>MOTHERFRICK STOP SILENCING ME AAAARRRRHGGGG
should have never went with a mage build
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>MOTHERFRICK STOP SILENCING ME AAAARRRRHGGGG
should have never went with a mage build
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cool ghoul
what game?
It's Elder Scrolls: Oblivion
brother where have you seen a ghoul without flesh
cool doesn't rhyme with ghost or spirit, anon....
Morrowind
Didn't even know it was possible to really play a pure mage in Oblivion without knowingly gimping yourself. Magic takes up a separate slot to your weapon and shield so basically everyone would logically be a mage-warrior hybrid.
A pure mage is absolutely the strongest class in the game, and the only one who works well regardless of any autoleveling/difficulty health bloat.
Well OP seems to be having trouble. I know magic can be used to set up 1 shot kills and such but on an intuitive level, using spells bought from shops, it sucks.
Or OP was just like me, looked at "Weakness to Fire", thought "hmm, couldn't I just make a WtF 100% for 2 seconds for really cheap?" then dismissed the thought as overpowered and playing wrong. Not that you're playing wrong for doing such a thing or the more powerful versions, just that that isn't how I want to play.
You never played the game.
Buy some dispel potions or scrolls and learn to dodge.
Suuure I did. Smack the guys till they go down. Magic isn't even on the LMB, it's on the 'C' key. You can tell it's an auxiliary style of play just from that alone.
>learn to dodge.
A mage of high statute like myself shouldn't roll around in the mud, like some Kahjiit, getting his fur boots dirty. I should be able to take them down from a distance while not doing the Redguard dance.
>damn this scaling is ruining the fun
>I know, I'll just use the weakness to magic exploit
>stops being fun after 2 kills
there's just no way to win with this piece of shit. it's sad, because there is a way to do crazy scaling like oblivion has, one of my favorite games, adom, has it. but oblivion's mechanics are just hit > hit > hit > hit > hit > block > hit > hit > hit > hit > hit, it sucks dick, so giving the enemies more health and damage doesn't increase depth. TES should've remained a shallow power fantasy, it sucks dick at being an actual game.
I actually played Morrowind with a level scaling mod and it was pure kino.
>enter daedric shrine
>paralyze enemy on my left, kill them in two swings
>enemy on my left has daedric longsword, would kill me in a single hit
>throw a poisoned throwing star at them and then levitate up to snipe the rest of their health away with my crossbow
>out of nowhere, an enemy runs in from the back with his own crossbow
>if he hits me twice I'm dead, but if I can hit him 4 times he's dead
>kill him after a lot of mid air dodging, but the daedric longsword guy is still running around (they run away when you levitate too high) and I can't predict his movement with my crossbow since he's so fast
>chase him around with a spear poking him from the sky
>kill him and get great loot from them all
Not every encounter was this fun but you really have to get creative in MW when your enemies are SO much stronger than you. In Oblivion you just block, poison, and run away. It really isn't fun at all.
hey anon, what mod did you use for this?
kinda sounds like what ive been looking for in morrowind
I believe I have it set to 4 difficulty increase per level. Still not "done" with that playthrough, so I'm not entirely sure how it'll work out in the really long run, but it definitely kept me entertained as a Morrowind veteran so far.
https://www.nexusmods.com/morrowind/mods/45710
thanks anon, got it installed now gonna try it out
I really like the high damage for everyone and spells/enchantments being highly impactful for both sides
Do you mind elaborating on how ADOM does it better? I only played ADOM on a surface level for a few short runs.
>never should of maged here
>bitchass OP is getting told to shut the frick up over and over again
Lmao
>he didn't stack magic resist to 100
LMAO, look at him and laugh for daring to call himself a "mage"