>Moves that have < 100% accuracy now have 100%
>Damage of these moves now varies accordingly, to compensate
I just fixed your game.
Ape Out Shirt $21.68 |
UFOs Are A Psyop Shirt $21.68 |
Ape Out Shirt $21.68 |
>Moves that have < 100% accuracy now have 100%
>Damage of these moves now varies accordingly, to compensate
I just fixed your game.
Ape Out Shirt $21.68 |
UFOs Are A Psyop Shirt $21.68 |
Ape Out Shirt $21.68 |
I think there should still be a few low accuracy moves, but as it stands there are far too many.
Also what do you think about evasion moves like Minimize and Double Team?
Which one of you is the real one?
you didn't fix anything, you've merely traded one form of frustrating RNG for another
what about low-acc ohko moves like fissure or horn drill?
So every move is just flamethrower then. Sounds boring as frick
>flamethrower
You mean Surf, right?
>Flamethrower (unchanged): 90 BP, 100 ACC, 15 PP
>Fire Blast ("fixed"): 93 BP, 100 ACC, 5 PP
The better solution would be to reduce the PP on high power moves instead.
Most of those moves alresdy hsve low PP tho
5pp on 120bp moves is still too high, and pps can be increased with items.
that's what coromon does, there's an option to have strong moves with chance to hit or to have everything with 100% accuracy and variable strength
Pokemon already has this, they just have different names. Thunder vs Thunderbolt, Fire Blast vs Flamethrower, Hydro Pump vs Surf etc. What would be the point of changing the whole system when the game is already designed around this philosophy of choice?
Because autism. People are obsessed with "fixing" pokemon when their ideas are just as bad if not worse than the actual games are 99% of the time
>What would be the point of changing the whole system when the game is already designed around this philosophy of choice?
Because it's not fun nor desirable? As well as being stale for over a decade
If you don't think it's fun that's one thing, but proposing to replace it with a functionally identical system makes no sense. You already have the choice between strong, inaccurate moves, or accurate moves with variable power, it's just you choose by selecting different moves instead of hitting a menu switch. I was replying to that anon, not the OP.
Your post reeks of reddit. What an insufferable little homosexual you are.
>I don't like [game system]
>it should instead be [game system that functions identically]
that's stupid
>noooo you're reddit
ok
>reddit spacing
You showed him.
Accuracy and damage of the move should be relative, but it won't happen for a few reasons aside from the obvious.
Just as a primer, this is the typical formula for - most - moves.
>40bp - 40pp
>60bp - 30pp
>75bp - 20pp
>90bp - 15pp
>120bp - 5pp
The reason why 120bp moves have been notorious for having 80% accuracy is that there is - fundamentally - no reason not to have it on your active moveset if it is 100% accuracy. Like you would have to be a moron to actively take Flamethrower instead of Fire Blast, or Thunderbolt instead of Thunder, and so on and so on.
It basically comes down to pseudo-redundancy.
>90bp - 15pp
bro your energy ball/ice beam/earth power/bug buzz//psychic/sludge bomb/hyper voice/etc?
in 1 battle you're rarely ever going to run into issues having 5/8 PP. Really only with stall teams which will likely be less common if nukes become more common due to no downsides. Pretty much every move over 100 BP would have to come with lowering the users stats or recoil
>in 1 battle
pokemon isn't designed around 1 battle, the story was always the primary concern with pvp being an afterthought