonymous

        moron

  20. 11 months ago
    Anonymous

    >mojang
    >bloat
    >mojang adding anything substantial at all
    uhh anon what parallel universe are you posting from?

  21. 11 months ago
    Anonymous

    trare

  22. 11 months ago
    Anonymous

    I remember dropping this game right around the time they added wires.

  23. 11 months ago
    Anonymous

    It's just that the light mechanics are shit
    If you didn't have to have like 100 torches per 300 squares, it would be fine

    I only play with a light hack on and it's far more enjoyable

    • 11 months ago
      Anonymous

      >I only play with a light hack
      night owl and shine potions aren't hacks.

      • 11 months ago
        Anonymous

        Proper lighthack
        the potions don't do shit in the long run

    • 11 months ago
      Anonymous

      You blind motherfricker. I bet you play with a minimap and with a wire cutters in your hand too.

      • 11 months ago
        Anonymous

        I just dislike having to shit out torches non stop and it makes the game look ugly

        • 11 months ago
          Anonymous

          Did you think at some point that maybe...maybe cave exploration is supposed to be in darkness with a couple of light sources?

          • 11 months ago
            Anonymous

            Minecraft does it fine
            the fact that torches do light up only a few blocks is the problem

            As a whole, red is an absolutely shit designer we know this. The mechanic is fine if done right. It is not done right unless you're autistic.

  24. 11 months ago
    Anonymous

    Is the new mod that rivals Calamity any good? Star something or whatever,

    • 11 months ago
      Anonymous

      >starlight river is a calamity rival
      morons need to stop saying every large mod is a calamity rival nobody's trying to compete against the edgy dumpster fire with a community of tryhard "HURT ME MORE" homosexuals that is calamity.

      Starlight river doesnt even have any hardmode content yet if my memorys right its just got like 4 bosses and a little over 100 weapons right now its all extremely polished tho like mirror sheen tier polish.

      • 11 months ago
        Anonymous

        Thank you for figuring out the actual name of the mod, the first thing that came up when I looked for a star terraria mod was this. Starlight river seems like it could be good, hopefully it doesn't die out and lives long enough to get a 1.0 release.

        • 11 months ago
          Anonymous

          Stars Above is pretty fun. star waifus give you neat and interesting weapons.

  25. 11 months ago
    Anonymous

    1.0: dogshit
    1.1: dogshit
    1.2: dogshit
    1.3: KINO
    1.4: dogshit

  26. 11 months ago
    Anonymous

    how do people play big mods like thorium/calamity without magic storage? Like do you just make a gorillion chests?

    • 11 months ago
      Anonymous

      Most people don't keep everything. Once you get through a section, you just sell shit.

    • 11 months ago
      Anonymous

      gorillion chests + the mod that lets you search items in nearby chests

      I hope you guys like my magic system.

      elaborate

      [...]
      >get a magiluminescence
      I still don't get why we can't wear the nightvision goggles or the miner's helmet in the light accessory slot.

      the same thing that fuels every nerf: the irrational fear that players might become too powerful
      though to be fair, mining armor is fricking insane and it'd be even more so if it were a 2-piece set

      • 11 months ago
        Anonymous

        >mining armor is fricking insane and it'd be even more so if it were a 2-piece set
        hm fair

      • 11 months ago
        Anonymous

        >elaborate
        terraria inspires my game, i'm in these threads sometimes
        wanted to take classes a few steps further and make them way more distinct from each other

  27. 11 months ago
    Anonymous

    >terrishart becomes cringe wannabe bullet hell
    >starbound remains pointless exploration game
    starCHADS we WON

    • 11 months ago
      Anonymous

      won what?
      the award for... how did you put it? most pointless game?

      • 11 months ago
        Anonymous

        starbound requires imagination to have fun
        terraria just requires damage numbers
        cry about it

        • 11 months ago
          Anonymous

          Hey, you're the one who said it, not me.
          Take it and get outta here.

        • 11 months ago
          Anonymous

          >troonybound

          • 11 months ago
            Anonymous

            get Sexbound

    • 11 months ago
      Anonymous

      won what?
      the award for... how did you put it? most pointless game?

      >starbound source code got leaked
      We are gonna take our game back from Ty fellow starCHADS

  28. 11 months ago
    Anonymous

    [...]

    >get a magiluminescence
    I still don't get why we can't wear the nightvision goggles or the miner's helmet in the light accessory slot.

  29. 11 months ago
    Anonymous

    I tried this game but it seemed like dumb baby shit

  30. 11 months ago
    Anonymous

    I like Calamity 🙂

  31. 11 months ago
    Anonymous

    melee projectiles is such a moronic concept
    if you want to make it easier to hit things, and you're going for the "magic sword" thing, then make the weapon have a huge glowing magic extension when you swing it or something

  32. 11 months ago
    Anonymous

    >bloat
    it's literally less complicated than minecraft, there's just no content beyond beating the game in 15 hours

  33. 11 months ago
    Anonymous

    When will red decide hes made enough money to opensource terraria?

  34. 11 months ago
    Anonymous

    >people still praising this garbage artstyle
    What kind of moron does this? Seriously?

  35. 11 months ago
    Anonymous

    I wish Minecraft could have Terraria's updates and elements.
    >Actual biomes with unique enemies
    >Isn't afraid of allowing weaponry that stands out or clashes with the world
    >Multiple boss battles
    >Significantly smaller team but the updates are more frequent
    >Doesn't have to make excuses for not adding stuff, adds stuff for the hell of it
    >Way more items to build stuff with, actual furniture and fixings and the ability to paint your base/home
    Mojang wishes they could be Redigit. Building is way easier in Minecraft, that's all they get.

  36. 11 months ago
    Anonymous

    expert is too hard

    • 11 months ago
      Anonymous

      Play on Journey.
      If it's too hard, make it easier, if it's too easy, make it harder.

    • 11 months ago
      Anonymous

      Master mode is ridiculously hard I actually went with ranger class
      It was lot of fun with some friends tho, but the moon lord fricking obliterates you

  37. 11 months ago
    Anonymous

    Inventory/chest management is keeping me from starting hardmode. Games shouldn't be a chore to play man.

    • 11 months ago
      Anonymous

      skill issue

    • 11 months ago
      Anonymous

      I can't function in this game or Minecraft without a massive organized storage room, so I always build one early and include chests for future hard mode items.
      Feels good to tap quick stack and all the junk I'm carrying is gone.

      • 11 months ago
        Anonymous

        my struggle with inventory is that I'm the only one with the 'tism in my friend group. So they end up just dumping random shit in random chests when quicksort doesn't take care of it and it becomes a mess
        I don't fault them for it but it's why I'm glad the magic storage mod exists

  38. 11 months ago
    Anonymous

    I miss old minecraft.

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