>“In Skyrim, we delve into some of the cultural stuff, we deal with marginalized groups, so the stories all over the game were deeper as far as the struggles each faction had,” says Emil Pagliarulo, the game’s senior designer and writer. “The Dark Brotherhood in Oblivion [is] really powerful, so I wanted to look at the Dark Brotherhood like, ‘What can I do that’s totally different?’”
>“It’s really a tale of overprotection,” Pagliarulo explains. “She’s trying to look out for her family and she goes too far, and it all blows up in her face.”
>“I knew that Todd Howard would never let me kill the Emperor, so I just assumed it was going to have to be his body double. I went to him with the idea and he’s like, ‘No, that’s stupid. Just kill the Emperor,’” he laughs. “For obvious reasons, Todd is very protective of the lore. It just goes to show how much he appreciates the players’ experience and his trust in me and all the designers to pull it off.”
>“When Skyrim first came out, people were like, ‘Yeah, the Dark Brotherhood is pretty good—but not half as good as it was in Oblivion.’ I think the gameplay in Oblivion is stronger with some of the individual quests because there are more unique ways to kill folks, but I think the overall story in Skyrim for the Dark Brotherhood is better and a bit more complex.” Pagliarulo says. “I just thought, ‘I’ll let it sit and see if it will stand the test of time. I think people will appreciate the story there.’ As it turns out, a lot of them have, which has been really cool.”
>He gushes about Veezara for a moment (“Oh, God, I love him.”)
>“Cicero is probably my favorite,” Pagliarulo says with a glint in his eye, knowing how much fans love (and love to hate) the character. “For me it’s like, is there another person inside there? Who is that person, and will they ever get to come out again?”
>Emil gayliarulo
Good to know he just made the Oblivion Dark Brotherhood excellent by accident and doesn't actually have any hidden talent.
Was it a fluke or did someone else write it with him
It's not excellent you moron, the DB questline is thoroughly mediocre.
the second half of oblivion's dark brotherhood peters out like an embarrassing wet fart
I can't remember anything about the black hand half of things aside from the last meeting with Lachance and that the Listener was behind it because you have to become acting leader of every organization Pagliacci writes
>and that the Listener was behind it
It wasn't the listener, ti was a member of the black hand who was angry that the DB killed his mommy.
> because you have to become acting leader of every organization Pagliacci writes
emil doesn't even write most of the guild questlines to begin with.
>get promoted to black hand
>lachance now orders hits via hand-placed messages stuffed into treestumps and shit
>no correspondance whatsoever because lachance is a fricking moron
>bad guy freely intercepts these messages because no fricking shit
>bad guy orders you to kill other black hand members instead
>you notice the obviously different writing but there's no option to decline or report it, you NEED to do what the orders say
>bad guy leaves a cringe "i am le fricking insane" logbook for you to read
>lachance gets deservedly crucified for being moronic and making everyone think he ordered those hits
>bad guy turns out to be some literal who you've never met before
>the end
You word your shitty critique just like the endless britmong reviewers on youshit do
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>Todd is very protective of the lore
Source on this supposed interview?
It’s with Wired. Check Bethesda twitter.
I just noticed the DB uses a BLACK hand as a symbol. BBC lore in TES confirmed
Skyrim's Dark Brotherhood questline/story actually was pretty good though. The cast of characters was probably the most interesting in the entire game and it had much more interesting story beats and quests according to my memory than every other guild. It's clear Emil is a mostly talentless hack though who can only ever achieve "it was pretty good I guess" at most as praise and usually through dumb luck.
Emil Pagliarulo is a decent writer and I'm tired of pretending he's not.
He's not great but this is fricking video games. There are no great writers in video games.
You're a moron and I'm tired of seeing morons use template posts to say moronic shit.
>Emil Pagliarulo is a decent writer
No.
>Emil Pagliarulo is a decent writer
>Because video game writers are shit and he is really shit he's actually decent
?
I don't know of any better. Neither does anyone else.
Will Shen mogs him in his own game, Fallout 4.
"So sad, no good outcomes" is not good writing. It's just misery porn. Only morons fall for that trick.
Lots of people fell for New Vegas were all the factions and endings are generally shit.
And The Witcher as well. Gamers are so fricking moronic. All you have to do is just write everything sucks, everyone is an butthole, the world is terrible, it's a sad ending, blah blah blah and they all jerk off over the "great writing".
Ganker is so fricking moronic. All you have to do is write every game sucks, every developer is an butthole, the industry is terrible, it's all ending, blah blah blah and Ganker all jerk off over the "great insights"
>He didn't get the good ending
Seems like the writing was too much for you then
ken levine is just about the best writer to work in video games and it's beyond pathetic that gayliarulo is your only point of reference
>ken levine
holy shit i am genuinely drunk right now, meant to say chris avellone, please forgive me
>ken levine is just about the best writer to work in video games
Lmao
LMAOO i can't belivleve i actually said ken levine top zozzle, see
You need to sober up. You have a dark drunken mind
>ken levine is just about the best writer to work in video games
Ah yes, Ken Levine, that same guy who wrote a story about diferent timelines without understanding how those work and then admited it
He’s a horrible game writer, he has no idea how to adapt a story into a video game so he doesn’t even try
Since Oblivion every Bethesda game has this issue where the main quest has this false sense of urgency that doesn’t fit an open world game at all. The worst one is Fallout 4, your character screeches about his kid all day long but you can just frick around, building houses and no one cares. This was a problem in Oblivion too, the Emperor tells you Oblivion will invade and gives you the Amulet of Kings and the only lead to the last heir but you can just screw around in some random Ayleid Ruin and nothing changes
This is a far cry from a game like the original Fallout, where you literally have a time limit and if you frick around, telling everyone where you’re from and where your vault is the Supermutants will eventually find it and destroy it.
>This is a far cry from a game like the original Fallout, where you literally have a time limit and if you frick around, telling everyone where you’re from and where your vault is the Supermutants will eventually find it and destroy it.
The time limit in the original Fallout was so hated they eventually patched it out because it didn't work with the large open explorable world design.
Your argument here is "they aren't doing something that was shown to be something no one liked decades ago"
>they eventually patched it out because it didn't work with the large open explorable world design.
Wrong
They patched the second time limit, but even then it was absurd since you get way too much time
or morrowind, where the main quest sometimes just says "go frick around for a while, I need some time to sort xyz out myself"
To that end, it seems like Starfield is going in the right direction for once, with the main questline being a search for relics that can easily be lazy, not like they're going anywhere.
Don't gatex keep opening?
>There are no great writers in video games.
Disco Elysium is the best written anything ever saw
> Just kill the Emperor.
Todd confirmed Stormcloak supporter.
Holy shit reading him talk is so fricking boring
This guy must be one of the most incompetent writers in the industry
People who say shit like this always strike me as completely sheltered.
Like have you never played a genuinely bad game? Not just a game you disliked so you call it 1/10, but one that just simply could never be called good?
yeah i played fallout 3
I beated Devil May Cry 2 and Megaman X7
I have a certificate to talk about bad games
He’s one of the worst at quest design and offering a range of consequences in the game for your actions. Every other rpg mogs him.
>just kill the emperor
>nothing happens in the gameworld after you do
frick you todd
It's not like he was a dragonborn Septim, he was just a politician that could easily be replaced.
Killing the Emperor prior to the bloodline being severed had major plot and lore implications but after, it doesn't really matter much, so that's why it was allowed because it didn't matter to begin with.
Bloodline or not, it's historically illiterate to consider the head of an empire getting killed while visiting a province they're on poor terms with would not cause any consequences for that province.
Even worse, the Dragonborn can somehow get away with being witnessed as the double's killer by just putting on a hat.
The need for the sandbox to stay intact damages a whole lot of the storytelling.
>historically illiterate
No it's not, the emperor has always been of divine line, it's key to being emperor, it's why the position was what it was, their world is not ours.
The current emperor was just one of many heads of the council up for the position, it went from divinity to just a man, that can easily be replaced.
And? Easily replaced or not, it's the head of the country. You just don't get away with zero consequences.
It not being a divine emperor only means the consequences won't be biblical.
Well given the fact that the person that had him killed is likely to be the next Emperor, no.
Doubt he'll put much effort into looking into the assassination of his predecessor.
>You just don't get away with zero consequences.
the player getting with it by being a db assassin is fine (the contracts was probably initiated by the guy next in line anyways) i just wish the world would react to it in a meaningful way. like the next in game day it would have been nice to see solitude locked down and increased patrols or something, maybe have more thalmor presence of them doing something trying to take advantage of the situation, just anything that shows the gameworld was affected.
Exactly. Something more than guards making remarks to show that the world responds to history being made.
>And? Easily replaced or not, it's the head of the country. You just don't get away with zero consequences.
you kidn of do though. when Kennedy was killed it had a near zero impact o nthe actual day to day operation of the U.S. becuase any fricking country is set up so that, if the top man falls, theres an entire system below him actually running the country to keep it stable in case.
In Elder scroll's case theres the Arcane Counsel that makes most of the decisions in the Empire
Kennedy had no impact cause it was supposedly a lone gunman without clear motive at a time of peace and relative stability.
This is more like if Lincoln got killed by a southerner in 1860.
the death of Lincoln didn't affect the normal day to day of most people in America either.
Also, its stated several times in Skyrim that the mountain passes between Skyrim and Cyrodiil have had avalanches that make traveling them impossible right now, which is why the Legion is using so many local recruits instead of getting actual reinforcements.
>the emperor has always been of divine line, it's key to being emperor
untrue, and tiber septim's empire wasn't even the first empire.
Alessia, Reman, and all of their descendants were Dragonborn.
reman's divine lineage was fake, he was just some guy.
Didn't this guy know nothing of ES lore when he did the DB quest in Oblivion
is emil the guy responsible for the narrative abortion that is fallout 4?
Yup
yes, and fallout 3's moronic plot
he's also responsible for the "humor" in 3.
>the old man refers to two men 100 years apart
Shit wrting
>100
Less then 60
Tomato tomato
>“In Skyrim, we delve into some of the cultural stuff, we deal with marginalized groups, so the stories all over the game were deeper as far as the struggles each faction had,”
you see two nords screaming WE HATE DARK ELVES when you walk into windhelm for the first time and that's pretty much it.
>marginalized
Globohomosexual mind virus word detected. Later losers.
Is this moron the main writer for Starfield too?
He's design director, but not lead quest designer.
If you think this interview is embarrassing you should read the one where he admits he knows nothing about TES lore and decided to reduce The Dark Brotherhood to a cheap Catholic church allegory
Who's pic related? I know he started to write for ESO but what did he write? My most favorite questline in ESO is by far the Clockwork City DLC. Did he write that?
Also, someone kept mentioning either him or someone else as Turtle or Train Man.
> Todd Howard would never let me kill the Emperor
like anyone gives a frick about emperor literal who
>people said the quest line sucked compared to the previous quest line
>I ignored them because I think it's better
More like Emil Vaffanculo
>>“I knew that Todd Howard would never let me kill the Emperor, so I just assumed it was going to have to be his body double. I went to him with the idea and he’s like, ‘No, that’s stupid. Just kill the Emperor,’” he laughs.
wow based