"Motion inputs are fun."

"Motion inputs are fun."

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  1. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous

      I drive a stick and still can't do this imput

      • 9 months ago
        Anonymous

        I too drive on hard mode.

      • 9 months ago
        Anonymous

        >and still can't do this imput
        Step 1. Push your analog stick right.
        Step 2. Push your analog stick down.
        Step 3. Rotate your analog stick 90% degrees right so that you are doing a quarter circle motion.
        Do steps 1-3 as quickly as you can. If you're using keyboard WASD controls, it's even easier.
        Congrats, you can now do a motion that I and my friends were able to do in less than a minute when we were in like 5th grade.

        • 9 months ago
          Anonymous

          moronic ass input and I can do it, frick motion controls just make supers and mixups have complex inputs which dont involve this specific arbitrary dinosaur Z input

          • 9 months ago
            Anonymous

            No you can't. If you could actually do it, you wouldn't be so butthurt about pulling off a move that elementary school kids were able to master in the 1990s within less than a minute without any problems.

            > just make supers and mixups have complex inputs
            lmao, you can't even do an extremely basic dragon punch Z-motion (which is literally forward and then doing a hadouken motion) without loudly pissing and crying and shitting yourself, and yet you STILL pretend to want other complex inputs? Get out of here. Nobody believes your shit.

      • 9 months ago
        Anonymous

        do a fireball, but startby holding forward instead of holding nothing at all
        the input starts and ends with a forward input as to preclude blocking while throwing it
        in fighting games, holding back often blocks
        most special moves require the player to break out of that to use them, and are given boosted damage or a great setup to incentivize their use

      • 9 months ago
        Anonymous

        If you can do a quarter circle you can do a dragon punch
        It's forward then a quarter circle
        The last forward in the quarter circle isn't needed, but that's optimization you can do after you're comfortable

    • 9 months ago
      Anonymous

      It's always funny how Ganker jerks off about gatekeeping and then will cry about fighting games being too hard.

      • 9 months ago
        Anonymous

        Fighting game fans have it easy, their genre exist to filter people, yet they still complain that it's not popular and new players aren't joining in.

    • 9 months ago
      Anonymous

      Fighting game developers eventually putting in options to do 9-10 button input/combos with just one button or a simple combo was a fantastic idea. Now I can be like the PRO gamers and do these cool flashy anime moves without having to learn some complex 9-10 button input with omnidirectional movement, even as a young teenager at the arcade I got frustrated trying to do those complex moves.

      I did that and it didn't work. I moved the stick to the right then went diagonally down and then moved it to the right again and the move never worked.

    • 9 months ago
      Anonymous

      i can do this easy. on keyboard it's just dsd quickly

      • 9 months ago
        Anonymous

        I don't know about other fighting games, but SF4 made it even easier than that. While holding S you can just tap D twice.

        • 9 months ago
          Anonymous

          its thr same in sf6, i use that method and dsd

    • 9 months ago
      Anonymous

      DPs are easy, but DPs are fricking moronic
      DPs do not belong on a character who also has both a quarter circle special, and a double quarter circle super

      • 9 months ago
        Anonymous

        >DPs do not belong on a character who also has both a quarter circle special, and a double quarter circle super
        the fricking input buffer in SF6 is so goddamn moronic. its like a coinflip whether you get DP or 2QC

        • 9 months ago
          Anonymous

          unist is pretty bad about it too
          it's sad that the sloppy control is one of the factors they consider in "balance"

      • 9 months ago
        Anonymous

        Clean up your inputs moron

        • 9 months ago
          Anonymous

          Eat shit, bootlicker.
          Tell devs to stop putting in so many "shortcuts" that frick with clean inputs.

          • 9 months ago
            Anonymous

            Clean up your inputs moron

          • 9 months ago
            Anonymous

            There are 14 years old kids that win tourneys, you're just trash.

            • 9 months ago
              Anonymous

              i'll admit i'm bad but i'd rather whiff a HP than waste meter on a super i wasn't even trying to do

      • 9 months ago
        Anonymous

        >DPs do not belong on a character who also has both a quarter circle special, and a double quarter circle super
        the fricking input buffer in SF6 is so goddamn moronic. its like a coinflip whether you get DP or 2QC

        I bet you guys are holding forward, then immediately trying to do a hadouken. You have to pause for a moment before inputting the quarter circle

    • 9 months ago
      Anonymous

      Get fricked Black person

    • 9 months ago
      Anonymous

      Can someone explaint to me how to make right pic with d-pad arrows?

      • 9 months ago
        Anonymous

        right, down, then down-right (diagonal)

      • 9 months ago
        Anonymous
        • 9 months ago
          Anonymous

          How the frick is this a z

          • 9 months ago
            Anonymous
          • 9 months ago
            Anonymous

            they're not tip-to-tail vectors bro, they're dots

          • 9 months ago
            Anonymous

            because of the path your thumb moves to press those buttons

          • 9 months ago
            Anonymous

            Can someone explaint to me how to make right pic with d-pad arrows?

            • 9 months ago
              Anonymous

              This type of hand video tutorial is unironically what new FGs need.

    • 9 months ago
      Anonymous

      Kek

      • 9 months ago
        Anonymous

        >sting (like the guy)
        gets me every time

      • 9 months ago
        Anonymous

        I'd main Jimmy

  2. 9 months ago
    Anonymous

    >have to actually make a pentagram
    kino

    • 9 months ago
      Anonymous

      You do it during a long fricking animation, it's honestly not that hard, Examu were based

  3. 9 months ago
    Anonymous

    Fighting games are a tremendous waste of time.
    They were fun for a while but the genre has gone to shit in recent years.

  4. 9 months ago
    Anonymous

    Can't you just do like 3 circles?

  5. 9 months ago
    Anonymous

    Do you have to be autistic to enjoy fighting games? How the frick do people memorize combos for 50+ characters, don't you also need to know what your opponents are doing and how they work?

    • 9 months ago
      Anonymous

      Why do nonplayers always act like it's some super secret tech that's too complex for a normal person?

      • 9 months ago
        Anonymous

        The normal person wouldn't be able to do that technique on a fighting game.

        • 9 months ago
          Anonymous

          What? basic inputs?
          Kids in the arcade could do them no problem.

          • 9 months ago
            Anonymous

            Adults are more moronic than children

      • 9 months ago
        Anonymous

        I've been casually playing fighting games and there is a skill threshold that I have never been able to cross. I was always stuck in that halfway point between being the best of my group of friends but would get immediately booty blasted at a tournament.

        • 9 months ago
          Anonymous

          Play more.

          • 9 months ago
            Anonymous

            I've switched to action hack and slash games because they control like fighting games but actually have content because they're made for single player.

            • 9 months ago
              Anonymous

              >singleplayer slop
              Nah you just seethed cause you lost and had your ego shattered by superior chads.

    • 9 months ago
      Anonymous

      Yes, normal people call their friends and play maybe once a week. Anyone who bothers with ranked shit is on the spectrum.

    • 9 months ago
      Anonymous

      >How the frick do people memorize combos for 50+ characters
      I almost always play only one character so I only need to learn that one
      Also combos are a lot easier to understand when you realize they're made up of tiny sections that can be strung together depending on different circumstances, especially in games with more freeform combo structures. I don't need to memorize 50 different combos, I just need to know that X combos into Y, Y into Z etc., and once I have all that down I can do more specific stuff like "if I get a counterhit here I can go from W to X or go from X straight to Z."

      I do often have specific combo strings I learn, optimized stuff to do in certain scenarios like punishing a move that's minus infinity on block, and I'll develop a bread and butter combo with a nice balance between optimization and ease of use, but I often play games with lush combo structures where I can combo almost anything into almost anything.

      • 9 months ago
        Anonymous

        tekken is bloated with combos but games like melty, under-night, guilty gear strive and probably granblue fantasy rising versus dont have that many for a character

      • 9 months ago
        Anonymous

        Also it's good to know that, especially with modern games, there are usually things that carry over from character to character when it comes to basic combos
        I don't play Ryu in SF6 but if I picked Ryu up I could cancel a normal button into hadouken into his level 3 special, which would do a nice chunk of damage, because that's pretty similar to what my character and most characters in the game can do. If I learned a new Strive character I could do Slash into Heavy Slash into Special into Overdrive, you get the idea.

        You don't need a GOOD combo to play a character, you can start out simple like that while you learn the other aspects of playing that character. Being able to handle yourself on defense and winning neutral are more important at a low-to-intermediate level than having good combos, and you'll almost always beat a lab monster who knows how to do a strong combo but can't get into the position where they'd be able to perform it

    • 9 months ago
      Anonymous

      whats really gonna bake your noodle is when you realize combos are the easy part

      • 9 months ago
        Anonymous

        Considering that 10k hour sweat lords still regularly drop combos in tournament matches I'll say that combos aren't actually easy at all (depending on the game).

        • 9 months ago
          Anonymous

          NTA, but to me the hard part is playing neutral and trying to find an opening - once you get the opening, my mind goes into monkey mode and the combo comes out automatically

        • 9 months ago
          Anonymous

          yeah but the rest is even harder

  6. 9 months ago
    Anonymous

    >simplify motion controls anyway
    >Ganker still cant do it
    still happens in smash and other games

    • 9 months ago
      Anonymous

      For Honor is an amazing game

      • 9 months ago
        Anonymous

        >rubbish netcode
        >rubbish balancing
        >rubbish wokeshit
        >gajillion gigs for jank
        Goty

        • 9 months ago
          Anonymous

          Not to mention rubbish menus. I remember back when the base version of For Honor was free to own on Steam. I tried out For Honor and wanted to test out different characters in the training arena. In other fighting games, switching characters around took literally seconds, whereas in For Honor it took minutes just to change who you are playing as in the big open training arena.

  7. 9 months ago
    Anonymous

    Goldlewis Dickinson is unironically the best implementation of motion inputs and quite possibly the only fighting game character in history where they're justified

    • 9 months ago
      Anonymous

      I wanted to play Goldlewis but didn't because of his motion inputs, they're fricking stupid
      t. keyboard player

    • 9 months ago
      Anonymous

      How are you supposed to do these without jumping?
      Fighting games would feel so much better to play with a dedicated jumping button instead of tilting the stick up.

      • 9 months ago
        Anonymous

        You press a button and then buffer the input, or you jump and do the input right before you land. Doing motions like that from raw standing requires overwhelmingly strong autism, you have to do the whole input before prejump ends, but it's possible and there are people who have done raw standing 720s

      • 9 months ago
        Anonymous

        gotta go fast
        the real answer is buffering it during another attack. the horizontal overheads are difficult but possible raw, the ones that start from up are basically impossible raw

      • 9 months ago
        Anonymous

        generally you press the attack button just before you reach the jump input, takes a bit of getting used to but it becomes muscle memory before long.

  8. 9 months ago
    Anonymous

    I do that input easily on xbox series x controller, you guys are just bad. sorry, actual skill issue this time

  9. 9 months ago
    Anonymous

    I do that input easily on the xbox series x controller you guys are just trash wtf

  10. 9 months ago
    Anonymous

    You can literally do forward and then hadouken motion and you get the fricking DP. Literally forward, down, forward+punch. Separately, not the down-forward thing. It's been a thing for years, I dunno why this is still used to shitpost.

  11. 9 months ago
    Anonymous

    These are mostly just circles and opposing points. In fact I think they all might be. What's the problem here?

  12. 9 months ago
    Anonymous

    these would be so much more readable if they just notated them like this.

    also you can totally fudge these just by doing fast full circles so the fancy inputs are literally artificial difficulty.

    • 9 months ago
      Anonymous

      Those examples wouldn't work. Keep in mind that casuals think you need to press right, down, down, right, then punch for a DP. They think it's 6 button sequence people do in a second instead of sliding the dpad/stick aorund.

  13. 9 months ago
    Anonymous

    Pentagram is kino, frick you.
    Nobody is forcing you to play Yoriko, and if you really can't do fast pentagrams, then you could use the 'protect my tight sensitive buttocks" pyramid to give you some time.

  14. 9 months ago
    Anonymous

    they ARE a little bullshit when there isn't a button to jump

    • 9 months ago
      Anonymous

      You're not supposed to do 720/360 motions like this while idling. Because if you DO do them while just standing still, your opponent will be able to tell what you're about to do. Think about it: If some grappler that you know has a 720 super suddenly jumps twice from idling, then that tells you he wants to hit you with that 720 super.
      You're supposed to buffer them while doing other things, like during a jab/special punish. This allows you to hide/mask your input buffering.

    • 9 months ago
      Anonymous

      The concept of input buffering confuses and enrages the manchild.

  15. 9 months ago
    Anonymous

    Fighting games like all arcade genres are only played by trannies and the most insufferable wannabe boomers. They should've died with the arcade.

    • 9 months ago
      Anonymous

      Filtered.

  16. 9 months ago
    Anonymous
  17. 9 months ago
    Anonymous

    Jesus frick Ganker, you're making me feel like some eleven thousand iz supergenius because I can dp. Knock it off.

  18. 9 months ago
    Anonymous

    in fighting games you have 2 options
    >motion inputs that make incapable players quit when they get shit on and blame controls and characters and give pro players windows where even they make mistakes to be exploited by anyone practiced enough
    OR
    >EZ inputs that make high skill players play extremely slow and safe with no mistakes so the incapable who use to have a chance to at least land a hit now does not have any at all whatsoever

    it really is a toss up, regular fighting games are dominated by the most dedicated, SF6 will be dominated not by a new breed of unknown modern players but by the oldguard who are playing extremely punishing and patient gameplans
    you can not make mistakes against ezinput games, you can not leave yourself in a startup/recovery animation when the threat of reaction super is so accessible, you can never jump in when DP is a single input
    when the game is simplified you have even less of a chance against your superiors stop asking for easy inputs

    and if you think im wrong and are waiting for project L to drop to break into the FGC scene I can tell you with CERTAINTY that you are a worse player than even DSP or Low Tier God and you wont be getting wins on anyone but scrubs who cant even hit plat in current SF6

  19. 9 months ago
    Anonymous

    can't you just do a 720?

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