DS3 is easy peasy because it has like 10 times the playerbase than DS2, which in comparison was fricking tiresome due to all the fricking cheaters in the rat convenant.
>oh you missed the invisible promt in this cutscene? lol lmao what a homosexual!
I followed a 100% guide to the fricking letter and still wasn't able to get it. There's an entire chapter where you're just watching shit through spheres and if you fail to notice something or don't click the one invisible prompt (which you won't know you failed until hours later due to the fricked way they calculate completion %) then you're shit out of luck and lose hours of progress
This is easily one of the absolute worst offenders, not just due to the scope of what needs to be done, but also how anal and obtuse it often is about it.
best crash game of all time if you like a good challenge, 2 and 3 are too easy in retrospect except for the rare secret path or super late game level whereas 4 is properly difficult by the second island, characters mean little to me when the gameplay is so addictive
Yakuza games have the grindiest, emptiest, most unfulfilling looking 100%s of any game I've ever played. the thought of even attempting them is fricking repelling.
Minish Cap. And the worst part is, this one Heart Piece in particular is locked behind the most miserable part of 100%ing this game (collecting all the unique figurines).
Yakuza's just an exhausting franchise either way IMO. Even just casually going through the series, regardless of how much I've spaced out my time between games, has gotten to be too annoying for me to keep up anymore. SoA trying to now make e-celebs a big part of the series' public presence, and SEGA not letting Kiryu's story rest, are NOT helping me to come back.
I disagree. As a kid and even now, it's atmosphere is unbeaten, it's just fun moving around in the environment, getting the blue coins is just an excuse to run around the fun levels.
Super Mario Sunshine suffers so much from being rushed. It's like it's got the first half of a truly great game, but most of the Shines/Blue Coins that should've gone into a proper second half got hastily jammed into the existing levels instead.
Every single Yakuza
Like A Dragon is arguably the worst one with the True Final Millenium Tower requiring you to grind at least one job up to level fricking 90 when most people would just grind up to level 30 by the time you actually can get there
Total War: Warhammer 2
the victory conditions for the factions are actually so terrible. Getting the cheevos for winning campaigns as all the different races is a fricking slog.
>Completing the whole WORLD timeline >Requires you to permakill Catiua at a specific time to get some nodes to open up in Chapter 4
That goes against my no kill record so I didn't do it.
I don't think any character is ever permanently off limits, I killed cautia in my first run but went and got her again later since you needed to end on that path in order to fight nybeth in palace of the dead. Palace of the dead and the pirate's graveyard gauntlet are fricking terrible though
>I don't think any character is ever permanently off limits, I killed cautia in my first run
I did kill Catiua too via events in my 1st run to get the Lord class. The thing about the specific WORLD node is you need to have Catiua as part of your party first, then get her killed to the story battle after you get her. That should open a new scene and a new story battle.
FF9 has a lot of frustrating ones. >1k jumprope >watch all cutscenes (required you watch specific ones in the correct order and you can't go back) >play 100 games of the card game >kill 10,000 monsters >play certain mini games to completion that are only available in specific time frames and some are heavily RNG
I love the game to death, but doing all the achievements legitimately requires a guide and tedious grinding.
It's fine if you play without them, it's just insane to think there are interns whose job it is to add those achievements thought they were good ideas.
In the vast ocean of video games these are some of the rare examples of 100%ing being at least kind of worth it since doing so gives you actual rewards/content for doing so
I'm not saying it's really worth it but getting a laser sword you can use on new game plus is cooler than getting a screen that says "congratulations, you did everything WHOO!"
>the original release had it where the game would always crash if you tried entering the food court after day 3
never even attempted 5/7 day survivor again since
7 day survivor is straight up just lame. The only way to do it, realistically, is just to spend 15 minutes getting a bunch of food together and then ignoring the game for 12 hours.
>go to friends birthday sleepover as a kid >fall asleep as they're working on killing all the zombies in the underground tunnel for the achievement >wake up and they're still doing it
Age of Empires 2. Fun as hell game, but the achievements are a bunch of tedious nonsense that requires you play and win as every civilization 100 times online. I can't imagine ever actually going for all of them. I like the game and playing it against other people, but actively play 1000+ games and having to win nearly all of those to finish it in a reasonable time sounds miserable.
Not strictly "100%ing" in the conventional sense, but doing the All-Melons challenge for Yoshi's Story makes the game more enjoyable... except the boss fights, they're still too easy and boring.
I liked Just Cause 2 but that whole game is pretty cathartic overall. Though the last couple things to destroy and non-marked upgrade pickups are a pain in the ass, so I guess I just contradicted myself
The last game I "100%"d was super mario world.
Why torture myself with nit picking shit when I could just load a different game and have fresh new fun?
I also don't eat the crust of the pizza btw
i'll name you two games that don't overstay their welcome in the pursuit of 100%.
1. Cubivore
2. Maneater
A little strange that they both have similar themes but it is what it is
Any of them. >beat the game's main story or equivalent >instantly lose any and all motivation to continue playing until at least a few years pass and it becomes fresh enough to play again
Nah best way >play the game normally >try to do as many achievements as you can >finish the game >come back a month or two later and finish up any left overs
>finish main story >still enjoying game so start doing achievements >get bored >move onto next game >put previous game into my “complete but not 100%” section >tell myself im going to get to those achievements >never do >my brain thinks i haven’t actually beaten the game or got my money’s worth until I 100% it >list is 50 games deep now >depressed that i never beat games and promise myself i won’t buy more games without finishing others
I think im autistic
I used to have that mentality too anon. I've now ascended to where simply beating a game at all is an achievement. Can't remember the last game I finished 100% since becoming an adult. Think it might have to do with having more choices and access to other games I could play instead of just having 1-2 games per year to obsess over
Baldur's Gate 3. By the time you get to wrapping up all your quests, every questline is bugged to dogshit and you have to wrestle with the game and save scum like never before to slog through it all.
Sonic Generations. Frick playing every level on time attack online just cause and frick planet wisp and time eater until I learned to just stay 3d and you'll never take damage. Frontiers was mindless but I enjoyed the mini obstacle courses and action chain challenges were fun.
this tbqh, only poors who don't have a choice but to play a game over and over again and genuine autists care about 100% completion anymore. Even hardcore achievement hunters are mostly a thing of the past
OoT and MM are the only Zelda games that only take around 6-12 hours to 100%. No game should take more than 30 hours tops hours to 100% and yet here we are.
1. you can cheese everything with one player and extra controllers
2. i remember most stages having at least one person you could join, and if not, I remember one of the mexico-themed levels being always packed. You could have just grabbed randoms and dragged them along for your achievements
>getting all achievements requires you to beat a developer in a mutliplayer match >the multiplayer servers are dead and the company is bankrupt and dissolved
>game has multiplayer achievements that require you to win a gorillion matches with the worst build >the game's MP was dead on arrival garbage that nobody ever played
Most games really, why you wanna be an achievementprostitute is beyond me, most of the time the cheevos are designed to be as timewasting as possible to keep you playing the game, in a medium where fun and creativity is the main strength focusing on "collect 200 boar asses in under 10 minutes" seem to go so much against the spirit of things it's almost funny.
Super Mario Sunshine suffers so much from being rushed. It's like it's got the first half of a truly great game, but most of the Shines/Blue Coins that should've gone into a proper second half got hastily jammed into the existing levels instead.
, Odyssey was like 2/3rds of a solid game but then they dumped the rest of the Moon count into hundreds of filler Moons in the existing levels. SMO was one game on the Switch that ACTUALLY needed content DLC or a sequel, yet it got neither despite it selling well and reviewing well. It almost feels like Nintendo went all-in on BotW's DLC and TotK, to the detriment of so much other shit on the Switch even though I struggle to find exactly what took them so goddamn long or allegedly so much effort in TotK.
Summon Night Swordcraft Story 1.
Getting all weapon recipes requires you breaking the enemy's weapons, trading your weapons to npcs and killing post game boss.
The one thats really hard is the Skull Knuckles, which requires you to break all the boxes and barrels in the dungeon, from B1 to B100, with no stop in between.
Any game with a fricking treasure hunt. I spent 20 unnecessary hours finding all the hidden items in Armored Core VI because the game was too new to look up, pure AIDS.
Super Mario Odyssey
It's incredibly stupid how getting all the costumes costs you a zillion of coins and how even with Balloon World it's incredibly tedious, so much so that that mode seems like an excuse to try to patch the terrible grinding they originally wanted to subject you to.
death stranding
FFX-2
Final Fantasy in general
>oh you missed the invisible promt in this cutscene? lol lmao what a homosexual!
I hate
idk, every souls game (with the exception of demon's) are pretty easy to 100%
ds2 and ds3 were a pain though for covenant farming especially if you don't have a friend you can farm off of
DS3 is easy peasy because it has like 10 times the playerbase than DS2, which in comparison was fricking tiresome due to all the fricking cheaters in the rat convenant.
>oh you missed the invisible promt in this cutscene? lol lmao what a homosexual!
I followed a 100% guide to the fricking letter and still wasn't able to get it. There's an entire chapter where you're just watching shit through spheres and if you fail to notice something or don't click the one invisible prompt (which you won't know you failed until hours later due to the fricked way they calculate completion %) then you're shit out of luck and lose hours of progress
DS3 was a pain to 100%
This is easily one of the absolute worst offenders, not just due to the scope of what needs to be done, but also how anal and obtuse it often is about it.
Most video games tbdesu
GTA V. The online is even worse.
what are you talking about the online is the easiest part just activate your cheat for free money and laugh at morons who dont know how
Donkey Kong 64
>100% the game is tedious and boring shit made for autists
all of them
crash 4
>captcha yawn
Only correct answer there will ever be.
best crash game of all time if you like a good challenge, 2 and 3 are too easy in retrospect except for the rare secret path or super late game level whereas 4 is properly difficult by the second island, characters mean little to me when the gameplay is so addictive
Yoshi's Island
100 percenting yoshis island and collecting all the stuff in the levels IS the game. Otherwise it's a quick shot to the end with no challenge
Yakuza
Yakuza 5.
frick mahjong
the shit they expect you do for those minigames is outrageous
can never say they don't make a
engaging games thoughever
Yakuza games have the grindiest, emptiest, most unfulfilling looking 100%s of any game I've ever played. the thought of even attempting them is fricking repelling.
The more you do in Yakuza, the shittier the games become. It's honestly amazing
Minish Cap. And the worst part is, this one Heart Piece in particular is locked behind the most miserable part of 100%ing this game (collecting all the unique figurines).
Yakuza's just an exhausting franchise either way IMO. Even just casually going through the series, regardless of how much I've spaced out my time between games, has gotten to be too annoying for me to keep up anymore. SoA trying to now make e-celebs a big part of the series' public presence, and SEGA not letting Kiryu's story rest, are NOT helping me to come back.
i fricking loved the figurines in the game and windwaker
would have been fine if they weren't so RNG-dependent in minish cap
MGSV.
God damn fricking tortoise...
Still haven't gone back to that piece of shit.
This is why I can count games I 100% on one hand, this shit is almost never worth it.
Crash Bandicoot 4 takes the trophy. At least mods are nice.
nghh sauce plz
Super Mario Sunshine.
I disagree. As a kid and even now, it's atmosphere is unbeaten, it's just fun moving around in the environment, getting the blue coins is just an excuse to run around the fun levels.
That was the first game I ever 100% because I loved it so much.
would be fine if you could fricking track which blue coins you’ve collected
Super Mario Sunshine suffers so much from being rushed. It's like it's got the first half of a truly great game, but most of the Shines/Blue Coins that should've gone into a proper second half got hastily jammed into the existing levels instead.
this. was gonna go for the 120 then i realized i needed to find every fricking blue coin at the end
Every single Yakuza
Like A Dragon is arguably the worst one with the True Final Millenium Tower requiring you to grind at least one job up to level fricking 90 when most people would just grind up to level 30 by the time you actually can get there
DK64
Total War: Warhammer 2
the victory conditions for the factions are actually so terrible. Getting the cheevos for winning campaigns as all the different races is a fricking slog.
tactics ogre reborn
>Completing the whole WORLD timeline
>Requires you to permakill Catiua at a specific time to get some nodes to open up in Chapter 4
That goes against my no kill record so I didn't do it.
I don't think any character is ever permanently off limits, I killed cautia in my first run but went and got her again later since you needed to end on that path in order to fight nybeth in palace of the dead. Palace of the dead and the pirate's graveyard gauntlet are fricking terrible though
>I don't think any character is ever permanently off limits, I killed cautia in my first run
I did kill Catiua too via events in my 1st run to get the Lord class. The thing about the specific WORLD node is you need to have Catiua as part of your party first, then get her killed to the story battle after you get her. That should open a new scene and a new story battle.
Every 3D GTA game
doing the jump rope thing in FF9 frick that, also the lightning dodges in FF10
FF9 has a lot of frustrating ones.
>1k jumprope
>watch all cutscenes (required you watch specific ones in the correct order and you can't go back)
>play 100 games of the card game
>kill 10,000 monsters
>play certain mini games to completion that are only available in specific time frames and some are heavily RNG
I love the game to death, but doing all the achievements legitimately requires a guide and tedious grinding.
the original had no "achievements"
this is nonsense made up by globalists
It's fine if you play without them, it's just insane to think there are interns whose job it is to add those achievements thought they were good ideas.
The most fun achievement ever:
>do this one random task but 1000 times
Why do they keep doing this?
Terraria
Real homies know
In the vast ocean of video games these are some of the rare examples of 100%ing being at least kind of worth it since doing so gives you actual rewards/content for doing so
Real Mega Buster and Laser Sword are cool but they're not 15 hours of mindnumbing boredom cool
I'm not saying it's really worth it but getting a laser sword you can use on new game plus is cooler than getting a screen that says "congratulations, you did everything WHOO!"
It truly isn't worth it. Which is true for a lot of games but especially this one.
I got it, 7 say survivor was dull as shit but great to finally get.
>the original release had it where the game would always crash if you tried entering the food court after day 3
never even attempted 5/7 day survivor again since
7 day survivor is straight up just lame. The only way to do it, realistically, is just to spend 15 minutes getting a bunch of food together and then ignoring the game for 12 hours.
>go to friends birthday sleepover as a kid
>fall asleep as they're working on killing all the zombies in the underground tunnel for the achievement
>wake up and they're still doing it
Crazy
Can't think of any other achievement that requires 2-3 kids rotating shifts in order to complete it.
All Yakuza games. All Fallout/TES games.
For the complete opposite I'd go with RDR2. I had fun to the very end.
Every single Open World game. A good chunk of them feels like a chore when just beating them too...
mario sunshine
I never play a game to 100% it. If I somehow 100% it after playing it once, something is probably wrong.
returnal
getting all the missable shit is pure misery
Pokemon. I've tried catchin 'em all a couple times but I just don't have the patience for it.
muramasa's dlcs
have you guys tried not having moronic autism and not 100%ing games? there is no fricking point in doing it.
I was reminded recently that 100%ing the first Battle Network game is an un-fun RNG grindfest.
Age of Empires 2. Fun as hell game, but the achievements are a bunch of tedious nonsense that requires you play and win as every civilization 100 times online. I can't imagine ever actually going for all of them. I like the game and playing it against other people, but actively play 1000+ games and having to win nearly all of those to finish it in a reasonable time sounds miserable.
GTA SA used to be my favorite GTA until I did absolutely everything possible in the game. God that game is filled with so much uninteresting shit.
WHICH game is not boring 100%ing?
I'm still playing AC6 after 100%ing it (haven't even touched pvp)
Hades.
Also EDF if you're playing with a cool group.
I sort of would like to 100% EDF5 but I really don't care for how Wing Diver plays.
Not strictly "100%ing" in the conventional sense, but doing the All-Melons challenge for Yoshi's Story makes the game more enjoyable... except the boss fights, they're still too easy and boring.
>batman arkham asylum
>Half Life 2 + episodes
>Portal 2
>Crysis 1 + 2 remastered
I liked Just Cause 2 but that whole game is pretty cathartic overall. Though the last couple things to destroy and non-marked upgrade pickups are a pain in the ass, so I guess I just contradicted myself
Any Bethesda title.
Do YOU ever exhaust every ounce of content in a save? No, no one does.
Mario Odyssey.
sunshine
The last game I "100%"d was super mario world.
Why torture myself with nit picking shit when I could just load a different game and have fresh new fun?
I also don't eat the crust of the pizza btw
Binding of Isaac Repetance
stranger of paradise
Absolutely this. Loved the game but the postgame instantly grinded me to a halt and a lot of what I enjoyed about it was minimized.
It honestly wouldn't be as bad if limit breaks weren't stuck to beating levels and if upgrading equipment weren't as expensive.
Brütal Legend
>All of my recent games feel like the image on the right, 100% or not.
Pretty much every game ever. 100 percenting is for autists
i'll name you two games that don't overstay their welcome in the pursuit of 100%.
1. Cubivore
2. Maneater
A little strange that they both have similar themes but it is what it is
both zelda open world games
Any of them.
>beat the game's main story or equivalent
>instantly lose any and all motivation to continue playing until at least a few years pass and it becomes fresh enough to play again
any Yakuza game
Honestly it feels more fun to 100% a game WHILE trying to complete the main story. Instead of going back after being burnt out.
Nah best way
>play the game normally
>try to do as many achievements as you can
>finish the game
>come back a month or two later and finish up any left overs
I got the platinum for Birth by Sleep
I will never play Birth by Sleep ever again. Ever.
Your first mistake was playing it at all
It'd be easier to name games that AREN'T tedious and boring to 100%.
name 10
Sekiro
Jackie Chan
Candleja-
Scooby Doo Night of 100 Frights
This pissed me off so fricking much as kid trying to find all the scooby snacks
If you didn't 100% you didn't beat the game
BotW and TotK
And It's A Good Thing™ that the game insults you for doing it!!!
Ace Combat 7
>mission 20 with machine guns only
Sekiro
neat song, thanks for posting it.
Amazing 10/10 song anon, thanks.
Team fortress 2
I'm tired of grinding for drops
Crash 4
>finish main story
>still enjoying game so start doing achievements
>get bored
>move onto next game
>put previous game into my “complete but not 100%” section
>tell myself im going to get to those achievements
>never do
>my brain thinks i haven’t actually beaten the game or got my money’s worth until I 100% it
>list is 50 games deep now
>depressed that i never beat games and promise myself i won’t buy more games without finishing others
I think im autistic
I used to have that mentality too anon. I've now ascended to where simply beating a game at all is an achievement. Can't remember the last game I finished 100% since becoming an adult. Think it might have to do with having more choices and access to other games I could play instead of just having 1-2 games per year to obsess over
you're mentally ill if you do the thing on the right
Psychonauts 1
Noita
Crash 4
Baldur's Gate 3. By the time you get to wrapping up all your quests, every questline is bugged to dogshit and you have to wrestle with the game and save scum like never before to slog through it all.
Over 8.5K hours in, five cheevos short of 100%ing it, then a game breaking bug corrupted my install.
game?
n++
Any Danganronpa game
Sonic Generations. Frick playing every level on time attack online just cause and frick planet wisp and time eater until I learned to just stay 3d and you'll never take damage. Frontiers was mindless but I enjoyed the mini obstacle courses and action chain challenges were fun.
Untitled Goose Game
Disgaea
Disgaea sounds like a human disease, for some reason.
Just Cause 2
any just cause game
Literally what games are not a chore to 100%, it was only intended for the most autistic players
this tbqh, only poors who don't have a choice but to play a game over and over again and genuine autists care about 100% completion anymore. Even hardcore achievement hunters are mostly a thing of the past
The ones you play because you enjoy them and not because you made a chore out of your backlog or want to move on to the next trending thing.
OoT and MM are the only Zelda games that only take around 6-12 hours to 100%. No game should take more than 30 hours tops hours to 100% and yet here we are.
Crypt of the Necrodancer
Beating the game as Coda is legit impossible unless you put in thousands of hours practicing him... and you also have to do it in all characters mode
the only fun 100% games are ones you can play co-op with a friend to do together
Little Big Planet. Bold of them to assume I have friends to help me collect all the content.
1. you can cheese everything with one player and extra controllers
2. i remember most stages having at least one person you could join, and if not, I remember one of the mexico-themed levels being always packed. You could have just grabbed randoms and dragged them along for your achievements
>getting all achievements requires you to beat a developer in a mutliplayer match
>the multiplayer servers are dead and the company is bankrupt and dissolved
>game has multiplayer achievements that require you to win a gorillion matches with the worst build
>the game's MP was dead on arrival garbage that nobody ever played
>beating main game unlocks cheats
>all achievements are locked when using cheats
Stop this shit
People have already said Sunshine and Crash 4 so I guess I'll say Wind Waker, assuming you don't have a bestiary fetish.
Dkc 1
FFX. Loved the game, but there is too much grinding post-game, only managed to defeat Penance, didn’t have the time to max everyone’s levels
Most games really, why you wanna be an achievementprostitute is beyond me, most of the time the cheevos are designed to be as timewasting as possible to keep you playing the game, in a medium where fun and creativity is the main strength focusing on "collect 200 boar asses in under 10 minutes" seem to go so much against the spirit of things it's almost funny.
Super Mario Odyssey
Similar to my complaint about Sunshine here
, Odyssey was like 2/3rds of a solid game but then they dumped the rest of the Moon count into hundreds of filler Moons in the existing levels. SMO was one game on the Switch that ACTUALLY needed content DLC or a sequel, yet it got neither despite it selling well and reviewing well. It almost feels like Nintendo went all-in on BotW's DLC and TotK, to the detriment of so much other shit on the Switch even though I struggle to find exactly what took them so goddamn long or allegedly so much effort in TotK.
Covid and not losing to Eldin Ring delayed ToTK.
spider-man
needs an extra panel of squidward blowing his brains out for playing the dlc also
Summon Night Swordcraft Story 1.
Getting all weapon recipes requires you breaking the enemy's weapons, trading your weapons to npcs and killing post game boss.
The one thats really hard is the Skull Knuckles, which requires you to break all the boxes and barrels in the dungeon, from B1 to B100, with no stop in between.
ac6
Halo.
Every JRPG ever.
Mario Sunshine
Death Stranding. I loved the campaign but going back and doing all the side shit is a huge frick no.
name one that isn't.
im-fricking-possible
>that achievement where you need 4 controllers to play a local 4-player halo 2 game
Any game with a fricking treasure hunt. I spent 20 unnecessary hours finding all the hidden items in Armored Core VI because the game was too new to look up, pure AIDS.
Super Mario Odyssey
It's incredibly stupid how getting all the costumes costs you a zillion of coins and how even with Balloon World it's incredibly tedious, so much so that that mode seems like an excuse to try to patch the terrible grinding they originally wanted to subject you to.
As a counter-example, I always found the N64 Zelda games pretty fun to 100%.