I have been trying to play this game these days and I just cant cope with its gameplay. I find the chance based attack/cast magic system to be very annoying, and the lack of fast travel make things very tedious after a while. You know you are in for a "loongg" ride, when the game has a dedicated auto walk button. I dont have enough time to go through all its mods, so I decided only to install OpenMW. I find its graphics to be very enjoyable, especially with OpenMW, and I like the lore details that can be found in the game's numerous interactions. But should I keep playing it, or should I drop it and play something else? Im willing to keep playing if the game gets better later on. Not a zoomer by the way
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try Daggerfall instead.
Frick combat in this game. Make a touch spell with a big radius that does big damage and call it a day.
Thats what Im planning to do. However, Im still at the beginning and I cant use big boy magic yet. I also have chosen atronach star sign, but that sign doesnt allow me to naturally recharge my magicka. People online keep saying that its the best sign for magic based builds, so I went ahead with it.
I do play crpgs. The difference with them is that they have auto combat and I dont have to click the shit out of it in order to get that attack chance, and also they give better attack chances on basic attacks/magic spells
I hope so. I have noticed that im always out of stamina, so I guess I need to check how to use it properly
No I got a silver dagger from a dark brotherhood guy who tried to kill me in my sleep for some reason. Isnt it a bit too early for assasinations? I just arrived in Balmora and I didnt do nuffin yet other than delivering the package to Casius.
>No I got a silver dagger
but you DO have more than 5 or 10 skill in short blade, right? what weapon category has the highest number?
Its on minor skills but I dont remember the exact number now
You should not read guides and only understand half the game's mechanics.
Wouldn't really recommend Atronach for a complete noob.
Also do you plan to go more melee or more magic? Just post your stats
>Just post your stats
if you insist
Lmfaoo
>Block
>Sneak
>Destruction
>not a single weapon or armor skill in major skills
Just use a preset class you goddamn moron.
>not a single weapon or armor skill in major skills
Bro I can summon armor and swords with magic. I dont need these skills up there
>10 Conjuration
No you can't and you would miss every single attacks even if you could
you don't have a single weapon as main skill. want to use weapons... 30 is low skill. at roughly 50 it becomes useful.
Im planning to go full magic, but Im at the beginning and everything is very expensive for me to acquire now, so I have to settle with basic equipment. Also, the storeowners are israeliteing me hard in this game. Nobody accepts haggling, and they buy my shit at half value
Thanks. I guess I have to endure the slow early gameplay for now.
just take atronach sign and become mage later when rich. if you want to actually have fun, start with a char that has combat skills. one decent weapon skill in the beginning makes all the difference.
If you wanted to go magic only, you should've picked a high elf or a breton. They're the only races that will end up with a big enough magic pool to make it really viable. And for your first playthrough, it would be unwise since you should really have a stronger grasp on the mechanics before attempting something like that. Honestly I'd recommend just restarting with a new character, you're not far at all and it will benefit you later. As others have said, the atronach is the best sign for experienced players but not being able to regen magic is going to be awful for a new player, especially one that's magic focused. Sneak is also a skill I wouldn't bother with, its jank and there are spells that do its job much better.
Also, on top of what everyone else has said regarding hit chance, hold your mouse button for half a second before releasing and you're more likely to hit.
I will keep playing with that character and if I find early game to be tiresome in the next 4 hours, I might switch to a standard warrior build and try a magick build after I finish that playthrough
>Nobody accepts haggling, and they buy my shit at half value
Because you have a mercantile skill of 5 and a personality of 30, you're playing a stuttering fat moron who has no idea how to do business
Original anon who asked for stats here.
That's actually ok, not every playthrough has to be powergamed.
30 in longblade means you're gonna have to grind or pay trainers though as the other anon said. 50 is where it's starts to snowball.
>That's actually ok, not every playthrough has to be powergamed.
The moron picked atronach because 'they said it was the best'.
He's literally trying to powergame it, the fact he's garbage at doing so is a hilarious bonus.
>He's literally trying to powergame it
If I tried to powergame it, I would have used cheats instead. Im just trying stuff and see what it works
>class: nerevarine
>no major weapon skill
>major skills: sneak, block
>atronach
lol
I think a 100% randomized build would be better than this. The preset classes certainly are.
> Sneak as a major
> no armor skills as a major
really anon?
Honestly not the worst. Decent starting HP. All the damage and best utility magic as major skills. Conjuration needs work ASAP, at least until it becomes a 100% chance to cast summon ancestor ghost. Weapon skills are kind of wasted as minors, but they'll be worth using eventually. Top priority now should be grabbing basic spells from Arrille or the temple/mage's guild in Balmora. The temple in particular has 3/4 of the teleport spells for sale.
You haven't fricked yourself but you are going to have a tough time at the start. Still, levelling your long blade and destruction can be a good start. Destrution allows for poison and sunder armour, and if you invest in alchemy you can sell off potions to then invest in increasing long blade skill.
I would recommend going to Balmora and finding the mage's guild. You'll get some nice intro quests and restore magicka potions, and you can make your way to Caldera from there if you want to find something to boost your speed a bit.
Yeah, I have already started Mage's guild. I figured out since I cant regenerate magicka, Mage's guild is the best place to start doing missions
If you get yourself some enchanted items that suit you then you own't have to worry so much about magicka either. They recharge over time which is nice, and you can find some alright low level rings to help you near the start.
Nice, thanks. I will try to do that
So you're complaining about hitting things with weapons that you don't use while being specced for casting.
>atronach star sign
yeah i mean technically it's the best but only if you're willing to scroll through your inventory for magicka potions every 15 seconds
>I have noticed that im always out of stamina
Okay that's literally your whole problem. If you have full stamina and more than 60 weapon skill then accuracy should not be an issue. Use T to rest often, there's no reason not to be rested at all times. The range at which enemies won't let you rest is deceptively tiny, you can be 50 ft. from a guy and rest with no problem. Just do it.
>I also have chosen atronach star sign, but that sign doesnt allow me to naturally recharge my magicka. People online keep saying that its the best sign for magic based builds, so I went ahead with it.
you're an idiot. why would you go with such an obviously high-risk strat for your first playthrough? just make a new character at this point, and go with appretice this time. that's the actual best sign in the game.
>Isnt it a bit too early for assasinations? I just arrived in Balmora and I didnt do nuffin yet other than delivering the package to Casius.
That's because that's from the first expansion which assumes you've already completed the main quest. There are mods to fix this
>I also have chosen atronach star sign, but that sign doesnt allow me to naturally recharge my magicka. People online keep saying that its the best sign for magic based builds, so I went ahead with it.
Nevermind, I take back everything I said.
You're a fricking moron and this game isn't for you because clearly you lack the ability to think for yourself instead of brainlessly following what others tell you to, to the point of handicapping yourself with a difficult to play birthsign on your first run because someone who knows the game inside and out said it was '''the best'''.
have a nice day.
>NOOO you must spend hours and hours to learn the intricacies of a game and not instantly delve into it to try to see what it works. Never listen to what other players have to say about the game
No harm with trying stuff from the internet. As I said, if that build doesnt work for me, I will restart with another build that its more suitable to my needs. Eat shit my dude.
>No harm with trying stuff from the internet.
No, there isn't.
But there is harm in needing other people to do your thinking for you.
You seem reasonable, so I apologize for going off, but this 'dude just look it up online' attitude pisses me off. There's an entire generation of gamers that just mindlessly follow what other people say instead of trying things themselves and learning from their mistakes.
This is a game that presents you with any number of solutions for a problem. Shopkeepers israeliteing you? Drink some booze before talking to them. Make yourself some fortify personality potions or enchanted gear. Cast a charm spell. Bribe them into liking you. Steal it. Use invisibility or chameleon to steal it. But you need to be able to actually consider these options yourself, not just follow what internet says.
Restarting with another build sounds like a good option.
This time around consider the following.
>Your major skills will be at a higher level to start, so pick a race and major skill combination that gets you somewhere around 40-50 for your main combat option and/or the spellcasting field you want to use.
>Consider how levelups work in regards to their governing stats and pick major and minor skills that give you levelling options for the ones that will be important to you. Don't pick five skills all governed by the same attribute.
>Keep in mind endurance is not retroactive so a character that invests in an endurance skill early will naturally be much tankier at a later level than one that doesn't.
>Don't take five different weapon skills. Limit yourself to one and focus on it, at least early on. Later on with spellmaking/alchemy frickery you can do just about anything and powerlevel those other weapon skills, but early on it's more important to be effective with one thing than mediocre with five.
>'dude just look it up online' attitude
Im kinda guilty on following that logic, but I mostly use it as an incentive to start a complex game. The whole process is like this: me looking up for a build to "get the most" out of a game, eventually it doesnt work for me, and then I restart the game and play with my own in game knowledge.
Same thing happened to me in Icewind dale, but I almost reached midgame with an online build.
I mostly blame my mentality from years of playing Broodwar.
>is it the reading?
No. So far I like the reading part of the game. I only hoped OpenMW had a clearer font.
>having everything handfed to you like skyrim
Eh you could say this, but Im mostly b***hing about the numerous early game restrictions you have to face.
>zoomies
Read again. Im a 33yo. I have tried morrowind when I was 15, but I was only fricking around with cheats, because I got tired of walking around and fighting rats, turdcrabs, worms and pterodactyls. Somehow I made the game crash completely and dropped it, and later on I completely gave up on it because I have lost my copy.
If "chance based attack/cast" bothers you, I imagine you don't play any crpgs at all, right?
That's fun when the combat actually has at least some basic gameplay mechanic instead of just you clicking like a moron until enemy bar gets emptied. You have to actually use some "clever" strategies for bosses in BG2 core and harder modes. That never happens in morrowind because the design of first person with hit chance is flawed in its core
>That's fun when the combat actually has at least some basic gameplay mechanic instead of just you clicking like a moron until enemy bar gets emptied
The obliviousness and lack of self-awareness of this quote is staggeringly embarrassing. Very revealing.
Not an argument. Keep evading to post an actual answer
>(Weapon Skill + (Agility / 5) + (Luck / 10)) * (0.75 + (0.5 * (Current Fatigue / Maximum Fatigue*~~ + Fortify Attack Magnitude + Blind Magnitude
That's the hit chance calculation. Your ability to land a hit is influenced by your skill in the weapon category, your physical attributes, your current stamina level, and any buffs or debuffs that may or may not be in effect. You thinking that there are no gameplay mechanics that interact with attacking, and that it's just "swinging like a moron" makes you that moron.
What the frick does that has to do with anything? You know the amount of "calculations" that happen in the game when the player jumps? Does that make jumping complex or complicated? It doesn't matter the amount of shit that happens internally while the game is running if the player is only doing one repetitive action all the time
>has at least some basic gameplay mechanic
Managing your stamina instead of just spamming endlessly is a "basic gameplay mechanic". You said there aren't any, but there clearly is. Then you can use buffs and debuffs to make it easier to hit or harder for the enemy to dodge. Oh, did I forget to mention there's also a dodge chance that plays directly against your hit chance, that is also influenced by stamina, attributes, and buffs? And that you can manipulate all of it by using various mechanics and systems?
>You know the amount of "calculations" that happen in the game when the player jumps? Does that make jumping complex or complicated?
He's never done an acrobatics and spear build.
You're braindead
Having been playing these games longer than you or that other poster, I think your post is pathetic. For one, you didn't understand my post in the first place. Secondly, you are clearly less intelligent or you'd know that Morrowind rewards people that pay attention to mechanics. That poster is either trolling or went out of his way to suck. You choose what kinds of weapons you are going to use when you choose or make your character, and you are told in-game by simply checking your stats that low stamina will make you fail attacks and spells. Your spells even have percentages of success on them that are based on skill and fatigue level. Dumbass, don't reply to people if you're going to be stupid about it. Morrowind is literally a 3d crpg.
I love this game but no use in forcing yourself to enjoy it.
All I can offer is this:
Hit chance is only gonna get better (I assume you know about stamina management)
Speed is gonna increase, just keep jumping to level acrobatics and sprinting to level athletics.
You may also find powerful flying and jumping spells down the line that drastically speed up movement because you can just cross a mountain that you normally would have to walk around.
>I find the chance based attack/cast magic system to be very annoying,
you picked up the iron dagger in the census office and tried using it without any skill in short blade, didn't you
>lack of fast travel
What? You can get around nearly the entire map with mage portals or silt striders/boats. For everything else just cast a leap spell. Not to mention mark and recall are insanely powerful when you want to duck out of a dungeon rearm/refresh and come back ready for more.
1/2
2/2
Use a weapon you have a high starting stat in.
Don't deplete your stamina bar. Low stamina > low chance to hit.
Pick the steed birth sign for faster walk speed.
don't play mage first playthrough. Play something simpler. You're clearly too moronic for the game otherwise. It's still one of my favorite RPG ever right there with Gothic and BG1&2. Give it some time. Get jump spell and look up transportation routes with guild mages and silt striders and boats. Have fun and get some mod package too. The community patches are a must.
>I find the chance based attack/cast magic system to be very annoying
This can be annoying, but just remember to have a full fatigue/stamina bar and actually use a weapon you're proficient in
Morrowond suffers from the same ails as any other jank rpg game of its time
>drag and drop inventory
>dated contrôl scheme
>console-like dialog window instead of a proper screen
>bugs and exploits that can ruin your game/fun in 10 seconds
>disproportionate amount of soul in level design and writing (in addition to anything else this makes it a chore to complete, since you cant just disregard it as a bad game)
>and as such steep learning/understanding curve
OG Witcher has it
Planescape has it
Arcana has it
Games gave moved on from the SOVL tedium for better or for worse
it would be a colossal waste of time and effort to force a zoomer to play games that cant even run on win11 proper
so i sympathize with you op, youre still a homosexual tho
>I find the chance based attack/cast magic system to be very annoying
1. This is basically tabletop RPG dice rolls.
2. This isn't a problem when you actually put skills into what you plan to use, you know, like an RPG where your character has strengths and weaknesses instead of an 'RPG' where any character can do anything perfectly.
>the lack of fast travel
There is though.
It's just more realistic than be wherever you want instantly.
It's not hard to figure out where each travel service will and won't take you and where you can swap between silt striders and boats.
It sounds like you're enjoying it other than these two things, so I suggest trying to alter your outlook slightly. You've been conditioned by games that are terrified the player won't buy them if they aren't given instant gratification for everything forever. Games that cannot say no to the player.
Morrowind isn't such a game. It's not hard either. It just requires a slight level of engagement and planning.
>I want to build a long blades and alteration character.
vs
>Wow why does my character suck at things he isn't good at?
or
>Hmm, I want to go here, I can catch a boat to this city, a silt strider from here to here, then uses the mages guild to teleport to the next city over from my destination.
vs
>Why can't I just be there right now!
>if the game gets better later on
Obviously the longer the game goes on the higher your stats will become and the less failures you'll have in spellcasting and attacking as a result.
And on fast travel you can learn to use sanctuary spells/scrolls to get back to a hub city, those same stats will eventually have you leaping over mountains with acrobatics and sprinting from city to city, you can make spells to buff both as well. You'll also have access to mark and recall, and eventually an item that can teleport you to the major DLC city.
learning about the zoomer mind decay in real time itt. Really sad what’s happening to he population
Sadly yes, this is the game, bad gameplay, mediocre writing. I usually advocate against using any guides and walktroughs for rpgs but morrowind needs to be played with a ton of mods and a guide first time now. Otherwise you don't "discover" the game, you fight it when you should be enjoying it. Constant backtracking, awful storyline, horrible leveling and combat system that makes dnd look good, empty world, dull characters. The only saving grace this game ever had was it's atmosphere. Music, visuals and books make it stand out. Sadly, the videogame part sucks major ass. I played this when I was stuck in a small city with no internet and still ended up just using construction set to make my own houses and tools. Playing the game as intended is a chore, it's really bad and boring unless your goal is to break every system possible.
Does marksman ever get fun?
No. The detection AI is a billion times worse than in Skyrim, so once you have a chameleon or invisibility effect, it's dull. Sniping cliffracers from two miles away is mildly amusing tho
Sound desirable but I think I'll fry them with fireballs next time. Thanks.
Yes, Marksman is 100x better than Destruction but you need to be at like 75 skill level for it to be reliable. After that point it's by far the best ranged option in the game. Even better if you include the AoE arrows plugin.
If you're enjoying everything else about the game, I suggest you restart to make a specialized build that focuses on attack accuracy and keep playing. Easy mode:
>redguard
>longsword major
>agility specialization
Fill the rest in with whatever sounds fun. Keep your stamina bar full, it affects the success rate of literally everything in the game.
>lack of fast travel
I recommend enchanting rings with the intervention spells. If you also major alteration and mess with making jump spells, you can get anywhere on the map in less than two minutes.
it amazes me how much morrochad filters zoomies.
is it the reading? or not having everything handfed to you like skyrim?
It's my favorite game, and I'm a zoomie skyrimbab. I think the game just gives you an unusual amount of agency with making a character, which filters a lot of people
Nail on the head anon.
Again they've been conditioned by years of games where these choices DO NOT matter and the game is terrified to not let you do everything in a single playthrough. No matter what character you make they will always be able to be good at everything with minimal effort.
It really doesn't even matter too much for Morrowind either, in the long run. The game will punish you for the first 10 hours if you fricked up the build though
source on pic?
some deleted tumblr account. He made a few of them, they're really cool
sorry if this is annoying, one more in the set after this
morrowind is only fun if you mod out the chance to miss, mod in weapon combos, increase your runspeed and mod in big titty Dunmer.
found the homosexual skyrim must be dark souls user
moronic frogposter
whenever i play morrowind, the first thing i do is set my speed stat to 200
there is no shame in cheating if it makes the game more enjoyable to you
am I doomed it I can only play the XBOX version on my series x? I don't have a working PC right now.
alternatively, you can play OpenMW on your android phone with mods
SOVL
let me guess, you spam the attack button at zero stamina
if you spam the attack button your maximum damage with most weapons is zero
1-30 or whatever is not a random range, it is the min and max damage for how long you hold down the attack button
no one explains this and no one understands this for some reason
His highest weapon skill was 30 :^)
>But should I keep playing it, or should I drop it and play something else?
Why are you asking you either enjoy it or you don't
If you want an easy game you can choose Imperial, Pilgrim
Give Fargoth his ring back
Go to Arrille
Buy his Nordic Ringmail, but haggle the price down 10-15 gold
Sell it back to him, but haggle the price up 10-15 gold
Notice he now has two Nordic Ringmails
Buy both, but haggle the price down 20-30 gold
Sell them back, but haggle the price up 20-30 gold
Notice he now has three Nordic Ringmails
Continue until he has no money, wait 24 hours, repeat
Go to Balmora and bribe Meldor with a couple hundred gold, do the same to him
Once your Speechcraft and Mercantile are high enough, do the same to Nalcarya of White Haven because she has 3000 gold per day to israelite her out of
Now you have enough money to spend on training your actual skills
Or you could just brew intelligence potions, so long as you aren't using a mod to rebalance alchemy