I can relate to this. Once I play around 60-70% of a game, I have extracted all fun I can get from it and it starts feeling stale.
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I can relate to this. Once I play around 60-70% of a game, I have extracted all fun I can get from it and it starts feeling stale.
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I drop a game tend to it losing my interest and investment. I recently finished Resonance of Fate and Devil Survivor Overclocked and those games are great.
for me it's around the 80 hour mark that's usually when my enjoyment starts to dip and things start to drag unless i really like it
Every long ass JRPG ever starts feeling like this and it's a struggle to get to the guaranteed cliche ending
>why yes, I'll play every jrpg up to prior the final dungeon freeroam, fool around a bit and then quit. How did you know?
JRPGs can get boring once you're past the halfway point but not quite into the end game. You've seen all the gameplay elements and the plot is usually at its shittiest then.
I started finishing games when I stopped givibg a shit about side objectives, which hurt the pacing of the story and game overall.
that sounds weird to me. if i drop a game it usually is in the first 2-3 hours, because by then i know if the gameplay is fun to me.
and 80 hours seems really long, very few games have enough content to last that long, what types of games do you play?
About 10-20 years ago when I didnt not have as much experience and knowledge, I had this "problem" (it is not a problem, hence the quotes), I'd drop some games that didnt really pique my interest enough to care further.
Nowadays, this never happens, I finish 99% of the games I start because it is like 1-2 game(s) per years VERY carefully chosen.
endings make me sad.
I finish games with good pacing.
I drop games with bad pacing.
Simple as.
I've never finished a JRPG (other than a few tactical ones), and I drop most Zelda games.
Name the last 5 games you finished
>Zoomers have ADHD and can't finish games.
>3rd worldies and ESL rent ShitRentPass and never finish their rented catalog.
Not a problem for us boomers. I'm about to replay A Link to the Past btw.
>boomers just endlessly replay the same old shit instead of new experiences
lmao
New games suck. Gay narratove bullshit made by gays who wish they were making movies for people who wish they were watching movies and live service sloppa. Eating shit would certainly be a new experience but I'm not gonna do it.
based, I replay AlltP once a year, and SMW around twice a year. and also I finish several new (old) games I never beat, most recently Klonoa 1
I hate normalgays like you wouldn't believe.
I do this constantly, I've started to force myself to just power through the rest so that I don't have the game hanging over my head
I try to come back to some of them to finish them but forget nearly everything about the game
disgusting non-gamer, normie homosexuals
Stell dir vor, du bist auch noch stolz darauf, so eine Schuchtel zu sein
>schuchtel
nice try, hans
If you had replied in german I would have called you a newbie, but you're apparently a burger, so you are probably not familiar with german chanspeak.
Gay profile, bro
Achievements are meaningless advertising nonsense., zoomie. Gameifying the platform has nothing to do with games.
All the more reason to make games harder again. What's the point in dumbing down if they aren't going to finish the game anyway?
I only don't finish a game if I don't really enjoy it. And the only games in recent memory that I haven't finished are dmc 1 and final fantasy 7.
I just finished Yakuza 7 and 8 back to back
"Finishing" a game is a meaningless term. I can play a game through to the credits 40 times and not be finished, or I can play a game halfway through and get bored and not have anything else to get from the game.
Beating a game is a meaningless metric unless your goal is to have players beat the game exactly 1 time.
this is your mind on speedrunning
Doesn't have anything to do with speedrunning you dork. The replayability of games has nothing to do with the arbitrary decision of when the credits roll.
I've encountered really few games I've felt compelled to finish them, most games aren't even worth the money they ask, and being truly honest here the fact that you even have to wait a whole year to become playable worsens even more the experience.
why bother finish something you don't enjoy or like anymore ? most of the games are shit or not even worth playing, you need to have some kind of mental issues to finish something you don't enjoy anymore, i don't finish games i really like, the majority of drop them
DEATH
DEATH TO THE NORMIES
>woah BG3 is the greatest game ever
>haha i didn't even finish act 1, us gamers right haha
It's already not too rare for games to heavily frontload all the good content but I have a feeling it's going to get a whole lot worse soon
2 more weeks until the vax kill everyone.
I never got into knoring on bones
Why I don't eat wings, ribs or chicken legs
counterpoint: What if act 1 is the greatest game ever made anyway?
counterpoint: What if act 1 is the greatest game ever made anyway?
>I have extracted all fun I can get from it and it starts feeling stale.
You gotta push through and finish it, coz often when you do you get an understanding and appreciation of the game that you couldn't possibly comprehend when you're 60% of the way through it.
It's fairly simple for me, I stop playing games once I'm no longer having fun. But I also tend to be very selective when I buy games, so most of the games I buy, I finish. So it always strikes me as bizarre when my friends will only play 30 hours of an 120 hour long game that they were are actively enjoying, but be totally content with stopping there. Don't you want to see the ending, the story beats, the rest of the content?
Because at the end of the game difficulty creep jumps the shark and there is far too much padding that takes away from the game
I tend to finish my games but sometimes I'll be near the end and think "hmm looks like I'm almost done, I'll take a break and get back to it later" then I forget about it for months
>the vast majority of Ganker doesn't even finish the majority of games they play
Interesting. A number of things make much more sense now.
the majority of games simply aren't worth finishing
simple as
No more game should take more than a weekend to beat
Only losers play games for fun.
It's mostly JRPGs for me, because most of them just don't know when to fricking end.
I play games intermittently. Great ones are the games I binge in a two week timespan. Excellent ones are those I play, initially drop due to boredom and forget for 6 months - 3 years, pick back up and realize I missed out on a lot of fun.
Also there are games that are better played in short bursts over long periods of time, like puzzle games. Baba is You and Paquerette Down The Bunburrows took me months before I finished them, it's better to come back at hard puzzles with a clear head than bruteforcing
IF a game is longer then 12ish hours im probably not going to finish it unless it's really good which most modern games aren't.
But how many of those 10-20% who "beat" the game used guides, asked for help online, lowered the difficulty, used mods/cheats, or paid a streamer to watch them beat the game? The real number is obviously much lower.
Jesus. Threads like this remind me just how fricking casual this board is.
I shelved Alan Wake 2 in November after that bullshit musical chapter and haven’t touched it since.
Man getting through Persona 5 Royal was a slog. P3R is better but I haven't played the game in about 6 days after I got Aigis. Already experienced the original story and I'm mainly in it for the SLs I never did and Tartarus, except Tartarus is a basic dungeon with the occasional strong enemy and the battle systems don't feel as cool as SMT's even if the press turn system is actually fairly simple, maybe part of it is the number of times I have already seen the All-Out Attack animation. The full moon bosses are pretty fun, they aren't as easily exploitable. Fighting shadows also feels pointless unless you absolutely need a Shuffle Time or something, you can more easily just go up and down looking for the gold hands with boosted odds and eventually rape the Reaper to get EXP. That's how I feel at least, Vengeance better kick complete ass
most persona games get way too easy once you get a crit or megido persona
majority of humans are moronic morons
If the game fails to keep the player invested it´s the game´s fault. Maybe it becomes repetitive, maybe the player can max out early, maybe areas or missions are stretched, maybe the story takes too many detours, maybe the game forces segments with bad mechanics that make the experience a chore by making those necessary to progress... There are many reasons for bad design choices but the failure all lie with the devs.
How does one even define "finishing" a game if you look at the myriad types of game?
For a single-player RPG, alright, you finished it by passing the game campaign's finishing line.
But what about rogueliekts? When do you "finish" games designed for infinite repetitive replays? Did you clear the Gungeon by beating it once or do you have to wipe Isaac's Mom's goatse'd anus a hundred times for it to count?
How many games of Civilization do you have to winning condition to count?
What is even the finished condition for a sandbox survival crafter?
Did you "win" the FPS only by becoming a professional e-player?
Most probably consider seeing the credits screen beating a game. Games that have more stuff beyond that aren't really taken into account here I guess. Like obviously multiplayer games with no story are not in this metric.
There is credits and there is 100%. For 100% different people may have different opinions on what 100% is, but the simple metric is whether the game has it as an actual focus.
In a Pokémon game, the National Pokédex would reasonably be included in 100%, for example.
But if you want you could consider an all form dex. Or an all language all form dex like I was doing when they stopped wanting my money. Or maybe you like collecting all the items either at 1x or max stack and you think that's included in 100%.
Meanwhile, in HWDE I have considered maxing the level of all characters and having their two highest rank weapons with the best abilities as being 100%
In these 5 examples though the game doesn't expect you to do those. In the case of HWDE I've long since (like 650 hours ago) done what the game obviously records as 100% (everything unlocked, all difficulties completed, all adventure mode and challenge mode stuff beaten - all at max rank even).
I just find it fun to continue playing to those goals as 100% even if it's really more like 1200%.
This is clearly talking about games that DO have clear endings you autistic motherfricker
Most people simply don't want to continue when the game gives them resistance.
>resistance
Almost every modern game has 0 resistance to speak of. You'd have to be a toddler to find them difficult. That's part of why I drop them, it gets boring and repetitive.
If a game sucks, I'm not finishing it. Most games suck.
I used to arbitrarily finish games but eventually I became apathetic & now routinely fade out of playing a game. I rarely consciously stop playing I just lose interest & forget about it. This started happening often enough that I decided to be really selective about what games I get to avoid doing this.