nintoddlers tremble in fear in the face of the sega tower of POWER

nintoddlers tremble in fear in the face of the sega tower of POWER

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  1. 3 months ago
    Anonymous

    They went from Genesis to Exodus.

    • 3 months ago
      Anonymous

      fricking kek, fpbp. and it also makes me sad

    • 3 months ago
      Anonymous

      Oh shit

  2. 3 months ago
    Anonymous

    Dang that poor sega genesis looks like my ex wife out late at the bar

  3. 3 months ago
    Anonymous

    They are too busy trembling in consoles that are still being made

    I kid. Need to get back to SEGA CD, I wanted to give Dragon's Lair and Space Ace a shot today but I got lazy. I also still need to try Popful Mail (past the first stage) and Snatcher at some point

    • 3 months ago
      Anonymous

      90's cartoon art is still the best

      • 3 months ago
        Anonymous

        Dragon's Lair is from 1983

        • 3 months ago
          Anonymous

          That was from Ex-Disney staff, thats a different matter.

          • 3 months ago
            Anonymous

            The relevance? You thought that Dragon's Lair was a 90s game because you're a zoomer who doesn't know video game history and thus didn't know the SEGA CD version was a port. That's what this topic is about

    • 3 months ago
      Anonymous

      Snathcer is a fun play. Just emulate it man. Sega cds sorta suck to download but they're easy enough to find. Most people are playing a fake snatcher. It's one of those too expensive to collect games.

  4. 3 months ago
    Anonymous

    My cope for not having the karaoke addon is that it doesn't add height to the tower and therefore could only contribute negligible amounts of power

  5. 3 months ago
    Anonymous

    >and thats exactly what the fricking thing looks like, it's on life support.

    • 3 months ago
      Anonymous

      my thoughts exactly, if I can call it "mine"

  6. 3 months ago
    Anonymous

    This looks like some ancient audio equipment than a console

    • 3 months ago
      Anonymous

      It is unironically a little of both

      Karaoke attachment on the side and you could play audio CD's using the SEGA CD. Unlike the SNES and Genesis Model 2 it also has a headphone port with the volume dial up top. SEGA also had a partnership with Victor/JVC in the early 90's who helped them make the Wondermega/X'Eye and the V-Saturn.

    • 3 months ago
      Anonymous

      Sega had peak design.

  7. 3 months ago
    Anonymous

    Nah I was a tendie but I always looked forward to going over to my friends’ houses with the Genesis. It just had more great games that I hadn’t played yet. I didn’t really care about console warrior stuff until PlayStation came out and those games had such a different philosophy (movies before gameplay) so they really turned me off. 30 years later and finally everyone else is starting to notice Sony’s pernicious influence on the industry.

  8. 3 months ago
    Anonymous

    Whats the toaster on the side?

    • 3 months ago
      Anonymous

      Karaoke add-on

  9. 3 months ago
    Anonymous

    Didn’t they literally have to develop add-ons so the Genesis could do what the SNES could already do?

    • 3 months ago
      Anonymous

      Yes and no. SEGA CD had Mode 7-style sprite scaling but could also do some things SNES couldn't do, like FMV cutscenes with voice acting. 32X could do full-on 3D, perhaps more than the Super FX/2 chip, plus it was technically 32-bit, but ultimately kind of unnecessary in the long run

      General consensus is they didn't really need the 32X since it only ever got forty games and was only supported for about a year. SEGA CD gets a lot of hate but unlike the 32X it had a lot more games and was supported for several years.

      • 3 months ago
        Anonymous

        32X was WAY more powerful than the sfx2

        The cds extra chip was itself like a a sfx co-processor

        Both were just under used in typical sega fashion

      • 3 months ago
        Anonymous

        Sega CD's "mode 7" equivalent was more powerful than the SNES's, anyway. SNES could only draw one mode 7 background layer and anything else on screen would have to be a sprite. That's why SMW's boss fights look so bland.

        Sonic CD's title screen is a simple example of something Sega CD could do which SNES couldn't. The scrolling clouds in front of another background layer weren't possible on SNES.

        • 3 months ago
          Anonymous

          Not without an additional custom chip, I imagine.

        • 3 months ago
          Anonymous

          The problem with the Sega CD as always is that nobody ever bothered to take advantage of its features, because the Genesis wasn't a huge platform in Japan, and Sega US wanted to push FMV garbage instead of actual games. Sure, it COULD do that, but how many games DID? You buy a console for the games, not for the hardware itself.

        • 3 months ago
          Anonymous

          Soulstar is also a good example of sega cd's "mode 7" like capabilities.

          • 3 months ago
            Anonymous

            I've not heard of this game. it looks so good.

          • 3 months ago
            Anonymous

            Always thought this style looked so much cooler than janky early 3d

          • 3 months ago
            Anonymous

            Jesus Christ thats beautiful.

        • 3 months ago
          Anonymous

          >exactly the same gameplay as the 4 other sonics you don't need to buy another console and duct tape it to your genesis to play
          >but... clouds
          No wonder it failed, by that time Sega was just chasing fads without really knowing how to make use of it

        • 3 months ago
          Anonymous

          sonic cd is a timeless masterpiece

        • 3 months ago
          Anonymous
          • 3 months ago
            Anonymous

            Is this meant to disprove

            Sega CD's "mode 7" equivalent was more powerful than the SNES's, anyway. SNES could only draw one mode 7 background layer and anything else on screen would have to be a sprite. That's why SMW's boss fights look so bland.

            Sonic CD's title screen is a simple example of something Sega CD could do which SNES couldn't. The scrolling clouds in front of another background layer weren't possible on SNES.

            ? It doesn't.

            • 3 months ago
              Anonymous

              Other than the Mode 7 background and the sprites there are clearly more background layers
              There are limitations to Mode 7 but that's not it
              It's being used for innovative gameplay too instead of just for show

              • 3 months ago
                Anonymous

                I believe the other anon was referring to the moon behind the clouds. The mario kart image was either using sprites as a 2D layer or it was a raster trick to swap in and out of "mode 7" part way down the screen. If such a thing is even possible.
                Point being I don't think the SNES had the concept of a transparent color in the mode7 layer so you couldn't put elements behind it. But maybe some other anon could refute that.

              • 3 months ago
                Anonymous

                >or it was a raster trick to swap in and out of "mode 7" part way down the screen. If such a thing is even possible.
                Yes, that happens nearly always.
                >Point being I don't think the SNES had the concept of a transparent color in the mode7 layer so you couldn't put elements behind it.
                It did, but you couldnt't enable any additional background layers while in mode 7. You can put a flat backdrop color or some sprites behind it. Super Metroid's opening and closing cutscenes do that.

              • 3 months ago
                Anonymous

                mario kart uses an add-on chip

              • 3 months ago
                Anonymous

                True.

        • 3 months ago
          Anonymous

          Super NES was supposed to do sprite scaling but that got removed due to cost, that and...

          >Bitmap support (ended up being used in the DPS2 chip)
          >Real time clock support (ended up being used in the DPS3 chip)
          >W and Z axis (ended up being used in the DPS4 chip)
          >Wire frame support (ended up being used in the Super FX 1 and 2 chips, also the Capcom CX4 chip to a lesser extent)
          >Built in DSP chip (ended up only being used in a per game bases)
          >Built in Super FX (was supposed to show up at launch but got delayed to 1993 due to the system's 8-bit data bus).
          >Backwards compatibility (most of the 2A03's functions are in the 5A22 and are piped through the pins that are normally used for checking if the game is using slow rom or fast rom and Mode 0 matches that of the NES's PPU, wasn't finished due to legal issues with Commodore)

          >FM chip (YM2151) to go along side the SPC7701
          >Faster CPU at 14.31MHz (ended up only being 3.58 due to the system's 8-Bit data bus and a B-address bus that was only used for the Satelliview, most games ended up only running at 2.68MHz)
          >Faster and more ram (how the original CPU was set up allowed twice as much ram at 28.64Mhz for the same price as what we got; Also the PPU was meant to have 128KB originally)
          >CPU catch, the 8KB that the December 1988 build had was supposed to be the CPU's catch (4KB instruction and 4KB data, external of course)
          >4 Player support (there are un used pins on the CPU hinting at this)
          >15 pin expansion support (Hal's Hyper Zone still has left over code for this)

          All of this came from the Gigaleak mind you, also theres was a version of the final Super NES hardware that was backwards compatible known as the Multi Famicom that used a first Party NOAC with proper RGB support (with colors closely matching that of it's composite counterpart) for backwards compatibility but that never came out due to that Nintendo never made a PAL version of that chip.

      • 3 months ago
        Anonymous

        Still pissed at how they wasted the Sega CD's potential. It needed more epic games. Silpheed is one of the best uses of FMV ever.

        • 3 months ago
          Anonymous

          That trick was reused in Iridion 3D, although it didn't look that great until they changed the perspective and added mode 7 elements in Iridion 2. But yes mixing flat shaded poly ships with fmv backgrounds in the same style and using the same type of compression as Time Gal to get rid of artifacts was a stroke of genius, it melds seamlessly.

  10. 3 months ago
    Anonymous

    >Mega Drive add-ons combine to form Devastator.
    [Transformer noises].

  11. 3 months ago
    Anonymous

    Sega CD could have learned a thing or two from turbo graphx 16 CD

    • 3 months ago
      Anonymous

      I think it is down to personal taste. If you like Japanese games you will probably prefer TurboGrafx-CD, but if you like more mainstream western games like The Terminator, Road Rash, Mickey Mania, Earthworm Jim etc. then you will probably prefer SEGA CD. I think they are both great machines but personally I prefer the SEGA CD. 3DO is also a system that I feel deserves more attention, it shares a lot of similarities with both SEGA CD and 32X but as a standalone console rather than an add-on.

    • 3 months ago
      Anonymous

      Like what?

  12. 3 months ago
    Anonymous

    A challenger appears.

    • 3 months ago
      Anonymous

      I kneel.

    • 3 months ago
      Anonymous

      Isn't half of that tower cartridge dumpers and the other half a human centipede made of game genies?
      I'm absofrickinglutely certain there was never an iomega Zip drive as a first party accessory for the N64. Nothing ever used Zip drives at all, forget about video game companies.

      • 3 months ago
        Anonymous

        Yes. But it's still a humorous structure.

        • 3 months ago
          Anonymous

          >the virgin slim PS2 vs. the chad Tower of Power

    • 3 months ago
      Anonymous

      Woah they made fax machines for thr N64??

  13. 3 months ago
    Anonymous

    Did that karaoke attachment ever come out state side? Looks rad as frick.

    • 3 months ago
      Anonymous

      It and the Mega Modem are Japanese exclusives. I really want to have an American Tower of Power but having those two would probably ruin the aesthetic.

  14. 3 months ago
    Anonymous

    Being black and owning the tower of power made me feel powerful back then

  15. 3 months ago
    Anonymous

    >No base converter
    >no game genie
    >no cleaning cart
    >no Xband modem
    >only ONE (1) sonic and knuckles
    >not even a micro machines with controllers plugged in

    • 3 months ago
      Anonymous

      Hardmode: tower must boot

    • 3 months ago
      Anonymous

      you cant have both a mega adaptor and s32x at the same time

    • 3 months ago
      Anonymous
  16. 3 months ago
    Anonymous

    >couldn't even untie the controller
    Even Sega fanboys don't wanna play Sega.

  17. 3 months ago
    Anonymous

    Glorified fart machine

  18. 3 months ago
    Anonymous

    >no xband
    puny

  19. 3 months ago
    Anonymous

    I just want to play video games, you enjoy your sci fi looking toilet, though

  20. 3 months ago
    Anonymous

    it looks like a Dark Reign and Starcraft Terran building with full addons

  21. 3 months ago
    Anonymous

    blast processing!!!!

  22. 3 months ago
    Anonymous

    Too bad it took until a remade fan port of Doom for a game to make full use of the Tower of Power's potential.

    • 3 months ago
      Anonymous

      What are you talking about?

      • 3 months ago
        Anonymous

        https://www.romhacking.net/hacks/6269/

  23. 3 months ago
    Anonymous

    That's the midget replica version, ironically.

  24. 3 months ago
    Anonymous

    I prefer a model 2 Genesis with nothing on it.

    Sleek.

    • 3 months ago
      Anonymous

      It does look good, but the plastic feels a bit cheaper than on the Model 1 and it weighs like nothing, so overall it always felt cheaper to me. Just my take, though.

      • 3 months ago
        Anonymous

        Because the Model 2 was pure cost reduction. Chips were minimized and reduced, the sound chip was cheaper and worse, the plastic was thinner to min-max cost, etc. It was purely to reduce selling price to stay competitive with the SNES and maybe slightly to reduce footprint to compete less for space under the TV.

    • 3 months ago
      Anonymous

      >prefers the model with the mediocre sound chip

      What did he mean by this?

    • 3 months ago
      Anonymous

      aesthetic

  25. 3 months ago
    Anonymous

    Missing the game genie. This tower is unfinished.

  26. 3 months ago
    Anonymous

    Normies saw this as bloat, Nintendo won for this reason alone.

  27. 3 months ago
    Anonymous

    big
    black
    console

    • 3 months ago
      Anonymous

      >see anything
      >instantly think of a penis
      Why are you like this?

  28. 3 months ago
    Anonymous

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