My autism is pleased by the sphere grid.

My autism is pleased by the sphere grid.

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  1. 10 months ago
    Anonymous

    Love muh grids

    • 10 months ago
      Anonymous

      I remember the one for DDS1 the most. It was just like a SMB 3 map. You get X macca, you unlock node, node goes to branch, etc.

  2. 10 months ago
    Anonymous

    >linear stat progression system under the guise of a pretty gui to create illusion of choice
    It's shit and worse than just leveling up and taking stat increases and new abilities automatically.

    • 10 months ago
      Anonymous

      Didn't they fix that in the rerelease?

      • 10 months ago
        Anonymous

        You might want to travel onto this sphere
        >later on you get a perk based on % of sphere grid covered

        >linear stat progression system under the guise of a pretty gui to create illusion of choice
        It's shit and worse than just leveling up and taking stat increases and new abilities automatically.

        You can choose to activate the spheres or not, but that would be stupid.

        • 10 months ago
          Anonymous

          The characters in x and x-2 are so ugly. How did I like this when I was a kid? At least lulu has the big tiddy goth gf look, even if she has dreadlocks and her dress is actually made out of belts. If he don't focus too hard she looks good

          • 10 months ago
            Anonymous

            The hd version ruins them.
            Tidus clothes are moronic of course. Yuna and Auron look great in the original.

          • 10 months ago
            Anonymous

            imagine being bothered by dreadlocks and belt dress

    • 10 months ago
      Anonymous

      if i remember well there are some part where you can pick the longer path and get additional stats bonus or pick the shortcut and learn important skills earlier.

    • 10 months ago
      Anonymous

      >linear travel under the guise of a wide open world to create illusion of choice

      • 10 months ago
        Anonymous

        X really was atrocious damn

        • 10 months ago
          Anonymous

          X was mind blowing at the time
          shut up, zoomer

          • 10 months ago
            Anonymous

            I'm 35

          • 10 months ago
            Anonymous

            >at the time
            Yes, and now we've all matured and can recognize it for the ass it always was.

      • 10 months ago
        Anonymous

        Oh, it's you again

      • 9 months ago
        Anonymous

        >linear travel under the guise of a wide open world to create illusion of choice
        That applies to FFVII way more than X.
        X is pretty straightforward about letting you know you're treading down hallway.

      • 9 months ago
        Anonymous

        >under the guise of a wide open world
        FFX never offers this premise or tried to make this "illusion". the journey is described as a one way pilgrimage with a beginning and definite end at the start of the game and throughout

        • 9 months ago
          Anonymous

          This. It makes perfect sense for the game’s story. This isn’t a valid complaint. If you want a game with a wide open world you should play a different game.

          • 9 months ago
            Anonymous

            Like what? Why lie about it being a open world then.

            • 9 months ago
              Anonymous

              No one told you FFX was an open world.

          • 9 months ago
            Anonymous

            >This. It makes perfect sense for the game’s story. This isn’t a valid complaint. If you want a game with a wide open world you should play a different game.
            It's a valid complaint in light of it being the first game in the series to get rid of world map exploration despite player expectations. But it did also work very well for the game's story. If anything, the ability to go back and revisit old areas before the endgame was weird in incongruous.

          • 9 months ago
            Anonymous

            Actually it is a valid complaint. Stories in videogames, especially back then, were always wrapped around the gameplay and its basic fundamentals.

            • 9 months ago
              Anonymous

              Except, again you moron, it isn't. It's not an argument. There is no point to be made here. There is a deliberate reason the game is point a to point b. So even according to your own logic, you're wrong. Please don't waste people's time with your stupidity anymore and stop posting.

    • 9 months ago
      Anonymous

      I never even finished X because I got stuck on the Seymour fight as a kid and when I tried to grind to beat him I ran out of ability spheres and got incredibly frustrated.

      Anyways I was 11

      • 9 months ago
        Anonymous

        >I got stuck on the Seymour fight
        Which one? There were a dozen of them.

        • 9 months ago
          Anonymous

          The only one people ever get stuck on is the second fight, Seymour Flux. It's widely considered one of the game's great difficulty spikes, at least on a first playthrough. A relatively good noob-friendly strat is to fill up everyone's Overdrives before battle, especially the Aeons, and just unload on him as soon as possible. I don't think you'll kill him, but you'll make a good dent that way.

          • 9 months ago
            Anonymous

            but you can grind wherever you want for that fight. he's probably talkin about the bevelle battle.

    • 9 months ago
      Anonymous

      That's why you go Expert grid.

  3. 10 months ago
    Anonymous

    Wait until you start maxing out luck, that is the real autism.

  4. 10 months ago
    Anonymous

    My sphere is pleased by the autism grid.

  5. 10 months ago
    Anonymous

    wait until you play 12. gambits are the most satisfying thing ever.

    • 10 months ago
      Anonymous

      >gambits are the most satisfying thing ever
      It is conceptually arseblasted by any decent strategy game, and the combat itself obviously isn't as satisfying as Devil May Cry

  6. 10 months ago
    Anonymous

    I find it weird that series has to create a gimmicky leveling/magic system in each entry
    Materia system was fine

    • 10 months ago
      Anonymous

      Why not? The standard JRPG baseline is pretty barebones, if they didn't change up the systems every game then the sole appeal would be the awful story and characters. At least the music's good.

      • 10 months ago
        Anonymous

        >Why not?
        Seems like a waste, some good systems are used just once and in the next entry you might get shit like the Junction system.

    • 10 months ago
      Anonymous

      The experimenting is what makes the franchise great and endearing. Fricking pleb.

      Materia is one of the less interesting mechanics they've come up with.

      https://i.imgur.com/8Luh6zk.jpg

      My autism is pleased by the sphere grid.

      It would be better without the stat upgrades and with only abilities. Less tedium more choices. I guess you could have a couple stat boosting ones but they should be big boosts, or unique effects like +whatever against a certain type of attack or under a certain condition.

      >linear stat progression system under the guise of a pretty gui to create illusion of choice
      It's shit and worse than just leveling up and taking stat increases and new abilities automatically.

      The revised sphere grid in the international edition is where it's at. Better than the remaster because the graphics aren't shit.

      wait until you play 12. gambits are the most satisfying thing ever.

      In 12 every character gets every ability 1/3 into the game. Haven't played the Zodiac version though.

      >Why not?
      Seems like a waste, some good systems are used just once and in the next entry you might get shit like the Junction system.

      Junction would have been great if not for the spells having ammo.

      Junction + Materia would be way better. Equip a materia to your weapon to effect your attack. Equip it to armor to effect defense. Equip it to boots for some possible mobility effect, like haste, float, water walking, lava walking, etc...

      • 9 months ago
        Anonymous

        >Better than the remaster because the graphics aren't shit
        The PS2 version's graphics are dog shit compared to the remaster in every aspect except Tidus and Yuna's faces. But you can fix those with mods on PC (in fact, you can literally mod in the PS2 character models now if you wish), so there's no reason to play the PS2 version any more.

        • 9 months ago
          Anonymous

          Why would I waste time on the new version

  7. 10 months ago
    Anonymous

    If you think it's satisfying now, wait until later on in the game when you get multiple characters taking the same sphere and you get all the dots around it.
    It's like an organizational orgasm.

  8. 10 months ago
    Anonymous

    the spheregrid is not needed to beat the game and extras

  9. 10 months ago
    Anonymous

    Grids are for pussies, skill trees are for morons

    This is what a perfect RPG mechanic looks like, it's so perfect that many other games still copy it to this day

    • 10 months ago
      Anonymous

      The best games have both

    • 10 months ago
      Anonymous

      I'll let you in on a secret, anon.
      They're all good.

    • 9 months ago
      Anonymous

      >it's so perfect that many other games still copy it to this day
      >just another simplified Wizardry clone
      kek

    • 9 months ago
      Anonymous

      Which romhack is that?

    • 9 months ago
      Anonymous

      Both are really fricking gay

  10. 10 months ago
    Anonymous

    Worst game I've ever played and I love FF. Even 12. And 8.

  11. 9 months ago
    Anonymous
  12. 9 months ago
    Anonymous

    [...]

    [...]

    >it's so perfect that many other games still copy it to this day
    >just another simplified Wizardry clone
    kek

    kek

  13. 9 months ago
    Anonymous

    >Kimhari's grid

    • 9 months ago
      Anonymous

      if you know what you're doing and get him onto rikku's early he's actually really useful but there is still the problem that he's basically just rikku. giving him a "you can go anywhere" type grid was a decent idea but not well executed.

      • 9 months ago
        Anonymous

        That's what we all did I guess

        • 9 months ago
          Anonymous

          I took him onto Yuna's. It was pretty nice for the parts of the game where Yuna is absent or when I wanted two healers at once against a boss.
          I think you're probably better off having Lulu do that instead though so she can learn Holy and grab Yuna's excellent magic stats.

      • 9 months ago
        Anonymous

        >"you can go anywhere"
        based

        That's what we all did I guess

        The first time I played just ignored him the entire game.

        • 9 months ago
          Anonymous

          The first time I played I only used Tidus, Auron, Lulu and Valefor.

          • 9 months ago
            Anonymous

            Haha...are you me? I played it with my brother over Christmas Break 2002....I liked shiva so I used her a bunch too, but only because I never got sick of the animation.

            • 9 months ago
              Anonymous

              >I liked shiva so I used her a bunch too, but only because I never got sick of the animation.

              • 9 months ago
                Anonymous

                😉

            • 9 months ago
              Anonymous

              😉

              Is FF10 the first Final Fantasy game where you get to play AS Shiva?
              I know she's a summon in pretty much every game that has summons, and she can level up and gain abilities in FF8, but you can't choose her actions like you can in FF10.

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