What do you call this phenomenon where a game's predecessor brutally rapemogs its successor?
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What do you call this phenomenon where a game's predecessor brutally rapemogs its successor?
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We call it “Fumbling an opportunity”
>same bait every day
Kys worldbab.
worldchads rise
I mean in a non-shitty way, like gamers rise up, not like monster hunter:rise
>shitposter hates the entire rest of the franchise
checks out
See
I thank God every day for making worldbabbies stay away from the real MH games
It's a tendie false flag every time if you didn't know
>tendie false flag
That's what you guys always say but to this day we've never had tendies.
>3U in the trash
>4U in the trash
>GU in the trash
You know what? FU
You do realise that Rise is from the B-Team and it's literally only a gap until MH6? If anything it did better than it should have.
>and other funny copes that Ricegays often throw about to defend their game being total dogshit
I own both moron.
>this level of delusion
Where's the delusion? It's literally one of my least played MH games, that includes P3RD which I somehow put in 2k hours even though it has less content.
You people simply want to star flame wars about the games, when the rest of us are simply enjoying them.
>i-it's muh B-team
then why i see RISE gays claim it's soo much better than World
Because those are the Switch owners that don't own multiple platforms and are fricking morons.
>IT.. II...I.IT WASN'T A REAL MH GAME!
Not even worth laughing at. Just sad for you.
He's been doing the exact same thing on /mhg/ morons. It's one guy
I have never seen anyone obsess over the directors of the MH titles UNTIL rise. Why the sudden and concerted effort to completely invalidate half the franchise as "doesn't count" territory?
I don't think that's the point being made. It is more so that they are putting World vs Rise as if that was Dos vs Tri or 4 vs World. When it is actually more a case of Tri vs 3rd Portable.
Sounds more like he's going out of his way to say the game shouldn't count because a different director made it when that criteria NEVER MATTERED when Freedom, F2, FU, P3rd, or even Gens came out.
I think its because there's never been a bigger move graphically like World so it became a huge deal, and then they scaled it back with Rise whilst working on World 2.
Because while we have had spin-offs, this is the first time idiots genuinely thought XX and Rise were mainline games.
>this is the first time idiots genuinely thought XX and Rise were mainline games.
It's also the first time that anyone ever tried calling mainline games spin offs
>If anything it did better than it should have.
This. Most B-team games perform like trash. Just look at Dark Souls 2 or FFXVI.
>FFXVI
selling 3 million in few days is not trash no matter how you try to spin it
>3 million
7 million less than tendie shit which is just a big DLC. Even accounting for the ratio of switch to PS5 owners, there's more than 40 mil PS5s in the wild. If it were a new franchise, this would be pretty great numbers, but for what once was and supposedly still is a top tier franchise, this is shit. 7R outsold this shit by more than 2:1 and Rebirth will fricking destroy it. There's no way SE are not disappointed with these numbers.
rise is a side game, you're not meant to play it more than world
It's pretty unique case, even devs agree on that
Multiple times a day, every single day. How do we kill these ritualposting autists of Ganker dot org?
rise will never be mh
I love watching worldsperms and risebabs arguing over which one of their piece of shit games is "real" monster hunter. Endless entertainment.
Man imagine doing this day in and day out. The same images and all. Thank christ some anons see through this monkey shit and enjoy both.
shit bait
post switch numbers next time
switch cant even run World
not an argument
switch + pc numbers of rise are more than what world can generate
AHAHAHAHAHA
If World was on Switch there wouldn't be any of these threads.
Rise has worse graphics and controls and no cool monster tracking mechanic like world
World is mainline while Rise is a spinoff.
I don't know. The people still playing world seem to call it "wahhhh muh graphics"
I just want to return to slow monster hunter. Was never a fan of the faster ones like Rise and XX.
world was given away for free on playstation so i think it should still be reasonably populated
thats steam numbers only lad
NOOO NOOOOO B-B-B-BUT RISE IS BETTER ITS SUPPOSED TO BE BEATING WORLD
Imagine thinking any other metric matters but PC. Imagine the moronation.
>PCsister blissfully unaware of the good games not being on PC
Such as?
Anything before gen 5
They are all available on PC though.
I have 60 hours on rise and 500 on world. For me the fights in rise just feel a little too flashy and wild. When you fight with others the screen turns into a clusterfrick of flashy color effects. Also, I find the MP in world comfier with the bigger lobbies and quest boards.
Rise isn't MH6 it is MH5P
I remember there being a Qurio augments spreadsheet anon made with list of possible augmentations and something about hidden costs of each skill to calculate what each armor can get. Does anyone know if it's updated and if so can post the link?
>call this phenomenon
easy to answer, I bought world complete for 20 bucks, now I'm waiting for rise complete to go on sale for the same price
Then explain why World's retention rate why so much higher during the last update than Rise? When Fatalis was released, 37% of World's peak was still playing. In contrast, only 17% of Rise's peak was still playing when Primordial Malzeno got released
See picrel. People just like World way more because it's good and Rise is bad
>casualize a game into braindead garbage
>shitters finally hop on board en masse
>make the monsters move around just a little bit faster in the next game
>"abandon ship, gotta play the new call of duty instead!"
many such cases
>>make the monsters move around just a little bit faster in the next game
The funny shit is that in some cases if not most they just returned to their actual normal speed, their tracking in World was also downgraded.
>Rise made monsters move 10% faster than World!
>Forgets Rise made the hunters move 100% faster with fricking bugropes
bugrope yourself to the ceiling.
risesissies... how do we cope our way out of this one? OH I KNOW LETS TALK ABOUT THE C-CLUTCH CLAW
I liked World but Clutch Claw was dogshit.
I liked Rise but wirebugs were gay.
Gameplay changing gimmicks in Monster Hunter are rarely good, who would've guessed?
Nobody asked
le
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Le cope seethe dialate troony zoomer coomer boomer redditor gb2gaia
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See this dog
See
>she seethes at dogs
See
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>they just chain cope and seethe
>not one dilate
One job
have sex (together)
seethe
NOOOOOOOO NOOOOOO THE INDONESIANS REEEEEEEEEEEEEEE
seethe
Nah let's talk about world's souls-tier rolls. Rise massively nerfed rolls both in distance and i-frames but worldsperms will deflect and talk about dashes you can only use when sheathed and with a cooldown. Also world's complete lack of tracking means you can dodge everything by running (not even sprinting) around the monsters anyway. Overall, dodging attacks is much harder in Rise hence the counter galore.
The T menace
Genuinely though.
Do you prefer RISE or World and why? What did the other do that was better than the other?
Iceborne has one of the best fights in the series. Rise went too far with mobility and speed. World+Iceborne had amazing collabs, events, and updates. Rise was very barebones with its events, shitty collabs, and paid layered armor.
I like both. World stupid physics and overdetailed ecosystem is cool, the environment being interactive on a large scale was cool no transition zones is cool. I like Rise because I'm a sucker for 3D maneuvering. Walking across the walls, bugslinging my way to zones and exploring the lore bits, being straight to the point: go hunt shit, come back repeat. Good old mh grind. I also like internal data sheet no need to check back and forth on sites for weak points and other shit.
Didnt ask. See
>go hunt shit, come back repeat. good old mh grind
lmfao
Stop fricking samegayging all fricking day and get a life
ANON CAREFUL
YOUR SEMEN METER IS LOW
Rise has a better roster, better maps, more fun traversal, better build options, more builds per weapon type, better endgame balance, awful afflicted grind, too many counters, botched HH, moronic edgy brap cat, less focus on preparing for hunts which I liked,
World has better grayfix, immersion, side things to do (fishing/catching critters), spectacle, awful forced walking segments, unskippable cutscenes, awful slow animation-based menus, poor tracking on attacks, better focus on positioning, momentum killer known as clutch claw, shitty mantles, handler telling you what to do in quests even if you already cleared, obtuse guiding lands grind, mega doodoo dogshit fights like Leshen
I think ultimately I prefer Rise since it has so many ways to build out your weapons both in terms of switch skills and the shit ton of unique playstyle-changing armor skills, but I still liked World a lot
the worldgays in this thread are probably all third worlders and are way more obnoxious than risegays
Probably more pros/cons for either game but they're both good
>Rise has a better roster
No it doesn't
>better maps
LOL no, wtf?
>more fun traversal
Fun for a couple hours, then it becomes tedious
>better build options
Black person every "build" has 4 pages of offensive skill there's zero diversity
>more builds per weapon type
You sound like a deranged elementaltroony. Element was fine in World, btw. World even had some usable meme builds, like dragonpiercer
The build options are still better than
>fatalis literally everything
yes it has
>crabs, leviathans, magalas, seregios, astalos, goss, valstrax, good rathalos/kushala reworks vs
>brutes, deviljho toppling when hit by a kinsect, odogaron, legiana, fatalis, Safi, Kulve (boring for 90% of the fight)
World has some good ones too, but the differences definitely favors Rise, especially considering things like somnacanth/tetranadon vs non fights like Girros, Dodogama, and Lavasioth
>maps
Yeah I sure love the slopes, ledges, and falling crystals all over World maps
>traversal
Surely it's better than having to crawl through shit all the time and following the scoutflies
Wirebug traversal is fun, you can admit it (unless of course you were bad at it, then I understand)
>builds
Berserk builds, dragon conversion, wind mantle, powder mantle, bladescale hone, adrenaline rush, status trigger, frenzied bloodlust, furious, heaven-sent, true bloodrite
>vs. Frostcraft, Safi armor... overpowered health augment, and Fatalis armor
Both element and raw are viable in Rise depending on playstyle, how it should be
Monster riding happens once, and not even if you don't use wirebug attacks often like Lance. Clagger and tenderizing happen constantly
>odogaron, legiana
I always saw Odo as shitmon and a budget fanged wyvern coming from the old games. It also topples from literally every break while having much more to break compared to other monsters. Legiana is just the same flying shit as Rathalos but ice.
>Berserk builds, dragon conversion, wind mantle, powder mantle, bladescale hone, adrenaline rush, status trigger, frenzied bloodlust, furious, heaven-sent, true bloodrite
you can literally fit all those on a single set, no idea why you would seperate those as different builds lmao
If you want to create the shittiest set that ever existed in modern MH with everything on level 1, sure. But if the set is meant to make somewhat sense not everything and not at max level.
>momentum killer known as clutch claw
You cannot claim that when RISE has godawful monster riding that also changes the music to the same one every time when World had different OST phases for each combat music depending on what was happening.
4U. The answer is always 4U.
Probably Rise I guess.
Both are super casualized MH and World gays need to stop being gaygityass personagays about their shit.
GU
prefer world
astera > whatever the frick the rise village is called
world monsters > rise
world graphics > rise
world npcs > rise
world storyline > rise
world environments > rise
combat > rise, yes even with crutch claw; crutch claw is dumb but wirebugs are even dumber
world items > rise
world food > stupid fricking rise dango
rise does literally NOTHING better than world, the only exception being wall running and ninja moves. thats IT. no wonder that world kicks its ass in every way despite not being updated
>world food > stupid fricking rise dango
This is the biggest crime tbh. You can tell the soul and quality of a MH game by its food
So P3rd is the most soulless game in the series?
>, the only exception being wall running and ninja moves
Which GU does better. Which also somehow looks better than Rise despite being way older. What a shitshow of a game
>astera > whatever the frick the rise village is called
Shitstirrer was fricking ASS to go through and looked like cancer on scree
Vastly prefer Rise. Better hitboxes alone make it so much better. Also SA now genuinely feels fun and fluid to play no matter what, I just wish the axe mode had some niche that made it a bit more useful.
Just wish the monsters would have a bit more HP, frickers are a joke until high ass anomaly levels and even then they still are.
>Just wish the monsters would have a bit more HP
Fun fact, rise monsters have the highest hp values of most games
It's 5th gen newbie Black person cope. There is no real war, it's all falseflagging by 5th gen shitters. They're both the same casualized """QoL""" filled shit that only homosexuals who where filtered by the rest of the series praise.
The fact they argue about the 5% differences when 95% of their dog shit ass games are the exact same says it all. Capcom killed MH. It's hilarious when Black folk admit to only playing one of the PS2 games then skipping the whole series until World. Literally proving everyone right.
It's also mostly disingenuous GU homosexuals who can't get over that their game is the worst before World was announced that are peddling this console war shit. Now they peddle the same Rise vs World cope distraction or hilariously will pretend to clump all the previous gens together and pretend to be "Classic" to move hate away from their 3DShit.
3DS ruined MH.
World killed MH.
Rise dances on its grave.
Thank you Capcom for ruining your series for mass appeal. Thank you so much.
What MH games do you even like?
All of them
The difference between world and rise is like the difference between from soft and team ninja souls likes to me. Like Nioh isn't bad, but it's missing something and just adding more buttons and particle effects to the combat doesn't make up for it.
What a horrible example, From's games are literally button mashers compared to Nioh
>but it's missing something and just adding more buttons and particle effects to the combat doesn't make up for it.
You have perfectly described why I don't mesh with world.
These threads are pure console war trash
ricie seethe
If World was on every single platform, there would be no argument as to which is the better, and there would be no "console war".
Yep. It's really just the Nintengays being sour over grapes
You could give them World on low settings, running at 10fps and they'd be happy.
Knowing the standards Nintengays are satisfied with, I genuinely think you're right.
are the nintengays in the room with us right now?
There isn't one single mention of "indonesia" anywhere in this thread. Are you okay?
What does nintendo have to do with it? OP is comparing the steam versions of 2 multiplat games
>hurr durr one of them didn't come out on tendo!!
Judging by the sales numbers the "tendies" had absolutely no problems getting MHW on any of the other platforms it released on.
>le you can le only le like one le game
Get le some le new le material
Huff that cope some more
>le cope
do le I le fit le in le guise le xd?
i can feel how high your blood pressure is right now
le seething
do le I le fit le in le guise le xd?
See
le see le seethe le cope
do le I le fit le in le guise le xd?
See
see le do le I le fit le in le guise le xd?
/mhg/ rep here
We officially hate World and all its inbred fanboys trannies
That is all
oops typo i meant Rise. we hate Rise
Worldsperm pop a bloodvessel if you ask them to play any other monster hunter.
MH has been garbage since MHX
World Babies need cope claw and iron mantles
>He said this when rise is easy mode with wirebug
I'm not a rise player either, I haven't enjoyed this game since MH4U. Styles in MHX was the beginning of the end
It's called tendie garbage
Both of the new MH games are trash because PC gays can't resist modding them so they can see monster health
I enjoyed both and I'm gonna wait for the next mh with anticipation.
In the meantime have some new official art regarding the 1 year anniversary of sunbreak
Nobody cares
You care enough to post a reply 🙂
You cared enough to cope about your shit game
seethe
Cope
seethe
see
Rise is the better game and always will be.
>its another "same person shitposting for both sides" episode
its all so tiresome...
Best monster hunter game is toukiden
>betray your audience for casuals
>players return to the superior predecessor
Many such cases.
The Shadowlands/Dragonflight design philosophy?
Freedom Unite syndrome.
>eric gets double mindbroken by both this week's famitsu threads and by Sony/the FTC getting repeatedly BTFO in this weeks hearings, so he copes by going back to spamming "MH" consolewars
lol
rise is pretty fun, the skillfloor and cap are so much higher than world though was doomed from the start
Containment.
rise won because it has tri maps and leviathans
Rise is utter garbage and only liked by tendies, becaus they can't play the good ones.
They have all of gen 4. The real issue is they refuse to play it over that piece of shit Rise.
>Yes i obviously like rise more.
>How were you able to guess that?
>play World and Rise with friends that I have been playing MH with since Freedom Unite
>have fun
>friend who has never played the franchise before wants to join
>start a new character to play with them, try new weapons, and help them if they need it
>they hate it, annoyed with basic things like slowing to heal, weapon clunkiness, etc.
How do I make the game more enjoyable for them? Is it just over before it began? Everyone I play with who has started playing with World or Rise fricking hates the franchise.
Do not try this. The reason you fail is because most people get bored of the initial parts and won't get invested enough to reach the cool shit. Learning a weapon? No way in hell. Keep playing among us with them, I bet they love it.
>The reason you fail is because most people get bored of the initial parts and won't get invested enough to reach the cool shit.
Yes, no shit moron. I'm asking how to avoid that issue.
You really can't. Despite gen 5's massive spike in popularity, the vast majority of "gamers" still can't understand MH at a fundamental level.
>whetstone
>needing to sheathe to do certain actions
>evasion in general
>crafting, despite being as straightforward and simplified from earlier games
>any minutia
I'm convinced younger audiences are just so fricking moronic that they can't wrap their minds around anything that takes more than five seconds to understand.
And I'm fricking telling you that you won't be able to avoid that. If they can't get in even in MHWorld MH is simply just not for them, that friend has to stay out of the circle. moron.
Are you talking about introducing them to world/rise or the older games?
I don't think you can convince those kinds of people to enjoy the older games.
But for the newer games you might want to get them to try different weapons.
Did you even read the post? The friends that have never played MH before are starting with World and Rise. They've tried a bunch of different weapons and you can tell they aren't enjoying it but the sunk cost and rest of the friend group playing it makes them feel obligated to play it despite not enjoying it.
>starting with World and Rise
Okay yeah I'm a moron and didn't properly read that part, but it sounds like only anon and his pre-world friends are trying different weapons.
They could be the kind of morons who pick the slowest weapons and b***h about how slow it is and never try a different weapon, but at that point they're probably unsalvagable.
Do they even enjoy action RPGs? Personally, I introduced World/Iceborne to four of my friends:
FPS player = Didn't enjoy it at all, he only kept playing because I gifted the game to him and he felt bad about quitting. Once we beat the story, he stopped playing. He played bow.
MMO player #1 = I introduced him to Souls first, he naturally enjoyed MH as well. He ended up playing World more than me kek. He skipped Rise but he's waiting for MH6. He played CB.
MMO player #2 = He enjoyed it, but stopped playing once we beat the story. He played DB and a bit of hammer.
League player = He liked MH for the co-op aspect, we played some end-game together as well. He's the only one who also bought Rise. He played Switchaxe and a bit of HBG.
>League player = He liked MH for the co-op aspect, we played some end-game together as well. He's the only one who also bought Rise. He played Switchaxe and a bit of HBG.
Rise players are also lol players.
Big LOL from me here
>muh steam playerbase
Most of the Rise playerbase is on switch. I still play it Rise to this day on my switch.
>will never have niche MH threads ever again
I miss when MH wasn't popular in the West.
We used to have good event quests. Now it's just normalgay shit.
>consolewarrers
>graphics sisters
>worldsperms
World has done irreversible damage to MH threads
can't wait for World 2 to absolutely mindbreak Ganker
frick it's gonna be amazing to watch
At this point the only mindbreaking MH6 will do is have the resident schizo reopen his wojak folder to flood Ganker for as long as he can
Any tips for Alatreon?
Totally forgot about this fricker and didn't play for a year or so. I still have some Dragon DBs if that helps.
which game?
World:Iceborne
Don't use dragon. If you fight Fire Alatreon bring ice and if you fight Ice Alatreon use fire. It will return to the element it started with when you break one of the Horns while it's in dragon mode. It's much easier to get the topple to survive judgement with fire/ice and then break the horn compared to getting the topple with dragon ele. While it casts Judgement use Astrea Jerky to Heal the entire red bar instead of wasting your pots.
>Do not use dragon. Use a frostfang Barioth weapon for fire Alatreon (special assignment). Rathalos is okay for ice Alatreon (event). Farm Kulve Taroth for the best fire and ice weapons in the game.
>ATTACK HIS FRONT LEGS. Only hit the head to break a horn when he switches to dragon mode. As soon as you break a horn, immediately go right back to hitting his front legs. Only attempt tail cuts when you are confident in your ability to kill him.
>Take note of his numerous taunts. He gives you lots of openings during or right after attacks
>Whenever he isn't enraged, wall bang or plummet him with the clutch claw for a valuable source of damage
>when he is enraged and starts flying, put on your ghillie mantle and deploy smoke bombs. This will cause Alatreon will land after a few seconds and prevent him from running out the clock. While not recommended, you can also deliberately cart to get him to land. Only do this if he's been flying around all hunt and you really need him to land.
Breaking the elemental damage threshold is piss easy with a decent build, and it's even possible to hit the threshold multiple times before Alatreon uses Escaton Judgment. However, the real DPS race is killing him before the third Escaton Judgment. With no more horns to break, Alatreon will switch elements after the third Escaton Judgment and neuter your damage output.
this is literally just a /mhg/ thread
/vg/ schizoids have been ruining Ganker for a good while. just buzzword after buzzword. repost after repost.
Where does the autistic degree of false flagging/unironic/butthurt console war homosexualry even come from? It's literal ukraine tier.
I just don't get it.
The player count on pc can probably be partiall explained by the lobby autism as seen on /vg/ and the fact pc is the best system to play mhw on, while rise can be played on any of 4 consoles without any issue.
The fact rise was first developed for the switch was a major mistake, i hope capcom won't repeat though.
Btw i love all monster hunter games (incluiding frontier) and believe in TOTAL TROON DEATH.
Why would it be a major mistake to design the portable-focused MH on the portable platform?
Since it hamstrings the game, i'm not a graphics prostitute and just want 60fps and believe downscaling the game for weaker consoles instead would be the better choice.
I don't even own a switch. Your post is exactly the kind of moronic shitflinging i ment in my original post
So you'd prefer the game be a miserable experience on one platform than a great experience on every platform?
>i'm not a graphics prostitute
lol
LMAO
PCs are a portable system. Runs emulated GU on 60 FPS with higher quality and longer battery life, btw.
rise is 30fps on consoles though you seething tendieBlack person
>The fact rise was first developed for the switch was a major mistake, i hope capcom won't repeat though.
Considering the way it performed on tendies, particularly in Japan, the only way they don't have the next on switch/2 is if someone (Sony) pays them a shit load to not put it on there.
I don't want the game to be console exclusive, i just wish for it to be developed with decent hardware in mind, hence why i mentioned downscaling the game (graphically) for the one far weaker system instead of upscaling it later for the other ones, which doesn't work as well.
I'd rather have it be a great experience on 3 consoles and a somewhat worse one on 1 console. The switch has objectively inferior hardware in comparison to the other ones, and i would definitely prefer having larger maps, more monsters, more complicated ai etc.
Specifically developing for the switch would be a handicap for the game on other systems, and bring zero advantages.
I actually prefer the visual style of rise over world btw.
>hence why i mentioned downscaling the game (graphically) for the one far weaker system instead of upscaling it later for the other ones, which doesn't work as well.
That's even worse. You'll get a game that looks like shit on all platforms but only runs well on PC like world
I don't mean specifically designing around pc, just not explicitly around the switch.
Anon, if you design the game around anything but the weakest system it's going to be worse across the board. Look at how choppy the framerate was in world on console, the system couldn't handle that shit.
I got no skin in the game since I don't care about MH but didn't rise sell pretty much at the same rate as world just on tendie switch. Unless it DOA'd on PS and XB they must be pretty fricking happy with how it performed
>phone game can be played on all consoles without problems
>except the switch because stutters tehee
lol
Since i've been playing on ps5, i've been switching between the two because rise isn't "complete" on consoles yet.
I have enjoyed both pretty much the same, but prefer the maps in rise. Getting lost in a maze when you're trying to track down a new monster is tedious and not good gameplay.
Call me a smoothbrain all you want, but i play these games for the combat, not running around a map trying to find something to kill.
Also rise story is 10x better because cutscenes are skippable and you can completely ignore it
Will the next MH be PS5 exclusive?
lol no
PC sold too many copies.
It would have sold less if not for doubledippers. Timed exclusivity is optimal.
Rumors are every platform releasing at the same time for all main games. Spinoffs are likely to go same as rise and start off with switch and pc, other consoles later
>spinoffs
why are we bringing MHStories into this conversation?
Stories flopped less hard than Rise did
i dont think capcom will ever make a console exclusive game again specially with the whole crossplay thing
I doubt crapcom is as moronic as square. Even Street Figher 6 is available for PS4 as well and if the next Bing Console really has "close to PS4 performance" it wouldn't surprise me if they go for an all platforms release.
It's called "the RE Engine effect"
gays really are arguing which game is a failure , when the two are the most profitable Capcom game ever.
I am only using the sales argument because thats the only thing you seem to care about
Monster Hunter sucks. They should drop all these RPG Diablo grind and stats and just focus on a combat
quick fricking reminder
Neither World nor Rise are real Monster Hunter games.
They are experimental side games.
>nintentrani finally resorting to posting his child porn collection after getting BTFO everywhere
like clockwork
world is a better game so yeah. also rise looks like a game that came out in fricking 2010
>Rise looks like most MH games
Whoa.
is this the new cope? world looks 10x better than rise lmao. fricking switch shite
Someone post the reddit Black person cope song. It's relevant.
>actually it won't sell like crazy
sneed
It's called "Steamies don't buy video games"
I FRICKING HATE CANADA
FF7 syndrome
When are we getting that cool persistent open world Monster Hunter MMO game that everyone wants? I'm so sick of the stale old Monhun formula, time for something new.
What even is happening here lads?
tendie meltdown
eric meltie. famitsu and the FTC hearings haven't been kind to him this week so he's reverting back to his next favorite topic: seething about MHR.
world scitzo
>what no MH6 does to a mf
you frickers, now i wanna beat monsters again
Worldgays will literally defend a roster worse than MH1 and Tri, there is literally nothing good fighting, even MH1 had more creative designs.
this is a good roster because every monster is fledged out and fun to hunt
Not really, they are just a bunch of generic dinos and fishes that you can literally walk around their attacks due to how catatonic they are, this even applies to 99% of iceborne monsters too, monsters received massive nerfs in world and iceborne while the hunter got faster and stronger, they only stopped nerfing monsters until iceborne title updates and even then some are still pathetic like Stygian Zinogre
ur mad binger
>no argument
>Zinogre
world zinogre was a disgrace, easier fight than the raptors in Tri
>leaves out update mons
>leaves out Arch Tempered kino
dishonest
>gets bodied by an attack
>calls it disengenuous
wtf I thought the narrative was that rise is "too easy"
Compared to every other MH, World has the worst base roster.
What monsters, Zinogre, tigrex, Nargacuga,Rajang, Barioth? The most basic ass returning monsters that should have been in the base game? The fact is that World holds Iceborne back and we don't get any interesting returning monsters to 5th gen until Base Rise
How long have these two been at it?
@642504562
Your bait doesn't even warrant a (you)
oops meant for
pso
>World maps are full of details and look great but you keep hunting monsters in narrow places
>Rise maps looks like ass compared to World but you have way more space to fight monsters
>World has great graphics and ass weapon design
>Rise has shit graphics and good weapon design
I hope MH6 bring best of both games...
An actual good take on this thread what the frick. Go back to flinging feces and not try to be nuanced and admit that both games have flaws
All games had their flaws. It boils down to preferences which one is your "best".
What did he say anon? Shit. On the walls. NOW.
I went off world before iceborne was released declaring it shit (like everyone else here did at the time) because it ruined what mh used to be. Then I played through rise and it was far worse. Should I get iceborne and give world another go or do I stick with the better oldhan games?
Iceborne has clutch claw which everyone agree is the worst gimmick in the franchise, not to mention that a lot of the problems with Base world are still present in Iceborne, so get sunbreak instead since it actually improves upon Rise and doesn't add any gimmick to retroactive ruin the base game.
But the base game is already fricking awful, will sunbreak actually change my mind on that?
Depends, what about it that you don't like? For instance Rampages are completely gone, a lot of silkbinds skills were nerfed and a lot of weapon received great MV rebalances that favor using their main moveset and ignoring silkbinds, some weapons went on to become their best iteration like Lance(they actually fricking unnerfed since the nerf of late 3rd lance), Hammer, SnS, SA, GL and IG, you can now mostly ignore spirtibirds due to new skills and food skills, you can now toggle an option to change how you activate Wyvern riding so you no longer activated it by attacking, you can now make it so you don't wallrun automatically when walking into walls or you don't do that only during battles, you can swap your switch skills during battle, you have an dedicated endgame where basically every monsters is there and can actually challenge you during endgame, a lot of changes to make sunbreak better.
Sounds ok I suppose, but it also sounds like an effort in bringing things back to old-world levels
What's the problem champ
Why exactly you didn't like? Gameplay, maps?
Gameplay mostly, I actually liked most of the maps from what I remember, elder place felt a little bland but it's fine. I just didn't like how everything started getting powercrept, and how the new engine forced absolutely everything to change around it. Just wasn't my game anymore, felt more generic and easy
You'll hate Iceborne, and Rise/SB even more.
>I just didn't like how everything started getting powercrept
>he new engine forced absolutely everything to change around it.
>the new engine
It uses the same engine as GU in switch.
World definitely ain't on the same engine as GU
It depends on what you didn't like about base World. It's a lot harder, so no more killing elders in three minutes. But the gameplay is worse due to the addition of clutch claw.
>so no more killing elders in three minutes
That's not because it's harder anon, that's because of the bloated health pools to damage numbers.
Which makes it significantly harder. You can't stagger monsters to death anymore, not with progression gear at least.
In high rank, monsters dealt quite a bit of damage, this wasn't the issue; it felt easy as frick because against somewhat competent hunters they died in three minutes, during half of which they were stunned.
>Which makes it significantly harder
Longer =/= harder even then if you're really competent you can cut down most hunts to about a minute
>You can't stagger monsters to death anymore
The slinger alone enabled that more than any other mechanic, the claw in iceborne was straight up broken if you knew how to use it properly.
>Longer =/= harder
That's exactly what it means, moron
No, no it doesn't. Take extremoth for example, he's not a hard fight at all. It's just a war of attrition while you whittle down his health.
There's nothing really hard about it.
Yes, longer = harder. This isn't even arguable, it's a fact. As I said, even in high rank monsters dealt more than enough damage to kill you, it's not like you could facetank everything. Tobi Kadachi's tail slam, Diablos' charge or Nergigante's dive, these were all oneshots or almost oneshots.
A mistake could kill you, but monsters died so fast and had so few opportunities to attack (because they were stunned half the time), the chance of making a mistake was pretty low.
In Iceborne monsters stay alive for A LOT longer and have much higher resistances to CCs. You need to actually play the game, you can't ungabunga stunlock them to death.
>if you're really competent you can cut down most hunts to about a minute
I'm talking about progression. Of course if you hunt a low level monster with the best gear in the game it dies in 30 seconds. The power creep in Iceborne is particularly crazy, with all the DLC gear.
Don't bother trying to argue with speedtrannies, they're GENUINELY mentally ill. They really think that stagger threshholds and HP pools low enough to cause constant staggering is the same level of difficulty than stagger thresholds high enough to not guarantee staggers after big hits.
Back when Iceborne came out, I watched videos of speedrunners progressing through the story to see how much worse I was compared to them. On average, it took them around 15-20 minutes to kill monsters in Iceborne.
Pic related: it took 22 minutes for the speedrunner Tii Eleven to kill Velkhana for the first time. But for Anon, a minute was enough apparently.
My bad, I didn't know I was talking to the best player in the world who never makes mistakes. Maybe you didn't know this, but we human players frick up from time to time. If the monster stays alive for longer (and isn't permastunned, like it happened in high rank), there's a higher chance of fricking up.
Iceborne is a lot harder than high rank BECAUSE monster are a lot tankier. They don't even deal that much more damage, they just don't die in three minutes.
A speedrunning scene with gimped equipment or just rank appropriate equipment would be 1000 times more entertaining than the current bowgun troony filled cesspool.
It's funny you would bring up Tii because his average times are faster in world.
>Iceborne is a lot harder than high rank BECAUSE monster are a lot tankier
That doesn't make it harder, if a game has to bore you to get a hit in that's not difficulty that's tedium.
Dude, Iceborne is harder than base World because in base World monsters didn't fricking move, why is it so hard to understand. And I don't mean with end-game gear. I mean while you were progressing through the story with shitty gear, monsters were made of paper. "Wait, is he already limping?", that was my thought after basically every hunt in high rank.
This doesn't happen in Iceborne because monsters have like 2x shittier hitzones and 4x health/resistances. They have a chance to fight back. Now, if you're the god of Monster Hunter and never ever get hit, good for you. But even having to dodge makes the game harder.
Not really, what is the point of the monster having more hp when it can't hit you, base world monsters and most iceborne monster are pathetic in that department, you can easily walk around most of their attacks and the game gives plenty of tools to face tank them to the point that the bigger healthpool is just delaying the innevitable, you can still clown all over iceborne monster pretty easily and stuff like clutch claw made CC'n monster easier, they should have priotitized making monster not being catatonic compared to the faster and more powerfun hunter we got in worldborne.
>This isn't even arguable, it's a fact
It's not a fact at all. The only fact is that length and difficulty are two different things.
I'll put it in a way you might understand.
Length is how many times you need to do an action.
Difficulty is the complexity of that Action.
World isn't a complex game, it's very easy to break even with a basic understanding of the tools you have. This applies to most games but world especially
You just have to repeat those simple actions until the monster is dead. Hence "hit it until it dies".
>Tobi Kadachi's tail slam, Diablos' charge or Nergigante's dive, these were all oneshots or almost oneshots.
No, they're only close to one shots if you're going in naked or with the starting armor and no upgrades. Even then between the absurd iframes on the roll and the amount of moves that allow for quick movement you shouldn't be getting hit with them even if you're a hunter with an extra chromosome like yourself.
>bloated health pools
Only a Risehomosexual would ever say such a thing. Every hunt is BLOATED from a Risegay's point of view because Rise fights take 5 minutes.
Unironically
5
fricking
minutes
>Every hunt is BLOATED from a Risegay's point of view because Rise fights take 5 minutes.
Anon, you can down monsters in world faster than any other game if you abuse the claw. Traditionally you're going to be spending more time with monsters world beyond the usual average time.
There's no middle ground to this. Either you get an incredibly short hunt or you get and overly long one.
Literally perfect execution. World is so fricking great, lads
what are you even talking about? Have you only finished the village quests in both games or something? The MHW high rank and master rank hunts are WAY faster than Rise high Rank.
I'm willing to bet he never actually played world or rise.
I played MH1 and all the PSP releases back when they were new then skipped everything until World. I thought World was the absolute upgrade and evolution. Dont understand the hate for World.
>Dont understand the hate for World.
There is no "hate" for World for MH players atleast. As you can see by the player count, the MH gamers LOVE World.
It's tendies that are still seething 5 years after its realese, because it's not on their troony tablet
>Dont understand the hate for World
I do, its shit
>I do, its shit
It's definitely a return to form after 4U and fricking GENERATIONS
>after 4U
But World is pretty similar to 4U.
>But World is pretty similar to 4U.
Anon, there's zero similarity between the two games.
>I thought World was the absolute upgrade and evolution.
Here's the thing, for MH fans it wasn't either of those things and more a deviation, not an inherently bad thing but not really what people wanted since it was far too focused on things the game didn't need like tracking, cinematics and MMO elements like log in bonuses and raids.
>Dont understand the hate for World.
That's the thing, no one ever hated raids, it was a good game that fans had a lot of criticism for but you couldn't criticise it because it was the first PS MH game in a decade or they would flip the frick out.
The rosters is a massive downgrade compared to previous, basically third gen and 4th gen added a lot really great and unique monsters but World couldn't get basically any interesting monster to work in it so it made generic copies of older monsters and made monster overall way slower and weaker than they used to, it also had an annoying focus on story that goes out of its way to stop you to watch cutscenes or do mundane walk and talk sections sniffing footprints, they also doubled down on making maps as annoying to fight as possible with a lot of monsters getting stuck on tight corridors, plenty of visual clutter and annoying ledges and slopes all over to drop your inputs and force you into certain animations, they went autistic and had to sacrifice gameplay for the sake of "immersion", there is also stuff like MMO sieges with stuff like aggro beam and 16 player raid quests, most endgame monster had super moves that were glorified cutscenes that you had to stay behind a rock and watch it do its attacks, weapon and armor design sucked compared to other games, everybody had had to watch unskippable cutscenes to be able to use multiplayer
Rise is a flop. Amatsu was supposed to be their Fatalis and it was the most phoned in gimmicky shit ever.
MH6 will hopefully let us forget this shitty filler mobile game.
>MH6 will hopefully let us forget this shitty filler mobile game.
This is exactly how I feel
B Team Bingshit
I like all the games
:3
Rise was a flop. Rampage is proof.
So world was a flop because of Zorah then.
Worst missions in MH history but the best music.
Music in rise was fantastic in general, when the lava caverns theme hits its peak it somehow makes me better at the game
Nah, World was the best, and would be perfect with less orchestra and cacophany
>Worst missions in MH history
But there were no gathering quests in rise.
normalgay slopification
Rise is bingslop
Failed obsolescence.
Rise is tge only monster hunter i didn't finish.
zoomers were a fricking mistake, there was platform warring before them but they took it to a whole other level
>"my garbage is better"
>"no MY garbage is better!"
there are no good MH games
Why do we have to fight so much? To me its just two monster hunter games I can enjoy. If you dont enjoy either of them thats fine too. There is no need to number post every day and shitpost the whole thread.
rise isnt monster hunter
Based shitposter who doesn't like monhun.
I love monster hunter
Rise isn't monster hunter
>only played world
>love mh
Lmao.
I have played every single monster hunter game except for Riders, Explore, and Felyne village. Including MH Online. I love or like every single one of them. Rise is not monster hunter. Do you get it? Even a literal chink MMO by Tencent was more monster hunter than Rise is.
>Rise is not monster hunter. Do you get it? Even a literal chink MMO by Tencent was more monster hunter than Rise is.
In other words you haven't played any other monster hunter game and have no idea what an MH game is since, you know, there's factually only one mainline game that doesn't feel like MH and that game isn't rise.
It's okay little boy. I know that you already know I'm right. I know that you're quivering in the presence of a founder of this series' playerbase. I know it makes you delusionally angry that I would imply your precious watered down version of World for a children's tablet is the one terrible game. My dick is shaking in anticipation witnessing this realtime mindbreak. I own you, little homosexual.
>I know that you're quivering in the presence of a founder of this series' player base.
Ah yes, the PSP the mother console of monster hunter.
Doesn't matter either way, you clearly don't know what MH is.
Picrel is unironically you LMFAO
Yeah sure buddy.
You can go back to the playpen now
>I have played every single monster hunter game
MH didn't start on the 3DS, moron
Yeah that's why my first game, F2, is in that image, blind Black person.
Should have been in the middle, not to the side looking like a cuck.
Also where is your Freedom Unite you stupid larper?
I got CFW inbetween F2 and FU
>ignores the entire series for 10 years
>fan
That's a fake fan
Freedom Unite and World are the only real mainline titles given they're an amalgamation of the best parts of the titles preceding them
World is by non mean amalgamation of anything, it barely has any of the good monster from the franchise and all its monsters look like bootlegs of previous common fodder
Embarrassing
FU yes, World no. You would be better off arguing that for GU(and still be wrong).
>world
>amalgam of the best parts
It doesn't have anything from the previous games outside of a handful of monsters let alone the best parts.
It felt like an experimental spin off trying to bring MMO elements into things, I mean the thing literally had log in bonuses.
Embarrassing
That's world for you.
Nintendo fans have to tear down all non-Switch titles to justify their phone tablet
Because I don't enjoy it. Rise strips everything from MH that makes it fun.
Go make it a seperate franchise and call it Monster Fighter and I would stop hating it.
Because World isnt monster hunter, it turned it into a sonymatic experience with an ugly israelite prostitute talking to you all the time. Who ever designed her should be fricking shot
t. switch owner
t. autist
I accept your concession, fat manchild
lol mad loser gay
Fat manchild seethe
mad autist cry baby
Barry lost
ACgay lost
Enel lost
Farquaad lost
Listgay lost
Monster frickers won
I’m glad to be vindicated on Rise. Anyone with eyes could tell it was a blatant downgrade from world yet for some reason you weren’t allowed to say it for like a year.