My brain completely memoryholed this release because of the prerelease marketing of the Epic Games exclusive, phone game tier graphics, and early access. A year later is it shaping up to be worth getting? The graphics look better and not as moba tier like the prerelease pics.
Also Sins of a Solar Empire thread I guess.
I haven't heard nary a word since it "released" on Epic.
Man, that site literally is a marketing black hole.
not op, but i would also like to know if this game is like knights of honor 2, where it's basically a remake of the first game, except with more grafix
1 was cool, i had no idea there was a 2
Wait it got released? I haven't heard anything about it. Is it really that bland?
>Is it really that bland?
Its still in EA and is an Epic Games Exclusive. A double whammy to ensure the release of your game lands with the force of a limp noodle.
It may look the same and seem "bland", but it has better up to date shaders, graphical effects, better planet textures, and the turrets can turn. The maps can also have planets rotate around the stars, which changes the map layout throughout a match, and it's also toggleable. This is exciting to know since everyone plays sins rebellion to play conversion mods anyway.
So far they're done with 2 races, TEC and Vasari. They have yet to be done with the Advent. I don't know if they'll add more races, but they should in my opinion. More alien races with more ship styles. This is all just info that I've gathered and know so far at this point in time. I haven't really bought this sequel.
It's not "out" it's some early access shit. It's been available to "play" for about a year now but they just added the second faction a few months ago and most of the game is still a rough work in progress.
Hard pass.
Do the advent still sound like e-girls?
I prefer that to the nigerian accent I hear in nu-vidya
I didn't say their voices were a bad thing.
Oh. I can't tell fren from foe. I'm just always in battle mode ready to kill.
Why does everything look the same? Is there anything new?
It seems to be more or less just an engine switch. Good in that now we can get some new features that weren't possible on the old engine, bad in that if you're a returning player everything is the same except now there are some corporateart portraits that clash with the previous kino 80's scifi artstyle.
Sounds like the game has yet to even match up to the predecessor and its another 'sequel' thats basically a remake so far. Shame, maybe check back in another year or two and it will be worth checking out. Sucks the game is 'out' but its functionally not.
>Buy Sins Trinity on steam a while ago because the name sounds like the most recent version
>countless hours later I finally find out Rebellion and all its DLC that I havent experience yet
>Rebellion just went on sale
Its time lads. Any DLC I should avoid?
Avoid stellar phenomena. The rest are fine and improve the game
What is this game? Sometimes I hear that this is the best RTS ever made, how is it?
SoaSE is an old space RTS, basically an early attempt to translate space 4x grand strategy gameplay to a realtime format. You start in a randomized cluster of planets connected by hyperlanes. You explore out from your capital, colonize, build space stations and combat ships and fight other factions. It's mostly a skirmish vs AI/sandbox game.
It's mainly memorable for being one of exceptionally few realtime space strategy games in the ecosystem, and one of the only ones that involves base/empire building mechanics instead of being strictly an RTT like Homeworld or turnbased-realtime hybrid like Empire at War or Sword of the Stars. As such, it inherited the lion's share of modder attention for popular scifi franchises. So rather than playing SoaSE for itself, a lot of people play it to be modded into the definitive Star Wars, Battlestar Galactica, Star Trek etc. RTS.
You can probably get a good gist of the original by looking up videos and see if it's for you or not. The gameplay itself is fairly one-dimensional like a lot of old RTS but they progressively added more and more through DLC and expansions. The sequel right now is early access with a fraction of the content, and looks to be trying to become a remake on a fancier engine so I'd wait and see how it pans out.
It has a sense of scale similar to SupCom. Up close you can watch planets get nuked with hundreds of warheads, when you zoom out all the way all you see are icons representing fleets that zip along lanes between dozens of planets.
However, the gameplay is bland and there's no singleplayer campaign.
It's a kino space battles simulator
Anyone play "remaster" mod?
No, but Sins of the Prophets is a lot of fun as a Halo fan
It's fun even if you don't know shit about it. The sound of the MACs is downright sexual.
>I got enough nukes to pop a star
Yes. He fricked the textures of the Advent starbase. It has weird green artifacts on it. I'm not going to bring it up to the mod dev because he's a turbo sperg lord.
Not seeing any of that
Check the texture file. You can see them if you're able to zoom in a lot ingame. It's definitely there but not in the big metal plates it's the other parts or between them I forget.
Epic store doesn't even tell you this game is EA? Literally no chance of me playing this unless it goes to steam.
Same, hell at this rate of development the game wont even be worth playing until it comes around on steam.
That was true of the original as well. Shit took ages to get anywhere, was barely a game by launch and took years of expansions to be worth playing.
This is not a good franchise to be an early adopter for.
Vanilla unpatched sins is the best sins.
you will blob and build titans and starbases and you will like it
I have never titan. Starbases are OK.
Hard disagree. Vanilla Sins was pretty good.
I do like titans but sometimes I just wish there was an option to disable them like the super weapons, because sometimes I want to play like I used to in the first game. I haven't really been interacting with this game's community but I've seen people on steam asking the devs to have that option available.
Starbases are cool though, I love them. I love using the advent one because it has a psychic ability that sends meteors at fleets, and it's really cool to watch pirate fleets get shredded by rocks. They aren't so tough to deal with if you just hold your fleet in position from a distance and send bombers to destroy it. That's if the ai leveled it up to max.
Yeah, I played the original alot before Rebellion, and Titan ships just came off as a bigger Capital ship. It just makes it an extra thing on the powerscale you have to have to keep up with the AI which sucks a massive amount of time and resources. It has a good payoff when you get it and its wrecking shit but sometimes I just want capital ships only.
does this game have a singleplayer campaign now? will we find out what the frick took out the Vasari at the peak of their power?
this will never ever happen, never ever ever ever. remove it from your mind
I have many hours in SoaSE (rebellion)
Won't touch this until it's no longer egs exclusive.
>simple as.
Least favorite effect
Can the Marza frick shit up with its ultimate like old Sins or will it forever fire waves of wet noodles because of MP gays?
Maybe I'm square, but I liked how the UI of the SoSE felt. Just colorful enough to not be cartoonish.
Speaking of the UI, 2 keeps the sidebar with all the ships on it, right?
Dunno, I don't play Epic, unless it's pirated. I came to the thread because I liked playing 1 and Reb, to get to know more. UI is just one of the things I remember liking distinctly more, than for example Warcraft, or EU2/3, or more recently, Stellaris before the first FTL rework (haven't really played it much after)
Yeah im really hoping we get a UI change eventually because the original is vastly superior.
Having just looked at their most recent update notes (Jan2024) it seems like they're diverging away from simply porting rebellion to this new engine. They've started with the Vasari but they are changing the 'Rebel' and 'Loyalist' subtitles for the factions to titles that in their words; better reflect the lore and any unique features or playstyles of the factions.
Vasari Rebels are now the Vasari Alliance (Normal SOASE playstyle)
Vasari Loyalists are now the Vasari Exodus (Planet Munchers and (after research) Nomadic/Mobile playstyle)
Good for them
>we might end up with another crumb of Advent lore thanks to this change
Changing the subfaction titles is what makes you think that they're not simply remaking rebellion in a better engine? There's been a large amount of gameplay changes and additions basically since it released in early access.
Until they put my homie the ragnarov titan in game I sleep
That's been in the game for months.
>le big space gun
Gay, the Ankylon is way better.
Ragnarov Titan has the most boring Titan design though?
>overcharge+snipe
who the frick cares if it looks like a brick?
The dumbest post I've seen on this site for 2024 BY FAR
Anyway, I think the best looking titan is pic related
Classic naval ships in space are always kino
Awful post.
Do the weapons do different damage types? Not talking about laser, gun, missile but vs ships and armor, etc. It bothered me that in 1 it seemed like ships had an overall anti-other ship type (anti-fighter, anti-frigate, etc) rather than the individual weapons doing different types of damage.
I'm not sure and haven't played it yet but I remember with my fuzzy memory reading during the announcement that they wanted to change the ship counter or damage/armor types system to be simpler and more clear with the user interface.
This is the most obvious fricking cash grab I have ever seen... Take Epics money and just dump the old SoaSE 1 on a new engine and call it SoaSE 2 lmao...
At least they're taking Epics money. Frick Epic, frick EGS and frick this for getting my hopes up initially of a new SoeSE game.
SoaSE is like 97/100 and doesn't need anything but to be the same game with a newer engine and improvements to things that keep it from being perfect. Also a newer and better map maker.
They can always bloat some more mechanics in on top without need of a lot of playtesting as long as they don't overtake the original gampelay in importance/balance, just as stuff to do for AI/player if they want to(In the manner that it can't be intrusive/annoying if you don't need to use it, the prime example being HOI4 having mechanics that you won't need to interact with even once during the gameplay unless you like sweaty MP)
This would fly if it was 2010.
But it's been SIXTEEN FRICKING YEARS since the originals release. And Stellaris exists now. This game is doomed to fail. I loved SoaSE but its too fricking late for this to succeed.
Name several.
Here
>And Stellaris exists now
You say that like they are direct competitors.
That's like comparing Age of Empires to Total War.
Similar sure, but they aren't the same.
>RTS
>In space
>Not competitors
Okay sure thing anon. <JLaw thumbs up>
To pull it apart for you
Theming is similiar, and broadly both are RTS-es but gameplay is vastly different, to the point it's like comparing Civ4 and Fire emblem, both are turn based, have square grids, and different units, that lvlup with experience.
You underestimate the amount of people who played Stellaris as their first rts, let alone 4x. Strategy in space and real time is all they know when looking for similar games.
>Hellspawn
Okay Devil, That's why it's important to get to know more games(For those people you mentioned), so you won't end up stupid on main, but otherwise I'm very glad that Stellaris is introducing people to 4x and RTSes to people who would otherwise not even bother, even if it's an "Active Pause" rts, which, while it is the kind of gameplay that I vastly prefer, is also a fundamentally quite different experience from your usual RTS (Kinda like the difference between turn based rpg, and FinalFantasy a bit further than 4 onwards, cause in 4 it's still very similar).
I remember sorta wishing active pause was in warcraft3 as a kid, like in TW battlefields, cause the game was way faster than Crusader, and It often took little me, who liked planning out bases and move units in formation off guard(I weren't winning with the Normal difficulty on micro back then, I can tell you that, but on turtling the map with towers, and harassing with hero units)
There's plenty of new mechanics and content to warrant it being called a sequel.
tell us what those are please
finding information about this game is tough
I don't have it and have a poor memory but I do know that just a few days ago they completely changed the damage and health mechanics. There's also orbiting planets, the weapons have individual tracking and have to actually physically hit a ship (not sure how much gameplay impact that actually has), there's items you can somehow get for capital ship to further customize them, missiles can be shot down with point defense, the TEC have what a garrison mechanic which i think is where ships will automatically patrol and defend your planets, and the Vasari don't use credits and don't start with a home planet but warp in with a colony capital ship and a few frigates. But there's plenty of videos on YouTube.
>the TEC have what a garrison mechanic which i think is where ships will automatically patrol and defend your planets
This is in Sins 1 but I forget what it's called
TEC Rebels have an offensive Rebellion skill, and one of the updates added planetary pdf fleets.
I only play tec rebels because of Extreme Xenophobia
frick all advent scum, there are never enough novaliths for them
>planetary pdf fleets
>planetary planetary defence fleets fleets
?
Its fleets of pirated ebooks obviously
planetary people's defense force fleets
thanks, that is kind of neat. give me an option to disable titans and starbases and i might play it for a while. i wasn't going to at all before i read your post
Looking at this actually sparked my interest, seems to be closer to SotS combat, which is amazing, but I've yet to see how this plays.
Though it's not a good sign they are making such drastic changes long after release, considering "tech preview" was fully playable early access already.
That actually sounds pretty good. What they're talking about here are problems that have been brought up since the first game's closed beta and the devs adamantly refused to budge on. I guess they've got fresh people involved now.
Are the weapon fire effects still 2d sprites? One thing I hate in the first game is that the effects disappear when you see them from an indirect angle.
This is what i mean
There are mods like the Halo mod that use 3D models
Imagine being one of these strike fighters
>Aircraft Carrier but in space
Why is it so kino bros?
What's your favourite?
i miss this lil homie like you wouldn't believe
Let me delete my fricking posts when I post wrong screenshot, stupid Ganker.
Sins 2 looks like a cartoonier, borderline mobile game version of 1. It seemingly has less content, and they won't expand on any of the lore or setting whatsoever. It's just 1 but worse - so why do we care about 2 now again?
>It seemingly has less content
I'm sure you understand this but just to be clear it's not fully released yet so it doesn't have all its content. The devs have said that they want it to have at least as much as the original with all its expansions. I do agree that the art style isn't as good and they probably won't expand much on the lore but if everything else is better I'll probably get it.
So what the frick is the point of making a 2nd one if you are literally only focusing on visuals and possibly SFX? Why the frick should I buy 2 when Sins 1 gives me everything I need and then some? I'm not some animal enticed by "oo shiny grafix"
Here
Also it's 64 bit and I imagine supports multi core cpus and more modern tech better and should have even better modding capabilities.
>64 bit
>supports multi core cpus
Not that anon but this is the only reason I'd want it.
So the people who are enticed by "oo shiny grafix" may discover and maybe get hooked into RTS'es properly, my lord
>I'm not some animal enticed by "oo shiny grafix"
Unfortunately most people are, this industry stopped being creative long ago and now just figures out how they can make people keep buying the same games over and over again. A fresh coat of paint does the job more often than not which is why we are in remake hell.
>Wood needed
I don't think sins 2 is going to be a worse version of the series, but I do agree that the tec ships like like a downgrade compared to the first game.
I mean look at this bomber craft from sins 1. Looks a lot more sleek and smooth.
>like like
heh, frick proofreading.
posting another image instead.
where's the comparison picture
It's one of the preview images on the epic games store page. You would have seen it already if you've at least checked it out a year ago.
Never got to play the first one, still have the campaigns of EE, AoM, AoE 2, SW:GB on my list after I finish the cossacks campaigns and single missions to finish, will put i there
>Sins of an Ass Empire
?
gottem
bamp
You know what would be really cool? If you could enter wienerpit view of fighters when you're zooming in completely so you can see battles that way in cinematic view.
I don't have an account for their forums but someone should suggest that.
>fighters
That's lame. Give me a view from the bridge of Ragnarov titan, and we can talk
I think a bridge view from a large ship could also be done I guess, but you must have not drank enough milk from your mom's sweet breasts when you were a baby to get big and strong if you think a strike fighter wienerpit view is lame.
whether its a fighter or a capital ship, some kind of cinematic camera you can switch to would be kino. The games already great at letting you zoom right into the battles, just take it the step further.
MP gays will whine they get stuck in that mode when trying to give orders.
How would they get stuck? They would just need to scroll backwards.
I'd personally prefer also having hotkeys to certain zoom levels if I'm in a big fricking hurry to see another thing on the other end of the system/galaxy. Customizable zoom level hotkeys would be a pipe-dream.
There's a suggestion channel on their disgusting discord
How can you play anything other than Vasari on larger maps?
Do you enjoy watching your moronic and drunken pilots bumble for hours on the phase lanes?
ok looks like I'll have to mod the portraits for TEC and possible the Advent into more appealing aesthetics.