Name a single objective flaw about GF accidental masterpiece.

Name a single objective flaw about GF accidental masterpiece. And no, "muh favorite gen 5+ shitmon got cut" or " it’s different" are not objective flaws, you buzzword loving palcucks

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  1. 3 months ago
    Anonymous

    The pokemon combat sucks. They should not have relied on it when they made a game where pokemon attack trainers and you can get knocked out from it. They should have done it like Lost Kingdom 1 and 2 did on the PS2 where you use cards to either directly attack, or be summoned to heal or protect you.

    They relied too much on 'atmospheric' music and the only ones I really like are only temporary themes late in the story that get removed when you finish the game.

    Sidequests are boring and tedious. Speaking of they do a LOT of the "let me do a thing" BLACKOUT WITH SOUND EFFECTS "I did the thing."

    The titular character does literally nothing, only shows up at the end and doesn't even resolve the main issue with the story.

    I may sound harsh but I loved this game. I was so sick of the stagnant formula and this game felt like their way of finally stepping out of their comfort zone.

    • 3 months ago
      Anonymous

      >They should have done it like Lost Kingdom 1 and 2 did on the PS2 where you use cards to either directly attack, or be summoned to heal or protect you.
      why would they ever do that

      • 3 months ago
        Anonymous

        This game was an experiment. Even if the implementation sucks at least they can learn from the failure and strive to do something better next time.

        The combat is good

        Explain in detail.

        • 3 months ago
          Anonymous

          No.

        • 3 months ago
          Anonymous

          >they should experiment by ripping off a combat system from a completely unrelated game even if it makes very little sense in the context of the world
          but why

    • 3 months ago
      Anonymous

      The combat is good

    • 3 months ago
      Anonymous

      >The titular character does literally nothing, only shows up at the end and doesn't even resolve the main issue with the story.
      That's the point, dipshit. Arceus summons the protagonist SPECIFICALLY because it needs a HUMAN to seek out and capture/befriend all the Pokemon of Hisui (and by extension thanks to spacetime frickery, Sinnoh), thereby showing the humans and Pokemon of Hisui that they can co-exist and work together, as per God's grand design for life.

    • 3 months ago
      Anonymous

      >The titular character does literally nothing, only shows up at the end
      You mean like you don't see the elden ring until the final boss fight in Elden Ring? The absolute fricking depths people will scrape down to in the barrel to make up things to be mad about...

  2. 3 months ago
    Anonymous

    It's different so it's le bad

  3. 3 months ago
    Anonymous

    The boss battles are genuinely terrible. I think a lot of people just repress that whole part of the game. They’re basically all just phoned in Spyro boss wannabes. None of them are hard, all of their arenas are ugly and full of invisible walls, and the overall concept of throwing food at them to defeat them is so poorly executed that it is visually confusing.
    >Throw it’s favorite food at it
    >Oh cool and then it gets distracted and eats it? Then we capture it, right?
    >No, it explodes like a grenade and does damage. You can’t catch the bosses

  4. 3 months ago
    Anonymous

    >And no, "muh favorite gen 5+ shitmon got cut" or " it’s different" are not objective flaws
    yes they are you fricking idiot.

    • 3 months ago
      Anonymous

      Google what "objective" means.

      The technical issues heavily weigh it down, such as the aggressive pop in. Don't go "muh Switch game", either, because ToTk is on the same platform and has dramatically more going on with it. The low pokemon counts and lack of interesting things dotted around leaves a lot of the world feeling barren rather than actually feeling like a place worth exploring. This is a bit more subjective, but it feels like they were going to have pokemon do a lot more varied behaviours in the wild for you to observe but they dropped 95% of that, and I feel the game is weaker for it. To be honest, I think the game itself is rather neat, but it fails to deliver on the promise of its premise.

      You didn't notice how the pop in for botw was like, 15 feet from link? The monsters could load firther but basically everything else was extremely narrow. Pic related.

  5. 3 months ago
    Anonymous

    Why didnt Gen 9 follow this formula instead of grinding through 8 gym leaders?

    • 3 months ago
      Anonymous

      I really loved PLA. But here’s a few flaws:
      >PS1-level environmental textures
      >Dex is too small, with too large a portion taken up by ~20 legendaries
      >too much fade-to-black moments instead of actually animating
      >boss battles could use some tweaking and polish. Just mashing a button at them, dodging, rinse and repeat, is bland. It was a good start though.
      >Exp being given at the end of a battle instead of throughout, meaning you can have a Pokémon take out 5/6 of the enemy team and get zero Exp because they fainted at the end. That’s just idiotic.
      >too easy to catch overpowered Alpha Pokémon and over-level
      And the biggest flaw of all:
      >got utterly cannibalized by SV’s announcement and release. PLA should’ve had 2022 all to itself.

      Because they were developed at the same time.

      The pokemon combat sucks. They should not have relied on it when they made a game where pokemon attack trainers and you can get knocked out from it. They should have done it like Lost Kingdom 1 and 2 did on the PS2 where you use cards to either directly attack, or be summoned to heal or protect you.

      They relied too much on 'atmospheric' music and the only ones I really like are only temporary themes late in the story that get removed when you finish the game.

      Sidequests are boring and tedious. Speaking of they do a LOT of the "let me do a thing" BLACKOUT WITH SOUND EFFECTS "I did the thing."

      The titular character does literally nothing, only shows up at the end and doesn't even resolve the main issue with the story.

      I may sound harsh but I loved this game. I was so sick of the stagnant formula and this game felt like their way of finally stepping out of their comfort zone.

      I’ve heard a lot of people complain about the combat, but I genuinely don’t see what’s so wrong with it for a single-player experience.

      Crafting is a clunky way to get the items you need, even though it's nice to be able to use your Pokemon for more than just battling.

      The battle system was complete dogshit for trainer battles, with guaranteed revenge killing unless you were exclusively running bulky attackers. Particularly bad considering how XP is distributed at the end of a battle, making it so that the Pokemon that didn't do anything were the ones getting XP.

      >with guaranteed revenge killing unless you were exclusively running bulky attackers
      So? As you said, you could prepare for it. And even if you didn’t, it’s a breath of fresh air for trainers to be an actual threat. I’m glad I couldn’t just mash A to pass through a battle.
      >bad considering how XP is distributed at the end of a battle
      This is absolutely a problem, I agree. Waiting until the end of the battle to distribute Exp was an idiotic choice.

      >finally a battle system that isnt just mash A to sweep
      >its le bad
      kek, its so over why try to innovate when 30 year old manchildren will cry whatever they do

      This.

      • 3 months ago
        Anonymous

        >So? As you said, you could prepare for it.
        Yeah, and the "preparation" was having bulky attackers to revenge kill and hope it doesn't get revenge-killed back. Balance is even more skewed than normal battles. I also think it was refreshing to see a different battle system, but I don't want to see it ever replacing the normal one and as it stands, it needs plenty of iteration to become genuinely good.

        • 3 months ago
          Anonymous

          Nobody ever suggested replacing then normal one. PLA’s battle system works best in single player. And personally, one of my favorite things about PLA is how complete it is as a single player experience. Being able to complete a Pokédex alone with one game and one console, and use “trade” evolution Pokémon is fantastic.

  6. 3 months ago
    Anonymous

    The technical issues heavily weigh it down, such as the aggressive pop in. Don't go "muh Switch game", either, because ToTk is on the same platform and has dramatically more going on with it. The low pokemon counts and lack of interesting things dotted around leaves a lot of the world feeling barren rather than actually feeling like a place worth exploring. This is a bit more subjective, but it feels like they were going to have pokemon do a lot more varied behaviours in the wild for you to observe but they dropped 95% of that, and I feel the game is weaker for it. To be honest, I think the game itself is rather neat, but it fails to deliver on the promise of its premise.

  7. 3 months ago
    Anonymous

    Clunky controls and textures are still shit.

  8. 3 months ago
    Anonymous

    What the series needed clearly was a "We have Breath of the Wild at home" deal and not for them to release half-assed shit yearly

  9. 3 months ago
    Anonymous

    Doubles AND Triples should of been in the game. There is a distinct lack of trainer battles.

  10. 3 months ago
    Anonymous

    Needing to go back to Jubilife everytime instead of being able to travel between areas freely was a bummer.

    Ride pokemon felt super clunky, especially when compared to S/V

    Also, having 3 menu buttons in any JRPG is pants on head moronic, SV is guilty of this too. Keep it all in one.

    Lastly, PLA is better than SV even with these design choices.

    • 3 months ago
      Anonymous

      >Ride pokemon felt super clunky, especially when compared to S/V
      Don't really agree with this.
      PLA rides seamlessly switching feels nice and fluid.
      Also things like
      >You want to dismiss Sneasler while hanging on a cliff?
      Go ahead, your funeral.
      >SV
      >You will stay on your raidon that half clipped into the scenery with no way to let go

      And:
      Bird: flies like a bird
      Raidon: falls out of the sky after 20 meters unless you finish the game and both DLCs

  11. 3 months ago
    Anonymous

    Too many (boring) cutscenes. Seriously that last act with the purple sky had a painful amount of dialogue to mash through. That aside they stripped down the combat too much, there's a bunch of traps that you never need to craft, the world is largely empty and interesting and the research tasks are literally padding since none of them are particularly engaging. Watch Meowth use bite 10 times isn't content

  12. 3 months ago
    Anonymous

    >Palworld out of NOWHERE

  13. 3 months ago
    Anonymous

    The controls are annoying
    >weird button layout
    >cycling through your vehicles is weird and they fixed it (for the most part, the climbing is worse) in SV
    >when you un-lock a target it becomes difficult to re-target someone else (SV fixed this but the rest of its target lock is way, way worse)
    >invisible stamina wheel
    >no ride pokemon in town
    There are some truly obnoxious evolution requirements like Basculegion and especially Ursaluna
    The trainer battles are completely unremarkable except Volo, which sits as one of the best
    Only like 2 pokemon had their abilities for some bizarre reason
    >Regigigas
    >Cherrim
    and on the topic of Regigigas, getting him with the arceus plates instead of the little regis was incredibly lazy of them. It made much more sense to have them in the game than the forces of nature.

  14. 3 months ago
    Anonymous

    Crafting is a clunky way to get the items you need, even though it's nice to be able to use your Pokemon for more than just battling.

    The battle system was complete dogshit for trainer battles, with guaranteed revenge killing unless you were exclusively running bulky attackers. Particularly bad considering how XP is distributed at the end of a battle, making it so that the Pokemon that didn't do anything were the ones getting XP.

  15. 3 months ago
    Anonymous

    >finally a battle system that isnt just mash A to sweep
    >its le bad
    kek, its so over why try to innovate when 30 year old manchildren will cry whatever they do

  16. 3 months ago
    Anonymous

    if im gonna be honest outside of the volo fight, my team felt pretty irrelevant

    • 3 months ago
      Anonymous

      I think another reason for this is how piss easy it is to just backstrike Alpha mons which are over leveled and have god stats.

      • 3 months ago
        Anonymous

        Yeah, and even then you can just spam mud balls/sticky globs too to make it even easier, pretty sure that's how I handled most of the legendaries aside from the ones that required you to battle like Regigigas

  17. 3 months ago
    Anonymous

    it’s shit

  18. 3 months ago
    Anonymous

    it's a literal paid beta test, but you are a shiteating homosexual so you loved consooming the shitfreak slop

    • 3 months ago
      Anonymous

      >paid beta
      It's called early access now

    • 3 months ago
      Anonymous

      but enough about PW

      • 3 months ago
        Anonymous

        you shit your diaper, manchild?

  19. 3 months ago
    Anonymous

    it’s pozzed

  20. 3 months ago
    Anonymous

    Boring slog

  21. 3 months ago
    Anonymous

    Incredibly shallow battles, le "open world with crafting" with a barren empty world, and forced dex tasks for progression

  22. 3 months ago
    Anonymous

    The only interactions you can have with your own Pokemon after capturing them are them battling or having them stand still doing some emotes. In a good implementation they should be able to not only follow you, but to protect you from any harm from other pokemon by their own initiative.

    • 3 months ago
      Anonymous

      Not true, you use them as tools, they play in their pen, and also there's the photo room.

  23. 3 months ago
    Anonymous

    they forgot to program the lighting

  24. 3 months ago
    Anonymous

    The combat is floaty. Enemies can use 3 pokemon you're stuck to one.
    The fast and strong style is fun for a bit, then you realise you can just spam strong style and make the combat even easier.
    Lack of abilities neuters some pokemon.
    The boss battles are fricking lame.
    The bait bags for the boss battles takes the threat out of them if you can solve your issues by just throwing pepper balls at them.
    Sidequests are more annoying than fun with the stilted nature of the engine you're working with.
    Opens up plot questions by snatching characters from other game lores and not really addressing it. Why do we have the train guy from b/w Why was he chosen to do this shit?
    Using pokemon to move around, they should have just let yo uclimb instead of forcing you to summon a pokemon to get over a chest high wall.
    The map is terrible, seriously terrible. You can do better with secondlife land tools.
    The entire game feels like they sprinkled a bunch of basic assets onto a starter unity map and called it a day.
    At least they split the zones into separate areas so they can focus on making a section look like what they wanted to unlike SV. So that's something.

  25. 3 months ago
    Anonymous

    The land is barren and ugly, and there are hardly any landmarks to make the world stand out.

  26. 3 months ago
    Anonymous

    >masterpiece
    Your standards are criminally low

  27. 3 months ago
    Anonymous

    I don't enjoy the open world or action rpg elements.
    So many games are like this now and it's not my bag at all, I don't get why it's popular.

  28. 3 months ago
    Anonymous

    Yeah, it's the best pokemon game for switch but that doesn't say much

  29. 3 months ago
    Anonymous

    Battle Styles and Move Mastery

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