Most holy warriors would just be Fighters, so why are they always associated with Paladins?

Most holy warriors would just be Fighters, so why are they always associated with Paladins?

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  1. 11 months ago
    Anonymous

    Because that "most" is "Fighters for a holy cause" that's specific to a campaign in the military sense whereas Paladins are "warriors who are actively Holy" regardless of their in-the-moment priorities.

  2. 11 months ago
    Anonymous

    Gee, I wonder why the HOLY WARRIOR class is the one that is most most often associated with holy warriors. A question for the ages, OP.
    Also, player characters are special snowflakes by default. If PCs had to abide by the norms, they wouldn't even be adventurers, but illiterate peasants.
    Please go ahead and have a nice day now.

    • 11 months ago
      Anonymous

      Most adventurers would be peasants anyways.

    • 11 months ago
      Anonymous

      Why does it matter?

      have a nice day, frog spamming reddit immigrant.

    • 11 months ago
      Anonymous

      >le PCs are le different meme
      Nope. Even exceptional people conform to demographic norms in many ways. There's a reason you don't see a lot of kobold PCs.....or at least you didn't before the SJWs at Wizards of the Coast remove their Strength penalty because muh racism.

  3. 11 months ago
    Anonymous

    >Most holy warriors would just be Fighters, so why are they always associated with Paladins?
    Because they players aren't most people, they are the protagonists, above and beyond the common man. If the party has a holy warrior, he isn't just a guy with a sword and some religious zeal, he is THE holy warrior, chosen by his god to receive divine powers for his crusade.
    Don't measure the players by an npc yard stick.

    • 11 months ago
      Anonymous

      Just seems a little trite and overindulgent, like a player choosing to call their PC the “chosen one”

      • 11 months ago
        Anonymous

        The PC shouldn't be calling their character the chosen one, the world should be. The point is that the PCs go on an epic adventure down into the dungeon to kill Mephistopheles or what ever the frick they are doing because they are the most capable of doing it.

    • 11 months ago
      Anonymous

      People put way, way too much importance on Paladin levels. Back in 3.5, where PC rules were used more extensively for monster rules, there were armies of Paladins, Warpriests, Holy Warriors etc and by no means was every Paladin some sort of destined chosen one PC. In fact, low level Paladins exist, who might as well be mooks.

      Paladins are the Holy Warrior archetype in D&D and do not come baked in with absolute divine intervention, grand destinies, or anything of the sort and the idea that they're "better than," Fighters is subjective at best.

  4. 11 months ago
    Anonymous

    >Most holy warriors would just be Fighters
    Depends on the setting dumb shit.

  5. 11 months ago
    Anonymous

    One of my favorite pieces of lore that got reflected mechanically sort of deals with this

    >Iron Kingdoms setting. Menite, the creator of man, is a LN deity. In the religion's original form, the highest member would be a Priest King, a man powerful enough to control a region through dint of arms. Both a religious and political authority, he was more often served by two groups: Paladins of the Order of the Wall, LG paladins who were all about protecting the weak and defending against monsters, and Scrutators, LE torture priests who were about enforcing the laws of Menoth and punishing those that broke them.
    >As civilization advanced and these small villages grew into cities, the Priest Kings began to fade away, and the Scrutators began to insert themselves into positions of leadership instead. Forming a more structured priesthood in the process, they placed themselves at the top, and more or less became the church.
    >However, the Order of the Wall often clashed with them, because the Scrutators were less about helping people and defending the flock and more about personal power and enforcing the laws, and it was often to their own benefit
    >The Scrutators couldn't get rid of the Paladins, however, they were simply too popular. So instead they formed their own order of "Paladins", the Knights Exemplar, who's oaths were less "defend the weak" and more "do whatever the priests tell you to."
    >Over the centuries, the Exemplar, with massive direct support from the church, grew, while the Order of the Wall, while never quite disappearing, shrunk both in power and influence. They remained champions of the common man, but now they simply lacked the members and influence to affect any real change.
    >Mechanically, Order of the Wall is an actual Paladin oath, while Knights Exemplar are in fact Fighters.

    • 11 months ago
      Anonymous

      Menoth, not Menite, whoops. Menite is a worshipper, Menoth is the god.

    • 11 months ago
      Anonymous

      That doesn’t really make any sense though, if Paladins are chosen by the gods, there’d be no reason for any order to have a monopoly on them

      • 11 months ago
        Anonymous

        Paladins in the setting aren't overtly chosen by the gods in the same fashion as they traditionally are. Rather, they are adherents that have to swear powerful oaths and prove themselves worthy before they can be selected. The god has the final say, of course, but rather than just being picked they must prove themselves first.

        There are, of course, those that are chosen by the gods, but those same people are, more often than not, guided to the Paladin orders for training and such anyways.

        Which is the point, here. The Order of the Wall swear their oaths to Menoth, the Knights Exemplar swear their oaths to the priesthood.

    • 11 months ago
      Anonymous

      >while Knights Exemplar are in fact Fighters.
      Form Warmachine player here don't knights exemplars especially of cetain suborders become supernaturally strong and tough?

  6. 11 months ago
    Anonymous

    One of the things the AD&D 2e DMG did well was define the rarity of character classes, putting paladins as one of the rarest kinds of character. To put this in context, Charlemagne had 12 paladins in his empire which stretched from Brittany to Austria. King Arthur's empire implicitly stretched from Iceland to Syria at its height and had over 30 knights you might consider paladins.
    A holy order would be lucky to have 1 paladin, given how rare they are. They would have plenty of fighters who aspire to become a paladin, though.

  7. 11 months ago
    Anonymous

    >Why is a paladin, a warrior with holy powers granted to him by his deity, be associated with a holy warrior archetype
    We may never know, OP, we may never know

  8. 11 months ago
    Anonymous

    I'm homebrewing a new game and I can't put my finger on it but there seems to be some overlap in my character archetypes can anyone help? Here's the classes I have.
    >holy warrior
    >magic warrior
    >mutant warrior
    >holy warrior again
    >anime warrior
    >warrior

    • 11 months ago
      Anonymous

      Nothing wrong with that if you're focused on combat

      • 11 months ago
        Anonymous

        Yes but my problem in particular is that Warriors seem to overlap with Holy Warriors, how do I fix this?

    • 11 months ago
      Anonymous

      >>holy warrior
      warrior
      warrior
      warrior
      warrior

      >shooty warrior
      There you go buddy, I fixed it

  9. 11 months ago
    Anonymous

    Here's a question-

    A cleric is the favored servant of a god, who has been granted vast power through channeling the god's essence as a sign of the god's favor. They (reasonably), run the god's temple, because they are the most favored servants.

    So uh, why are clerics not an add on to existing classes? Like, if I worship the god of War, why am I not a fighter, the best fighting class. Why is the god of War favoring me, a man who is less skilled at warfare and can only compete because he is favoring me?

    Similarly, gods of magic- why aren't their priests just wizards with divine power? Why does the god of trickery not just have rogues?

    And don't say "multiclass brah" because that almost always means you're worse at both. You're an inferior rogue AND lack fullclass divine power.

    Cleric should be a template or gestalt class, not a full class. Or it should be at least like 2e Faith and Avatars, which had specialist priests focusing on their god.

    tldr Clerics are losers who are bad at everything but sucking up, remove that and the Priest of X is just worse at following their god's dogma than everyone else

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