>No gray Wolf, YOU are the Sekiro
ok I knew fromsoft's writing wasn't the best but this fricking sucks. Also is Lady Butterfly the hardest boss for anyone? She's gatekeeping me hard. I killed her once at the first try and thought she'd be easy but I'm always overwhelmed by her ghosts and magic attacks after that
GETSUGAAAA
TENSHOUUUU
This game had the best From Software writing. All you need to do is put me in Japan and give me a katana. And I will say that your writing and world building is good
>Also is Lady Butterfly the hardest boss for anyone?
well idk but i did i take her on super fricking early when i was apparently supposed to beat up horse guy and genichiro first, so that pretty much hardened me up for the rest of the game
Learn to be aggressive but no greedy.
You’ll never hit a boss more than twice in a row. Focus on posture damage. And run in a big circle till her ghosts leave
>You’ll never hit a boss more than twice in a row
How bad are you at this game that you can't get a full combo off?
You can stunlock her down to half health in her second phase before she even casts illusions.
>Lady Butterfly the hardest boss
Nah, shes there to teach you that this isnt a souls game
As long as you've got snapseeds to dispell her ghosts she's pretty fricking easy. Had more trouble trying to kill random headless then I did any of the early bosses.
Frick Divine Confetti
>snapseeds to dispell her ghosts
haven't played since release, but can't you just run?
You can choose to do laps around the arena, use a Snap Seed, or bang the Lazulite Axe on the ground (the final upgrade of the axe can work as a snap seed)
All of them work. But when running around, there is a chance Butterfly decides to join in with the ghosts/illusions. Might even be a glitch tbh
Or... just hide behind a column far from her. Ta-daa.
The illusions will still chase you
>what is posture
>Lady Butterfly the hardest boss
Not even close, maybe sword saint or the dual boss fight for shura.
Owl can be irritating too tbh but personally I can't stand demon of hatred, that guy is just annoying to fight.
Also worth noting that lady butterfly needs to be able to act to turn the ghosts into projectiles, if you keep up the pressure it can be hard for her.
>bang the Lazulite Axe
Ahh yes just have the final ax upgrade on what most people will make their second boss.
It was in response to someone who had already played the game, why do you have shit for brains?
Because why would he be having trouble then? Ng+ in froms games are always piss easy victory laps. The only one thats adds anything of value to them is fricking ds2
>t. never played Charmless
You've never fought the gauntlets on No Charm + Demon Bell and it shows
Play the game first, kid
Well he's sort of right, you don't even need to dispel the ghosts if you know what you're doing because she only summons them if you give her a chance, if you just bum rush and stay on her she can't
Why would you use the Demon Bell for the gauntlet? It doesn't add movesets for you or the bosses. Gameplay wise it's almost the same. It seems like you're using it only for bragging rights.
Yes, and?
The final gauntlet exists ONLY for bragging rights
There is no reward for going through Mortal Journey than self-satisfaction. Likewise for higher difficulties with Demon Bell and/or No Kuro's Charm
Mortal Journey is interesting. You don't get a reward because the journey itself is the reward. Of course, I would have liked to have received a gift but I understand the point they make.
They also just die by hitting them once and are a very good source of Spirit Emblems. She's always supposed to be able to fight alongside them, that's the entire point of them, to distract and overwhelm you alongside her.
Just cheese them with the purple umbrella and/or lazulite flame
>>No gray Wolf, YOU are the Sekiro
I guarantee you have no idea wtf you are talking about
But... you are also right. That actually is the game's story from a characterization perspective
Sekiro: Shadows Die Twice is about an emotionless, amnesiac shinobi titled Wolf that learns compassion, breaks free of the laws that bind him as a tool for killing, and ultimately earns the name of Sekiro
Well, atleast in 3 out of the 4 endings
he doesnt earn the name sekiro, its just a stupid nickname from a drunk old man and im pretty sure he was making fun of wolf
When the really cool drunk old man also happens to be a legend, the epithet has weight.
>making fun of wolf
Sekiro is a nipponese way of calling him a One Armed Wolf
He also named Orangutan as Sekijo, which also likely means One Armed Orangutan
You are missing subtext here. There's a reason why Wolf is clothed in orange. Because orange dye is cheap as shit and is meant to represent his status as a pauper
In contrast, the Lone Shadows are dressed in purple because purple dye is expensive
Owl specifically trained him to be an extension of himself; a tool he could use for killing. The "iron code", whether it exists or not, is specifically used by Owl to make sure Wolf is a compliant tool.
The shinobi in the game carry animal titles: Wolf, Owl, Butterfly. Because they are meant to be expendable people who carry no name
It is also why Owl's deepest wish is to have his name be rung throughout all of the country
To juxtapose that, Isshin names the character Sekiro. It is not meant to demean him in any manner. It is a name free of his past ties
I don't see how sekiro is a name free of past ties when it contains his name but w/e
i played the game, I know the subtext
isshin is a vain miser, unwilling to let go of the past, and he just wants to live vicariously through wolf
He is a samurai who mocks the shinobi for their nature. The shinobi have their origins in radicalized peasants who then went through a process of indoctrination as intelligence agents, but most of them came from peasant marginal and criminal backgrounds. The orange color in Wolf's clothing is the natural color of clothing at the time, dyeing it any other color was expensive (especially purple, which was considered a color for the upper class). This indicates that Wolf comes from the bottom of the social pyramid.
Shinobi like Sekiro were so borderline disposable that they did not even have a name like an ordinary human being. So the Tengu repeats the tradition of giving him a name of someone he cherishes.
I had trouble with Lady Butterfly at the beginning. You just need to be in her face, go on the offensive. Remember to shuriken her ass when she's jumping. Hesitation is defeat.
R1 her until she deflects > she will do a spin kick (deflect it) > R 1 her until she deflects > she will do a spin kick (deflect it) > ...
Whenever she jumps up, follow the thread she's standing on and run to the location she's gonna drop down to.
Deal with the ghosts as other anons suggested.
Come on, Sekiro.
she is, unironically, one of the easiest. good luck
Beat the man in the horse, get some power and come back for her, remember to use your shurikens when she jumps from her ropes.
In my case I beat the game twice and was amazed at how hard she was of a roadblock still on a second try, I think every other boss I beat on the first try or below 5 attempts, she stopped for like an hour.
>Also is Lady Butterfly the hardest boss for anyone?
No, you're ass at the game
You're supposed to not let her breathe so she doesn't do the snap to summong the ghosts
As for the magic attacks just use snap seeds (yes you have enough time to use them)
>it's easy, just use items
KEK
Are you stupid or just pretending?
you're literally supposed to use snap seeds, it's not the same as cheesing everything with items like you're implying.
>youre supposed to use a single use item which is uncommon until nearly endgame so that you can fight an early game boss
Shit design. New players often run out of snap seeds long before they learn how to beat Lady Butterfly. Oh but surely you didn't have that problem, did you mister god gamer?
It's not that hard to just be super aggressive and not even let her summon her ghosts. Once you realize that constant pressure and good deflection are all you need, she will melt. I think most of the mindset for the game is getting out of the mentality that you have to be defensive or play reacting to what the boss is doing. The truth is, you can really force the pace of a fight with aggression, and destroy most bosses.
Probably the only ones that make it difficult are EX Owl (who constantly runs away), and demon of hatred (who doesn't work like any other boss in the game). And those two are completely optional bonus bosses anyways, so do them on a new game plus or whatever.
I cant believe Indians actually made a religion around Buddha from Sekiro
Miyazaki does it again!
You are not supposed to let her summon shit that's the point and yes it's shit design
Next
>says the game is shit
>filtered by lady butterfly
let me guess, you investigated the key before progressing through Ashina?
the Ogre is going to get another one.
OP here I just woke up. Actually I did beat the Ashina boss already, that's why I posted
>No gray Wolf, YOU are the Sekiro
since that's pretty much what the Tengu dude tells you after beating the horseman boss.
I can see how Butterfly Lady is -easy- but I ended messing up and dying. Yet she feels easy, unlike the Drunktard from before or the Generals, for those I was screaming scared wondering how the frick would I win, their hits were way higher and my attacks barely moved them.
Lady Butterfly is -weak- in comparison but relentless.
I'm of the opinion that the bull is the worst boss in the game, maybe followed by O'rin for her gimmick (and I never do shura so I don't have a lot of practice with that moveset). The bull was the biggest killer when I was doing my deathless NG C/B run, and I don't see why ogre gets shit on for a wonky hitbox when the bull gets a pass when it's just as bad during the multi hits, is bigger and faster, and you can't even deflect without taking chip damage. I'd argue the best thing Resurrection mod does, besides all the added content and overall increased difficulty, is nerf that stupid piece of shit into the dirt.
Never died to the bull. I don't get how people cab have issue with that
Different people react differently to different bosses.
I thought this is common knowledge by now.
lmao just strafe around it, run and run until it stops then start again.
Also I beat O´rin on a second try, not sure what gimmick you are talking about, her going incorporeal? Just parry then attack.
>you can't even deflect without taking chip damage.
Youre supposed to deflect it anyway, deflecting the bastard during its charge stuns it for like 5 seconds.
Bull is fricking annoying man. Every time I play sekiro I die at least once to the bull.
At least you can perfect deflect it with fire umbrella I guess
I only ever kite the bull and opportunistically attack, works every time. Same strategy as Demon of Hatred and Headless Ape fight.
It works but it never feels good, I don't even know how you're meant to beat him, he like goes crazy sometimes and hits a wall and then you can deathblow him but I'm not sure what sets it off
Headless ape is infinitely easier with purple umbrella and spear.
Just deflect till he falls.
Phase 2 kill him with Yash+mortal blade before his gf comes at you
I don't kite the single ape, just when there are two and I don't beat the first one fast enough I kite until an opportunity comes up. Headless Ape alone is a fun and easy fight.
That's good ig. I just instantly kill second phase headless ape with mortal blade
>Lady Butterfly
>hard
Sekiro is unironically the only Miyazaki game with bad writing, HORRIBLE writing and nonsensical story, and I love Bloodborne, Elden Ring, Demon's Souls and Dark Souls story and worldbuilding. I even love the King's Field original trilogy story and the first Shadow Tower. Sekiro is just awful, it's even worse than Dark Souls 2/3
>Dark Souls, Bloodborne,Elden Ring are mostly static worlds with otherwise the player actions changing the enviroment or progressing the time through an undefined timespan in a world that is not ours
>There's a clear beginning point, like reaching the clinic, Oscar dropping the key, the Tarnished finally reaching Lands Between
>There's a clear timeline of events that makes sense and is coherent with the lore and what happens
>Every magical artifacts is explained and relevant, every key element, every tool, etc
Meanwhile Sekiro
>Wolf wakes up after some time, for some reason... because of Emma's piece of paper (not a key or anything)
>Left completely unchecked which makes no sense even if he was suicidal or mad
>Left at spitting distance fron the single greatest asset of Ashina, which is guarded by worthless militia
>Gets BTFO by Owl assisting Genichiro from the shadows, despite Owl having the chance to side with a less rebellious Wolf against Genichiro early on and simply kidnap Kuro
>Isshin did absolutely nothing to prevent all of thsi from happening, and apparently is single handedly BTFOing the "Interior Ministry", which is less defined and has less lore than kingdoms surrounding Boletaria, Lordran, Drangleic and Lothric, despite the game being rooted in historical events of the Sengoku period.
>Genichiro gets BTFO later, fricks off to asspull at the very end another magical sword we are only told about with Isshin/Emma dialogues from a non defined location that we can't visit. If the Red Blade is hidden in a monk temple far away in the mountains where did Genichiro find the Black Blade? Nobody fricking knows.
Yeah, but here is my response in defense of Sekiro's story.
>HESITATION IS DEFEAT
Now go on and shit your pants, Black person.
Game is shit though
Emma's piece of note is a changing event for Wolf. Why would it need to be a key or whatever the frick you want it to be?
The game specifically addresses why leaving Wolf alone in the ditch is considered reasonable.
Your line about Wolf and Owl is incoherent. What is your point here? Wolf gets betrayed by Owl and survives due to Kuro. Owl has no interest in siding with anyone, neither Genichiro nor Wolf. He played all parties at various points. He want immortality for himself. Nothing else. He discarded Wolf back at Ashina estate and switched sides again when Wolf turned out to be more capable than he expected after beating Genichiro.
Isshin did nothing more than beating up the Interior Ministry because the only things keeping him alive are Emma's boobs, his larping trips and sake. He didn't have it in his heart to execute Genichiro if they both work for the good of Ashina.
Yes, nobody except Isshin and Genichiro knows. What's the problem with that?
>He discarded Wolf back at Ashina estate after Wolf bested in combat the son of Genichiro
What? This makes no sense
You skipped some text anon. He threw Wolf away then tried to use him again once he proved himself strong.
Congrats you've found 3 maybe 4 minor plot holes in Sekiro but how can you pretend the other games are not magnitudes worse? Why does the good hunter wake up with no memory of why he came to Yarnham? Why is the cainhurst summons addressed to him? Why is he even the chosen hunter who dreams? Who left the note telling him to seek paleblood? If he did himself, why, and why wasn't he more specific? BB is the most infuriatingly lore-inconsistent game i've ever played, it just hides behind "its all a dream/nightmare/different plane of reality bro". Sekiro has the most coherent and logical story of the lot. When you ask an npc in Dark Souls a question, they give you some intangible bullshit about time being convoluted and then trail off into maniacal laughter. When you ask a Sekiro NPC a question, they fricking answer it.
I think Owl's actions are bigger than a minor plot point considering they make no sense and the second mortal blade is a complete asspull. The other stuff I don't give a shit about but I do want to know how long was Wolf in that pit, 3 years? It seems so because the first thing Kuro says to him is he remembers "that night"
>BB is the most infuriatingly lore-inconsistent game i've ever played, it just hides behind "its all a dream/nightmare/different plane of reality bro".
BB is also the worst translated From game, theres a youtube video compiling all the translation issues and plot problems between the JP and ENG versions, I recommend you watch it
>BB is also the worst translated From game, theres a youtube video compiling all the translation issues and plot problems between the JP and ENG versions, I recommend you watch it
Can you spoonfeed us the link to it, please? Or at least the title?
literally the first result
but he talks about eng vs jp in a good few of his videos so I recommend checking out more of them
Thank you, anon.
I'm a neutral third party on this topic because I am not even an RPG fan who has play Fromsoft games. It's just the topic about translations being bad to the point they change and ruin entire stories is interesting to me because I have been considering learning Japanese recently.
you CANNOT learn japanese
That's fine, I just want to read well enough to navigate menus and understand subtitles.
I agree in a lot of points.
>Wolf wakes up after some time, for some reason... because of Emma's piece of paper (not a key or anything)
He had crippling depression. He lost his will to live because his father and Kuro were supposedly dead.
>left completely unchecked which makes no sense even if he was suicidal or mad
Wolf is an asset of the Owl, formerly dead. So Isshin's idea was to use the second rule of the Iron Code to mobilize him.
Isshin is driven by his own interests, which are not the preservation of Ashina's sovereignty.
>gets BTFO by Owl assisting Genichiro from the shadows, despite Owl having the chance to side with a less rebellious Wolf against Genichiro early on and simply kidnap Kuro
The shinobi star thrown at the beginning of the story is thrown by a nightjar. Owl is probably with the ministerial forces preparing the final assault far away.
>Isshin did absolutely nothing to prevent all of thsi from happening, and apparently is single handedly BTFOing the "Interior Ministry",
Isshin is DEX Robert Baratheon. He just wants to fight and cosplay as a Tengu killing enemies until the end.
>[Interior Ministry] which is less defined and has less lore than kingdoms surrounding Boletaria, Lordran, Drangleic and Lothric, despite the game being rooted in historical events of the Sengoku period.
Basically it's a pastiche of China/post-war North Korea disguised as Japanese United Front, so Genichiro's struggle for independence makes more sense for me at least.
>Black Blade/Open Gate
Totally agree. You learn from him all of a sudden and he comes out of nowhere.
>Basically it's a pastiche of China/post-war North Korea disguised as Japanese United Front, so Genichiro's struggle for independence makes more sense for me at least.
What? They are literally Tokugawa's forces performing the final unification of Japan.
>He had crippling depression. He lost his will to live because his father and Kuro were supposedly dead.
That's so fricking stupid. He didn't even try to check the whole time while Kuro was right besides him. He just assumed he was dead despite never seeing this and Kuro rumors being on the mouths of Ashina soldiers
>Wolf is an asset of the Owl, formerly dead. So Isshin's idea was to use the second rule of the Iron Code to mobilize him.
>Isshin is driven by his own interests, which are not the preservation of Ashina's sovereignty.
>Isshin is DEX Robert Baratheon. He just wants to fight and cosplay as a Tengu killing enemies until the end.
Conflicting statements. Isshin cares about Kuro enough to use Sekiro and tell Emma to care, but not enough to save him himself, which would take no effort. Btw Kuro is guarded by Isshin's troops. None of this explains why Isshin let the whole thing escalate to this point, or why he doesn't use his authority since Sekiro goes around murdering half of Ashina troops
>The shinobi star thrown at the beginning of the story is thrown by a nightjar. Owl is probably with the ministerial forces preparing the final assault far away.
Possible
>Basically it's a pastiche of China/post-war North Korea disguised as Japanese United Front, so Genichiro's struggle for independence makes more sense for me at least.
Disappointingly vague for an Historical Fantasy, especially when Bloodborne had multiple cosmic entities and multiple institutions all with their own goals and key figures, and Elden Ring has several Outer Gods and warring Demigods each with their own agenda, factions, backstory, related NPCs,...
don't you dare question my resolve you insect
>Isshin cares about Kuro enough to use Sekiro and tell Emma to care, but not enough to save him himself
Because Isshin knows it's not his story. He is checking out. Theoretically Wolf and Kuro have known each other since childhood, Wolf was trained as a child soldier by Owl since Isshin's rebellion. Kuro was already then thanks to his sacred blood.
>disappointingly vague for an Historical Fantasy
Agree. I think the story lacked a little more vagueness but Sekiro clearly wants to try new things. The story is more straightforward. Although I must say, I really miss a more hermetic storytelling. It's perfect for a shinobi story and shinobi lore.
>possible
the nightjar shows up at the end of the cutscene and the shuriken thrown is what they use in-game
>Gets BTFO by Owl assisting Genichiro from the shadows
This never happened
The rest of your post is nonsensical fiction
>Plays from games for the plot.
I don't even care about the sekiro plot, but the combat is the best ever in an action game
Sekiro is the only from game with a coherent story, it isn't the classic from approach where you put it togheter yourself, everything is spelled out for you through character info dumps and/or cutscenes.
>Lady Butterfly, why?
>Why indeed
Yeah they really spell it out, also lol when you're doing the first gauntlet because the first two bosses end with "Forgive me", hell the first one has them both say it
>>Lady Butterfly, why?
>>Why indeed
Lmao I was thinking exactly that. It still has a Soulesque story with characters throwing ambiguous / contemplative dialogue lines and fighting, and I don't really understand everything going on but I don't care because I assume it's just real life history / war.
At least it has an easy to follow setup. Bad guys kidnap your e-girl master and you gotta save her, that's enough.
But in true Souls fashion, I think the bosses used to be good guys at some point.
Butterfly's presence could not be made more blatant
Kuro was put in a trance, what do you THINK she was trying to do?
Who gave you the key to the locked temple?
What happens after the fight is done?
All you do is put the sequence of events together, and unironically things make sense
>kuro was put in a trance, what do you THINK she was trying to do?
to extract the sacred seed.
You weren't supposed to be there though, why was Owl pretending to be dead anyways instead of taking Kuro with him, he and Butterfly teamed up right and then he wanted to betray her so why not do it later after he's got what he wants
They've clearly had a falling out of sorts, which likely led to Owl locking Butterfly and Kuro in the Temple
Honestly knowing how much of a bastard Owl was, he probably decided to gut Butterfly down to be the sole immortal oathbound to the Divine Heir
He gives (you) the key and invokes the iron code and orders Wolf to keep Kuro safe. Wolf fights Butterfly, and Owl will kill whoever survives
The only iffy part is, he seemingly fails to secure Kuro in this commotion. Probably because he had to lead the Internal ministry into the Estate, is my guess
I just realised it doesn't even happen does it, the first bell isn't really what happened so presumably you did just walk into Owl after he killed Butterfly and he killed Wolf who forgot about the whole thing? Because Wolf says he doesn't remember what happened that night. But then what about Kuro. The whole bell thing is weird, it's like time travel but not, Wolf does recover items from it so it has to be real in some way
>I just realised it doesn't even happen does it
No, I disagree, I think the entire thing with Butterfly happened
But the game is inconsistent in making it clear if Wolf praying at the Buddha with the bell is him time travelling, or just reliving the memories in his head, or just fighting in some made up pocket dimension Buddha has created for him to dick around in that also somehow affects the present
The worst offender for this whole confusing scenario, is the fact that killing Anayama in Hirata Estate deletes him in the present
People die when they are killed.
>killing Anayama in Hirata Estate deletes him in the present
bullshit
hes right, it actually happens
what the frick, I was so sure
guess the game is due for a replay
It happens, yes. The buddha constructs are some kind of time machine.
Cheers to the Anons that agreed, but here's proof if you want
Ihttps://files.catbox.moe/7y6rxw.mp4
Owl double crosses everyone, even his sister.
There’s a text inside a chest near Isshin’s watchtower that foreshadows the black Mortal Blade.
I want to say yes, but it is clear that it is an afterthought of the programmers. They needed a sword to match Rivers of Blo...I mean Mortal Blade.
LMAO, all these seething replies. You exposed them with this one.
>Also is Lady Butterfly the hardest boss for anyone?
I found the blazing bull to be way harder than her
I'm excited for Sekino anime
I hope it will look good
lady butterfly is the first "do you know how to play the game" acid-test
if youre getting filtered by lady butterfly then you do no know how to play the game
Nope. This boss is.
this motherfricker... i've only ever spanked his ass once legit while i was sloshed from drinking a few beers, downed him in three tries... the entire experience was still so unpleasant that i've resorted to cheesing him off the cliff ever since
I always beat him on every playthrough legit. He's just pretty much a giant 3 hp bar you have to get through, though.
Still, he's pretty fun to fight once you know what to do. I'm working on another base hp + charmless + db playthrough after playing the game to NG+7 so I'm really excited whether I'm good enough to beat him again.
What?
The kanji is offensive handholding
The snap seed and in general consumable based bosses are bad design, but so is the fact that without posture regen you can simply avoid every threat by running, so use Sekiro's bad design to your advantage and run in circles
I only killed him fair and square once on my first playthrough out of respect for the Sculptor as he's my favorite character. Never again
Really intriguing boss. I struggled the most against him, and after defeating him only once I never died again. Don't know if he's just easy to learn but that didn't happen with, for example, Isshin or Owl father.
wrong
Omaesan, arigato
i still have troubles with this mf to this day
Also try using the mortal blade when he does this attack for uptime (without charging it)
He's the only boss I still need to mortal blade, and I can fricking beat Ishhin Charmless with the bell consistently
this boss has way too much hp
He is very angry.
Demon of Hatred's problem is that he's boring to fight rather than hard.
>Also is Lady Butterfly the hardest boss for anyone?
She's the Father Gascoigne of sekiro
I beat great ape and gave up on the game.
The Souls formula evolved a lot between DeS and Elden Ring, I wonder what Sekino 3 bosses will look like
There is a combo rank
Is it just me or does Father Owl have crazy amounts of HP? I fought him in NG+2 first time but holy shit it took 5 minutes to get to phase 2
Never knew there's so much filthy people here cheesing my best boy The Sculptor.
why is your dmg so high
That's NG with 12 AP. So it's pretty high at that point in the game. Still doesn't matter though since it's db+charmless so bosses have tons of extra hp.
Bad version of Crimson Bat with a mockery of the cool enrage mechanic tbh
Your run of the mill Sekiro ninja is more fun to fight than the entirety of DS3.
there is no boss in the armoredsoulsbornekiro series i detest more than demon of hatred and i will gladly take the L for that one while i punt his ass down to the depths of hell on every playthrough
I beat him natty C/B, I don't have to prove myself over and over again just for some lazulite.
What do you guys mean by cheesing? Using the whistle?
you can trick him into walking off the edge of the arena
Oh well, that's just cheating, though I dont know if me spamming the whistle 3 times as soon as the third phase started is much better.
Doesn't he only get one new attack in phase 3? The fire sweep attack, I always save the whistle for then too, it's not like it instakills him anyways
That's what the whistle is literally meant for, and it has a high cost to it for the openings you get. Saving them all for the third phase isn't the smartest play though, the flame wall attack he starts out with is its own free opening so you don't need Malcontent for that. Using one per phase or focusing them on the second phase is more useful.
Let him fall off the cliff like this
>No gray Wolf, YOU are the Sekiro
What in the frick are you talking about? Sekiro is just a nickname that Isshin gives you that means one-armed wolf.
When the e-girl hit puberty
sex with rice
never, hopefully
Play Sekino Resurrection
I quit this game at the horse guy guarding the place I don't remember the name. I died to him a lot and got his HP bar really low but never managed to kill him. Frick this game.
Is it true the snake can eat you and teleport you to the snake cave at some point?
Yes, but you will be shit then
Don't watch this OP
Figured it would be there, shame, I was hoping you could do a skip to the ape although I'm not sure if you can even get out of that poison pit
>donating women to be sex slaves for giant snakes
Do Japs really?
Hardest boss is the ghost lady or evil old guy in the bad ending
>Japans best swordfighter is a Korean
how does he do it
Really hope Sekiro 2 learns from these mods to improve the combat even more so that the ebb and flow of attack and defend is better balanced instead of leaning so heavily on defense. Just letting you use more than one sword skill at a time would make a big difference.
Probably my favorite showcase even though he's only using one skill
I'm curious how they would make a sequel that could somehow welcome new people while simultaneously be a challenge to veteran players, unless they drastically change the mechanics or explicitly say the sequel isn't meant for new people, go play the first one or you'll get stomped. Personally I think the return ending would be a great sequel setup but I'm also not really holding out hope for a Sekiro 2.
>highly customizable shinobi prostetic (CREATE YOUR OWN TOOL!)
>Some crowd control that gives you enough space to deal with more than one enemy like the Ministry samurais.
>create and deploy your own angry buddhas, but you have a limited number by map
Game must create something harder than isshin in order for fromsoft to have a sekiro franchise. Probably new mechanics and harder enemies, also combo chaining is a must.
Sekiro Resurrection already adds a lot of mechanics (attacks of opportunity being the best one) but if playing charmless demon bell, the first Samurai General miniboss in S:R is harder than Charmless Demonbell Isshin in Vanilla. I dont know at what point Sekiro2 should start being harder than the hardest part of Sekiro1 because its already very hard, unlike Dark Souls which is still relatively easy compared to DaS3 and ER enemy design.
and LMTSR goes full DBZ with the gameplay.
I modded Resurrection but was too bored to even start. Maybe will install it again one day. But still I want SekIIro
>very first optional boss requires you to deflect thrusts without mikiri
You can tell immediately how much thought was put into Resurrection based on what it puts against the player. Almost all cheese is removed and forces you to properly learn skills you could neglect in vanilla, and I absolutely love it.
>you can select and change three combat arts during combat.
>you can create your own ninjutsus
Sekiro already filtered people, let Sekiro 2 filter some more. The ones who appreciate it will keep trying and get better.
I still don't get why they locked you to 1 art, I mean being real (double) Ichimonji, pre-nerf high monk, and of course mortal blade completely shit on every other option you unlock in the base game.
>I mean being real (double) Ichimonji, pre-nerf high monk, and of course mortal blade completely shit on every other option you unlock in the base game.
That's pretty much just in the amount of damage they did though, easy enough to balance that. I'm talking more about utility and situational use, like how shadowfall can be used to close the distance or sakura dance can reverse lightning and follow up with an aerial attack.
Sakura dance is nice, one mind works pretty well against lady butterfly.
Spiral cloud passage with a fire blade works great too.
Dragon flash is good for gyobu when he runs away
TOTAL
WOLFPACK
VICTORY
How many people on this planet have beaten LMTSR charmless+bell
animation too janky, tried but didnt like it
Who knew you could pull the centipede out of the ape, I didn't, holy shit it does so much damage to him
I did, but I didn't expect it to work when I first tried it.
>fricking ape slurps it back
Are they going to India or what?
>Sekiro 2 is a 100+ hour long passion project where Sekiro and the e-girlmilf travel all the way to the Middle East cause China alone is too limiting
>find themselves involved in random ass battles and wars across the continent, killing everyone who'd threaten their journey
The more sober option would be a journey to Korea and putting the dragon heritage origin there, but there is also another alternative. According to the story of the journey to the west, Son Goku arrives on an "unknown continent" which is very interesting on its own.
Y not China tho? Korea can be a destination before the true dragon heritage origin which is china. That'd be more impressive. Guan Yu Lu Bu n shit.
It could trigger some controversy. I have never known of a video game where a Japanese agent infiltrates Chinese territory. At least the Japanese and South Koreans are aligned against China and its proxy.
Yeah I totally agree. Maybe make the final boss god like or something, that can probably work
>Lady is hard
No she's easy infact sekiro is the most easiest souls game, i literally beat saint isshin on 2nd try, all human boss except for owl feel same and game got boring after a while plus no boss give me that epic feel that dark souls give
Go back and actually play DS 1 and 2. They’re both pretty piss easy.
>Come, Sekiro!
>and he came
for me its the final deathblow
Never forget the fight they stole from you
btw the Sword of the Sakura Dragon it is korean in origin. It seems. So that should indicate the next stop is Korea.
There will never be another Sekiro because the formula got stale in a single game
I can't agree.
Sekiro gets a bit stale due to re-using the same areas, but even then the game could have been a little bit longer.
I'd love a sequel even if i still prefer the Souls formula.
Sekiro will always have repetition problems because, for Sekiros formula to work it requires animations of much higher quality and much tighter designs, which is why there's so many reused enemies (and so few of them total). The animations alone in ER are far sloppier than even the generic mooks of Sekiro, which while often criticized for requiring "memorization" can be played effectively just by paying close attention to the enemies arms and nothing else.
and on top of that they have optimization problems for open spaces. That's why Elden Ring looks so different. Sekiro has a lot more of graphics quality but pays the price with FPS drops.
It is a combat system that requires precision and high optimization in order to achieve its full potential.
That's not true in the slightest, Elden Ring has an equally or more impressive animation quality, not to mention of animations and moves of Elden Ring generic mooks surpass Sekiro minibosses like General or Seven Spear, and especially the shitty ones like Shichinami Warriors
Now you are just lying. Sekiro optimization sucks and it's full of Steam threads about how shit Ashina Castle or Senpou ran at release, including the Observatory arena. Elden Ring took a week and half to be fixed, instead Ashina Castle lagged until late April, a month later with patch 1.06
Frick there's missing floor and just a clear black pavement inside the Gun Fort
It's seems they fixed it for Steam but the PS4 version it is just the same as always.
>That's not true in the slightest, Elden Ring has an equally or more impressive animation quality, not to mention of animations and moves of Elden Ring generic mooks surpass Sekiro minibosses like General or Seven Spear, and especially the shitty ones like Shichinami Warriors
General and Seven Spears attacks are far better than Starscourge Radhann, Elden Beast or Godrick the Grafted pale in comparison, really only Radagon and the Crucible Knights stood out as being as well animated in ER compared to Sekiro. Shichimen Warrior are primarily ranged enemies anyway so their animation quality isn't as important. The defense timings are also very different in Sekiro (need percise timing, spamming block will make you miss the deflect) while ERs i-frames are much more lenient and spammable and due to the "rolling into attacks" feature, gets away with it.
Sekiros animations are very focused on the acceleration of the moves which makes them predictable if you pay attention, while ERs are far floatier. Take this fight for example (watch both at .5 speed)
?t=77
the speed of attacks is far more inconsistent and movements a lot more "unrealistic"
compared to
>he did shura
There's a lot of places to improve. Chained combat arts, creation of ninjutus, creation of shinobi tools. Not to mention that it is most satisfying and fun combat system in FROM catalogue.
>There's a lot of places to improve.
Not really
>Chained combat arts
That would require throwing away the very fundamentals of Sekiro combat and making a completely different game
>creation of ninjutus, creation of shinobi tools.
What? Who cares? The game is already bloated with crap and they couldn't make half of it relevant. There's stuff like High Monk that is a worse version of loaded axe sweep punish. 90% of your tools are factually irrelevant and don't synergize with the core combat moves and the enemy tendency to block any attack that is even slightly slower than light attack.
There's a reason they scrapped the DLC despite setting up the whole Buddha teleporting time travel for that, and it is that Sekiro is a gameplay deadend and very few steps away from being a QTE rhythm game
>Not to mention that it is most satisfying and fun combat system in FROM catalogue.
That's Elden Ring
>Not really
yes really, there's already interesting innovations in the modding scene with no/limited modding tools.
Like what? What would having all the combat arts you can add to the gameplay?
Let's say the game reads your mind and you can choose anything instantly, with no controls limitation
There's 3 types of tools
>The punish/counter
>The boss gimmick
>The stagger for ammo
The pattern is that none of those are interesting combat options, which is why Wolf has 1 weapon. When you switch weapon, you want something that differently affects the enemy, changing the dynamic of the fight. Using Umbrella to counter Emma and Genichiro grabs is fun but doesn't change the gameplay or affect the opponent, just how you react to their moveset. Only little stuff like Mortal Blade does that but this break the binary fundamentals the game is based on and so has literal expensive ammo, because those are just aids rather than combat options.
>The stealth system.
Unless they make a good stealth game able to stand on its own, not enough
>It's quite simple, you choose three combat arts in the same way that you choose three protest tools
The issue is how all of the combat arts interact
>the problem with the tools is that they are too situational
Fromsoftware made a lot of them gimmicks exactly because Sekiro block based combat system is very strict leaves little room for generally using those tools outside of their gimmicks actually.
Fair enough
Those are fantastic animations. You are complaining because of delayed attacks throwing off people, but all pf them have perfect animations and clear tells. Just because Sekiro combat system is based on bombarding the player with rapid fire attacks it doesn't mean that it's better. In fact the game has a lot of "Elden Ring" attacks frow the slow bosses that are exception to the rule of combat and generally just give their own attacks, like the fat morons with hammers or bulls or Gargoyles (Sekijo). Those versions are far inferior to its Elden Ring counterpart, which shows that the animation work is better
>Like what? What would having all the combat arts you can add to the gameplay?
Higher risk options that if you complete give you more benefits like increased attack speed/faster combat arts/the ability to grapple enemies etc? There's a lot of set piece innovations people are trying even with the limited toolset, like
video and whatever the frick the new Elden Arts version is doing.
Combat arts/prosthetics as is in Sekiro are underdeveloped for making boss fights more dynamic I agree, but games like Ultrakill and DOOM Eternal mange to make similar tools useful by focusing on resource generation, comboing the tools or using them at the right time with the correct precision for damage/CC/mobility.
You want heavy attacks and moves with follow ups but the game is full of that. You have Ichimonji, the Axe, Mirikiri, but you want those attacks to act like in Souls games where the boss gets staggered more than 2 times per fight and that can't happen
>the speed of the animations is unnatural in terms of acceleration and variation/consistency
Which is again done in purpose, reading the animation and reacting properly is very much rewarded thanks to this
>while the subtler arm movements are not as defined
That's not true at all. Can you point me what animation has bad tell for Godrick?
>But Sekiro
Ministry Red Guards dual blade attacks are the cheapest mob attacks From has ever made, can literally dish out instakill combi with little tell. The fat hammer enemies in Ashina reservoir charge their attacks unnaturrally with a wind up of several seconds, it's utterly ridicolous compared to any ER boss. The only reason you don't complain is exactly how lenient and easy deflecting is compared to dodging where those attacks can frick you up rather than giving you chip damage (in NG+), so no, you are full of shit.
The fat hammer babies are literally overgrown moronic children, they aren't rational fighters at all.
>Higher risk options that if you complete give you more benefits like increased attack speed/faster combat arts/the ability to grapple enemies etc?
Why when deflecting is the best way to kill enemies?
Sekiro combat is clearly about countering. You only counter the enemy
You tried to be offensive? Blocked! You lose your emblems
I don't think sekiro is only defense, if you're just deflecting 80% of the time you're playing it wrong.
You need to be aggressive
You think wrong. Sekiro is a combat system entirely based on counters. You are always countering and have very little agency and abilities to bring aggression that aren't the result of countering the opponent
>There's a lot of set piece innovations people are trying even with the limited toolset, like
Really hope Sekiro 2 learns from these mods to improve the combat even more so that the ebb and flow of attack and defend is better balanced instead of leaning so heavily on defense. Just letting you use more than one sword skill at a time would make a big difference.
Probably my favorite showcase even though he's only using one skill
Absolutely nothing changes from normal Isshin
The player is using a bunch of tools and Isshin acts normal
>Those are fantastic animations. You are complaining because of delayed attacks throwing off people
no, I'm complaining because the speed of the animations is unnatural in terms of acceleration and variation/consistency, while the subtler arm movements are not as defined. Watch it again and pay attention to how the Sekiro characters attacks' speed changes and how consistent the weapons movements are with the characters arms and posture, compared to ERs. Even the weapon trails are much better defined in Sekiro while not looking aesthetically unfitting. I do agree FROMs animations are (generally, DaS2 lol) better than the competitions but theres a big power gap between Sekiro and the rest of Froms games.
>there's a lot of places to improve.
The stealth system. Open and close spaces. They can go to China, Korea, India Vinland
>that would require throwing away the very fundamentals of Sekiro combat and making a completely different game
It's quite simple, you choose three combat arts in the same way that you choose three protest tools and you can rotate them to have different combos. It doesn't reject the fundamentals, it amplifies them.
>The game is already bloated with crap and they couldn't make half of it relevant
the problem with the tools is that they are too situational. So why not give the player the possibility to make his own fun? In the same way that in MGSV there were monster guns that allowed you to create all sorts of aberrations that were fun to use, such as the machine-gun rocket launcher that fired somnifers. With ninjutus, is like combining INT spells to get fun results. Sekiro is a game that sacrifices difficulty in favor of fun, why not go all the way.
>That's Elden Ring
Elden it is Soul's optimal combat system, it has a totally different objective.
From a story point of view, I don't know if they ran out of ideas, but they seem to be missing something important. But it has nothing to do with the will to tell a story, it's something different. Maybe more deep quests and not short stories.
I don't know why some people claim Father is harder than SS. SS is the hardest in the game by far. It's easy to master Father's first stage and the second is mostly just more of the same. SS first phase is also pretty easy to get past but when he picks up the spear it becomes much harder for me to learn the perfect deflect timings without getting fricked no charm Demon Bell. He has like a 9 hit combo with the fricking spear I still haven't mastered.
Like look at that fricking spastic. Father always comes at you straight on, Isshin dances around and swings at weird moments.
i found normal owl harder than owl father tbh
Father Owl's easier to force into predictable patterns.
Father is harder if you haven't mastered the game. Isshin you can kinda get by with sloppy deflects, but for father you have to be on point or you're dead.
Once you actually get really good, father is easier than isshin though
Father is already easier than Isshin and Isshin is still pounding my ass in phase 2 sometimes.
Until I beat Resurrection charmless with bell I felt like I was absolute dogshit at Sekiro, and even now I still don't know if I can consider myself good. I genuinely think I've lost sight of Sekiro's difficulty from an objective perspective. Are there really that many people who got filtered by their first playthrough or haven't done anything charmless? Even now my playthroughs still feel sloppy and I've never even attempted a no-hit run on any version so in my mind I can't shake the idea that, of the people who have done all these secondary playthroughs modded, I'm still garbage on the spectrum of Sekiro skill.
I mean there's been at most 20 different people to get first place at EVO in any single fighting game, but even those guys would admit people who aren't on their level are very good.
All that to say you worry too much about being the best
I just feel like the gap between me and someone like Aggy or Ongbal is bigger than me vs someone who got filtered by ogre
I mean sure, but that's like a chess IM saying the gap between him and a random 1800 is smaller than between him Magnus Carlsen. It's true but that doesn't make him a bad player.
Plus if it really bugs you just start practicing
Congratulations anon, you've just beaten Dunning Kruger syndrome
If you beat charmless demon bell resurrection new game you are in the top .1% of not just Sekiro players but FROM title players in general.
Just finished Mortal Journey on Demonbell + Charmless after seeing this post bros.
What a rollercoaster of a gauntlet. I was so close to losing on Inner Owl I had to resort to use Dragon Blood's Droplet and both Bundled, Jinza, Jizo Statue just to survive.
GG
All 3 Inner Bosses can be brutal, especially when they are back to back
I was doing this half-drunk and haven't bothered to try since so it might be nothing but does Inner Isshin just have a super quick attack you need to be constantly on guard for, I've never seen anything like it, he doesn't deflect it's just a regular block which is normally cue to keep attacking
I tried to beat Glock Saint drunk once.
I only ever play Sekiro while drunk and high and I'm almost done with my charmless Demon Bell run, SS is admittedly filtering me at present but I'll get there
>does Inner Isshin just have a super quick attack you need to be constantly on guard for
Yes
As demonstrated by your webm
Yeah he can just sock in you the stomach sometimes if you get greedy attacking and you need to be wary of it. Seems to Happen most in his first phase.
I've never seen that sucker punch before, if he does the sweep in phase 1 its never tied to whatever that was. Maybe its Inner Ishin exclusive?
He only does that when you back away and try to heal or use an item and not all the time
Is there some frickery going on or what, I refuse to believe 1 in 7 people have completed the skill tree, the grind is fricking insane I'm on playthrough 4, all of them charmless + bell and I still have 15 levels to go
It's not the follow up attack where he slides across the floor, I can understand that, it's the attack he does before the sweep, it comes out super fast and just as he's getting hit
He just does that sometimes if you pressure him too much with too many attacks. He'll either do that or do the same punch followed by a thrust, which is easier to handle imo
Other enemies do that too I guess, like Owl with the shoulder tackle, they just don't usually do damage
The game probably doesn't detect save edits/cheat engine which is what I used because at some point I killed 3 mini bosses and didn't even get half a level, and then I died and couldn't recover it, ecks dee
what the actual frick was FROM thinking. It makes sense to have the loss on death on the money because it encourages you to spend and outside of spirit emblems theres no inflation but come on
Some people play it once and some prosthetics are not that easy to find I suppose. I think in my first run I had trouble finding a branch of the shinobi tree. There was something I didn't pick up and I lost it when I moved on to the night invasion phase.
Sekiro has a higher overall 100% achievement rate vs other FS games. People who don't get filtered end up playing the shit out of it, though not having any covenant or "collect all weapons you can easily miss" achievements also helps things.
I never tried anywhere else to see if there were better options, but running from the outskirts-stairway idol to under bridge-valley one in the final stage of the game can get you like 1/2 a skill point every 90-120 seconds just by backstabbing everyone. Easy several skill points each playthrough that add up over several NG+ cycles
>the grind is fricking insane I'm on playthrough 4, all of them charmless + bell and I still have 15 levels to go
I completed it on NG+3. Only got all the levels by Fountainhead, though.
You get lots of XP at Fountainhead and burning Ashina, and so your skill tree fills up faster than you'd expect. You just want to be thorough and kill all the enemies you can.
It's just a punish for healing. I've only seen him do it when I use the healing gourd.
Inner isshins is easier to punish than ssi.
The only new attack is the run jump + dragon flash/ thrust.
Just back off for the first run jump and mikiri or deflect.
The attack in your video is even easier. Just defect and jump. It's even easier than when he goes for ashina cross, so just stay near him when he sheathes his blade
You are inebriated, or not knowledgeable on fighting Isshin
Anon is right, that little sucker punch->roundhouse kanji sweep has 0 fricking tell, and is exclusive to Inner Isshin
Sword Saint would have blocked/deflected and done some other foreseeable move
What? I just watched someone fight Isshin yesterday and the knock into sweep was there too.
Nono, the behavior/pattern is exclusive to Inner Isshin
For Sword Saint to do that combo, he needs to sheath his blade, AND you the player need to be in close range. And it gives you ample time to react
Inner Isshin has no prerequisites, he'll do it if he feels like it. And the sucker punch is stupidly fast
Idk man, I've been able to counter that one every time. Ashina cross is a bit harder charmless so I just stand close to him to bait the sweep attack
Doesn't count if he sheathed before doing that combo
And Ashina Cross is FAR easier
You see the hilt glint, you press twice immediately to deflect
Yeah youre right. It's pretty rare though and only on first phase. But even if you get hit you can still jump on his head, I guess.
The unsheathed one comes out of nowhere
That is indeed true, you do have time to jump the sweep still... provided your posture is not broken by the punch
Yeah, he has an attack that has a random chance of happening after blocking an attack (not deflecting). You either have to be on guard for it, or only use attacks that he will deflect, like a charged poke. I'm pretty sure he's the only enemy in the game with an attack like that, because every other enemy has a larger telegraph window for attacks they do after blocking.
Fire umbrella, if you use it father is easy.
Check out ongbals gameplay, it made inner father the easiest of the 3 inners for me
>tfw Sekiro anime is in the works
Its going to be so fricking kino
And we have Under Ninja anime in October Shinobi bros eating good.
Yes, of course, it's a reflection of Tokugawa, but it represents more than that. That's why I'm saying it is a pastiche. It is an outer force invading a sovereign country. That has a meaning to the japanese audience. Especially in 2019. From a meta point of view, the faction it is a more abstract force and has a deeper meaning. In order to understand this subtext, Genichiro is the key to all of this. Contrast the Ministry with the struggle of Genichiro, he is basically the Japanese version of Braveheart.
Is this THE ultimate farming spot for skill points? I always sneak kill the one noble, kill the other one then beat down the Okami b***h for 2.4k points in less than a minute
be productive with your time and just hack it in. There's nothing worthwhile about grinding in sekiro and most of the rewards you need to unlock by this point do not directly scale your power but are rather just more options to mess around with.
I mostly only go there when I need to restore resurrection nodes or when I'm in between levels and about to challenge a boss. I won't bother maxing the skill tree gonna go to NG+4 on a file maybe, but given how hard SS is on only NG+1 with no charm and db I don't know if I can.
>I won't bother maxing the skill tree gonna go to NG+4 on a file maybe
at some skill point level, an entire playthrough of the game with no deaths will give you only a few levels and with deaths, it becomes effectively impossible to level up. The XP per mob and boss kill becomes incredibly low relative to the amount needed to level up. Shits fricked
>*flute sounds*
>*football sounds at the distance*
i got so bored doing this shit never unlocked everything
somebody tell me how the frick i get my controller to work with this SHITTY game
i dont want to play kbm and this hastily ported SHITSTAIN of a game recognizes some fricking garbage thats not my controller and you cant change it in the settings because the japs are colossal morons
>What are snap seeds
Or just run around the arena
I couldn't beat her either, until I saw a video on youtube. The trick is chop, chop, sidestep. Look it up, it's still a challenging fight, but it's doable with that trick. Now the guardian ape is a headache, that one took me about 5 hours to beat. I never did beat shinobi owl though, I got stuck for a few days late last year and just never went back because it's impossible.
>getting filtered by lady fricking butterfly
you are not worthy, maybe try mario kart or somethin
Lady butterfly was one of the most kino fights I remember
Breezed through Lady Butterfly but got hard stuck on Genichiro.
Shame because I loved the game design and gameplay
Genichori is a b***h and has sucked my penis to completion many times
BANKAI
DAIGUREN HYORINMARU
MY NAME
I wish you could actually level up to get stronger so bosses wouldn't be that hard. I already collected 4 beads (so I have +1 attack or something), I have the ascending + descending carp for extra posture damage, and even upgraded my shuriken to spinning shuriken but Lady Butterfly is kicking my little butt
The combat just needs to click for you, once you know what you're doing you'll realise how easy she is, she kicked my ass too when I first played, stay on her and learn her parry timings, she will very easily get caught in a loop of you attack twice > she attacks into a parry > you attack twice
beads are for health anon.
Go kill gyobu and come back, butterfly will be easy
I did, right, it's the Memory the one giving me +1 attack. I'll just shut up and go play for another hour, I refuse to get stuck on a beginner's boss