It's what I was raised on, my local arcade had a 2i can, we never got 3s. I have never, ever enjoyed 3s, they raped Sean, fighting brainless Chuns makes me want to kill myself in 3s and that's half the fricking playerbase. I don't know why you're so skeptical but whatever. It's a better game.
2I is literally even more broken then 3S though moron-kun. Akuma fricking shits on almost everyone else with only Ibuki and twins being able to fight back.
This is the right answer. Play them back to back. 3S has noticeably less animation and more compressed music in comparison. And for what? A bloated roster of (mostly) forgettable, shitty characters and a meme rap song?
2I has far better presentation, I 100% agree, but you're a moron if you think the game itself is better. The fact that 3s has no major infinites alone puts it above 2I.
I'll never not be upset about what a downgrade the stages from NG/2I to 3S was, but I think 3s' soundtrack is overall better, even though 2I is full of absolute jams as well
I don't know how people think 2I had better presentation unless you just really, really hate rap. Everything about it looked cheap and ugly, the sound design was fricking awful, especially the voices, even the fricking character select art was worse. It had better stages but everything about the presentation was trash. Fricking Alpha 1 had better presentation.
2I had >a more vibrant character select >more standout UI >fully animated and lively stages >unique win screens
all of which were downgraded in 3S. I prefer Daigo Ikeno's art to Kinu Nishimura but don't you dare sit there and shit on the art for NG.
I think from an outsider's perspective, gameplay of 2I is going to catch more eyes than gameplay of 3s.
It looked like trash. Everything about both of them except the stages was worse. Like the cheapest, most poverty menu and UI design imaginable. The sound alone makes it one of the most unpleasant SF games. Even the fricking logo was worse. It was ugly.
From an outside perspective 2I gameplay historically did not catch more eyes than 3S I don't even have to argue that point, history already did it for me.
2 years ago
Anonymous
All 3 iterations of SF3 were huge bombs you scoundrel, 3s only caught on years later. And you have to be an absolute cretin to think pic related is worse than "character portrait next to stupid letter grade + vague win quote"
I do think the character select music in 3s alone puts it above the first 2, but outside of that it's terribly boring and leaves no lasting impression.
2 years ago
Anonymous
It seems to have left far more of an impression than 2I or NG because people still give a frick about it unlike those 2.
2 years ago
Anonymous
Because it has better gameplay (which I already said)
I'm sorry, anon. I was too hateful on 3S because it's Ganker. Honestly, I really like it despite the downgrade to make it fit all on a disc. I once heard the XBLA Online Edition has better quality music at least- if we had the 2I stages it'd probably be one of the best fighting games out there. Hopefully Capcom gives it the USF2 treatment when they need a quick buck or Nintendo release game.
We've reach a new level of contrarianism. No longer is it enough to pretend to be a 3rd Strike lover now we must pretend to love Second Impact and New Generation. Dark times.
I do think Third Strike had the best designs and soundtrack, so therefore it's top tier to me. I will admit that SF VI at least went back to a "decent" artstyle compared to the PLAY-DOH GARBAGE that we got in SFV, jesus. The art style in SFV was just fricking hot trash.
Street Fighter II series
Street Fighter Alpha series
Street Fighter IV series
Street Fighter V season five onwards
Turd Strike is a turd of a game that plays nothing like Street Fighter should.
Marvel 3 is eternal, so that's my answer. It lives on 11+ years later despite the lack of support and not having a rollback solution of any kind because people just like it that much. 3S is obviously still played 20+ years later but this thread shows plenty of SF fans dislike it and it's been a Fightcade staple for a long time.
SF3 New Generation was going to be a new IP but they lacked faith in it so they put in Ryu & Ken (making Sean quickly by recoloring their sprites) and called it Street Fighter. It very much isn't SF in many ways but in a way that's why a lot of people like it. It also gave the series characters like Dudley & Urien, and was the introduction of EX specials (well, 2nd Impact was).
Anyone who says this game is the best at anything is just parroting ecelebs who don't play fighting games and doesn't actually play fighting games themself
i came back to fightcade hoping that fightcade 2 would breathe some new life into it with the new compatibility, turns out it's the same games that were popular before and mostly just south americans playing.
>almost everyday the exact same guy challenges me to play >everyday i beat his ass and he quits before i can deal the killing blow >he does that multiple times a day even >I accept every time just so i can land potbusters on him
I am not even good at this stupid game but i really enjoy landing potenkim busters
I'll never not hate whiffing normals to build meter. I think that'd be the one thing I'd remove if given the opportunity, yes even above nerfing Yun/Chun.
Whiffing normals for meter is like 1/3rd of why Chun is Top Tier anyway. She spaces you out until she has a bar and then becomes insanely scary while building more meter; if she can't build meter in neutral and actually has to approach when her only good meterless mix tool is Kara Throw then she's fighting an uphill battle at round start. At that point, Chuns would pick SA1 more often since the inconsistency of her current gameplay would make an insanely good anti-air super more appealing in multiple matchups.
fair enough but hes fun for me but if you say so
Yang exists tho, aka the cooler and more honest Yun from what i've seen
I'm just too moronic to Street Fighter
>Dragon Ball Z Budokai 3
Good fricking game for a casual fighter, lots of soul was put into every character to make them all unique. The teleporting war games were amazing at creating tension. The only thing that let the game down was that rock/paper/scissor mechanic that became repetitive and went on for far too long. I hear that the Burst version is basically Budokai 3 without that mechanic and more characters like Pikon.
>I hear that the Burst version is basically Budokai 3 without that mechanic and more characters like Pikon.
Infinite World is what you're thinking of. It's basically Budokai 3.5 since it removes the RPS mechanic, adds a few characters, and has a different single player.
Arcade fighters were dying already by the time 3S came out and the lack of popularity for SF3 is more on New Generation being a pile of shit. Even just for Capcom fighting games, they still made a few after 3S and only decided to shelf the genre after Capcom Fighting Jam.
I'm not the biggest 3S fan but people attribute the death of the genre to it when it was released after that process began.
I was joking. I like Darkstalkers.
But yeah, SOR4 does have some good depth with frame-perfect combos and kara cancels. If it was competetive the closest thing would be that FOTNS game, TOD combos out the wazoo
I do kinda wish that all the fake 3S dickriders would actually go and play the game on fightcade since you can do it for free.
If you play Ken or Chun though you can go frick yourself
I dont play fighting games becomes im not black but I love the videos from the 3rd Strike youtube channel and whatever arcade it is that has that montly 8+ hour stream of CvS2.
a few months ago i did a poll here on Ganker asking whats the best street fighter game and everyone voted third strike. it was third strike in first position, alpha 2 in second and SFV in third.
my personal choice is alpha 2, although its not technically better than third strike i feel like that game is much more coherent with what they were trying to accomplish, its a simple and good game
If 3rd strike is your favorite fighting game you probably just havent actually played it or you have little experience with fighters. The shit is insanely unbalanced and has one of the most rigid top tiers ever. On top of that the character archetypes are really limited. No speed characters no heavy pressure characters projectiles are made useless from parrying and theres next to no zoning. The games biggest issue is imbalance and homogenity of the roster. It looks cool and has great music but the game as a fighter is kind of mediocre.
The game is heavily flawed, yes, and the people calling it perfect are the ones that are obvious secondaries. Still, its an incredibly enjoyable fighter despite it's glaring issues. If the best fighting game was the most balanced one then most older games would be completely out of the running.
My opinion of which one is best changes depending on my mood but generally I love both equally. Just wish we could get them ported to PC with rollback, but I know Harada wouldn't allow it.
imma describe alpha 2 >No gaurd meter >more restrictive juggles >reversals are bugged >a lot more poking >you don't start off with full meter >alpha counters are used more often
There are secret play modes like no meter and saikyo mode
>pushblock rng
I don't know why people get so hung up on this mechanic. Unless you're only doing like three presses you'll basically always get pushblock from four and especially five presses.
On one hand it's dumb to tie an essential part of gameplay to rng but on the other hand the game is so fast that it almost doesn't matter if you miss it because of how fast pressure can be over
Something people never mention is how you actually have access to different pushblock distances, which is why it works the way it does. Top players literally strategize different pushblock distances, it's honestly insane.
how the frick do I even get proficient enough in any of these games to go online and play?
You just go online. Maybe look over your characters wiki pages to see what their most immediately bullshit moves are and a BnB but beside that nothing beside playing will help you. Training mode can only help you once you gain actual context of matches.
Maybe not better, but the one with the most sentimental value for me. I can't play or listen to the soundtrack without thinking of better days, playing local matches with my old bros as we each got better and better.
Lose a lot, train a lot, watch a lot, play a lot. Eventually you just have to go online. Maybe join a discord and find someone willing to kick your ass before heading off online.
You really only need to know about 3 easy combos and a small amount of frame data. Get really good at those combos and hit confirms and you're good to go. Rest is just building on that.
Just don't play Tekken, it's a low brow game for shitters. Just play SF
You play games at release or when there's a large enough pool of beginners.
The big thing is playing consciously, and if needs be look for ressources.
Do not listen to these guys (
Lose a lot.
Something people never mention is how you actually have access to different pushblock distances, which is why it works the way it does. Top players literally strategize different pushblock distances, it's honestly insane.
[...]
You just go online. Maybe look over your characters wiki pages to see what their most immediately bullshit moves are and a BnB but beside that nothing beside playing will help you. Training mode can only help you once you gain actual context of matches.
Lose a lot, train a lot, watch a lot, play a lot. Eventually you just have to go online. Maybe join a discord and find someone willing to kick your ass before heading off online.
), you're most likely gonna have a very bad time, you'll learn painfully slowly, because despite what lots of people desperate for a new punching bag tells you, getting perfected is not a good way to learn, there are levels to this stuff, ideally you want to learn and fights people slightly stronger than you.
You'll progress faster by playing at your speed, with other beginners, you won't get as frustrated and your learning process will be fragmented and much more rewarding.
It's not about winning only, it's about winning sufficiently to keep having fun and keeping your motivations.
It's also about learning things naturally, and step by step, and you can't do that against a veteran who will throw hell at you, you'll get hit by everything at the same time and you won't register things properly.
A newbie who fight a masher jumping at him constantly will learn to anti air and punish moves really quickly, he'll win half the time or more and every new things he learn will result in dramatic improvement, each of these little win will make him feel like a pro.
A newbie who fight a veteran, who will whiff punish him, shimmy him, safe jump, kara throw, jump air parries and SA cancel for his perfect, will not learn any of those concept, it will also be extremely disheartening because it will take him hundreds of hours to hold his own against most of the player base.
People easily overestimate what you "need" to learn in fighting games. Best way to get good is by playing. When picking up a new game / character, spend 15 minutes in training mode checking your buttons out, maybe google the simplest combo (you can most likely figure something out in 15mins anyways), and just go play it. You wont get the actual feel of the game against bots or in training mode. After you know what you dont know, you can go back and learn it. But most casuals have dropped off before this point anyways.
Melee.
first post best post
He said fighting game not party game.
Yet he posted an arcade game. Curious.
Take a shower.
Be original.
Then its really sad a party game is more complex than 95% of fighting games
Smash barely has combos outside of 64, it's skillful but a lot of tech is just arbritary execution barriers.
Arent you the guys preaching that only newbies obsess over combos?
Yeah, that you only need basic ones starting out, not that they're not important or require skill.
GOAT fighting game
GOAT smash/smash clone game
For once, both an OP and the first post have good taste.
>GOAT smash/smash clone game
[citation needed]
That's a game for groomers.
2nd impact
I will never forget what they took from me
Vampire Savior
There is like five people who play SI outside of Japan and I find it hard to believe you are one fo them.
It's what I was raised on, my local arcade had a 2i can, we never got 3s. I have never, ever enjoyed 3s, they raped Sean, fighting brainless Chuns makes me want to kill myself in 3s and that's half the fricking playerbase. I don't know why you're so skeptical but whatever. It's a better game.
2I is literally even more broken then 3S though moron-kun. Akuma fricking shits on almost everyone else with only Ibuki and twins being able to fight back.
>I have never, ever enjoyed 3s, they raped Sean
I'm glad I'm not the only one who was pissed about this. 2nd Impact all the way.
>It's what I was raised on,
SAD!
tHE FIRST X-MEN GAME
It's one thing to pretend to like 3S but pretending to like 2I is just an embarrassing level of contrarianism.
This is the right answer. Play them back to back. 3S has noticeably less animation and more compressed music in comparison. And for what? A bloated roster of (mostly) forgettable, shitty characters and a meme rap song?
2I has far better presentation, I 100% agree, but you're a moron if you think the game itself is better. The fact that 3s has no major infinites alone puts it above 2I.
I'll never not be upset about what a downgrade the stages from NG/2I to 3S was, but I think 3s' soundtrack is overall better, even though 2I is full of absolute jams as well
I don't know how people think 2I had better presentation unless you just really, really hate rap. Everything about it looked cheap and ugly, the sound design was fricking awful, especially the voices, even the fricking character select art was worse. It had better stages but everything about the presentation was trash. Fricking Alpha 1 had better presentation.
2I had
>a more vibrant character select
>more standout UI
>fully animated and lively stages
>unique win screens
all of which were downgraded in 3S. I prefer Daigo Ikeno's art to Kinu Nishimura but don't you dare sit there and shit on the art for NG.
I think from an outsider's perspective, gameplay of 2I is going to catch more eyes than gameplay of 3s.
It looked like trash. Everything about both of them except the stages was worse. Like the cheapest, most poverty menu and UI design imaginable. The sound alone makes it one of the most unpleasant SF games. Even the fricking logo was worse. It was ugly.
From an outside perspective 2I gameplay historically did not catch more eyes than 3S I don't even have to argue that point, history already did it for me.
All 3 iterations of SF3 were huge bombs you scoundrel, 3s only caught on years later. And you have to be an absolute cretin to think pic related is worse than "character portrait next to stupid letter grade + vague win quote"
I do think the character select music in 3s alone puts it above the first 2, but outside of that it's terribly boring and leaves no lasting impression.
It seems to have left far more of an impression than 2I or NG because people still give a frick about it unlike those 2.
Because it has better gameplay (which I already said)
I'm sorry, anon. I was too hateful on 3S because it's Ganker. Honestly, I really like it despite the downgrade to make it fit all on a disc. I once heard the XBLA Online Edition has better quality music at least- if we had the 2I stages it'd probably be one of the best fighting games out there. Hopefully Capcom gives it the USF2 treatment when they need a quick buck or Nintendo release game.
We've reach a new level of contrarianism. No longer is it enough to pretend to be a 3rd Strike lover now we must pretend to love Second Impact and New Generation. Dark times.
In terms of music & visuals, sure. Overall gameplay goes to 3rd Strike.
shut up Misato it wasn't even that bad
Marvel 2
street fighter 4
I do think Third Strike had the best designs and soundtrack, so therefore it's top tier to me. I will admit that SF VI at least went back to a "decent" artstyle compared to the PLAY-DOH GARBAGE that we got in SFV, jesus. The art style in SFV was just fricking hot trash.
Default Ken is just ugly in V, he was a fricking travesty everyone else in V looks better. They realized this and remedied him in 6
There are many, but even if you trimmed it down to just the Street Fighter games, SF3 is one of the weakest entries in the entire series.
That was easy. What's my prize?
Literally every other non-kusoge fighting game, Turd Strike SUCKED
Street Fighter II series
Street Fighter Alpha series
Street Fighter IV series
Street Fighter V season five onwards
Turd Strike is a turd of a game that plays nothing like Street Fighter should.
Of course Venom would think that.
Marvel 3 is eternal, so that's my answer. It lives on 11+ years later despite the lack of support and not having a rollback solution of any kind because people just like it that much. 3S is obviously still played 20+ years later but this thread shows plenty of SF fans dislike it and it's been a Fightcade staple for a long time.
SF3 New Generation was going to be a new IP but they lacked faith in it so they put in Ryu & Ken (making Sean quickly by recoloring their sprites) and called it Street Fighter. It very much isn't SF in many ways but in a way that's why a lot of people like it. It also gave the series characters like Dudley & Urien, and was the introduction of EX specials (well, 2nd Impact was).
Night Warriors
Anyone who says this game is the best at anything is just parroting ecelebs who don't play fighting games and doesn't actually play fighting games themself
You sniffing your moms dirty undies and fighting for air
yep
Tom & Jerry in War of the Whiskers for the Sony Playstation 2, of course.
king of fighters
i came back to fightcade hoping that fightcade 2 would breathe some new life into it with the new compatibility, turns out it's the same games that were popular before and mostly just south americans playing.
Capcom vs snk 2. SF3 is like going to bed at night and finding someone puked under your covers.
>Capcom vs snk 2
>mfw trying to do the quarter circle, half circle supers
Why'd they make it so fricking hard?
Shaq Fu, Clay Fighter, Ballz3d, Primal Rage on Super Nintendo
Tekken 5 DR
Melty Blood Actress Again Current Code
Do they even make soundtracks like this anymore?
Shame it's dead.
nobody has posted it yet
>almost everyday the exact same guy challenges me to play
>everyday i beat his ass and he quits before i can deal the killing blow
>he does that multiple times a day even
>I accept every time just so i can land potbusters on him
I am not even good at this stupid game but i really enjoy landing potenkim busters
>spoiler
That was enough to get my out of my minislump
Loved playing 2 on mame with the kill code on and torturing the pacifist girl by murdering everyone.
Kim was my dude. He seemed pissed and intense constantly.
I'll never not hate whiffing normals to build meter. I think that'd be the one thing I'd remove if given the opportunity, yes even above nerfing Yun/Chun.
Whiffing normals for meter is like 1/3rd of why Chun is Top Tier anyway. She spaces you out until she has a bar and then becomes insanely scary while building more meter; if she can't build meter in neutral and actually has to approach when her only good meterless mix tool is Kara Throw then she's fighting an uphill battle at round start. At that point, Chuns would pick SA1 more often since the inconsistency of her current gameplay would make an insanely good anti-air super more appealing in multiple matchups.
i want to play this game but im so moronic i couldnt
id main Alex or Yang btw
Alex sucks
Not even a tiergay he's just ass
HYPER
BOMB
He's mega cool but terribly unintuitively designed
They tried cramming way too many archetypes into one guy and it just didn't work
fair enough but hes fun for me but if you say so
Yang exists tho, aka the cooler and more honest Yun from what i've seen
I'm just too moronic to Street Fighter
I hope they completely redesign Alex's moves in 6. It's a shame such a cool design is stuck with such an awkward and consistently weak kit.
Darkstalkers
Dragon Ball Z Budokai 3
>Dragon Ball Z Budokai 3
Good fricking game for a casual fighter, lots of soul was put into every character to make them all unique. The teleporting war games were amazing at creating tension. The only thing that let the game down was that rock/paper/scissor mechanic that became repetitive and went on for far too long. I hear that the Burst version is basically Budokai 3 without that mechanic and more characters like Pikon.
>I hear that the Burst version is basically Budokai 3 without that mechanic and more characters like Pikon.
Infinite World is what you're thinking of. It's basically Budokai 3.5 since it removes the RPS mechanic, adds a few characters, and has a different single player.
TT2 or UMVC3
Samurai Shodown 4
Street Fighter Zero 2 dash
Last Blade 1 and 2
Garou
Real Bout Special
Ninja Masters
Kabuki Clash
Rival Schools
Third Strike killed the genre the same way cave killed shmups with "bullet hell".
Neither of those things killed either of those genre's.
Arcade fighters were dying already by the time 3S came out and the lack of popularity for SF3 is more on New Generation being a pile of shit. Even just for Capcom fighting games, they still made a few after 3S and only decided to shelf the genre after Capcom Fighting Jam.
I'm not the biggest 3S fan but people attribute the death of the genre to it when it was released after that process began.
fighter games are for Black folk, trannies and pedophiles , dont (you) at me, homosexuals.
Black trans pedophile here, it's true.
I'll give you 4 because you're a big homosexual
Not even the best KOF.
Post your favorite.
99.
Skullgirls
one of the most aesthetically pleasing games across the board but i'm not a huge fan of the gameplay
Guilty Gear XX Accent Core +R
OMG EVO MOMENT 37??!!!
alpha was so much better
Alpha 2/3 without Custom Combo would be perfect but Custom Combo is one of the worst mechanics of all time.
>don't use v-ism
>don't use custom combos
:^) perfect game obtained
That solves 75% of the problem but your opponents can pick it too. I hear Alpha 3 on Fightcade has run A/X-only tournaments though which sounds cool.
one of the fightcade roms is an a-ism only hack
Super Street Fighter II Hyper Fighting 20th Anniversary Edition
Them's Fightin' Herds after the next patch nerfs Oleander
Genuinely great fightan, sucks that the ponygay origins push most people away
This
Streets of Rage 4
3S is a downgrade from second impact in every area. Gameplay is alright.
Is the Versus mode in SoR4 that good? The roster is massive so I could see there being a scene if there's some depth.
I was joking. I like Darkstalkers.
But yeah, SOR4 does have some good depth with frame-perfect combos and kara cancels. If it was competetive the closest thing would be that FOTNS game, TOD combos out the wazoo
4Shiva would've invalidated the entire metagame anyway. Would've stuck to my man Floyd.
I do kinda wish that all the fake 3S dickriders would actually go and play the game on fightcade since you can do it for free.
If you play Ken or Chun though you can go frick yourself
>If you play 2 of the 4 good characters you can go frick yourself
moron
I dont play fighting games becomes im not black but I love the videos from the 3rd Strike youtube channel and whatever arcade it is that has that montly 8+ hour stream of CvS2.
Do you avoid sports because black people enjoy them too, you fat moron?
Yes.
I applaud your dedication, but my labeling of moron stands firm.
a few months ago i did a poll here on Ganker asking whats the best street fighter game and everyone voted third strike. it was third strike in first position, alpha 2 in second and SFV in third.
my personal choice is alpha 2, although its not technically better than third strike i feel like that game is much more coherent with what they were trying to accomplish, its a simple and good game
If 3rd strike is your favorite fighting game you probably just havent actually played it or you have little experience with fighters. The shit is insanely unbalanced and has one of the most rigid top tiers ever. On top of that the character archetypes are really limited. No speed characters no heavy pressure characters projectiles are made useless from parrying and theres next to no zoning. The games biggest issue is imbalance and homogenity of the roster. It looks cool and has great music but the game as a fighter is kind of mediocre.
The game is heavily flawed, yes, and the people calling it perfect are the ones that are obvious secondaries. Still, its an incredibly enjoyable fighter despite it's glaring issues. If the best fighting game was the most balanced one then most older games would be completely out of the running.
Every tekken game
I will say third strike is the best 2d fighter though
Even 7?
Even Tag 2?
Even the 3DS and GBA ports?
>Even 7?
Yes
>Even Tag 2?
Yes
>Even the 3DS and GBA ports?
No one played that shit you know what i mean
>No one played that shit you know what i mean
Correct
Tag 2 is the best and most fun Tekken game. Better stages, better music, better attention to detail, and better balance than T7.
Tekken 5 DR is a close second, but both are great and better than 7.
>tag 2
>5DR
I'd argue they're both tied for the best, but I guess I'm just biased toward DR
My opinion of which one is best changes depending on my mood but generally I love both equally. Just wish we could get them ported to PC with rollback, but I know Harada wouldn't allow it.
Besides V-ism/characters, what's the difference between Alpha 2/3? I hear 2 is more "natural" and an "actual" Street Fighter game.
imma describe alpha 2
>No gaurd meter
>more restrictive juggles
>reversals are bugged
>a lot more poking
>you don't start off with full meter
>alpha counters are used more often
There are secret play modes like no meter and saikyo mode
Them's Fightin' Herds
My fighting game round kino is severely lacking, give me your best webms.
Shoulda blocked the overhead and gotten better pushblock rng
>pushblock rng
I don't know why people get so hung up on this mechanic. Unless you're only doing like three presses you'll basically always get pushblock from four and especially five presses.
On one hand it's dumb to tie an essential part of gameplay to rng but on the other hand the game is so fast that it almost doesn't matter if you miss it because of how fast pressure can be over
Something people never mention is how you actually have access to different pushblock distances, which is why it works the way it does. Top players literally strategize different pushblock distances, it's honestly insane.
You just go online. Maybe look over your characters wiki pages to see what their most immediately bullshit moves are and a BnB but beside that nothing beside playing will help you. Training mode can only help you once you gain actual context of matches.
>The 'squash mogging waifugay character
Most kino webm i've ever seen
Swag walk
Maybe not better, but the one with the most sentimental value for me. I can't play or listen to the soundtrack without thinking of better days, playing local matches with my old bros as we each got better and better.
how the frick do I even get proficient enough in any of these games to go online and play?
Lose a lot.
Lose a lot, train a lot, watch a lot, play a lot. Eventually you just have to go online. Maybe join a discord and find someone willing to kick your ass before heading off online.
You really only need to know about 3 easy combos and a small amount of frame data. Get really good at those combos and hit confirms and you're good to go. Rest is just building on that.
Just don't play Tekken, it's a low brow game for shitters. Just play SF
You play games at release or when there's a large enough pool of beginners.
The big thing is playing consciously, and if needs be look for ressources.
Do not listen to these guys (
), you're most likely gonna have a very bad time, you'll learn painfully slowly, because despite what lots of people desperate for a new punching bag tells you, getting perfected is not a good way to learn, there are levels to this stuff, ideally you want to learn and fights people slightly stronger than you.
You'll progress faster by playing at your speed, with other beginners, you won't get as frustrated and your learning process will be fragmented and much more rewarding.
Your problem is you see only winning as progress. Losing every game in a set doesn't mean you didn't grow.
It's not about winning only, it's about winning sufficiently to keep having fun and keeping your motivations.
It's also about learning things naturally, and step by step, and you can't do that against a veteran who will throw hell at you, you'll get hit by everything at the same time and you won't register things properly.
A newbie who fight a masher jumping at him constantly will learn to anti air and punish moves really quickly, he'll win half the time or more and every new things he learn will result in dramatic improvement, each of these little win will make him feel like a pro.
A newbie who fight a veteran, who will whiff punish him, shimmy him, safe jump, kara throw, jump air parries and SA cancel for his perfect, will not learn any of those concept, it will also be extremely disheartening because it will take him hundreds of hours to hold his own against most of the player base.
People easily overestimate what you "need" to learn in fighting games. Best way to get good is by playing. When picking up a new game / character, spend 15 minutes in training mode checking your buttons out, maybe google the simplest combo (you can most likely figure something out in 15mins anyways), and just go play it. You wont get the actual feel of the game against bots or in training mode. After you know what you dont know, you can go back and learn it. But most casuals have dropped off before this point anyways.
Parries seems like a fun idea on paper but it turns the game into a 50/50 mess filled with OS.
Soulcalibur 6
Idiot
Tekken, Mortal Kombat, Dead or Alive, Killer Instinct
It's prequel; Street Fighter 2.
VSav
GGXXAC+R
MBAACC
Frick everyone in this thread. it's time to post actual top tier fighting games.
Basado. Kino anime fighter.
Kof um 02