Similar thoughts to this gay
I don't hate Isometric ARPGs, but I doubt they'll be able to create something really solid, let alone revolutionize. Love the wieneriness of the clown with "may the best one win! :D".
All they need to do is cover the basics and they'll do well. >Randomized loot affixes >Item sets >Customizable character skill/stat progression
Plot can be basically anything as long as there are no massive asspulls or generally awful writing. Most settings work as long as the three aforementioned points are hit successfully. Hopefully they'll avoid the Cash Shop and Battle Pass approach; DLC classes/etc. might be okay if they're done right or pitched as a bundle/expansion content.
not him, but there is really only one big reason: the itemization is good when you combine different interesting items and make choices or puzzle out stats. Item sets lead you to forced choices, removing what makes itemization in ARPGs good for all the slots they occupy.
another smaller reason is that they are too strong of a hint telling the player what to play, making him feel like it's playing a standardized dev build instead of cooking up his own, but that can be partially avoided with good item design.
>Item sets lead you to forced choices, removing what makes itemization in ARPGs good for all the slots they occupy.
Choosing to turn off your brain when it comes to your gear and use an item set instead is a choice in and of itself. So long as full sets dont end up being BiS then they are fine.
>If they are the best items to get, then it just gets boring.
This. If the endgame is "get the set designed to maximize your class' damage" then it defeats the purpose of all other endgame items. Sets should be fun to have -- especially low- and mid-game ones -- that are useful if you happen to collect them, but essential for progression. Especially true if you get partial set bonuses that you can mix and match by equipping X from one set and Y from another.
The genre has degraded into gacha-tier garbage, so I welcome any fresh takes. The current zoom-zoom meta is also fricking boring. Diablo and PoE are visual vomit at this point. I'm not sure how they mean to "revolutionize" aRPGs though. I would have liked to see the original idea for Diablo 4 in the style of Dark Souls come to fruition. Or maybe they'll go for what Exanima tried?
>ARPG >Diablo, PoE
I think it's called "hack'n'slash". Theoretically speaking that probably is a "subgenre" of ARPG, but generally when you say "ARPG", everyone would think about Dark Souls, Dragon's Dogma, The Witcher, TES, etc.
No, sorry anon. ARPG (even if it means the same thing as Action RPG) means Diablo/PoE style games. Action RPG means basically every AAA game ever nowadays.
It is confusing and there probably should be a better way to describe it but frick it.
>hack'n'slash
Such a dated low IQ boomer term like "Brawler/Beat em up" Describe what type of GAME it is other than the fact that the combat is shallow
He's going to be crushed by chinese amoral business practices and the quality of his studio's game will be irrelevant to chink behemoths smashing them like terminators.
Imagine thinking the likes of Tencent play fair ball against the likes of an indie dev clowning like this.
Hope the game is good.
You underestimate the eternal Austrian underhanded business practices. I'm from Vienna and I heard Mahler speak a few times at the annual video game expo around here. He is a grade A butthole that managed to export underhanded and amoral Business practices that are rampant in austrian hotels and restaurants to vidya.
This game is set up to fail spectacularly, but not for the reasons you think. >Mahler worked at Blizzard and was good pals with Alex "I frick her butthole until ahe bleeds" Afrisiabi. >Returned to Austria and does his own studio. >gets money from microsoft to make indy games. > to cut costs and trick the austrian irs, he only hires people from abroad to work remotely. >pays high schoolers and mentally deranged people nothing, while they do all the work. >meanwhile Mahler cruises with his ferrari to prague and blowd his money on barely legal street hookers. > when confronted with his amoral business practices, he uses the classic austrian defense of " you're jealous of my success" and "austrians sre lazy, they don't wanna work hard."
Language is moronic and literally based entirely on evocating Pavlov responses to sounds. ARPG is different from action RPGs despite being an acronym for them because that's how language works.
rip
these guys have NO idea what they are getting into
Not only no one is asking for this, they are not gonna be able to do something PoE or Lost Arc hasn't done (PoE has pretty much done almost everything you can in the genre, albeit poorly sometimes), and they won't have as many eyeballs on them as Diablo 4.
Arpg games are not your typical one and done games, they are more like mobas or the fricking looter shooters, you play one, maybe you have a side game to chill, and that's it.
Reminder that the founders of Moon studios are based.
https://venturebeat.com/pc-gaming/despite-its-beautiful-ori-games-moon-studio-is-called-an-oppressive-place-to-work/ >Tyler is the only person who is aware of my devious plans to kill the israelites by making them work to death through game development,” Mahler “joked” in a text chat that was available for anyone in the company to read.
They had pressure from Microsoft to release a game the director was pretty obvious really passionate about. The fact that Ori 2 had many cut contents is proof of that. It's a great studios that just cares about delivering videogames.
The bantz in Vienna is next level. Expats rank Vienna as the worst city to work for foreigners right next to quatar. >people call you a Black person if they feel like it. >viennese dialect has an n-word equivalent for every race/ european nation. >migrants will go native after a short time and speak a broken mixture of german and their own language, while adoptiong common phrases such as "oida" and "huterei". >everyone is working smart, do expect a lot of people doing overtime at the office despite slacking half of the time because lolhustle. >if people b***h about viennese being mean, they get called gays. >one guy set fite to a small mosque because he was fricking high on benzos and thought satan was stealing mcdonalds. He got a fine because the judge thought he was not in a right state of mind.
>casual shit dev do ARPG >one more casual ARPG to the pile
Why they keep doing this? Same with Minecraft dungeons, why try to catter to a extremely hardcore community with casual shit? Casual players will only finish the story and uninstall the game, it has been this way since Diablo 2.
Diablo is not a big title anymore, very few people purchased the D3 expansion. Blizzard doesn't have what it takes to make a good Diablo clone. They can't even clone their own game correctly!
maybe you are right. i havent played the expansion either lol. its still a big title though and its success will depend entirely on marketing. we will see
Diablo has turned into Pay2Win bullshit and PoE hard filters new players, plus the system wide wipes just make it seem like there's a bunch of padding.
About fricking time someone else took a stab at it.
>PoE hard filters new players >new players
PoE hard filters everyone who has 3 month+ memory span, every single fricking league is worse than the previous one
POE is just straight up a job where no matter what content you decide to do, all you are actually just spinning wheels of fortune, except you get paid in shiny pixels that become worthless 2 months later.
they're some of the best devs in the industry when it comes to art direction and gameplay mechanics, top tier feedback and a lot of depth to movement in ori, I'm interested
i welcome all innovations in ARPGs, there is plenty to explore and reinvent more than to perfect, all contributions are cool, as long as they don't involve the gameplay being deeply impacted by microtransactions or RMT-like systems.Paying for loot is the big cancer affecting ARPGs, you should be cheering for anything happening that isn't that.
because the original diablo was marketed as a game belonging to the RPG dungeon crawling genre popular at the time, but with the big innovation of focusing on skills and real time combat and items over story narrative and puzzles.
the marketing term sticked and became a genre, but it's easily overused and abused because 80% of big games can be described as RPG and they all have real time action elements.
>let's make a game for a near dead genre that even the fans of have turnes their back on
I hope they are siphoning off funds to steal from this development because that gane is nearly guaranteed to bomb. Even if it's a great game at launch it has a very slim chance of being a hit.
>diablo, poe >arpg
is he misusing the term arpg or does it mean something that I'm unaware of. I wouldn't categorize isometric dungeon crawlers as action rpgs. arpg, to me, means typically not isometric, something like fable, kingdoms of amalur, phantasy star online, etc. Am I wrong? Is he wrong? Is this just a poorly defined genre?
>"We are going to revolutionize and entire genre!"
Always hate the arrogance of people like that, just make a good game and let the audience be the one to make that claim
Talk of "revolutionizing" something is usually just a sign of someone being big-headed or trying to be showy for investors. You can still be confident in your product without deluding yourself about what you're doing. It reminds me of Cliff Bazinga and his utter flops.
I'm confused, are games like fable, dragons dogma, FFXV, forspoken and kingdoms of amalur action rpgs? Because if so, diablo, poe and lost ark are definitely not of the same genre.
back in the day of pre-video games in PnP if the adventure / module was completely lite on story and only focused on combat and loot they were called hack and slashers. Which is the term that was used for Diablo back in the day. ARPG is a bit different.
>it's going to be bland and make torchlight look complex but people will shill for it because nice artstyle and gameplay a toddler could pick up
God I'm so sick of modern games
I expect the game to be treated like torchlight 2. It's gonna come out when d4/poe2 comes out, be treated as better by a small community/word of mouth, then never talked about again. It'll never gain any real traction. Unless they make it online only, but things like last epoch exist too.
If they dont do gay kiddie furry shit then yeah. Games like ori are capped at a certain popularity because the art style is too gay and studio ghibli like. If they want to make a diablo game they best ditch the homosexual art style and make a grown up game.
>For some it's the best game ever. They just don't get it.
Fixed
It is a mediocre game, if you like platformers or metroidvanias you're likely to have played much better games in the genre.
I hadn't, and I don't get the looks good part. It's just dark blurry shit at any moment, not even that readable. Gameplay wise it is a generic platform, nothing outstanding about it. Probably it doesn't help the fact that I played Monster Boy and the Cursed Kingdom right before Ori, that game is a masterclass in game design so that Ori was plaib boring in comparison.
It does things nobody manages to do in those types of games because of budget limitations or just developers incompetence. It innovates everything.
For example If you played Ori you notice it has uneaven ground, physics based character movement, the world isn't a bunch of rooms loaded with black fading or transitions, it's all just seamlessly loaded in real time, and this is impressive considering it has fricking 6k textures. Ori and the blind forest was supposed to be an Xbox 360 game and they chose to release it on xbox one just because they wanted to do things like this and the xbox 360 hardware wasn't capable of doing such things. It's just impressive in a way that breinlet don't really notice.
1 year ago
Anonymous
>it has 6k textures then it's good
I am impressed, and not by Ori.
1 year ago
Anonymous
It's impressive because to load all those high quality assets is harder in the way Ori games do. They could have chosen to just make it a pixelshit or make a bunch of preloaded rooms. But they choose to just do things without compromise.
1 year ago
Anonymous
Sure, from a programming point of view it could be impressive (not really sure about that). But it doesn't make the game fun, I can play pixelshit like Celeste and have more fun.
1 year ago
Anonymous
>not really sure about that
No other metroidvania not even an AAA game like a modern metroid did this, no one will ever chose to do things this way because it's just harder. Yes it may not add fun but it's definitely something that i appreciated. It's just a incredible attention to details and care. Adding something that seems so small but yet so big and of so much effort. I just appreciate those kind of things in a games.
1 year ago
Anonymous
It isn't done by other metroids but seamless loading is done by a ton of other games with full 3D cameras and a lot more of elements in the world
1 year ago
Anonymous
3D games uses a lot of reused assets and game engine are already equipped with LOD technique and other shit for 3D models. This isn't the case for 2D, and the fact that basically no other 2D game does this is the proof of that, because the dev have to make their own technique like they did with Ori.
Also in Ori there are very few reused assets. Every corner of those games is different and with tons of variety.
Diablo styled arpgs are a fricking boredom incarnate. No mechanical skill, just clicking shit to death. Build making is extremely fricking primitive to boot.
Well Diablo is shit and PoE is turbo-autismal garbage so I welcome them to try.
>ARPG
Neat, I
>Diablo, PoE
Yeah nevermind. I liked both Ori games but I'm not into those
Similar thoughts to this gay
I don't hate Isometric ARPGs, but I doubt they'll be able to create something really solid, let alone revolutionize. Love the wieneriness of the clown with "may the best one win! :D".
All they need to do is cover the basics and they'll do well.
>Randomized loot affixes
>Item sets
>Customizable character skill/stat progression
Plot can be basically anything as long as there are no massive asspulls or generally awful writing. Most settings work as long as the three aforementioned points are hit successfully. Hopefully they'll avoid the Cash Shop and Battle Pass approach; DLC classes/etc. might be okay if they're done right or pitched as a bundle/expansion content.
visual clarity and satisfying skills/spells are also important, something that seems to have been lost lately
True. Players want their attacks to feel like they have impact and having clear, cohesive zone/world designs helps on multiple levels.
>>Item sets
item sets fricking suck for several reasons.
Name 5
not him, but there is really only one big reason: the itemization is good when you combine different interesting items and make choices or puzzle out stats. Item sets lead you to forced choices, removing what makes itemization in ARPGs good for all the slots they occupy.
another smaller reason is that they are too strong of a hint telling the player what to play, making him feel like it's playing a standardized dev build instead of cooking up his own, but that can be partially avoided with good item design.
>Item sets lead you to forced choices, removing what makes itemization in ARPGs good for all the slots they occupy.
Choosing to turn off your brain when it comes to your gear and use an item set instead is a choice in and of itself. So long as full sets dont end up being BiS then they are fine.
As long as item sets are funny to use but not all that great, I don't mind them. If they are the best items to get, then it just gets boring.
>If they are the best items to get, then it just gets boring.
This. If the endgame is "get the set designed to maximize your class' damage" then it defeats the purpose of all other endgame items. Sets should be fun to have -- especially low- and mid-game ones -- that are useful if you happen to collect them, but essential for progression. Especially true if you get partial set bonuses that you can mix and match by equipping X from one set and Y from another.
>item sets
It's shit. Better make PoE like unique items, so the game does not boil down to farm a set -> farm a better version of the same set
>item sets
the worst possible direction.
The genre has degraded into gacha-tier garbage, so I welcome any fresh takes. The current zoom-zoom meta is also fricking boring. Diablo and PoE are visual vomit at this point. I'm not sure how they mean to "revolutionize" aRPGs though. I would have liked to see the original idea for Diablo 4 in the style of Dark Souls come to fruition. Or maybe they'll go for what Exanima tried?
>ARPG
>Diablo, PoE
I think it's called "hack'n'slash". Theoretically speaking that probably is a "subgenre" of ARPG, but generally when you say "ARPG", everyone would think about Dark Souls, Dragon's Dogma, The Witcher, TES, etc.
>when you say "ARPG", everyone would think about Dark Souls, Dragon's Dogma, The Witcher, TES, etc.
wrong
Everyone except for you understood.
I think of diablo and diablo clones when I hear arpg.
i agree with you.
the other anons are moronic.
g2a (dot) c o m / news/ features / best-action-rpg-games-of-all-time/
When I hear ARPG, I think of diablo.
When I hear Action RPG, I think of dark souls.
Enough said.
ACK-rpg
No, sorry anon. ARPG (even if it means the same thing as Action RPG) means Diablo/PoE style games. Action RPG means basically every AAA game ever nowadays.
It is confusing and there probably should be a better way to describe it but frick it.
Huh, I was thinking of Secret of Mana
>hack'n'slash
Such a dated low IQ boomer term like "Brawler/Beat em up" Describe what type of GAME it is other than the fact that the combat is shallow
'isometric dungeon-crawler looter adventure' doesn't really roll off the tongue.
Action RPG – Dark Souls, etc
ARPG (short for Action RPG) – Diablo, PoE
You are moronic. It has always meant Diablo/PoE/Grim Dawn/Torchlight
lol top down arpg genre dont need revolutionizing
I love dragon girls!!!!!!!!!!
He's going to be crushed by chinese amoral business practices and the quality of his studio's game will be irrelevant to chink behemoths smashing them like terminators.
Imagine thinking the likes of Tencent play fair ball against the likes of an indie dev clowning like this.
Hope the game is good.
You underestimate the eternal Austrian underhanded business practices. I'm from Vienna and I heard Mahler speak a few times at the annual video game expo around here. He is a grade A butthole that managed to export underhanded and amoral Business practices that are rampant in austrian hotels and restaurants to vidya.
This game is set up to fail spectacularly, but not for the reasons you think.
>Mahler worked at Blizzard and was good pals with Alex "I frick her butthole until ahe bleeds" Afrisiabi.
>Returned to Austria and does his own studio.
>gets money from microsoft to make indy games.
> to cut costs and trick the austrian irs, he only hires people from abroad to work remotely.
>pays high schoolers and mentally deranged people nothing, while they do all the work.
>meanwhile Mahler cruises with his ferrari to prague and blowd his money on barely legal street hookers.
> when confronted with his amoral business practices, he uses the classic austrian defense of " you're jealous of my success" and "austrians sre lazy, they don't wanna work hard."
He is a big gay and can frick rigt off.
Who?
you have my curiosity
ARPG means action RPG. If it has RPG mechanics and it's more action focused, it's an ARPG. When I think about ARPG, I think about Gothic.
Language is moronic and literally based entirely on evocating Pavlov responses to sounds. ARPG is different from action RPGs despite being an acronym for them because that's how language works.
Call me.
instead of it just being a numbers grind they should make it a satisfying loot grind with interesting spells and abilities
rip
these guys have NO idea what they are getting into
Not only no one is asking for this, they are not gonna be able to do something PoE or Lost Arc hasn't done (PoE has pretty much done almost everything you can in the genre, albeit poorly sometimes), and they won't have as many eyeballs on them as Diablo 4.
Arpg games are not your typical one and done games, they are more like mobas or the fricking looter shooters, you play one, maybe you have a side game to chill, and that's it.
Meh, if it's good, it's good. I'm not going to get my hopes up, though.
Oof, i love my ARPGs but holy shit this reads like a suicide note.
How does one improve upon perfection?
too slow
>another nu-diablo/poe clone
into trash it goes
give me diablo 1 clones like pic related made by some anon
he's already dead
I'll keep an eye on it, but those top down rpg aren't really my thing.
To be successful they should make it free to play. If not, nobody will give a shit imo.
>specifically calling out other brands they're determined to "win" against
dead on arrival
Reminder that the founders of Moon studios are based.
https://venturebeat.com/pc-gaming/despite-its-beautiful-ori-games-moon-studio-is-called-an-oppressive-place-to-work/
>Tyler is the only person who is aware of my devious plans to kill the israelites by making them work to death through game development,” Mahler “joked” in a text chat that was available for anyone in the company to read.
They had pressure from Microsoft to release a game the director was pretty obvious really passionate about. The fact that Ori 2 had many cut contents is proof of that. It's a great studios that just cares about delivering videogames.
At least that's just how i see it.
>dean takahashi
Oy vey! Its da concentrarion camps all ovah!
>tackyhackshi
Vienna is the Australia of Austria.
The bantz in Vienna is next level. Expats rank Vienna as the worst city to work for foreigners right next to quatar.
>people call you a Black person if they feel like it.
>viennese dialect has an n-word equivalent for every race/ european nation.
>migrants will go native after a short time and speak a broken mixture of german and their own language, while adoptiong common phrases such as "oida" and "huterei".
>everyone is working smart, do expect a lot of people doing overtime at the office despite slacking half of the time because lolhustle.
>if people b***h about viennese being mean, they get called gays.
>one guy set fite to a small mosque because he was fricking high on benzos and thought satan was stealing mcdonalds. He got a fine because the judge thought he was not in a right state of mind.
I haven't been impressed with Ori, it's been on my backlog for awhile
It's a beautiful game, if didn't hook you from the start, it's probably just not your cup of tea.
It starts really cute and wholesale, and later becomes really grim especially Ori 2.
>casual shit dev do ARPG
>one more casual ARPG to the pile
Why they keep doing this? Same with Minecraft dungeons, why try to catter to a extremely hardcore community with casual shit? Casual players will only finish the story and uninstall the game, it has been this way since Diablo 2.
I thought this was saying the Omori devs were making an ARPG. Now that would be interesting
good luck dethroning the two biggest titles in the genre
Diablo is not a big title anymore, very few people purchased the D3 expansion. Blizzard doesn't have what it takes to make a good Diablo clone. They can't even clone their own game correctly!
maybe you are right. i havent played the expansion either lol. its still a big title though and its success will depend entirely on marketing. we will see
Diablo has turned into Pay2Win bullshit and PoE hard filters new players, plus the system wide wipes just make it seem like there's a bunch of padding.
About fricking time someone else took a stab at it.
>PoE hard filters new players
>new players
PoE hard filters everyone who has 3 month+ memory span, every single fricking league is worse than the previous one
poe 2 will fix everything!
It's true
POE is just straight up a job where no matter what content you decide to do, all you are actually just spinning wheels of fortune, except you get paid in shiny pixels that become worthless 2 months later.
they're some of the best devs in the industry when it comes to art direction and gameplay mechanics, top tier feedback and a lot of depth to movement in ori, I'm interested
the devs that worked on ori have all left lol
this guy caused everyone to abandon ship because he's a giant prick
Nah, it's just a company that pick and changes employee all the time. Just like any other company that tries to grow. Simple as.
i welcome all innovations in ARPGs, there is plenty to explore and reinvent more than to perfect, all contributions are cool, as long as they don't involve the gameplay being deeply impacted by microtransactions or RMT-like systems.Paying for loot is the big cancer affecting ARPGs, you should be cheering for anything happening that isn't that.
Why are Diablo and games like it called ACTION rpgs? Seems like Nioh and Souls fit that description way better.
because the original diablo was marketed as a game belonging to the RPG dungeon crawling genre popular at the time, but with the big innovation of focusing on skills and real time combat and items over story narrative and puzzles.
the marketing term sticked and became a genre, but it's easily overused and abused because 80% of big games can be described as RPG and they all have real time action elements.
Couldn't care less, probably going to lose the company a lot of money
i hope is not pay to win by proxy ( Equipz shops )
have a nice day ESL
>one spelling mistake
>start developing my own ARPG
>shortly afterwards this happens
STOP READING MY MIND
so an ARPG for women? weird
>let's make a game for a near dead genre that even the fans of have turnes their back on
I hope they are siphoning off funds to steal from this development because that gane is nearly guaranteed to bomb. Even if it's a great game at launch it has a very slim chance of being a hit.
>diablo, poe
>arpg
is he misusing the term arpg or does it mean something that I'm unaware of. I wouldn't categorize isometric dungeon crawlers as action rpgs. arpg, to me, means typically not isometric, something like fable, kingdoms of amalur, phantasy star online, etc. Am I wrong? Is he wrong? Is this just a poorly defined genre?
Everyone is wrong. I am right.
it's just a term that has become poorly defined due to morons in the industry and media thinking any game with an xp bar is an rpg
>"We are going to revolutionize and entire genre!"
Always hate the arrogance of people like that, just make a good game and let the audience be the one to make that claim
I feel like everyone should have an aditude like that. Having confidence like that always leads to the best results in my experience.
Talk of "revolutionizing" something is usually just a sign of someone being big-headed or trying to be showy for investors. You can still be confident in your product without deluding yourself about what you're doing. It reminds me of Cliff Bazinga and his utter flops.
I'm confused, are games like fable, dragons dogma, FFXV, forspoken and kingdoms of amalur action rpgs? Because if so, diablo, poe and lost ark are definitely not of the same genre.
If they're not, what are they?
dungeon crawlers? if they aren't that, then what games are?
legend of grimrock, etrian oddysey
those are blobbers
I'm gonna blob your ass
back in the day of pre-video games in PnP if the adventure / module was completely lite on story and only focused on combat and loot they were called hack and slashers. Which is the term that was used for Diablo back in the day. ARPG is a bit different.
Only my favorite kind of game can be considered an ARPG if you think hard about it
Oh no, these kinda posts never age well. Literally a Gearbox moment
>it's going to be bland and make torchlight look complex but people will shill for it because nice artstyle and gameplay a toddler could pick up
God I'm so sick of modern games
I expect the game to be treated like torchlight 2. It's gonna come out when d4/poe2 comes out, be treated as better by a small community/word of mouth, then never talked about again. It'll never gain any real traction. Unless they make it online only, but things like last epoch exist too.
>torchlight
>that game with the awful fisher-price inspired art design
god I forgot that shit franchise existed.
If they dont do gay kiddie furry shit then yeah. Games like ori are capped at a certain popularity because the art style is too gay and studio ghibli like. If they want to make a diablo game they best ditch the homosexual art style and make a grown up game.
Don't worry, they probably learned the lesson.
god no, I am so fricking sick and tired of EVERY aRPG looking the exact same discount Diablo 2 gothic horror.
I think the core focus needs to be a good campaign, fun gameplay. Can it last 100+ hours a season fun can wait after IMO.
Wait, I remember this guy. He use to make games in fricking Dreams. Didn't know he got hired by Moon.
>hired
he's one of the founders and ceo
He's probably referring to that guy that the studios engaged as game designer that presented a project made in dreams as curriculum. Fun stuff.
had no idea about the dreams thing and looked it up and it's incredibly based
moron moment on my end. Saw a tweet from him that said Moon hired someone and got them mixed up.
So why do people suck Ori's dick so much? It seems like just an alright platformer from what I can tell
Graphics, pixar tier story, and the platforming being pretty alright.
No one do actually, very few take it seriously.
For some it's the best game ever. Many others just don't get it.
>For some it's the best game ever. They just don't get it.
Fixed
It is a mediocre game, if you like platformers or metroidvanias you're likely to have played much better games in the genre.
It's fun, beautiful, particular and well polished, i had fun, that's all that matters for me. have a nice day.
I hadn't, and I don't get the looks good part. It's just dark blurry shit at any moment, not even that readable. Gameplay wise it is a generic platform, nothing outstanding about it. Probably it doesn't help the fact that I played Monster Boy and the Cursed Kingdom right before Ori, that game is a masterclass in game design so that Ori was plaib boring in comparison.
It does things nobody manages to do in those types of games because of budget limitations or just developers incompetence. It innovates everything.
For example If you played Ori you notice it has uneaven ground, physics based character movement, the world isn't a bunch of rooms loaded with black fading or transitions, it's all just seamlessly loaded in real time, and this is impressive considering it has fricking 6k textures. Ori and the blind forest was supposed to be an Xbox 360 game and they chose to release it on xbox one just because they wanted to do things like this and the xbox 360 hardware wasn't capable of doing such things. It's just impressive in a way that breinlet don't really notice.
>it has 6k textures then it's good
I am impressed, and not by Ori.
It's impressive because to load all those high quality assets is harder in the way Ori games do. They could have chosen to just make it a pixelshit or make a bunch of preloaded rooms. But they choose to just do things without compromise.
Sure, from a programming point of view it could be impressive (not really sure about that). But it doesn't make the game fun, I can play pixelshit like Celeste and have more fun.
>not really sure about that
No other metroidvania not even an AAA game like a modern metroid did this, no one will ever chose to do things this way because it's just harder. Yes it may not add fun but it's definitely something that i appreciated. It's just a incredible attention to details and care. Adding something that seems so small but yet so big and of so much effort. I just appreciate those kind of things in a games.
It isn't done by other metroids but seamless loading is done by a ton of other games with full 3D cameras and a lot more of elements in the world
3D games uses a lot of reused assets and game engine are already equipped with LOD technique and other shit for 3D models. This isn't the case for 2D, and the fact that basically no other 2D game does this is the proof of that, because the dev have to make their own technique like they did with Ori.
Also in Ori there are very few reused assets. Every corner of those games is different and with tons of variety.
Also as far as a 2D game goes is also very technically impressive.
Can't be worse than the BFR has done to PoE
Ori is incredibly boring and safe.
what's something exciting and dangerous
Black folk.
Just make another cute MC and you will be fine.
Diablo styled arpgs are a fricking boredom incarnate. No mechanical skill, just clicking shit to death. Build making is extremely fricking primitive to boot.
>ARPG
YES!
>Diablo, PoE
Awwww, frick. Why do I even have hope in the first place.
>we're going to revolutionize
>ends in flop
many such cases
if it plays like diablo/poe, no. if it plays like hades/bastion, yes.
Zelda already did it 🙂
>Dev is afraid
It's going to be shit
Games are like pickup lines, if you lack confidence you fail.
>Dev hype the shit out of its game
>It's actually shit
Many such cases.
They will not surpass Diablo IV.
>no dual class
>no buy
I love that shit in Titan Quest and Grim Dawn
all i want is marvel heroes midtown madness back. and other moshpit drop in multilayer.
poe cant do this, more than 1 person on screen means 2 fps. and diablo is now a console game.