NeoCastlevania

Many videogames failed to make the transition to 3D, whereas others found success and never looked back. Castlevania is a weird one, it tried several times and failed, but it achieved moderated success as a 2D game to the point many indie developers still copy their designs. I too like the games, but also enjoyed the 2D zelda and marios, so I wonder what makes Castlevania different.

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  1. 2 months ago
    Anonymous

    All 4 retro 3D castlevania, on N64 and PS2, are really fun. I'd even argue that the N64 games are better games some of the GBA ones.

    • 2 months ago
      Anonymous

      >I'd even argue that the N64 games (worst in the series) are better games

  2. 2 months ago
    Anonymous

    esl post and most franchises continued to have 2D entries (megaman, rayman, sonic, zelda) so castlevania is not unique here

    • 2 months ago
      Anonymous

      eop post and most of the franchises you mention are either dead or are 90% 3D anyway.

  3. 2 months ago
    Anonymous

    the problem with cv is that in a 3d space it'd really be closer to a shooter than a brawler or 3d action adventure. bit homosexual to say but that doom total conversion is probably the closest thing we've got.

    • 2 months ago
      Anonymous

      >bit homosexual to say but that doom total conversion is probably the closest thing we've got.
      Are you talking about pic?

    • 2 months ago
      Anonymous

      >bit homosexual to say but that doom total conversion is probably the closest thing we've got.
      Are you talking about pic?

      >doom CV
      hey i remember that
      thought it was kinda fun

  4. 2 months ago
    Anonymous

    Has anyone even played the 3D castlebanias lol

    • 2 months ago
      Anonymous

      Street Fighter, Mortal Kombat and King of Fighters all tried going 3D as well and despite there being some quite popular 3D fighters, it didn't work out for any of those franchises either and they went back.

      I played 64, the first one on PS2 and part of the second one. The first PS2 one, Lament wasn't totally awful, but it wasn't that good either and they don't feel much like Castlevania.

    • 2 months ago
      Anonymous

      I rented both the N64 version and silent hill 1 on the same day. That was a fantastic Konami weekend, but SH was definitely the winner. Castlevania 64 looked like it could've been a neat game, but I remember it was a little too hard and I was happy to beat the motorcycle skeletons. I also played Lamont of Innocence for a little bit. Wasn't bad, but it wasn't amazing either and I remember dropping it early. The music was good though.

    • 2 months ago
      Anonymous

      I genuinely love the N64 games. They're my favourite N64 games alongside Duke Nukem Zero Hour but admitedly I've only beaten 14 N64 games and I never played SM64 for more than 10 mins.
      The skill ceiling is a bit low in the first game but LoD sorta fix that with the Hard mode

      Someone recently ripped a bunch of 3d meshes from the game.

      • 2 months ago
        Anonymous

        Did he get some unseen cut / early material? Game is apparently loaded with stuff

        • 2 months ago
          Anonymous

          Dunno, but you can check it here
          https://www.vg-resource.com/thread-42492.html

      • 2 months ago
        Anonymous

        cool

    • 2 months ago
      Anonymous

      i think the biggest thing was that at the time when CV was trying to make the jump to 3D, 3D looked like fricking dogshit. if you tried to give a 3D game the CV aesthetic, with its darker and much less saturated colors, youd end up with
      theres a reason most 3D games of that era opted for their bright colors and high contrast. it was just easier to look at. a LOT easier to look at. hell even CV4, an early SNES game, looked a lot better than anything on the later consoles
      meanwhile they still kept making 2D CVs, and the spritework in those games were masterful.

      another anon also mentioned the gameplay
      in 2D it was pretty cut and dry: an action platformer, jump + whip to beat the stage. later on IGA went for the metroid-style, but it still kept mostly to its gameplay roots, at least in feel.
      the 3D CVs kinda got lost in the sauce with all the new possibilities they had.
      >is it a platformer?
      sometimes, and a clunky one at that
      >is it a 3D action game?
      sure, but its kinda wonky
      >is it full of random gimmick lvls/bosses that play more like a tech demo?
      absolutely
      the 2D games never had that problem. even the IGAvanias maintain their tight focus from a gameplay perspective. they know what theyre supposed to be, and they are that the whole way through

      • 2 months ago
        Anonymous

        Mario 2D games aren’t more complex than castlevania yet the franchise found success in 3D. Maybe in retrospective not everybody managed to make the transition.

        • 2 months ago
          Anonymous

          p much what he said

          [...]
          Mario is more of a pure platformer. There are enemies, but they aren't the focus in the same way. Castlevania's hallmark is really the mix between platforming mixed with a lot of combat. It's going up stairs while having to avoid knights throwing axes at you, it's traversing a series of tough jumps while a constant stream of medusa heads come at you, or making your way up the clock tower being harassed by flea men jumping all over and flying skeletons.

          For Mario which focuses mostly on the platforming aspect, the move to 3D went pretty well. But with Castlevania it seemed much harder to hit that delicate mix that gives the series that distinct feel.

          tbh

          but id like to re-iterate how fricking ugly and shitty the controls were on those first few 3D CVs.
          mario made out just fine since the dopey cartoony gfx work perfect with simple polygons. and the controls were actually fantastic. 3D mario still controls almost exactly the same to this day. they nailed it

          3D CV had neither of those things
          in fact they really kinda royally fricked up both imo

      • 2 months ago
        Anonymous

        Mario 2D games aren’t more complex than castlevania yet the franchise found success in 3D. Maybe in retrospective not everybody managed to make the transition.

        Mario is more of a pure platformer. There are enemies, but they aren't the focus in the same way. Castlevania's hallmark is really the mix between platforming mixed with a lot of combat. It's going up stairs while having to avoid knights throwing axes at you, it's traversing a series of tough jumps while a constant stream of medusa heads come at you, or making your way up the clock tower being harassed by flea men jumping all over and flying skeletons.

        For Mario which focuses mostly on the platforming aspect, the move to 3D went pretty well. But with Castlevania it seemed much harder to hit that delicate mix that gives the series that distinct feel.

    • 2 months ago
      Anonymous
      • 2 months ago
        Anonymous

        >castle of war

  5. 2 months ago
    Anonymous

    I genuinely love the N64 games. They're my favourite N64 games alongside Duke Nukem Zero Hour but admitedly I've only beaten 14 N64 games and I never played SM64 for more than 10 mins.
    The skill ceiling is a bit low in the first game but LoD sorta fix that with the Hard mode

    • 2 months ago
      Anonymous

      Is CV64 even worth it when LoD exists?
      I want to try them out but not interested in playing the 'same game' twice

      • 2 months ago
        Anonymous

        I like both equally, and several levels were completely changed in LoD to the point they're unique in the original. For instance one of my favourite levels in the original is a leaned tower surrounded by lava that you climb little by little, in LoD you don't even climb the tower, it's just an unreachable place (except for a secret) and instead you have new rooms around it.
        The hedge maze in LoD also feels like the game assumes the player is already familiar with it from the original. I'd recommend playing the original first, as Belmont, and then check out LoD.

        • 2 months ago
          Anonymous

          Also DON’T play on Easy Mode, the game ends after Castle Center

          • 2 months ago
            Anonymous

            Thanks for the summary, CV64 it is then

            • 2 months ago
              Anonymous

              Another weird difference is that in CV64 the main characters and even Dracula have voiced lines. Dracula sounds suspiciously like Robert Belgrade. His dialogue is in that cutscene in tbe Castle Wall stage

            • 2 months ago
              Anonymous

              The game is super easy on normal mode too.
              The hardest fight in the game are the cerberi early on right before you enter the mansion.

              • 2 months ago
                Anonymous

                What?

              • 2 months ago
                Anonymous

                Why do you only have to fight a single cerberus? Are you playing on easy?
                It should be a big group.

    • 2 months ago
      Anonymous

      I remember playing the first one on Project64 when I was a kid and the Frankenstein chainsaw hands guy in the hedge maze spooked me so bad I deleted the entire emulator

  6. 2 months ago
    Anonymous

    I still love lords of darkness 1
    >B-but muh gow clone
    And? Classic gow gameplay suits whip combat a lot. Also the healing/chaos magic system rewards you when you play well.
    Story is great, but falls a lot once in realm of death
    OST is also great.
    Art design is great.
    Mob variety is very good for a game of this type
    The adventure last 20h without the 2 dlcs. And the amount of recycle is almost 0.
    The upgrades are great and makes replaying a level a breeze
    It's great to hear Patrick Stewart in a castlevania game
    Gabriel is on the podium for best protagonist since he has an actual personality, and it's one of the few times where we seem to impersonate a battle monk.

  7. 2 months ago
    Anonymous

    >it tried several times and failed,

    This is where your entire post falls apart. You don't bother telling us what fail means but so I'm just going to assume it's "I do not personally like it". The 3D games generally sold well and have their fans. So by any measure except your personal enjoyment they succeeded. And trying to hammer home the idea that the 2D's success by saying "indie games copy it" is stupid. Indie game devs are talentless. They go with 2D not because they cannot do 3D. It has no relationship to the quality of the thing. If anything indie correlates with crap choices, so if they choose to copy something it's morel likely a sign it's bad.

    I actually like the 2D vanias but your take is awful on so many levels.

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