>Capcoms posted statistics for Rise show that the majority of quests are done solo
Is it really shocking that Sunbreak has been more solo friendly?
Multiplayer is only good when you've got at least one good lad to play with, which not all of us are so lucky to have.
Playing with randoms is cancer.
You don't actually play with randoms do you?
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That's bot fair because rise is dogshit even compared to other games, it deserves it's own separate toilet for it specifically.
>completely destroy the sense of community in Rise by limiting rooms to 4 players again
>remove SOS
>remove seamless joining and leaving mid-quest
>surprised people just do shit solo and avoid the headache of dealing with archaic online that somehow came back
yeah
Rise literally has SOS althoughbeit.
>completely destroy the sense of community in Rise by limiting rooms to 4 players again
>remove SOS
>remove seamless joining and leaving mid-quest
Are you serious? That's what killed Multiplayer MH in the first place, world and rise fricking suck in that aspect it should be gathering all only, maybe a city like loc lac.
World was the best selling game in the franchise and you say it killed multiplayer. That's rich.
It did, and you would know had you actually played the old games in their times, Loc Lac was populated until the day the servers went down, can you find lobbies for HR content right now in World?
I played Tri, I have fond memories, but it was literally just me waiting in a lobby for 15-20 minutes for people to return from a quest, then they left immediately.
You people need to stop acting like you actually experienced what it was like, because you're all full of shit.
>That's what killed Multiplayer MH in the first place
I guess if by kill you mean give it life, yes it really killed as you can see how World has more players than any other MH Rise/Sunbreak included
>sense of community
>nobody uses rooms anymore
Rise multiplayer was incredibly active.
How recent are these statistics? Because they're likely caused by Anomaly Research.
>Rise multiplayer was incredibly active.
>Source? My axe wound.
have a nice day, Ricesperm.
I like all Monster Hunter games, and yes the online was fairly active.
I don't know what your problem or point is.
>leaving mid quest
Huh?
>sense of community
Community in MH was never playing with randos. It was setting up a room with people you already knew. Or at most setting up rooms in places like Ganker threads and the like.
It's irrelevant regardless. MHRise on PC's gonna die.
It has both SOS and seemless joining mid hunt. In fact it's even more forgiving than World because you will always get the rearwards even if you join as soon as the last hit lands.
Pretty much this. I just stuck with solo. It was fun having a group of friends who played but they all moved to other games so I’m back to solo.
Those are good things though. Worlds online completely destroyed community and etiquette because nobody helps out other people when they can just SOS and everyone passes an urgent. Worlds campaign is fine but the multiplayer catered to scrubs.
Rise was just too easy.
4 player lobbies are for groomers
Don't listen to this homosexual, he's telling lies.
If anything contributed to the situation is the inability to filter quests to join, you can either join random quests or select individual quests and hope someone is SOS'ing the quest. Then there's npc followers, they make the game easier than when playing with randoms AND disable multiplayer.
>you can either join random quests or select individual quests and hope someone is SOS'ing the quest
This is so fricking annoying. You can only "queue" for a single monster and if nobody is hunting it then you're just sitting there waiting until someone does. Why not give us the ability to queue for multiple monsters so you don't have to click random and get force queued into your 50th useless Ankosom hunt?
Because that's fricking stupid
You're fricking stupid
Monster hunter games have always been better solo unless you suck at the game
I played online once on PC and one of the players just stayed up in the air raining barrel bombs to the monster AND the other hunters the whole hunt
what statistics
https://www.monsterhunter.com/mha/en/rise_data_book/
Vol 2
>arena 0%
>arena quests exist
Oh right, I guess I need to do them or not, timer is cancer
>more solo friendly
I did world solo and it was never an issue.
I do like World but soloing anything takes forever and is pretty unfun, so yeah.
Tri continues to be the only game in the franchise with good online functionality.
>connection stutters for a microsecond
>disconnect from the lobby
>don't even have an opportunity to finish the quest solo, immediately get booted back to the mode select screen
i love tri but you are fricking delusional
>4 player limit for each city
nope
What do I need for the ultimate MHFU experience? I need DLC, I need hi-res graphics, I need patches.
A PSP and hands
No you don't need hires slop graphics moron zoomer. I think your "ultimate" MHFU virgin run will stop after the few gathering quests. Don't bother just go back to peeworld.
Play GU instead, homie
Not until I can replace the victory music.
>What do I need for the ultimate MHFU experience?
PPSSPP and huntsterverse, maybe a reshade to add more contrast to the colours
>spoilers
Base game is 10 bucks my man
moron
download ppsspp, get an iso and a PS4 controller, play it nothing else needed
t.literally started playing it yesterday
Multiplayer is at its best when it's you with three literal morons and you need to try to carry them while seeing some of the most god awful gameplay ever.
Don't get upset if you fail the hunt because one of them triple carts, just enjoy the show.
>Tried Alatreon with randoms in World right after it dropped
>One hunt has three buffoons with Raging Brachy weapons, predictably we all cart to the first EJ
>Another hunt has people with elemental weapons and we manage to nerf the first EJ without much trouble, but for some reason they all decide to run in and try to hit him while he does it and they all cart anyway
Is it worth playing rise again if I'm moving from switch to PC? I kind of miss playing monster hunter.
sure, i think you'll enjoy playing with all 9 of them that are still interested in the game after the last patch
>instead of getting a list of whatever quests people are hosting at the time, you have to guess which one has people on it
>your other option is to join rooms old fashioned style and hope you're not crashing someone else's party
>"wow why aren't people playing online"
wooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooow
I beat Nargacuga in MHFU. Pretty fun game
Based, I'm stuck in G1 over here.
Yeah I haven't gotten to high rank guild quests because I'm avoiding the laoshen encounter. For now I'm farming pink rathian for GS upgrades
Remember that flash bombs dont ever get lessened effects in FU. You can always cheese a quest by bringing 5 + 10 crafts
I'll just keep playing solo. Because I have a pirated copy hahaha
But who needs other players when my pal can become the fricking Buddha?
The one thing I have not done in FU is play multiplayer on it. What's the best way to do it?
This is the key reason World was so popular and people don't realize it.
It was the lobby system.
Because Rise has the old style MP system it could never be as popular and it seems like a downgrade from World.
I think even if you don't like World you have to admit the new lobby system is better and encourages more multiplayer while still not forcing it in any way .
Never once did I experience a proper online room in world. Every time I opened a lobby for randos, they would never actually hunt together. Instead, lobbies just filled with solo players spamming SOSes.
>It was the lobby system
Not at all. Almost no one used the lobbies in world when it was quicker and easier just to send an sos flare.
>you have to admit the new lobby system is better and encourages more multiplayer while still not forcing it in any way .
No, the new lobby system just made dealing with people more annoying than it needed to be.
Yes, that 16 man lobby system where everyone shut off voice chat immediately and never typed. How I miss those amazing 16 man Kulve/Safi lobbies where 12 c**ts AFK'd while one party actually advanced the moronic investigation level bullshit.
nobody, and I mean nobody used lobbies in world, not when SOS existed and completely replaced the need for lobbies
I hope SOS never returns and we get even larger lobbies instead, frick it, make the hub automatically connect you to a 32 player lobby
I don't know what this cope is about the lobby system in world being it's reason for success, not a single normie used that shit
If you ever joined lobbies in the game you'd have half the room joining random SoSs, one quarter idling at the table and the remaining 2 hunting a paolumu
Only demographic the lobbies were relevant for were the ERPers from /mhg/ dedicating their playtime to taking screenshots of huntresses
Idling at table, never happened. Hunting a paolumu together, never happened.
16 players flying off to SOS all day long, every lobby, for months, never saw anything else. If some gay ever decided to break into a jig it would have been an event, so much life, an interaction.
What the frick that never happened, people in the gathering hub. Yeah, yeah good lie anon, great shit. Great multiplayer lobbies in world and SOS is awesome when you never see the fricks again, god damn matchmaking bullshit. So you got your buddies to all go into the gathering hub to take a fake picture and now you pretend it was a regular experience or happened at all? That's not reality. It's not even your picture. These are not your friends because nobody ever went to the gathering hub. Nobody ever joined anybody else's quests, full lobbies just go up into SOS while perfect investigations were up, free food and everything, hi join my hunt, join my hunt if you want, no. No they won't and they weren't in the gathering hub psh arm wrestling. I arm wrestled these players, they don't care, it's stupid to them. You and your stupid screenshot that never happened tricking people you liar with your fake argument made out of lies.
The only time I've played online in ANY MH is with my brother. 95% of my hunts have been solo. I've played MHFU, Tri, P3rd, MH3U, MH4U, World and Rise. He only played MH3U and Rise.
Rank em
Monster hunter should take a book from Final Fantasy XIV's duty finder system to create groups automatically for multiple quests you want to play. Along with adding roulettes (basically randomly selected dungeon or boss fight based off your level and equipment) as a sort of quickplay feature.
Considering they've done a crossover with XIV I was surprised that the system they used in Rise was such a downgrade to world when it really only should have improved.
>to create groups automatically for multiple quests you want to play
Create a lobby
I'd rather just queue up 5 hunts and actively look for all of them rather than sit around in a lobby and wait for people to join, ask if they will do the hunt I need, and have them leave if they wanted a different hunt
I guess you could do round robin but playing three hunts I don't care about to do what I want is stupid.
I never played XIV but I dont get you. You want a queue to create a group for multiple quest with random fights in between but then complain about lobbies with turn hunts?
You can select multiple fights and group into any of them that are open.
Think like you select 5 monsters and the game automatically finds a game with one of them for you to join in on. And if say you select just 1 monster that nobody plays you will get team members from players using duty roulette.
I don't play multiplayer because I need to git gud at less than 60 hours and I doubt people want to waste their time farming Legiana. World is my first Monster Hunter. What is the meta phial for switch axe? Exhaust?
>I don't play multiplayer because I need to git gud at less than 60 hours and I doubt people want to waste their time farming Legiana
I farmed High Rank Odogoron for hours with randoms a few days ago
A lot of people play world
Just go into a quest and use an S.O.S flare or simply join other S.O.S requests
i literally don't give a frick if people cart in my or their quests
it's fun messing around and see the shitshow unfold in mp
if i really need mats I'll just solo
also, if anyone EVER dares to call you a shitter for failing their quest, just ask them why they don't solo if they need the mats and make sure to post the smug emoticon :^)
Nobody wants to play Rise, more news at eleven.
How do I solo repel Lao Shan lung G3 Urgent
First anime? With the power of friendship.
Artillery Expert, HG Earplug, Transporter Pro
Blast its ass with cannonballs and ballistas. Once you're in the 2nd area, try to count the amount of shots needed to cause a flinch. Use binders when you're desperate.
Alternatively, go online and faceroll the quest.
>Artillery Expert, HG Earplug, Transporter Pro
Thank
>Alternatively, go online and faceroll the quest.
I've set myself on a quest to complete the entire game solo.
Honestly not that hard, Hub scaling is only like 1.5x the health of village at absolute most.
Lung feels like the devs just plopped him there to frick over solo players.
Every fricking time I have to fight a gen 1 monster (Except Rathian, I actually kinda like rathian) I feel like putting my head though the wall.
>Lung feels like the devs just plopped him there to frick over solo players.
I felt the same when I beat MH generations solo
>solo players
m8 you're playing monster hunter, a co-op franchise
the only consideration for solo players are village quests
>YFW Proof of a Hero kicks in
Playing with randoms are cancer when they are scaling monster health by player.
I beat an afflicted monster twice as fast solo than my brother did playing with randoms. I'd just rather not play online if I have to kick everyone that wasn't optimal.
I didn't have this problem in GU because I could just carry if my friends wanted to be morons and play as prowlers.
>NOOOO YOU'RE NOT PLAYING OPTIMALLY
>THIS HUNT IS GOING TO TAKE 48 SECONDS LONGER
>FRICKING SHITTERS WHY ARE THEY NOT FOLLOWING THE EPIC YOUTUBER'S BUILDS?
imagine being this much of a miserable homosexual
Whatever you say triple cart king
>make hub called turns
>Random joins, "can we do mine first pls"
>Do it
>He leaves
good ol mh4u
lobby's are for gays I don't want to "hang out" with triple and double carters nor someone wanting to be friends over the game that spans invites when I go online.
Rise's system was fine
>Rise's system was fine
Rise lobbies are fine but the SOS system is garbage and this seems to be what people prefer.
Solo scaling and SOS flares ruined the multiplayer aspect of the games and it's never going away.
The game is much easier with only one player scaling, you get trips and knockdown much more often and if you get a slow hunt and it's because you suck at damage upkeep.
Worldgays cope by saying "b-b-b-but I played 16 players lobbies with mhg it was fricking kino" and you'd be right to some extent but that's exactly because you're an outlier. More people experience with multiplayer is getting put in a random MHW lobby, completely ignoring all the other players, posting quests and firing up a SOS. It's cancer.
I had just as meaningful interaction playing the older games with 4p lobbies and having to coordinate with people of varying skill levels because the access to multiplayer was more difficult.
>The game is much easier with only one player scaling,
But if you have 4 dudes the monster has 3 more targets other than you, so you can use that to your advantage to do shit loads of damage
Heads are weakest point 99% of the time, it's very unreliable when people keep turning around with monster aggro swapping to get any good damage in. You're not gonna do "shit loads of damage" by attacking 25hzv legs.
When you've got aggro it's painfully easy to know where the monster is gonna end-up and punish it with a smack in the gabber, and with the massively reduced stagger thresholds you know it's gonna flinch half the time.
I guess you are right, maybe the part breaking is easier on MP then
I'd recon you'd easily break all possible monster parts in 10 minutes in multiplayer rather than solo
>play some mp rise
>visual puke wirebug skill spamfest
>monsters are already at a disadvantage against one hunter and all yhose counter and movement skills
i fricking hate rise
>I never played Rise
Yeah, we know
i have like 400h in rise
are you implying that there is no visual puke in a r man hunt and that the monsters aren't a fricking joke? dobyou really find these monsters to be difficult?
The "visual puke" is on a slider, and nobody keeps that at 100%. As for the monsters, they are way harder and more aggressive that they were in world.
yeah they are aggressive, but so are fricking you with counters out the ass and skills that are able to get you out of every situation if you aren't a complete moron to spam w fall in the middle of a combo
i play gs, ls, sa, sns, la, cb and a bit of gl in rise and i havent found a single hard counter to any of these weapons.
they are all fricking strong and capable of taking on even the most aggressive monsters
>the most dangerous thing to you in endgame gear are endgame monsters
also t. f. rajang isn't hard at fricking all
two normal rajangs could be a problem but only one of any kind of rajang is a fricking joke
also to get back to the fatty armor thing, in rise i had mixed sets with skills out the ass after participating in the worst rng mechanic i have ever witnessed
fatty armor is a joke to what i had in rise and i stopped playing because i got tired of rolling for skills and actually trying to make new builds because i had 2 sets that could do all i needed them for and both of them used pieces from each other so it's not like i even had 2 fully different armor sets
I wouldn't know, I never picked a weapon or switch skills that involved spamming parties or counters.
No weapon can just parry spam through the game. Anon is a homosexual pretending he's a speedrun god that flawlessly hunts everything.
Tbf, you can get close, but most of the time, you're gonna get brutalized.
People act as if this is the norm for the game when it's far from it:
Like homie, I've been playing 10 years and I can't play on this level, not even close, and I can't sure as frick can't get this guy under sub-10.
Here's a little spoiler, anon, most Monster Hunter time attacks are fake/scripted with the runner knowing exact stagger/flinch/break values to maximize damage uptime.
They're not fake, just extremely autistic and requiring literally thousands (yes, thousands) of attempts to accomplish.
I would argue that in the PC era the majority are actually cheated to some extent to remove variance in things like size, spawn location, etc.
They are, but the one I posted is Switch.
What layered armour is he using? It looks nice.
Normal Malzeno.
Unless you mean the speedrunner, then idk cuz I don't play female.
His weapon is one of the paid layered DLCs.
Yeah I meant the speedrunner.
so you use like one weapon?
>fatty armor is a joke to what i had in rise and i stopped playing because i got tired of rolling for skills and actually trying to make new builds because i had 2 sets that could do all i needed them for and both of them used pieces from each other so it's not like i even had 2 fully different armor sets
I have 3k hours in both, my Fatty set is much stronger than anything I have in Rise, 1k defense, 200 HP and 200 Stamina, Divine Blessing/Protection 5 on top of all essential offensive skills in the game and Stun Res.
I like Fatalis armor since honestly it was a 'celebratory' set to the game ending, game's over, we got 20 millions sales, and we all had a good time, so have some broken as shit armor, but nothing in Rise compares to how powerful it is.
>nothing in Rise compares to how powerful it is.
Even the life drain sets? I very much doubt it. Fatalis armor is safer sure, but probably not that strong
For the life drain to kick in you need to break a part and the break values are high in later anomaly hunts. Keep in mind that in World life drain was a weapon augment without any condition other than unlocking it. If anything turns the game into easy mode it's Berserk but even here you need to be somewhat careful as the passive hp drain can kill you.
I dont mean Blood Rite (the one that heals you) but Dereliction, MoH, and Bloodlust.
Ah yea now I can see what you meant with drain.
They're about on par, it's evened out with HP bloat.
The thing about Sunbreak is that hunters may do good burst, but they're more on the side of glass cannons, compare ATs with Hazard or Event quests, and there's a big difference in World hunter survivability.
Did you actually do sunbreak’s TU content? Fatalis armor is much weaker than the shit in SB. You mention survivability but the thing is nobody even needs all that in Rise, so they just pump damage harder
Meta in rise will just shit out damage far more than world mostly because monster HP scales harder frick one set will be something like (fire LS)
>max element
>max attack boost
>CE4 (all you need)
>chameleos blessing 3
>wexploit 3
>CB3
>frostcraft 3
>quick sheathe 3
>critical element 3
>masters touch 3
>wind mantle 3
>wirebug whisperer 3
>Teostra blessing 2
>powder mantle 1
>bloodlust 1
>frenzied bloodlust 1
>buildup boost 1
>intrepid heart 1
>element exploit 1
All these one off set bonuses stacking on each other. Different berserk sets or dereliction still meta for some weapons, heaven sent mixed sets are insane. You compare the stacking of these broken ser abilities to basically
>max attack bonuses and DP plus a little agitator or peak performance
And in rise nobody needs DP because you get it for free with dango skewers and felyne defender.
Also charms are much stronger in rise than world
>those skills
found the LS player
I mostly play DB because it’s giga broken but LS was easier to think of
wrong, chaotic virtue berserk strife bloodlust max suicide far outdamages fatty/at velk in world, not to mention berserk makes you unkillable unless you tank a billion hits but then you can just scroll swap to reset the red hp drain, not to mention augments can boost this further, qurious charm can boost this further
primordial is equivalent to 4 piece fatty with how many slots it has, and augments can boost it's damage beyond fatty, fatty armor is equivalent to sunbreak tu3 power wise
And Sunbreak monsters have 2-3 times the HP world monsters do.
Shut the frick up.
and sunbreak hunters deal 10x as much damage, shut the frick up
No, they don't.
You don't know what you're talking about.
>two normal rajangs could be a problem
Rajangs sadly will fight each other. I did once a custom quest with 5 jangs in the arena and the entire hunt was just watching them beat down each other and then clean up at the end.
Most SI can cart you if you play careless even with endgame armour. In IB the only thing slightly dangerous to you with Fatty armour is Fatty itself, ATs and maybe tempered F.Jang.
I think Plesioth is cool aesthetically.
It's cancer incarnate to fight though, having just about every bad aspect of the first gen monsters, who as a whole are the weakest monsters of the series.
once I was able to take companions on every hunt I never played multiplayer again.
>online increase monster health
>AI bots doesn't
You are basically cheating.
cheating wat? Im playing single player. still had a great time.
AI companions do piss all for damage.
but they heal you and distract the monster while the HP remains the same
It's no negligible, even more so if you're not that great at the game. Download one of those DPS overlay mod and you'll see dogs+followers doing between 10-15% of a total hunt damage.
Double turret dog does more dmg than most players lol
Turret dogs have been nerfed to shit for over a year now. Elemental chain dogs are much much stronger.
That isn't even true, Luchika HBG can do up to 8% of the monsters health and elemental chain dogs can do like 25%, combined with Hinoa buffing you with HH the companions are much much better than randoms.
Because it has AI partners like God Eater?
>Is it really shocking that Sunbreak has been more solo friendly
It's not that rise is more solo friendly, it's that it doesn't have sos like world so casuals can't cheese the game.
>so casuals
This whole series hasn't been hardcore after MHFU
>MHFU
Anon, FU is one of the easiest games in the series. The only issue is that it's old.
>Anon, FU is one of the easiest games in the series.
No it isn't dumb zoomer
I'd say Portable 3 is the easiest.
Anon, p3rd being the easiest doesn't mean that FU isn't ONE OF the easiest.
Christ, the brainrot you kids have to deal with is real.
You are objectively wrong, MHFU is one of the hardest games in the series. Behind only GEN 1 shit on the PS2.
And they're "hard" because they're old you moron. Once you get past the jank the majority of monsters are hideously slow and easy to deal with.
I hate how you people have FU on this pedestal but you've never once touched it, you just regurgitate bullshit you've heard here or from streamers.
I won't speak for gen 2 as I haven't been back to it in a while, but I played 4U and GU recently to compare monsters. They all were significantly faster and harder-hitting than they were in world and even rise.
jank DOES equal difficulty
What's the meme about Dos being hard? Dos difficulty comes from 3 factors: oldgen jank (shitty hitboxes and elders flinching into instacharges), the unusual control scheme, and a rather rough beginning. Once you get access to Volcano it's basically over
it's definitely not, what streamer told you that?
>FU is one of the easiest games in the series.
Most of you never experienced the magic of Loc Lac, huh?
They shouldn't have done dynamic scaling and just tuned all the Hub quests for 4 players only like all the games pre world. Casuals will always go for what's easiest which is why if everything is tuned for 4 players, the easiest thing to do is group up since it's harder to solo
I hate the palico trading system.
I want one cat and one dog, and they're named after my actual pets.
World had it right.
I hate having to micromanage shit between hunts.
I hate random charms too. I have like fricking 30 and I have to sort though them to find ones good for a build.
Then don't micromanage and have one cat and dog?
>the MH game that forces players to play online has more people playing online than the MH game that doesn't
>>the MH game that forces players to play online has more people playing online than the MH game that doesn't
>post quest
no one joins and everyone only responds to S.O.S
>AIEEEE I AM LE FORCED
You literally cannot even start MHW without either creating or joining an online lobby. The only way you can play "offline" is to disconnect your console/PC from the internet completely, and it STILL makes you create a lobby anyway.
Yeah but my point is that no one uses the lobby anyway
Doesn't matter, it's an always online game, dumbass.
>it's an always online game
No it isn't.
If you manage to boot it, the game works without an internet connection.
It's not like Diablo 3.
You're delusional if you think that out of the 100k+ peak players online, even 10% of those are at hard end-game IB content.
People keep complaining they can't find SOS just like they can't find them in Rise.
Rise degraded the multiplayer experience for some reason after the great system we had in World as well as introducing the ultimate babby blanket that no casual can resist, followers.
i'm still playing Sunbreak and the online is active. if people solo more it's likely because either people don't get far enough to really do the hard shit or because the hard shit (late anomaly levels) is very fricking hard and playing with randos exponentially increases your chance of failure
A bigger issue is the Anomaly level brackets making it a huge pain in the ass to join/find hunts unless you host yourself or get a dedicated room running. The quest searching interface is dogshit in general, really.
I played all the MH games mostly solo. But then I am not a sperg who endlessly grind endgame for years.
Multiplayer is also better when you have modern lobbies and PUG systems like SOS instead of shitty four player lobbies combined with a borderline unusable search function.
The insane popularity of MHW's SOS system is proof to me that gamers don't actually miss dedicated servers and would prefer if every game was matchmaking only.
>majority of quests are done solo
Holy BAAASED
I'll be getting World next sale. One friend has been shilling it for ages and I'm finally going for it.
What to expect? Too much grinding?
You'll have a good time, grind is minor aside from Safi and Kulve.
Depends what you want to do. If you just wanna beat the main stuff you won't need to grind, if you wanna min-max sets and go for fast clears, you will have to grind.
World is my first MH and I've having fun, the game is a little hand-holdy at the start because I assume Capcom thinks this is your first MH game. If you get Iceborne learn the Clutch Claw because it really can give you an edge on monsters. Let the haters cry about it, the tool is very versatile and allows for quicker map movement as well. So far the grind, for me anyway, has been enjoyable. Just avoid Guardian gear for normal progression.
>allows for quicker map movement as well
???????
There are places you can use it as a grapple-hook and swing across gaps that you would otherwise have to drop down into and climb up. Stop acting stupid, this IS faster.
The grapples were in the game pre-clutchclaw, moron.
Okay, excuse me for being wrong. It's still useful for grappling monsters that decide to jump 100 feet away when stunned.
Only if you use cheats. Its range is garbage.
Faster than sheathing for some weapons. Unless you use bows I guess.
>It's still useful for grappling monsters that decide to jump 100 feet away when stunned.
That's called a clagger which was literally added BECAUSE of the claw (hence the name, short from claw stagger). Base World didn't have that
What the frick does that have to do with it? I said IF you get Iceborne, which apparently you didn't fricking read because this is apparently NOT in Base World.
Frick you.
Claw mechanics were added into base World with Iceborne, anon.
So the only useful thing about the claw, is using it on the mechanic added to make the claw have something to do.
Guess so. How does that wire shit work in rise? Is it basically a free escape?
Just makes downtime for rolling around on the ground lower. That said most monsters have counters specifically to punish morons who spam it every time without thinking.
So it's a crutch?
How is speeding up the gameplay a crutch?
Seems like a way to save the player from bad decisions and a method for damage dumping.
if you played the game you'd realize that wirebugs can just as easily get you killed and that later encounters require nuanced use of your two charges to survive the turbo autistic aoe explosions later master rank/high anomaly monsters love doing
>I will clearly state that I don't know what I'm talking about but still insist on sharing my uninformed opinions for some reason
Either play the game or shut the frick up
>roll
>bad roll
>wire
>by the power of anime, I wire
>get sent flying
>wire
Now that you've been trained to wire, I will counter you
>lmao
It's "That"
>Get hit, wirefall.
>Get hit by followup.
>Either take needless damage, or cart outright, or in some cases get stunned.
Wirefall negates your i-frames, you know that right?
No lmao I have never played Rise and you guys are pretty bad at supporting it without just shitting everywhere lmao
only one person has tried explaining instead of being an obnoxious homosexual
Wirefall is sacrificing i-frames in order to get back into a fight.
We've explained it to you properly.
You're replying to stupid bait from a homosexual who hasn't played the game
Funniest joke in the world anon
How is getting back up saving you from anything? Most of the time you see casuals die due to spamming wirebugs while the monster is still attacking.
You're sacrificing valuable invincibility to get back into the fight faster. It's more like an alternative take on delayed getup from knockdown.
Do you mean "quick getup"? Because I get delaying your rise in order to eke out some iframes so I guess it makes sense that players would want the opposite.
They already made a bad decision and paid for it by getting hit, the wirefall represents the question
>would you like to make another bad decision faster?
Can't dodge them all, sorry Mr. 200,000 Hours.
It's a recharging resource that you have two of by default. You can use it for recovery when knocked down, spend it on special moves unique to each weapon, and use them for general movement around the maps.
Oh, so it's "That."
That has nothing to do with the clutch claw.
Capcom assumes every MH is your first, the forced tutorial bullshit is the most mind-numbing bullshit every single time.
Yet here we are, 20 years later, still hunting monsters and still shitting on players to git gud.
A really obnoxious forced story with unskippable cutscenes(unless using mods) and a bunch of forced slow walking segments. The game itself is pretty fun once you get past all that annoying dogshit though.
>Too much grinding?
Sadly no, you can get the entire set + weapon after killing a monster just two times
Rise was my first MH and now I'm going to play World for the first time, what should I know?
The clutch claw is gay as frick and you have to spam it to play efficiently. The base game is mind numbing and has a worse roster than Tri, and Iceborne still doesn't make it all that interesting compared to Sunbreak.
thoughts on asmongold getting filtered by alatreon?
Happens to most people if they don't just find a guide.
Literally fricking who?
He'll probably come back and beat it, he has very dumb beginner's luck.
If not, it's just a lack of resolve or disinterest in learning to play properly. I don't want to be a sweaty homosexual, but I don't know how Alatreon is so hard for some people, I used water and always was able to meet her DPS checks.
I watched his recent stream.
It's weird to me for an MMO/WoW player to complain about "banging your head against a wall", he only fought Alatreon for an hour and 30 minutes, or 2 hours, but will spend a month trying to clear some Mythic content in WoW, doing Simon Says over and over and over again?
Monster Hunter fights are not banging your head against a wall, they're intuitive fights in which you can clear first try fairly easily, albeit after 20 or 30 minutes.
you're foolishly trying to find logic in wow players, when blizzard have been shitting in their mouths for years yet they still play their husk of a game
He doesn’t do mythic like that he just gets carried. He doesn’t really play wow he just talks on stream and runs old shit for mounts
It's what happens when you don't read. A giant tutorial box pops up and says use elemental weapons. The npcs are screaming about elemental. He tries to kill it with a blast GS. Alatreon is built to filter people like him who ram their head against a wall enough until they get through.
More people would be playing multiplayer if Capcom had implemented the Gun Sword from Lost Planet 2 as a new weapon class
Just rolled credits on World, pretty easy despite its reputation. I had fun farming the different armor sets, but why would I ever use another weapon? I thought crafting weapons was also a big part of the game.
weak bait
Almost all of the people complaining about the clutch claw in IB are morons that just regurgitate opinions because claw is now muh meta, you have to claw everything or you LITERALLY cannot hit monsters
morons act like everyone is a speedrunner who plays nothing less than the most optimal chargeblade build, with perfect dodging skills and knowledge of the game
You homosexuals don't realise that 95% of the players are playing casually and don't even tenderize shit, yet you act like the game is unplayable without it
>Ganker doesn't play games
you don't say
The game is literally balanced around it's use with hitzones being shit without it and making hunts take twice as long.
>making hunts take twice as long
It quite literally doesn't, thanks for confirming that you don't play the game
The only really "heavy" nerf I saw so far are Rathalos Wings. Silver Los is nearly even with it's Sunbreak counterpart. At the same time they nerfed monsters by adding the drooling stance. WEX nerf I can see but they also buffed Crit Eye and added later Agi Secret.
Clutch claw can nearly double kill times.
Yes, you can kill monsters without tenderize, but it's a more sluggish ordeal.
You get used to it, but its implementation is poor, and adding a mechanic to soften hitzones and then lowering hitzones across the board is akin moronic Blizzard design. The clutch claw should've served only as a tool to wallbang monsters or as an additional to movesets.
Shitter who doesn't know shit about MH here whose first MH is World, I use the clutch claw pretty regularly on monsters. Tenderizing tails and heads is easy on exhausted mons and charge staggers are literally free with all the pods you get. If people really want their weird position dances from the previous games have fun. I am going to bully these mons.
Clutch law in IB is like slag damage in Borderlands 2, you can do without them but games were balanced around you using them, you are basically punished by not using them. This is bad game design, nothing more to it.
>Clutch law in IB is like slag damage in Borderlands 2
I don't remember the Claw increasing my damage by 200%
I do.
You might want to get your memory checked, because clearly you're just imagining things
Meant for
Do you even know how the tenderizing formula works? Ah who am I kidding, you've never touched the game
Weak bait anon, sad you'd want to die on this hill knowing you're wrong. But you do you.
On top of tenderizing claw allow you to wallbang, this increase your dps significantly.
Crutch craw is shit, deal with it
Charge Blade in low rank is gay as FRICK. The monsters die before you even charge the sword and shield, lmao.
What weapon are you using that kills enemies in 5 hits?
It's called a homosexual stick.
Why are you running around slapping monsters with your dick?
anon forgot to turn god mode off, happens with the best of us
I'm fine with wirebugs they're much better than the shit claw
>Multiplayer is only good when you've got at least one good lad to play with, which not all of us are so lucky to have.
>Playing with randoms is cancer.
I prefer it this way over World's method where playing with randoms is easy but trying to play through the game with your bros requires jumping through moronic hoops before every single hunt.
Get out of the thread, John.
In my experience, its because getting randos in my quests just makes them harder. One day I installed a DPS meter just to try it, and I found out out that for most fights I was the highest damage dealer. Why would I want to play with people when they contribute so little and actively make things harder just by existing?
Enemy health scaling is what killed multiplayer.
Clutch claw is shit but is it really the end of the world if you only do it when the monsters are staggered?
No, you don't understand, even in the most niche applications that are tailored for it it is pure shit and you are shit for using it. That's the attitude I seem to get, anyway. If you're like me, keep using the Claw like a Chad and watch the other kiddies seethe. lol the monster literally ran into a wall like a cartoon character. Fricking gottem.
The problem is you're severely gimping yourself if you're not using it to tenderize. It's still not strictly required for most of the content, but why would I actively choose to play in an objectively inefficient way? Just the knowledge of its power lurking in the back of your mind is enough to make me dislike it.
You're severely gimping yourself if you don't play chargeblade with every possible damage enhancing skill in the game.
Frick off muh optimal moron
Friendly reminder that the tenderizing duration was buffed with the Fatty patch only, the same patch that introduced the shaver israeliteel. Before that you had to double claw + weapon attack to wound a part with any light weapon only for it to last like 60s.
Now i learn that if you force players to interact to a minimum with one another...they just don't. Bravo. So is multiplayer in MH all fricked or what?
World multiplayer is extremely alive atm
No it's not, no it's not. The lobbies are full but it's not alive.
>the lobbies are full
>there is a frickton of SOS to join
>but it's not alive
>i swear to GOD ITS NOT ALIVE
>PLEASE DON'T PLAY IT NOOOOOOOOOO
>get to late MR grind
>SOS is a desert
most people playing World are just playing the base game
Pretty sure SOS is region based, you are probably Australian or playing from another near dead region.
Thanks for confirming you don't play the game. At the moment you can find a frickton of SOS for deco farming, mr farming, kulve, fatalis, whatever the frick you want at any time of the day
True.
You damn tard i knew you wouldn't understand what i meant. When you're in your solo instance, you can join an SOS. When you join a multiplayer lobby, all you do is join SOS therefore nothing changed, the multiplayer lobby is useless.
>they just don't
but I do, I always launch fellow hunters in the air, that's what hammer for after all
I tried going back to World and I couldn't even make it back to the Iceborne content, I was just so fricking bored. How did this game ever become popular?
ERP homosexualry with my besties ^^
have you considered that you just don't like monster hunter anon
Hundreds of hours in FU and 4U, World (and Rise) for me was somehow even more boring than 3rd gen which I didn't think was possible
ah, so we have a case of old good, new bad mixed with severe contrarianism
my bad
I just don't see the fun in button mashing away at barely-moving punching bags
I enjoyed MH because the monsters were always stronger than you and you had to learn to find openings to get hits in to slowly whittle them down, and when you learned how to make use of things like counting towards your next flinch to predictably make big attacks safe it felt like a big deal. Now? Who gives a shit.
>I just don't see the fun in button mashing away at barely-moving punching bags
That's literally what 1st and 2nd gen are, monsters barely move, turn around like tanks and often walk in place. You haven't played classic, and if you did, you're severely misremembering what it's like.
If he didn't like. MH he would be enjoying World.
The fun of World is in learning how to break it as hard as possible, the game sacrifices difficulty for player freedom. Once you start making use of that the game becomes a lot more fun. Or at least it used to, until clutch claw happened.
Base World is genuinely one of the worst experiences in the entire series
I only liked MHFU and played hundreds of hours of it and I thoroughly enjoy base World currently.
>How did this game ever become popular?
graphics
>been playing MH since MH Freedom on PSP
>never played multi-player
I've always been a solo hunter, I Unga bunga so playing with others would be annoying. Rise is fun because hammer is so mobile.
Multiplayer on PC literally doesn’t fricking work at all for sunbreak.
You made me angry again Ganker. I hate being here.
I refuse to babysit randoms any longer. Had enough of that shit when they'd wake up a sleeping Kulve Taroth before we could bomb the horns
Should just make the faint/cart limit be individual based and not group based.
With an sos mechanic
it sure seems like a good idea since knowing your hunt mates is so lame
You didn't beat the game
>chaotic virtue berserk strife bloodlust max suicide max element blue scroll
>primordial blood awakening health regen max slots
>tempest heaven sent infinite sharpness infinite stamina
>dragon conversion furious max element red scroll with option for dragonheart
>dereliction
fatalis has nothing on what sunbreak offered
I think a Tigrex can whoop a Barioth's ass!
even with all that those called busted dps skills I cart all the time in SB compared to every other games
Then just use your infinite slots on defense. You can easily fit all base offensive skills with defense boost 7, divine protection 3, and stun resist 3 while eating for defender AND moxie
What do you mean? Sunbreak pretty much plays itself it's a bing bing wahoo gam- ACK
Intrepid heart would have tanked that nowadays
>Wirefalling instantly instead of waiting a second to see if you're going to go straight into another attack
Look, just because you're moronic doesn't make wirefall any less of a broken mechanic. The window to do it after an attack is obscene and killed my enjoyment of rise.
Have you considered not using it?
They kind of fixed wirefall by the end of the games TUs. I’d rather Wilds not have some form of teching after a hit but if it does I wouldn’t doompost about it.
Zinogre doesn't do another attack after that, moron
Don't pretend to check for every bullfango on the map
I meant in general, a lot of these wirefall clips usually involve some idiot wirefalling mid combo or something and they claim the game's hard. Also I do kill every small monster shitter if they don't frick off when I enter an arena.
I will never understand why people think not lying around invulnerable on the ground for ages is harder than quickly getting back up and continuing the fight.
I would like the idea of this if recovery wasn't also so damn fast. It's so easy to wirefall and near instant drink a potion to full. Having full i-frames while you wait on the ground isn't perfect, but at least choosing when to get up and finding a good time to heal required some degree of tactical thinking because both required a decent amount of time. Here it's "Oh I got hit, wait for monster to finish combo with ground i-frames, then insta recover and heal". It removes a lot of the threat the monster has of finishing you off.
>It removes a lot of the threat the monster has of finishing you off.
Hasn't existed since 4, all that could kill you from then was greed
That's no excuse to keep making the recovery side of things easier with every game, that just makes the problem worse.
What about not being able to play the game and going afk for 5 minutes due to getting knocked down, is it that you like?
Yeah it does
>The game must make it difficult for people to get up after being hit
Hasn't been a concern for the developers for at least 10 years
If you want to get trampled by tigrex while gettting up that game still exists
If recovering from a hit is instant and incredibly easy then it becomes irrelevant, and only one shots become threats. Do you not see how that is a problem? It means you have to pay so much less attention to getting hit by anything but the most dangerous moves because the consequences are minor at best.
>Having full i-frames while you wait on the ground isn't perfect
No, that was a good change. I've played enough Dos to know that getting ragdolled for 30 seconds because you got hit once by an insta-charge is fricking aids
Even Frontier added faster recovery animations after being hit.
To be honest, I love the series, but 120 recovery times do become a slog, especially after 10+ years of playing the games.
120 frame**
The general principle doesn't apply to an attack with no follow-up
You're right sorry, the player in that webm is moronic for not taking 2 seconds to kill a bullfango instead of wirefalling too early. I merely used it as an excuse to complain about a mechanic that I dislike. Happy?
berserk means you should never ever die, nothing can kill through berserk
>get hit
>health draining alarmingly fast
>oh shit oh shit gotta scroll swap
>oh shit I have 20% health now better sheathe my weapon and take a max pot
>ah here we go *cronch* -ACK
I died more with that POS skill than without.
Why Is Light Bowgun so much more fun in Rise than World?
The addition of solo scaling has killed multiplayer. Forced 4 player scaling in gen 1-4 hub was the biggest reason people played multiplayer.
>Forced 4 player scaling
When will this meme die? It was scaled for 2.5-3 people at most, not 4
Doesnt really matter how much the health went up by. The old system meant that having more players would be neutral at worst. Now, having players that dont barely contribute to the hunt is actively detrimental.
While I see your point, having bad players in the old games was still very harmful, since the monster is running all over the place and they're burning through your carts. If you've played with a bad gunner, you know exactly what I'm talking about. Plus, having a low enough HP scaling means that most hub quests can be comfortably beaten solo, when at 4x you'd be either forced to play with others or do hardcore minmaxxing
Multiplayer is a crapshoot in any MH. Most randoms are garbage at these games
Ive been considering getting the games but I dont know if I should just get fitgirls repack or actually buy it for online
>Heard people talk about the community stuff
>Play World for first time
>Join public rooms
>Never seen anyone chat in lobby, only time I have joined open quests I've been asked to leave instantly because they prefer soloing
Why even join rooms then? So far Safi was the first time I saw anyone doing multiplayer communication.
People may not know to set a Session ID. That more or less creates a private online session.
seen anyone chat in lobby
What for? Everyone knows what and why they are doing something. On other hand I see people talk in public guiding lands because guiding lands nature is more open ended so people discuss stuff, otherwise everything is straightforward.
Chatting is an advanced social activity so it's too much to ask but what's more terrible is that no one ever joined my hunts even when i explicitly communicated that i would have liked it. And they were good investigations. I use to farm meal tickets and spend them like crazy, get some good food in you and join my rarest investigations. No one ever did. I wasn't being annoying but after weeks of trying, i was being sad.
>Barioth
>Rathalos
What the frick where they thinking when they designed these in World?
Barioth isn't too bad depending on what you are in.
Rathalos is a lil b***h though on MR. He never lands and flash pods stop working after the first so I end up having to clutch claw him down so often.
>clutch claw him down
But doesn't that only when when not enraged?
Yeah
Beyond that you just have to pelt him with slinger shit and try and poke him where you can. Unfortunately he tends to be on the forest and that map sucks dick, and he gets stuck at annoying elevations due to collision all the time.
Barioth is fine, Rath is a Black person shitmon in every game, damn I fricking hate Raths so much
Rise/Sunbreak online its complete shit specially when compared to World
I only play with friends or solo, even on lvl300 anomaly missions I just mostly solo.
i dont think people wanted to play with you because youre an incel lol