>nintendo won't make a good paper mario
>guess we'll haf'ta make our own!
>in 8 weeks
https://itch.io/jam/paper-mario-modding-jam/entries
Tip Your Landlord Shirt $21.68 |
DMT Has Friends For Me Shirt $21.68 |
Tip Your Landlord Shirt $21.68 |
>nintendo won't make a good paper mario
>guess we'll haf'ta make our own!
>in 8 weeks
https://itch.io/jam/paper-mario-modding-jam/entries
Tip Your Landlord Shirt $21.68 |
DMT Has Friends For Me Shirt $21.68 |
Tip Your Landlord Shirt $21.68 |
fan games that appear from nowhere are the only good ones
It's what you gotta do in order to not have nintendo shove your shit in - once it's out it's out even if you pull it from the internet
>inflation fetish in the thumbnail
soulless
not only is that an enemy straight out of BiS, that's not even inflation
you DOUBLE moron
>Back in Bowser
sounds like vore, thumbnail looks like fetish shit
BiS was a fetish game from the start, newbie
Never said it wasn't.
SOON
>anna
more like anal
This is some Sonic OC tier shit LMAO
easy deviantart.
Nooooooooo it's totally different!!!
I mean, OC for Partners in a game you are making is different than Persona OC of Sonic recolors, yes.
This is why Paper Mario is better off without this autism. Sticker Star is honestly a fun game to play unlike Super OC Mario
>Sticker Star is honestly a fun game to play
and so is action 52
I hate Super as much as the next person, but Sticker Star is indefensible
TTYD was alright
64 was perfect in terms of OCs
64 was and I think TOK is right behind it in balance. Just playing sticker star as a video game, the level design and battling is much better than SPM. Its a decent game really, it just has boring locations
TOK was so close man. Partners should have been more involved in battle, there should have more partners and ofc experience points and leveling up should have been there. The boss battles were pretty disappointing too
TOK still feels too lacking for me to consider it one of the better ones. Very few characters really had a unique identity besides Bobby, (and even then, he only has the lack of a fuse differentiate him) Olly, and Olivia. I consider BiS, SMRPG, and PM64 to be the pinnacle of Mario RPG character design
TOK was still afraid to give characters variety and it still underused its supposed "gimmick" critically. There should've been twice as much enemy/pattern variety and a few extra "basic moves" to go with.
64 did such an amazing job at making all the characters really exist in the world. Very few characters felt like they were there just to be there
Aside from the Piranha Plant, most of these designs have way too much going on.
>mighty
haha
The dry bones would be cool with a different color scheme and solid color gloves
Then he wouldn't be krazy enough
sure is deviantart in here
For those unaware, the bottom row are the OCs of a twitter artist/vtuber. Krazy is specifically their Vtubing OC.
https://twitter.com/SuperKrazyBones
Sorry to ruin the fun.
Dude's a frickin talented artist, though. Wish I was as good with linework and motion graphics as this guy, that shit is clean.
Man, I remember when he used to make pretty fun videogame reviews on Youtube. Now he's just a they/them blm Black person. Shame.
explains why they're all eyesores
Plus, didn't he used to post here around the time he was designing Flo?
Shepard, Ace, and George would be great party members. Everything else is dogshit.
and to think, all of this autism just because a koopa wears a simple jacket and band-aid
how did he put the shell on over the jacket when usually the shell covers the entirety of the body?
It's a Jotaro hat kind of situation.
>usually
koopa shells are accessories did you never fricken play super mario world
This is the reason the mario mandate exists
The mario mandate doesn't exist
But it probably should
I'd rather have Ken Penders Mario rather than boring bland schlock that doesn't even take itself seriously
I mean there's a pretty big difference between deviantart troony yoshi and koopa with a sweatshirt and a nose bandage. There's room for nuance here.
A lot of these, I assume Partners and OC npc look REALLY overly designs and more colorful than they probably should be
Shephard, George Zuke and Jujy are the only decent looking ones
I like that blooper dude.
But yeah, turn the deviant art autism a notch.
you got it
Why isn't there porn of mighty yet?
NINTENDO
SUE THIS MAN
Elemahoh
Most of the PM OCs have the same issue, they are overdesigned by having way too many details and they kinda loose the original charm of the mook they are based on.
>Most
Mostly referring to the OCs created by fans. The partners in TTYD and 64 are mostly distinguishable as mooks when they are based on one. Some are borderline overdesigned but don't go overkill. Which cannot be said about many of the fans OCs.
moving the goalpost
64 crew all the way because of that good simplicity while TTYD got
>prostitute Goomba that is colored like skin
>Typical autistic undertale player koopa with a "xD 😛 im so quirky" get up
>Ugly ass cloud lady with looney toons breasts, who really shouldn't be along with mario
>Yoshi OC designed by that one moron that loves dinosaurs and trains too much
>troony Ghost made for bonerbait and planted the seeds of troony icons for twitter, was ahead of its time
>Bobbery, eh, he's the best one.
>The mouse is good too, just simple overall
You won me at prostitute goomba
>troony ghost
She wasn't a troon she was a real woman
The one of these that has merit is Gonzales being terrible.
Bobbers and Mowz are pretty great, though
>sees a blue jacket
>immediately thinks undertale
im pretty sure parakarry is in the same boat as yoshi where if somebody liked them as a kid it's because they were really gay
These are too busy, but I'd still frick all hte females in this.
I respect if people don't, but I actually really like how detailed these guys are. Sometimes more really is more, you know?
None of them is a bad concept, all of them except maybe two have a bit too much in the way of wild details and coloring. George I could see being a partner for real, maybe Anna. Clay needs duller colors, Mighty needs to be less horny, Kleiner needs to only have those splotches on his coat after certain events, they're all just one or two visual steps away from being "just right".
I want to frick Mighty, Puffy, Data, Flo, and Indigo so I deem this a success.
>Scientist Whacka
That’s a cute idea.
>Mighty, Puff and Flo
Oh no…not again!
>SOON
krazy will never make a game but I wish he would
This looks fairly well made, this guy should rework his stuff so it isn't Mario related and have it be its own thing.
What's with people saying unwarranted shit like this? I don't understand this forced sentiment of wishing things were wholly original. If it's a fangame, so be as that, even more if that's what its creator wants.
You know that there's people out there who makes fan sequels, remakes and more because they want more of the same thing, right? Not everything has to be a wholly original creation. Appreciate things for what they are.
Mostly because working that hard for something they cant release after is silly. Just make your own characters and this way you can put it on Steam just like Bug Fable
They can release it. They just can’t make money on it.
Money is everything. Stop pushing devs to work for free when they could get money out of it.
Stop pushing devs to work for money when they could do it for passion using the IPs they wanted to use int he first place.
Dude, using Mario is not worth getting sued by Nintendo. Just use your own characters and make money. Stop being cheap and wanting to play the game for free.
Getting sued is a good thing because it's free publicity moron. Your game is now "rare" and forbidden. Enticing players to try it.
I'd be playing the game for free regardless, I'd rather the devs not have to sacrifice what they wanted not get C&D'd.
Copyright is gay anyways.
Also even besides that all they'd need to do is shut the frick up about the project until they could release it.
to not get C&D'd*
>I'll play the game for free anyway
Or you could buy it and support an indie game that make a game you want to play. Support your choices?
Or they could just release it on Steam make a couple of hundreds of thousand dollars and make more games like that.
>make a couple of hundreds of thousand dollars
They're going to make a thousand at most. There's this thing called Survivors Bias you should really learn.
Hundreds of thousand is the upper limit normally, but look at Bug Fable. At 20$ a pop, it probably made a couple of hundreds if not close a Million in sales.
How many Paper Mario clone do you know? It's not an extremely popular genre, so less competition.
It's popular enough that there was a fake direct for it. The thing I think you don't understand aside from the fact indie games is business that costs money and fangames are hobbies that cost time. Is that indies that are just copying old games, feel like rip-offs or uncreative and unoriginal 80% of the time. Fan games have an honesty that keeps those feelings away.
Why should I pay for an indie that rips off Paper Mario when I can download a rom hack or fan game for free?
Why do you think there aren't any SMW or Mario 3 clones? Rom hacking ate those demographics. And that's a good thing, now if someone wants to make a platformer they have to do more than copying an existing game.
Make a fangame, just dont rip Mario character and make your owns.
Also, you pay for it, because you want to support it to encourage people to make more of them. Same reason you go to a specific bakery and buy their muffins. Because you like them.
You are actively working against having more Paper Mario style game, and I dont like that. Super Mario Rom Hacks are way way less exhaustive than RPGs
I honestly am working against there being more Paper Mario because I want the ones that already exist to keep their uniqueness and to make sure the ones people monetize are worth monetizing. You are advocating for game devs to less creative and to just make rip-offs but with a different look. Making a Paper Mario-like game is fine but if you're not going to do more than that and just make a clone just make it a fan game. It should be different on more than a superficial level if you want me to play it.
Competition lead to inspiration. Look at ARPGs, are they all clone of D2/D3? No.
You have the Titan Quest style ARPG, the Diablo style, Path of Exile took D2 socket system and made a whole game around it, you have classic D1 style, you have D2 style, you have D3 style. You have Ragnarok Online and Lost Ark.
They all feel different and are not "clones". Why would QTE based RPGs become Clones? Clones dont sell well.
Have you seen all the indie monster collecting games that are just pokemon clones? That will happen with Paper Mario if you get your way. To most people, a subgenre like QTE-based RPGs is just Paper Mario and M&L, to the point they can't change how the UI is shaped. And that will send the subgenre when only indies make it into obscurity and death because all the games are same thing until someone realizes that you can change the composition of the battles and the game will still play and use that knowledge. And even it will take a few years for that "groundbreaking" take to catch on.
And "niche" genres like this have little competition because the devs all get buddy-buddy with each other, and the fans just buy everything.
What Pokemon clones? Nexomon, Digimon, Temtem ? There is like 5-7 Pokemon Clones I could think of.
Maybe you are thinking of FPS or Walking Horror Simulators, those would be better example of genres that were flooded with low quality barely different iterations.
Pokemon "clones" are pretty different in mechanics and styles in general.
>What Pokemon clones?
Aside from the ones you mentioned Monster Hunter Stories, corromon, Disc Creature, this upcoming one called animon made by the pokemon xenoverse guys, and like 16 more on stem that I will list if I need to.
>Pokemon "clones" are pretty different in mechanics
They're all just rock paper scissors with stats and turns. They all play the fricking same. They change how development works and how the fights look. But at the end of the day, it's just using the water attack on the fire monster to activate a damage multiplier and win.
Maybe I just need to accept the bullshit reskinning you want is inevitable because pokemon has a ton of fangames and rom hacks but still pay for the same shit they could play for free because they're angry at the big company for making mediocre games so they should endlessly praise the small company making mediocre games.
I feel like you somehow think that only one game of every genre should exist and anything else is bad.
By that standard, Paper Mario is bad because it's just Super Mario RPG "reskinned"
No, I just want indies to do what Paper Mario did to SMRPG. Not just copy it and reskin it like you want people to. I already said so in
If you're not going to make something more than just a Paper Mario clone just make it a fan game.
Spark the Electric Jester is an indie game blatantly aping Sonic the Hedgehog, But it has a focus on action giving people a reason to play it alongside all the Sonic fangames and hacks. If indies did more stuff like that I wouldn't be so against your philosophy.
Money is freedom points and an exchange for making a customer happy you tard. Pirates are fricking moronic and I hate them.
>Oi plz make this game you spent 4 years making free plz, mommy sais I get my next round of monnies next month, u-uh its passion, you sh-shouldn't be paid fo-for making something good
Motherfricker, the people who make good things deserved to get paid
>the people who make good things deserved to get paid
Shouldn’t have used copyrighted material
>Stop pushing devs to work for free when they could get money out of it.
Stop pushing devs to do things they don't want to do.
not everything needs to be done for money you frickin autist
>Mostly because working that hard for something they cant release after is silly
That's not true. Nintendo is a shitty franchise who took down fan games before, but only ones that either were only direct plain remakes of their existent games right now, or profiting off it. Simply don't follow either route, and you should be fine.
Really, let creators decide what they want. It's not your business to order they should just do original stuff, when you have no idea what are their moods right now.
God Flo is so fricking cute.
Computer. Activate e621 search protocol.
Shep-
Herd.
Some of these are straight sparkle dog tier.
None of these are good, as expected.
phanto and piranha plant are cool but everything is way too busy
and I only want to frick the phanto
more than half of these characters were clearly made for porn.
>and that's a good thing
I agree, but they will probably end up getting minimal amounts of porn sadly.
That Yoshi is lookin' like some fetish shit. The rest SEEM like genuine designs, maybe a little fan-made-ish but believably a character.
mighty needs to not exist
mochi doesn't need a galaxy skin wtf
flo is fetish shit
jujy doesn't need a differrent mask
better and indigo are fricking weird and shouldn't exist
wake ust looks like torture porn
other than that im horny for data and mary
soulless
Zuke, Mary and Wake are genuinely good. Could absolutely see them in an official game.
I could see George being a cool miniboss.
Mr. Cheese could work if they were a different palette and Kliener would be a pretty believable NPC without the colours on the coat. Ace seems cool but Piranha Plants never struck me as creatures with intelligence to be NPCs outside mook enemies or bosses.
The rest are wack.
>Betty
>Boo GF who loves candy
Well shit, I need this.
who would have thought that paper mario attracted trannies
Vivian in TTYD is transexual.
doubt on that "seeking acceptance" part likely just an okama in japan and a real woman in NA
"In the original Japanese iteration of the game, Vivian is written as a transgender individual – Goombella’s “Tattle” skill, which lists enemy descriptions, had
カゲ三人組の一人だった オンナのコのようで
ホントは オトコのコ
(“One of the shadow group, Vivian appears to be a girl but is really a boy.”)"
"Vivian: “We’ll defeat that Mario guy! ‘Cause we are ‘The three shadow sisters’!”
Marilyn: “How can you define us as ‘The three shadow sisters’? You are a man! A MAN!”
Vivian: “Sorry, sister… It was my mistake… Sigh…”
Marilyn: “I’m sure it wasn’t just a mistake. You deserve a punishment!”"
And she join Mario because Mario is Trans Accepting.
"“I’m sorry, Sis, but this Mario is the only person who’s ever been kind to me.”"
https://the-artifice.com/paper-mario-transgender/
>biased troon sees the use of female terms as an admission of autogynephilia
japanese gays use "female-only" terms like sister all the time, gonna have to do better than that, /lgbt/
Stay in denial, it's okay. Birdo was Trans too. It's okay.
Nice concession, now go groom some kids
I have no idea how new you are, but Vivan has been accepted as Trans since release. But, it's okay that you are new here. I wont waste more thread posts on you, because you clearly just want (you)s, but please, learn the board culture before posting stuff like that. Half of Ganker want to frick traps and the other half are traps
And everyone who tries to claim video game characters as trans hates the word “trap”.
Because the implication of a trap is that he passes as female despite not being delusional about his gender. Both a direct mirror to trannies.
Dude. Are you like 14? Trap has been used as a term for Males who are trans but keep their dicks for decades. Bailey Jay is a woman and still has a dick. Blaire White is a Woman and still has her dick.
That's what people call Traps. It's not PC anymore, but it's a pretty common term on Ganker for the last 14 years I've been here.
>Males who are trans but keep their dicks
Stop trying to force your troony shit into terms that have nothing to do with them.
Traps are dudes who pretend to be girls. Hence the term "trap". They have nothing to do with being a troony.
No. Traps are Chicks with Dicks, hence the word trap. You are thinking of Transvestites, who are Man who disguise as Women.
Learn the fricking Lingo.
Every use of trap on Ganker a decade ago refers to someone who still identifies as a boy. Shemale is the term for someone who goes full trans and keeps their dick. Bailey Jay is a shemale. Astolfo is a trap. You are fooling nobody.
>is a woman and still has a dick
You are brain dead
Dude, I wont get banned over you because you spam Trans stuff. I'm done interacting with you. Please stop and go back to /lgbt/ or /misc/
Traps are males who crossdress newbie. Crossdressing =/= trans
If anything trans morons RUINED crossdressing.
Take your pills alice
kleiner is okay
mighty's terrible
anna is cute but bordering on too much
clay is a little too excessive
the spikes on shepherd seem excessive
what the frick is mochi, a star cloud? dial it the frick back
cheese is someone's fricking fursona, calm the frick down
george is a lad
I want to frick data but way to fricking noisy
mary's fine, but the dolls from twilight town don't really make a lot of sense to be outside it
ace is base
zuke is a fat weeb, don't care for it
everything on the bottom row is eye cancer aside from wake
people seem to forget most partners were just regular enemies with a very small amount of flair
think Flo would look nice if you got rid of the stupid hair.
I like the frickable designs on the bottom.
>zuke is a fat weeb
Which is exactly what would make him a fun character. PM has always been filled with trope-y characters, the Piantas especially being and exaggerated mob.
It's not often you get the 'fat weeb' trope in a videogame, Francis in SPM was great for this.
To have one as a party member whose attacks are mostly him trying to be cool but then clumsily failing at it but still getting good results would be great.
I can imagine his dialogue being pretty good too. With his acting as if he's the fated protaginist and treating Mario as the partner most of the time with overexaggerated weeb-y dialogue.
Mighty looks like she fricks human men.
so this is why shenron motomaster hates overclock characters
People don't even like the gameplay in these series, they like the Sonic-tier stories
18, 13, 20 looks good, the rest is shit.
Ace and George are the only good ones
>man these are awf-
>get a stiffy from that phanto
oh no
Far too overdesigned
I want to _______ Mighty!
forget
Flo needs to chase me down and grind my pelvis into dust.
Ace, George, Kleiner, and Zuke are based designs.
these are soulless as frick
The male characters have better designs.
>Bunch of shitty OCs instead of all the existing characters across Mario
Yes anon, that’s more-or-less how Paper Mario used to work.
Scrap a big chunk of them
Soulless as frick how all just look like reskins of previous paper Mario characters
jesus christ
HARD pass
>bonsai Pianta
>Tengu mask Shy Guy
Neat
Shigeru was right
These looks like the top of over-designed you see in gacha games.
Kleiner and Zuke are the only good ones.
Skimmed through the video. Pretty good but the art style clash between the new sprites and the original sprites could use some work and its more Mario Vs Luigi then Paper Mario.
Won't hold a candle to Wish Upon Abyss
Have they said when that is releasing? All the youtube stuff looks good but that's about all the info I can find on it. Can't remember if one of the videos says it or not
The main dev has made it sound like it'll release in early 2023. They have a discord server where they post updates pretty frequently.
Have they shown other partners besides the star and the bee? It looks really good, I'm hoping it's just as fun as it looks
There's a purple Hammer Bro. girl with a ponytail and a green striped Bob-omb on the title screen, which are the first two silhouettes in this image. Out of the other ones, there seems to be a Blooper and a Lava Bubble.
Yeah I just saw the hammer girl. Classic PM partner. Change the gender and a few colors and call it a day. Looks great.
>Blooper
It's his time!
Holy SOUL
Is literally impossible for unauthorized fan mods to be soul. Never. There is a reason the Nintendo hire this man meme exists.
>only soulless corporations can make soul
Tendies are brain damaged.
Why are paper mario gays so married to the paper aesthetic?
The Paper Mario RPGs were good, sure. But a Mario RPG doesn't need to be paper to be good.
This. the increasing obsession with gimmicks like "paper" is a large part of what ruined the series. Ironically it started when SPM tried to get away from the paper gimmick with it's weird "pixels" and 2d/3d shit, but all the games afterwards over-corrected way too hard back into paper and then went fricking crazy with it. 64 had paper just as an aesthetic for the most part, and most of that was just for the pop-up storybook style. TTYD had some 4th wall breaking paper magic, but that was supposed to be the exception not the rule.
If they want to make a new good Paper mario they should start by trying to return to 64's level of "paper", i e, just make it a visual aesthetic and nothing more. Or hell just abandon the paper altogether and give us Super Mario RPG 2 already.
>Or hell just abandon the paper altogether and give us Super Mario RPG 2 already.
It's even worse when you consider the fact Paper Mario is quite literally a Super Mario RPG sequel. Initially explicitly titled Super Mario RPG 2. So technically we've already Super Mario RPG 2. And that's simply Paper Mario.
Which just highlights how twisted it is to think of the Paper Mario RPGs as "Paper Mario" games and not simply as "Mario RPGs".
Paper Mario didn't start as paper and Paper Mario RPGs sure doesn't need to stay paper. Even if the two Paper Mario RPGs we got were cool.
Nice im hype for this. Never liked when the series went away from turn based so been waiting for many years for a new paper mario.
I replayed this scene on a airplane recently and I got a boner.
me irl
>inject that annoying Starlow in PM via romhacks
We reached a new low I didn't think was possible to reack
>showing your shit before it's finished
Amateurs.
>paper mario fangame
>based around mario & luigi events
wut
what is the premise of the game?
can I get the big L as my party member?
I think if I was making a PM old school fangame I'd have it be a running gag to make it always look like Luigi is going to join but never actually happen.
not a bad joke
With how advanced PM64 hacking is, I'd make tons of over the top jokes and shitposts about how you can get Luigi as an optional partner via some tedious, obscure, annoying bullshit. But they'd all be absolutely fricking true.
Make sure it isn't easy to get Luigi just by hacking the game.
No, if he does it he should make it easy to get "Luigi" but make him look like a buggy mess. Unlock the actual functional version of Luigi only once a bunch of seemingly arbitrary story flags are triggered. That way your cover story for any seemingly complete Luigi assets people uncover is "well, he was planned, but doing everything I wanted with him was a hassle".
I like to imagine that illegitimately-gained Luigi would make the hack absolutely wig out and be miserably unplayable like if you glitch the vanilla game to skip all partners.
I still miss him. Never ever stick your dick in crazy, kids.
Wait, what the frick happened to him?
got accused of rape by his ex, prob real since he never came back after almost 3 years
I hope we get some dinosaur enemies similar to super mario world
Nintendo please just go back to making good paper mario games
It's only non-autistic when you do it
>Starlow and the Globins
Oh joy, two of the worst things introduced in the series.
I played MQJ not to long ago and I have to say I prefer ttyd's combat mechanics a lot more than 64. There's just more options and variety even if partner health isn't well balanced and superguard is busted
I hated how TTYD gave partners points. What it should have done was kept 64s system, but add hitpoints that vary from 1-6, so missing enough blocks will then knock out the partner for X amount of turns. Badges could add to that number
TTYD's battle mechanics are a direct upgrade over the original in almost every regard and it's a crying shame Gamecube modding has so much of a higher barrier to entry than N64 modding.
>I prefer ttyd's combat mechanics a lot more than 64
well someone is porting TTYD's mechanics into 64
NTA I'm fine with that as long as they don't include the super parry
My main gripe with TTYD is Superguard is moronic and if you can do it, you cannot ever lose, ruining what could otherwise be interesting to watch challenges of.
How good are PM64 romhacking tools these days? Are they good enough for anyone to make their own romhack or do you have to be a romhacking god to make anything half-decent?
Some people are making a decomp but otherwise you need to know some assembly to mess with it
So are paper mario games worth playing or are they toddlershit? TTYD caught my eye a little
Really good RPGs. It's a little handholdy at the start but afterwards it gets really good.
They're well-rounded all-ages.
they are fun games that "expand" the mario world (or used to before NSMB happened), but their default difficulty is on the easy side. you can use badges (the equipment system) to either make it even easier or to challenge yourself
If you want a little challenge in TTYD, level up your BP only.
TTYD has, unironically, some of the most expressive and well thought through customization in the genre. Its main flaw is that it's designed to be winnable for kids, but that's mostly nullified if you focus on leveling BP and try to change up your strategy often.
leveling up BP is objectively the easiest/best way to play the game. The options you get from badges is straight up worth more than either health or BP. Even if you do want health/bp there are badges for them that you get pretty early
Well yeah, but leveling up health and FP makes the game easier AND less fun.
Play 64, TTYD and TOK. The other 3 if you're really interested, but save SPM for last because its the worst
>TOK
No, have a nice day. SPM is better than all nu-paper mario.
Let me guess, because of its story? Please tell me you don't actually find linear hallways + flip to win, horrible combat, time wasting segments along with armature level design to be good. You must be one of those tards that think it has the most epic feel feels story in the series huh?
nta but the gameplay is really dull/repetitive and since there are no sidequests there isn't much of a reason to return to towns after completing a chapter unless you want to 100% the toads
the same issue as the past 2 games are present where you would rather avoid fights to conserve your items than actually trying because coins become worthless after the 2nd chapter
[SCREAMS EXTERNALLY]
Shut the frick up Mr.
>Make a three day intro for an otherwise well paced game
>Characters? Writing? NO! Bowser only growls!
>No F-Zero until we get a new controller-based gimmick
>Pikmin 4 is done, I just don't want it released
>defending Tanabe
Frick off, Tabata.
Anon, even knowing that Tanabe is just using Miyamoto as an excuse at this point, Miyamoto's blind distaste for story in Mario games is an established fact. As are the other three complaints.
>1 day later
cease & desist
Why do paper Mario fans and Sonic fans have so many parallels? Is it just me?
Yeah, that seems about right.
What the frick is "pointlessly gendered"?
Products that are functionally identical but have inane gendered marketing/presentation/packaging. Bonus points if the exact same quality of product has different prices depending on who it's being marketed to.
Of course most of the top posts now are about how sexist it is to assume men and women act and look different because it's reddit, but it started with a decent premise.
Overlapping fanbase, a lot of the PM autists I have interacted with are Sonic fans as well.
Autism.
Origami King was pretty good though if you're not a brainlet. I'm playing Color Splash now too and... well, it's alright, but doesn't capture the magic of the other games, for sure.
The problem with Color Splash is that I felt enemy encounters were lacking in a game with deck building. Sticker Star had many more event battles and mini bosses, whereas in CS it will probably take you 3 hours to reach morton, who plays out like a movie game if you don't use a thing item to OKHO him in his second phase. Im glad with TOK they let you actually have some leeway with the bosses, you weren't always stuck to one answer
>lp by lispy americans
The YouTube video? Two of them are Dutch and one is American.
>Paper Mario hack
>Shoehorns in characters from Mario and Luigi instead of using original characters or even characters from other Paper Mario games
I can't explain why but for some reason this makes me cringe. Like you might as well throw in Geno or Ashley at that point.
Yeah, throwing in Mario and Luigi stuff into Paper Mario is fricking moronic. You don't ever see that in the official games.
Yeah, having an item from Mario and Luigi playing a minor role in part of one chapter is absolutely the same as shoehorning entire characters into major roles in the plot. That's a completely fair comparison and you aren't a massive fricking homosexual.
>WAITWAITWAIT NO T-T-THAT DOESN'T COUNT!!!
Anon, you are so stupid that you can't comprehend the notion that the degree of something could change your judgment of it.
I think even a toddler or a chimpanzee would understand that intuitively. Like even a literally mentally moronic first grader would understand that going outside when it's sunny and walking into a bonfire are two different things, even though both involve being someplace hot.
With your IQ, do you even understand object permanence?
Look at the child, using words he thinks are big and thinking that equates to saying something cutting. Look upon my pic related, ye homosexual, and seethe.
it's a romhack made in 8 weeks
This was just Treehouse fanfiction anyway. It's not Chuckola Cola in the JP version
Or just make a different game,Black person
What a fricking obnoxious video.
>jump to a random place in video
>Starlow
nope.
Look how happy we used to be https://old.sage.moe/v/thread/15400216
what a nice place, maybe i'll go back
Won't nintendo just DMCA it
Stop announcing this shit months before its done and just get it done before the yakuza kills you
>not making Luigi Marvelous Compass
Brah
Unless it's an entirely linear affair with little to no side content it wouldn't work.
How you gonna reuse Rogueport as a hub? How you gonna make the chapters all being boat rides to islands not boring?
Isnt Paper Mario TTYD not just a "boat ride" to all the chapters pretty much?
You could have sea exploration like in Origami King.
TTYD only has 1 chapter that starts with a boat trip, like the first game. The majority of themare from pipes found in the underground that you had to use new partners and paper abilities to access.
If a Luigi game just involves walking onto a boat to get to the next island it wouldn't have much of a sense of discovery and experimentation that the previous games had with new partners and abilities.
But you're right actually, having sea exploration could work pretty well, almost wind waker style having different smaller islands with psuedo puzzles on them requiring whatever partners or abilities you find along the way. Not bad.
That probably wouldn't work as a romhack like the rest of the fangames though. it'd probably have to be its own thing for that sea exploration stuff to work.
You literally have a Train trip, a Balloon Trip, a Boat Trip. The rest are "Boat trip" as in they just warp you there without connection to the actual town. Unlike 64 who tries to connect the acts in a somewhat coherent manner, TTYD just send you there on a Warp pipe.
You could also have Luigi go to Rogue Port and see Mario with his Partner, as a Mirror of what Luigi did in TTYD. Have Mows call him ugly or whatever in Rogueport, and minor stuff like that. Like you could go and see General White go from Right to Left representing all his stupid travels and all that. Make it a Fan game with references to Mario TTYD, but then make it it's own game
bro from what Luigi said in TTYD all of his chapters are literal boat trips.
I get using 'boat trip' as a synonym for warp pipes to represent how disconnected the chapters were from the hub but I wasn't using it in the same context you are. I'll agree with you that shit sucked in TTYD but at least there were reasons outside the narrative that you couldn't immediately go to certain chapters like needing Yoshi in order to reach Twilight Town or Whateverthefrickitwascalled. For Luigi's adventure there wouldn't be anything inbetween, it would just be Luigi walking up to whatever boat would take him to where he needed to go.
The sewers were at least some kind of inbetween with light puzzles and combat as it expanded, Luigi's adventure wouldn't really have anything like that. At least nothing that would be a coherent part of the world.
That is unless it does the sea stuff, which does genuinely sound great. That'd fix everything.
I mean, you could have simply bigger areas outside of Rogueport, or you could do side islands and all that. There is some ways to make it work. It would just be a cool fan game to see his story and then him seeing Mario and have Mario tell him what he did in his adventures in TTYD
Yeah that's what I'm talking about.
>you could do side islands and all that
That's what I meant by the wind waker thing. With how TTYD's 'inbetween' hub dungeon thing was the rogueport sewers I could see Luigi's 'inbetween' dungeon thing being those side islands, going deeper into each of them or straight up not being able to access some of them without partners or upgrades like how lots of parts of the sewers opened up with more partners and upgrades.
I'm agreeing with you that that shit would be dope. Your idea is pretty cool.
delicious mochi princess
>ruining the magic by turning it into fanfic shit
Here the legal tier list of Paper Mario games
1/10
Tell me how I'm wrong.
Sticker Star is the best game
Unless you played the last three games before the first three there is no way these are your genuine reactions.
My order was release order except TTYD that I played last month. I was very meh with my experience, way too much back and forth with no reasons, way too many fetch quests for no reasons. It seemed like an excercise in time wasting instead of pushing for explorations.
All the zones are literal lines also, when 64 had massive zones that would explore in all 2 axis and not just the X axis.
For me literally none of that mattered since the gameplay was the best in the series bar none. The only time I recall actually being annoyed was with General White.
Paper Mario was always great due to the mix of Platforming and RPG. TTYD removed the Platforming exploration out. I could draw you all the levels of Paper Mario TTYD but they would all be Lines. Except Act 3 which would be 2 Bubbles connected.
They make you go back and forth on those tight lines over and over.
The "fun part" of both games was mostly (heavily) in the story and battles, to me, so the simplicity of the field areas really still doesn't bother me. Don't know what to tell you.
After hearing for two literal decades how TTYD was so great and playing it last month, it felt like a betrayal of what 64 was. There was nothing like Dry Dry Desert, or the Volvano Act. Hell, there was not even any Shy Guy train style level.
JRPGs are battle-focused, water is wet. It's just the way things work. It was neat that PM64 had all that, but if that was such a big selling point, why are romhacks so wont to do similar? Why do they all focus on the battling or making new stories, and pay so comparatively little attention to the overworld? Sure, they make new, nice-looking areas sometimes, but they don't make it anything elaborate gameplay-wise.
I dont like JRPGs that's why I loved Paper Mario. It was not just a JRPG where you went in a line to grind and kept going in a line. There was exploration, cross activities between levels, secrets to discover, hidden blocks.
TTYD felt like they made a bunch of tweaks to the combat, made a bunch of random events happen in combat to justify the crowd system, have random scenery do random damage and made no attempt to make the world compelling.
Hence my rating of
you forgot to mention that the music in 64 was better
Yeah, the music was way better in 64. Felt way more zany.
>Hence my rating of
who the frick asked?
I did.
I guess we’re just not going to be able to see eye to eye here. TTYD is the peak of the series for me simply by merit of its combat. There’s so much more to customize and so much more to do overall in a fight. I love it.
>There was exploration, cross activities between levels, secrets to discover, hidden blocks
Have you played Crystal Project? Sounds like it might be your cup of tea.
Combat is more traditional JRPG, which might not be a good thing for you, but the exploration is unmatched.
I'll check it, thanks.
Paper Mario, and TTYD are ones I revisit.
>made no attempt to make the world compelling.
What? PM64 has like, no personality whatsoever compared to TTYD. I love PM64 but there's nothing about that game which could possibly be compelling, most scenarios in it are very milquetoast and bog-standard.
The world make sense. The first area is simple enough, but the Desert is a big area full of buried treasure, the Yoshi islands are small islands seperated by rivers, Shy Guy make you become miniature to enter a toy set, the haunted forest make you explore and learn the patterns.
Meanwhile TTYD is ------->. Most zones could be reskinned to be another theme and it would make no change.
You all fight and fuss, but how do you think I feel as an SMRPG fan? I missed the isometric exploration and cool platforming segments and the typical RPG combat, but with a twist.
We'll never see it again because Square sucks a fat one.
You want a shitty sequel? Consider this a blessing.
What an entertaining video.
Fan games that need to rip off other companies characters are unironicaly soulless. Are people really that creativity moronic they can't make up their own story, characters and world? I have infinitely more respect for the gays who made stuff like Bug Fables and Freedom Planet since they looked at the things they liked, wanted to make more of it and acted like actual damn game designers and creatives instead of this sprite rip lameass shit.
Working within the limitations of someone else's world, knowing there is exactly 0 chance you'll make money off of it, has more soul to me.
Not creating a fanbase of those who enjoy your ideas in the same way you enjoy the games you were inspired by. Lets not beat around the bush, if given a chance, all these fan game makers would try and sell their concepts to Nintendo or whoever owns the IP. It just comes off like a huge lack of creativity.
Fangames and mods are entry points; mess around with an established IP first to get an idea of what developing a game is like, then apply the skills you've learned to your own new IP.
How long until a brave individual decides "frick it, I'm gonna make SPM, SS, CS, and TOK in 64/TTYD format"?
How do I 1. meet that man, and 2. help that man, without having to be that man? Because I don't want to learn Assembly.
I mean, all of them are mostly in 64 format, they just use Stickers instead of FP.
Super would not work because the whole game is a Platformer with RPG elements, it would be a totally new games.
Orgami is the only one that would become probably a 9.5/10 game if it had normal combat.
Ironically I feel like Origami would get worse before it gets better. It doesn’t just suffer on a gameplay front but a writing one; not enough characters are allowed to be unique even if the writing is almost there.
TTYD had way too many "zany" weird new characters that had no background in Mario lore and it made the game worse.
What are those dog people, what are those cloud people.
Origami had all generic characters, true, but the characters, even without being distinct, were all well written with good text. Even outside of Bob, several character and part of the story was very well executed I felt.
Both the cloud people and dog people were introduced in 64. They just had more prolific use as enemies and NPCs in TTYD.
They didn’t make either game any worse. Origami King would’ve benefitted from having a race or two like that.
>TTYD had way too many "zany" weird new characters
That started all the way back in SMRPG, where they'd introduce wacky characters that were never in previous Mario games, like the village of molepeople.
Weird new characters add to the adventure and charm. Even the mainline Mario games understand this.
Learn how to draw, model, animate, and make a bunch of mock-ups to inspire someone to do so. Then be the graphics guy while he's the coder.
maybe when making 64 mods is easier so people can just remake those entire games in it, or wait until TTYD is moddable
The weirder part is that besides pic related, I have never seen those concepts made in fanart.
You'd think more people would try to make those later entries work in the classic style but I guess SS really did kill the fanbase.
How about PM made in M&L format?
Also holy shit I made this 13 years ago, I feel so damn old.
Why does Nintendo not just realize people want OCs and Super Paper Mario stories, that's the appeal of the whole series
They realize it, but Paper Mario is headed by the man who is angry people don’t want more Tingle games and intent on forcing them down our throats in a new skin if it kills him.
I'd play a new Tingle game. The two DS ones were fun. Let him make a remake and then a real Paper Mario I say.
Nintendo of America is aware of the demand, given that they've slyly referenced the old games a couple times, but they are helpless when it's the Japanese department in charge.
>Paper Mario fans
>People
Pick one and only one.
cry more homosexual
I want to make Starlow morbidly obese and then make love to her
this thread turned really gay
Indeed.
I'm mad that we got in Vivan in TTYD, but not Bunny/Cat Ear Boo.
GHOST BLOWJOB! WOO WOO WOO!
Do you have to do that everytime?
Nintendo doesn't want the paper mario franchise overshadowing the actual Mario franchise, so they toned it down. What a bunch of buttholes.
Origami King is actually good
Yeah, the combat system is not great, but the rest is amazing. The exploration and the collecting of the Toads is really fun.
I would actually love a Paper Zelda because of that. Origami King felt like a Zelda game or an attempt at Paper Zelda that they switched early on.
>RPG let's play
>autist player reads every single line aloud in character
FRICK OFF
>whole point of the game is to read the text
>NO DON'T READ IT MASH THROUGH IT
moron
Anon do you read the voices to yourself out loud?
>read the voices to yourself out loud
What the frick does that even mean?
I read the text, but what's the point of the video if the people playing aren't going to read the text themselves?
The people can read the text without speaking it aloud to the microphone. That is what the anon you replied to is complaining about. Your viewers can read.
You might as well go play it yourself, at that point.
I liked the Legion of Stationery.
I think its funny they couldn't even give them fricking googly eyes or something, literally the most character devoid things they could physically make.
>Starlow
BRO WHAT ARE YOU FRICKING DOING
This reminds me, does anyone have a link to the site where all the PM OC threads content was saved to?
It was paperbooru I think.
Nice, thanks. I wish we still had those threads from time to time, they were fun, plus it was fun making those Kremling sprites
Meh, gave this a cursory look and it doesn't seem to be particularly noteworthy, it's just a tech demo of Star Rod really.
WuA is still the only fan content that seems to be worth being excited for, it's a shame large-scale TTYD-modding will never be a thing because as a base it's way more attractive than 64. Well there is Hero Mode I guess, but that's vaporware.
paper mario is my favorite game, i wish there were fan games for it that captured the original.
I always see mods but never any fangames.
Hopefull this'll be good.
'Sup there Female browsers I want to talk about
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mizu#8714
behold, one of the greatest sins of nu-Paper Mario
replacing unique Yoshi's Island inspired designs with homogenized "on-model" shit is the saddest thing in my eyes
that new boo looks fan made.
I haven't played any PM games since super, that's not real is it?
it's very much real I'm afraid
also now that I think about it I don't remember bandits showing up whatsoever in any nu-PM which I also find very sad
While I prefer the classic PM designs I could at least forgive the Goomba and Pokey as they still look fine design wise, but I hate how that Boo looks so much. Like without the shine in it's eyes and it's tongue sticking out, the design looks soo weird, like it's not the official design or the paper design.
they should dig deeper and use more obscure enemies if modifying them is off limits
origami king did have stuff like the crabs from mario bros but they only ever appeared as origami enemies who have literally zero dialogue
Love these guys
I’m glad someone is trying
looks pretty soulless
I don't get why some anons get so hung the frick up over people making fangames/hacks instead of "just" making an entirely new IP. It makes you sound like entirely unpleasable snobbish autismos. And I know this is Ganker and all, but come on.
well why dont they
It held me for a bit but the lack od rotating cast mwmbers/partners meant that from fight one after getting ice bug guy you had unlocked most of the gameplay. At least pm gave you a new character and new abilities to play with every chapter.
bug fables gives you new abilities every chapter though, each party member can use 3 unique skills in the overworld and they have their own battle equivalent
They do
https://store.steampowered.com/app/1569180/The_Kotonoha_Sisters_and_the_Legend_of_Lysant_Island/
hacks are more popular
>64 mod
Absolutely based
I like TTYD, but I think 64 is a more solid and well-rounded game. For me it's kind of a relief and a joy to see 64 hacking open up so much more than TTYD.
For me it's the opposite. The main qualities 64 has that need improvement/elaboration are the combat, which is the hardest thing to meaningfully modify, and writing, which is really hit or miss. Meanwhile, TTYD has better base combat that's underutilized by the game's actual difficulty, and is in severe need of better world design.
If TTYD were hacked to hell and PM64 only had a few basic ones akin to the Roguelike Pit of 100 Trials, we'd all be better off for it.
How well do 64 and TTYD emulate? I've heard there were problems for 64 a couple years ago.
If you’re willing to use
ParaLLEI core has some of the best N64 emulation I’ve ever witnessed. I’m sure it’d work with a bit of tweaking at most.
TTYD should be fine? Dolphin is killer as ever. Haven’t tried it personally but I can’t imagine it being too fricked up.
You have the option of making your own Paper Mario...and you bring fricking Starlow of all people? Really? I'm baffled Starlow unironically has fans. Most annoying Mario companion ever in the series' RPGs.
Decently entertaining at times in BiS, and has arguably the most excuse to exist outside of her typical setting.
Also: sphere with cartoon eyes + eyelashes + simple mouth.
Not that anon but sounds like I need to play BiS. Only know her from Paper Jam and she was fricking irritating, especially with the relentless Luigi bullying (which can be hilarious in other games but here it was just witless, simplistic writing).
Fair enough. Paper Jam was shit in general. Starlow genuinely did have her moments in BiS, I promise. She did sort of suffer from being the guide/helper but probably the least of any mario RPG guide/helper.
>hey remember that one-off voregay mario and luigi? haha starlow is so cute
i hope everyone involved in this project dies of the most painful cancer possible
The other Paper Mario thread has gone fricking ape.
Any of you guys seeing this?
Yeah.
Amazing how TTYD lives just as rent free in the heads of speds as the hearts of its fans.