My autism is pleased by the sphere grid.
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My autism is pleased by the sphere grid.
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Love muh grids
I remember the one for DDS1 the most. It was just like a SMB 3 map. You get X macca, you unlock node, node goes to branch, etc.
>linear stat progression system under the guise of a pretty gui to create illusion of choice
It's shit and worse than just leveling up and taking stat increases and new abilities automatically.
Didn't they fix that in the rerelease?
You might want to travel onto this sphere
>later on you get a perk based on % of sphere grid covered
You can choose to activate the spheres or not, but that would be stupid.
The characters in x and x-2 are so ugly. How did I like this when I was a kid? At least lulu has the big tiddy goth gf look, even if she has dreadlocks and her dress is actually made out of belts. If he don't focus too hard she looks good
The hd version ruins them.
Tidus clothes are moronic of course. Yuna and Auron look great in the original.
imagine being bothered by dreadlocks and belt dress
if i remember well there are some part where you can pick the longer path and get additional stats bonus or pick the shortcut and learn important skills earlier.
>linear travel under the guise of a wide open world to create illusion of choice
X really was atrocious damn
X was mind blowing at the time
shut up, zoomer
I'm 35
>at the time
Yes, and now we've all matured and can recognize it for the ass it always was.
Oh, it's you again
>linear travel under the guise of a wide open world to create illusion of choice
That applies to FFVII way more than X.
X is pretty straightforward about letting you know you're treading down hallway.
>under the guise of a wide open world
FFX never offers this premise or tried to make this "illusion". the journey is described as a one way pilgrimage with a beginning and definite end at the start of the game and throughout
This. It makes perfect sense for the game’s story. This isn’t a valid complaint. If you want a game with a wide open world you should play a different game.
Like what? Why lie about it being a open world then.
No one told you FFX was an open world.
>This. It makes perfect sense for the game’s story. This isn’t a valid complaint. If you want a game with a wide open world you should play a different game.
It's a valid complaint in light of it being the first game in the series to get rid of world map exploration despite player expectations. But it did also work very well for the game's story. If anything, the ability to go back and revisit old areas before the endgame was weird in incongruous.
Actually it is a valid complaint. Stories in videogames, especially back then, were always wrapped around the gameplay and its basic fundamentals.
Except, again you moron, it isn't. It's not an argument. There is no point to be made here. There is a deliberate reason the game is point a to point b. So even according to your own logic, you're wrong. Please don't waste people's time with your stupidity anymore and stop posting.
I never even finished X because I got stuck on the Seymour fight as a kid and when I tried to grind to beat him I ran out of ability spheres and got incredibly frustrated.
Anyways I was 11
>I got stuck on the Seymour fight
Which one? There were a dozen of them.
The only one people ever get stuck on is the second fight, Seymour Flux. It's widely considered one of the game's great difficulty spikes, at least on a first playthrough. A relatively good noob-friendly strat is to fill up everyone's Overdrives before battle, especially the Aeons, and just unload on him as soon as possible. I don't think you'll kill him, but you'll make a good dent that way.
but you can grind wherever you want for that fight. he's probably talkin about the bevelle battle.
That's why you go Expert grid.
Wait until you start maxing out luck, that is the real autism.
My sphere is pleased by the autism grid.
wait until you play 12. gambits are the most satisfying thing ever.
>gambits are the most satisfying thing ever
It is conceptually arseblasted by any decent strategy game, and the combat itself obviously isn't as satisfying as Devil May Cry
I find it weird that series has to create a gimmicky leveling/magic system in each entry
Materia system was fine
Why not? The standard JRPG baseline is pretty barebones, if they didn't change up the systems every game then the sole appeal would be the awful story and characters. At least the music's good.
>Why not?
Seems like a waste, some good systems are used just once and in the next entry you might get shit like the Junction system.
The experimenting is what makes the franchise great and endearing. Fricking pleb.
Materia is one of the less interesting mechanics they've come up with.
It would be better without the stat upgrades and with only abilities. Less tedium more choices. I guess you could have a couple stat boosting ones but they should be big boosts, or unique effects like +whatever against a certain type of attack or under a certain condition.
The revised sphere grid in the international edition is where it's at. Better than the remaster because the graphics aren't shit.
In 12 every character gets every ability 1/3 into the game. Haven't played the Zodiac version though.
Junction would have been great if not for the spells having ammo.
Junction + Materia would be way better. Equip a materia to your weapon to effect your attack. Equip it to armor to effect defense. Equip it to boots for some possible mobility effect, like haste, float, water walking, lava walking, etc...
>Better than the remaster because the graphics aren't shit
The PS2 version's graphics are dog shit compared to the remaster in every aspect except Tidus and Yuna's faces. But you can fix those with mods on PC (in fact, you can literally mod in the PS2 character models now if you wish), so there's no reason to play the PS2 version any more.
Why would I waste time on the new version
If you think it's satisfying now, wait until later on in the game when you get multiple characters taking the same sphere and you get all the dots around it.
It's like an organizational orgasm.
the spheregrid is not needed to beat the game and extras
Grids are for pussies, skill trees are for morons
This is what a perfect RPG mechanic looks like, it's so perfect that many other games still copy it to this day
The best games have both
I'll let you in on a secret, anon.
They're all good.
>it's so perfect that many other games still copy it to this day
>just another simplified Wizardry clone
kek
Which romhack is that?
Both are really fricking gay
Worst game I've ever played and I love FF. Even 12. And 8.
kek
>Kimhari's grid
if you know what you're doing and get him onto rikku's early he's actually really useful but there is still the problem that he's basically just rikku. giving him a "you can go anywhere" type grid was a decent idea but not well executed.
That's what we all did I guess
I took him onto Yuna's. It was pretty nice for the parts of the game where Yuna is absent or when I wanted two healers at once against a boss.
I think you're probably better off having Lulu do that instead though so she can learn Holy and grab Yuna's excellent magic stats.
>"you can go anywhere"
based
The first time I played just ignored him the entire game.
The first time I played I only used Tidus, Auron, Lulu and Valefor.
Haha...are you me? I played it with my brother over Christmas Break 2002....I liked shiva so I used her a bunch too, but only because I never got sick of the animation.
>I liked shiva so I used her a bunch too, but only because I never got sick of the animation.
😉
Is FF10 the first Final Fantasy game where you get to play AS Shiva?
I know she's a summon in pretty much every game that has summons, and she can level up and gain abilities in FF8, but you can't choose her actions like you can in FF10.