Hes referring to the first PC port of the OOT decompile called ship of harkinian where they keep necessary files locked away in their discord and you have to suck an admins wiener to get them. They also made it directx 12 for whatever reason and for the first couple months refused any pulls that added native linux compatibility.
What a ridiculous thing to b***h about. It takes 5 seconds to join the discord and to get the needed files. It's running fine on Linux for me, and I didn't need to do shit to get it working. Oh boy ... you gotta find the debug rom! Oh the humanity... even though it takes a 3 second google search and it's on the Internet archive.
I would have agreed with you years ago because I generally dislike Discord, but it took almost no time at all to find. It also makes it harder for Nintendo to strike down.
>It's the principle. It should be available on a website
it's on the Discord
it's on the Discord
it's on the Discord
it's on the Discord
have i mentioned it's directly there, on the Discord
click
click
click
oh WOW that was fricking hard. you wasted all that time playing World of Warcraft but three fricking clicks beat your dick into the dirt.
There was no reason for them not to include the various necessary files required to get it to run (not talking about the debug rom) in the fricking github itself other than to be homosexuals and attract potential victims to their hive. Also yes it has linux support now after someone threatened to usurp their ladder climb by making their own PC port. They flipped really fast on the "never. No" to linux questions the second someone decided to do the work themselves.
>after someone threatened to usurp their ladder climb by making their own PC port. They flipped really fast on the "never. No" to linux questions the second someone decided to do the work themselves.
i figured by now people would see through these nerd clique hierarchies easier but i guess not.
1 year ago
Anonymous
the dick sucking ladder is real and I wish more people understood.
>other than to be homosexuals and attract potential victims to their hive. >t. Thinks e-girl = Cheese Pizza
Its not uncommon for project managers to bargain an autist's code monkey skills with direct internet access to real minors in lieu of pay.
1 year ago
Anonymous
>Its not uncommon for project managers to bargain an autist's code monkey skills with direct internet access to real minors in lieu of pay.
Not saying that never happens. It's just funny that you think you care.
Since it's based on the GameCube debug version doesn't that mean that the ending sequence is a pre-recorded video and thus won't use the custom scarecrow song?
KYS. Porting LTTP to other consoles will be a fun gimmick that myself and others will enjoy. Additionally, a PC port with widescreen hacks will be based. If you're just gonna b***h, keep it to yourself.
OoT is a greatly improved experience with the PC port though >stable FPS >interpolated FPS above 30 >higher resolutions >widescreen >toggleable QoL hacks like putting boots on the C-buttons >equip extra items to the D-Pad >bunch of difficulty shit for people who are into that >probably going to lead to some cool mods in the future
I don't think ALttP will have nearly as much of an impact because it's a 2D game whose level design is built around the resolution, but I'm sure cool stuff will get made as well
It'd be nice if they made online multiplayer better but otherwise yeah. SM64 romhacks work well because it's a platformer. Zelda is a puzzle-adventure rpg, so a lazy map-edit or physics tweak isn't gonna cut it. You need an intricate world with story and progression. At that point you may as well make your own game.
This has been a thing for a while
https://github.com/snesrev/zelda3
Check the date of last commit.
ALTTP was written directly in ASM moron. Calling it a decompilation is being a moron, especially since most decompilations are done using debug symbols left in the retail executable.
It decompiled only now? How the frick does the xbox port work that has actual widescreen and runs natively work then?
Old news. I've had the Vita port for like ever now.
Compiling code (in this case, 65816 Assembly) turns it into 1's and 0's the CPU can read, not into another fricking low-level language that has to be interpreted you fricking mongoloids
Certainly between the Nintendo leaks and the decomps is the most excited about vidya I've been in years. Where's the rest of the Nintendo leaks? Way more stuff was acquired than was actually released.
The leak from a few years ago. Mostly it was just beta stuff but there was also stuff that was thought to be lost like the uncompressed Star Fox 64 voices
with all of these decompiles, are people making entire new games out of the engine or anything like that? what are the "bigger" things now possible that weren't before besides high FPS or widescreen kind of thing?
OoT is actually seeing several promising hacks on the horizon after the decompilation finished. Project Indigo, for example, is adding new items, enemies, and mechanics (plus quality of life changes).
Decomps doesn't just help with big things (like breaking arbitrary limitations), but also to more easily facilitate smaller aspects that would've previously been often considered non-priorities compared to more immediate major changes.
>32x >not genesis
Genesis would be more interesting, especially if it can be made to work comfortably on a three-button controller.
>especially if it can be made to work comfortably on a three-button controller.
ALTTP takes 6 buttons normally but most of them are just menus and options. Just make start show a pop-up that says >A: Map B: Inventory C: Save/Options/Whatever
and you'd be good.
alternatively you could just have button combos for using items or opening map (like a+b or b+c) and have start and c act as defaults for save menu and inventory or something
I really don't get the point of decompiling an old 2d game. with 3d you can do stuff like higher res, widescreen, etc, but you can't really do that with 2d since they (generally) only drew what you could see >but now people can make custom zelda games
there's been plenty of "zelda maker" type tools for ages, but people don't use those either because it turns out making gamestakes more effort than just checking a box to enable widescreen does
Add day/night cycles
Real time weather changes, rain, sun, cloud shadows, etc
Aspect ratio agnostic
Basically anything that is too much for the SNES to handle with limited layers and sprite sizes.
This is somewhat related. I was looking to get one of those retro handhelds to play old snes games like LTTP. Any recommendations? I was thinking maybe the rg351v.
Makes mods about 8 trillion times easier. Thus why Mario 64 shit has gone off the fricking wall. Granted Kaze refuses to use the port because it's too easy, he seems to mainly enjoy spending months to increase FPS by 1.
In theory, the sky is the limit on modding and porting it. In practice, jack shit other than porting existing mods. 2D games that already emulate well won't get much from decompilation other than a lightweight executable that runs on almost anything. Mario 64 and Ocarina of Time were a way bigger deal because it's basically the next best thing to having the source code which means any internal resolution and aspect ratio you want, framerate hacks without messing with the game logic, raytracing, etc. which emulators were very restricted in supporting. WebM related. Ocarina of Time is basically a PC game now.
Is this meant to be something to get hyped about? What does this allow people to do that hasn't already been done countless times by ROM-hackers and fangame creators? I'm pretty sure multiple fangames that use ALttP's assets already exist.
If they're willing to redo the fricking spirtes which they aren't. Fricking Arc Systems Works is the last big studio to focus on sprites and their shit is still build for 1080p.
That's over 20 times larger resolution in both directions. How the frick are you going to increase the sprite size in a way that's even remotely faithful to the original artstyle?
the code can be natively ported to any system
which means that the game will run 100% accurately and faster than an emulator
emulators are good but they don't run the game always perfectly
for a super nintendo game its no big deal but its another step in having older games made available on modern hardware
@FBI DO SOMETHING
It emulates literally perfecty and so do the other Zeldas.
Stop trying to create false hype around your garbage to make people join your Discord, troony. It only worked once and will never work again
>discord
It's on github tho
Hes referring to the first PC port of the OOT decompile called ship of harkinian where they keep necessary files locked away in their discord and you have to suck an admins wiener to get them. They also made it directx 12 for whatever reason and for the first couple months refused any pulls that added native linux compatibility.
What a ridiculous thing to b***h about. It takes 5 seconds to join the discord and to get the needed files. It's running fine on Linux for me, and I didn't need to do shit to get it working. Oh boy ... you gotta find the debug rom! Oh the humanity... even though it takes a 3 second google search and it's on the Internet archive.
It's the principle. It should be available on a website, not a glorified IRC channel.
There's mirrors out there you know.
I would have agreed with you years ago because I generally dislike Discord, but it took almost no time at all to find. It also makes it harder for Nintendo to strike down.
>It's the principle. It should be available on a website
it's on the Discord
it's on the Discord
it's on the Discord
it's on the Discord
have i mentioned it's directly there, on the Discord
click
click
click
oh WOW that was fricking hard. you wasted all that time playing World of Warcraft but three fricking clicks beat your dick into the dirt.
dilate
There was no reason for them not to include the various necessary files required to get it to run (not talking about the debug rom) in the fricking github itself other than to be homosexuals and attract potential victims to their hive. Also yes it has linux support now after someone threatened to usurp their ladder climb by making their own PC port. They flipped really fast on the "never. No" to linux questions the second someone decided to do the work themselves.
>after someone threatened to usurp their ladder climb by making their own PC port. They flipped really fast on the "never. No" to linux questions the second someone decided to do the work themselves.
i figured by now people would see through these nerd clique hierarchies easier but i guess not.
the dick sucking ladder is real and I wish more people understood.
Its not uncommon for project managers to bargain an autist's code monkey skills with direct internet access to real minors in lieu of pay.
>Its not uncommon for project managers to bargain an autist's code monkey skills with direct internet access to real minors in lieu of pay.
Not saying that never happens. It's just funny that you think you care.
>other than to be homosexuals and attract potential victims to their hive.
>t. Thinks e-girl = Cheese Pizza
It's to filter homosexuals like you who are too stupid to get a debug rom, and would rather come and cry on Ganker about it
Damn its like you didnt even read what I typed
I didn't because it's worthless. I've built the PC version multiple times and I've not had to do any looking around for extra files.
The issue is you have to go on their gay ass Discord instead of them just having the fricking download link on their website.
What files? Git clone the github, extract assets from the rom, build your executable. You do know how to do that right?
If you emulate OoT in 2023 you're a fricking idiot and should be beaten within an inch of your life for poor life choices
Since it's based on the GameCube debug version doesn't that mean that the ending sequence is a pre-recorded video and thus won't use the custom scarecrow song?
No far from it. The original ending sequence is still within the debug rom and the port uses it.
i have to for modloader64 since SoH doesnt have multiplayer yet and i like playing multiplayer rando with my friends
KYS. Porting LTTP to other consoles will be a fun gimmick that myself and others will enjoy. Additionally, a PC port with widescreen hacks will be based. If you're just gonna b***h, keep it to yourself.
>Porting LTTP to other consoles will be a fun gimmick
>Gimmick
Thanks for admitting that anon was right.
Nah, frick off gay.
>Additionally, a PC port with widescreen hacks will be based
With how the rooms are made it's gonna look like shit in dungeons
stfu autistic moron
OoT is a greatly improved experience with the PC port though
>stable FPS
>interpolated FPS above 30
>higher resolutions
>widescreen
>toggleable QoL hacks like putting boots on the C-buttons
>equip extra items to the D-Pad
>bunch of difficulty shit for people who are into that
>probably going to lead to some cool mods in the future
I don't think ALttP will have nearly as much of an impact because it's a 2D game whose level design is built around the resolution, but I'm sure cool stuff will get made as well
FPS above 30
Still lacking a real 60 FPS?
Internally it runs at 20fps, but there's still less input delay on the pc port than console+CRT.
Is that being worked on or did they say just deal with it because that's the main thing stopping me from grabbing it?
it's amazing how 99% of that already was possible with an emulator
Spwp, you needed to castrate yourself yesterday
ok and?
OoT decompilation give us biggers resolution and 60fps wow! so amazing! time wasters
It'd be nice if they made online multiplayer better but otherwise yeah. SM64 romhacks work well because it's a platformer. Zelda is a puzzle-adventure rpg, so a lazy map-edit or physics tweak isn't gonna cut it. You need an intricate world with story and progression. At that point you may as well make your own game.
Someone could've remade ALttP from scratch and better by the time this took to decompile.
MM when.
Hell, someone could have made an unofficial, original sequel in that time. Why play the same game again with a few lame shaders and widescreen?
>2D Zelda
I sleep
Widescreen would do almost next to nothing for A Link to the Past, and Rom hacking of it is already incredibly extensive.
It decompiled only now? How the frick does the xbox port work that has actual widescreen and runs natively work then?
thanks for beta testing!
Wow! Now I can natively play that 2D SNES game that I’ve been able to emulate for 25 years! So fricking hype!
>decompiled
>a game written in ASM
Fricking moron
You know what happens when you compile a game? It gets turned into machine code. Which is ASM. You're moronic, homosexual.
This has been a thing for a while
https://github.com/snesrev/zelda3
Check the date of last commit.
ALTTP was written directly in ASM moron. Calling it a decompilation is being a moron, especially since most decompilations are done using debug symbols left in the retail executable.
Yeah this is the same thing from October not new
Compiling code (in this case, 65816 Assembly) turns it into 1's and 0's the CPU can read, not into another fricking low-level language that has to be interpreted you fricking mongoloids
Who gives a shit?
I don't give a shit until they make fan games out of it.
and this is an important step in that process, dumbass
Are there fangames yet? No? Then I don't care.
That will just take time.
that will never happen anon, a port of a pre existing romhack maybe but that's it
Yeah? And?
Old news. I've had the Vita port for like ever now.
Cool but I already played through ALttP a million times and Majora's Mask is still only 75%. (Minish Cap is 98.5%)
>(Minish Cap is 98.5%)
cannot wait for this shit to finish fr
The only thing left to look forward to in gaming now is reverse engineered games from 2+ decades ago lol
Certainly between the Nintendo leaks and the decomps is the most excited about vidya I've been in years. Where's the rest of the Nintendo leaks? Way more stuff was acquired than was actually released.
What Nintendo leaks? Are we getting a new Captain Toad game?
The leak from a few years ago. Mostly it was just beta stuff but there was also stuff that was thought to be lost like the uncompressed Star Fox 64 voices
Is the sound bug fixed in the OoT ship of harkinian version?????
which sound bug?
What's the point of this? Anything nowadays can easily run SNES games.
>Anything nowadays
Dude my fricking PC from 2000 with Windows 98 could run any snes game perfectly fine
Will there be an .appx for Xbox on Dev Mode? I am still looking for a Mario 64 for Xbox One. I had the one for PS3 but that's all
There is for retail so there must be for dev mode.
with all of these decompiles, are people making entire new games out of the engine or anything like that? what are the "bigger" things now possible that weren't before besides high FPS or widescreen kind of thing?
OoT is actually seeing several promising hacks on the horizon after the decompilation finished. Project Indigo, for example, is adding new items, enemies, and mechanics (plus quality of life changes).
Decomps doesn't just help with big things (like breaking arbitrary limitations), but also to more easily facilitate smaller aspects that would've previously been often considered non-priorities compared to more immediate major changes.
Genesis would be more interesting, especially if it can be made to work comfortably on a three-button controller.
>especially if it can be made to work comfortably on a three-button controller.
ALTTP takes 6 buttons normally but most of them are just menus and options. Just make start show a pop-up that says
>A: Map B: Inventory C: Save/Options/Whatever
and you'd be good.
alternatively you could just have button combos for using items or opening map (like a+b or b+c) and have start and c act as defaults for save menu and inventory or something
>2D Zelda
I wake because they're the only good ones
>32x
>not genesis
Isn't that the bad one?
No, Spirit Tracks is the bad one.
Nintendo seething over this I'll bet. Frick 'em. I used to love Nintendo but they really haven't gotten over their boomer tendencies, have they?
I really don't get the point of decompiling an old 2d game. with 3d you can do stuff like higher res, widescreen, etc, but you can't really do that with 2d since they (generally) only drew what you could see
>but now people can make custom zelda games
there's been plenty of "zelda maker" type tools for ages, but people don't use those either because it turns out making gamestakes more effort than just checking a box to enable widescreen does
Add day/night cycles
Real time weather changes, rain, sun, cloud shadows, etc
Aspect ratio agnostic
Basically anything that is too much for the SNES to handle with limited layers and sprite sizes.
>b-but the ROM can have the same QOL hacks!
The PC Port loads everything faster and runs better. This is the definitive and best way to play LttP now. Seethe harder.
Great. This game I and I's sure many others have played a millions times and know inside out has been decompiled....
Cool, too bad that I am too dumb to build these things.
This is somewhat related. I was looking to get one of those retro handhelds to play old snes games like LTTP. Any recommendations? I was thinking maybe the rg351v.
cute moron here, what does this realistically mean? LTTP is one of the best games of all time, how does this make it better?
it can be ported to other platforms, even a meme Sega Genesis or Sony Playstation X port
Like that guy who ported Sonic to SNES and PSX
Makes mods about 8 trillion times easier. Thus why Mario 64 shit has gone off the fricking wall. Granted Kaze refuses to use the port because it's too easy, he seems to mainly enjoy spending months to increase FPS by 1.
any other decompiled games that you can point to?
Ocarina of Time was the last big one but fancy mods that require it like the massive graphical overhaul ala render64 is still a WIP.
mario 64 for pc
it was technically a decompilation, it was reverse engineered but it accomplishes the same thing
people know how to modify the actual game code and can port it to various other systems if they have to know how and will to
In theory, the sky is the limit on modding and porting it. In practice, jack shit other than porting existing mods. 2D games that already emulate well won't get much from decompilation other than a lightweight executable that runs on almost anything. Mario 64 and Ocarina of Time were a way bigger deal because it's basically the next best thing to having the source code which means any internal resolution and aspect ratio you want, framerate hacks without messing with the game logic, raytracing, etc. which emulators were very restricted in supporting. WebM related. Ocarina of Time is basically a PC game now.
oh that's pretty cool, thanks for the explanation
God I cannot wait for MM to run that smooth.
you already got that in the remake
Not with the better designs I haven't.
old games can get benifits to like native widscreen and such.
Does this mean they can do more crazy shit with the randomiser
Is this meant to be something to get hyped about? What does this allow people to do that hasn't already been done countless times by ROM-hackers and fangame creators? I'm pretty sure multiple fangames that use ALttP's assets already exist.
Can they make a native 8k pc port?
If they're willing to redo the fricking spirtes which they aren't. Fricking Arc Systems Works is the last big studio to focus on sprites and their shit is still build for 1080p.
That's over 20 times larger resolution in both directions. How the frick are you going to increase the sprite size in a way that's even remotely faithful to the original artstyle?
At best plugging the LBW assets in/using fan models for the rest.
am I imagining things or are some people out there decompiling Mario Galaxy and even Odyssey right now?
>Decompiles a game that a toaster from 1998 can emulate
>JSRF still stuck on the OG Xbox
>not willing to pony up a couple bucks for an OG xbox and JSRF to play it again
weak
Shoo shoo, slimey coomlector
You can easily mod the xbox to play the game for free, moronic subhuman
@FBI @POTUS @NintendoAmerica DO SOMETHING PLEASE!
>Imagine: Nintendo
But that's clearly Zelda. morons
can they do something that's not easily available to play on emulator? Thanks
the code can be natively ported to any system
which means that the game will run 100% accurately and faster than an emulator
emulators are good but they don't run the game always perfectly
for a super nintendo game its no big deal but its another step in having older games made available on modern hardware
If someone reverse engineers a famous game and replaces all the assets with new ones, can he publish the game as his own?
Not-Mario 64 would be on Steam by now if you could do that.
if you have an axe and replace all its parts is it still the same axe?
Wasn't this game already fused with Super Metroid to create a shared randomizer? Seems like hackers were already able to do whatever they wanted.
@CIA @SEC @COFFEEZILLA
It was written in assembly. It was never "compiled" to begin with.