Monster Hunter has always been a game design masterclass in how not to make a game
That said MHFU and MH4U > all others.
>MH was good when I was 10 y.o playing on a kiddy console and the game was playing itself
No, it wasn't, and it's time to stop pretending Monster Hunter was good before World. The tigrex here barely feels alive, he is slow and doesn't even react to the player; he is instead attacking empty air and screaming at nothing.
If this is the oh so godly difficulty and amazing combat praised by veterans, I'm glad that World decided to move away from it. Rice made a mistake by trying to pander to geriatrics or zooms zooms. Wilds seems to be going back to the good stuff, so I'm excited.
I wish my balls were big enough to play GS. These clips always look so cool.
Even if I do understand that realistically there's like 999 failed attempts left behind the scenes.
You don't have to be a crazy sniper to do it anon.
To truly begin learning GS you need to realize that not all charges need to be lvl 3 and not all of them need to be directly on the monster's head.
Sniping the monster with only lvl 3 charges every second is only for when you've killed it enough times to memorize it's patterns like the back of your hand.
>not all of them need to be directly on the monster's head.
I never really understood why people hardfocused on exclusively hitting weakpoints, but I guess I always preferred breaking all or most of a monster's parts as more important and satisfying. Did you really dominate the monster if it doesn't look like a flaming wreck at the end?
In those videos it's because they want epin trickshots and to kill the monster as soon as possible.
Newbies however get baited into trying to do that and fail miserably because they don't realize 3 lvl 2 charges over the course of 20 seconds are better than a single lvl 3 charge on the head every maybe 2 minutes.
please explain to me how using a single move in the entire weapon's kit is better than having more options and being incentivized to play aggressively and reactively
I don't really care what they do to em I just want them challenging enough not to be punching bags and so detailed I can see every individual scale.
If they give them DPS checks though I'll probably kill myself, that would betray everything those monsters stand for (raw fricking power)
I don't really care what they do to em I just want them challenging enough not to be punching bags and so detailed I can see every individual scale.
If they give them DPS checks though I'll probably kill myself, that would betray everything those monsters stand for (raw fricking power)
>MH4U >G-Rank Scroll Ukanlos starts digging underground >swims towards you instead of someone else
I still have PTSD. I hope they bring that feeling back lmao
That fricking attack.
Even if you thought you had it all figured out and you had beaten him hundreds of times it would STILL sometimes get you and make you shit yourself.
>You're backed into a corner
still scares me harder than whatever mmo one shot kill garbage gen 5 tried with that purple cow, tree or alatreon ever did.
>MHU with friends >Ukanlos starts digging >I hope it targets me because the other frickers can't dodge for shit
I have 20 years worth of hate for that move
Itweirds me out so much that when someone's a fan of MH they are usually pretty die-hard and even if they get tsundere about it they are excited and curious about the next game, meanwhile, people who've never touched or only played it for 15 minutes and "it didn't click" have this conception that MH is still this niche chinese grindfest boring game for weirdos, they can't conceve that the game could possibly be so much more than that.
I can never sell people on this series because they they follow up with " that's it? "
It was just the working title that they never got around to fixing because they assumed the first game wouldn't be popular. I wouldn't put any weight onto its meaning.
>human battles
That would be complete ass.
Either fights would be way smaller in scale or your moveset would be way simpler in order to share it between fighting both big ass monsters and humans with a hitbox as tiny as yours.
No, you are the monster doing the hunting.
Most of the wyverns you kill are just chilling.
There's even a race called wyvernians, why aren't they being hunted?
Some of them don't.
I remember in generations some of the mizutsune quests were literally "we need soap" or "I want some new fur gloves"
Granted, it was just for Mizu.
They came up with the idea of them getting aggressive during mating season for Rise since it was pretty much the only monster that had no real reason for us hunting it aside from for it's materials or for the frick of it.
When my wife’s handler has introduced me to wyversntakes, what is she gonna say? She’s not gonna say ‘My handler made a mistake’ because her handler never makes a mistake.’ So therefore it is okay. I can smoke wyvernstakes around her, I can smoke wyvernstakes in my house. First of all, because her handler introduced me to wyvernstake blasts, and second of all because I am a Fanged Wyvern. I’m tempered. I don’t take no sh*t from anyone. I smoke my wyvernstake anywhere I want. I don’t have to find a campsite like you. HA HA…
>fatalis is the big bing bing wahoo end game threat in every monster hunter game >even alatreon who was meant to be another fatalis tier monster is relegated to another "threat of the month" type instead of a game ending event
can they not fricking create something else to doomsday the frick out of the world for a finale? seriously?
fatalis is fricking boring and his lore is completely moronic at this point and never even comes up in any way in gameplay which is even more moronic
come on capcom fricking do something original
Fatalis has not been a bing bing wahoo game ending threat since FU.
In every other game the fatalises are just fun cameos.
I don't think white fatalis has ever been canon, too, in 4u he literally appears out of a rip in time (big ass vortex in the sky) and he's theorized to be an old fatalis from a far far future.
They're just canonically the strongest things in the setting (except in frontier but fricking lol).
Fatalis has not been a bing bing wahoo game ending threat since FU.
In every other game the fatalises are just fun cameos.
I don't think white fatalis has ever been canon, too, in 4u he literally appears out of a rip in time (big ass vortex in the sky) and he's theorized to be an old fatalis from a far far future.
They're just canonically the strongest things in the setting (except in frontier but fricking lol).
They need to keep the fricking power levels consistent IMO.
I also hate how much Rise and World were victims of powercreep, an endgame maxxed set in Iceborne does like 5 times the damage that a begginer MR set does, every upgrade and every new monster has such an upgrade in power that everything else becomes lame and obsolete.
They even made that weird quest with the pitiful Alatreon as a preludo to Fatalis, why diminish Alatreon as a threat in order to build up Fatalis? We all know that wasn't legit and was completely artificial, it's stupid.
It's ok to make Fatalis the last and most powerful monster in MHWorld but is it neccesary to make EVERY other monster a joke in the process? Every elder is ajoke by the end of the game, the flagships are like ant level threats who die in 2 minutes, Ruiner Nergi being in MR100 is moronic because at that popint a group of four maxxed hunters can tear him in half in a matter of seconds.
MH's combat system and monsters can't thrive if everything that isn't a world ending dragon is a joke, and even some of the world ending dragons like Shara become a joke in the end.
>Ruiner Nergi being in MR100
Fricking lol at how I beat him waaaaaay after fatty because the grind to MR100 is way too long so by that point he was ass raped. (even then nerg is a joke as a whole)
Other than that I dunno what to tell you dude it's sorta like this in every game.
By the time you kill the hardest things in the game the other things are easy, it's called progression.
However world specifically suffers from a couple things that make this worse: >The endgame element (tempereds) being super lazy to the point where it seems like an afterthough (literally +health +damage, same weaknesses, openings and moveset otherwise) >as you mentioned, every dripfeed monster's set is an objective upgrade to literally anything else >Alatreon and Fatty are several tiers beyond everything else in the game, and this wasn't meant to be it was meant to just be alatreon but Ryozo got over excited by 2chan or whatever and decided to push for the whole team to also add fatalis.
I kind of like how Sunbreak gives you powered-up versions of almost every monster in its endgame. SI Arzuros is honestly still crazy, and I almost timed out on a 30-minute SI Basarios the other day because I assumed I could do it without bombs.
I kind of like how Sunbreak gives you powered-up versions of almost every monster in its endgame. SI Arzuros is honestly still crazy, and I almost timed out on a 30-minute SI Basarios the other day because I assumed I could do it without bombs.
Low tier monsters aren't something you shouldn't sleep on in a SI for example SI Wroggy poison cloud doesn't stagger but drain a good portion of your HP. The last time I hunted it in a group with decent players we failed in the first 30s.
Powered up version of older monsters are fine but I'd kinda like the OG monsters to still be not-jokes, powered up monsters are usually fricking weird aids patients who have glowing body parts and particle effects and they are usually tied into the story so that limits the way they have to construct the narrative, is every Mh from now on going to have a plague that makes monsters stronger like frenzy and qurio? Even the tempered monsters which weren't very different aesthetic wise and had not much an explanation still had weird gimmicky elements like them having a more metal like texture and the fact that low tier temepred aren't worth it because high-tiers give much better rewards anyways.
That hasn't been the case forever. I can completely demolish low and mid tier monsters in FU with endgame gear in record times without breaking a sweat.
3 months ago
Anonymous
Me I don't really know how it was in earlier games but personally having only wolrd under my belt I kinda do wish monsters like Nargacuga and Glavenus had a little more to them, it feels like the only fun monsters are tempered top tiers or the final elder dragons and variants, and even then, a tempered ruiner is kind of a joke with a team of 4 that's maxxed out and knows what they are doing, same for raging brachy too, I also feel like frostfang Barioth wasn't as memorable precisely for the reason that at that popint in the game every player was so powerful that he was a joke and the spotlight was obviously only in Alatreon, since it was the only monster with a quest that had a risk of failure at all,, and of course, some nicer gear too.
By what I've heard MHRise is easier and only gets REALLY challenging in the last 5% of Sunbreak, and I don't really like that.
My best experiences with World were when I wanted to solo Anjanath in the main story and it was a wall for me, or when Kulve Taroth first came out and I could feel like "holy shit, even with 4 hunters this quest can still fail!", for victory to feel good I need to know that there was a chance of losing in the first place, I also think it's coller if the monsters are scary and you have to at the very least respect them, I don't care how big my sword is, that fire t rex shouldn't become a joke to me, it's okay if he becomes easier or manageable but not too much
3 months ago
Anonymous
An example that's already a beaten horse but I'll say anyway has to be the souls games, of course, I don't want MH to be AS hard, but there's something to be said about the fact that no matter how many times I kill Margit I still have to respect him, I still have to be careful with the abyss watcher or with pontyiff Sulivahn, they get easier but I can hardly brute force them, unless I use magic and summons of course, but that's another can of worms.
3 months ago
Anonymous
Your first MH will always be your hardest. Rise will be by default easier cause you already know how things are going. What makes Rise so "easy" for most outside of this is that it has the easiest to access tools reducing hunting difficulty. You don't need birds till late game but they are still there for you to pick up. Hunting helpers can call monsters, you can lure them, allow you to wallbang or give you flat out access to riding. Buddies and follower allow also much more compared to World so it's up to you basically how "hard" Rise will be.
Low tier monsters aren't something you shouldn't sleep on in a SI for example SI Wroggy poison cloud doesn't stagger but drain a good portion of your HP. The last time I hunted it in a group with decent players we failed in the first 30s.
progression can be meaningful without being ass blasted.
200 damage to 220 damage is still good
200 damage to 250 damage is ass because subsequent monsters must have bigger healthpools and much more menacing attacks in order to be a challegen, whilst the monsters you've already deal with become obsolete and babyshit.
Ever head of horizontal progression anyway? Thing can progress without always having to be about BIGGER FASTED BETTER STRONGER, having a little bit of it is fine, having all of it is ass.
>playing MHW with friends >ignore assigned quests until everyone is caught up >it's been like 2 weeks since I've unlocked the quest to kill Nergigante the first time >finished all Optional Quests >basically done with everything else I could possibly do >even finished grinding Triple Threat Throwdown for the Glowing and Mysterious Feystones for the skills I want/need
Do Special Investigations increase Hunter Rank? I've unlocked two of those that I guess I could do. Otherwise I guess I'll work on the Arena.
I never understood holding yourself back in games for your shitter friends who will inevitably drop the game, especially as we get older where you might play then not play together for 3 weeks.
True, but I didn't want to accelerate them into dropping it, and they aren't usually this busy. Doesn't help that the story progression really sucks as a group though.
Special Investigations do increase HR. Arena quests don't. You could also work on Palico sidequests for their other items and such. I think that's base World. tbh though, HR ain't gonna matter much or at all if you have quest to drop Nergi cause it segues into World end-game and then immediately into Iceborne where your rank resets.
Think I've done everything I can do relating to the Palicos, besides levelling the gadgets (I only just got Meowlotov wienertails, think it's that and shield that I have left to level), and Treasures; although it seems like they don't want to give me more treasures yet (currently at 3, 5, 2, 2, & 2).
Special Investigations do increase HR. Arena quests don't. You could also work on Palico sidequests for their other items and such. I think that's base World. tbh though, HR ain't gonna matter much or at all if you have quest to drop Nergi cause it segues into World end-game and then immediately into Iceborne where your rank resets.
I assume the average age of monhun players is boomer tier because this series is very old. If you were a teenager in the 2000’s you’re fricking ancient
I've warmed up to World / IB, but why the FRICK do I have to rely on RNG to track a Master Rank Teostra? I fought the stupid b***h in HR already, I've already downed Safi six times, just give me the fricking quest.
The story progression towards shara Ishvalda is legendary in how much of a steaming pile of trash it is.
Once you beat shara you'll have to grind to MR100 to unlock the final limit break for armors and some materials for the final tier of charms, but the elder tracking is the worst part of it all.
I've been playing worldborn and Ricesunburn in order to kill time until wilds is released. World does the whole living world immersion sim stuff pretty well but rice is just so snappy and reminiscent of the PSP games in that I can just go bonk some monsters. I have major gripes with the clutch claw that I don't ever see myself complaining when playing with wire bugs.
also reminder >September 1st 2025 is in 1 years, 6 months and 21 days, which is 571 days. It will be on a Monday and in week 36 of 2025. Create a countdown for September 1, 2025 or Share with friends and family.
only 500 some days until mhwilds bros! full crossplay support and everything it's worth staying alive for another year!
I've said it before but bingbugs are inherently related to the specific weapon you play.
Every single thing you do with them while your weapon is unholstered/unsheathed correlates directly to the weapon in some way, be it a weapon-specific counter, a special move, or a super move each with their own unique animations and balancing, and you can choose which ones you want to use, and in sunbreak you can even switch between them on the go as you please.
The clutch claw on the other hand takes about 40% of the fricking hunt and has virtually the same exact same function for every single weapon, the claw gameplay is literally the same fricking tenderize + wallbang + wail on the monster while it's on the ground loop for every single fricking one of the 14 weapons.
>Picrel
The Accel Fists are weapons with 6 or 4 arms. When in first amped state, you can do blast evade or blast smash and generally buff your attacks and defense. Final amped state lets you do JoJo Ora Ora punches and ki blasts but with weaker defenses.
world feels kind of pointless to play now since it doesnt really do anything better or different to the older games gameplay wise. the graphics and maps are nice but that wears off eventually. rise has a lot of issues but its at least very experimental and unique so i end up playing it more than world
They should have done that with the fricking claw instead of forcing it on every weapon.
Tenderizing could have been it's specific gimmick and it could be another support type weapon instead of the horn being the only one.
Sawblade Glaive
It is slow, have mid mobility, and no guard but have higher reach than Insect Glaive. Easily loses sharpness due to its spinning wheel, otherwise it'll deal big pp dmg, Have another form called the Scissor blade, where you can grind its teeth on monster's flesh, causing bleed damage.
Harpoon and tether. Slightly more mobile lance and gunlance style moveset minus the shield and can be thrown. Tether is attached to a waist mounted spool of sorts that has a winding up cooldown over roughly eight seconds (can be lessened with the right ability). Make sharpness a critical feature for throwing wherein hitting a monster with shit sharpness on the toss causes the weapon to bounce and makes you have to manually go and fetch it. Has a gauge to fill where after you get it full and do a throw it lets you flinch it with a yank on the tether that drains a lot of stamina from you. Not full on wirebug pull the fricker, just a sort of tug to flinch it that you really dont want to spam if you want to have enough stamina to run if you botch it.
Right ballpark, but I mean a full on fisherman style harpoon but for big monsters. Lots of poke attacks, maybe a slash on the backhop, throwing as the key feature.
Mace and buckler. Medium size and speed. Slower attacks than SnS. Has a move set similar to CB in sns mode but with a tier charge attack like GS and Hammer. Well timed blocks with the buckler counts as a parry and sets your weapon to an alternate charged state that has a high chance to KO monsters if you strike them on the head.
Is that Wild Hearts game worth it if it’s on sale? I’m itching to play another monster hunting game. I know people shat on this one, but I wonder if the hate was overblown.
It'd play like dual blades and since every single hit would inflict KO it'd be so broken capcom itself would issue an apology and cancel monster hunter forever.
I want sns but different. Imagine, buckler, warhammer, some attacks use both hands. Charge swing like hammer. Slide move thing like CB in sns mode. Monster parried by buckler and KO it
i've been playing mh3u on cemu (for like the third time because i never get round to finishing it) and i cant state how much i hate the fact that g-rank has health balanced for multiplayer >hurr durr it's still doable solo what's your problem
that's not the point, moron
It's still fine.
In those games it was solo for the challenge, multiple players to rape the monster to death.
4 player groups were fricking swat teams.
For endgame elder dragons and big boys though yeah lol sorry.
My first EX G-rank Crimson Fatty kill in 4u was at 45 mins, I think I never pushed G-rank ukanlos beneath 35 min.
I think health is usually 1.5-2x. It cañ really draw out some fights. But it does make you want to get gud when you try and solo.
Honestly the worst part is the grind to Grank. Espescially if you already did the village.
No, still not.
On that note, what's the problem with enigma itself? They said it affected your fps but I get the same fps as before with rice, and the only thing I can't verify is that they say it's spyware and sends data unrelated to the game to a server but I'm also not sure.
If it's about just modding though yeah that sucks, I was kind of wanting to install that naked chichae mod and now I never will be able to.
The way I hear it’s a DRM made by a shady company with low accountability.
And Capcom is a company that literally put a rootkit in an update.
Denuvo is at least a “legit” thing to say the least.
The way I hear it’s a DRM made by a shady company with low accountability.
And Capcom is a company that literally put a rootkit in an update.
Denuvo is at least a “legit” thing to say the least.
apparently, Enigma is just an executable packager that scrambles the binary with redundant calls and what not, just to make it harder for modders to understand how the game works when it's running
for example, instead of calling render_huntress() directly, with Enigma it would do something like dummy1()->dummy2()->...->render_huntress(), maybe even with some obfuscation to make it harder to debug, like asoro4ijoi342()->hvaieo9iw98()->...->fs9kacidsfai()
that's why you may see some degraded performance, because of those redundant calls
of course, we don't know if in that packaging process the Enigma Protector adds anything extra to the executable provided by Capcom, but in any case, you could study your network traffic to see if there are suspicious calls to some IP in bumfrick nowhere and what not
i tried Rise because there is just nothing to do anymore on Iceborne except helping noobs and farm useless achievments, but I just don't like it, i don't like the nippon setting, i don't like the maps, I hate wirebugs, graphics are ugly on PC, it just doesn't click for me
as someone who played every monster hunter game, iceborne is objectively the best one. rise is objectively worse in every aspect other than switch skills which are sidegrades rather than upgrades imo, the most egregious example of a complete downgrade was the fricked up greatsword directional aim(only greatsword mains will know how bad it is, no the in game settings for camera aim do not fix this). all I can hope for wilds is they follow icebornes design philosophy of world interactivity/ecosystems but in greater scale with a very large roster, it would be the perfect monster hunter game.
I liked the idea of switching out skills, but then they went and fricked it up by still giving you all of the skills, you just have to press a button to swap to the other set
I think it would be great if you could choose specific skills for a hunt, instead of swapping them on the go - make it an additional layer of decisions you have to make and pre-hunt preparation
while I do agree these look kinda lame, I believe that was caused by budget or time constrainsts more than anything because there are many weapon that have unique looking ones at the end of the tree. that could be fixed by taking their time to make unique weapons for every tree. the weapons in the middle of the tree could look like this no problem, its actually cool that you see the visual upgrade over time.
Nah 4U better
I'll take just ledges over ledges + slopes any day
4U has horrible slopes, volcanic hollow area 8 I believe the big one with the lava spouts is one giant fricking slope
Functionally the same as regular flat ground though.
>MH was good when I was 10 y.o playing on a kiddy console and the game was playing itself
No, it wasn't, and it's time to stop pretending Monster Hunter was good before World. The tigrex here barely feels alive, he is slow and doesn't even react to the player; he is instead attacking empty air and screaming at nothing.
If this is the oh so godly difficulty and amazing combat praised by veterans, I'm glad that World decided to move away from it. Rice made a mistake by trying to pander to geriatrics or zooms zooms. Wilds seems to be going back to the good stuff, so I'm excited.
/thread
Hungrey for (you)'s anon kun?
Open wiiiiiiide~
not an argument homosexual
Get new pasta homosexual
here's a (You) cause you seem desperate
I wish my balls were big enough to play GS. These clips always look so cool.
Even if I do understand that realistically there's like 999 failed attempts left behind the scenes.
gs is easy bro, don't sweat it
You don't have to be a crazy sniper to do it anon.
To truly begin learning GS you need to realize that not all charges need to be lvl 3 and not all of them need to be directly on the monster's head.
Sniping the monster with only lvl 3 charges every second is only for when you've killed it enough times to memorize it's patterns like the back of your hand.
>not all of them need to be directly on the monster's head.
I never really understood why people hardfocused on exclusively hitting weakpoints, but I guess I always preferred breaking all or most of a monster's parts as more important and satisfying. Did you really dominate the monster if it doesn't look like a flaming wreck at the end?
In those videos it's because they want epin trickshots and to kill the monster as soon as possible.
Newbies however get baited into trying to do that and fail miserably because they don't realize 3 lvl 2 charges over the course of 20 seconds are better than a single lvl 3 charge on the head every maybe 2 minutes.
tendies seethe at the greatsword cartwheel and super armor but it's 100x more interesting gameplay than crit/punish draw charge gameplay depicted here
I still got (you) anon don't worry.
please explain to me how using a single move in the entire weapon's kit is better than having more options and being incentivized to play aggressively and reactively
You tell me since people like you also hate the enhanced moveset options in sunbreak.
>giving him a legitimate (you)
come on now, let him starve
Have another (you) because ypu're bassed and make hispanics seethe.
shame it's stuck on terrible hardware you need actual baby hands to enjoy playing on 3ds
That's why you get the New 3ds xl, it's way bigger than a psp.
I have a *new* 3ds xl and it still feels like shit. It's like holding a brick and the c stick nub is terrible.
Unironically get bigger hands lol.
have a nice day homosexual
hehehehehehe
dragon sex
someone post the tail slam webm
Hoping wilds finally has akantor, or better yet, akantor and ukanlos.
More big old bosses could do with an HD update and a fight update. All those guys do is run back and forth and roar/beam. Need some sprucing up.
I don't really care what they do to em I just want them challenging enough not to be punching bags and so detailed I can see every individual scale.
If they give them DPS checks though I'll probably kill myself, that would betray everything those monsters stand for (raw fricking power)
>MH4U
>G-Rank Scroll Ukanlos starts digging underground
>swims towards you instead of someone else
I still have PTSD. I hope they bring that feeling back lmao
That fricking attack.
Even if you thought you had it all figured out and you had beaten him hundreds of times it would STILL sometimes get you and make you shit yourself.
>You're backed into a corner
still scares me harder than whatever mmo one shot kill garbage gen 5 tried with that purple cow, tree or alatreon ever did.
>MHU with friends
>Ukanlos starts digging
>I hope it targets me because the other frickers can't dodge for shit
I have 20 years worth of hate for that move
or even better yet, akantor, ukanlos and odivatlas
Iceborne is the worst MH.
did you play rise?
Yes.
THE GAME IS CALLED MONSTER HUNTER
WHAT DO YOU DO?
YOU HUNT MONSTERS
HOLY SHIT
I can never sell people on this series because they they follow up with " that's it? "
Itweirds me out so much that when someone's a fan of MH they are usually pretty die-hard and even if they get tsundere about it they are excited and curious about the next game, meanwhile, people who've never touched or only played it for 15 minutes and "it didn't click" have this conception that MH is still this niche chinese grindfest boring game for weirdos, they can't conceve that the game could possibly be so much more than that.
It was just the working title that they never got around to fixing because they assumed the first game wouldn't be popular. I wouldn't put any weight onto its meaning.
Was it? Hunting as a core component of the game was established very early on.
Would you rather it have a gay ass 3DEEP5ME 1 word title?
I would've called it "Hunt" to not enforce the fact that you only hunt monsters and add human battles and hunting
>human battles
That would be complete ass.
Either fights would be way smaller in scale or your moveset would be way simpler in order to share it between fighting both big ass monsters and humans with a hitbox as tiny as yours.
?si=QZGPbkiyFPw-_7Dy
No, you are the monster doing the hunting.
Most of the wyverns you kill are just chilling.
There's even a race called wyvernians, why aren't they being hunted?
Every "hunt [monster]" quest has flavor text telling you it's disrupting trade routes or attacking people, you're like a tiger hunter in ye olde days.
Some of them don't.
I remember in generations some of the mizutsune quests were literally "we need soap" or "I want some new fur gloves"
Granted, it was just for Mizu.
They came up with the idea of them getting aggressive during mating season for Rise since it was pretty much the only monster that had no real reason for us hunting it aside from for it's materials or for the frick of it.
Those are only the quests.
How many hours have you spent in the Guiding Lands just slaughtering everything?
True, but sunbreak > iceborne
sunbreak > world > rise > iceborne
Correct.
The actual correct take.
iceborne would be top tier if it weren't for the clutch claw
NO
world>rise>iceborne>sunbreak
Blasphemy.
Damn now that I have a couple figurines I got off some jap through neokyo I should get myself a nergigante and a fatalis.
Negrigante might be a fricking blubbering moron of a monster but his design scratches that big spiny lizard itch that akantor also does.
Did someone say Akantor
Sweet.
All I have are the small bandai figurines and some of the builder sets.
I have a little Duramboros figure myself.
And the Magnamallow and Malzeno amiibos. And Ena's from stories 2
When my wife’s handler has introduced me to wyversntakes, what is she gonna say? She’s not gonna say ‘My handler made a mistake’ because her handler never makes a mistake.’ So therefore it is okay. I can smoke wyvernstakes around her, I can smoke wyvernstakes in my house. First of all, because her handler introduced me to wyvernstake blasts, and second of all because I am a Fanged Wyvern. I’m tempered. I don’t take no sh*t from anyone. I smoke my wyvernstake anywhere I want. I don’t have to find a campsite like you. HA HA…
>fatalis is the big bing bing wahoo end game threat in every monster hunter game
>even alatreon who was meant to be another fatalis tier monster is relegated to another "threat of the month" type instead of a game ending event
can they not fricking create something else to doomsday the frick out of the world for a finale? seriously?
fatalis is fricking boring and his lore is completely moronic at this point and never even comes up in any way in gameplay which is even more moronic
come on capcom fricking do something original
Fatalis has not been a bing bing wahoo game ending threat since FU.
In every other game the fatalises are just fun cameos.
I don't think white fatalis has ever been canon, too, in 4u he literally appears out of a rip in time (big ass vortex in the sky) and he's theorized to be an old fatalis from a far far future.
They're just canonically the strongest things in the setting (except in frontier but fricking lol).
They need to keep the fricking power levels consistent IMO.
I also hate how much Rise and World were victims of powercreep, an endgame maxxed set in Iceborne does like 5 times the damage that a begginer MR set does, every upgrade and every new monster has such an upgrade in power that everything else becomes lame and obsolete.
They even made that weird quest with the pitiful Alatreon as a preludo to Fatalis, why diminish Alatreon as a threat in order to build up Fatalis? We all know that wasn't legit and was completely artificial, it's stupid.
It's ok to make Fatalis the last and most powerful monster in MHWorld but is it neccesary to make EVERY other monster a joke in the process? Every elder is ajoke by the end of the game, the flagships are like ant level threats who die in 2 minutes, Ruiner Nergi being in MR100 is moronic because at that popint a group of four maxxed hunters can tear him in half in a matter of seconds.
MH's combat system and monsters can't thrive if everything that isn't a world ending dragon is a joke, and even some of the world ending dragons like Shara become a joke in the end.
>Ruiner Nergi being in MR100
Fricking lol at how I beat him waaaaaay after fatty because the grind to MR100 is way too long so by that point he was ass raped. (even then nerg is a joke as a whole)
Other than that I dunno what to tell you dude it's sorta like this in every game.
By the time you kill the hardest things in the game the other things are easy, it's called progression.
However world specifically suffers from a couple things that make this worse:
>The endgame element (tempereds) being super lazy to the point where it seems like an afterthough (literally +health +damage, same weaknesses, openings and moveset otherwise)
>as you mentioned, every dripfeed monster's set is an objective upgrade to literally anything else
>Alatreon and Fatty are several tiers beyond everything else in the game, and this wasn't meant to be it was meant to just be alatreon but Ryozo got over excited by 2chan or whatever and decided to push for the whole team to also add fatalis.
I kind of like how Sunbreak gives you powered-up versions of almost every monster in its endgame. SI Arzuros is honestly still crazy, and I almost timed out on a 30-minute SI Basarios the other day because I assumed I could do it without bombs.
Good old 4U endgame.
Hope they do something similar to that in wilds.
Powered up version of older monsters are fine but I'd kinda like the OG monsters to still be not-jokes, powered up monsters are usually fricking weird aids patients who have glowing body parts and particle effects and they are usually tied into the story so that limits the way they have to construct the narrative, is every Mh from now on going to have a plague that makes monsters stronger like frenzy and qurio? Even the tempered monsters which weren't very different aesthetic wise and had not much an explanation still had weird gimmicky elements like them having a more metal like texture and the fact that low tier temepred aren't worth it because high-tiers give much better rewards anyways.
That hasn't been the case forever. I can completely demolish low and mid tier monsters in FU with endgame gear in record times without breaking a sweat.
Me I don't really know how it was in earlier games but personally having only wolrd under my belt I kinda do wish monsters like Nargacuga and Glavenus had a little more to them, it feels like the only fun monsters are tempered top tiers or the final elder dragons and variants, and even then, a tempered ruiner is kind of a joke with a team of 4 that's maxxed out and knows what they are doing, same for raging brachy too, I also feel like frostfang Barioth wasn't as memorable precisely for the reason that at that popint in the game every player was so powerful that he was a joke and the spotlight was obviously only in Alatreon, since it was the only monster with a quest that had a risk of failure at all,, and of course, some nicer gear too.
By what I've heard MHRise is easier and only gets REALLY challenging in the last 5% of Sunbreak, and I don't really like that.
My best experiences with World were when I wanted to solo Anjanath in the main story and it was a wall for me, or when Kulve Taroth first came out and I could feel like "holy shit, even with 4 hunters this quest can still fail!", for victory to feel good I need to know that there was a chance of losing in the first place, I also think it's coller if the monsters are scary and you have to at the very least respect them, I don't care how big my sword is, that fire t rex shouldn't become a joke to me, it's okay if he becomes easier or manageable but not too much
An example that's already a beaten horse but I'll say anyway has to be the souls games, of course, I don't want MH to be AS hard, but there's something to be said about the fact that no matter how many times I kill Margit I still have to respect him, I still have to be careful with the abyss watcher or with pontyiff Sulivahn, they get easier but I can hardly brute force them, unless I use magic and summons of course, but that's another can of worms.
Your first MH will always be your hardest. Rise will be by default easier cause you already know how things are going. What makes Rise so "easy" for most outside of this is that it has the easiest to access tools reducing hunting difficulty. You don't need birds till late game but they are still there for you to pick up. Hunting helpers can call monsters, you can lure them, allow you to wallbang or give you flat out access to riding. Buddies and follower allow also much more compared to World so it's up to you basically how "hard" Rise will be.
Low tier monsters aren't something you shouldn't sleep on in a SI for example SI Wroggy poison cloud doesn't stagger but drain a good portion of your HP. The last time I hunted it in a group with decent players we failed in the first 30s.
>meaningful progression is bad
This is why you shitpost on Ganker instead of making games
progression can be meaningful without being ass blasted.
200 damage to 220 damage is still good
200 damage to 250 damage is ass because subsequent monsters must have bigger healthpools and much more menacing attacks in order to be a challegen, whilst the monsters you've already deal with become obsolete and babyshit.
Ever head of horizontal progression anyway? Thing can progress without always having to be about BIGGER FASTED BETTER STRONGER, having a little bit of it is fine, having all of it is ass.
Should I play MH1G or move to MH Dos?
depends if you want to experience the start of the series or not. dos has more monsters and new weapon classes
>playing MHW with friends
>ignore assigned quests until everyone is caught up
>it's been like 2 weeks since I've unlocked the quest to kill Nergigante the first time
>finished all Optional Quests
>basically done with everything else I could possibly do
>even finished grinding Triple Threat Throwdown for the Glowing and Mysterious Feystones for the skills I want/need
Do Special Investigations increase Hunter Rank? I've unlocked two of those that I guess I could do. Otherwise I guess I'll work on the Arena.
I never understood holding yourself back in games for your shitter friends who will inevitably drop the game, especially as we get older where you might play then not play together for 3 weeks.
True, but I didn't want to accelerate them into dropping it, and they aren't usually this busy. Doesn't help that the story progression really sucks as a group though.
Think I've done everything I can do relating to the Palicos, besides levelling the gadgets (I only just got Meowlotov wienertails, think it's that and shield that I have left to level), and Treasures; although it seems like they don't want to give me more treasures yet (currently at 3, 5, 2, 2, & 2).
Special Investigations do increase HR. Arena quests don't. You could also work on Palico sidequests for their other items and such. I think that's base World. tbh though, HR ain't gonna matter much or at all if you have quest to drop Nergi cause it segues into World end-game and then immediately into Iceborne where your rank resets.
Monster Hunter has always been a game design masterclass in how not to make a game
That said MHFU and MH4U > all others.
I assume the average age of monhun players is boomer tier because this series is very old. If you were a teenager in the 2000’s you’re fricking ancient
That was never in doubt.
I FRICKING HATE THE LUNASTRA FIGHT FRICKING MOTHER FRICKER
KFC crossover when?
this single image right here is why world is the worst monster hunter game and no one will ever convince me otherwise
thankfully mods exist
I've warmed up to World / IB, but why the FRICK do I have to rely on RNG to track a Master Rank Teostra? I fought the stupid b***h in HR already, I've already downed Safi six times, just give me the fricking quest.
The story progression towards shara Ishvalda is legendary in how much of a steaming pile of trash it is.
Once you beat shara you'll have to grind to MR100 to unlock the final limit break for armors and some materials for the final tier of charms, but the elder tracking is the worst part of it all.
Evil b***h. I hope you'll be in Wilds too.
I've been playing worldborn and Ricesunburn in order to kill time until wilds is released. World does the whole living world immersion sim stuff pretty well but rice is just so snappy and reminiscent of the PSP games in that I can just go bonk some monsters. I have major gripes with the clutch claw that I don't ever see myself complaining when playing with wire bugs.
also reminder
>September 1st 2025 is in 1 years, 6 months and 21 days, which is 571 days. It will be on a Monday and in week 36 of 2025. Create a countdown for September 1, 2025 or Share with friends and family.
only 500 some days until mhwilds bros! full crossplay support and everything it's worth staying alive for another year!
wanted to post my toughts but you summarized them well
bingbugs are an ok mechanic so far
I've said it before but bingbugs are inherently related to the specific weapon you play.
Every single thing you do with them while your weapon is unholstered/unsheathed correlates directly to the weapon in some way, be it a weapon-specific counter, a special move, or a super move each with their own unique animations and balancing, and you can choose which ones you want to use, and in sunbreak you can even switch between them on the go as you please.
The clutch claw on the other hand takes about 40% of the fricking hunt and has virtually the same exact same function for every single weapon, the claw gameplay is literally the same fricking tenderize + wallbang + wail on the monster while it's on the ground loop for every single fricking one of the 14 weapons.
When is Capcom implementing the Gun Sword from Lost Planet 2 as a new weapon class?
Swordwhip is my personal choice for new weapon class
They need Accel Fists or Accel Sabatons. It works like jetboots but with explosions and blast dash.
They need to add*
My brain farted frick.
>Picrel
The Accel Fists are weapons with 6 or 4 arms. When in first amped state, you can do blast evade or blast smash and generally buff your attacks and defense. Final amped state lets you do JoJo Ora Ora punches and ki blasts but with weaker defenses.
Why don't Freedom 2 or Unite have subquests? It was a fun feature
i liked risebreak more
world feels kind of pointless to play now since it doesnt really do anything better or different to the older games gameplay wise. the graphics and maps are nice but that wears off eventually. rise has a lot of issues but its at least very experimental and unique so i end up playing it more than world
I hope we get a cast like rise over world
Invent a new weapon that actually fills a niche and has a purpose and is not just LE COOL ANIME WEAPON
Prowler but not shit
Dildomancer.
Javelin. It's like IG but less gay and gimmicky. The main thing is you can throw it at the monster and the rappel to it, providing great uptime.
They should have done that with the fricking claw instead of forcing it on every weapon.
Tenderizing could have been it's specific gimmick and it could be another support type weapon instead of the horn being the only one.
Sawblade Glaive
It is slow, have mid mobility, and no guard but have higher reach than Insect Glaive. Easily loses sharpness due to its spinning wheel, otherwise it'll deal big pp dmg, Have another form called the Scissor blade, where you can grind its teeth on monster's flesh, causing bleed damage.
Harpoon and tether. Slightly more mobile lance and gunlance style moveset minus the shield and can be thrown. Tether is attached to a waist mounted spool of sorts that has a winding up cooldown over roughly eight seconds (can be lessened with the right ability). Make sharpness a critical feature for throwing wherein hitting a monster with shit sharpness on the toss causes the weapon to bounce and makes you have to manually go and fetch it. Has a gauge to fill where after you get it full and do a throw it lets you flinch it with a yank on the tether that drains a lot of stamina from you. Not full on wirebug pull the fricker, just a sort of tug to flinch it that you really dont want to spam if you want to have enough stamina to run if you botch it.
You mean like sickle chains? Sounds sick af.
Right ballpark, but I mean a full on fisherman style harpoon but for big monsters. Lots of poke attacks, maybe a slash on the backhop, throwing as the key feature.
NTA but I get what you're talking about and I think it would be really cool.
We need another ranged weapon. Like a giant boomerang or something.
pilebunker harpoon
Mace and buckler. Medium size and speed. Slower attacks than SnS. Has a move set similar to CB in sns mode but with a tier charge attack like GS and Hammer. Well timed blocks with the buckler counts as a parry and sets your weapon to an alternate charged state that has a high chance to KO monsters if you strike them on the head.
a pair of giant scissors
shan't be buying wilds
Is that Wild Hearts game worth it if it’s on sale? I’m itching to play another monster hunting game. I know people shat on this one, but I wonder if the hate was overblown.
I keep thinking I'll try another weapon but I keep going back to CB because luv me GPs
What if Hammer...... but small.
And with a buckler
Now that is just a very confused SnS.
It'd play like dual blades and since every single hit would inflict KO it'd be so broken capcom itself would issue an apology and cancel monster hunter forever.
I want sns but different. Imagine, buckler, warhammer, some attacks use both hands. Charge swing like hammer. Slide move thing like CB in sns mode. Monster parried by buckler and KO it
We already have HH
HH models are and always were larger than Hammer models tho.
i've been playing mh3u on cemu (for like the third time because i never get round to finishing it) and i cant state how much i hate the fact that g-rank has health balanced for multiplayer
>hurr durr it's still doable solo what's your problem
that's not the point, moron
It's still fine.
In those games it was solo for the challenge, multiple players to rape the monster to death.
4 player groups were fricking swat teams.
For endgame elder dragons and big boys though yeah lol sorry.
My first EX G-rank Crimson Fatty kill in 4u was at 45 mins, I think I never pushed G-rank ukanlos beneath 35 min.
I think health is usually 1.5-2x. It cañ really draw out some fights. But it does make you want to get gud when you try and solo.
Honestly the worst part is the grind to Grank. Espescially if you already did the village.
The worst iteration of this is hypers in GU take fricking ages to do solo
Filtered troony, unironically. If you can't beat a G rank monster under 12 minutes solo you are shit at the game
>beat a G rank monster under 12 minutes solo
NTA but maybe with a full endgame set, definitely not while I'm still climbing through G rank.
I will buy MH World come next sale. Wish me luck and fun.
It got hit by Enigma yet?
No, still not.
On that note, what's the problem with enigma itself? They said it affected your fps but I get the same fps as before with rice, and the only thing I can't verify is that they say it's spyware and sends data unrelated to the game to a server but I'm also not sure.
If it's about just modding though yeah that sucks, I was kind of wanting to install that naked chichae mod and now I never will be able to.
The way I hear it’s a DRM made by a shady company with low accountability.
And Capcom is a company that literally put a rootkit in an update.
Denuvo is at least a “legit” thing to say the least.
All my mods still work after the update so idk.
apparently, Enigma is just an executable packager that scrambles the binary with redundant calls and what not, just to make it harder for modders to understand how the game works when it's running
for example, instead of calling render_huntress() directly, with Enigma it would do something like dummy1()->dummy2()->...->render_huntress(), maybe even with some obfuscation to make it harder to debug, like asoro4ijoi342()->hvaieo9iw98()->...->fs9kacidsfai()
that's why you may see some degraded performance, because of those redundant calls
of course, we don't know if in that packaging process the Enigma Protector adds anything extra to the executable provided by Capcom, but in any case, you could study your network traffic to see if there are suspicious calls to some IP in bumfrick nowhere and what not
Enigma has been a nothing burger so far. It broke Rise on Linux at first because Capcom doesn't playtest on the Deck apparently but that got hotfixed.
i tried Rise because there is just nothing to do anymore on Iceborne except helping noobs and farm useless achievments, but I just don't like it, i don't like the nippon setting, i don't like the maps, I hate wirebugs, graphics are ugly on PC, it just doesn't click for me
How do you rework Hunting Horns to be more accessible to players?
You mean in a way that's better than what rise did?
Yes
normies want to fug the monsters too they just don't tell anyone
i know this to be true
Gata
SEXO
does she still speak in cat puns?
I'll suck your wiener if you make that into a gif
i wish there was a spear or glaive but without any fricking bug attached to it
as someone who played every monster hunter game, iceborne is objectively the best one. rise is objectively worse in every aspect other than switch skills which are sidegrades rather than upgrades imo, the most egregious example of a complete downgrade was the fricked up greatsword directional aim(only greatsword mains will know how bad it is, no the in game settings for camera aim do not fix this). all I can hope for wilds is they follow icebornes design philosophy of world interactivity/ecosystems but in greater scale with a very large roster, it would be the perfect monster hunter game.
I liked the idea of switching out skills, but then they went and fricked it up by still giving you all of the skills, you just have to press a button to swap to the other set
I think it would be great if you could choose specific skills for a hunt, instead of swapping them on the go - make it an additional layer of decisions you have to make and pre-hunt preparation
I'd rather have a new design philosophy than the philosophy resulting in this.
boo fricking hoo they didnt make your axes blue. The designs are fine
>These designs are fine
They're shit. You have shit taste.
good bait take my (You) fellow Gankerer
Black person they dont even look good, those are supposed to be dual blades why are half of them axes
while I do agree these look kinda lame, I believe that was caused by budget or time constrainsts more than anything because there are many weapon that have unique looking ones at the end of the tree. that could be fixed by taking their time to make unique weapons for every tree. the weapons in the middle of the tree could look like this no problem, its actually cool that you see the visual upgrade over time.
They aren't even supposed to be axes, but you should know that since you played every MH, right?
uhhh risesisters? our response??
the handler from monster hunter world
That mask fell off quick
i beat and enjoyed both
Turns out you can turbospin the weapons on kiranico if you spam the rotate button. Fun.