>full character skill development
>single player campaign
>epic combat and battles
>NPC interaction and passive world building
>autistic levels of realism if required
how is this not in your top ten RPGs again?
it kicks the shit out of Kingdome Come Deliverance by a mile.
>full character skill development
so skills, basic RPG stuff but giga grindy because turks
>single player campaign
is a joke, give some tattered banner to faction you like and get dicked over by other constantly
>epic combat and battles
maybe if they reworked how armor works making it not useless and A.I stopped shitting itself during sieges
>NPC interaction and passive world building
Vlandians steamrolling from the west and Khuzaits from east is not exactly world building and if one faction starts to lose it magically recruits every non aligned faction until they die
>autistic levels of realism if required
like recruiting fully geared cataprachts from villages or nobles
as we speak most likely another small update was pushed which broke mods again and increased grind/reduced monetary gains from trading or workshops
the way to fix half of those problems is by micromanagement and not relying on AI but directing the soldiers yourself, it is a game afterall.
>the way to fix half of those problems
no anon, no matter how much you position your troops into testudo or lead the cavalry charge is a single arrow can frick you in full armor just as much as a being naked
https://www.nexusmods.com/mountandblade2bannerlord/mods/129
numerous comments how armor did basically nothing on steam, r*ddit and their forums
the foundation is rotten itself, no matter how much they try to pander to Crusader King crowd with dynasty shit
>a single arrow can frick you in full armor
its realistic, even in full armor you are not 100% covered you do have exposed areas.
No it isn't realistic since it would be rare to get hit in one of those weak spots in real life.Ingame the arrow will always pierce the armor since the entire system is balanced to make archers op.
different arrows have different pierce amounts. it didnt take long for me to just start ignoring arrows and being at the front of an assault with a two hander during sieges since i got good armor. the hp is one of the things they handled the best in the game since "high level" kings dont suddenly become immune to arrows and swords to the face just because they are "high level". everyone in the game has around 100hp that then gets protected with armor. if you have good armor penetration and can do about 110 damage per swing with a 2-hander you can just run around one shotting everyone in the game.
the dumb thing about combat is when the frail looter blocks my might 2-hander swing with a dinky hatchet and takes 0 damage. at least shields take damage and eventually break but you can keep blocking with a weapon forever
its not arrow based moron, arrows add between 0 and 4(? i think) damage, the total damage is based on the arrow damage plus bow damage, multiplied by the shooter's bow skill, relative velocity to the target and reduced by the targets armour. compared to warband, archers in bannerlord just hurt you a lot more when wearing top tier armour. its to the point receiving shots doesn't really feel any different when wearing early and mid game armour, whereas going from a leather jerkin to a mail hauberk in warband makes the player noticeably tankier.
there's also looters and their stones, which will hit a player going straight on a horse very easily, often in the head, and will stagger you out of melee charges even when wearing decent mid game armour. homeless people throw rocks more accurately than the player can shoot a bow until his skill is above like 60.
you also mentioned another problem in the game yourself; because armour is so much less effective in bannerlord than warband, long swinging polearms are by far the best weapons and will one shot most units despite doing cutting damage. combine those and the armour piercing bows together and you get shit like khan's guard being the infantry in the game because they have a glaive
only when your reddit mathing it. polearms suck in massive melees and get repeatedly block because their reach is too long and swing too slow. also using a 2h leaves you without a shield and as youre ranting about will get them taken out by arrows. sturgian axemen with shields is probably the best
i just dont have the problem you have with arrows and i siege without shields as standard now
>sturgian axemen with shields is probably the best
there's an autist on youtube which has extensively tested units in melee brawls.
khan's guards and fian champs beat any shielded infantry, khan's
shock infantry (unshielded 2h wielders) will also beat any shield infantry; menavliatons, khan's guards and voulgiers are the best there
>i just dont have the problem you have with arrows and i siege without shields as standard now
as i explained, warband armour is much more effective and and you can actually feel yourself becoming tankier as you advance in tiers. spamming archers is the most effective army composition in bannerlord because of this, which makes shit boring
>tell anon not to reddit math it
>gives link to reddit math
yeah and youre ignoring that unshield units are weak to arrows with you are also ranting about being too powerful but seem to have forgotten in. youre also just ignoring castle battles. ever tried to fight in a castle with a polearm or long weapon?
your problem with polearms is that they suck in melees because they get stuck and are slow
the video shows that this isn't an issue and polearm swinging infantry still wins against shielded infantry by a massive margin
fair point about sieges, i'd recommend using fians or khan's guards to shoot at the walls then send them to assault the walls where they'll win in melee against anything left standing
do you even play at full damage taken?
oh and the reason i ignored the fact a khan's guard doesn't have a shield is because they have a bow to fire at enemy archers instead
glad I'm not the only way that noticed the grind and armor problems. I want to get into it so bad but it's such a slog.
looked into it
apparently devs balanced it around MP, despite having 2 separate launchers and separating the system would be a nightmare
in other words, devs banked on MP success and didn't quite pan out
god I hate roaches
lol
lmao, even
how moronic are they? 99% of WB played SP exclusively.
Napoleonic Wars was super popular
Still has hundreds of players.
Napoleonic Wars is some of the best multiplayer I've ever played in a game. The boys playing that game are true history nerds that will role play like actual soldiers/commanders. So much fun.
I remember playing with a company and it was good solid fun. Reminded me of old school world of warcraft.
it wouldn't be so bad if it wasn't just the cav factions dominating
at least the Vlandians have to engage in melee and risk getting swarmed by polearms, Khuzaits and Asherai stacks of horse archers just obliterate other AI parties
if you don't join them all you can do is put archers in a circle inside infantry in a circle and wait it out but that doesn't solve at least all the Empire factions folding like a wet noodle
tribute system just manages to make things worse because the moment any of them get the upper hand whoever they just fricked over gets saddled with immense war reparation fees so they can't rebuild, are a weak and juicy target for anyone else in the area, and have a reason to go to war with who they just lost to to try and stem the tribute fees
There's like 200 years of European history of exactly that.
most relevant european powers didn't only have to lose 6 settlements before they're completely wiped off the map
>pic unrelated
You're talking about Warband.
imo the loading time is the major reason i don't play it. also i wanted to wait a few years for them to actually finish making the game/good mods to come out
dickplomacy when?
because it's unifinished and broken, funniest part about this shitshow is seeing them trying to fix it but hindering that are doing a much better job at it
>still just a reskinned Warband after like fricking 15 years of development
Roaches man
I just wanted to remind OP what a homosexual he is, probably turk too to boot
battles, especially with rbm, are much better in bannerlord than warband. the clan system where you get your own mini kingdom to control inside a faction is cool too
everything else, (lightly modded) warband does much better
I'm surprised competent writers (surely there must be at least one) haven't used the engine to make a game that would appeal more to storygays.
The Viking mod/expansion was amazing and proved that you could tell a compelling story, have interesting characters, and implement story-tied choices and consequences in the engine. With Fire and Sword was ok-ish in this respect too.
Light and Darkness is a little like that. I found it comfy even if the translation is a little wonky at times.
Is that the mod that got turned into pay to win pvp by the chink modders?
I have no idea, it has a single player campaign that blends the original MB and Warband together.
https://steamcommunity.com/sharedfiles/filedetails/?id=285372268
>how is this not in your top ten RPGs again?
I have hundreds of hours sunk into Warband playing Gekokujo. My understanding is that Bannerlord was unfinished and had a lackluster, frustrating lategame, and that there weren't any acclaimed comprehensive mod overhauls yet. I don't like the aesthetics and setting of Calradia. I've tried out other overhauls like Persino, Pendor, Floris, etc but I don't like them visually or lore wise either. I heard about the Gekokujo Bannerlord mod with ships but I don't think it's out yet, once it does I will probably get Bannerlord.
I played a little of Viking Conquest. The ship battles were cool but the game was so ludicrously difficult that I dropped it. When I asked what I did wrong I was told that you actually have to do certain stuff ASAP in order to acquire enough men and wealth and skills to be able to stay in the game and if you don't then you are stuck at the bottom of the ladder forever.
Absolutely no fun rpg mechanics. Just war/economy simulator. No Medieval Times vibes. If anyone thinks the CK3 copycat dynasty mechanic is good for the game they're fricking high. It should have been a handmade npc world where just like Warband the vast majority of all the lords don't matter but because it's a sequel give better sidequests to your companions and the more important king-lords. There's a reason the GoT mod for Warband is so popular.
Also, I think I don't just dislike the daily wages, I think I hate that it's not a weekly wage system. Just seems too in your face.
One of the most disapointing games of all time, and they've fricked over mod devs so hard it'll never have any of the content that made M&B great. Really pathetic turk sam.
>load up on trade goods until i can barely walk
>the game knows im loaded up and somehow makes every single city i eventually get too have the lowest prices ive ever seen on every single trade good i have. every single one at absolute rock bottom prices
>think its a fluke and just keep going to cities
>its the same everywhere
what the frick is wrong with them? now my game is just going to new cities and alt tabbing until i get there because im not selling them at a lose. ill just quite this playthrough and go back to ck3 or something if i cant unload this shit. im going to click *next* to a city so that the ai maybe doesnt know im going there to see if that helps
swarms of caravans keep good prices fairly stable everywhere to make sure the player can't make any money through anything other than selling loot 🙂
>you can't lose yourself in the world like in Skyrim
>you have to move your minion in a map
This is why.
warband is better
Bannerlord is a decent game.and there is certain areas of the game that exceed Warband. The battles, sieges, combat, cavalry combat are all superior. It only really lacks in the overworld. The multiplayer mods like Persistent Empires and Bannerlord Online are starting to take shape. And there is a Mount and Musket mod coming too.
because it was such a shit launch it retroactively makes the new stuff bad. Also, because its not finished mods are constantly broken leading to a shit scene for it. Also, I thought the combat was much worse lacking the thud seemingly aside from some over performing weapons.
Yeah when the game first released I played it for a while and kind of enjoyed it. Then got a bunch of mods and started having the time of my life. Then it updated and the game has since never worked ever again. Even when I remove all traces of any mods the game will not start up anymore.
https://en.wikipedia.org/wiki/Schiltron
>massacre over 2k medium/high-leveled enemy frickers
>immediately spot a doomstack of three 800 parties that got the same treatment some minutes ago
not to mention how these fricking roaches keep breaking the game each "update" and they STILL have not added feasts or even be able to create a village or upgrade settlements
I'm tired of being angry at this fricking turd. A shame no one is coming up to make some competition with TaleWorlds just to light a fire under their asses
I like it, but it has the same problems/things I didn't like in the Warband, but I prefer the time period this is using for the aesthetic more than the one Warband used.
>troony modders still butthurt
LOL. Best game. Persistent Empires alone turns this game into a kinoludo of the highest order.
>how is this not in your top ten RPGs again?
This game is an EA release, plain and simple. For a full Mount & Blade experience, play Warband.
>it kicks the shit out of Kingdome Come Deliverance by a mile.
undeoubtedly. Even missing an endgame, it's way more enjoyable in its' buildup to becomign Risk than Deliverence's
>cutscene
>unskippable dialogue
>scripted event
>crash
I played KC:D for hours waiting for the intro to end so I could play freely and the on-rails ride just kept going 'til I quit.
I want the simulation side of things to be better. I hate how shallow the game is economically. I'd like razing villages and destroying supply caravans and deleting massive armies full of young men to have a tangible and lasting effect. Instead of how the game currently works where money and people are just spawned out of thin air. The game gets boring because you just end up steamrolling every battle, needing to do little more than f1 f3 to win hundreds upon hundreds of battles. I'd rather a game with fewer battles that were more impactful, or at least have the AI less willing to throw away armies in pointless battles they have no chance of winning and making retreating more common. Whenever I play its just wave after wave of enemies getting mulched by my armies and no one thinks to retreat to a more advantageous position, link up with another force, pincer attack me, whatever. They're more than happy to just send their forces to be deleted because they're just going to spawn another army out of thin air next week.