>near-death experience causes alignment shift
This both makes sense narratively and gives hitting 0 hp meaningful consequence without outright killing the character.
>near-death experience causes alignment shift
This both makes sense narratively and gives hitting 0 hp meaningful consequence without outright killing the character.
>Fighter jumps on the alignment chart 5 times a session because he is the only one taking hits
Checked. But seriously, shell-shocked PTSD erratic warrior vet sounds like a fun idea. Once.
>implying the minions aren't going to aim for the fricking mage first
top kek
That's why we dress the fighter up like a wizard
I feel like most DMs would disapprove of characters crossdressing. I know I would.
Sounds uncomfortably plausible.
I'm chalking that under works as intended.
>single sentence OP shitpost thread
You'd have to be moronic to fall for this shit
lucky the OP is 2 sentences
great idea
>hitting 0 hp brings with it the risk of a permanent injury ranging from the likes of a limp and chronic pain to losing a limb and brain damage
*rolls a new character
cool system bro,
>"Oh no! My character got a (temporary) drawback that could be easily solved by questing/paying at the local church"
>"Better roll a new character"
Filthy casuals.
frick injuries, new character always
Ok. Enjoy being level 1 again.
that's moronic you're moronic
And you're level 1.
The whole group decided that new characters start at the same level as previous ones. So that overrules you, DM.
>packs up my DM kit and leaves
You need us DMs more than we need you players. I can get a new group in a day
People play with anyone who isn’t already a friend? Why on earth?
Fraternizing with players can seriously undermine GM's objectivity and slip into favorism, often without even realizing it.
What? Why wouldn't new character start at lvl 1? How is that not the default?
it's not when we're part way into a campaign, but you know that already dingus
You old character, being unable to support himself due to brain damage, is now a broken beggar and an alcoholic.
oh well, we're playing a new character bro
We don't play with people who throw their hands up and have a bit of a fit over slight inconveniences fixable with magic instead of seeking medical help.
So you're not playing with us anymore.
>seething this hard that someone would roll up a new character
lol
>Injuries are just minor inconveniences that can be handwaved away
What's the point of even having them
NTA but it can totally happen, you have to kinda find the perfect scenario for:
1. Injuries to be harmful enough to be a real obstacle but harmless enough to not be just easy to reroll a character
2. Have players that are attached enough to the character
3. Solution to the injury not be game disruptive enough for the whole party to the point game becomes a never ending sidequest orgy of characters trying to fix their injuries to then get new injuries, rinse and repeat, and never continue the main plot
I know because I've been in a game like that and the GM literally ragequit because of his own homerules which leads me to
4. You as GM being ok with the game going into a indefinite halt every once in a while and having to come with sidequests for your players
Games with incapacitating injuries should take into account appropriate timeskips with relative costs/benefits. (Or at least some appropriate ability/item for offsetting the disadvantage).
>Inb4 you can't timeskip if we're inside a dungeon
Then the challenge is "getting alive out of the dungeon" to later coming back (after the full recovery timeskip) even risking different challenges/situations stemming from your first incursion.
By becoming physically imperfect my character has become unfitting for his heroic role. This is the same reasoning as with the ancient Irish kingship.
The post said 'permanent'.
There is no game without me, therefore I make the rules.
And there is no You without a game, are you sure you want to get philosophical with us?
I'm not being philosophical. We all know none of you are gonna run a game, so I have all the power in this relationship.
They are until you hit level 14 and can actually cast the spell. Even so, the spell only restores severed body parts, and says nothing about healing any other type of damage - the kind of GM to houserule in permanent damage probably won't also houserule Regeneration to be able to cure them.
Even without any houseruling Regenerate just doesn't cure derangements. Only Wish does.
DM's are so easily replaceable, but good players aren't.
That explains why no one ever wants to dm huh?
>The post said 'permanent'.
But both that anon and op were implying an houserule for d&d (and derivative) games. Clerical magic can fix any of that consequences with the "regeneration" spell so "permanent" injuries aren't really a thing.
>kills your new character
rolling a new character
Wohoo! Finally! A chance to use the epic rules I have recently found for something called a 'Combat Wheelchair!'
You'd like Kingdom Death
Those good old "Road to Damascus" moments, bro.
>last monk I played used to fall unconscious on 1/3rd of every encounter
>from 1st to 11th level
man, what a roller coaster, by that logic he would also stop being able to continue as a monk due alignment restrictions, meaning also other monks would have the same problem even in tournaments or non lethal situations like sparring matches
For monks it would be different, some other guys conscience would reincarnate in their body, like a game of musical chairs.
Since they're all stun machines with an ascetic personality, usually nobody even notices.
>fixable with magic
negating the problem?
wow great system,
"Alignment shift" is meaningless as a concept since alignment only describes how your character behaves, it doesn't prescribe it. A lawful good character who is turned chaotic evil will soon naturally become lawful good again because he doesn't stop acting lawful good.
you have that backwards mate, nuRPG might describe it and then make youtube videos about how alignment is useless, but back in my day there were entire planes of existence dedicated to each alignment, and characters necessarily behave in accordance with alignment or are penalized.
Alignments are descriptive, not prescriptive. Therefore your idea is moronic and you should have a nice day.
that's not true moron
Okay, is this the bot containment thread or something?
Obviously /tg/ needs to have at least one active alignment thread at all times. Slavery-in-your-setting threads and guns-in-fantasy threads can be less frequent.
>This both makes sense narratively
No it fricking doesn't
Has any game had some kind of reincarnation mechanic? Thinking about how it could work, or if it even should, has eaten me up for months
Paranoia gives you backup clones.
DnD has Reincarnate spell (available earlier tha Resurrection).