Ugly graphics & environments (even back then). Horrid, boring levels that all blend together. Made me dizzy as hell & want to vomit during multiplayer. Goldeneye 007 has aged so poorly that it just became a footnote in FPS history. Perfect Dark was superior in every way. Then a bunch of other shooters that later released surpassed it. I nominate the original Goldeneye for N64 as THE single most overrated first person shooter of all time. Keep in mind, this isn't some sort of retro game like SF2 or MK2, or Mario World where you can still pick up and play the damn thing & enjoy it. There is a huge difference between a TIMELESS classic and an AGED, OUTDATED pile of shit like this. I no longer, ever want to go back to Goldeneye 007. Not even for retro nostalgic experience. I used to own it for the console & was completely outshined by other shooters by the late 90s/early 2000s. Quake, Unreal, Rainbow Six, Half Life, not to mention the TimeSplitters series. Was this game just a product of Nintendo's overhyping? Why did so many people buy into it?
Don't act like you were alive in the 90s and old enough to play this moron zoomer
>Z-zoomers!
Its the best console fps of the 90s. Even as a pc gamer back then i had a lot of fun playing goldeneye . Never played perfect dark
Sounds like a personal problem to me.
Poor attempt at shitposting. OP is a turbo gay.
the multiplayer was overrated. single player still holds up if you can deal with the frame rate and lack of modern controls.
The only reason multi is overrated is because you have to share the screen.
The multiplayer was a last minute add on to the game
this the thread?
Hire this man.
if nintendo gets word of my project i fear they will FIRE this man
Slapping really high res textures onto Goldeneye feels extremely wrong and cursed.
As someone who started with games like Terminator Future Shock and Quake 2, I thought Goldeneye 64 was an extremely cool game when it was new. Doom remains my number 1 favorite, but I think that if you can't appreciate Goldeneye, you must have some sort of damage.
You know the rules. You don't open your fricking mouth about fan projects like these until there's a playable release, or it's finished. Then you dump it all so the cease and desists do nothing since it's already out there in circulation. It's what the guys who made Rainbow Six Black Ops did.
Show him the video.
i intentionally stealthpost on random Ganker or /vr/ threads just to avoid this, let's see those frickers try and track me
>got rid of the soulful contrast and shading
>added butthole dimples on raised metal pieces that look like goatse opening his anus
reminder that people who mod games never are midwits who believe they have the self-appointed authority to change someone else' work, but lack the talent and creativity to make something of their own.
butthole dimples on raised metal pieces
Those are from the original movie prop, you midwit. If he's gonna make them high def, that's an alright detail to add.
>Those aren't from the original game and look gay
thanks for clarifying
Op is a gay. Goldeneye is great. I mean as far as console FPS games go it was pretty revolutionary. On the N64 in particular you had Turok and Doom 64 and arguably some parts of Star Wars Shadows of the Empire released before it.
Doom 64 is great, but so different. It’s a “2.5D Corridor Shooter”. It used sprite scaling with polygonal walls and the gameplay isn’t focused on aiming or achieving objective but rather advancing to the exit. There is little AI to speak of and its levels are more like labyrinths or mazes.
Turok was a but more open, but pretty simple and linear, with some more platforming. It had fog problem and not much in the way of enemy ai or objectives.
Shadows had so mich auto aim it was barely an fps. Still fun tho.
On the Saturn and PS1 you were still getting mostly Doom clones. Sure, Jumping Flash was true 3d and unique, and Powerslave had a metroidvania thing going, but neither is like Goldeneye.
Goldeneye combined the precision shooting of something like Virtua Cop with the objectives of Mario 64 (and a few earlier pc fps games) and the exploration, explore then collect item and open next door style of the Doom clones. It could be whichever it wanted, linear open, short range, long range. You could solve objective in different ways. You could outsmart enemy ai. You could use stealth. Just a sniper rifle was cool, and hadn’t been done on console that much. The multiplayer was great for its time. It even had duel analog. Sure it looks old now because it is. I dont get the hate though.
>It even had duel analog.
*dual
Imagine being so dumb you think all words that sound the same mean the same thing.
Based console FPS hater. PC was always better. People that started with Goldeneye and (God forgive me for even mentioning this) Halo are homosexuals.
I play both and enjoy both because I don't drink a diet of exclusively cum.
I'll allow it because you made me laugh. We'd probably get along in real life.
I have the same thing as you OP, a game that I tried to play when i needed glasses but didn't have them yet, I blame the game itself and start to come up with all this logic about what's wrong with that game and post threads about what a bad game it is lol.
This game is amazing, I go back and play it and love every minute, it did an excellent job of using the limited power of the N64, and you're a total soi homosexual for getting "le dizzy" you motion sickness cuck frick.
>Ugly graphics & environments (even back then). Horrid, boring levels that all blend together. Made me dizzy as hell & want to vomit during multiplayer. Goldeneye 007 has aged so poorly that it just became a footnote in FPS history.
accurate. i feel a bit motion sick after playing for hours. got the game when it was released. multiplayer was incredibly slow, and yeah, the graphics were fricking awful. music was the best part of the game.
> it did an excellent job of using the limited power of the N64
was great for the time. N64 was capable of much more than this but people didn't work out more tricks until later in the console's life. nintendo didn't help matters by keeping their microcode for the gpu secret and instructions for it vague and entirely in japanese. rare had to make their own based on shit translations and only later in n64s life when it was dying did nintendo give rare everything they wanted.
Absolutely not, that game was, is, and will always be a national treasure. I'd rather play it than any of the dogshit tryhard homosexualry out today.
You're crazy.
No way I just recently played it (can't even remember if I played it back in the day) and it still holds up way better than the more recent remake does.
which version?
OP, you're gay. 00 Agent on singleplayer (no cheats) is endlessly replayable and fun, and even Goldeneye's multiplayer still held up last time I played with some cool cats.
>even back then
You clearly weren't even alive. Goldeneye's environment's were not particularly ugly and its environments were actually very immersive and believable.
>not to mention the TimeSplitters series
i usually never post about this game since everybody on here is usually a fricking moron about this game. but ill never understand why people think time splitters was better. 1 entirely eschews multiple objectives. 2 brings them back and its almost a chore to play compared to GE's objective design.
but 1 major thing i think TS drops the ball on so hard is enemy design. enemies have higher reaction times and accuracy % over GE and they had to compensate by adding in more conveniences to the player. i.e. ts1 having health pickups and ts2 having armor pickups. compromising the unique designs GE facilitated with its almost lack of them outside health bar extensions.
they decided to keep the original aiming system of GE of having the crosshair never particularly centered when turning or aiming, it deviating based on your analog input. but you cant adjust the sensitivity in TS1/2, when reaction is more needed than ever. when dealing with the above plus the enemy design, the output makes this entire series feel subpar compared to GE.
nevermind TS3 just trashes whatever the previous games had
i can also guarantee morons who list
>unreal
>quake
>HL
as the best of 90s FPS need to throw themselves out a window.
> ill never understand why people think time splitters was better
I don't even entirely disagree with your complaints about enemy design or aiming... but you can't see why somebody would like TS better? That's fricking moronic, man. Let's see, for starters, it has a multiplayer mode that isn't a piece of dogshit with no bots, no custom weapon sets, barely any game modes, running at glorious 10fps. It has cool as frick singleplayer levels with a wide variety of themes and kickass music instead of almost unanimously realistic environments and office buildings. It has a hundred different types of challenges and sub-games. It has a fricking built in mapmaker. All of this at a playable framerate with better controls and better graphics.
If you like GE, that's fine. It's a good game. Is it better than TS, though? No, not even close. You're basically singling out two perceived flaws of the game and then holding it as gospel of GE being better, meanwhile GE is ostensibly inferior to TS in every other way. I don't think you're even being honest with yourself about how shitty and phoned in some parts of GE are. The multiplayer mode was literally made by a guy in a closet over a week and every character shares the same hand models and pain sounds, even the women. It's romhack tier at times.
Also, half of your argument is basically saying that TS enemies are too good and GE is better because its enemies are shit and moronic and purposely designed to miss their first shot on you to compensate for bad controls, in the same breath that you're criticizing TS for not having a turning speed setting. Come on man.
>got PHYSICALLY filtered by video game (not physical thing)
kwab