Most people say that RE2 Remake is better than the original. Is it safe to say that fixed camera REs are dead for good?
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Most people say that RE2 Remake is better than the original. Is it safe to say that fixed camera REs are dead for good?
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It's safe to say that zoomers haven't played the original.
>sample size of 160
even then, its 77 people who say or imply its better than OG RE2, and 83 who say or imply its not so "most people" do not say RE2 Remake is better
Misinformation
>it's great but not quite as good as the original
Holy shit the nostalgia is real
She cute
I have nostalgia for Claire Redfield's original outfit.
Forgot pic.
This was honestly the only thing I felt was missing from the remake, but I liked her new outfit too.
The original outfit is in the remake though, you unlock it after finishing the fist scenario with an S mark
I suck at video games so it's going to take me forever to get S Tier.
It looks prettier and the gameplay is imo, better. But it has like one third of the content of the original and that makes it inferior. The parts that were cut from the underground laboratory should make for another police station segment, lengthwise.
When was the last time you played the original? The original is incredibly short. It seems like you played the intro of the remake and think that's all there is to it. The lab section in the remake is way more fleshed out than the original.
I played the original docens of times and the remake for like 60 hours, there are huge parts cut from the remake, like the living quarters, the vaccine laboratory, the fricking moth, the different choices you could make like the armory and the gas.
the moth was shit and shouldn't have even been in the original
The part of the laboratory where the moth is, should have. The moth could have been a flying mini boss hiding behind bio rectors that you can shoot, spreading poisonus moth dust and maggots.
Moth wouldn't have been allowed. I remember in an interview the director was talking about how when the project started he was really excited to see the monsters of RE2 recreated in modern graphics, only to be told by the rest of the team that most of them have been deemed "too silly" by higher ups so they only were remaking a handful of monsters beside zombies. He was saying he was really sad about Ivy/Plant 43 not being able to make it in as much as as he wanted it added. Honestly it's annoying how capcom wants to make people take RE serious so they remove some of the campier stuff from the older titles, just embrace it since people obviously love it in RE.
I missed the spiders from the police station underground, you could totally just run straight and never had to engage them but the were unnerving and a race against time before they got in your way and trapping you.
Capcom higher ups are dull no-fun-allowed homosexuals
When the remake came out and I played it 4 times I had a very harsh opinion on it but its softend over time and I tried to take a high road and judge it as stand alone as well as a direct thing just so im not blinded from nostalgia as much as possible. With that said besides a different gameplay type the original is better in every other regard. I still prefer tank but the gameplay is not a downside. When it comes to story content and quality of that content its a step down and its a hard step down to a so and so step down.
>Zoomers
Frick em this remake brought in a LOT of new fans and when those people shit on the old games I tell em to frick off yet somehow people tell me not to gatekeep. Imagine some baby face punk coming into your favorite hobby and saying it sucks frick em.
Fixed camera RE has been dead for 20 years.
Unironically remake is better
Problem with these polls is you can't tell who actually played both games
I hope the next resident evil returns to exploration and puzzle solving like the originals. Enemy variety too.
I don't feel like exploration is really necessary for an RE game but if you're going to do a horror game you really need an effective roster of monsters. Puzzles in RE have and always will be braindead because they're always too scared to make the puzzles actual puzzles in fear of filtering normalgays who don't want to think for more then five min about it.
Imo, part of the fun of RE1 and 2 were exploring the mansion and the police station. RE3 was the backtracking after finding that one thing you needed and finding the area has different enemies or nemesis waiting to ambush you.
Having an interesting setting is obviously important, nowadays though a lot of people equate any kind of exploration with open world design, which I feel has no place in RE.
It would be cool if you could explore an Arklay mountain forest infested with bows and zombies, trying to find your way back to the city. Like that one level of outbreak 2.
I need that creepy exploration and bone chilling struggle for life after every battle seems like you just survive by the skin of your teeth, dreading going back to the hallway you just came from for fear of what may lurk there now, after that sound of a window breaking that you just heard, like the first resident remake but with camera and controls of remake 2, that would be neat.
>inb4 holy esl
stfu
Feels like they ran out of interesting monster ideas ages ago. I can't think of anything in the newer games that was as iconic as stuff like the Hunters, Lickers, or Tyrant. Maybe Salvador from 4, Jack from 7, and a couple of the lords from 8. But they're really all just humans when you get down to it, not something cool like an inside out dude with his brain exposed.
>Is it safe to say that fixed camera REs are dead for good?
They've been dead since REmake.