https://projectzomboid.com/blog/news/2023/12/zleigh-ride/
what the frick are they doing
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https://projectzomboid.com/blog/news/2023/12/zleigh-ride/
what the frick are they doing
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I hope they add more bars to watch filling with green
>The bandsaw currently can be used to cut metal pieces into smaller metal pieces, which can save you some wear and tear on your hacksaw, and the drill press can be used to put holes into metal, such as fabricating tools such as header tools for making nails or a drawplate for making wire, among other uses. The arc furnace can be used for melting down assorted items to cast various metal ingots and bars. Now this isn’t the extend of the uses of these workstations, or the end of what we’re adding in this vein.
>Speaking of other workstations, here are some of the new agricultural stations in b42, herb and crop drying racks, stone quern, and mill, as well as some new crops: Barley, Flax, Hemp (industrial), Hops, Rye, Sugar Beets, Sunflowers, and Tobacco. This gives us a great foundation of resources for textiles, cordage, brewing and oils. We have more crops coming, including some winter crops, garden vegetables, hot peppers, and some pretty herbs.
we asked, we begged, we waited, but we're finally gonna get more useless shit to craft with that horrendous UI!
frick me dead they're off their rocker ay who asked for this kind of shit
>cut metal pieces into smaller metal pieces
okay then mister galaxy brain, how would you do it?
CUT MY LIFE INTO PIECES
melting, given how hard it is to cut metal IRL especially with neolitic tools
Seems like they really are trying to turn the game into the Sims 1. The irony.
At least EA back then managed to make a functional engine. They should aim to make that first.
what's wrong with the engine?
Better question Anon, what isn't wrong with the engine?
WHO GIVES A FRICKING FRICK THAT I CAN MAKE JUNK FROM JUNK WHERES THE NPCS
STOP WORKING ON LITERALLY EVERYTHING ELSE
FIRE EVERYONE ELSE NOT WORKING ON THIS
>First time they acknowledge something related to the train in game
>it's just a resource for a fricking anvil
I just ask for a workable train, something you can build and maintain to move around in and out of Louisville, that would at least give us a goal to work towards in game...
They're going the Rust way.
Soon they will remove zombies and turn the game into some survival crafting Sims
already is, they are working on a wilderness map with no zombies for you to play on
Frick. Frick. FRICK.
It's happening again.
>Speaking of other workstations, here are some of the new agricultural stations in b42, herb and crop drying racks, stone quern, and mill, as well as some new crops: Barley, Flax, Hemp (industrial), Hops, Rye, Sugar Beets, Sunflowers, and Tobacco. This gives us a great foundation of resources for textiles, cordage, brewing and oils
Why the frick are they making this shit into Dwarf Fortress? At least in DF the industry has a point, because you trade away your trade goods to other towns so you can get stuff that's actually useful. What the frick are you going to do with TOBACCO? Why the frick would you ever fricking bother growing cash crops in a survival game?
>What the frick are you going to do with TOBACCO?
make your own cigarretes?
which unless you pick one specific perk for it, even then its still a giant meme, the plant is more useless RP SHIT which really encompasses the entire update.
of all the things worthy complaining about, this ain't it chief
I guess it's easier to add more The Sims content than something that'd actually add to the gameplay, like functioning NPCs.
>zoomers discovering the PZ devs are hacks for the first time
Kek, you just love to see it.
Will the game ever have sex work? I care about sex in the ZA not legos.
>society ended a week ago
>revert to Neolithic hunter gatherer
is this a critique of the fragility of our modern lifestyle or just moronicness?
have you ever been to kentucky?
have you
>I'm from Kentucky!
Don't forget it was a random Negative review wave that made them start working on the game again. That marked the beginning of news pieces with named developers and what they're working on. I'm not surprised they haven't dropped anything noteworthy ever since.
return to monke anon
I know for a fact that as soon as society collapses I'm going out to kill the first animal I see just so I can eat it and wear it's skin
what if you get killed and eaten instead
Then it'd better wear my skin or I'll be pissed
those mechanics are for years after the apocalypse, decades even
so instead of making better perks, non-numbingly boring skill progression system, hordes, NPCs, better UI, more intuitive controls, a medecine system that isn't barebone etc, they thought it'd be more interesting to include more green bars
>those mechanics are for years after the apocalypse, decades even
This shit is so funny when you run out of things to do after an in-game month.
>those mechanics are for years after the apocalypse, decades even
What fricking maniac has a playthrough that goes on for that long? There's already plenty of great mods to use if you want to time skip 10 or 20 years into the future, these homosexuals need to stop fricking around and finish npcs already.
>years after the apocalypse, decades even
I have never played beyond 1 month in the game
the weirdest thing is the devs think that medieval technology what people will be using for decades after the apocalypse
theres a million books at any library on blackpowder firearms, biodiesel and wood fuel powered cars/generators, steam engines, etc
any hillbilly tinkerer type would be all over that shit
why do we even need to cut metal chunks into smaller metal chunks? just have a generic scrap metal item upon metal dissasembly
>ohhh but we need the modded minecraft content
so let the hydrocraft guy do it, focus on shit that modders can't do like NPCS
and of course animated doors omg
>fragility
Seems like the opposite really, no product of modern society could survive as anything but a scavenger. We'd need many generations weaning off those comforts before humanity was strong enough to live as cavemen again.
If it was a yoko taro game then it would be a critique and meta commentary of how gamers are unable to do anything advanced by themselves without games if you don't guide them but since it isn't it's just plain rettardation
> Minecraft dev.
Uh huh.
no one cares about crafting when you can find a crowbar every other day, NPCs where?
https://cataclysmdda.org/
They're pandering to the content creators that do challenge and/or 10 years later runs, pretty much one of the few things keeping any interest in the game
They are also pandering to multi-player server owners who keep the same map going as long as possible.
>we no longer want stardew valley audience
>we want rust audience
I regret spending three dollars on this game
>https://projectzomboid.com/blog/news/2023/12/zleigh-ride/
read it all and i'm excited for none of it. what a waste of human resources. they should literally just get a 9 to 5 job at this point.
whenever my friends ask: "what should we play", my mind plucks out Zomboid but I never say it out aloud because the game is frankly an embarrassment and so I refrain
I love pz but all my friends only play mobile shit, i even bought them pz at full price yet those moron dropped after a day
>at full price
foolish, anon. very foolish
I used to play this game all day and have over 400hr but never played solo, is the game worth playing solo now since i have no friends right to play this with
I remember when this game was in early development and a developer claimed his laptop was stolen and he had lost the whole build and made it seem like he wouldn't carry on with it.
I really want a decent zombie survival game and this is the only one that comes close to it but even this game is kind of shit tbh.
its a decent game with friends but the devs are getting mogged by modders
>its a decent game with friends
Not an argument
shut up nerd an opinion isn't an argument, you can call the game whatever the frick you want I don't give a shit, I look forward to your seething reply which I will NOT be reading
try 7 days to die. it has a similar dev cycle, i.e. 10 years of updates that take forever, """overhauling""" shit for no reason, removing things people liked, and never adding things people want or were promised, with the very rare addition that does make the game better. but the difference is that the core of the game is much better than zomboids
State of Decay 2 is really good. It's one of Microsoft's few first party games so they actually put a lot of effort and polish into it. The game is over 5 years old and they're still updating it.
Agree about State of Decay 2, only wish they would kinda make a better story, or a way to move the player forward
They've had like three break ins and two floods. Even in the tbhra days people were mocking the devs for being lazy "dog ate my homework"-tier workers.
Yet now they have at least $100 million
>zombie game
>optimal way to play is to never ever fight any zombie (because a single scratch can be a game over) and just frick off innawoods and play moronic Sims
Zomboid is fundamentally broken game
>(because a single scratch can be a game over)
It can if you're a fricking moron who never bandages or disinfects their wounds, I've gotten multiple lacerations and was fine after downing some vitamins, antibiotics and keeping an eye on when to switch bandages and clean/disinfect the dirty ones.
scratch = 7.5% chance of zombie infection
laceration = 25%
bite = 100%
none of that shit you said matters if you roll a zombie infection from your wound the moment you receive it. and in fact, the medical system is broken and there’s literally zero need to swap your dirty bandages for clean ones, because the non-zombie wound infection in this game does nothing and does not threaten your life at all.
>because the non-zombie wound infection in this game does nothing and does not threaten your life at all.
Get a laceration in the neck and get back to me homosexual.
>hurr durr you have to clean your wound and swap dirty bandages
>no you don't
>oh yeah? try leaving a neck-wound un-bandaged
Are you fricking moronic? How are you unable to follow a simple exchange of 2 posts?
0.2 hours detected
>there’s literally zero need to swap your dirty bandages for clean ones
arent clean ones heal faster?
no, you can just keep a dirty rag on a wound until it heals and it takes pretty much the same amount of time as if you were constantly swapping clean bandages
Don't listen to
. Clean rags and higher quality bandages increase healing speed and recovery rates.
have a nice day
uhh just like real life?
Why would you want to fight zombies the combat is clunky as frick. This game needs npc + companions.
you moron. if you think fighting zombies are clunky, try pvp and realize that when npcs are added in, its going to be a shitshow. they need to fix combat before thinking of putting in bandits.
The game is never getting fixed, its 12 years old. Time to move on.
So turn off blood infections?
If that bothers you, I'm pretty sure you can just turn off zombie infection in custom game settings.
I'm also pretty sure you can already just turn off zombies entirely in custom game settings.
>b52
>ETA 2035
Play CDDA
is Kevin still hellbent on destroying the game?
I dropped it when he reworked cooking system giving us such great things as spaghetti (hot)(frozen)
I will just as soon as they make it real time
There's an option to kinda do that
>as soon as they give me an option to handicap myself
If PZ had the same type of threats that CDDA does you would wish for a turn based mode for that game existed.
why would I ruin my immersion by playing in turn based mode
>muh immershiun
>in some shitty game where zombies spawn around you when you turn around
kek, rpg maker. it's one thing to look past that for degenerate porn games, but I'd rather not, especially with that "artstyle",
WAIT I RECOGNIZE THAT FORESKIN
>want to pick up an item and put it in your bag
>type an essay to accomplish it
I know UEX is mainly a meme dreamed up by deranged AAA "devs" trying to sell their job, but until you try to play CDDA you know there's a polar opposite to that and it's sad
Dwarf Fort realized that only with a graphical overhaul and more importantly, user friendly controls it can be popular. CDDA should follow but given that the devs are 90% trannies I doubt they will
play the Bright Nights fork, it gets rid of the pocket autism
That only gets rid out of ONE aspect of the many many flaws, the controls are still shit and that'll forever be my biggest issue with CDDA
I'm not even averse to games fully controlled only by keyboard, it's just that CDDA does it so unintuitively I can't sit through more than a few minutes
>waaah you can't expect to learn which buttons to press to play!!
pathetic, stay with Zomboid
you can't expect to learn which buttons to press to play!!
Correct, there should be some experience that carries over between games, doing something entirely different with its controls is why CDDA will never be popular and will forever remain autist territory
>pathetic, stay with Zomboid
Please, just because I don't tolerate shit doesn't mean I'll settle for garbage instead
every time i want to play this i have to recompile and remove the troony homosexual Black person glowie death cult kevintardation code
frick bright nights for being shit pockets arent even a problem skill issue noob
sdg is based but you have to understand we need to cut off our wieners
next time please write your post before you hit the crack pipe
The devs have got zero sense of direction and are just adding whatever random shit they can think of. So many core elements of the game still need a ton of work and they're focusing on adding a bunch of worthless crafting mechanics instead.
>and are just adding whatever random shit they can think of.
But people have been screaming at them to hurry up and develop at least fricking SEMBLENCE of functional human AI for well over a goddamn decade and they haven't come anywhere near close. Just let the modders add in the little autistic tweaks and changes, what the frick is their problem?
>So many core elements of the game still need a ton of work
Such as?
>Muh npc
Worthless shit
I would like migration system for zombies but thats probably all
>Such as?
not him but
combat
medical system
lack of world events
combat
traits
cars
sneaking
zombies
but hey at least they are going to add a bunch of crafting recipes!
>game has mods that are universally used and add a lot of fun stuff
>virgins complain that the game is bad because that stuff isn't in vanilla
This and Minecraft seem to have this issue. Why don't you people just mod your game already, it takes like thirty seconds and makes it exactly what you want.
I play with infection off and 500% XP btw
because modding both games makes them take forever to launch and be ready to play
minecraft is 99999x times worse in that aspect but zomboid also suffers a lot
Really? Because it adds a minute to launch time? That's the only reason for all this stupidity?
>1 minute
it takes like 10 from launch to ingame with multiple mods
Minecraft mod pack with as many mods as possible takes ~80 seconds to start on my machine
Skill issue I guess
I play PZ with like a hundred mods active, and the game doesn't take any noticeably longer to load.
>couple weeks to 2024
Are NPCs in yet?
>Isometric 2d
>In 2023
>And it looks like shit after 100+ other games did it better 20 years ago
Wew lads.
Isometric 2d isnt the problem its their dogshit engine that is borderline non functional with animations just not working in some directions
Also that god awful line of sight system
You could just have a 3d engine and not have any of those shit issues in the first place. It's not like they're using 2d to do anything worthwhile anyway, the art looks ass, the sims 1 looked better than this.
>WAAAAAAAAAAAH MORE THING LE BAD!!!
why is this place full of crybabies?
>game is way too fricking easy
>you can just spawn in and haul ass into the forest and live there indefinitely
>instead of making the game harder/more involved or adding promised features the devs add stone spear crafting mechanics so you can roleplay being a shitty blacksmith 10 years into your save
Gee I wonder why people dont like this
>>game is way too fricking easy
wrong
the game is as easy as you want it to be
Biggest cope I have ever heard
have a nice day
>can modify almost any parameter
>"c-c-cope!!!!"
the irony 🙂
>stutter poster
>devs dont have to do any work just le make your own fun
yeah? that's the kind of game this is, not every game has to catter to you by the way
ball sweat
I play on cdda and I think it's impossible to die for me at this point.
>what the frick are they doing
literally anything except delivering on decade old promises
CDDA is better.
>1fps spreadsheet simulator
haha no
Ganker is so fricking moronic, you actually think NPCs made by these donkeys will improve the game, as if the engine made by them wasn't proof enough that they can't into AI
>ctrl+f "NPC"
>0 results
yeah, frick off
hopefully we get a console release in Q4 2024
we need to hire someone to stole their notebook once again
>Happy Christmas if you celebrate it, or if you have your own religious festival in a month’s time and just think it’s nice because you get a few days off while your neighbours drown in eggnog! Happy holidays to you!
No I know they are trannies, never playing this game again.
They are onion not troony
>Wilderness maps
Wtf, roaming a city filled with zombies is literally the only appeal of the game kek'd and even that is moronic because zombies in this game are like homing missiles, so even if you get some room between you and the zombies, runs around a corner, into a door, out the door on the other side of the building, jump a fence and enter a house across the street, they still track you down like bloodhounds
>hired modder that was working on his own implementation of NPCs
>put him to work on fishing minigames
They really don't want to get upstaged
They at least took his NPC code to get them out the door faster right?
his NPC code is just reverse engineered NPC code that is already in the game files
>bloat bloat and more bloat
>tee-hee, see you next update :-*~~
Just fricking stop working on the game already if you're not gonna make anything that anyone actually wants. So tired of reading update after update and it's just another useless feature literally no one asked for. Fricking Black person devs.
What i liked more about the post was the shameless plug to Humanitz, it's like they said "hey, go and play this game instead while you wait a year or two for this shit to release"
absolutely shameless
>A year or two
Yeah, you fricking wish
Have you thought about not playing the video game you don't like?
Nobody actually plays Zomboid, people did but that was like 8 years ago
Whoa did I wander into a NMS thread by accident
The devs at Hello Games make Zomboid devs look like handicapped toddlers, unfortunately
What a bunch of incompetent homosexuals.
and the moronic youtube shills like atomic cuck will eat it up and defend it. this game deserves to die.
Never playing this again unless they add NPCs.
Bought this game 2 years ago and they haven't added anything worthwhile since then.
I don't care about more ways to craft more useless crap.
>Bought this game 2 years ago and they haven't added anything worthwhile since then.
i bought it 10 years ago and im still waiting
>Set all items to ultra giga rare
>Still so much shit on the map you never actually have to resort to all this hunter gatherer crafter nonsense
I just dont see the point. Its basically just an alternative way to play rather than adding to the existing experience. Its only a bonus to people who wanna roleplay as some caveman living in the woods as a challenge.
they are making a game I actually want to play
frick off into the woods and never see zombies.
yes I get the irony but there is no game like this without zombies.
ever heard of UnReal World?
I have
it doesn't seem similar at all
its also not multiplayer, right
YABBA DABBA DOOOOO
>should we improve the combat, world events, survival features, medical system or loot distribution or even zombies??
>nah lets add in minecraft work benches for those ten year playthroughs, even though most people get bored after a month ingame.
lol
Holy shit It's too funny watching some Zomboid gays defend these devs
>Development takes a lot of time!
They are developing for longer than 10 years, the game barely changed (same UI, same engine, same shit, just more crafting, hehehe)
>But, but they had troubles, their progress has been stolen!
Holy shit, how long does it take to redo-6 months of progress when you already know what you have to do. I'll tell you, 6 months at most if you're moronic, not 8 years.
>But it's going to be finished, clearly it's almost done!
No, there is no content, no quests, no NPC, no goals, no obtainable skills, no story, nothing at all. It's an empty game and people are desperate to justify their poor financial choice. At least I can say I made a mistake when I bought it 10 years ago, people these days have exactly 0 excuses for buying this pile of garbage.
>same engine
they actually rebuilt the engine because the devs were moronic and instead of using the GPU to rotate the sprites, they drew 6 sprites for each isometric angle so it was 100% CPU usage 0% GPU
they spent like 1-2 years rebuilding the engine to fix that
>Holy shit, how long does it take to redo-6 months of progress when you already know what you have to do.
they only lost a single month of progress lmao
Why doesn't someone just make a better ripoff
tell us when you're done
This lmao how hard can it be to make a Romero styled zombie survival sim
then go do it, you'll be a guaranteed millionaire if you pull it off, the zombie survival genre is fricking cursed
Nobody here is a gamedev but its curious that so many genres get tons of clones to the point where most of it gets ignored while others are totally barren even though its demonstrated that there's a community with money who are desperate for an alternative to whatever idiotic game holds a monopoly for some reason.
the one thing none of the clones do is have a large group of zombies onscreen at the same time. its always like at most 5 zombies on screen at the most.
>table
>chair
>still no use for either
Cavegirl-chan sexo
>keep getting recommended youtube videos of this game with tons of views
>weird I didn't think it was this popular
>check steam charts
>30,000 people in game
When the FRICK did this happen? Why is development still so fricking slow? This is a top steam game now.
they marketed multiplayer
multiplayer is the post-2020 zoomertrap, your game doesn't need substance, good gameplay or cohesive development as long as it has 1. multiplayer and 2. streamers who shill that multiplayer
>multiplayer is the post-2020 zoomertrap
Ah yes, dogshit games are fun with friends. Truly something we only realized recently and iunno back in the 90s with the invention of the MMORPG
>dogshit games are fun with friends
rarely
they either need to be very bare and have the social aspect be in the forefront (old MMORPGs leaned into this hard) or be complex and fun and have multiplayer be a supporting aspect (like Dark Souls)
Zomboid is neither, it's bait
It's a running meme for a long time bro
Why don't they just release the Build 42 content over time and as it's finished?
Also, best guess on a release date?
umm sweaty its because zomboid is not a live-service game ok? 🙂
you can't expect us to update it regularly because regular updates would actually be bad for the game longterm because uhhhhhh
That's an interesting point using the build 41 release. What is even going to be in build 42? All I've seen is essentially a lot of great mods made vanilla
Damn devs pulling more shit out of their ass than that one chick with eels
I really like the game, but this whole Crafting-update is so fricking unnecessary and doesn't really add anything to the endgame, one of the many problems of the game.
Pretty sure this whole concept will be abandoned by most players after a initial playthrough.
so is this game done yet? i feel like its been on my wishlist for like a decade and every time i check on it, it still isn't done
It's the new DayZ, development limbo for another decade let's go
Even Star Citizen is progressing now, they are failing to Star fricking Citizen
and at least star citizen has the excuse of it being a do everything game, there are still no damn car door animations despite cars being in the game for like 7 years
It's not and never will be, the devs realised they can milk the game while it's being developed with minimal effort and once they "finish" (hahaha, they never will) the money would stop flowing and they will have to actually work again
They'll be coming up to 14 years now in early access once 2024 starts.
14 years. More than a decade, nearly a decade and a half at this point.
And it payed off. They made millions when the game went viral with the multiplayer update and it's still continuously selling and in the top played on steam.
>deer hide and leather
>no animals
huh?
HECKING FINALLY!!! I CAN NOW BUILD MY BASE FROM SCRATCH AND WAIT FOR ZOMBIES TO DESTROY IT IN SECONDS!!!!
I genuinely don't understand why the game's logic is to make the zombies attack all player made structures. It's simply baffingly moronic. Of course, a player shouldn't be able to just wall himself off from any zombie. But this shit should just follow some sort of logic. For example, let's say a zombie wants to reach the player. If the required path to reach him would be, let's say, 20% longer than just bashing a structure in, yeah, destroy that fricker. Otherwise just path around it. This is something that would make sense. Their implementation where they will just fricking raze everything does not.
isn't there already an option for zombies to break shit to get to you instead of them going around? I don't mean just doors and windows, but idk how well that option works either
The zombie AI is so fricking weird. It applies to doors/windows they can break too. One of the best strategies for escaping a horde is to walk alongside a bunch of doors and windows because it makes them stop following you and attack those instead.
the game already made them over 20 million dollars, they don't care about finishing it in a timely manner
project trannoid
Imagine having multiple cities full of loot. Tools, food, cars, etc, pretty much everything you could ever need. So what are we going to do? Clearly we will have to smelt our own iron and make primitive ooga booga tools and clothes. 90% of this patch is just garbage, that most people will never use.
The only good thing about this patch are the basements. Lots of potential with hideouts, bunkers, a secret lab or whatever. 2 o 3 years just for that lmao.
Also, making dumb animal AI, so modders won't make better NPCs in a quarter of the time (probably more like 1/24th or whatever, let's be real here) is just pathetic.
>Imagine having multiple cities full of loot. Tools, food, cars, etc, pretty much everything you could ever need. So what are we going to do? Clearly we will have to smelt our own iron and make primitive ooga booga tools and clothes. 90% of this patch is just garbage, that most people will never use.
Exactly.
>Boot up B42 when it finally releases after 5 years of dev time.
>Get bored of vanilla within a week because the devs did nothing to fix the terrible early, mid and end game.
>but dont you want to spend 2 years being a blacksmith
>no
>close the game and wait for the mods to update for this shitty ass b42 that we waited six years for
i don't like zombies
This game came out when I first went to fricking college. I'm almost 31 now.
Frick these guys.
This guy gets it, it's not hard for people with normal amount of chromosomes to find a scam
I can't believe that when the MP dropped 3 years ago, I genuinely believed these guys with their newfound success and huge cash infusion would have been able to at least crank out a beta build within the following year. What a complete joke.
From my experience, large cash infusions frequently cause more problems in dev than just enough to maintain interest in the project
>But Sir, we have a lot of resources and good content we can put out
Nonono, give them a hemp plant
>But... Sir, base building is useless, our AI Zombies automatically attack player made buildings
Oh yeah, sorry, give them a tobacco plant too
so rather than fixing zombies they would rather add in hydrocraft-minecraft tier bloat? we somehow have gotten animal migration before proper big zombie horde migration? you know the thing thats a staple in zombie media? none of that? just being able to mine iron ingots and make a bracelet? cool, very cool.
This game has some of the worst UI and UX i've ever seen.
what did lemmy mean by this?
So the dev is a selfish c**t who would rather not add any NPC because modders do it faster and better (they don't take 3+ years for a single patch, haha) so when he finally makes his version look kinda worth playing, people will not be as disappointed, go figure.
>We have this magical NPC code that is 100% functional and works exactly like everyone wants
>We can't show it though XD
Serious "my girlfriend is from Canada" vibes, what's the chance this shit actually exists?
what did indiestone mean by this?
it's just EnigmaGay acting like a massive homosexual again
https://theindiestone.com/forums/index.php?/topic/64889-stale-zombies/
Exactly what it says, dev is shit at coding and he feels bad when people and point saying "wow, this code is shit"
How's the adult mod coming along?
You have to go play Conan Exiles or Don't Starve Together if you want survival game sexy times.
>Don't Starve Together
>sexy times
>literal log cabin
>roof is wooden planks
I donno why this bothers me so much.
Because it floats in the air (do you see any underpinning underneath?) and doesn't provide any runoff for rainwater due to it's flatness.
Well at least the map bullshit can be fixed right?
>still in early access for 12 years
What, is it going to take them a century to finish this single game?
I liked the scavenging aspect more even if it was rng as frick
i mean it's kinda cool but seems a bit excessive, who asked to larp as cave men?
Roleplaying as an unga bunga out in the forest seems cute, but yeah it doesn't even really make sense, I mean the devblog itself talks about how the main source of metal everyone's going to be using will be salvaged from already made structures and objects. Why would a survivor of a zombie apocalypse be making stone age tools? There's metal literally everywhere.
>"Devs should focus more on NPC's rather than crafting garbage!!!"
I'm not going to defend all this Valheim-tier bullshit that devs are hell-bent on adding into the game, however I highly doubt that NPC's will change things for the better. I feel like the only thing they'll be capable of is pillaging your safehouse and getting mad at you because you killed their relative weeks ago without even knowing, resulting in even more pain and headache,
I have very little faith in the devs being able to add decent NPCs, but even if they add them in the most barebones way possible at least then modders will be able to come along and fix them.
What do people actually want out of NPCs? Like lone survivors who you can recruit? A small settlement with people how give quests and trade? Both seem shit
rape
Random encounters is the big thing I want. Right now there's zero pull to go out and explore once you've got the few basic necessities to set up a base because you know it's going to be nothing but identical zombies out there. Coming across someone being chased/cornered by a group of zombies or stumbling into another scavenger while out looting would make things way more interesting.
>half-finished zombie survival game makes you question the entire point of living in such a world deprived of human companionship or competition
LUDOKINOOOOOOOOOOOOOOOOOO
Reminder it took indie stone 5 years to push out build 41
and its been 3 years since the last major update
NPCs will ruin the game. Just give me occasional radio signals with lore and more end game shit, like events and maybe zombie evolution, like in CDDA
Zombie evolution would ruin the feel of the game. Just give me zombie migration and more meta events and it could sustain the game for when NPCs are added in 20-30 years.
I don't think I've been less excited for an update for a game I like playing. Who the frick is going to be playing the game to the point that every resource in the entire map is scavenged and have to return to monkey
It's supposed to be a zombie game, not minecraft