>Nintendo would like you to believe that by adding chips into their cartridges, they will be saving you money. If Donkey Kong Country, priced at $69.99, is any indication of the money they are saving you, it's a good thing they are a gaming company and not your banker.
Tip Your Landlord Shirt $21.68 |
For me is Stunt Race FX.
This game sucks but the 32x version is a lot better.
I like that game.
no? exactly one Mega Drive game out of 869 had an add-on chip.
important context! op is quoting SEGA, not himself.
> (...) by adding chips into their cartridges, they will be saving you money. If Donkey Kong Country (...)
Donkey Kong Country pcb has the cic (copy protection), mask roms (the game), the sram (save memory) and a sram decoder. (pic rel)
what chips would that be? the save ram? the dumb ass at sega that said that should had picked a super-fx game. (also being expensive)
anyway its a bit annoying that off the start the snes already had "DSP-X" games that could had been built in hardware, the simple mappers like the nes i can understand. (like pilotwings, that uses the dsp-1)
> it's a good thing they are a gaming company and not your banker.
indeed.
the chips are a mixture of copy protection (since they aren't off the shelf hardware) and gimmicky arguments to overcharge the user like a bank does. Chip might cost 1usd, but they charge way more than that to the end user.
on the other hand the 32x approach of selling the extra hardware once and offer multiple games later also has its own issues.
> Virtua racing as their "counter punch".
rent once, buy never type of game. (cool tech demo for a home console, works great as a 3 minute arcade game)
at least you had a lengthy campaign in star fox, snes doom felt to me like the best "bang for buck" of the extra hardware.
Why does it need an SRAM decoder? I know Gameboy and NES use SRAM too and they don't need that
The MMC/MBC already takes care of that. SNES doesn't exactly need a mapper but it does need tome extra address decoding logic since its memory mapping is kinda fricked up.
>on the other hand the 32x approach of selling the extra hardware once and offer multiple games later also has its own issues.
The issue is the consumers are too moronic.
>rent once, buy never type of game. (cool tech demo for a home console, works great as a 3 minute arcade game)
Better graphics and framerate than star fox.
>NOT buying a 32x is the moronic thing to do
sure buddy
The titles the 32x launched with were shit and it was destined to tank. Having a better version of MK2 (it should have been way closer to arcade perfect given what they had to work with) and what, Kolibri?
The frick outta here.
whats square's excuse? their games were $70 and didnt even have chips
big roms probably
>big roms probably
Games like Final Fantasy III (VI) and Chrono Trigger are 32MEG (4MB) cartridges and do also contain battery back-up. Which does put them into the more expensive category. Super Mario RPG on the SNES has an SA1 chip in it as well as 32Mb ROM and battery save storage.
That's huge. The average snes game was 800K to 1MB.
>Games like Final Fantasy III (VI) and Chrono Trigger are 32MEG (4MB)
>That's huge. The average snes game was 800K to 1MB.
Correction: Final Fantasy III (VI) is 24MEG (3MB), Chrono Trigger is 32MEG (4MB). But, 24MEG carts were still big when Final Fantasy III came out. Pretty sure Secret of Mana is 16MEG, but was planned for the Super Nintendo CD add-on. Square really wanted to make their RPG's on discs (and they did on the PS1). Super Mario RPG was 32MEG. The biggest SNES game cartridge was 6MB's with some Japanese only RPG's. Was it Secret of Mana 3? The largest Genesis/ Mega Drive cartridge was 5MB (40MEG) with Super Street Fighter II.
Star Ocean.
Big roms and lots of text to translate
Chip cost has little to do with end price for the consumer. The CD generation onwards was absolute proof of this.
brand new ps1 games were $40, there were many budget releases as low as $20.
I don't remember any new releases being $20 msrp. Sure, there were tons of games that got slashed to $20 after one or two weeks on the shelf.
As a youth I didn't have a PS1 but I did by games out of the 9.99 and 4.99 bin and took them to friends. I had all the Megaman PS1 US releases.
And discounted games could go as low as $2.
I bought a NES cartridges for Totally Rad and Starship Hector from a video store for a $1 each, checkmate cdtheists
I bought a pirated PS1 CD for 0.25
Got tomb raider for free as a mag subscription bonus
Everything is given to me because I'm so nice.
i stole my entire collection
99% of /vr/ did the same
Pretty rich, coming from the failed company of failed addons.
>VR
>actually a fricking great game even on the genesis
>DKC
>a fricking nightmarish pile of fricking style over substance garbage that tries to disguise the fact that the gameplay is absolute shit by upping its graphics instead of simply making a graphics/power upgrade enable better gameplay like Sega did
And this is why the gaming industry basically died and is now a fricking zombie propped up by morons. People went with Sony/Nintendo's fricking style over substance shitwiener trash instead of trusting Sega.
VR was never a great game.
Says the kid jerking off to fricking literal garbage games like DKC, Mario 64, Half-Life, and Halo. Your opinion is invalid.
I never said anything about those games. You are obsessed, anon.
But you do like them, right? You do like literal fricking trash games? So guess what, your opinion is invalid when it comes to judging games.
Fricking idiot nugamer children. Thanks for killing good videogames.
You'll be a lot happier when you stop arguing with people who only exist in your head.
I'm literally replying to someone like that. "Only exist in your head"? Jesus, kids. The fricking barriers you put up in your mind to prevent you from realizing the truth have damaged your brain beyond saving.
You're posting, but you aren't replying.
Sega was never trustworthy.
Says the fricking brainwashed kid obsessed with shitty Nintendo and Sony (and XBAWKZ) "games" from the mid-90s on.
Sega tried to save good, simple, arcade gaming. They failed only because nugamers were (and still are) fricking idiots who love trash like DKC and Metal Gear Solid.
I understand you’re upset about Sega getting out of the console business, but it’s time to move on.
How do you feel about the Saturn?
> Sega tried to save good, simple, arcade gaming.
Not enough people into that (niche). not a bad thing per se but not enough sales to sustain their "Dreamcast 2" wildest plans.
> they failed only because nugamers were (and still are) fricking idiots who love trash like DKC and Metal Gear Solid.
again, they failed to produce what the consumers wanted at a larger scale.
its "they only failed" because pineapple pizzas aren't popular with everyone. (liking and buying them its not a problem at all)
this person is almost 40 years old
That’s all that’s left of Gen X, insufferable manchildren
We rule the world. You sad little excuse for a manchild.
to be fair that would apply to most people who consumed video games since the 8 bit era.
but it weirds me out a near 40 dude is still obsessed with 90's sega as his sacred cow.
we really don't owe companies anything besides the money paid for the goods and services provided. If you see an emotional relationship with them, its probably due to the vacuum of something else missing in your life.
ITT people missing OP's point
OP pic was $99 when it released.
It did save you money because it meant the console could cost only $150 so you'd only be paying a premium for the games that needed it.