Move/mechanic meta thread

What are some changes that you would make to the mechanics or particular moves if you had the chance? To get the ball rolling here are a few of mine.
Change toxic back to 100% accuracy but if used by a non poison type pokemon it only inflicts poison.
Using Toxic on a pokemon that is already poisoned will change it into Toxic.
Change paralysis so that when it activates you get -6 speed for that turn rather than losing the whole turn.
Change freeze so that it works like paralysis does now and when it activates you lose the turn.
Roost only gives you 25% health back when you use it and you don't get the other 25% until the end of the turn.
Bring back pursuit but make it uneffected by typing.
Feint ignores the effect of psychic terrain.

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  1. 2 years ago
    Anonymous

    Getting hit while Sleeping should wake up a pokémon

    Bug should be immune to Psychic instead of Dark

    Steel should not resist Grass

    • 2 years ago
      Anonymous

      >Getting hit while Sleeping should wake up a pokémon
      That would definitely make spore spam a lot less annoying but i'm having a hard time imagining if that would be a nerf or a buff to using Rest.

      • 2 years ago
        Anonymous

        Too big a change in my opinion ruins sleep talk and renders nightmare and dream eater even more unusable, outside of sleep talk shenanigans sleep is mainly used for set up fodder anyway.

      • 2 years ago
        Anonymous

        Rest would still work the same, set 2 turns of sleep

      • 2 years ago
        Anonymous

        seeing you mention rest inspired me so
        >Rest now restores 25% of the users HP every turn. it lasts three turns.

    • 2 years ago
      Anonymous

      https://i.imgur.com/Y6sDaLs.jpg

      What are some changes that you would make to the mechanics or particular moves if you had the chance? To get the ball rolling here are a few of mine.
      Change toxic back to 100% accuracy but if used by a non poison type pokemon it only inflicts poison.
      Using Toxic on a pokemon that is already poisoned will change it into Toxic.
      Change paralysis so that when it activates you get -6 speed for that turn rather than losing the whole turn.
      Change freeze so that it works like paralysis does now and when it activates you lose the turn.
      Roost only gives you 25% health back when you use it and you don't get the other 25% until the end of the turn.
      Bring back pursuit but make it uneffected by typing.
      Feint ignores the effect of psychic terrain.

      all moves that put opponent to sleep fail when used two times in a row

      ALL fire, fighting, steel moves should release you from frozen status

      substitute consumes 30% of health

      delete toxapex or at least delete recover from his move pool

    • 2 years ago
      Anonymous

      >Steel should not resist Grass

    • 2 years ago
      Anonymous

      Sleep is fine now.
      But do make it a thing on frozen mons, any hit shatters the ice. Maybe make Fire moves give guranteed crits on frozen mons.

  2. 2 years ago
    Anonymous

    I just want pursuit back, regenerator + heavy duty boots glass cannon spam have been so shit to play against this gen and every match lasts 30 turns longer than necessary because of it.

    • 2 years ago
      Anonymous

      NOOOOOO THINK OF THE GHOST AND PSYCHIC TYPE!!

      THEY SHOULD BE ABLE TO FRICK AROUND AND SPAM CHOICE LOCKED ATTACKS AND NEVER HAVE TO SUFFER THE CONSEQUENCES OF THEIR ACTIONS NOOOOO

  3. 2 years ago
    Anonymous

    Sleep, Toxic, and Freeze can only be caused by inflicting Drowsy, Poison, and Frostbite on a Pokemon already afflicted by those statuses. Poison types can still 1-turn Toxic you.

    Wide Lens from 1.1x accuracy to 1.3x accuracy

    Hidden Power returns, but with a random Hidden Power value that is independent of your IVs. HP Fairy added. Can change your Hidden Power value with an item that cost 10 BP at a battle facility.

    Run Away now prevents you from being trapped by Shadow Tag, Arena Trap, Magnet Pull, Mean Look, and etc.

    Illuminate functions like No Guard now

    Hail and Sandstorm buff Ice and Rock type damage by 50% like Rain and Sun do for Water/Fire type attacks.

    Ice types receive an inherent Ice Body effect. Ice Body is changed to be a Frostbite version of Flame Body since its current effect is now innate.

    Ice now resists Water. Scald is super effective against Ice types now. Scald's base power reduced to 70.

    Surf/TBolt/Flamethrower/etc back to 95 base power. Fire Blast/Blizzard/Thunder/Hydro Pump/etc back to 120 base power.

    • 2 years ago
      Anonymous

      >Hail and Sandstorm buff Ice and Rock type damage by 50% like Rain and Sun do for Water/Fire type attacks.
      I thought they were pretty measured until here that is insane rock already gets +50% spdef in sand and ice gets no acc check blizzards ontop of aurora veil not to mention the chip damage they cause.

      • 2 years ago
        Anonymous

        Rock and Ice are still terrible types that no one uses. Rock's strongest attacks are Stone Edge (80 acc 100 power) and Rock Slide (90 acc and 75 power). The 50% damage boost would make Stone Edge equivalent to Head Smash, a move with terrible distribution, in power. Plus, I thought Ice needed a little something since it no longer had insta-freeze, and I didn't want to give it back insta-freeze either since that is really lame to go up against.

        Alternatively, you could give Rock-type attacks perfect accuracy in Sandstorm or something. Anything to help that type not be one of the worst in the game.

        • 2 years ago
          Anonymous

          >you could give Rock-type attacks perfect accuracy in Sandstorm or something.
          I would be down for this but gamefreak would never do that shit perfect accuracy rock slide in VGC would be really oppressive and that is the only format they seem to give a shit about.

          • 2 years ago
            Anonymous

            I just want Sandstorm and Hail to be more "complete" weathers. Sun and Rain have loads of support and interactions. Sandstorm and Hail have squat.

            • 2 years ago
              Anonymous

              >Sun and Rain have loads of support and interactions.
              this is the real problem to be honest sun and rain lend themselves to a varied team because of how they support other types ontop of thier own buffs thunder/hurricane/solarbeam/growth/harvest ect. outside of chip damage breaking sash and slush/sand rush they dont provide any benefit for non ice/rock types.

              • 2 years ago
                Anonymous

                >this is the real problem to be honest sun and rain lend themselves to a varied team
                That's why I think we should fix Sandstorm and Hail to have more interactions so they feel more integrated with the other weathers. Right now it feels like you would only ever really consider using Sandstorm or Hail if you had Slush Rush/Sand Rush or Aurora Veil. Meanwhile you can make use of Rain or Sun on any team without Fire types, since the dampening effects are a universal buff to your team's defenses, and the interactivity with moves/items/abilities make them easy to use advantageously.

          • 2 years ago
            Anonymous

            They have the characteristic of being widely useful and have more passive, easier to activate upsides
            SS, even before the SpD buff was arguably usable and useful in a match where none of the twelve mons were "aligned" with the weather while sun and rain do literally nothing if you don't have specific abuser abilities, click very specific moves or more often just click the aligned types

            • 2 years ago
              Anonymous

              Sandstorm was "useful" in Gen 3 because it was always active and cancelled out leftovers for non Steel/Ground/Rock types. It helps that it was attached to the single best Pokemon in the tier.

              >sun and rain do literally nothing if you don't have a specific abuser abilities, click very specific moves, or more often just click the aligned types
              Sun and Rain have tons of interactivity aside from the speed doubling abilities. Literally every Water and Fire move that deals damage is affected, for starters. It moves STAB Surf into STAB Hyper Beam territory with no drawbacks. Not to mention moves like Solar Beam, Solar Blade, Thunder, Hurricane, Moonlight, Synthesis, and Morning Sun, and abilities like Forecast, Dry Skin, Hydration, Rain Dish, Flower Gift, Leaf Guard, and Solar Power.

              Rain and Sun were very good even in Gen 3. Ubers was Weather Wars central. Sandstream was fine in OU because it was so much worse than Drizzle and Drought (that and Kyogre and Groudon are just better Pokemon). The only thing keeping Rain and Sun back was the unavailability of Drizzle and Drought in non-restricted formats and lower tiers of play. As soon as Drizzle and Drought got some spread it showed how strong they really were.

              • 2 years ago
                Anonymous

                I'm not arguing about power level but about "general applicability", my answer was meant for

                I just want Sandstorm and Hail to be more "complete" weathers. Sun and Rain have loads of support and interactions. Sandstorm and Hail have squat.

                Like, if you're not specifically built around the weather, drizzle is "just" a +1 on your stab where sandsworm will probably affect like, six out of twelve mons in a game to the point where it's often just splashed in teams that happen to run two steel types and a cleff or something similar

              • 2 years ago
                Anonymous

                It's not just a +1 on STAB. Plenty of Pokemon have Water and Fire coverage that can take advantage of the Weather. Not to mention the dampening effect on moves of certain types makes Pokemon like Ferrothorn and Scizor to be harder to kill, making them viable on those teams.

    • 2 years ago
      Anonymous

      Oh yeah, I forgot some other bad ability buffs

      Early Bird now guarantees you will wake up from Sleep and Drowsy in 1 turn

      Bad Dreams doubles the accuracy of Dark Void

      Battle Armor and Shell Armor also now prevent secondary effects like Flamethrower's 10% burn chance or Iron Head's 20% flinch chance

      Blaze/Overgrow/Torrent/Swarm now also have a built in Serene Grace while active. For example, Flamethrower has a 20% Burn chance when under 33% hp.

    • 2 years ago
      Anonymous

      Oh yeah, I forgot some other bad ability buffs

      Early Bird now guarantees you will wake up from Sleep and Drowsy in 1 turn

      Bad Dreams doubles the accuracy of Dark Void

      Battle Armor and Shell Armor also now prevent secondary effects like Flamethrower's 10% burn chance or Iron Head's 20% flinch chance

      Blaze/Overgrow/Torrent/Swarm now also have a built in Serene Grace while active. For example, Flamethrower has a 20% Burn chance when under 33% hp.

      >Those ability buffs
      That's good stuff. I always thought Run Away would let you escape trapping moves, I was shocked to find out it didn't already.

      • 2 years ago
        Anonymous

        Starmie would be absolutely demonic if illuminate worked like no guard Blizzard, Zap cannon, Hydro pump god damn.

        • 2 years ago
          Anonymous

          Starmie is NU currently. It might see play in OU with those buffs, though if Greninja is back it'll probably be UU again.

        • 2 years ago
          Anonymous

          It would certainly be a huge buff to Starmie, but also to Lanturn and (to a lesser extent) Shiinotic. The only other Pokemon with the ability are unusable shitmons like Volbeat and Watchog, so it'd have about as much spread as No Guard.

          It'd certainly compete with Natural Cure and Analytic on Starmie, though. Analytic's 30% damage boost on Starmie is huge.

        • 2 years ago
          Anonymous

          It's what she(non-gendered) deserves

  4. 2 years ago
    Anonymous

    >Status effects can now override or stack with others but go away after so many turns, similar to Legends. Poison, Paralysis and Burn can all stack with one another and each lasts 5 turns by default. Freeze overrides all other effects and lasts indefinitely until cured or switched out. Sleep doesn't change in how long it lasts, now stacks with other status effects.
    >Frostbite is made a separate status from Freeze. Works like it does in Legends. Most Ice moves now cause this status and Freeze is only caused by a few moves and has a low chance of occurring. Frostbite can be cured by using your own Fire move or Scald, but unlike Freeze you don't lose it if you're hit by an opponent's move or Sunny Day.
    >Freeze ends when switching out as I said earlier. It also may be ended if the frozen Pokemon is hit by a contact move and definitely if that move is a crit.
    >Drowsy is added and works like Legends in that it makes you less likely to act but also increases damage you take. If you are hit with an Electric move (or Electric Terrain is up) you can shed it. You can also wake up from taking direct damage. If you are made Drowsy again, it just becomes full on Sleep.
    >Sleeping Pokemon now can wake up from taking direct damage. They also take a little more damage than normal, similar to Drowsy.
    >Toxic can now override regular poison, just changing the status over to Toxic. It keeps the 90% accuracy but loses the "never misses if used by Poison types" gimmick
    >Paralysis can affect Electric types again if it's caused by a non-Electric move. Pikachu should be able to be paralyzed by Body Slam idc if you don't like it. Thunder Wave receives a similar change where it's no longer guaranteed to hit if used by an Electric type
    >Prankster can hit a Dark type again. It doesn't make a ton of sense that they avoid it altogether. Instead they're now immune to moves and abilities that limit their move choices (but not items), so Taunt, Torment, Dazzling...

    • 2 years ago
      Anonymous

      Some more ideas. Feel free to rip to shreds

      >Baton Pass no longer passes on volatile status conditions like Confusion or Attraction

      >Attraction now works no matter the gender, it just is more likely to stop you from attacking if the genders are opposite

      >Confused Pokemon now have a chance to hit themselves OR the wrong target (still does fractional typeless damage)

      >Snow joins Hail as a second weather for Ice. Most abilities that activate on Hail now activate for Snow instead, except for Ice Body (which remains with Hail). Snow increases the power of Ice type moves, decreases the power of Grass, makes Blizzard 100% accurate and also allows the use of Aurora Veil. It has similar effects to Hail with other moves (Solar Beam, etc). Hail is now caused by a separate ability to Snow Warning and loses the 100% accurate Blizzards but does still allow Aurora Veil and still affects moves like Solar Beam, etc. It also now buffs the physical Def of Ice types, similar to Sandstorm. It also no longer deals damage to Fire types. To separate the two weathers more, Hail is now learned by a lot more Pokemon not just ice types and starts appearing in areas of the game that aren't just icy, considering real world hail is more of a spring/summer phenomenon. This also now makes a clear distinction between hail being the weather for more defensive teams and snow being the weather for more offensive teams, with the exception of Aurora Veil obviously

      >Acid Rain is added as a new weather. It works similar to Hail and Sandstorm but deals damage to all but Poison and Steel types. While Acid Rain is active, the chance of moves causing the poison status doubles. It does not affect the defenses of poison types because that feels like it might be a bit much. It also does not increase the power of poison moves, but does affect other weather-based moves

      >Forecast now automatically causes weather upon switching in if the Pokemon is holding a weather rock.

      • 2 years ago
        Anonymous

        >Attraction now works no matter the gender
        No thanks

        • 2 years ago
          Anonymous

          Well I just think it's kind of silly that the thing even exists. Has nothing to do with gender-based shit, I just want more use for it as a status. I'm sure they can find some way to make it more interesting

      • 2 years ago
        Anonymous

        Pass no longer passes on volatile status conditions like Confusion or Attraction
        no

        • 2 years ago
          Anonymous

          It doesn't make logical sense though

          • 2 years ago
            Anonymous

            it's mechanically consistent
            more importantly, it's balanced

  5. 2 years ago
    Anonymous

    You can now have your own house and decorate it as you see fit a la Resort Area in Pokemon Platinum. You may invite named npcs to come live with you (one at a time).

    • 2 years ago
      Anonymous

      I'm surprised Game Freak didn't do this with X/Y. They laid on the Shauna GF thing pretty thick.

  6. 2 years ago
    Anonymous

    >Hail now buffs ice types' phys defense by 50% similar to sandstorm and rock type spdef buff, or alternatively remove fighting type weakness (reason: ice gets harder the colder it gets)

    >ice now resists water except for scald which is super effective, but water also resists ice as usual; but when it hails, water becomes weak to ice moves. In return, ice gets weak to water in the harsh sun

    >freeze status is now frostbite just like in arceus and halves spatk, but additionally puts the inflicted mon under a permanent "pressure" effect so if has to use two PP per move. If it fights against a mon with the actual pressure ability, it has to use 3 PP. This will add PP stalling as a viable strategy to the meta.

    • 2 years ago
      Anonymous

      >>Hail now buffs ice types' phys defense by 50% similar to sandstorm and rock type spdef buff
      this is what we should of got instead we got aurora veil and only one viable mon that can use it.

    • 2 years ago
      Anonymous

      >or alternatively remove fighting type weakness (reason: ice gets harder the colder it gets)

      and add normal and flying type resistance! The logic there is that ice types are like frail glass under normal conditions but become a hard material like rock and steel when it's cold

    • 2 years ago
      Anonymous

      I like all of these except the water/ice weakness swapping thing. Just give more ice types freeze-dry to mirror scald. Drop ice-types fighting weakness entirely and add a hail damage immunity to steel and Fighting type so you can run a more complete team in the weather and we're getting somewhere.

      • 2 years ago
        Anonymous

        The only type Hail immunity makes sense for is Fire, since the Hail would melt away before it touched the Fire type
        >but then it'd get hit by water!
        I don't see Fire types getting hurt in Rain.

        • 2 years ago
          Anonymous

          My reasoning is steel types are hard enough to not care about ice hitting them, and fighting for the "Karate master training on snowy mountain" stereotype. Withstanding the elements is a big martial arts trope. Fire already has sun anyway.

  7. 2 years ago
    Anonymous

    Why didn't Ice resist Dragon or Flying in the first place? Hell, Ice should be immune to Dragon. Dragons, like all reptiles, are poikilotherms, and they straight up stop being able to move if their blood gets too cold. A Dragon would end up freezing in place if it tried to run up to an Ice-type since they're so cold.

    • 2 years ago
      Anonymous

      yep, ice types should've been dragon types' checks from the very beginning, but instead gf came up with fairy and inflated the whole market. Now psychic types have an identity crisis and ice types are still unnecessarily frail.

      • 2 years ago
        Anonymous

        Why didn't Ice resist Dragon or Flying in the first place? Hell, Ice should be immune to Dragon. Dragons, like all reptiles, are poikilotherms, and they straight up stop being able to move if their blood gets too cold. A Dragon would end up freezing in place if it tried to run up to an Ice-type since they're so cold.

        What if Ice was made immune to and SE against Fairy as a compromise?

      • 2 years ago
        Anonymous

        I think the problem was that until we got choice items and draco meteor offensive dragon type attacks weren't really an issue outrage locking you in forced you to trade and dragon claw/dragon breathe was shit even with stab with all the coverage dragons get. Not to mention excluding legendaries and the exception of kingdra every dragon we got until gen V was x4 weak to ice. Alot of the type match up were based off of reality to begin with too and not for the sake of gameplay, dragons typically breathe fire why would ice types resist them.

        • 2 years ago
          Anonymous

          Dragons can breathe fire, sure, which is why all of them learn Fire type attacks. Ice should still resist/be immune to Dragon. Saying Ice shouldn't resist Dragon because of Fire type attacks would be like saying Grass shouldn't resist Water because of Ice type attacks.

          • 2 years ago
            Anonymous

            This is the same gen that fire didn't resist ice types on the premise that it turns to water when it melts.

  8. 2 years ago
    Anonymous

    Weather changed to last for 8 turns when set manually, 12 turns with rock. Weather set with an ability still only lasts 5/8 turns.

  9. 2 years ago
    Anonymous

    Abilities only activate once (exception being detrimental abilities)
    Pokemon lose PP on all their moves when they switch

    • 2 years ago
      Anonymous

      These are downright terrible ideas that make switching a huge detriment.

    • 2 years ago
      Anonymous

      NOOOOOOO HOW COULD HE SWITCH?! HE HAS TO LET ME REVENGE KILL HIS POKEMON NOOOOO

  10. 2 years ago
    Anonymous

    Brick Break and Psychic Fangs changed to 80 base power, dealing 50% more damage for every screen they break (Aurora Veil counts as 2 screens)

  11. 2 years ago
    Anonymous

    Knock off knocks off items before they resolve instead of after
    Frick that Metagross WP bullshit I'm still angry

    • 2 years ago
      Anonymous

      >Pokemon knocks off Ferrothorn
      >Dies from Iron Barbs + Rocky Helmet
      >Rocky Helmet stays on
      lol. lmao even

  12. 2 years ago
    Anonymous

    Remove Fairy from the game. All existing Fairy Pokemon changed to another type.

    Ice is now immune to Dragon.
    Poison is now SE against and resists Water
    Rock now resists Bug and Rock
    Steel resists Ghost and Dark again

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