My brain completely memoryholed this release because of the prerelease marketing of the Epic Games exclusive, phone game tier graphics, and early acce...

My brain completely memoryholed this release because of the prerelease marketing of the Epic Games exclusive, phone game tier graphics, and early access. A year later is it shaping up to be worth getting? The graphics look better and not as moba tier like the prerelease pics.

Also Sins of a Solar Empire thread I guess.

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

Unattended Children Pitbull Club Shirt $21.68

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

  1. 3 months ago
    Anonymous

    I haven't heard nary a word since it "released" on Epic.
    Man, that site literally is a marketing black hole.

  2. 3 months ago
    Anonymous

    not op, but i would also like to know if this game is like knights of honor 2, where it's basically a remake of the first game, except with more grafix

  3. 3 months ago
    Anonymous

    1 was cool, i had no idea there was a 2

  4. 3 months ago
    Anonymous

    Wait it got released? I haven't heard anything about it. Is it really that bland?

    • 3 months ago
      Anonymous

      >Is it really that bland?
      Its still in EA and is an Epic Games Exclusive. A double whammy to ensure the release of your game lands with the force of a limp noodle.

    • 3 months ago
      Anonymous

      It may look the same and seem "bland", but it has better up to date shaders, graphical effects, better planet textures, and the turrets can turn. The maps can also have planets rotate around the stars, which changes the map layout throughout a match, and it's also toggleable. This is exciting to know since everyone plays sins rebellion to play conversion mods anyway.

      So far they're done with 2 races, TEC and Vasari. They have yet to be done with the Advent. I don't know if they'll add more races, but they should in my opinion. More alien races with more ship styles. This is all just info that I've gathered and know so far at this point in time. I haven't really bought this sequel.

    • 3 months ago
      Anonymous

      It's not "out" it's some early access shit. It's been available to "play" for about a year now but they just added the second faction a few months ago and most of the game is still a rough work in progress.
      Hard pass.

  5. 3 months ago
    Anonymous

    Do the advent still sound like e-girls?

    • 3 months ago
      Anonymous

      I prefer that to the nigerian accent I hear in nu-vidya

      • 3 months ago
        Anonymous

        I didn't say their voices were a bad thing.

        • 3 months ago
          Anonymous

          Oh. I can't tell fren from foe. I'm just always in battle mode ready to kill.

  6. 3 months ago
    Anonymous

    Why does everything look the same? Is there anything new?

    • 3 months ago
      Anonymous

      It seems to be more or less just an engine switch. Good in that now we can get some new features that weren't possible on the old engine, bad in that if you're a returning player everything is the same except now there are some corporateart portraits that clash with the previous kino 80's scifi artstyle.

  7. 3 months ago
    Anonymous

    Sounds like the game has yet to even match up to the predecessor and its another 'sequel' thats basically a remake so far. Shame, maybe check back in another year or two and it will be worth checking out. Sucks the game is 'out' but its functionally not.

  8. 3 months ago
    Anonymous

    >Buy Sins Trinity on steam a while ago because the name sounds like the most recent version
    >countless hours later I finally find out Rebellion and all its DLC that I havent experience yet
    >Rebellion just went on sale
    Its time lads. Any DLC I should avoid?

    • 2 months ago
      Anonymous

      Avoid stellar phenomena. The rest are fine and improve the game

  9. 3 months ago
    Anonymous

    What is this game? Sometimes I hear that this is the best RTS ever made, how is it?

    • 3 months ago
      Anonymous

      SoaSE is an old space RTS, basically an early attempt to translate space 4x grand strategy gameplay to a realtime format. You start in a randomized cluster of planets connected by hyperlanes. You explore out from your capital, colonize, build space stations and combat ships and fight other factions. It's mostly a skirmish vs AI/sandbox game.
      It's mainly memorable for being one of exceptionally few realtime space strategy games in the ecosystem, and one of the only ones that involves base/empire building mechanics instead of being strictly an RTT like Homeworld or turnbased-realtime hybrid like Empire at War or Sword of the Stars. As such, it inherited the lion's share of modder attention for popular scifi franchises. So rather than playing SoaSE for itself, a lot of people play it to be modded into the definitive Star Wars, Battlestar Galactica, Star Trek etc. RTS.

      You can probably get a good gist of the original by looking up videos and see if it's for you or not. The gameplay itself is fairly one-dimensional like a lot of old RTS but they progressively added more and more through DLC and expansions. The sequel right now is early access with a fraction of the content, and looks to be trying to become a remake on a fancier engine so I'd wait and see how it pans out.

    • 3 months ago
      Anonymous

      It has a sense of scale similar to SupCom. Up close you can watch planets get nuked with hundreds of warheads, when you zoom out all the way all you see are icons representing fleets that zip along lanes between dozens of planets.
      However, the gameplay is bland and there's no singleplayer campaign.

    • 3 months ago
      Anonymous

      It's a kino space battles simulator

  10. 3 months ago
    Anonymous

    Anyone play "remaster" mod?

    • 3 months ago
      Anonymous

      No, but Sins of the Prophets is a lot of fun as a Halo fan

      • 3 months ago
        Anonymous

        It's fun even if you don't know shit about it. The sound of the MACs is downright sexual.

        • 3 months ago
          Anonymous

          >I got enough nukes to pop a star

    • 2 months ago
      Anonymous

      Yes. He fricked the textures of the Advent starbase. It has weird green artifacts on it. I'm not going to bring it up to the mod dev because he's a turbo sperg lord.

      • 2 months ago
        Anonymous

        Not seeing any of that

        • 2 months ago
          Anonymous

          Check the texture file. You can see them if you're able to zoom in a lot ingame. It's definitely there but not in the big metal plates it's the other parts or between them I forget.

  11. 3 months ago
    Anonymous

    Epic store doesn't even tell you this game is EA? Literally no chance of me playing this unless it goes to steam.

    • 3 months ago
      Anonymous

      Same, hell at this rate of development the game wont even be worth playing until it comes around on steam.

      • 3 months ago
        Anonymous

        That was true of the original as well. Shit took ages to get anywhere, was barely a game by launch and took years of expansions to be worth playing.
        This is not a good franchise to be an early adopter for.

        • 3 months ago
          Anonymous

          Vanilla unpatched sins is the best sins.

          • 3 months ago
            Anonymous

            Hard disagree. Vanilla Sins was pretty good.

            you will blob and build titans and starbases and you will like it

            • 3 months ago
              Anonymous

              I have never titan. Starbases are OK.

        • 3 months ago
          Anonymous

          Hard disagree. Vanilla Sins was pretty good.

  12. 3 months ago
    Anonymous

    I do like titans but sometimes I just wish there was an option to disable them like the super weapons, because sometimes I want to play like I used to in the first game. I haven't really been interacting with this game's community but I've seen people on steam asking the devs to have that option available.

    Starbases are cool though, I love them. I love using the advent one because it has a psychic ability that sends meteors at fleets, and it's really cool to watch pirate fleets get shredded by rocks. They aren't so tough to deal with if you just hold your fleet in position from a distance and send bombers to destroy it. That's if the ai leveled it up to max.

    • 3 months ago
      Anonymous

      Yeah, I played the original alot before Rebellion, and Titan ships just came off as a bigger Capital ship. It just makes it an extra thing on the powerscale you have to have to keep up with the AI which sucks a massive amount of time and resources. It has a good payoff when you get it and its wrecking shit but sometimes I just want capital ships only.

  13. 3 months ago
    Anonymous

    does this game have a singleplayer campaign now? will we find out what the frick took out the Vasari at the peak of their power?

    • 3 months ago
      Anonymous

      this will never ever happen, never ever ever ever. remove it from your mind

  14. 3 months ago
    Anonymous

    I have many hours in SoaSE (rebellion)
    Won't touch this until it's no longer egs exclusive.
    >simple as.

  15. 3 months ago
    Anonymous

    Least favorite effect

  16. 3 months ago
    Anonymous

    Can the Marza frick shit up with its ultimate like old Sins or will it forever fire waves of wet noodles because of MP gays?

  17. 3 months ago
    Anonymous

    Maybe I'm square, but I liked how the UI of the SoSE felt. Just colorful enough to not be cartoonish.

    • 3 months ago
      Anonymous

      Speaking of the UI, 2 keeps the sidebar with all the ships on it, right?

      • 3 months ago
        Anonymous

        Dunno, I don't play Epic, unless it's pirated. I came to the thread because I liked playing 1 and Reb, to get to know more. UI is just one of the things I remember liking distinctly more, than for example Warcraft, or EU2/3, or more recently, Stellaris before the first FTL rework (haven't really played it much after)

    • 3 months ago
      Anonymous

      Yeah im really hoping we get a UI change eventually because the original is vastly superior.

  18. 3 months ago
    Anonymous

    Having just looked at their most recent update notes (Jan2024) it seems like they're diverging away from simply porting rebellion to this new engine. They've started with the Vasari but they are changing the 'Rebel' and 'Loyalist' subtitles for the factions to titles that in their words; better reflect the lore and any unique features or playstyles of the factions.

    Vasari Rebels are now the Vasari Alliance (Normal SOASE playstyle)
    Vasari Loyalists are now the Vasari Exodus (Planet Munchers and (after research) Nomadic/Mobile playstyle)

    • 3 months ago
      Anonymous

      Good for them

    • 3 months ago
      Anonymous

      >we might end up with another crumb of Advent lore thanks to this change

    • 3 months ago
      Anonymous

      Changing the subfaction titles is what makes you think that they're not simply remaking rebellion in a better engine? There's been a large amount of gameplay changes and additions basically since it released in early access.

  19. 3 months ago
    Anonymous

    Until they put my homie the ragnarov titan in game I sleep

    • 3 months ago
      Anonymous

      That's been in the game for months.

    • 3 months ago
      Anonymous

      >le big space gun
      Gay, the Ankylon is way better.

    • 3 months ago
      Anonymous

      Ragnarov Titan has the most boring Titan design though?

      • 3 months ago
        Anonymous

        >overcharge+snipe
        who the frick cares if it looks like a brick?

      • 3 months ago
        Anonymous

        The dumbest post I've seen on this site for 2024 BY FAR

        Anyway, I think the best looking titan is pic related

        • 2 months ago
          Anonymous

          Classic naval ships in space are always kino

      • 3 months ago
        Anonymous

        Awful post.

  20. 3 months ago
    Anonymous

    Do the weapons do different damage types? Not talking about laser, gun, missile but vs ships and armor, etc. It bothered me that in 1 it seemed like ships had an overall anti-other ship type (anti-fighter, anti-frigate, etc) rather than the individual weapons doing different types of damage.

    • 3 months ago
      Anonymous

      I'm not sure and haven't played it yet but I remember with my fuzzy memory reading during the announcement that they wanted to change the ship counter or damage/armor types system to be simpler and more clear with the user interface.

  21. 2 months ago
    Anonymous

    This is the most obvious fricking cash grab I have ever seen... Take Epics money and just dump the old SoaSE 1 on a new engine and call it SoaSE 2 lmao...

    At least they're taking Epics money. Frick Epic, frick EGS and frick this for getting my hopes up initially of a new SoeSE game.

    • 2 months ago
      Anonymous

      SoaSE is like 97/100 and doesn't need anything but to be the same game with a newer engine and improvements to things that keep it from being perfect. Also a newer and better map maker.

      • 2 months ago
        Anonymous

        They can always bloat some more mechanics in on top without need of a lot of playtesting as long as they don't overtake the original gampelay in importance/balance, just as stuff to do for AI/player if they want to(In the manner that it can't be intrusive/annoying if you don't need to use it, the prime example being HOI4 having mechanics that you won't need to interact with even once during the gameplay unless you like sweaty MP)

      • 2 months ago
        Anonymous

        This would fly if it was 2010.

        But it's been SIXTEEN FRICKING YEARS since the originals release. And Stellaris exists now. This game is doomed to fail. I loved SoaSE but its too fricking late for this to succeed.

        There's plenty of new mechanics and content to warrant it being called a sequel.

        Name several.

        • 2 months ago
          Anonymous

          Here

          I don't have it and have a poor memory but I do know that just a few days ago they completely changed the damage and health mechanics. There's also orbiting planets, the weapons have individual tracking and have to actually physically hit a ship (not sure how much gameplay impact that actually has), there's items you can somehow get for capital ship to further customize them, missiles can be shot down with point defense, the TEC have what a garrison mechanic which i think is where ships will automatically patrol and defend your planets, and the Vasari don't use credits and don't start with a home planet but warp in with a colony capital ship and a few frigates. But there's plenty of videos on YouTube.

        • 2 months ago
          Anonymous

          >And Stellaris exists now
          You say that like they are direct competitors.
          That's like comparing Age of Empires to Total War.
          Similar sure, but they aren't the same.

          • 2 months ago
            Anonymous

            >RTS
            >In space
            >Not competitors

            Okay sure thing anon. <JLaw thumbs up>

            • 2 months ago
              Anonymous
            • 2 months ago
              Anonymous

              To pull it apart for you
              Theming is similiar, and broadly both are RTS-es but gameplay is vastly different, to the point it's like comparing Civ4 and Fire emblem, both are turn based, have square grids, and different units, that lvlup with experience.

              • 2 months ago
                Anonymous

                You underestimate the amount of people who played Stellaris as their first rts, let alone 4x. Strategy in space and real time is all they know when looking for similar games.

              • 2 months ago
                Anonymous

                >Hellspawn
                Okay Devil, That's why it's important to get to know more games(For those people you mentioned), so you won't end up stupid on main, but otherwise I'm very glad that Stellaris is introducing people to 4x and RTSes to people who would otherwise not even bother, even if it's an "Active Pause" rts, which, while it is the kind of gameplay that I vastly prefer, is also a fundamentally quite different experience from your usual RTS (Kinda like the difference between turn based rpg, and FinalFantasy a bit further than 4 onwards, cause in 4 it's still very similar).
                I remember sorta wishing active pause was in warcraft3 as a kid, like in TW battlefields, cause the game was way faster than Crusader, and It often took little me, who liked planning out bases and move units in formation off guard(I weren't winning with the Normal difficulty on micro back then, I can tell you that, but on turtling the map with towers, and harassing with hero units)

    • 2 months ago
      Anonymous

      There's plenty of new mechanics and content to warrant it being called a sequel.

      • 2 months ago
        Anonymous

        tell us what those are please
        finding information about this game is tough

        • 2 months ago
          Anonymous

          I don't have it and have a poor memory but I do know that just a few days ago they completely changed the damage and health mechanics. There's also orbiting planets, the weapons have individual tracking and have to actually physically hit a ship (not sure how much gameplay impact that actually has), there's items you can somehow get for capital ship to further customize them, missiles can be shot down with point defense, the TEC have what a garrison mechanic which i think is where ships will automatically patrol and defend your planets, and the Vasari don't use credits and don't start with a home planet but warp in with a colony capital ship and a few frigates. But there's plenty of videos on YouTube.

          • 2 months ago
            Anonymous

            >the TEC have what a garrison mechanic which i think is where ships will automatically patrol and defend your planets
            This is in Sins 1 but I forget what it's called

            • 2 months ago
              Anonymous

              TEC Rebels have an offensive Rebellion skill, and one of the updates added planetary pdf fleets.

              • 2 months ago
                Anonymous

                I only play tec rebels because of Extreme Xenophobia
                frick all advent scum, there are never enough novaliths for them

              • 2 months ago
                Anonymous

                >planetary pdf fleets
                >planetary planetary defence fleets fleets
                ?

              • 2 months ago
                Anonymous

                Its fleets of pirated ebooks obviously

              • 2 months ago
                Anonymous

                planetary people's defense force fleets

          • 2 months ago
            Anonymous

            thanks, that is kind of neat. give me an option to disable titans and starbases and i might play it for a while. i wasn't going to at all before i read your post

        • 2 months ago
          Anonymous

          I don't have it and have a poor memory but I do know that just a few days ago they completely changed the damage and health mechanics. There's also orbiting planets, the weapons have individual tracking and have to actually physically hit a ship (not sure how much gameplay impact that actually has), there's items you can somehow get for capital ship to further customize them, missiles can be shot down with point defense, the TEC have what a garrison mechanic which i think is where ships will automatically patrol and defend your planets, and the Vasari don't use credits and don't start with a home planet but warp in with a colony capital ship and a few frigates. But there's plenty of videos on YouTube.

          Looking at this actually sparked my interest, seems to be closer to SotS combat, which is amazing, but I've yet to see how this plays.

          Though it's not a good sign they are making such drastic changes long after release, considering "tech preview" was fully playable early access already.

          • 2 months ago
            Anonymous

            That actually sounds pretty good. What they're talking about here are problems that have been brought up since the first game's closed beta and the devs adamantly refused to budge on. I guess they've got fresh people involved now.

  22. 2 months ago
    Anonymous

    Are the weapon fire effects still 2d sprites? One thing I hate in the first game is that the effects disappear when you see them from an indirect angle.

    • 2 months ago
      Anonymous

      This is what i mean

      • 2 months ago
        Anonymous
    • 2 months ago
      Anonymous

      There are mods like the Halo mod that use 3D models

  23. 2 months ago
    Anonymous

    Imagine being one of these strike fighters

    • 2 months ago
      Anonymous

      >Aircraft Carrier but in space
      Why is it so kino bros?

      • 2 months ago
        Anonymous

        What's your favourite?

        • 2 months ago
          Anonymous

          i miss this lil homie like you wouldn't believe

  24. 2 months ago
    Anonymous

    Let me delete my fricking posts when I post wrong screenshot, stupid Ganker.

  25. 2 months ago
    Anonymous

    Sins 2 looks like a cartoonier, borderline mobile game version of 1. It seemingly has less content, and they won't expand on any of the lore or setting whatsoever. It's just 1 but worse - so why do we care about 2 now again?

    • 2 months ago
      Anonymous

      >It seemingly has less content
      I'm sure you understand this but just to be clear it's not fully released yet so it doesn't have all its content. The devs have said that they want it to have at least as much as the original with all its expansions. I do agree that the art style isn't as good and they probably won't expand much on the lore but if everything else is better I'll probably get it.

      • 2 months ago
        Anonymous

        So what the frick is the point of making a 2nd one if you are literally only focusing on visuals and possibly SFX? Why the frick should I buy 2 when Sins 1 gives me everything I need and then some? I'm not some animal enticed by "oo shiny grafix"

        • 2 months ago
          Anonymous

          Here

          I don't have it and have a poor memory but I do know that just a few days ago they completely changed the damage and health mechanics. There's also orbiting planets, the weapons have individual tracking and have to actually physically hit a ship (not sure how much gameplay impact that actually has), there's items you can somehow get for capital ship to further customize them, missiles can be shot down with point defense, the TEC have what a garrison mechanic which i think is where ships will automatically patrol and defend your planets, and the Vasari don't use credits and don't start with a home planet but warp in with a colony capital ship and a few frigates. But there's plenty of videos on YouTube.

          Also it's 64 bit and I imagine supports multi core cpus and more modern tech better and should have even better modding capabilities.

          • 2 months ago
            Anonymous

            >64 bit
            >supports multi core cpus
            Not that anon but this is the only reason I'd want it.

        • 2 months ago
          Anonymous

          So the people who are enticed by "oo shiny grafix" may discover and maybe get hooked into RTS'es properly, my lord

        • 2 months ago
          Anonymous

          >I'm not some animal enticed by "oo shiny grafix"

          Unfortunately most people are, this industry stopped being creative long ago and now just figures out how they can make people keep buying the same games over and over again. A fresh coat of paint does the job more often than not which is why we are in remake hell.

          So the people who are enticed by "oo shiny grafix" may discover and maybe get hooked into RTS'es properly, my lord

          >Wood needed

  26. 2 months ago
    Anonymous

    I don't think sins 2 is going to be a worse version of the series, but I do agree that the tec ships like like a downgrade compared to the first game.
    I mean look at this bomber craft from sins 1. Looks a lot more sleek and smooth.

    • 2 months ago
      Anonymous

      >like like
      heh, frick proofreading.
      posting another image instead.

      • 2 months ago
        Anonymous
    • 2 months ago
      Anonymous

      where's the comparison picture

      • 2 months ago
        Anonymous

        It's one of the preview images on the epic games store page. You would have seen it already if you've at least checked it out a year ago.

  27. 2 months ago
    Anonymous

    Never got to play the first one, still have the campaigns of EE, AoM, AoE 2, SW:GB on my list after I finish the cossacks campaigns and single missions to finish, will put i there

  28. 2 months ago
    Anonymous

    >Sins of an Ass Empire

    • 2 months ago
      Anonymous

      ?

    • 2 months ago
      Anonymous

      gottem

  29. 2 months ago
    Anonymous

    bamp

  30. 2 months ago
    Anonymous

    You know what would be really cool? If you could enter wienerpit view of fighters when you're zooming in completely so you can see battles that way in cinematic view.
    I don't have an account for their forums but someone should suggest that.

    • 2 months ago
      Anonymous

      >fighters
      That's lame. Give me a view from the bridge of Ragnarov titan, and we can talk

      • 2 months ago
        Anonymous

        I think a bridge view from a large ship could also be done I guess, but you must have not drank enough milk from your mom's sweet breasts when you were a baby to get big and strong if you think a strike fighter wienerpit view is lame.

    • 2 months ago
      Anonymous

      whether its a fighter or a capital ship, some kind of cinematic camera you can switch to would be kino. The games already great at letting you zoom right into the battles, just take it the step further.

      • 2 months ago
        Anonymous

        You know what would be really cool? If you could enter wienerpit view of fighters when you're zooming in completely so you can see battles that way in cinematic view.
        I don't have an account for their forums but someone should suggest that.

        MP gays will whine they get stuck in that mode when trying to give orders.

        • 2 months ago
          Anonymous

          How would they get stuck? They would just need to scroll backwards.

          • 2 months ago
            Anonymous

            I'd personally prefer also having hotkeys to certain zoom levels if I'm in a big fricking hurry to see another thing on the other end of the system/galaxy. Customizable zoom level hotkeys would be a pipe-dream.

    • 2 months ago
      Anonymous

      There's a suggestion channel on their disgusting discord

  31. 2 months ago
    Anonymous

    How can you play anything other than Vasari on larger maps?
    Do you enjoy watching your moronic and drunken pilots bumble for hours on the phase lanes?

  32. 2 months ago
    Anonymous

    ok looks like I'll have to mod the portraits for TEC and possible the Advent into more appealing aesthetics.

Your email address will not be published. Required fields are marked *