Necromancers should be fossil fuel analogies.

Necromancers should be fossil fuel analogies.

And Eberron already has one nation that believes that reanimating the dead is bad for the environment, and crusades against it precisely for that reason.

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  1. 3 months ago
    Anonymous

    Necromancy is bad for the univeres in D&D, no? It's not just reducing your pop's life span, it's twisting and deforming the very fabric of your reality.

    • 3 months ago
      Anonymous

      That isn't how negative energy or undead work try again

      • 3 months ago
        Anonymous

        Nobody will resurrect whatever the frick this loser is when they die (thank God).

  2. 3 months ago
    Anonymous

    >casts resurrect on an oil refinery, manifesting an army of zombie dinosaurs
    >hurls a spell at a BMW full of kids, explodes into a T-Rex leaping to action eating the children
    kino

    • 3 months ago
      Anonymous

      Oil and coal were formed out of dead plant matter long before dinosaurs existed.

      • 3 months ago
        Anonymous

        [...]
        It's literally algae and swamp ferns.

        >reanimated tendriculos

    • 3 months ago
      Anonymous

      That doesn't work. Petroleum is already a chrono-displaced afterlife heaven hivemind. It's like casting Resurrect on the soul-miasma that makes up the insides of an Angel.

      • 3 months ago
        Anonymous

        Its the collected solar output perverted and distanced from the solar father it hates and plots against in the underworld by infecting those still tethered to the heliocentric hierarchy.

  3. 3 months ago
    Anonymous

    Now you got me thinking how I could twist a bad consequence out of every magic school, in order to justify some Inquisition.

    Some schools are obviously wrong by defaut (necromancy is evil, illusion is disonesty, cronomancy can cause paradoxes).

    You could argue that transmutation causes random mutations in the environment, making the cattle be born with five eyes and six legs
    or people being born deformed, and in constant use it could cause aberrations to emerge, from things like owlbears to the weirdest beholders, aboleths and ilitids;

    Abjuration, dealing with portals and summonings could rip holes in reality, making the fabric of reality thin enough to otherwordly invaders come through and cause havoc. Its random, but even a single misty step could weaken reality enough to make a demon come.

    Evocation could cause elemental inconsistencies ("Its been a year since the last rain because a wizard used too much water spells in a battle some time ago") or the other way around ("Its the coldest winter we had because a wizard used too much fireballs and shrinkened the Sun a little"). It doesn't have to be a exact system, just a correlation for people to see how magic ruins everything.

    An alchemist that makes gold could make a nearby mine to dry out of ore unexplainably.

    And the worse and most incredible: divine magic could make the dogma of the god truer (for instance, if you heal too much people being a cleric of the Truth god, people start to be incabable of lying even to save themselves. Reality bends to the dogmas of the God everyone most adore.)

    Druidic magic could make wild land be more magical and more dangerous, isolating communities as dots of light in a sea of uncharted wilderness.

    Anyway, lets share ideas and think this better.

    • 3 months ago
      Anonymous

      Cultist Simulator had magic be dangerous / harmful in several ways.
      - A lot of it involves human sacrifice or deliberate injury.
      - Trying to control spirits doesn't always work, and they can cause a lot of damage to innocent people if let loose.
      - More powerful rituals often involve mass human sacrifice or considerable damage to the environment (such as the "second ascension" rituals you can do once you've already become Long - one of them involves basically nuking a small town, another leads to thousands of people in London dying in their sleep).
      - Dreaming your way into the Mansus is a risky affair, and can lead to you becoming a conduit for more harmful Hours such as the Crowned Growth.
      - Certain areas of magic, such as those dealing with Worms or Hours-from-Nowhere, can lead to harmful entities such as the Worms getting into the world.

      Accordingly, magic is heavily regulated and its practice is forbidden to most people. In certain timelines, even knowledge of the occult in general is suppressed.

      • 3 months ago
        Anonymous

        Who ever gets to the point of casting actual magic in cultist simulator? Way too many spinning plates and no clear direction to go in.

        • 3 months ago
          Anonymous

          >Sounds cash
          It's not. I have it and it's too fricking obscure and dense to actually get into, you just place cards in slots and random shit happens. You'd be better off just reading the wiki on it.

          Ya, that's a good portrayal of occultism. The point of the game is spinning those plates while experimenting with all the possible card combinations, taking risks even if that means going insane or getting hunted down. There's a logic to everything, you just need to figure it out.

          Failing is expected and fine, only real annoyance is always having to grind up to 3 in each stat for convenience. It took me until the third run to develop a sense of what to pursue, but at that point I had a cult running and lore + spells collecting within in hour-two.

    • 3 months ago
      Anonymous

      Villains shouldn't be lazily crowbarred politics.

      You can have a Mordor, so tainted by evil that not even grass will grow, such that all people and creatures cursed to live within those lands are ferocious meat eaters who will prey on you.
      Your example is starting and ending with "What if fossil fuels but magic?"

      >how I could twist a bad consequence out of every magic school, in order to justify some Inquisition.
      Power corrupts.
      Mortal men weren't meant to control creation nor bend it to their will.
      It's an unfair advantage, wizards do not fear the weather, melt swords, stand proudly for years when time withers those around them, control hearts & minds, lets them see the other side of cards when gambling.
      It's unchivalrous.
      All magic literally stems from demons and evil gods.
      et cetera

      And making every spell you cast cause irrevocable damage will mean your players will never use magic because it's not fun anymore.

      • 3 months ago
        Anonymous

        >And making every spell you cast cause irrevocable damage will mean your players will never use magic because it's not fun anymore.
        Nah that's fricking bullshit, people love taking badly calculated risks and trying to offset bad consequences with absurd improvisation.

        But it needs to be a system where magic is genuinely powerful and you don't have classes 100% reliant on using magic to be in any way relevant.

    • 3 months ago
      Anonymous

      Villains shouldn't be lazily crowbarred politics.

      You can have a Mordor, so tainted by evil that not even grass will grow, such that all people and creatures cursed to live within those lands are ferocious meat eaters who will prey on you.
      Your example is starting and ending with "What if fossil fuels but magic?"

      >how I could twist a bad consequence out of every magic school, in order to justify some Inquisition.
      Power corrupts.
      Mortal men weren't meant to control creation nor bend it to their will.
      It's an unfair advantage, wizards do not fear the weather, melt swords, stand proudly for years when time withers those around them, control hearts & minds, lets them see the other side of cards when gambling.
      It's unchivalrous.
      All magic literally stems from demons and evil gods.
      et cetera

      And making every spell you cast cause irrevocable damage will mean your players will never use magic because it's not fun anymore.

      I like anon's idea of how each school of magic has a built-in consequence unique to that school, I think that's cooler than when you just broadly say that all magic has the same downside. Also, heroic fantasy is about good and evil and always has been, you can call it 'politics' if you want but that's just your cope.

      I always thought divination seemed inherently kind of good (for the same reason that illusion is inherently kind of evil), but it's fun to say that all divination depends on contacting higher intelligences and is thus inherently dangerous, the downside is SAN loss or knowing-things-you-weren't-meant-to-know.

      Cultist Simulator had magic be dangerous / harmful in several ways.
      - A lot of it involves human sacrifice or deliberate injury.
      - Trying to control spirits doesn't always work, and they can cause a lot of damage to innocent people if let loose.
      - More powerful rituals often involve mass human sacrifice or considerable damage to the environment (such as the "second ascension" rituals you can do once you've already become Long - one of them involves basically nuking a small town, another leads to thousands of people in London dying in their sleep).
      - Dreaming your way into the Mansus is a risky affair, and can lead to you becoming a conduit for more harmful Hours such as the Crowned Growth.
      - Certain areas of magic, such as those dealing with Worms or Hours-from-Nowhere, can lead to harmful entities such as the Worms getting into the world.

      Accordingly, magic is heavily regulated and its practice is forbidden to most people. In certain timelines, even knowledge of the occult in general is suppressed.

      >Cultist Simulator
      Sounds cash, I should reinstall steam.

      • 3 months ago
        Anonymous

        >Sounds cash
        It's not. I have it and it's too fricking obscure and dense to actually get into, you just place cards in slots and random shit happens. You'd be better off just reading the wiki on it.

        • 3 months ago
          Anonymous

          >You'd be better off just reading the wiki on it.
          lol, I can do that too.

    • 3 months ago
      Anonymous

      >Necromancy
      Takes jobs. Crusaded at by labor unions.
      >Illusions
      Crusaded at by public personae for deepfakes. Also by cosmetics and clothing industry.
      >Transmutation
      Looming threat of devaluing gold. Crusaded at by banks and financial elite.
      >Abjuration
      Endangers border security. Crusaded at by nationalists.
      >Evocation
      Steps on every industrial turf there is. Crusaded at by commodity extraction and refining sector.
      >Divine magic
      Crusaded at by every other god's cult as heresy.
      >Druidic magic
      Animal abuse, vagrancy AND opposition to zoning laws. Where would I even begin?

      • 3 months ago
        Anonymous

        >Divination
        Makes law enforcement too effective. Crusaded at by the thieves' guild.

        • 3 months ago
          Anonymous

          >Necromancy
          Takes jobs. Crusaded at by labor unions.
          >Illusions
          Crusaded at by public personae for deepfakes. Also by cosmetics and clothing industry.
          >Transmutation
          Looming threat of devaluing gold. Crusaded at by banks and financial elite.
          >Abjuration
          Endangers border security. Crusaded at by nationalists.
          >Evocation
          Steps on every industrial turf there is. Crusaded at by commodity extraction and refining sector.
          >Divine magic
          Crusaded at by every other god's cult as heresy.
          >Druidic magic
          Animal abuse, vagrancy AND opposition to zoning laws. Where would I even begin?

          >Divine magic
          Because it is about finding the truth of the matter, is ironically regarded as Atheistic extremism by all other religious group.
          But by sensible bullshit pundits, used to better construct deceit and convince the masses of facts that are not facts, forming a cult all of their own. Threatens to fracture all nations.
          Results in being the most beloved of all schools for all the wrong reasons.

          Man this analogue shit is kind of fun! You guys keep saying you don't want politic in your games, what you actually don't want is it to just be insert realworlddrama. Fantasy politics is fricking great!

      • 3 months ago
        Anonymous

        >Abjuration
        >Endangers border security
        Abjuration isn't whatever the frick you think it is. Unless there's a Protection from ICE spell I wasn't made aware of.

        • 3 months ago
          Anonymous

          They're probably thinking of CONjuration, not abjuration. OP did the same mistake.
          So while all of that applies to conjuring (summoning and portals), abjuration (protection and banishment) would be more like causing entropy when you magically remove the force from an object in movement (shielding against projectiles) or dispel a fireball. Also, when you banish something its physical form disappears, where does it go? You're chipping away reality, one piece at the time! Those things aren't coming back!

          • 3 months ago
            Anonymous

            Where are OP's other posts?

            • 3 months ago
              Anonymous

              Oh, right, it wasn't OP, it was like the third post. OP was just another empty thread starter with no real meaning, so my brain just retroactively blanked it out.
              I meant the post that actually started elaborating on this.

        • 3 months ago
          Anonymous

          They're probably thinking of CONjuration, not abjuration. OP did the same mistake.
          So while all of that applies to conjuring (summoning and portals), abjuration (protection and banishment) would be more like causing entropy when you magically remove the force from an object in movement (shielding against projectiles) or dispel a fireball. Also, when you banish something its physical form disappears, where does it go? You're chipping away reality, one piece at the time! Those things aren't coming back!

          Abjurations in D&D cause slight interference with other abjurations, in a silly fantasy 'Murica type society it would be treated like flying in military airspace or broadcasting on military frequencies, you're endangering national security because national security may or may not have its own abjurations and your abjurations could cause them to glow slightly.

    • 3 months ago
      Anonymous

      What about elemental magic, what are some potential consequences for overusing or misusing it like this guy is going, as

      [...]
      I like anon's idea of how each school of magic has a built-in consequence unique to that school, I think that's cooler than when you just broadly say that all magic has the same downside. Also, heroic fantasy is about good and evil and always has been, you can call it 'politics' if you want but that's just your cope.

      I always thought divination seemed inherently kind of good (for the same reason that illusion is inherently kind of evil), but it's fun to say that all divination depends on contacting higher intelligences and is thus inherently dangerous, the downside is SAN loss or knowing-things-you-weren't-meant-to-know.

      [...]
      >Cultist Simulator
      Sounds cash, I should reinstall steam.

      is suggested, besides perhaps over-saturating oneself with the element (so flame spells can make you come down with hyperthermia or even spontaneous human combustion, water spells can make you drown on dry land, etc.)?

      • 3 months ago
        Anonymous

        Not sure what exactly happened here, I apologize for the typos.

        Source?

        I would also like to know the source please.

      • 3 months ago
        Anonymous

        Earth magic makes you slightly stronger or resistant to damage but badly reduces your mobility. Air magic makes you slightly faster but causes you to deal less damage and take more damage. Water magic makes you mentally weak (less capacity to take initiative but you can still react somewhat), fire magic gives you tunnel vision (less capacity to perceive and react but you can still push ahead somewhat).

      • 3 months ago
        Anonymous

        Elemental magic shouldn’t have consequences, they should have trade-offs.

        • 3 months ago
          Anonymous

          I think that's a fine take, even/especially if there are more complex forms of magic that do have drawbacks as described above, it makes elemental magic feel extra-basic which is appropriate.
          Christ, that went to page 9 fast.

          • 3 months ago
            Anonymous

            Wait, why should it feel extra basic? I agree with the rest but not that

            • 3 months ago
              Anonymous

              compared to the schools, where there aren't drawbacks directly for the caster, but impacts and consequences for everything/one at large with repeat and widespread use, elem magic's instant drawbacks are much more 'basic'.
              Compared to I say.

            • 3 months ago
              Anonymous

              compared to the schools, where there aren't drawbacks directly for the caster, but impacts and consequences for everything/one at large with repeat and widespread use, elem magic's instant drawbacks are much more 'basic'.
              Compared to I say.

              Right, if divination corrodes your mind and illusions can come to life and conjuration draws the attention of eldrich horrors, but earth magic is just slow and air magic just doesn't hit hard, it frames elemental magic as being nice simple sturdy magic for the sensible mystic-type, and by contrast it frames the more complex (non-elemental) magic as being spooky shit for mad arcanists.

              • 3 months ago
                Anonymous

                Sure, but I was thinking more extreme than that like some of the other anons here
                Rather than divination corroding your mind or whatever (it does nothing to you per se) but it is used instead to control facts and the masses, it has far greater consequences overall, and in a way does indeed corrode minds, but not because of the magic itself, but the mortal's belief in the power of that magic.
                For example:
                >Someone claims to be a diviner, claims that all men aged 20 to 25 are weak because they're learning to do things other than fight enemies of the nation
                Why would you disagree with someone who literally knows this for a fact? It's divination magic after all!
                Well, you don't know for a fact yourself that the diviner is in fact a diviner, or that they have told the whole truth of what they divined, but they are the only authority willing to speak and demand action, so it's better than nothing, right?...

                For the record, the magic does not need to directly corrupt the mind for this to work. It's a tool with which a corrupt mind can conquer the minds of the slow and rule.

              • 3 months ago
                Anonymous

                This crosses a line for me. Advantages that give hard power and make sense in a white-room scenario should be balanced by drawbacks that give hard power and make sense in a white-room scenario. Benefits that come from the social norms and predominant biases of the campaign world should be balanced by drawbacks that come from the social norms and predominant biases of the campaign world. These aren't completely separate layers, they're overlapping, ideally each class would have a mechanical identity and a social identity both built into the class. But they should be designed as if they were completely separate layers.

                Ideally, the character that you build for fun is just as powerful as the min-maxed character (this ideal is never achieved but we still benefit by pursuing it). Social context is different, there can be a right answer and a wrong answer, but more importantly the DM has every right to surprise the PCs (i.e, you make contact with a civilization that has completely different norms, spellcasters are hated or are worshiped, etc). Navigating the social world is still a game but it's a different kind of game and it isn't supposed to be fair or balanced.

              • 3 months ago
                Anonymous

                This crosses a line for me. Advantages that give hard power and make sense in a white-room scenario should be balanced by drawbacks that give hard power and make sense in a white-room scenario. Benefits that come from the social norms and predominant biases of the campaign world should be balanced by drawbacks that come from the social norms and predominant biases of the campaign world. These aren't completely separate layers, they're overlapping, ideally each class would have a mechanical identity and a social identity both built into the class. But they should be designed as if they were completely separate layers.

                Ideally, the character that you build for fun is just as powerful as the min-maxed character (this ideal is never achieved but we still benefit by pursuing it). Social context is different, there can be a right answer and a wrong answer, but more importantly the DM has every right to surprise the PCs (i.e, you make contact with a civilization that has completely different norms, spellcasters are hated or are worshiped, etc). Navigating the social world is still a game but it's a different kind of game and it isn't supposed to be fair or balanced.

                Me again, I almost forgot, but it's worth noting that no one ever said spells had to be based on class levels or anything written down on your character sheet, you can write a game to really blur the line I was talking about and make spells part of the social world, but I would still observe some version of that line (the decisions you make to build or level-up your character are balanced separately from the decisions that you make at the table even if they're stapled together as part of the same archetype).

      • 3 months ago
        Anonymous

        Unironically watch Avatar the Last Airbender.
        Yea it's a kids show or whatever, but it's a good kids show.
        Avoid Book of Kora, the sequel, it's everything bad about modern cartoons and worse because it has great animation it doesn't deserve.
        Ignore the fact that 5e's way of the four elements monk was essentially just an Avatar class, like everything that tries to 'take inspiration' from an admittedly genuinely inspirational kids cartoon, it only took surface elements (intendedpun) and not any of the philosophy that makes each elemental tribe feel alive and real.

    • 3 months ago
      Anonymous

      Huh, I just had an idea, maybe necromancy could have some kind of connection to time magic?

      Speaking of, like says, what are some potential negative effects to using magic that manipulates time besides creating a paradox or increasing your aging (or reversing it so that you turn into a baby and disappear)? One idea I had was that your sense of time gets messed up, so that thing where you're waiting for something, like a student wanting class to be over, and it seems to take forever, or you're enjoying yourself doing something you love and it's over before you know it, but taken up to eleven.

      For magic related to spatial manipulation, like portals and shit I'd suggest losing your sense of direction if overused, but that would make it impossible to get to a specific place with the spells, what do you think?

      • 3 months ago
        Anonymous

        Why would it make it impossible to get to a specific place with the spells? That doesn’t make sense.

        • 3 months ago
          Anonymous

          Because if you have no sense of direction, you can't properly control where the spell goes, assuming that it's not built in, which would limit the spell to one location.

          Travel 100 years into the future, irreversibly (in practical terms for the game this isn't that different from dying, it's just more interesting).
          Displaced to an alternate dimension (you won't necessarily know the difference between dimensional displacement and altering the timeline).
          Gear or magic items to the aging/reversing thing, they turn into smelly dust or lumps of ore.
          Minor brain-flux where you can't regain the spell slot for 2d10 days.
          Losing random minutes or hours in the future is a bit creepier and can do what you're describing (but it could also save the character's life if they phase out at the right time, lol). Bonus points if you have the character phase out right after deciding to try tie magic (but before they've actually tried it).

          These are great ideas, thanks, what about for spells dealing with spatial magic?

          • 3 months ago
            Anonymous

            Hmm but why couldn't you properly control where the spell goes?

            • 3 months ago
              Anonymous

              Because you wouldn't able to properly orient things without a sense of direction, unless it's to a fixed point that's built into the spell/set up in advance. It's like trying to get somewhere via GPS when you don't know both your own coordinates and the coordinates of your intended destination.

              • 3 months ago
                Anonymous

                I see, thanks. Can you tell us what other things this sort of spell could do, aside from acting as a GPS? Are there any other applications?

              • 3 months ago
                Anonymous

                I know I make fun of people for thinking that every polite 1-sentence post is a bumpgay or a bot, but I think I have a legit bot post here, it doesn't make sense in the context of the conversation but you can see how a bot would think that it did.

              • 3 months ago
                Anonymous

                >can you tell us
                reddit bot

              • 3 months ago
                Anonymous

                Neither does LL’s shit. If you let him drag you around for long enough he starts looping.

          • 3 months ago
            Anonymous

            >great ideas, thanks, what about for spells dealing with spatial magic?
            I don't think any are necessary, teleportation errors are nightmare-fuel already, but if you want to go harder read House of Leaves. It starts with "lol this hallway is 2 inches longer than it should be, we must be measuring wrong", then escalates into a hostile hole in reality. You get to the end and the main character starts stapling tape measures all over his room, everywhere he does, just to make sure everything is the same size that it was yesterday. Space is scary if you feel like it's actively trying to frick with you.

      • 3 months ago
        Anonymous

        Travel 100 years into the future, irreversibly (in practical terms for the game this isn't that different from dying, it's just more interesting).
        Displaced to an alternate dimension (you won't necessarily know the difference between dimensional displacement and altering the timeline).
        Gear or magic items to the aging/reversing thing, they turn into smelly dust or lumps of ore.
        Minor brain-flux where you can't regain the spell slot for 2d10 days.
        Losing random minutes or hours in the future is a bit creepier and can do what you're describing (but it could also save the character's life if they phase out at the right time, lol). Bonus points if you have the character phase out right after deciding to try tie magic (but before they've actually tried it).

      • 3 months ago
        Anonymous

        Maybe overuse of time magic causes you to get random visions of potential futures, ones that are impossible to make sense of.

    • 3 months ago
      Anonymous

      By most D&Dogshit logic - and one that I agree with as a good norm - reanimating the dead *is* bad for the environment, as the undead are tethered to the Negative Energy plane, and essentially poison the local environment on a fundamental level, as well as having these vortices of negative energy seek out and devour life (i.e. positive energy).

      >Abjuration, dealing with portals and summonings
      Portals and summons are the purview of the school of Conjuration, dealing with the translocation and creation of matter across (or within) the planes, not Abjuration. Abjuration deals with the blocking and diversion of magical energies, and is essentially a meta-school in that it deals with the magics of magic itself.
      >necromancy is evil
      Necromancy is traditionally depicted as raising the dead, which causes all kinds of issues that are invariably Evil, but classically in D&D, it concerns both the positive and negative energy planes/spheres of power, the energies of which are both fundamentally Neutral.

      A frivolous use of necromancy could be considered as risking unbalancing positive and negative energies, which could result in rapid aging, de-aging, abundant harvests one year only for it to immediately go fallow for the three years following, nevermind spoiling milk or making wildlife (or people) multiply far too rapidly. From a druidic balance perspective, necromancy really must be the fricking worst.

    • 3 months ago
      Anonymous

      You mixed up abjuration with conjuration.

    • 3 months ago
      Anonymous

      Was gonna say what

      You mixed up abjuration with conjuration.

      said.
      Conjuration deals with portals, teleportation, and summoning. Abjuration deals with protection spells and anti-magic. That sounds benevolent at first, but having things be utterly unbreakable, immovable, and unapproachable can isolate entire regions of the world if done on a large enough scale. On a smaller scale, it can promote stagnation or corruption by protecting a tyrant ruler from all forms of harm. Anti-magic might be troubling even for inquisitors if it starts extending to the magic of the gods, as miracles that were once taken for granted suddenly stop working.

    • 3 months ago
      Anonymous

      Magic that affect the mind like illusion magic and enchantment magic could lie dormant in the target, affecting the minds of every creature it comes into contact with and spreading like a disease. This effect is not very strong by itself but if a powerful enough spell is cast or enough spells are used over time this can eventually reach critical mass and spread uncontrollably as the mad hordes drag any creature nearby into their twisted reality. This is bad enough itself but combine that with other types of magic, especially the divine magic that even commoners can wield if used with enough zeal and large enough numbers, and this can lead to catastrophe. One would be wise to remember the case of a well-meaning wizard of old who only sought to make the people in his little town happier by using magic to affect their minds and ended up unleashing the terrible tyranny of the Laughing God and his empire of insanity.

  4. 3 months ago
    Anonymous

    >fossil fuel analogies
    Make money hand over fist, in charge of pretty much everything, and capable of ignoring all the laws they feel like? I can see the analogy.

    • 3 months ago
      Anonymous

      And to extend the abusive capitalism metaphor, not even death is an escape from the 9 to 5.

      • 3 months ago
        Anonymous

        Sorry, but I am still paying my magic license, property taxes on my castle and a tax on how much treasure I loot from dungeons. You know how hard it is when the rules say you are only allowed to kill two kobolds per dungeon delve because it "harms the dungeon ecosystem"?

  5. 3 months ago
    Anonymous

    >Necromancers should be fossil fuel analogies
    So alternate classes of magic constantly attacks necromancy despite the materials needed for those other classes causing even more harm to the environment then what necromancy does?
    That there are other classes of magic that got sabotaged by secret government agents?
    That the harm necromancy does to the environment is actually less then what people hype it out to be?
    That despite goblins and dark elves being the highest users of necromancy, causing 80% of the environmental damage because of zero regulations the humans and elves have heavy regulated necromancy despite only causing less then 10% of the environmental harm?
    That high mages are able to pay for taxes and regulations easily to use necromancy but younger, more start up mages are unable to pay said taxes and regulations, all by design?

    • 3 months ago
      Anonymous

      Cool it with the political brainworms anon, everyone can see your moronation

      • 3 months ago
        Anonymous

        >Kills inspirational thoughts and ideas.
        >Calls others moronic.
        Try to climb to a higher level anon, instead of dragging everyone down to yours.

    • 3 months ago
      Anonymous

      Sounds like anon would get roped into becoming a necromancer's minion/cultist/sacrifice.

      Sorry, but I am still paying my magic license, property taxes on my castle and a tax on how much treasure I loot from dungeons. You know how hard it is when the rules say you are only allowed to kill two kobolds per dungeon delve because it "harms the dungeon ecosystem"?

      convenient for the mageocracy that you still believe Kobolds are the ones that keep you broke. Meanwhile the wizards and lords are laughing their way to the magic item hoards in their towers.

    • 3 months ago
      Anonymous

      >That despite goblins and dark elves being the highest users of necromancy, causing 80% of the environmental damage because of zero regulations the humans and elves have heavy regulated necromancy despite only causing less then 10% of the environmental harm?
      Actually, yes. That's a great analogy. What, you think elves should resort to necromancy just because goblins do it? You're clearly an agent of Evil.

  6. 3 months ago
    Anonymous

    You better hide OP. Big Bone is going to send its agents to silence you. They can't let the public know what's really going on.

    • 3 months ago
      Anonymous

      This
      They're trying to stop transmutation wizards from making vast amounts of helium-3 and room temperature superconductors too

  7. 3 months ago
    Anonymous

    Necromancy makes the world go round and their main opposition are a bunch of morons who ignore a viable alternative to pursue memes?

    • 3 months ago
      Anonymous

      no

  8. 3 months ago
    Anonymous

    "fossil fuels" are a myth, these substances are naturally occuring hydrocarbons resulting from chemical reactions of minerals under pressure, they are present in jupiters atmosphere and on various moons of the gas giants in our system places with no fossils to begin with, the hydrocarbon fuels we use are a renewable resource.

    • 3 months ago
      Anonymous

      til

    • 3 months ago
      Anonymous

      Ford and Rockefeller invented that myth to make normies believe in a limited ressource so they can make enough money to buy up pharma.

      • 3 months ago
        Anonymous

        The rockerfeller-pharma conexion was a blackpill to swallow ngl.

        • 3 months ago
          Anonymous

          How would you call a doomsday enjoyer pill?

  9. 3 months ago
    Anonymous

    >complain about how necromancy is slowly fricking up the enviroment
    >some fricking goblin calls me a beta leftist cuck

  10. 3 months ago
    Anonymous

    Warlocks are supremely popular and charismatic individuals who made deals with demons, maximally charisma stat'd disembodied spirits, who fight against the degradation of the world they themselves have caused in a vain effort to prepare for a war against the coming destroyer of the world.
    Doomsday enjoyers who want the world to end and pledge fellowship with the coming reaper aren't making their lives any easier.

  11. 3 months ago
    Anonymous

    You should read Max Gladstone's Craft sequence.

    > Wizards spinning contracts around their souls until mammoth corporate structures arise.
    > They sit in looming skyscrapers, having sloughed their flesh to cheat death.
    > They rose up and cast down the gods not long ago. Necromantic energies bind their souls to this realm and animate their bones.
    > Still more human than Larry Ellison.
    > Far to the east, lands rich in necromantic earths export this resource to the global market.
    > It's totally not oil, man.

  12. 3 months ago
    Anonymous

    It's not an analogy. Oil is literally bones.

    • 3 months ago
      Anonymous

      That's the joke, Anon.

    • 3 months ago
      Anonymous

      >average paijeet iq

    • 3 months ago
      Anonymous

      That's the joke, Anon.

      It's literally algae and swamp ferns.

  13. 3 months ago
    Anonymous

    It's never been proven that necromancy directly taints the earth and air.
    Okay so it might make nearby children sick but so what? I need muh skeletons muhfricka.

  14. 3 months ago
    Anonymous

    >Hey Emperor, OP thinks I'm bad for the environment!

  15. 3 months ago
    Anonymous

    >muh heckin chonker dinojuicerino
    Almost all fossil fuels are derived from plants or plankton you moronic homosexuals

    • 3 months ago
      Anonymous

      Venus says otherwise.

    • 3 months ago
      Anonymous

      This is true, but the dinosaur ghost concept is way cooler.

    • 3 months ago
      Anonymous

      So, Druid/Necromancers should be a thing then?

  16. 3 months ago
    Anonymous

    Necromancy is gay.

    • 3 months ago
      Anonymous

      Source?

      • 3 months ago
        Anonymous

        Not sure what exactly happened here, I apologize for the typos.

        [...]
        I would also like to know the source please.

        Darkest Dungeon

  17. 3 months ago
    Anonymous

    Eberron also has another nation with the strongest border defenses in the world because they are eternally protected by an army of skeleton warriors who willingly volunteered to serve upon death.

    • 3 months ago
      Anonymous

      >And Eberron already has one nation that believes that reanimating the dead is bad for the environment, and crusades against it precisely for that reason.

      >Eberron also has another nation with the strongest border defenses in the world because they are eternally protected by an army of skeleton warriors who willingly volunteered to serve upon death.

      The tricky part is, these are the exact same nation: Aerenal. They are ardent supporters of positive energy necromancy and positive energy undead, the deathless. They simultaneously crusade against negative energy undead for allegedly accelerating entropy.

  18. 3 months ago
    Anonymous

    A lot of threads on /tg/ seem like they'd have been epic and wacky... in 2008. But now they just look gay and moronic.

    • 3 months ago
      Anonymous

      The people change, and so does the culture along with it. If anything I'm glad the "lol randum" humor died out, that shit was cringe.

      • 3 months ago
        Anonymous

        Cringe is just good humor leaving your body. Most users today are election tourists, the old users were better.

        • 3 months ago
          Anonymous

          Is it tho? I could've sworn the userbase doubled after the Pandemic

          • 3 months ago
            Anonymous

            You're right, actually, I've started using 'election tourist" as a synonym for "old newbie" and I shouldn't. The point is that 2008 /tg/ was replaced. The election tourists did most of the heavy lifting in terms of killing /tg/ culture (it's the only thing they're good at and it's the reason why the rest of the internet doesn't want them), but that started in 2012, and continues to this day.

        • 3 months ago
          Anonymous

          >Cringe is just good humor leaving your body
          the balance of humors theory was debunked centuries ago

          • 3 months ago
            Anonymous

            Yeah. Personally I always hated that theory, given how it held back medical progress by centuries.

            • 3 months ago
              Anonymous

              Medical progress can be correlated to the decline of intellect and physique in the human population, interfering with natural selection has resulted in overpopulation and a reduction in the overall quality of humankind.
              In the big picture, modern medicine is unethical and a net loss for our species.

              • 3 months ago
                Anonymous

                Well, we’re directing our own evolution now. Genetic engineering is a powerful thing.

  19. 3 months ago
    Anonymous

    >future super-humans turn themselves into tang
    >other humans find a sea of hydrocarbons ready to be refined for fuel for the war machine

    • 3 months ago
      Anonymous

      In this context tang means ... ?

      • 3 months ago
        Anonymous

        LCL

      • 3 months ago
        Anonymous
      • 3 months ago
        Anonymous

        Nta, no idea, but in this comic future humans practically advanced to ayy lmaos and got eventually bored and turned their bodies back into primordial slime which got harvested for a fuel for war machines by time-traveling humans from million year from the past or something.

  20. 3 months ago
    Anonymous

    But man-made climate change is fake. Trust me, I've read the bunk studies.
    The data is faked. Plants need the CO2. Smoke stacks mostly output water vapor anyway. And are you talking about dinosaurs? All fossil fuels are carbonized plankton (oil) and trees (coal).

  21. 3 months ago
    Anonymous

    Necromancy should not, and more to the point generally does not actually have any long term effects. Animate Dead just fills a corpse with arcane magic, granted, this is regarded as "evil" by the moronic morality of alignment magic but unlike what most morons who post here think, nobody is soul-trapped and there is no portal to the plane of negative entropy that is opened. Skeletons are exactly identical to golems except for the cost involved in creation and quibbling alignment differences. Souls in DnD and its derivatives do not linger in bodies and pulling them out of their destined afterlife against their will is typically the province of 9th level magic. Many, many souls will already have entered into the cycle of reincarnation by the time a hypothetical evil necromancer would be exhuming their remains, anyway, so there's literally nothing he could do to entrap them. I hate this stupid meme and I don't even like necromancers or necromancy.

    • 3 months ago
      Anonymous

      Consider then that an undead creature's default behavior is to prey upon the living, and any loss of control on the necromancer's part automatically reverts the undead to said default behavior.

      • 3 months ago
        Anonymous

        Animated skeletons cannot function independently of their necromancer. Permanently raised skeletons can, but they're a different category of entity altogether and even though they are just mindless monsters they do not exude negative energy into the environment or whatever, they're exactly like oozes or animated armor, the byproducts of reckless sorcery, not some alien invader from the negative energy plane and certainly not the enslaved souls of innocent dead.

    • 3 months ago
      Anonymous

      >Necromancy should not, and more to the point generally does not actually have any long term effects. (Proceeds to reject the central premise of the genre that he's talking about)
      Many such cases.
      Necromancy was never evil, making undead is evil. Healing spells used to be necromancy.

      • 3 months ago
        Anonymous

        >making undead is evil.
        it isn't

  22. 3 months ago
    Anonymous

    What kind of Wizards would represent the Nuclear alternative?

    • 3 months ago
      Anonymous

      Xcardomancers.

    • 3 months ago
      Anonymous

      Cultists who summon Cthulhu and ask him to spin a giant hamster wheel.

  23. 3 months ago
    Anonymous

    Isn't that a nuclear power plant in the picture? That's just steam coming out of those towers.

    • 3 months ago
      Anonymous

      Cooling towers are not just for nuclear power plants. Coal plants can also have them, like this one:
      https://en.wikipedia.org/wiki/Eggborough_power_station

  24. 3 months ago
    Anonymous

    If just necromancy does that, what about magic that deals directly with chaos, besides causing crazy mutations? And even if law magic doesn’t do anything nearly as bad, it should still have side effects beyond giving the user OCD on steroids. I’m thinking that it can cause flesh to crystallize if overdone.

    • 3 months ago
      Anonymous

      Why would it give OCD? Why not another mental problem, like any of the others for example?

      • 3 months ago
        Anonymous

        Well, common OCD symptoms include things needing to be clean and orderly, so it makes perfect sense. Just look at that Monk show.

        • 3 months ago
          Anonymous

          Interesting... Could you give us some more examples of OCD symptoms? For example, how would a magic system based on OCD symptoms work? Thoughts?

  25. 3 months ago
    Anonymous

    >accidental rezaposting
    Its been a while but Cyclonopedia and early Reza Negarestani stuff is specifically an exploration of oil as condensed malevolent subaltern monstrosity and its origins.
    Its pretty fun. Should have screencaped the artist who did early AoS skaven gnawholes citing it as inspiration.

    • 3 months ago
      Anonymous

      Love Cyclonopedia. Someday I'll finish it. Maybe one day I'll even understand it.

      • 3 months ago
        Anonymous

        Its less than 300 pages anon, you can do it.
        >understanding
        Might need to read some other things tho. You could probably cheat and read Dark Deleuze, its pretty easy mode.

      • 3 months ago
        Anonymous

        >Maybe one day I'll even understand it.
        Maybe one day you'll be locked up as a dangerous lunatic.

    • 3 months ago
      Anonymous

      Love Cyclonopedia. Someday I'll finish it. Maybe one day I'll even understand it.

      Its less than 300 pages anon, you can do it.
      >understanding
      Might need to read some other things tho. You could probably cheat and read Dark Deleuze, its pretty easy mode.

      Please give reads.

      • 3 months ago
        Anonymous

        Here you go.
        https://archive.org/details/reza.negarestani/Reza%20Negarestani%20Archive/Negarestani-2010-Solar_inferno/
        There's probably more there.
        Fair warning, a lot of continental phil and CCRU stuff is silly bullshit. There's some interesting stuff, but also some bullshit.

        • 3 months ago
          Anonymous

          Thanks.
          >silly bullshit
          I'm an ES lorebeard. You have to like silly bullshit to like ES extended universe.

          • 3 months ago
            Anonymous

            If I have to deal with some 4th year honours thesis on OOO and Chim I will know it is you.
            glhf

        • 3 months ago
          Anonymous

          >At once a horror fiction, a work of speculative theology, an atlas of demonology, a political samizdat and a philosophic grimoire, CYCLONOPEDIA is work of theory-fiction on the Middle East, where horror is restlessly heaped upon horror.
          I hope it references the post-7th century MENA genocide.

          • 3 months ago
            Anonymous

            It doesn't need to when right off the bat it claims that desert monotheism is already, environmentally and a priori, keyed towards omnicide. When there is nothing in the desert but Allah, then there shall be peace.

            • 3 months ago
              Anonymous

              Good point.
              I'm tired of nobody mentioned the MENA population exchange.

  26. 3 months ago
    Anonymous

    mfw the GM wants to make an analogy

    • 3 months ago
      Anonymous

      eh? while you're over there talking nonsense, we're trying to think of ways to take down the evil baroness Margarold Thrumptcher

      • 3 months ago
        Anonymous

        heh, I remember when "defeat da baddie" was enough to keep me in a game. what a grand and intoxicating innocence.

  27. 3 months ago
    Anonymous

    >muh clumate-change!

    Frick off greta you disgusting malformed fetal alcohol goblin

    • 3 months ago
      Anonymous

      based.

  28. 3 months ago
    Anonymous

    >Necromancers should be fossil fuel analogies.
    Utterly essential and maligned by neo Marxists and the unscrupulous for power, social control and wealth? Are young people taught they are evil when in fact they are completely essential to virtually every aspect of progress and civilization and don't actually change the climate one bit because it changes anyway due to milankovitch cycles and there is no evidence whatsoever that necromancers cause anything beyond some faked results based on skewed models creased in fortran on 4K machines using statistically insignificant datasets?

  29. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous
  30. 3 months ago
    Anonymous
  31. 3 months ago
    Anonymous

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