>near-death experience causes alignment shift

>near-death experience causes alignment shift
This both makes sense narratively and gives hitting 0 hp meaningful consequence without outright killing the character.

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  1. 9 months ago
    Anonymous

    >Fighter jumps on the alignment chart 5 times a session because he is the only one taking hits

    • 9 months ago
      Anonymous

      Checked. But seriously, shell-shocked PTSD erratic warrior vet sounds like a fun idea. Once.

    • 9 months ago
      Anonymous

      >implying the minions aren't going to aim for the fricking mage first

      top kek

      • 9 months ago
        Anonymous

        That's why we dress the fighter up like a wizard

        • 9 months ago
          Anonymous

          I feel like most DMs would disapprove of characters crossdressing. I know I would.

        • 9 months ago
          Anonymous
          • 9 months ago
            Anonymous

            Sounds uncomfortably plausible.

    • 9 months ago
      Anonymous

      I'm chalking that under works as intended.

  2. 9 months ago
    Anonymous

    >single sentence OP shitpost thread
    You'd have to be moronic to fall for this shit

    • 9 months ago
      Anonymous

      lucky the OP is 2 sentences

  3. 9 months ago
    Anonymous

    great idea

  4. 9 months ago
    Anonymous

    >hitting 0 hp brings with it the risk of a permanent injury ranging from the likes of a limp and chronic pain to losing a limb and brain damage

    • 9 months ago
      Anonymous

      *rolls a new character
      cool system bro,

      • 9 months ago
        Anonymous

        >"Oh no! My character got a (temporary) drawback that could be easily solved by questing/paying at the local church"
        >"Better roll a new character"
        Filthy casuals.

        • 9 months ago
          Anonymous

          frick injuries, new character always

          • 9 months ago
            Anonymous

            Ok. Enjoy being level 1 again.

            • 9 months ago
              Anonymous

              that's moronic you're moronic

              • 9 months ago
                Anonymous

                And you're level 1.

              • 9 months ago
                Anonymous

                The whole group decided that new characters start at the same level as previous ones. So that overrules you, DM.

              • 9 months ago
                Anonymous

                >packs up my DM kit and leaves

                And there is no You without a game, are you sure you want to get philosophical with us?

                You need us DMs more than we need you players. I can get a new group in a day

              • 9 months ago
                Anonymous

                People play with anyone who isn’t already a friend? Why on earth?

              • 9 months ago
                Anonymous

                Fraternizing with players can seriously undermine GM's objectivity and slip into favorism, often without even realizing it.

              • 9 months ago
                Anonymous

                What? Why wouldn't new character start at lvl 1? How is that not the default?

              • 9 months ago
                Anonymous

                it's not when we're part way into a campaign, but you know that already dingus

          • 9 months ago
            Anonymous

            You old character, being unable to support himself due to brain damage, is now a broken beggar and an alcoholic.

            • 9 months ago
              Anonymous

              oh well, we're playing a new character bro

              • 9 months ago
                Anonymous

                We don't play with people who throw their hands up and have a bit of a fit over slight inconveniences fixable with magic instead of seeking medical help.
                So you're not playing with us anymore.

              • 9 months ago
                Anonymous

                >seething this hard that someone would roll up a new character
                lol

              • 9 months ago
                Anonymous

                >Injuries are just minor inconveniences that can be handwaved away
                What's the point of even having them

        • 9 months ago
          Anonymous

          NTA but it can totally happen, you have to kinda find the perfect scenario for:
          1. Injuries to be harmful enough to be a real obstacle but harmless enough to not be just easy to reroll a character
          2. Have players that are attached enough to the character
          3. Solution to the injury not be game disruptive enough for the whole party to the point game becomes a never ending sidequest orgy of characters trying to fix their injuries to then get new injuries, rinse and repeat, and never continue the main plot

          I know because I've been in a game like that and the GM literally ragequit because of his own homerules which leads me to

          4. You as GM being ok with the game going into a indefinite halt every once in a while and having to come with sidequests for your players

          • 9 months ago
            Anonymous

            Games with incapacitating injuries should take into account appropriate timeskips with relative costs/benefits. (Or at least some appropriate ability/item for offsetting the disadvantage).
            >Inb4 you can't timeskip if we're inside a dungeon
            Then the challenge is "getting alive out of the dungeon" to later coming back (after the full recovery timeskip) even risking different challenges/situations stemming from your first incursion.

        • 9 months ago
          Anonymous

          By becoming physically imperfect my character has become unfitting for his heroic role. This is the same reasoning as with the ancient Irish kingship.

        • 9 months ago
          Anonymous

          The post said 'permanent'.

          The whole group decided that new characters start at the same level as previous ones. So that overrules you, DM.

          There is no game without me, therefore I make the rules.

          • 9 months ago
            Anonymous

            And there is no You without a game, are you sure you want to get philosophical with us?

            • 9 months ago
              Anonymous

              I'm not being philosophical. We all know none of you are gonna run a game, so I have all the power in this relationship.

              >The post said 'permanent'.
              But both that anon and op were implying an houserule for d&d (and derivative) games. Clerical magic can fix any of that consequences with the "regeneration" spell so "permanent" injuries aren't really a thing.

              They are until you hit level 14 and can actually cast the spell. Even so, the spell only restores severed body parts, and says nothing about healing any other type of damage - the kind of GM to houserule in permanent damage probably won't also houserule Regeneration to be able to cure them.

              • 9 months ago
                Anonymous

                Even without any houseruling Regenerate just doesn't cure derangements. Only Wish does.

            • 9 months ago
              Anonymous

              DM's are so easily replaceable, but good players aren't.

              • 9 months ago
                Anonymous

                That explains why no one ever wants to dm huh?

          • 9 months ago
            Anonymous

            >The post said 'permanent'.
            But both that anon and op were implying an houserule for d&d (and derivative) games. Clerical magic can fix any of that consequences with the "regeneration" spell so "permanent" injuries aren't really a thing.

      • 9 months ago
        Anonymous

        frick injuries, new character always

        >kills your new character

        • 9 months ago
          Anonymous

          rolling a new character

    • 9 months ago
      Anonymous

      Wohoo! Finally! A chance to use the epic rules I have recently found for something called a 'Combat Wheelchair!'

    • 9 months ago
      Anonymous

      You'd like Kingdom Death

  5. 9 months ago
    Anonymous

    Those good old "Road to Damascus" moments, bro.

  6. 9 months ago
    Anonymous

    >last monk I played used to fall unconscious on 1/3rd of every encounter
    >from 1st to 11th level
    man, what a roller coaster, by that logic he would also stop being able to continue as a monk due alignment restrictions, meaning also other monks would have the same problem even in tournaments or non lethal situations like sparring matches

    • 9 months ago
      Anonymous

      For monks it would be different, some other guys conscience would reincarnate in their body, like a game of musical chairs.
      Since they're all stun machines with an ascetic personality, usually nobody even notices.

  7. 9 months ago
    Anonymous

    >fixable with magic
    negating the problem?
    wow great system,

  8. 9 months ago
    Anonymous

    "Alignment shift" is meaningless as a concept since alignment only describes how your character behaves, it doesn't prescribe it. A lawful good character who is turned chaotic evil will soon naturally become lawful good again because he doesn't stop acting lawful good.

    • 9 months ago
      Anonymous

      you have that backwards mate, nuRPG might describe it and then make youtube videos about how alignment is useless, but back in my day there were entire planes of existence dedicated to each alignment, and characters necessarily behave in accordance with alignment or are penalized.

  9. 9 months ago
    Anonymous

    Alignments are descriptive, not prescriptive. Therefore your idea is moronic and you should have a nice day.

    • 9 months ago
      Anonymous

      that's not true moron

  10. 9 months ago
    Anonymous

    Okay, is this the bot containment thread or something?

    • 9 months ago
      Anonymous

      Obviously /tg/ needs to have at least one active alignment thread at all times. Slavery-in-your-setting threads and guns-in-fantasy threads can be less frequent.

  11. 9 months ago
    Anonymous

    >This both makes sense narratively
    No it fricking doesn't

  12. 9 months ago
    Anonymous

    Has any game had some kind of reincarnation mechanic? Thinking about how it could work, or if it even should, has eaten me up for months

    • 9 months ago
      Anonymous

      Paranoia gives you backup clones.
      DnD has Reincarnate spell (available earlier tha Resurrection).

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