No. It answers questions nobody asked in the most unsatisfying way possible. It's completely pointless.
If they wanted to do a prequel, they should've made one about the first Dark Age, including such moments like Mazzarin's fall.
Kind of doubt it, the current majority of Bungie cultists are largely FPS players. Myth also don't have either basebuilding, map painting, or a historical skin to attract the "mainstream" RTS/RTT audiences.
So the only new blood I can forsee getting into the games are the people who REALLY loved the limited army no base survival missions of C&C and the like.
I personally probably won't bother, as a game made up of just that type of mission don't appeal to me.
>Myth also don't have either basebuilding, map painting, or a historical skin to attract the "mainstream" RTS/RTT audiences.
Total War Warhammer is quite popular. I can see Myth getting adopted to modern expectations in similar fashion if it ever to be revived. Would still be a genre switch but close enough to the original.
>game installs really fast >huh weird >doesn't launch >game folder is empty aside from exe and movies folder >500MB >guess something must've gone wrong during installation >try to uninstall >uninstaller crashes on start-up
I guess this is what I get for trying to play Myth 3.
>people will never know the joy of playing the ww2 addon
It was like the Myh equivalent of Counterstrike
TTW isn't turnbased you subhuman Black person its a fricking rts game with a campaign map, the campaign map isn't the draw if the game, be silent you actual zoomer fool. Instead of spewing 6 word word salads
Games like myth are nothing like no base c&c missions.
They are more pure rts games without Sim city town building and 4x resources mamagement.
These games are too unforgiving for casual shitters that play sc or c&c style games. There is no comfort zone or crutch mechanics.
There was a couple of myth clones made a while back and 1 was supposedly a scam the other was passable but not much interest was generated.
So yeah dead genre, good i say!
>Games like myth are nothing like no base c&c missions.
How so? They are about unit conservation, luring AI into traps, and sometimes using a "overpowered" unit to clear the way for the rest of your troops. >These games are too unforgiving for casual shitters that play sc or c&c style games. There is no comfort zone or crutch mechanics.
The dwarves seem like a crutch mechanic to me, luring braindead AI that follows waypoints into splash-damage ambushes don't make you a master tactician.
Especially when they have better aim in the second game.
>Myth also don't have either basebuilding
The videos never mentioned that that I'm aware of. What a fricking moron, obviously that's a fricking HUGE dealbreaker for a lot of people. I thought this game might be fun and was thinking of trying it until this post. I played fricking RTS games on my mobile phone 10 years ago that were deeper than this shit.
Why does this fricking moron never recommend any actual fun games? Just shit with a cringe story. Seems like he wants to read a book but is too fricking lazy and illiterate.
>waaaaah EVERY game needs sim city *shits pants*
Are you fricking moronic? I didn't say they all need base building, you dumbfrick 12 year old.
Why are you seething so much over someone else's preferences? Are you mad I insulted your eceleb troony ally? have a nice day you fricking homosexual.
>It's simply not for you, move on.
I had already moved on before you sperged out like the fricking 12 year old you are. >waaaaaah someone doesn't like a game i like and said mean fings about my favowite eceleb
You're fricking pathetic.
Honestly the simplicity makes it kinda nice. I tried Myth for the first time yesterday and thought I'd play a few missions before getting bored. Ended up spending my entire afternoon on it, now I want to finish the campaign and move on to Soulblighter.
It's definitely not some super deep hardcore game for high IQ hardcore gamers but the art direction, story and cutscenes have charm while the gameplay loop is fun.
7/10 pleasantly surprised that this ancient game isn't a clunky mess.
[...]
I liked him only before I found out he does drugs. That's not Christian.
I watched all of these videos and it's fascinating to me how they get so excited over the story and how much they hype it. When I think about what the story is actually like... it sounds like generic slop. >look this one evil looking guy is actually nice >and the evil guy in the first game was a good guy in the past >such shades of gray
Wow wow wow.
>Myth: We have to stop the army of undead and friends from destroying the world since this happens every 1k years >Myth 2: I'm not going to wait 1000 years to do it again we are doing it NOW
Thats what they say, the level intros always reminded me of world war journals. Myth has a but of a ww2 feel to it.
Dune II birthed the early design of RTS
Total Annihilation set a precedent on the scale of combat
Homeworld pioneered the concept of 3D RTS with a non-negligible amount of effort on the storytelling, although it had much less of an impact on its genre than its FPS counterpart
Battle realms, warcraft, age of empire, rise of nation, earth 2150 and many more set the standard for the golden age of RTS that was 2000-2010
Peoples love these, even the basebuilders.
Warcraft 3 was objectively dog shit especially graphically, Bungie had made a game superior to it in every way 5 years earlier.
This was in 1997, Myth was the rts equivalent of what Quake did for fps.
Instead of the genre using this as a model for future games. The complaining started >no bases >too hard >friendly fire >my feet hurt
Honestly i'd go as far as saying the rejection of this game and some other avante garde rts games was the start of the death of the rts genre
>muh graphics >myth having better graphics than warcraft 3
You outted yourself as a homosexual shill from the very first sentence, bravo >no bases
Never been a complain voiced by RTS players until Dawn of War 2 which eschew the traditional basebuilding aspect of the first game for a hybrid RTT/RPG system >too hard >friendly fire
Myth was pretty hard, don't pretend otherwise
The friendly fire aspect was also a bad thing as it was and bungie seem to agree since they unfricked the accuracy issues with myth 2 >i'd go as far as saying the rejection of this game and some other avante garde rts games was the start of the death of the rts genre
Then why did we have a golden decade of excellent RTS afterward, some of which also adopted the mechanisms you are vehemently convinced was rejected by the world at large?
If you keep deepthroating bungie's wiener as an answer, i'll accept your concession.
??? Myth objectively has better graphics than War 3. It's more than just presentation, it is one of the only rts games with a physics system that actually affects gameplay
You don't even know what a shill is >never
Yet we have videos posted earlier saying that people complained that these games were not like other rts from the get go idiot.
>Myth was hard don't pretend otherwise
What you fart huffing esl moron?
I literally mean it was too hard for people like you. It had a steep learning curve. >friendly fire
what you drooling moron? Myth 2 had friendly fire too it was a core feature of the game with even more units that could blow up your own army. >why did we
We didn't, we had a period of stagnation which ultimately led to the rts genre dying. Now the majority of the board IS NOT rts.
You are so unbelievably stupid and dishonest. Like every wienersucker blizzarddrone fanboy on this site.
How about you pull all the blizzard wieners out of your gaping moron ass.
10 months ago
Anonymous
Exactly it was hard thats why you are complaining. A game where you have to manage formations, terrain, avoid casualties and avoid friendly fire etc completely filters stawcwaft clone shitters
>anon says a complaint was its too hard >anon replies don't pretend its not hard
lol lmao even. moron.
Don't bother calling other ESL when you have the reading comprehension, the vocabulary and a natural inclination for astroturfing of a third-worlder parasite that doesn't even know how to skewer the poster count tracking or skip the posting delay
wtf are you saying lol. It was too hard?, you find it too hard? Have you considered others enjoy hard games or maybe didn't find it hard?
God damn the absolute homosexualry in your post. >how dare a company make a hard game
Anon i don't find it too hard, i just found it hard on some missions.
The other mongoloid however tried to downplay the complains about the difficulty being found unfair even on the lowest setting and the friendly fire accidents being too common and too lethal, the former could be attributed to bungie not knowing how to do difficulty right in any of their early games and the later is, as i said, fixed in myth 2 by unfricking the accuracy into something more manageable, reducing the rate of friendly fire accidents
10 months ago
Anonymous
Stop. Listen to me carefully this is important. You are not half as smart as you think you are. You are in fact incredibly stupid.
Frick off pretending you aren't esl i know you are.
No one was downplaying anything you stupid fricking moronic c**t. The game was hard, people found it hard, people complained it was too hard.
Yet Hundreds of thousands enjoyed it.
No one cares you literal child if your tiny ego was hurt because you found it too hard
10 months ago
Anonymous
You are an idiot. Exactly why we have bad games nowadays >waaa game is too hard FOR me
Typical bedwetting Blizzdrone mentality, you think you are extremely good at rts but you aren't.
>i need game to be easy like Starcraft campaign >this make me feel smort
Mental illness. You are sperging out over nothing with this cringeworthy overreaction. Anon you are responding to doesn't claim that game was too hard for him.
10 months ago
Anonymous
you are the one sperging out because your fragile ego got scratched. You are the one with the mental illness you stupid homosexual
10 months ago
Anonymous
People are just wondering why you sperged out at the too hard comment by saying >don't pretend otherwise
What the frick does this even mean you little esl shit.
10 months ago
Anonymous
You are an idiot. Exactly why we have bad games nowadays >waaa game is too hard FOR me
Typical bedwetting Blizzdrone mentality, you think you are extremely good at rts but you aren't.
10 months ago
Anonymous
anon while i disagree you must realize it's an uphill battle to try to talk about difficulty on 4chin. there will always be people who call you a shitter no matter what game is being discussed
10 months ago
Anonymous
Thats not true, that anon is just a sperg, no one is even faulting him for finding this game hard. Its ok to say a game is hard.
But its really annoying how people who have a phobia of difficulty in games insist games should be made easier and simpler
10 months ago
Anonymous
Myth was difficult because it made you take into account things people never thought of before in a rts.
Bungie made it deliberately like that. Some of the later missions in the game are almost so insanely difficult its like them saying "so you got past the earlier mission and found them hard, we are just going to troll (trow) you now"
I know, i just find witnessing the meltdown of a third-worlder that pretend his childhood game could've revolutionized the world if everyone vowed a cult to it amusing
Even more so when he is entirely convinced i'm a asiaticclicking blizzdrone just because i called him out of his bullshit claim that myth has better graphism than warcraft 3, as well as RTS being a dead genre despite the golden age cited previously.
Difficulty of RTT will always be hard, it is done by design as you have to work with limited amount of manpowers against a very well thougth-through scenario/map design, blitzkrieg, men of war, cossack 2 and warhammer : mark of chaos are fine example of games that would follow in myth's legacy, whenever it was a deliberate choice or not
10 months ago
Anonymous
You are getting called a blizdrone because you are autistically defending warcraft 3
10 months ago
Anonymous
this is pathetic you are defending your child hood games from the 2000-2010 period.
You are just being schooled by older posters that better games existed earlier
10 months ago
Anonymous
>denies being esl >is esl
Why are you esls like this, do we come to dumbfrick.ru and shitpost in your threads?
10 months ago
Anonymous
Myth was difficult because it made you take into account things people never thought of before in a rts.
Bungie made it deliberately like that. Some of the later missions in the game are almost so insanely difficult its like them saying "so you got past the earlier mission and found them hard, we are just going to troll (trow) you now"
wtf are you saying lol. It was too hard?, you find it too hard? Have you considered others enjoy hard games or maybe didn't find it hard?
God damn the absolute homosexualry in your post. >how dare a company make a hard game
Exactly it was hard thats why you are complaining. A game where you have to manage formations, terrain, avoid casualties and avoid friendly fire etc completely filters stawcwaft clone shitters
>Thats what they say, the level intros always reminded me of world war journals.
Black Company was kind of like that too, it's supposed to be army doctor and annalist writing down company's history and does sort of feel like a journal at times.
>played Myth >read The Black Company >somehow never connected the two
>Also >Soulcatcher > Lady
Tfw no Soulcatcher gf to tease you about reading your mind in dozens of different voices
But yeah, I agree, I only read the first three books and Lady is just bland Soulcatcher so far.
10 months ago
Anonymous
>I only read the first three books and Lady is just bland Soulcatcher so far.
Yeah, Soulcatcher is just too intriguing in the first book and also feels kind of likable/human at places for an ancient powerful sorceress. Like that scene where she helps to pull out wagon out of the mud.
10 months ago
Anonymous
[...]
Croaker wanting to brag about how good he was with the bow during training to other Company guys only to turn around and see Soulcatcher reading his Lady fanfics was one of the best moments in the books.
That scene when the fortress gate is snowed in so she climbs over the wall but falls into a mound of snow is also really good. You don't get slapstick comedy scenes with immortal undead wizards that often.
Maybe, but you also say that Myth 1 overhyped them and gave him that impression. Maybe Myrkridia are notForvalaka.
Yeah, the Myrkridia are definitely Forvalaka.
[...]
For all we know they might still be in the process of getting back into shape during Myth 2, since the giant ones appear several missions after the smaller ones do. So for all we know there could be magic-using Myrkridia and who knows what else.
I've read some dude's comment somewhere about how the ressurected Myrkridia are pretty much naked and disorganized, so the human equivalent would be an unarmed mob. That's neat to think about, since they pretty much razed the rebuilt provine in a few months.
>Also >Soulcatcher > Lady
Tfw no Soulcatcher gf to tease you about reading your mind in dozens of different voices
But yeah, I agree, I only read the first three books and Lady is just bland Soulcatcher so far.
Croaker wanting to brag about how good he was with the bow during training to other Company guys only to turn around and see Soulcatcher reading his Lady fanfics was one of the best moments in the books.
10 months ago
Anonymous
You think it was the moment Soulcatcher kind of wanted to have Croaker for herself, in the typical woman fashion?
She does have a sort of weird obsession with him in later books, I think, although Cook wrote her mentally unstable and I frankly don't care about alter books much.
10 months ago
Anonymous
I think she just wanted to see what he was scribbling there and discovered gold. Though I think it's pretty clear that she has a soft spot for Croaker/the Company and wants him/them on her side at the very least. Never read the books past the original trilogy myself.
10 months ago
Anonymous
You think it was the moment Soulcatcher kind of wanted to have Croaker for herself, in the typical woman fashion?
She does have a sort of weird obsession with him in later books, I think, although Cook wrote her mentally unstable and I frankly don't care about alter books much.
I read the entire series last year. The later books are surprisingly good, though The Silver Spike is particularly heartbreaking for a "spin-off" story.
And yes, I can confirm, Soulcatcher obviously had the hots for Croaker. Though she also was similarly horny for the Dominator, so one can theorise she wanted the men her sister had.
10 months ago
Anonymous
>Croaker
this guy was one dishonest motherfricker
10 months ago
Anonymous
why
10 months ago
Anonymous
he always goes how they never betrayed anymore but they offed their previous boss when they switched to Soulcatcher
and not even mention that later Murgen b***h about how him and Lady was writing BS all the time and he need to rewrite chronicles
Croaker and Lady are unreliable narrators of their chronicles
10 months ago
Anonymous
why
This. It gets mentioned even earlier, in the first novel, by Raven, who points out that Croaker heavily whitewashes the atrocities committed by the Company. For example, it's mentioned ONCE that One-Eye is a pyromaniac, and Whitey is a serial rapist.
So you should always keep in mind, when reading the Chronicles, that some of the narrators are simply lying. The "love" between Croaker and the Lady is also dubious, since at the end, when he turns into a de-facto magic golem, it's stated outright that Lady started behaving like a horny teenager around him. In other words, she's turned on by power. Which explains what she was doing with the Dominator, and why her sob story she gives to Croaker a few novels back may be a complete lie.
10 months ago
Anonymous
Croaker himself says in the first novel, after he mentions that the Company has almost finished raping the prisoners of war and got to looting them, that his brothers are no saints but he prefers to almost always omit parts like this out of the Chronicles. >Raven
A terrible butthole himself, to be fair.
Expectations of stories in rts games in 1997 weren’t too high. Also if Mandalore played it around that time he’d have been rather young meaning it left a bigger impression on him. Kinda how the story of wc3 isn’t anything special but to kids playing it in 2002 it was the best shit ever.
The kind of cinematic storytelling that WC3 did wasn't thaaat common back then.
RTS usually had missions far more similar to unscripted or lighly scripted skirmish missions than the meticulously planned WC3 missions. Let alone long common, long 3D-rendered cinematics like Blizzard did back then.
Based. I watched those Marathon videos already and it was genuinely amazing how much he fellated such a cringy and pathetic low effort story. Bungiegays are mentally ill.
It's pretty generic but the presentation is neat. Also it captures that LotR feel of good side is hopelessly outmatched and their victories at most are a speed bump for the forces of evil.
thats kinda funny because they tried to avoid LotR. Besides Dwarves which are basically gnomes and treemen.
Myth 1 feels to me like it's fantasy ww2, it's basically the Brits vs the reich. A rag tag group of volunteers and survivors doing daring missions behind enemy lines to win
There was a Vietnam War-themed game called Green Berets that used the Myth engine. Nowadays, it is available as a free plugin for Myth 2 and can be downloaded here: https://tain.totalcodex.net/items/show/green-berets-pack
I've only played the first one, and yes, the story is very basic but the presentation is 10/10. You really feel the desperation in the fight against the undead hordes.
Wait up anon-san, did you seriously thought that someone who demanded from the Ultakill dev to provide buttplug rumble support for their rythm-based FPS was somehow a remotely functional human being?
[...]
But anon, Mandoshit is heterosexuel and has a GF - its the pothead owlhomosexual who trooned-out after his voreshit commissions got discovered
Did ANYONE think he isn't a mentally ill grifter? The guy went for months/years on end without releasing any content whilst all the while taking in those sweet Patreon shekels.
I think they kicked out the owlhomosexual for being an butthole, this before he trooned out, but I don't remember where I saw this, maybe I'm misremembering, someone explained a bit of the story in the comments of one of his videos.
>its the pothead owlhomosexual who trooned-out after his voreshit commissions got discovered
QRD?
[...]
Did ANYONE think he isn't a mentally ill grifter? The guy went for months/years on end without releasing any content whilst all the while taking in those sweet Patreon shekels.
Actually he trooned-out after getting assraped too hard by a fellow buttfricker…
The Myth crew is, quite literally, fricking dead and buried. If there was ever a game everyone can agree upon that it is acceptable and mandatory to pirate then it would be Myth. I dunno if there's some e-celeb bullshit drama going on, though, since I only use youtube for music.
bit of both tbh.
Until the split there were a lot of subtle hints that Halo was part of the Marathon universe and that Pathways, Marathon, and Halo all formed one interconnected universe. They've also loved to do obscure allusions and have even gone pretty esoteric with their AR games, in fact they helped popularize the concept of using AR games to promote their material (just look at I love bees).
The problem is that not every game is deeply connected beyond bungie loving to reuse various motifs. They loved to incorporate the numbers 7 and 9 into things and you will notice that pattern pop up now and again but that doesn't hold much significance beyond it being their style. At the rate we are going, expect to see someone do a deep dive into how pimps at sea was secretly a deep explanation of the lore and that the fan game someone made on the forums was secretly made by bungie and explains every detail of the universe.
Yeah all their games are connected, what started off as a thing that fascinated fans has become really stale as of Destiny 2. To me its obvious they are just attempting to reuse the same script every game
I really like the setting of the first one, are there any other RTS/TBS game set in a fantasy apocalypse?
I've been trying to recreate that sort of feeling since forever in FFH2 and Age of Wonders, but nothing ever came close to that desperate fight for survival you get in Myth 1.
Dune II birthed the early design of RTS
Total Annihilation set a precedent on the scale of combat
Homeworld pioneered the concept of 3D RTS with a non-negligible amount of effort on the storytelling, although it had much less of an impact on its genre than its FPS counterpart
Battle realms, warcraft, age of empire, rise of nation, earth 2150 and many more set the standard for the golden age of RTS that was 2000-2010
myth wasn't even that hard, you just had to kite the enemies and try to peel them off one at a time and rely on archers and dwarves for most of your damage. you also had to savescum as much as commandos lol.
and if you didn't figure out you had to do it that way, it wasn't hard, it was impossible to progress.
also some missions were straight cakewalks. but damn were they fun, i'm thinking of the mission where you defend a couple of river forts. soooooo easy but so fun blowing shit up lol
Myth had a few things you needed to learn to play it.
Like making sure archers had melee units guarding them.
Knowing the right time to go all in with your melee.
Making sure to keep the little dwarf frickers away from your melee and not relying on them to actually achieve anything.
Then you got to more risky stuff like using units as bait or sacrificing units.
Really nothing played like it or still plays like it.
How bad are you people? If you save-scum, break the AI script or issue commands while paused you suck and did not finish the game.
I'm playing the game on Heroic with no saves and it's fricking amazing. Sometimes I lose the mission and I have to restart, big whoops, who cares.
In every video I watch about this, this game is 90% about kiting bunches of enemies with your dwarves.
The gameplay looks terrible to me.
Also if you can't use melee for damage and rely only on dwarves/ archers you are a casual shitter.
So when does Alric lose his head (get decapitated)?
Never, what looks like what might be his head is shown in the final cutscene as a cameo but he never loses it canonically.
The kind of cinematic storytelling that WC3 did wasn't thaaat common back then.
RTS usually had missions far more similar to unscripted or lighly scripted skirmish missions than the meticulously planned WC3 missions. Let alone long common, long 3D-rendered cinematics like Blizzard did back then.
Ah, frick off, Warcraft 3 has a garbage story. Also Age of Mythology came out the same year and did everything Warcraft 3 tried to do, and did it better.
>Myth also don't have either basebuilding
The videos never mentioned that that I'm aware of. What a fricking moron, obviously that's a fricking HUGE dealbreaker for a lot of people. I thought this game might be fun and was thinking of trying it until this post. I played fricking RTS games on my mobile phone 10 years ago that were deeper than this shit.
Why does this fricking moron never recommend any actual fun games? Just shit with a cringe story. Seems like he wants to read a book but is too fricking lazy and illiterate.
>The videos never mentioned that that I'm aware of
They did >obviously that's a fricking HUGE dealbreaker for a lot of people
Why >I thought this game might be fun
It is >I played fricking RTS games on my mobile phone 10 years ago that were deeper than this shit
Basebuilding isn't deep >Why does this fricking moron never recommend any actual fun games
He did >Just shit with a cringe story
He didn't recommend Warcraft 3 though
I'd play this shit if there was a persistent army you kept like a lot of older RTSs
Otherwise chaining together scripted skirmishes doesn't sound appealing to me.
It is appealing because each mission's difficulty comes from utilizing the units you are given to their max potential. If you had a persistent army the difficulty would probably be all over the place, the game wouldn't be nearly as tight or balanced.
>How bad are you people?
Very. I do everything besides script breaking and the game is still very hard. The Fallen Lords campaign was already hard enough but Soulblighter is on another level compared to it. The very prominent ballbusters so far are the baron and landing missions.
Honestly not saving makes Soulblighter easier for me because it's more predictable in terms of RNG.
Don't worry about being bad at the game, it's just an old ass game that has 0 relevance to "real life", just don't claim it's impossible to progress without save scumming.
You'll get better in time, I'm sure of it. Also there's no shame in playing on lower difficulties, it's your free time and the story stays the same.
>How bad are you people?
Very. TFL fricked me up bad on normal quite a few times. Frick that mission where you need to use dwarfs to blow up soulless.
Anyway once I'm done with soulblighter I want to replay TFL on a higher difficulty.
The hardest mission for me on Heroic was "Out of the Barrier".
The fight at the end (the one before Alric dabs on Sinis) is very hard to prepare for and micro properly (and the fricking dwarf throwing duds at the army of Myrmidons rushing you doesn't help).
TFL can be very fun without saving or slowing the game down/ pausing. That's the way I play because it fits the atmosphere of the game and I already finished it so there's no rush to it, I just enjoy the carnage that each level has to offer.
The first time I finished TFL there were missions that I finished with 1-2 guys still alive (on normal). By now I know what to expect and how to react to bad luck so I just go with the flow while trying to keep my guys alive. I highly recommend this way of playing if you have the time and the mood for it.
[...]
I know, i just find witnessing the meltdown of a third-worlder that pretend his childhood game could've revolutionized the world if everyone vowed a cult to it amusing
Even more so when he is entirely convinced i'm a asiaticclicking blizzdrone just because i called him out of his bullshit claim that myth has better graphism than warcraft 3, as well as RTS being a dead genre despite the golden age cited previously.
Difficulty of RTT will always be hard, it is done by design as you have to work with limited amount of manpowers against a very well thougth-through scenario/map design, blitzkrieg, men of war, cossack 2 and warhammer : mark of chaos are fine example of games that would follow in myth's legacy, whenever it was a deliberate choice or not
You have something wrong with you since you are replying to me, an anon you are complaining about idiot >graphism
Ffs you IDIOT slavic piece of shit. Get off this board.
Warcraft 3 DOES NOT have good graphics it was criticised for having worse graphics than other games at the time. It was a horrendously ugly game that didn't even take advantage of its 3d engine.
Yes Myth was superior to it in every way.
I could never get over the fact Blizzard thought it was ok to sell a game this ugly. The game was completely carried by blizz drones. It wasn't even fun to play
Holy shit, someone who agrees with me on hating Warcraft 3 graphics.
The environments can be ok at some points but the units are all fricking ugly as sin.
But the gameplay is what sucks dick. >low popcap >12 units max in a single group >every unit has a bajilion abilities >cycling through units is a pain >using abilities is a pain >you have autocast but not on all abilities and the ones you do have it for are typically ones you don't want autocast because your dumbfrick units will waste all of their mana when they shouldn't >zero eco management, might as well not exists
Holy shit, someone who agrees with me on hating Warcraft 3 graphics.
I could never get over the fact Blizzard thought it was ok to sell a game this ugly. The game was completely carried by blizz drones. It wasn't even fun to play
I won't disagree on what happens when you got lowpoly units being rendered at mass to occupy what would be smaller than 16x32 sprite charts
And I have contributed enough to the Hive Workshop that I know that the rendering of the 3D models eat A LOT of the detail, to the point where a lot of the custom rextures used for maps look amazing at a mere 720p
The best part such as the particle effects galore or 800+ units moving onscreen won't really happen vanilla either.
Vanilla is unimpressive compared to how wild the maps get. Even if the color work is amaziing.
it was pretty good thread i must say, wish that all other esl except me left this thread with their meaningless squablbes >wah wah game is hard >wah wha no it's not you shitter >wah wah blizzdrones >wah wah it's elitist if game hard
i hate you all Black folk, just accept that you are stupid tribalists and that your games have bad sides too. Myth is good, i really like how it looks and it's physics, warcraft iii is good, i like how it looks and it's gameplay
??? Myth objectively has better graphics than War 3. It's more than just presentation, it is one of the only rts games with a physics system that actually affects gameplay
You don't even know what a shill is >never
Yet we have videos posted earlier saying that people complained that these games were not like other rts from the get go idiot.
>Myth was hard don't pretend otherwise
What you fart huffing esl moron?
I literally mean it was too hard for people like you. It had a steep learning curve. >friendly fire
what you drooling moron? Myth 2 had friendly fire too it was a core feature of the game with even more units that could blow up your own army. >why did we
We didn't, we had a period of stagnation which ultimately led to the rts genre dying. Now the majority of the board IS NOT rts.
You are so unbelievably stupid and dishonest. Like every wienersucker blizzarddrone fanboy on this site.
How about you pull all the blizzard wieners out of your gaping moron ass.
Thats what they say, the level intros always reminded me of world war journals. Myth has a but of a ww2 feel to it.
[...]
Warcraft 3 was objectively dog shit especially graphically, Bungie had made a game superior to it in every way 5 years earlier.
This was in 1997, Myth was the rts equivalent of what Quake did for fps.
Instead of the genre using this as a model for future games. The complaining started >no bases >too hard >friendly fire >my feet hurt
Honestly i'd go as far as saying the rejection of this game and some other avante garde rts games was the start of the death of the rts genre
advertize it as the Second Coming of Christ and I want to be openminded, so I'll look into it.
I don't hate it when I say that to a third party this objectively looks like being 90% about dwarf micro, which would be terribly boring. It's just a fact.
>This was in 1997, Myth was the rts equivalent of what Quake did for fps. >no one js advertising it as the second coming of christ
I bet you're the same poster even.
The point is that Myth had features that pushed the genre forward and these features should have appeared in future better games.
Yet unlike Quake which was used as the model for every future fps, this didn't happen with Myth. Because tender egos were shattered by the gameplay
Of course im the same person since i have to explain it to you.
10 months ago
Anonymous
>Yet unlike Quake which was used as the model for every future fps, this didn't happen with Myth.
Wrong. Total War series has all those developments (no basebuilding, friendly fire, physics and elevation based ranged attacks). Turns out these features do not make the gameplay deeper at all.
10 months ago
Anonymous
>no basebuilding
cities don't count? >friendly fire
does such low damage that almost doesn't count (>inb play on hard) >physics and elevation based ranged attacks
mos of the time you are fighting in clear field, cities or forests, not a single hill.
10 months ago
Anonymous
>cities don't count?
You don't build them in multiplayer, so no. >does such low damage that almost doesn't count
Lol. Play more than one game. >mos of the time you are fighting in not a single hill
If you love the single hill so much find a map that has one.
10 months ago
Anonymous
Total war doesn't use physics like Myth does. Myth is using proper lol random projectile and particle physics, you can literally use a pile of battlefield debris as shrapnel damaging enemies.
Its much more like quake eg bouncing nades off walls
That's the whole point of watching a review/retrospective. To get the impression of the game is/was having not played it. Nobody is going around looking for negative things about an obscure game older than most posters here, they just follow mandalore. Also it's kinda his thing that half the games he reviews are honestly pretty crap and sound better than they actually are. This being one of them.
I decided to play it after watching Mandalore's videos and occasionally reading Myth threads on /vst/ over the years. Just got the codex and so far the archers seem like a more valuable unit than dwarves. I guess they'll become more important later or youtubers just like showing them off due to cool explosions.
I play on normal so maybe that's why. I agree they do become more useful later on. Also those dwarf only missions vs tons of ghôls were pretty cool albeit difficult.
Myth really is inferior in every single aspect. The fans probably think the OST is amazing, such sugoi music, etc. But Septerra Core has the same soundtrack except better.
yeah I wish. Except bungie became one of the biggest groups of gays in the gaming dev business right behind blizzard, and besides that sold the rights to Myth to a company who has zero interest in even doing a remaster or a gog release
I'm sure a handful of crows could lift a human head.
>no basebuilding
cities don't count? >friendly fire
does such low damage that almost doesn't count (>inb play on hard) >physics and elevation based ranged attacks
mos of the time you are fighting in clear field, cities or forests, not a single hill.
>does such low damage that almost doesn't count
Clearly you haven't tried using Japanese bomb throwers.
>I'm sure a handful of crows could lift a human head.
Only if they tied strings to it or something like that. They can't all grab on to the head without getting in eachother's way and not having enough room to actually fly.
Okay I got it figured out:
Soulblighter jumps into the pit.
Takes his pants off and tucks the head inside.
Transforms into a murder of crows. Crows can now grab onto the pants and fly up.
Good question. On one hand Myth takes place in some more Cetlic inspired land going by the names and so a hooded crow would make most sense. On the other hand Bungie are Americans so they could've been thinking of an American crow when designing Soulblighter.
But try though. You can turn into birds and your waifu is a head that's 8 feet away and about to fall in a hole. You can literally turn into birds, fricking try it holy shit. Have a scene where he tries it and can't do it, I don't care, nobody with any sense can ignore that he can turn into birds. If my dad fell off a cliff I wouldn't think "ehh I could turn into birds and try something, but I won't though" because that would be moronic
He has a fricking spear and the head is immortal. Don't even turn into birds, try and stab the fricking thing. Anything is better than what he did, which is scream and cry like a b***h
He's not like a dad to him, Balor enslaved the other Fallen Lords. Besides, the nuclear explosion happens seconds after the head is lobbed, I bet he barely made it as it is.
I think bungie made a mistake showing the explosion by the way. Would be way cooler if Balor could not reincarnate because he was indefinitely falling into a magical bottomless pit.
What is the carrying capacity of a crow? How many times per second do they need to beat their wings in order to maintain airspeed velocity? Could a a partner and a strand of creeper held beneath the dorsal guiding feather carry a head together?
Wouldn't be surprised. Monty Python cultists are an obsessive bunch. You could make a gay troony porn game and they'd eat it up if it had a single Monty Python reference.
10 months ago
Anonymous
you sure you are not just whinging about it because its English and you are a poltard?
10 months ago
Anonymous
>poltards don't like English
News to me. Nah it's just supremely unfunny and the cultists act like it's the funniest thing on Earth.
>no basebuilding
cities don't count? >friendly fire
does such low damage that almost doesn't count (>inb play on hard) >physics and elevation based ranged attacks
mos of the time you are fighting in clear field, cities or forests, not a single hill.
>does such low damage that almost doesn't count
*blows up you front line by accident*
I'd play this shit if there was a persistent army you kept like a lot of older RTSs
Otherwise chaining together scripted skirmishes doesn't sound appealing to me.
It has sorta persistent units. On some missions you get to use the same men you used on the previous one so they keep the kills and veteran status they earned.
I thought Sseth was the ultimate >our guy
of /vst/ and /vrpg/ and /vr/.
He baited me into playing RimWorld (good investment), Majesty HD (also good, though it took some time to get into it), Lords of Magic (disappointing shit version of Heroes of Might and Magic/Age of Wonders), Kenshi (bought it last Christmas and haven't had he time to play it yet because I am overwhelmed by the amount of mods needed to pla it), Evenicle (it was okay), NEO Scavenger (disappointing, gets boring so fast), and I guess he made me download Space Station 13
Never said he was a cool guy or my friend, nor do I think he's my guy. But he is/was the "our guy" of these boards for sure at one point. I know how the hivemind works.
>buying a game because of a reviewer who said a game you like is good and then said other games are good is bad
Actual brainrot. Even if you replace "buying" with pirating, how else do you decide what to get? Doesn't have to be a reviewer, sometimes it's posters in respectable threads on /v*/ too.
With high experience those warrior bastards can somehow block 1-2 kicks from a trow without exploding. Berserkers are generally better but they lack that anime-tier damage mitigation skill.
That's just shadow. And isn't there a picture in the game where his cleanly shaved head is on full display?
You are right but it still looks like his hair was cut very short. Now compare that to the Head's shoulder-length messy mane. Also, Balor has a heroic build and ultra-manly face structure. Look at how big his head is compared to Soulblighter, then look at the Head.
>that gif
No, the only thing they have in common is an ancient evil, a group of bad guys, and "gritty realism". You might as well be talking about Twilight Princess.
>that gif
No, the only thing they have in common is an ancient evil, a group of bad guys, and "gritty realism". You might as well be talking about Twilight Princess.
not only that but it's also >the naming conventions
feather, whisper, shiver, croaker, the dominator, the deceiver, the leveler, the limper >the presentation
reading from a soldier's journal, the clipped and matter of fact way important events between missions/pov chapters are glossed over >the light just fought a huge battle against the undead and now we're on our way to kill 10 thralls in some bumfrick village >the black company just took two cities, defended from a counter attack and now we're on our way to shoot the shit in a pub
So how would the dark destroy the world? Would he be a horde of thralls just killing everything alive in the world.
Would a Fallen lord use an artefact to just blow the world up
What was the consequence of the Dark winning?
Total annihilation and a world populated by ghôls, trow and undead with the fallen probably fighting among themselves. I don't know what Balor would be doing. Taking a nap?
Total annihilation and a world populated by ghôls, trow and undead with the fallen probably fighting among themselves. I don't know what Balor would be doing. Taking a nap?
Supposedly just an "evil empire" with scattered survivors offering resistance here and there. After all, there have already been Ages where the Dark reigned, like the Wolf Age.
I think the entire fanbase agreed 1&2 are canon because it's made by Bungie. 3 was not and i vaguely recall controversy over 3 getting things wrong (supposedly)
Does it really matter? I don't think so 3 is extra material.
10 months ago
Anonymous
From a story perspective the only big blunder I can remember, when it comes to Myth III, is that they explained - poorly - who "The Head" was.
10 months ago
Anonymous
It's obviously Balor
10 months ago
Anonymous
No, no it isn't. Alric was interrogated by Balor when he was captured in Myth I, at the time when The Head was still in the West. Also he was bald, as confirmed in Myth II.
10 months ago
Anonymous
yet we see a picture of Balor with long hair curious. >Alric was interrogated by Balor
Why would this stop the head being Balor.
The point is they threw the head of Balor in the great devoid, it was ejected in the past and buried under rubble.
Theres effectively two Balors. Balor before losing his head and his future head.
10 months ago
Anonymous
>yet we see a picture of Balor with long hair curious.
Where?
I think the Dark winning wouldn't destroy the world, it would just lead to an age where the Dark rules the world. The struggle between Dark and Light is meant to be cyclical, which wouldn't work if the Dark just destroys everything.
Honestly that explains how people managed to repopulate the world between Myth and Myth 2 even after the last free city fell.
I think the Dark winning wouldn't destroy the world, it would just lead to an age where the Dark rules the world. The struggle between Dark and Light is meant to be cyclical, which wouldn't work if the Dark just destroys everything.
>be trow >genocide >genocide again >genocide again >swear to never use le iron out of shame >start genociding humans >change mind and decide you are now le good guys and you'll help >everyone is cool with it.
They are not the good guys, the are pretty much outside morality. They join you for 1 year because you basically win a basketball match against them. And I think only the 4 trow you see in the missions do. Shame they don't help more but maybe they cant use world knots so are too slow to get anywhere besides Muirthemne in time.
Just beat the first game. Was pretty fun overall although the map design was rather simplistic at times (but it's a 1997 game so that's okay). I really liked the giant tree fellas you get on two missions. Now it's on to Soulblighter.
So what's the best way of dealing with trow on missions without forest giants?
I just swarmed them with berserkers but I doubt that's a valid strategy on higher difficulties.
>Journeyman's healing
I felt like such a moron when I found out you can one-hit kill Soulblighter with the healing root. I spent like 20 minutes trying to either kill him normally, distracting him so a dwarf can run past or trying to launch the head into the pit with explosives.
>A-A-ARE THOSE SKULL PYRAMIDS AND STANDARDS MADE OF WOOD AND SKIN?! >MM-MYRKRIDIA ARE INCOMPREHENSIBLE ELDRITCH HORRORS, I AM GOING INSANE, SAVE ME Black personMAN!!! >W-what do you mean they are just the strongest and scariest melee fighters bar unique heroes and giants?! >:(
Mandalore and the majority of the commenters went full moron there. Reminds me of him somehow completely misinterpreting the plot twist from Overlord.
Honestly I imagined they'd be more insect like or more civilized at least. Think the skull pyramid made me think too much of the predator. Then again Myrkridia already look a bit like the predator minus all the gear and fishnet clothing.
Maybe, but you also say that Myth 1 overhyped them and gave him that impression. Maybe Myrkridia are notForvalaka.
For all we know they might still be in the process of getting back into shape during Myth 2, since the giant ones appear several missions after the smaller ones do. So for all we know there could be magic-using Myrkridia and who knows what else.
Maybe. The only thing I know about Myth III units that aren't just Myth I and II counterparts but 3D is that there are apparently armored Trows that are so moronicly powerful that the only real way to deal with one is to just kite it around with one of your dudes for minutes while the rest of your army are plinking at him from afar. Which is possible because they are slow unlike the normal giants in Myth.
10 months ago
Anonymous
The armoured Trow are canon to the old games, though - the Myth comics outright says they used to be the masters of Iron, but cast it aside once they realised what kinds of monsters they've become.
>A-A-ARE THOSE SKULL PYRAMIDS AND STANDARDS MADE OF WOOD AND SKIN?! >MM-MYRKRIDIA ARE INCOMPREHENSIBLE ELDRITCH HORRORS, I AM GOING INSANE, SAVE ME Black personMAN!!! >W-what do you mean they are just the strongest and scariest melee fighters bar unique heroes and giants?! >:(
Mandalore and the majority of the commenters went full moron there. Reminds me of him somehow completely misinterpreting the plot twist from Overlord.
I’ll be honest with you lads. Those bomb throwing Myrkridian giants are scarier than any wannabe Cthulhu out there.
I killed one trow and then was playing Benny Hill with the other until I somehow capped all six flags. It wasn't so bad after all but it really took me off-guard the first few times.
I never really looked into these games before. They were really influenced by Black Company books, huh? That's why people like the story then, most likely, since early Black Company books are kino (lit?).
Anyone had an issue with Myth 2 randomly not being able to play cutscenes?
I've had this happen several times now. The cutscenes are all in the proper folder but the game won't play them. Only solution I could find was to reinstall the game. Then they start working again before randomly not working again after a while.
I think the Myrkridia were supposed to be Aztec inspired (one of the many pathways references) but that would have looked too weird in a medieval setting.
>would have looked too weird in a medieval setting
Depends on how you do it. Just gotta lean more into the spooky stone carving aspect of the Aztecs rather than feathers and fursuits.
I just finished Myth 2, and I liked it a lot. The map and mission design have improved significantly since TFL. I enjoyed the story quite a bit. I liked the extended roster for the Dark, as one of the things I felt TFL suffered from was the somewhat limited enemy variety.
On the matter of Myrkridia I think they were fine and handled mostly okay. If there's one thing I'd criticize, it's that later levels relied too much on them. I wish those dark knights had appeared more often instead.
All in all, the games were a fun experience, and I might come back to replay them. I will give Myth 3 a shot later and see how well it holds up.
Do they still have the license?
I’d rather see new myth game with modern technology but that’s unlikely since Bungie lost the license. Then again they could just make a new IP with the same gameplay if they wanted to.
>Destiny
So many assets and man hours destroyed over some mmo tier games as service where they time age and remove content.
Why did Bungie stop making single-player games anyway? I didn't play Halo but I remember everyone loved the story. Odd that they've entirely switched to multiplayer only titles.
10 months ago
Anonymous
>Why did Bungie stop making single-player games anyway?
Ask why most companies moved into games as service or elements of it + microtransactions. It has to do with business and psychological manipulation tactics.
10 months ago
Anonymous
Supposedly a 'journalist' took over Bungie
10 months ago
Anonymous
Well that explains a lot.
>Why did Bungie stop making single-player games anyway?
Ask why most companies moved into games as service or elements of it + microtransactions. It has to do with business and psychological manipulation tactics.
There are still a ton of companies making single-player games or at least branching out to do both like Bethesda. Going full multiplayer only is weird. Not even Blizzard did that despite the success of WoW.
10 months ago
Anonymous
Destiny would have been the best open world single player game ever.
But the people at Bungie are genx boomers obsessed with their mobile phones and forcing people to socialise because thats what they do all day.
The mentality they forced on the Destiny fanbase is the sane as corporate holidays to create team bonding.
10 months ago
Anonymous
Well the Myth license is owned by Take 2 now so maybe they'll do something with it.
10 months ago
Anonymous
They should, unironically, hire/consult a few of the more prolific modders and release proper remasters of both games. Maybe even throw in some missions that fill in the blanks in the story, like what happened to the Deceiver at the Stair of Grief; what happened to the Fallen Lord who was named in the GURPS release, but was missing from the game; what happened to the two other surviving member of "The Nine", and so on.
10 months ago
Anonymous
>Fallen Lord who was named in the GURPS release
Myth had gurps supplement?
10 months ago
Anonymous
Yep, it's freely available online. It has some lore pertaining to the setting that isn't mentioned in the games/comics.
10 months ago
Anonymous
This. Rabican, an Avatara, defeating Shiver was pictured as a massive deal and a gamechanger, yet someone (?) defeating a more powerful Fallen Lord is just brushed aside.
10 months ago
Anonymous
There are two completely unknown Fallen Lords, which is another similarity to the Black Company, where not all of the Ten Who Were Taken get a description beyond their names, some have like only a paragraph or a couple of pages given (Bonegnasher is the coolest). Don't let me start on the Circle of Eighteen, of which we get something substantial only about two Taken-tier mages (Whisper and Raker) and two weaker replacements who still got to be a part of the new Taken generation. And then there's the third book where the Lady just fills the Taken ranks with shitters that sometimes don't even get a cool nickname.
10 months ago
Anonymous
>what happened to the two other surviving member of "The Nine"
Doesn't the narrator of Myth 2 mention they all died of old age except for Alric by the time of the second game?
10 months ago
Anonymous
No, at least two of the three he mentions (Rabican and Murgen) have all died during the events of the first game. Which leaves Maeldun and... someone else.
There are two completely unknown Fallen Lords, which is another similarity to the Black Company, where not all of the Ten Who Were Taken get a description beyond their names, some have like only a paragraph or a couple of pages given (Bonegnasher is the coolest). Don't let me start on the Circle of Eighteen, of which we get something substantial only about two Taken-tier mages (Whisper and Raker) and two weaker replacements who still got to be a part of the new Taken generation. And then there's the third book where the Lady just fills the Taken ranks with shitters that sometimes don't even get a cool nickname.
Remember that it's the Lady/Croaker who do the evaluations, so we don't actually know how powerful or weak they are.
10 months ago
Anonymous
>we don't actually know how powerful or weak they are
I think the Lady commented that one of the book 3 ones was really good with controlling magic carpets. That sounded like a pretty weak praise for a mage in a series like this. One guy who caught me off guard with how strong he was was the researcher who unwittingly helped the Lady and the Taken resurrect. I didn't expect him to just start dissolving the bones of the Dominator's cultists left and right (or whatever he did). And he apparently gets to shine even more in the Silver Spike. The ones at the Black Company don't seem to be at his level, and they are generally quite old and make a living as mercenaries.
10 months ago
Anonymous
That was the Howler, one of the original Taken. He also, in this case, controls many carpet at once, and ones carrying troops, which the Lady admits is incredibly difficult.
10 months ago
Anonymous
Nope, at the time of the third book all of original Taken were either dead or faking it besides one. Still I am pretty sure there was another carpet genius among the new guys. Of course, he didn't fly so good by the end of it.
10 months ago
Anonymous
Is the gurps supplement even canon? The wiki says it isn't but who knows who edits that thing.
they were going to progress the setting to a renaissance period with guns
Alric Hitler maybe
I checked it out after the reviews and really liked it. It managed to captivate me enough to play through both of them back to back.
They should, unironically, hire/consult a few of the more prolific modders and release proper remasters of both games. Maybe even throw in some missions that fill in the blanks in the story, like what happened to the Deceiver at the Stair of Grief; what happened to the Fallen Lord who was named in the GURPS release, but was missing from the game; what happened to the two other surviving member of "The Nine", and so on.
Stair of Grief is where he fights Shiver, right? Pretty sure he's simply meant to be dead afterwards. That way all lose ends from the first game are tied up with Balor and each of the Fallen dead by the end of Myth 2.
I really like this too, Myth's wizards not being weak dudes who don't wear armor but can throw fireballs is very fresh, even if it's not that big of a deal.
Rabican is the coolest honestly, since he's fricking ripped, sent Shiver back to Hell's kitchen, looks like he shops at the same place as Hexen's Baratus.
Alric is pretty cool too, he does wear the obligatory robe but he's pretty much a monster in melee and the dude can tank lightning bolts to the face like it's nothing.
I wish we knew more about the other Avatara and Fallen Lords, but that would also make it lame at the same time.
I actually don't like Alric's appearance in the second game, especially his goofy armour. It's even more jarring when you see the drawing of Rabican, Murgen, and Maeldun, and they look much, much better.
By the way, for those who don't know, quite recently a new novel in the Black Company series has been released - "A Port of Shadows". It takes place between the 1st and 3rd book, however, you SHOULD not read it in the chronological order, but as the last one, because it also answers several questions about events/plot points which you will not understand without reading the "old" entries.
>Sidequel book written 20 years after the end of a 10 book series is a spoiler because it resolves questions unanswered by the original series even though it had 10 books to work with. >its shit isn't it?
you know what dawg, i think it might be
Trying to play this on legendary now and holy shit that's a lot of soulless. Ghôls and thralls aren't that much a problem yet but damn them soulless are tough.
>myth renaissance
Maybe but the community should patch TFL to run on modern systems. Getting myth 2, patching that, then getting a TFL plugin and finally the cutscenes file might be too much for normies.
Why so mad bro? OP asked if it’s going to get a renaissance. Well without normies bringing fresh blood into the community it ain’t going to have a renaissance.
Simple as.
TFL already runs on modern systems if you know what you're doing. >Download .iso >Run installer with Win95/98 compat >Install patch 1.3 (last Bungie one) >Install nglide >Download the custom launcher that bypasses the memory error
It can crash sometimes during transitions from a mission to post-mission screen or narration/ cutscene to mission but overall it's quite stable if you use Vulkan as nglide's backend
I even got it to run at 1024x768 but 2D elements have artifacts due to stretching
I don't recommend that one at all, the game is seemingly stuck in widescreen and the rendering is fricked, with really bad dithering. This was fixed for Myth 2 but never for Myth 1.
you motherfrickers would rather argue about a game you haven't and will never play over simply downloading it and giving it a shot. the ones of you that have played it have made zero moves to get a multiplayer lobby going. you are all truly the worst sort of uncooperative manchild scum.
>have made zero moves to get a multiplayer lobby going
That includes you, moron. Apparently you had the idea that multiplayer would be cool, but didn't act on it, and then blamed others for it.
lol
is myth 3 worth playing? i replayed the first two and thought myth 3 had a terrible rap but recently i looked at it on a whim and it didn't seem bad
kek. maybe i'm moronic but this guy always gets me. laughed at his dumb three facken butten bit too
>is myth 3 worth playing?
No. It answers questions nobody asked in the most unsatisfying way possible. It's completely pointless.
If they wanted to do a prequel, they should've made one about the first Dark Age, including such moments like Mazzarin's fall.
Myth heckin slaps
It is THE best RTS for Apple computers!
>It is THE best RTS for Apple computers!
Pretty sure WC3 also came out for Mac.
Kind of doubt it, the current majority of Bungie cultists are largely FPS players. Myth also don't have either basebuilding, map painting, or a historical skin to attract the "mainstream" RTS/RTT audiences.
So the only new blood I can forsee getting into the games are the people who REALLY loved the limited army no base survival missions of C&C and the like.
I personally probably won't bother, as a game made up of just that type of mission don't appeal to me.
>Myth also don't have either basebuilding, map painting, or a historical skin to attract the "mainstream" RTS/RTT audiences.
Total War Warhammer is quite popular. I can see Myth getting adopted to modern expectations in similar fashion if it ever to be revived. Would still be a genre switch but close enough to the original.
I've had Myth 3 lying around in a box of old stuff for over a decade. Guess it's time to try out this game.
Warhammer's main selling point is the big world map where all the fantasy races fight now.
>game installs really fast
>huh weird
>doesn't launch
>game folder is empty aside from exe and movies folder
>500MB
>guess something must've gone wrong during installation
>try to uninstall
>uninstaller crashes on start-up
I guess this is what I get for trying to play Myth 3.
tww is turn based strategy real time tactics. Fricking zoomers keep lumping any game where you control many units as RTS
>people will never know the joy of playing the ww2 addon
It was like the Myh equivalent of Counterstrike
TTW isn't turnbased you subhuman Black person its a fricking rts game with a campaign map, the campaign map isn't the draw if the game, be silent you actual zoomer fool. Instead of spewing 6 word word salads
Games like myth are nothing like no base c&c missions.
They are more pure rts games without Sim city town building and 4x resources mamagement.
These games are too unforgiving for casual shitters that play sc or c&c style games. There is no comfort zone or crutch mechanics.
There was a couple of myth clones made a while back and 1 was supposedly a scam the other was passable but not much interest was generated.
So yeah dead genre, good i say!
>Games like myth are nothing like no base c&c missions.
How so? They are about unit conservation, luring AI into traps, and sometimes using a "overpowered" unit to clear the way for the rest of your troops.
>These games are too unforgiving for casual shitters that play sc or c&c style games. There is no comfort zone or crutch mechanics.
The dwarves seem like a crutch mechanic to me, luring braindead AI that follows waypoints into splash-damage ambushes don't make you a master tactician.
Especially when they have better aim in the second game.
>Myth also don't have either basebuilding
The videos never mentioned that that I'm aware of. What a fricking moron, obviously that's a fricking HUGE dealbreaker for a lot of people. I thought this game might be fun and was thinking of trying it until this post. I played fricking RTS games on my mobile phone 10 years ago that were deeper than this shit.
Why does this fricking moron never recommend any actual fun games? Just shit with a cringe story. Seems like he wants to read a book but is too fricking lazy and illiterate.
holy shit basebuilding baby btfo lmaoooooooo
>waaaaah EVERY game needs sim city *shits pants*
>waaaaah EVERY game needs sim city *shits pants*
Are you fricking moronic? I didn't say they all need base building, you dumbfrick 12 year old.
Why are you seething so much over someone else's preferences? Are you mad I insulted your eceleb troony ally? have a nice day you fricking homosexual.
Frick off you moronic child. You are a joke. And Myth is far deeper than you warcraft c&c slop you enjoy so much. It's simply not for you, move on.
>It's simply not for you, move on.
I had already moved on before you sperged out like the fricking 12 year old you are.
>waaaaaah someone doesn't like a game i like and said mean fings about my favowite eceleb
You're fricking pathetic.
>The videos never mentioned that that I'm aware of
Breh he says it within the first minute of the video.
Honestly the simplicity makes it kinda nice. I tried Myth for the first time yesterday and thought I'd play a few missions before getting bored. Ended up spending my entire afternoon on it, now I want to finish the campaign and move on to Soulblighter.
It's definitely not some super deep hardcore game for high IQ hardcore gamers but the art direction, story and cutscenes have charm while the gameplay loop is fun.
7/10 pleasantly surprised that this ancient game isn't a clunky mess.
>That's not Christian
Brother...he's israeli.
>Brother...he's israeli.
No way... I thought he was from Lithuania or Latvia.
https://en.wikipedia.org/wiki/History_of_the_Jews_in_Latvia
He lives in denmark
You don't have to be D*nish to live in Denmark.
It's your fault if you watched these vids and somehow assumed it had base building and stuff
>mandalore the troon
What did he mean by this
Troons are known to drink bleach, you didn't know that?
He straight up ripped off my RPGCodex brother:
How so? The dude does not have an monopoly on reviewing Myth, and the videos seem different enough for reviwing the same games.
>1 hour and 20 minutes long review.
>2 hours and 49 minutes review!
Mandalore is tame compared to this level of autism.
I watched all of these videos and it's fascinating to me how they get so excited over the story and how much they hype it. When I think about what the story is actually like... it sounds like generic slop.
>look this one evil looking guy is actually nice
>and the evil guy in the first game was a good guy in the past
>such shades of gray
Wow wow wow.
god damn you are a moron
t. Bungie cultist
Every other strategy game mentioned ITT had a better story than Myth.
Not really but i'm not going to explain to you why you are wrong
butthurt Bungie cultist confirmed
not at all, you lose homo
>shit sounds boring when I over reduce it to two sentences
No shit sherlock, everything sound bad if it's represented in a dishonest way.
>Myth: We have to stop the army of undead and friends from destroying the world since this happens every 1k years
>Myth 2: I'm not going to wait 1000 years to do it again we are doing it NOW
Originallity is overrated. Execution is what really matters.
It's heavily inspired by the Black Company book series.
Thats what they say, the level intros always reminded me of world war journals. Myth has a but of a ww2 feel to it.
Warcraft 3 was objectively dog shit especially graphically, Bungie had made a game superior to it in every way 5 years earlier.
This was in 1997, Myth was the rts equivalent of what Quake did for fps.
Instead of the genre using this as a model for future games. The complaining started
>no bases
>too hard
>friendly fire
>my feet hurt
Honestly i'd go as far as saying the rejection of this game and some other avante garde rts games was the start of the death of the rts genre
>muh graphics
>myth having better graphics than warcraft 3
You outted yourself as a homosexual shill from the very first sentence, bravo
>no bases
Never been a complain voiced by RTS players until Dawn of War 2 which eschew the traditional basebuilding aspect of the first game for a hybrid RTT/RPG system
>too hard
>friendly fire
Myth was pretty hard, don't pretend otherwise
The friendly fire aspect was also a bad thing as it was and bungie seem to agree since they unfricked the accuracy issues with myth 2
>i'd go as far as saying the rejection of this game and some other avante garde rts games was the start of the death of the rts genre
Then why did we have a golden decade of excellent RTS afterward, some of which also adopted the mechanisms you are vehemently convinced was rejected by the world at large?
If you keep deepthroating bungie's wiener as an answer, i'll accept your concession.
??? Myth objectively has better graphics than War 3. It's more than just presentation, it is one of the only rts games with a physics system that actually affects gameplay
You don't even know what a shill is
>never
Yet we have videos posted earlier saying that people complained that these games were not like other rts from the get go idiot.
>Myth was hard don't pretend otherwise
What you fart huffing esl moron?
I literally mean it was too hard for people like you. It had a steep learning curve.
>friendly fire
what you drooling moron? Myth 2 had friendly fire too it was a core feature of the game with even more units that could blow up your own army.
>why did we
We didn't, we had a period of stagnation which ultimately led to the rts genre dying. Now the majority of the board IS NOT rts.
You are so unbelievably stupid and dishonest. Like every wienersucker blizzarddrone fanboy on this site.
How about you pull all the blizzard wieners out of your gaping moron ass.
Don't bother calling other ESL when you have the reading comprehension, the vocabulary and a natural inclination for astroturfing of a third-worlder parasite that doesn't even know how to skewer the poster count tracking or skip the posting delay
Anon i don't find it too hard, i just found it hard on some missions.
The other mongoloid however tried to downplay the complains about the difficulty being found unfair even on the lowest setting and the friendly fire accidents being too common and too lethal, the former could be attributed to bungie not knowing how to do difficulty right in any of their early games and the later is, as i said, fixed in myth 2 by unfricking the accuracy into something more manageable, reducing the rate of friendly fire accidents
Stop. Listen to me carefully this is important. You are not half as smart as you think you are. You are in fact incredibly stupid.
Frick off pretending you aren't esl i know you are.
No one was downplaying anything you stupid fricking moronic c**t. The game was hard, people found it hard, people complained it was too hard.
Yet Hundreds of thousands enjoyed it.
No one cares you literal child if your tiny ego was hurt because you found it too hard
Mental illness. You are sperging out over nothing with this cringeworthy overreaction. Anon you are responding to doesn't claim that game was too hard for him.
you are the one sperging out because your fragile ego got scratched. You are the one with the mental illness you stupid homosexual
People are just wondering why you sperged out at the too hard comment by saying
>don't pretend otherwise
What the frick does this even mean you little esl shit.
You are an idiot. Exactly why we have bad games nowadays
>waaa game is too hard FOR me
Typical bedwetting Blizzdrone mentality, you think you are extremely good at rts but you aren't.
anon while i disagree you must realize it's an uphill battle to try to talk about difficulty on 4chin. there will always be people who call you a shitter no matter what game is being discussed
Thats not true, that anon is just a sperg, no one is even faulting him for finding this game hard. Its ok to say a game is hard.
But its really annoying how people who have a phobia of difficulty in games insist games should be made easier and simpler
I know, i just find witnessing the meltdown of a third-worlder that pretend his childhood game could've revolutionized the world if everyone vowed a cult to it amusing
Even more so when he is entirely convinced i'm a asiaticclicking blizzdrone just because i called him out of his bullshit claim that myth has better graphism than warcraft 3, as well as RTS being a dead genre despite the golden age cited previously.
Difficulty of RTT will always be hard, it is done by design as you have to work with limited amount of manpowers against a very well thougth-through scenario/map design, blitzkrieg, men of war, cossack 2 and warhammer : mark of chaos are fine example of games that would follow in myth's legacy, whenever it was a deliberate choice or not
You are getting called a blizdrone because you are autistically defending warcraft 3
this is pathetic you are defending your child hood games from the 2000-2010 period.
You are just being schooled by older posters that better games existed earlier
>denies being esl
>is esl
Why are you esls like this, do we come to dumbfrick.ru and shitpost in your threads?
Myth was difficult because it made you take into account things people never thought of before in a rts.
Bungie made it deliberately like that. Some of the later missions in the game are almost so insanely difficult its like them saying "so you got past the earlier mission and found them hard, we are just going to troll (trow) you now"
wtf are you saying lol. It was too hard?, you find it too hard? Have you considered others enjoy hard games or maybe didn't find it hard?
God damn the absolute homosexualry in your post.
>how dare a company make a hard game
Exactly it was hard thats why you are complaining. A game where you have to manage formations, terrain, avoid casualties and avoid friendly fire etc completely filters stawcwaft clone shitters
>anon says a complaint was its too hard
>anon replies don't pretend its not hard
lol lmao even. moron.
Anon please this is a board for geriatrics who think asiatics killed rts by making it about apm over comfy base building.
low iq moron, theres more muh apm in Myth than asiaticcraft
You asiaticclickers are the biggest cancer on this board
>Thats what they say, the level intros always reminded me of world war journals.
Black Company was kind of like that too, it's supposed to be army doctor and annalist writing down company's history and does sort of feel like a journal at times.
Ten Who Were Taken kino
Also
Soulcatcher > Lady
>Also
>Soulcatcher > Lady
Tfw no Soulcatcher gf to tease you about reading your mind in dozens of different voices
But yeah, I agree, I only read the first three books and Lady is just bland Soulcatcher so far.
>I only read the first three books and Lady is just bland Soulcatcher so far.
Yeah, Soulcatcher is just too intriguing in the first book and also feels kind of likable/human at places for an ancient powerful sorceress. Like that scene where she helps to pull out wagon out of the mud.
That scene when the fortress gate is snowed in so she climbs over the wall but falls into a mound of snow is also really good. You don't get slapstick comedy scenes with immortal undead wizards that often.
Yeah, the Myrkridia are definitely Forvalaka.
I've read some dude's comment somewhere about how the ressurected Myrkridia are pretty much naked and disorganized, so the human equivalent would be an unarmed mob. That's neat to think about, since they pretty much razed the rebuilt provine in a few months.
Croaker wanting to brag about how good he was with the bow during training to other Company guys only to turn around and see Soulcatcher reading his Lady fanfics was one of the best moments in the books.
You think it was the moment Soulcatcher kind of wanted to have Croaker for herself, in the typical woman fashion?
She does have a sort of weird obsession with him in later books, I think, although Cook wrote her mentally unstable and I frankly don't care about alter books much.
I think she just wanted to see what he was scribbling there and discovered gold. Though I think it's pretty clear that she has a soft spot for Croaker/the Company and wants him/them on her side at the very least. Never read the books past the original trilogy myself.
I read the entire series last year. The later books are surprisingly good, though The Silver Spike is particularly heartbreaking for a "spin-off" story.
And yes, I can confirm, Soulcatcher obviously had the hots for Croaker. Though she also was similarly horny for the Dominator, so one can theorise she wanted the men her sister had.
>Croaker
this guy was one dishonest motherfricker
why
he always goes how they never betrayed anymore but they offed their previous boss when they switched to Soulcatcher
and not even mention that later Murgen b***h about how him and Lady was writing BS all the time and he need to rewrite chronicles
Croaker and Lady are unreliable narrators of their chronicles
This. It gets mentioned even earlier, in the first novel, by Raven, who points out that Croaker heavily whitewashes the atrocities committed by the Company. For example, it's mentioned ONCE that One-Eye is a pyromaniac, and Whitey is a serial rapist.
So you should always keep in mind, when reading the Chronicles, that some of the narrators are simply lying.
The "love" between Croaker and the Lady is also dubious, since at the end, when he turns into a de-facto magic golem, it's stated outright that Lady started behaving like a horny teenager around him. In other words, she's turned on by power. Which explains what she was doing with the Dominator, and why her sob story she gives to Croaker a few novels back may be a complete lie.
Croaker himself says in the first novel, after he mentions that the Company has almost finished raping the prisoners of war and got to looting them, that his brothers are no saints but he prefers to almost always omit parts like this out of the Chronicles.
>Raven
A terrible butthole himself, to be fair.
Expectations of stories in rts games in 1997 weren’t too high. Also if Mandalore played it around that time he’d have been rather young meaning it left a bigger impression on him. Kinda how the story of wc3 isn’t anything special but to kids playing it in 2002 it was the best shit ever.
The kind of cinematic storytelling that WC3 did wasn't thaaat common back then.
RTS usually had missions far more similar to unscripted or lighly scripted skirmish missions than the meticulously planned WC3 missions. Let alone long common, long 3D-rendered cinematics like Blizzard did back then.
Blizzard was so good back then, WOW wasted away their talent.
Oh yea, it's even worse with Marathon, watch it. Those games have GARBAGE story, but get praised for some reason
Based. I watched those Marathon videos already and it was genuinely amazing how much he fellated such a cringy and pathetic low effort story. Bungiegays are mentally ill.
It's pretty generic but the presentation is neat. Also it captures that LotR feel of good side is hopelessly outmatched and their victories at most are a speed bump for the forces of evil.
thats kinda funny because they tried to avoid LotR. Besides Dwarves which are basically gnomes and treemen.
Myth 1 feels to me like it's fantasy ww2, it's basically the Brits vs the reich. A rag tag group of volunteers and survivors doing daring missions behind enemy lines to win
There was a Vietnam War-themed game called Green Berets that used the Myth engine. Nowadays, it is available as a free plugin for Myth 2 and can be downloaded here: https://tain.totalcodex.net/items/show/green-berets-pack
thanks for reminding me.
I've only played the first one, and yes, the story is very basic but the presentation is 10/10. You really feel the desperation in the fight against the undead hordes.
sorry anon but [PERSON I DON'T LIKE] talked about it so now you can never discuss it ever again
Who's the person you don't like
But anon, Mandoshit is heterosexuel and has a GF - its the pothead owlhomosexual who trooned-out after his voreshit commissions got discovered
>its the pothead owlhomosexual who trooned-out after his voreshit commissions got discovered
QRD?
Wait up anon-san, did you seriously thought that someone who demanded from the Ultakill dev to provide buttplug rumble support for their rythm-based FPS was somehow a remotely functional human being?
Casuality
Did ANYONE think he isn't a mentally ill grifter? The guy went for months/years on end without releasing any content whilst all the while taking in those sweet Patreon shekels.
How is this creature related to Mandalorian?
did some podcasts and livestreams not sure if they've done any stuff recently though
I think they kicked out the owlhomosexual for being an butthole, this before he trooned out, but I don't remember where I saw this, maybe I'm misremembering, someone explained a bit of the story in the comments of one of his videos.
YreterY SdiwidS
Literally no clue what this is supposed to mean.
Because you're a phoneposting newbie who can't even Google anything yourself
>transexuals are not ins~ACK!
Actually he trooned-out after getting assraped too hard by a fellow buttfricker…
>Got his masculinity fricked out of him
Lmao. This is hentai doujinshi tier plot.
Dare I say based.
Whoever it was that raped this cokehead moron after he tyed himself up should've finnished their job and kill him afterwards
God I wish that were me
>be an utterly degenerate homosexual/troony drug abuser
>still cry like a b***h after getting raped while stoned
Pike lottery,,,
no way
am I the only normal person left on this planet
man I read that as mandafrick is a "heterosexual" and has a "GF", [the GF is] the pothead owlhomosexual who trooned out.
iphone troony you've made the same moronic joke for the 100th time and still nobody is laughing
The Myth crew is, quite literally, fricking dead and buried. If there was ever a game everyone can agree upon that it is acceptable and mandatory to pirate then it would be Myth. I dunno if there's some e-celeb bullshit drama going on, though, since I only use youtube for music.
Is Bungie really that into crossover reference with the whole W'rkncacnter thing or is it fans reading too deep into it?
bit of both tbh.
Until the split there were a lot of subtle hints that Halo was part of the Marathon universe and that Pathways, Marathon, and Halo all formed one interconnected universe. They've also loved to do obscure allusions and have even gone pretty esoteric with their AR games, in fact they helped popularize the concept of using AR games to promote their material (just look at I love bees).
The problem is that not every game is deeply connected beyond bungie loving to reuse various motifs. They loved to incorporate the numbers 7 and 9 into things and you will notice that pattern pop up now and again but that doesn't hold much significance beyond it being their style. At the rate we are going, expect to see someone do a deep dive into how pimps at sea was secretly a deep explanation of the lore and that the fan game someone made on the forums was secretly made by bungie and explains every detail of the universe.
Yes, yes, HOWEVER
THE ENDLESS WILL RETURN
Yeah all their games are connected, what started off as a thing that fascinated fans has become really stale as of Destiny 2. To me its obvious they are just attempting to reuse the same script every game
Bungie fans are all NPCs
frick off 343 troony
I really like the setting of the first one, are there any other RTS/TBS game set in a fantasy apocalypse?
I've been trying to recreate that sort of feeling since forever in FFH2 and Age of Wonders, but nothing ever came close to that desperate fight for survival you get in Myth 1.
Dark Omen
(Warhammer) Dark Omen, I mean.
I guess Disciples can count. Especially with Empire/Clans campaigns.
Just don't play third one and that abomination of the reboot.
Not fantasy but Total War: Attila captures the hopeless apocalypse feeling quite well if you're playing the WRE.
don't shill myth you fricking morons, or we will get another marathon.
Stop trying to make things popular you fricking animals
>Co-op class-based PS5 exclusive fps multiplayer only myth
kino. i'm maining a dwarf lads
is this a bot post i dont get it
to me it sounds like you should kys
it's funny to me every time a highly creative game tried to push the genre with cutting edge tech. Rts basebuilding babies rejected it
Dune II birthed the early design of RTS
Total Annihilation set a precedent on the scale of combat
Homeworld pioneered the concept of 3D RTS with a non-negligible amount of effort on the storytelling, although it had much less of an impact on its genre than its FPS counterpart
Battle realms, warcraft, age of empire, rise of nation, earth 2150 and many more set the standard for the golden age of RTS that was 2000-2010
Peoples love these, even the basebuilders.
>Battle Realms
It recently got a remastered, shit was fricking based
Is the Remaster based though? I haven't noticed any differences.
myth wasn't even that hard, you just had to kite the enemies and try to peel them off one at a time and rely on archers and dwarves for most of your damage. you also had to savescum as much as commandos lol.
and if you didn't figure out you had to do it that way, it wasn't hard, it was impossible to progress.
also some missions were straight cakewalks. but damn were they fun, i'm thinking of the mission where you defend a couple of river forts. soooooo easy but so fun blowing shit up lol
It wasn't hard once you figured out how to play and got good at it. It's true that it has a steep learning curve that filtered countless people
I'd consider anyone able to do the 7th mission first try to be worthy of respect.
Myth had a few things you needed to learn to play it.
Like making sure archers had melee units guarding them.
Knowing the right time to go all in with your melee.
Making sure to keep the little dwarf frickers away from your melee and not relying on them to actually achieve anything.
Then you got to more risky stuff like using units as bait or sacrificing units.
Really nothing played like it or still plays like it.
Forgot to mention even knowing these things, you still had to learn to use the right formations.
How bad are you people? If you save-scum, break the AI script or issue commands while paused you suck and did not finish the game.
I'm playing the game on Heroic with no saves and it's fricking amazing. Sometimes I lose the mission and I have to restart, big whoops, who cares.
Also if you can't use melee for damage and rely only on dwarves/ archers you are a casual shitter.
Never, what looks like what might be his head is shown in the final cutscene as a cameo but he never loses it canonically.
Ah, frick off, Warcraft 3 has a garbage story. Also Age of Mythology came out the same year and did everything Warcraft 3 tried to do, and did it better.
>The videos never mentioned that that I'm aware of
They did
>obviously that's a fricking HUGE dealbreaker for a lot of people
Why
>I thought this game might be fun
It is
>I played fricking RTS games on my mobile phone 10 years ago that were deeper than this shit
Basebuilding isn't deep
>Why does this fricking moron never recommend any actual fun games
He did
>Just shit with a cringe story
He didn't recommend Warcraft 3 though
It is appealing because each mission's difficulty comes from utilizing the units you are given to their max potential. If you had a persistent army the difficulty would probably be all over the place, the game wouldn't be nearly as tight or balanced.
>How bad are you people?
Very. I do everything besides script breaking and the game is still very hard. The Fallen Lords campaign was already hard enough but Soulblighter is on another level compared to it. The very prominent ballbusters so far are the baron and landing missions.
Honestly not saving makes Soulblighter easier for me because it's more predictable in terms of RNG.
Don't worry about being bad at the game, it's just an old ass game that has 0 relevance to "real life", just don't claim it's impossible to progress without save scumming.
You'll get better in time, I'm sure of it. Also there's no shame in playing on lower difficulties, it's your free time and the story stays the same.
>How bad are you people?
Very. TFL fricked me up bad on normal quite a few times. Frick that mission where you need to use dwarfs to blow up soulless.
Anyway once I'm done with soulblighter I want to replay TFL on a higher difficulty.
The hardest mission for me on Heroic was "Out of the Barrier".
The fight at the end (the one before Alric dabs on Sinis) is very hard to prepare for and micro properly (and the fricking dwarf throwing duds at the army of Myrmidons rushing you doesn't help).
TFL can be very fun without saving or slowing the game down/ pausing. That's the way I play because it fits the atmosphere of the game and I already finished it so there's no rush to it, I just enjoy the carnage that each level has to offer.
The first time I finished TFL there were missions that I finished with 1-2 guys still alive (on normal). By now I know what to expect and how to react to bad luck so I just go with the flow while trying to keep my guys alive. I highly recommend this way of playing if you have the time and the mood for it.
>i need game to be easy like Starcraft campaign
>this make me feel smort
now i see that myth "fanbase" should be beated to death like the rest of strategyshitters
tbs, rts, etc you all are same elitist homosexuals.
moron
You have something wrong with you since you are replying to me, an anon you are complaining about idiot
>graphism
Ffs you IDIOT slavic piece of shit. Get off this board.
Warcraft 3 DOES NOT have good graphics it was criticised for having worse graphics than other games at the time. It was a horrendously ugly game that didn't even take advantage of its 3d engine.
Yes Myth was superior to it in every way.
>waah its elitist if game hard
>waah
I could never get over the fact Blizzard thought it was ok to sell a game this ugly. The game was completely carried by blizz drones. It wasn't even fun to play
Holy shit, someone who agrees with me on hating Warcraft 3 graphics.
The environments can be ok at some points but the units are all fricking ugly as sin.
But the gameplay is what sucks dick.
>low popcap
>12 units max in a single group
>every unit has a bajilion abilities
>cycling through units is a pain
>using abilities is a pain
>you have autocast but not on all abilities and the ones you do have it for are typically ones you don't want autocast because your dumbfrick units will waste all of their mana when they shouldn't
>zero eco management, might as well not exists
I won't disagree on what happens when you got lowpoly units being rendered at mass to occupy what would be smaller than 16x32 sprite charts
And I have contributed enough to the Hive Workshop that I know that the rendering of the 3D models eat A LOT of the detail, to the point where a lot of the custom rextures used for maps look amazing at a mere 720p
The best part such as the particle effects galore or 800+ units moving onscreen won't really happen vanilla either.
Vanilla is unimpressive compared to how wild the maps get. Even if the color work is amaziing.
>The dog having pudge's fist rammed through it.
>The dog's face
Hehehe, good stuff.
Wow this thread sucks lmao
good
deserving, people who try to revive games by shilling youtube grifter clickbait deserve to burn in hell
it was pretty good thread i must say, wish that all other esl except me left this thread with their meaningless squablbes
>wah wah game is hard
>wah wha no it's not you shitter
>wah wah blizzdrones
>wah wah it's elitist if game hard
i hate you all Black folk, just accept that you are stupid tribalists and that your games have bad sides too. Myth is good, i really like how it looks and it's physics, warcraft iii is good, i like how it looks and it's gameplay
But anon seething at Blizzard, Microsoft or Koreans is the true soul of /vst/.
blizzard just sucks but so does bungie, only one group still shovels blizz's shit into their mouth
If you get Myth 2 installed you have to try these amazing plugins
WW2 titans
Jinn
Bushido
Wild west
American Civil war
Aliens vs colonial marines
Theres many more, they are all top notch
In every video I watch about this, this game is 90% about kiting bunches of enemies with your dwarves.
The gameplay looks terrible to me.
>The gameplay looks terrible to me.
So it's just like Halo
Oni was the only good game made by Bungie after Durandal, we cannot evolve further as a species without accepting this uncomfortable truth…
why do you watch videos of a game that you've never played and seemingly hate?
Because people like
advertize it as the Second Coming of Christ and I want to be openminded, so I'll look into it.
I don't hate it when I say that to a third party this objectively looks like being 90% about dwarf micro, which would be terribly boring. It's just a fact.
wtf are you fricking saying you clown, no one js advertising it as the second coming of christ, i hate you shill brained autists so much.
>This was in 1997, Myth was the rts equivalent of what Quake did for fps.
>no one js advertising it as the second coming of christ
I bet you're the same poster even.
The point is that Myth had features that pushed the genre forward and these features should have appeared in future better games.
Yet unlike Quake which was used as the model for every future fps, this didn't happen with Myth. Because tender egos were shattered by the gameplay
Of course im the same person since i have to explain it to you.
>Yet unlike Quake which was used as the model for every future fps, this didn't happen with Myth.
Wrong. Total War series has all those developments (no basebuilding, friendly fire, physics and elevation based ranged attacks). Turns out these features do not make the gameplay deeper at all.
>no basebuilding
cities don't count?
>friendly fire
does such low damage that almost doesn't count (>inb play on hard)
>physics and elevation based ranged attacks
mos of the time you are fighting in clear field, cities or forests, not a single hill.
>cities don't count?
You don't build them in multiplayer, so no.
>does such low damage that almost doesn't count
Lol. Play more than one game.
>mos of the time you are fighting in not a single hill
If you love the single hill so much find a map that has one.
Total war doesn't use physics like Myth does. Myth is using proper lol random projectile and particle physics, you can literally use a pile of battlefield debris as shrapnel damaging enemies.
Its much more like quake eg bouncing nades off walls
See you are objectively a dumb dumb.
That's the whole point of watching a review/retrospective. To get the impression of the game is/was having not played it. Nobody is going around looking for negative things about an obscure game older than most posters here, they just follow mandalore. Also it's kinda his thing that half the games he reviews are honestly pretty crap and sound better than they actually are. This being one of them.
It kinda looks like early total wars but with friendly fire and team killing upped to 100.
I decided to play it after watching Mandalore's videos and occasionally reading Myth threads on /vst/ over the years. Just got the codex and so far the archers seem like a more valuable unit than dwarves. I guess they'll become more important later or youtubers just like showing them off due to cool explosions.
You must be playing on lower difficulty. Nothing wrong with that but the more enemies you face the more useful dwarves become.
I play on normal so maybe that's why. I agree they do become more useful later on. Also those dwarf only missions vs tons of ghôls were pretty cool albeit difficult.
Dwarves are slower than 90% of enemy units.
God I hate these NPCs so much.
>WHY DO YOU HATE SOMETHING YOU NEVER PLAYED?
I hate eating shit and I never ate any. Unlike (You), Bungiecuck.
Myth really is inferior in every single aspect. The fans probably think the OST is amazing, such sugoi music, etc. But Septerra Core has the same soundtrack except better.
So when does Alric lose his head (get decapitated)?
Bungie being good? Myth.
yeah I wish. Except bungie became one of the biggest groups of gays in the gaming dev business right behind blizzard, and besides that sold the rights to Myth to a company who has zero interest in even doing a remaster or a gog release
wc3 kiddies are moronic
Why didn’t Soulblighter turn into a murder of crows, fly into the pit and grab Balor‘s head while it was falling down?
he would have appeared in the Marathon universe.
>turn into crows
>turn back into human grab head
>turn back into crows to fly out
>drop head
I'm sure a handful of crows could lift a human head.
>does such low damage that almost doesn't count
Clearly you haven't tried using Japanese bomb throwers.
>I'm sure a handful of crows could lift a human head.
Only if they tied strings to it or something like that. They can't all grab on to the head without getting in eachother's way and not having enough room to actually fly.
Okay I got it figured out:
Soulblighter jumps into the pit.
Takes his pants off and tucks the head inside.
Transforms into a murder of crows. Crows can now grab onto the pants and fly up.
>Takes his pants off and tucks the head inside.
Sounds kinda gay tbhdesu.
Should've worn a shirt then.
>games most dangerous villain
>special ability is running away.
Btw while we are here i'm pretty sure he inspired the G-man in Half Life. hes watching you in some levels
What is the airspeed velocity of an unladen crow?
What do you mean, an American or a Hooded Crow?
Good question. On one hand Myth takes place in some more Cetlic inspired land going by the names and so a hooded crow would make most sense. On the other hand Bungie are Americans so they could've been thinking of an American crow when designing Soulblighter.
But try though. You can turn into birds and your waifu is a head that's 8 feet away and about to fall in a hole. You can literally turn into birds, fricking try it holy shit. Have a scene where he tries it and can't do it, I don't care, nobody with any sense can ignore that he can turn into birds. If my dad fell off a cliff I wouldn't think "ehh I could turn into birds and try something, but I won't though" because that would be moronic
He has a fricking spear and the head is immortal. Don't even turn into birds, try and stab the fricking thing. Anything is better than what he did, which is scream and cry like a b***h
>You can turn into birds and your waifu is a head
Wasn't his waifu "Shiver" (formerly known as "Ravanna")?
He's not like a dad to him, Balor enslaved the other Fallen Lords. Besides, the nuclear explosion happens seconds after the head is lobbed, I bet he barely made it as it is.
I think bungie made a mistake showing the explosion by the way. Would be way cooler if Balor could not reincarnate because he was indefinitely falling into a magical bottomless pit.
What is the carrying capacity of a crow? How many times per second do they need to beat their wings in order to maintain airspeed velocity? Could a a partner and a strand of creeper held beneath the dorsal guiding feather carry a head together?
Myth has a lot of Monty Python inspiration
That just makes it extra cringe.
I believe there was an actual Monty python plugin for the game that added a Monty Python campaign.
Wouldn't be surprised. Monty Python cultists are an obsessive bunch. You could make a gay troony porn game and they'd eat it up if it had a single Monty Python reference.
you sure you are not just whinging about it because its English and you are a poltard?
>poltards don't like English
News to me. Nah it's just supremely unfunny and the cultists act like it's the funniest thing on Earth.
Ghols are pretty small right? What if we toss one in, it grabs the head while the murder of rows grabs it and carries it out?
why didn't the dwarves just launch Balor's head into the great devoid with a mortar or a rocket
They only invented mortars between Myth 1 and 2.
>does such low damage that almost doesn't count
*blows up you front line by accident*
frick off eceleb shill
I'd play this shit if there was a persistent army you kept like a lot of older RTSs
Otherwise chaining together scripted skirmishes doesn't sound appealing to me.
It has sorta persistent units. On some missions you get to use the same men you used on the previous one so they keep the kills and veteran status they earned.
>influencer thread
well, at least it's not sseth
I thought Sseth was the ultimate
>our guy
of /vst/ and /vrpg/ and /vr/.
He baited me into playing RimWorld (good investment), Majesty HD (also good, though it took some time to get into it), Lords of Magic (disappointing shit version of Heroes of Might and Magic/Age of Wonders), Kenshi (bought it last Christmas and haven't had he time to play it yet because I am overwhelmed by the amount of mods needed to pla it), Evenicle (it was okay), NEO Scavenger (disappointing, gets boring so fast), and I guess he made me download Space Station 13
Sseth became too popular so now it's hip to hate him.
I liked him only before I found out he does drugs. That's not Christian.
Ritalin is not a drug, its a legal brain-sterilizer for people who shouldn't have kids
Hmm sounds good to me. I shouldn't have kids, but then again all girls know that already instinctively.
I meant '"people'" who think that a console/tablet or Netflix/Disney+ subscription is a decent replacement for a babysitter or actual parenting
>why the hate, he is a cool guy and my friend
>he made me buy X, Y, and Z
I'm sorry but it's brainrot, you're not gonna make it
Never said he was a cool guy or my friend, nor do I think he's my guy. But he is/was the "our guy" of these boards for sure at one point. I know how the hivemind works.
>buying a game because of a reviewer who said a game you like is good and then said other games are good is bad
Actual brainrot. Even if you replace "buying" with pirating, how else do you decide what to get? Doesn't have to be a reviewer, sometimes it's posters in respectable threads on /v*/ too.
Last I saw of him, he just regurgitated whatever Ganker says about a given game, including memes.
>Lords of Magic (disappointing shit version of Heroes of Might and Magic/Age of Wonders)
You fricking plebian
not him but lords of magic didn't age well(and it wasn't even that good game when it come)
Not sure if these are the only clones. 2nd one might be abandon ware
>be poster boy unit of the light
>entirely replaced by berserkers halfway through the game
Warrior bros not like this
>sore and bored generic fighterman
>poster boy unit of the light
Yeah, no wonder the light keeps jobbing on daily basis.
If the light keeps jobbing then how come the dark still lost every time.
Checkmate ghôls.
>did you hear what happened in [next town over]?
>no
simple as
Avon's Grove is on the other side of the continent, south of Forest Heart.
With high experience those warrior bastards can somehow block 1-2 kicks from a trow without exploding. Berserkers are generally better but they lack that anime-tier damage mitigation skill.
That's just shadow. And isn't there a picture in the game where his cleanly shaved head is on full display?
If you fail the final mission you get a defeat screen showing Soulblighter holding the head. Balor definitely has hair there.
You are right but it still looks like his hair was cut very short. Now compare that to the Head's shoulder-length messy mane. Also, Balor has a heroic build and ultra-manly face structure. Look at how big his head is compared to Soulblighter, then look at the Head.
You're also right about Balor being bald. He has no hair in Myth 2.
I am convinced that Millennium inspired this game
There are like a million games with millennium in the title. Gotta be a bit more precise bro.
The tv series Millennium
>played Myth
>read The Black Company
>somehow never connected the two
>that gif
No, the only thing they have in common is an ancient evil, a group of bad guys, and "gritty realism". You might as well be talking about Twilight Princess.
>bad guys are a bunch of powerful undead/immortal wizards who are bound to the main villain but also scheming against eachother
A common cliche, Wheel of Time also has it.
not only that but it's also
>the naming conventions
feather, whisper, shiver, croaker, the dominator, the deceiver, the leveler, the limper
>the presentation
reading from a soldier's journal, the clipped and matter of fact way important events between missions/pov chapters are glossed over
>the light just fought a huge battle against the undead and now we're on our way to kill 10 thralls in some bumfrick village
>the black company just took two cities, defended from a counter attack and now we're on our way to shoot the shit in a pub
So how would the dark destroy the world? Would he be a horde of thralls just killing everything alive in the world.
Would a Fallen lord use an artefact to just blow the world up
What was the consequence of the Dark winning?
Total annihilation and a world populated by ghôls, trow and undead with the fallen probably fighting among themselves. I don't know what Balor would be doing. Taking a nap?
Supposedly just an "evil empire" with scattered survivors offering resistance here and there. After all, there have already been Ages where the Dark reigned, like the Wolf Age.
>like the Wolf Age
Knew I should've played Myth 3.
Myth 3 isn't even canon
But who decides which games are canon?
john canon
I think the entire fanbase agreed 1&2 are canon because it's made by Bungie. 3 was not and i vaguely recall controversy over 3 getting things wrong (supposedly)
Does it really matter? I don't think so 3 is extra material.
From a story perspective the only big blunder I can remember, when it comes to Myth III, is that they explained - poorly - who "The Head" was.
It's obviously Balor
No, no it isn't. Alric was interrogated by Balor when he was captured in Myth I, at the time when The Head was still in the West. Also he was bald, as confirmed in Myth II.
yet we see a picture of Balor with long hair curious.
>Alric was interrogated by Balor
Why would this stop the head being Balor.
The point is they threw the head of Balor in the great devoid, it was ejected in the past and buried under rubble.
Theres effectively two Balors. Balor before losing his head and his future head.
>yet we see a picture of Balor with long hair curious.
Where?
Honestly that explains how people managed to repopulate the world between Myth and Myth 2 even after the last free city fell.
why didn't the people in those ages simply kite and soften up the armies of the dark with dwarves and archers and used warriors for clean up
Cuz they were noobs without the power of save scumming.
I think the Dark winning wouldn't destroy the world, it would just lead to an age where the Dark rules the world. The struggle between Dark and Light is meant to be cyclical, which wouldn't work if the Dark just destroys everything.
It gets even more confusing when you realise some of the Fallen, like the Watcher, were on the side of the Dark during multiple cycles.
I haven't played the game, but the presentation really helps to sell it. Reminds me of Homeworld, with it's sick unit chatters and world building.
>be trow
>genocide
>genocide again
>genocide again
>swear to never use le iron out of shame
>start genociding humans
>change mind and decide you are now le good guys and you'll help
>everyone is cool with it.
It's always better to have the big guy on your team than the enemy's.
The Trow didn't join Balor due to hating humanity/other races, but because they have a debt to repay towards him.
They are not the good guys, the are pretty much outside morality. They join you for 1 year because you basically win a basketball match against them. And I think only the 4 trow you see in the missions do. Shame they don't help more but maybe they cant use world knots so are too slow to get anywhere besides Muirthemne in time.
Just beat the first game. Was pretty fun overall although the map design was rather simplistic at times (but it's a 1997 game so that's okay). I really liked the giant tree fellas you get on two missions. Now it's on to Soulblighter.
Being an eternal hero sounds like a horrifying chump's job.
This is a far superior appreciation of Myth.
So what's the best way of dealing with trow on missions without forest giants?
I just swarmed them with berserkers but I doubt that's a valid strategy on higher difficulties.
don't attack them in a line, use a bait unit to get them to face the other way then rush them with zerks
Or stun them using a Journeyman's healing, and rush him on all sides.
>Journeyman's healing
I felt like such a moron when I found out you can one-hit kill Soulblighter with the healing root. I spent like 20 minutes trying to either kill him normally, distracting him so a dwarf can run past or trying to launch the head into the pit with explosives.
>cutscenes just randomly stop working
I have to disagree with him on the Myrkridia. These homies are terrifying and live up to whatever we heard of them in Myth 1.
>A-A-ARE THOSE SKULL PYRAMIDS AND STANDARDS MADE OF WOOD AND SKIN?!
>MM-MYRKRIDIA ARE INCOMPREHENSIBLE ELDRITCH HORRORS, I AM GOING INSANE, SAVE ME Black personMAN!!!
>W-what do you mean they are just the strongest and scariest melee fighters bar unique heroes and giants?! >:(
Mandalore and the majority of the commenters went full moron there. Reminds me of him somehow completely misinterpreting the plot twist from Overlord.
Honestly I imagined they'd be more insect like or more civilized at least. Think the skull pyramid made me think too much of the predator. Then again Myrkridia already look a bit like the predator minus all the gear and fishnet clothing.
For all we know they might still be in the process of getting back into shape during Myth 2, since the giant ones appear several missions after the smaller ones do. So for all we know there could be magic-using Myrkridia and who knows what else.
Didn’t Myth 3 have magical Myrkridia?
Maybe. The only thing I know about Myth III units that aren't just Myth I and II counterparts but 3D is that there are apparently armored Trows that are so moronicly powerful that the only real way to deal with one is to just kite it around with one of your dudes for minutes while the rest of your army are plinking at him from afar. Which is possible because they are slow unlike the normal giants in Myth.
The armoured Trow are canon to the old games, though - the Myth comics outright says they used to be the masters of Iron, but cast it aside once they realised what kinds of monsters they've become.
slow monsters?
Maybe, but you also say that Myth 1 overhyped them and gave him that impression.
Maybe Myrkridia are notForvalaka.
I’ll be honest with you lads. Those bomb throwing Myrkridian giants are scarier than any wannabe Cthulhu out there.
Well I didn't expect a D-Day landing mission with ghôl operated artillery.
Try pressing F11 for detailed textures.
I just get this message and nothing happens. Do I need to download better textures from somewhere?
https://tain.totalcodex.net/items/show/detail-texture-megapack
Cool. Big thank you dude.
Hot damn it looks nice.
Better silence those cannons!
Already done. Now it's playing capture the flag with the trow.
Frick the capture the flag with trow mission.
just keep your units together and go after the trow and pick them off one by one
I killed one trow and then was playing Benny Hill with the other until I somehow capped all six flags. It wasn't so bad after all but it really took me off-guard the first few times.
The one thing better then playing through the campaigns is replaying them with bros in coop.
I never really looked into these games before. They were really influenced by Black Company books, huh? That's why people like the story then, most likely, since early Black Company books are kino (lit?).
Anyone had an issue with Myth 2 randomly not being able to play cutscenes?
I've had this happen several times now. The cutscenes are all in the proper folder but the game won't play them. Only solution I could find was to reinstall the game. Then they start working again before randomly not working again after a while.
I think the Myrkridia were supposed to be Aztec inspired (one of the many pathways references) but that would have looked too weird in a medieval setting.
>would have looked too weird in a medieval setting
Depends on how you do it. Just gotta lean more into the spooky stone carving aspect of the Aztecs rather than feathers and fursuits.
Some people have suggested the Journeymen names were a clue to the game being linked to Mexico and Pathways
That's pretty neat actually.
I just finished Myth 2, and I liked it a lot. The map and mission design have improved significantly since TFL. I enjoyed the story quite a bit. I liked the extended roster for the Dark, as one of the things I felt TFL suffered from was the somewhat limited enemy variety.
On the matter of Myrkridia I think they were fine and handled mostly okay. If there's one thing I'd criticize, it's that later levels relied too much on them. I wish those dark knights had appeared more often instead.
All in all, the games were a fun experience, and I might come back to replay them. I will give Myth 3 a shot later and see how well it holds up.
Have you played the expansion pack for it Chimera?
https://tain.totalcodex.net/items/show/chimera
Nope not yet
imagine if Bungie did a reboot of Pathways that'd be crazy...man
Do they still have the license?
I’d rather see new myth game with modern technology but that’s unlikely since Bungie lost the license. Then again they could just make a new IP with the same gameplay if they wanted to.
>I’d rather see new myth game
Lmao, even after what they announced for Marathon?
I didn't pay attention to what's the deal with Marathon.
Marathon is now an extraction shooter.
>extraction shooter
Is that like Left4Dead or Payday?
tarkov
Why did Bungie stop making single-player games anyway? I didn't play Halo but I remember everyone loved the story. Odd that they've entirely switched to multiplayer only titles.
>Why did Bungie stop making single-player games anyway?
Ask why most companies moved into games as service or elements of it + microtransactions. It has to do with business and psychological manipulation tactics.
Supposedly a 'journalist' took over Bungie
Well that explains a lot.
There are still a ton of companies making single-player games or at least branching out to do both like Bethesda. Going full multiplayer only is weird. Not even Blizzard did that despite the success of WoW.
Destiny would have been the best open world single player game ever.
But the people at Bungie are genx boomers obsessed with their mobile phones and forcing people to socialise because thats what they do all day.
The mentality they forced on the Destiny fanbase is the sane as corporate holidays to create team bonding.
Well the Myth license is owned by Take 2 now so maybe they'll do something with it.
They should, unironically, hire/consult a few of the more prolific modders and release proper remasters of both games. Maybe even throw in some missions that fill in the blanks in the story, like what happened to the Deceiver at the Stair of Grief; what happened to the Fallen Lord who was named in the GURPS release, but was missing from the game; what happened to the two other surviving member of "The Nine", and so on.
>Fallen Lord who was named in the GURPS release
Myth had gurps supplement?
Yep, it's freely available online. It has some lore pertaining to the setting that isn't mentioned in the games/comics.
This. Rabican, an Avatara, defeating Shiver was pictured as a massive deal and a gamechanger, yet someone (?) defeating a more powerful Fallen Lord is just brushed aside.
There are two completely unknown Fallen Lords, which is another similarity to the Black Company, where not all of the Ten Who Were Taken get a description beyond their names, some have like only a paragraph or a couple of pages given (Bonegnasher is the coolest). Don't let me start on the Circle of Eighteen, of which we get something substantial only about two Taken-tier mages (Whisper and Raker) and two weaker replacements who still got to be a part of the new Taken generation. And then there's the third book where the Lady just fills the Taken ranks with shitters that sometimes don't even get a cool nickname.
>what happened to the two other surviving member of "The Nine"
Doesn't the narrator of Myth 2 mention they all died of old age except for Alric by the time of the second game?
No, at least two of the three he mentions (Rabican and Murgen) have all died during the events of the first game. Which leaves Maeldun and... someone else.
Remember that it's the Lady/Croaker who do the evaluations, so we don't actually know how powerful or weak they are.
>we don't actually know how powerful or weak they are
I think the Lady commented that one of the book 3 ones was really good with controlling magic carpets. That sounded like a pretty weak praise for a mage in a series like this. One guy who caught me off guard with how strong he was was the researcher who unwittingly helped the Lady and the Taken resurrect. I didn't expect him to just start dissolving the bones of the Dominator's cultists left and right (or whatever he did). And he apparently gets to shine even more in the Silver Spike. The ones at the Black Company don't seem to be at his level, and they are generally quite old and make a living as mercenaries.
That was the Howler, one of the original Taken. He also, in this case, controls many carpet at once, and ones carrying troops, which the Lady admits is incredibly difficult.
Nope, at the time of the third book all of original Taken were either dead or faking it besides one. Still I am pretty sure there was another carpet genius among the new guys. Of course, he didn't fly so good by the end of it.
Is the gurps supplement even canon? The wiki says it isn't but who knows who edits that thing.
>myth with guns
Ughh...the future.
At least the initial release was.
Bungie is too busy screwing up Halo and Destiny to bother making a game where you have to use your brain.
>Destiny
So many assets and man hours destroyed over some mmo tier games as service where they time age and remove content.
So, is this a good game? I checked the reviews but still not sure.
I checked it out after the reviews and really liked it. It managed to captivate me enough to play through both of them back to back.
Stair of Grief is where he fights Shiver, right? Pretty sure he's simply meant to be dead afterwards. That way all lose ends from the first game are tied up with Balor and each of the Fallen dead by the end of Myth 2.
>Stair of Grief is where he fights Shiver, right?
No, Stair of Grief is where the Deceiver was defeated and buried in an icy river in the first game.
>Pretty sure he's simply meant to be dead afterwards.
He isn't dead, though. In the very next mission's briefing you get the following line:
>With The Deceiver in possession of part of his being, Soulblighter no longer has the ability to escape.
Which indicates the Deceiver is alive.
Just wanna say that I like that Rabican was a huge barbarian dude while also a wizard.
I really like this too, Myth's wizards not being weak dudes who don't wear armor but can throw fireballs is very fresh, even if it's not that big of a deal.
Rabican is the coolest honestly, since he's fricking ripped, sent Shiver back to Hell's kitchen, looks like he shops at the same place as Hexen's Baratus.
Alric is pretty cool too, he does wear the obligatory robe but he's pretty much a monster in melee and the dude can tank lightning bolts to the face like it's nothing.
I wish we knew more about the other Avatara and Fallen Lords, but that would also make it lame at the same time.
I like how Alric became John Wayne's Genghis Khan in the sequel.
he was just trying to fit in with the Heroin guard.
I actually don't like Alric's appearance in the second game, especially his goofy armour. It's even more jarring when you see the drawing of Rabican, Murgen, and Maeldun, and they look much, much better.
I believe it's supposed to show his transformation from wizard to king then to emperor.
By the way, for those who don't know, quite recently a new novel in the Black Company series has been released - "A Port of Shadows". It takes place between the 1st and 3rd book, however, you SHOULD not read it in the chronological order, but as the last one, because it also answers several questions about events/plot points which you will not understand without reading the "old" entries.
its shit, isn't it?
>Sidequel book written 20 years after the end of a 10 book series is a spoiler because it resolves questions unanswered by the original series even though it had 10 books to work with.
>its shit isn't it?
you know what dawg, i think it might be
Well damn
The series isn't finished. "A Pitiless Rain" will be the final one, and chronologically last as well.
dawg that shit is vaporbookware, let it go
Why can’t authors just finish their books?
"Port of Shadows" was also thought to be in the "never to be released" territory. So I'm hopeful.
It is fine, nothing really special beyond the magical frickery Croaker and the others experience.
Trying to play this on legendary now and holy shit that's a lot of soulless. Ghôls and thralls aren't that much a problem yet but damn them soulless are tough.
I knew exactly what song that was going to be before I even clicked on it.
Marty was a treasure.
I wonder if the nine would’ve come back a fallen lords if myth 2 had gotten sequels.
they were going to progress the setting to a renaissance period with guns
Alric Hitler maybe
What if Myth turns into Halo and master chef is the next hero to stop the leveler?
Nah, it's gonna be a team up between Alric and Konoko.
Soul...
..blighter
>konichiwa watashi wa Sourbrighteru-kun
>Bungie doesn’t own the rights to most the characters in that pic any more
Yikes a Bungie 30 years pic would look very different.
Who’s that pink haired anime girl? She cute.
Shinatama from Oni.
Thats basically Destiny.
What’s even the plot of destiny?
I just assumed it’s a looter shooter with no plot.
Its a pretty plot heavy game to the point you can just watch it on youtube.
Its basically a never ending scifi tv show.
The plot is the same as Myth you have the Light vs the Dark
Interesting. I didn’t know that.
i have no idea why this thread has periodic sperging about obscene shit in it
Who ever is doing it i hope you die painfully
>myth renaissance
Maybe but the community should patch TFL to run on modern systems. Getting myth 2, patching that, then getting a TFL plugin and finally the cutscenes file might be too much for normies.
good, stop shilling it who gives a frick about normies you stupid frick
Why so mad bro? OP asked if it’s going to get a renaissance. Well without normies bringing fresh blood into the community it ain’t going to have a renaissance.
Simple as.
Frick off you moron
TFL already runs on modern systems if you know what you're doing.
>Download .iso
>Run installer with Win95/98 compat
>Install patch 1.3 (last Bungie one)
>Install nglide
>Download the custom launcher that bypasses the memory error
It can crash sometimes during transitions from a mission to post-mission screen or narration/ cutscene to mission but overall it's quite stable if you use Vulkan as nglide's backend
I even got it to run at 1024x768 but 2D elements have artifacts due to stretching
Forgot to mention that you need the nglide patch for TFL which you can find on their website too
You can also just use the old Project Magma patch for TFL.
Nta but I tried that one and couldn't get it to work on windows 10.
I don't recommend that one at all, the game is seemingly stuck in widescreen and the rendering is fricked, with really bad dithering. This was fixed for Myth 2 but never for Myth 1.
you motherfrickers would rather argue about a game you haven't and will never play over simply downloading it and giving it a shot. the ones of you that have played it have made zero moves to get a multiplayer lobby going. you are all truly the worst sort of uncooperative manchild scum.
i don't get it, why would i want to play with a belligerent wienersucker like you?
I don't play multiplayer.
kys you absolute Black person troony
>have made zero moves to get a multiplayer lobby going
That includes you, moron. Apparently you had the idea that multiplayer would be cool, but didn't act on it, and then blamed others for it.
lol
fir'Bog archers > human archers
Were the fir’bolg not humans? I just assumed they were a primitive nation
They looked overly green in TFL but the cutscenes from Soulblighter make them look more human. Just with mustaches.
i think they were supposed to be an elf analogy